rec.games.trading-cards.jyhad

(LSJ) New Madness Network text

6 messages from 4 participants · 21 November 2008 – 23 November 2008
original thread on Google Groups

Emiliano Imeroni

Hi, The new Madness Network text states: "Untapped Malkavians can take actions in any Methuselah's minion phase (follow normal sequencing rules)". The "normal sequencing rules" (section 1.6.1 of the rulebook) state the following: "Sequencing. If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect. So after playing one effect, she may play another and another. Once she is finished, the opportunity passes to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity to play the next effect." Suppose for definiteness that player A has Madness Network in play and three untapped Malkavians, and it is player B's turn. If I understand the above correctly, player A still has to ask B if he/ she is finished with his/her actions before any of A's Malkavians can take any action. After B has declined to take any more actions, A can now act with one of his/her Malkavians, which gives B another opportunity to take an action with one of his/her minions afterwards. Is that correct? Also, can A decide to act with two or three of his/her Malkavians in a row, before B has a chance to take another action (as happens for instance with cards played before range in combat), or does each action that one of A's Malkavian takes give B an immediate opportunity to act again? Thank you, Emiliano PS I guess the answer to this question will apply to Enkil Cog and The Ankou as well.

LSJ

Emiliano Imeroni wrote: > Hi, > > The new Madness Network text states: > "Untapped Malkavians can take actions in any Methuselah's minion phase > (follow normal sequencing rules)". > > The "normal sequencing rules" (section 1.6.1 of the rulebook) state > the following: > "Sequencing. If two or more players want to play a card or effect, the > acting Methuselah plays first. At every stage, the acting player > always has the opportunity to play the next card or effect. So after > playing one effect, she may play another and another. Once she is > finished, the opportunity passes to the defending Methuselah (in the > cases of directed actions and combat), then to the rest of the > Methuselahs in clockwise order from the acting Methuselah. Note that > if any Methuselah uses a card or effect, the acting Methuselah again > gets the opportunity to play the next effect." > > Suppose for definiteness that player A has Madness Network in play and > three untapped Malkavians, and it is player B's turn. > > If I understand the above correctly, player A still has to ask B if he/ > she is finished with his/her actions before any of A's Malkavians can > take any action. Close. Meth B still has to pass the opportunity to declare the next action before A can do so. > After B has declined to take any more actions, A can > now act with one of his/her Malkavians, which gives B another > opportunity to take an action with one of his/her minions afterwards. > Is that correct? Yes. After B passes, and someone else does something, the impulse goes back to B (the acting Methuselah). > Also, can A decide to act with two or three of his/her Malkavians in a > row, before B has a chance to take another action (as happens for > instance with cards played before range in combat), No. The impulse goes back to B (which is also how it happens for cards played before range in combat). > or does each > action that one of A's Malkavian takes give B an immediate opportunity > to act again? This (which matches combat and all other sequencing).

Emiliano Imeroni

On 21 Nov, 14:49, LSJ <vtes...@white-wolf.com> wrote: > Emiliano Imeroni wrote: > > Hi, > > > The new Madness Network text states: > > "Untapped Malkavians can take actions in any Methuselah's minion phase > > (follow normal sequencing rules)". > <skip useful answers> Thanks!

Ben Swainbank

On Nov 21, 8:49 am, LSJ <vtes...@white-wolf.com> wrote: > > The new Madness Network text states: > > "Untapped Malkavians can take actions in any Methuselah's minion phase > > (follow normal sequencing rules)". > > > does each > > action that one of A's Malkavian takes give B an immediate opportunity > > to act again? > > This (which matches combat and all other sequencing). If B passes the impulse (agrees that A can act with a Malk), and A does not act, does B get the impulse back still in his minion phase? For example: B is at the start of his minion phase. All B minions are untapped. A "Do you mind if I hunt with Normal?" B. "Sure, go ahead." A. "Actually, I'll pass. Ooops looks like your minion phase is over...". Is that legit? Should you always take your actions first or risk "passing" on your minion phase? Or is going onto the next turn phase an explicit choice -- until you move on it's still you minion phase, because you get your impulse back? -Ben Swainbank

mich...@gmail.com

On Nov 21, 2:20 pm, Ben Swainbank <bswainb...@hotmail.com> wrote: > If B passes the impulse (agrees that A can act with a Malk), and A > does not act, does B get the impulse back still in his minion phase? > > For example: > > B is at the start of his minion phase. All B minions are untapped. > > A "Do you mind if I hunt with Normal?" > > B. "Sure, go ahead." > > A. "Actually, I'll pass. Ooops looks like your minion phase is > over...". > > Is that legit? Should you always take your actions first or risk > "passing" on your minion phase? > > Or is going onto the next turn phase an explicit choice -- until you > move on it's still you minion phase, because you get your impulse > back? Regardless if Player A's Malks acted or passed, the impulse would go back to B, who could continue to take actions or pass. Passing would allow another one of Player A's Malks to act or pass, but it would immediately go back to B afterwards. Player B (the minion whose turn it) would (as I read the new text) have the last say in how the minion phase ends. Even if A decided to add an action, the impulse would travel back to B just in case that would change anything.

LSJ

[ quoted text not captured ] No. If B passes, then the impulse doesn't come back to B until and unless someone else does something. If everyone passes, then you move on to the next timing window (phase, whatever).