To continue a thread discussed on our forum there:
http://mykadis.nexenservices.com/vampire/forum/viewtopic.php?t=4583
(sorry, but it's in french)
Yes, we already heared lots of people argue that this card should be
banned from tournament play (I'm in).
If it's not possible, then why shouldn't it be errated?
Proposals from our forum so far:
- change it in an action at 1 stealth instead of master: location
- change it in a one-shot master card, ie not put into play, and/or once
a game a la Giant's Blood
- stealable as a D action
- burnable as a D action
- usable only if the controler has got the edge
any thoughts?
Miller Delmardigan
Sabbat Priscus
http://sabbatinfrance.free.fr/en
(english version)
"Miller Delmardigan" <sabbati...@free.fr> a écrit dans le message de
news: 417cd13c$0$1164$626a...@news.free.fr...
> To continue a thread discussed on our forum there:
> http://mykadis.nexenservices.com/vampire/forum/viewtopic.php?t=4583
> (sorry, but it's in french)
> Yes, we already heared lots of people argue that this card should be
> banned from tournament play (I'm in).
Hi Miller.
Up until now, I hadn't seen how this card could be hated so much. But then,
it was because we would never had thought of doing something so drastically
unbalancing as "lending" or giving all your minions to someone for a kill,
or that kind of shit. Having seen it used on every final table and in every
optimized deck this week-end, and a few other times, I now stand among the
disgusted people. And Succubus on top of my hate list ? Dunno, lost another
9-Cap to PTO yesterday (GRRRRRRR !!!!!), but... At least, not everyone can
play PTO ; not everyone has to put it in his deck, if only for the contest,
or find a way to steal it. So, yes, Succubus as it now stands is
game-breaking and should not be allowed in tournaments.
> If it's not possible, then why shouldn't it be errated?
Why is it not possible that it be banned ?
> Proposals from our forum so far:
> - change it in an action at 1 stealth instead of master: location
Breaks it, but still makes it possible at the crucial time ; but it avoids
the "...and then you give it back to me" part. Still, it isn't the same
card. Might as well ban it. Not to mention that a Club is a Location, not an
action.
> - change it in a one-shot master card, ie not put into play,
All for it. Still potentially game-breaking, though, especially in the hands
of bad players.
and/or once
> a game a la Giant's Blood
> - stealable as a D action
> - burnable as a D action
> - usable only if the controler has got the edge
>
> any thoughts?
Once a game : see above.
Steal it could make things even worse, especially in presence of a weenie
deck (Palla, weenie Aus, Cel guns etc...).
Burn it doesn't change a thing in recursive (Anthelios !) decks. Remove from
the game is better.
The edge ? Madness Network anyone ?
I prefer removing it.
Anyway : something HAS to be done.
--
-----------------
Orpheus
"We can never know of what we are the seeds
Until we flower."
Lilith
Orpheus wrote:
> Hi Miller.
hi too, so sorry that I couldn't spare more time with you this WE =(
>
> Up until now, I hadn't seen how this card could be hated so much. But then,
> it was because we would never had thought of doing something so drastically
> unbalancing as "lending" or giving all your minions to someone for a kill,
> or that kind of shit. Having seen it used on every final table and in every
> optimized deck this week-end, and a few other times, I now stand among the
> disgusted people. And Succubus on top of my hate list ? Dunno, lost another
> 9-Cap to PTO yesterday (GRRRRRRR !!!!!), but... At least, not everyone can
> play PTO ; not everyone has to put it in his deck, if only for the contest,
> or find a way to steal it. So, yes, Succubus as it now stands is
> game-breaking and should not be allowed in tournaments.
happy you're in too =)
>
>>>If it's not possible, then why shouldn't it be errated?>
>
> Why is it not possible that it be banned ?
I supposed that because it has been discussed several times on this NG,
and nothing has changed so far...
>
>>>Proposals from our forum so far:
>>- change it in an action at 1 stealth instead of master: location>
>
> Breaks it, but still makes it possible at the crucial time ; but it avoids
> the "...and then you give it back to me" part. Still, it isn't the same
> card. Might as well ban it. Not to mention that a Club is a Location, not an
> action.
agree
>
>>>- change it in a one-shot master card, ie not put into play,>
>
> All for it. Still potentially game-breaking, though, especially in the hands
> of bad players.
thanks, that's my idea =)
>
> and/or once
>>>a game a la Giant's Blood
>>- stealable as a D action
>>- burnable as a D action
>>- usable only if the controler has got the edge
>>
>>any thoughts?>
>
> Once a game : see above.
>
> Steal it could make things even worse, especially in presence of a weenie
> deck (Palla, weenie Aus, Cel guns etc...).
>
> Burn it doesn't change a thing in recursive (Anthelios !) decks. Remove from
> the game is better.
yes, you're right, but the player in this case needs to waste a master
phase action to retrieve it, and then another to put it into play, and a
full turn of defense to block all the attempts to burn it again. IMHO,
an erratum like that is similary to ban it.
>
> The edge ? Madness Network anyone ?
>
> I prefer removing it.
so am I
>
> Anyway : something HAS to be done.
seconded
I think the big problem with SC is the transfer of any card on
the table including of course the minions and the SC itself.
So broken...
What about restricting the use of the Succubus Club only to
pool and cards in hand ?
2ni aka Richter
http://sabbatinfrance.free.fr
One more vote for the ban !!!
Last weekend I attended the french chapionship, and Succubus club got
a decisive role in half the games I saw. It allows a player to
threaten self-ousting for favors, or to be part in a table splitting
deal that will prove succesfull whrereas the player will do nothing in
the game excpet giving all of his vampires, almost all of his pool and
playing a DI from time to time.
This cards really makes the game plain uninteresting.
"Emmanuel Martin" <e...@boursorama.com> wrote in message
news:10c2c156.0410...@posting.google.com...
> [Succubus Club] allows a player to
> threaten self-ousting for favors,
Not effectually. A threat to do something illegal (like self-oust when
you're not yet in a lost position) is an empty threat.
> or to be part in a table splitting
> deal that will prove succesfull
Not until someone is in a lost position, of course. And by then they
typically have less to offer in the deal.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
"LSJ" <vte...@white-wolf.com> a écrit dans le message de news:
2u4ggkF...@uni-berlin.de...
> "Emmanuel Martin" <e...@boursorama.com> wrote in message
> news:10c2c156.0410...@posting.google.com...>> [Succubus Club] allows a player to
>> threaten self-ousting for favors,>
> Not effectually. A threat to do something illegal (like self-oust when
> you're not yet in a lost position) is an empty threat.
When a guy with 10 caïtiffs/panders and Succubus Club is about to die
(because he cannot manage to have vote lock in turn 2) and propose
all his minions to his predator, the game suddenly can loose all his
interest.
Too bad.
Maybe your metagame is not yet Succubus-Clubbed but in Europe
it is more and more difficult to play competitively without these card.
At least for contest.
Succubus Club is a kind of 2VPs(minimum)-passport.
Add Anthelios to the metagame and you will see the not-so-nice picture.
[ quoted text not captured ]
In message <417d24fd$0$10126$79c1...@nan-newsreader-06.noos.net>, Denis
GERARD <dge...@noos.fr> writes:
> When a guy with 10 caïtiffs/panders and Succubus Club is about to die
>(because he cannot manage to have vote lock in turn 2) and propose
>all his minions to his predator, the game suddenly can loose all his
>interest.
>Too bad.
Potentially, this could put a deck into a no win position.
However, many such decks (in my experience) have the capacity to fall
back on swarm bleed which often makes their position far from lost, and
the judge rules on the facts as he sees them, not based on "I didn't get
vote lock so I'm screwed."
A few cross-table suggestions can work wonders.
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
Miller Delmardigan wrote:
> Yes, we already heared lots of people argue that this card should be
> banned from tournament play (I'm in).
Yup. Again, to clarify, the card is not Too Powerful. It is simply
inappropriate for competetive play, as it makes it too easy to collude or do
something legal, yet incredibly disruptive to play and screwup the game
("I'm not getting any more VPs! I'm gonna give my predator all of my pool,
all of my vampires, all of my permanents, 6 more pool for ousting me, and a
VP, just 'cause my prey is pissing me off!")
> If it's not possible, then why shouldn't it be errated?
People don't like errata. LSJ seems thoroughly unconvinced that the card
needs fixing.
> Proposals from our forum so far:
> - change it in an action at 1 stealth instead of master: location
That's be nice. But too much.
> - change it in a one-shot master card, ie not put into play, and/or once a
game a la Giant's Blood
Also nice. Also too much.
> - stealable as a D action
> - burnable as a D action
> - usable only if the controler has got the edge
Any of these would be easy to errata on and would make the card much less
abusable. But then, I'm easy.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6
"Mr. President, ask not what your rest home can do for you.
Ask what you can do for your rest home."
-Elvis
LSJ wrote:
> Not until someone is in a lost position, of course. And by then they
> typically have less to offer in the deal.
Sure. But once they can justify themselves as being in a lost position, they
have a great deal:
"Dude across the table. Or my predator. Here is all my remaining pool, all
of my minions, all of my permanents, whatever cards in hand you want in
exchange for me getting out of this losing position and the joy of spite."
Which can be incredibly disruptive to play, completely legal, and only
possible due to the silliness of the Succubus Club.
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de news:
flK0XVLq...@gratiano.zephyr.org.uk...
> In message <417d24fd$0$10126$79c1...@nan-newsreader-06.noos.net>, Denis
> GERARD <dge...@noos.fr> writes:>> When a guy with 10 caïtiffs/panders and Succubus Club is about to die
>>(because he cannot manage to have vote lock in turn 2) and propose
>>all his minions to his predator, the game suddenly can loose all his
>>interest.
>>Too bad.>
> Potentially, this could put a deck into a no win position.
>
> However, many such decks (in my experience) have the capacity to fall
> back on swarm bleed which often makes their position far from lost, and
> the judge rules on the facts as he sees them, not based on "I didn't get
> vote lock so I'm screwed."
>
> A few cross-table suggestions can work wonders.
>
I didn't say the weenie-vote will do that for free. This can be a way
to maximise VPs by gaining one thanks to this deal.
This situation comes into play last week-end during the French
Championship final round. And the prey of the weenie-vote was
playing an Anson-Huitzi-Parthenon-MinionTap-Golconda deck
with terrific pool gain (and had a deal to help killing the weenie-vote).
-btw Ruben said 'no' and keep his word given to another player-
Imho this kind of deals can really screw games.
(and seems legal to me)
[ quoted text not captured ]
> People don't like errata. LSJ seems thoroughly unconvinced that the card
> needs fixing.
Does he ?
Well, he should have seen the games we saw this week-end. And not only in
the final rounds.
Ugly. Not like the game we love at all.
(no disrespect here for the players using it : it is, for me, a flaw in the
rules, as Return to In-nonsense was ; good players may use and abuse any
such flaw)
--
Orpheus
"Did you know that urine is sterile ?
You can drink it."
Tyler Durden
Other possibility : trading precise things. Example : trade a controlled
card for another, a card in hand for another, a minion for another (a pool
for a pool ;-)
It still is interesting, but certainly no more abusable.
Also, trading only one thing, or one sort of things each turn can be good.
--
Orpheus
-------------
"We're all living in Amerika / Amerika ist wunderbar
We're all living in Amerika / Coca Cola, Sometimes War"
Rammstein
Orpheus wrote:
> Does he ?
Apparently. Which isn't at all unreasonable, really. The card, in and of
itself, is one that should be not that bad if:
-All players are always playing to win.
-All players are held to having to play to win.
Sadly, that isn't always the case, and abuses of the card fall through the
cracks all the time. And some abuses of the card can't even be stopped by
virtue of "playing to win", but still, in a perfect world, SC wouldn't be a
problem. But as we don't live in one, it can be.
[ quoted text not captured ]
Peter D Bakija wrote:
> Apparently. Which isn't at all unreasonable,
> really. The card, in and of itself, is one
> that should be not that bad if:
>
> -All players are always playing to win.
> -All players are held to having to play to win.
>
> Sadly, that isn't always the case, and abuses
> of the card fall through the cracks all the
> time.
I've always seen the Succubus Club as just another thing that a good
deck / strategy has to plan for.
For example, it's well known that a possible reaction to an aggressive
combat predator is to stop transferring out minions (and it's
contestable whether this is "playing to win"). A decent combat deck
will plan for this, either by including bleed modifiers or being
suitably subtle and giving their prey the illusion that they have a
chance (and hence transfer out too many minions).
Same thing with Succubus Club. Don't let a player with the Succubus
Club get into a position where they think they could be a ding-dong
with it and or construct your deck to minimise the effect of such
behaviour.
Anyway, Succubus Club is quite vulnerable (being contestable,
arsonable, suddenable, subject to disputed territory etc). Not that
this is a particularly good argument for keeping it as is.
> And some abuses of the card can't even> be stopped by virtue of "playing to win"...
What abuses of SC can't be prevented by enforcing a combination of
"play to win" and "no collusion"?
Do you mean a player in a "lost position" transfering their resources
for spite? It's pretty much axiomatic that a "lost position" entails
no significant resources.
* lehrbuch
Peter D Bakija wrote:
> Apparently. Which isn't at all unreasonable,
> really. The card, in and of itself, is one
> that should be not that bad if:
>
> -All players are always playing to win.
> -All players are held to having to play to win.
>
> Sadly, that isn't always the case, and abuses
> of the card fall through the cracks all the
> time.
I've always seen the Succubus Club as just another thing that a good
deck / strategy has to plan for.
For example, it's well known that a possible reaction to an aggressive
combat predator is to stop transferring out minions (and it's
contestable whether this is "playing to win"). A decent combat deck
will plan for this, either by including bleed modifiers or being
suitably subtle and giving their prey the illusion that they have a
chance (and hence transfer out too many minions).
Same thing with Succubus Club. Don't let a player with the Succubus
Club get into a position where they think they could be a ding-dong
with it and or construct your deck to minimise the effect of such
behaviour.
Anyway, Succubus Club is quite vulnerable (being contestable,
arsonable, suddenable, subject to disputed territory etc). Not that
this is a particularly good argument for keeping it as is.
> And some abuses of the card can't even[ quoted text not captured ]
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA2E2F8.1A69E%pd...@lightlink.com...
> LSJ wrote:
>>> Not until someone is in a lost position, of course. And by then they
>> typically have less to offer in the deal.>
> Sure. But once they can justify themselves as being in a lost position,
> they
> have a great deal:
>
> "Dude across the table. Or my predator. Here is all my remaining pool, all
> of my minions, all of my permanents, whatever cards in hand you want in
> exchange for me getting out of this losing position and the joy of spite."
Um, I don't see how self-ousting "gets (him) out of this losing position".
I suppose it IS spiteful towards ones prey and/or predator but I've never
understood that. Your predator and prey are supposed to be attacking you.
I've run into a few guys who seemed to think there was some necessity to,
for instance, "get back" at one's predator for being so successful at
preying on them but I think most people realize that's silly. Just as easy
to blame one's cross-table ally(ies) for not helping enough or putting
enough
pressure on the neighboring players. I've also seen this happen from time
to time and it usually looks pretty silly and spiteful, too.
If these people in Europe are just saying that the Succubus Club is bad
because it facilitates more effective spite plays, I suppose that's true.
But I'm more inclined to question the need for spite plays than to look at
banning Succubus Club. This may be one instance where it really IS
appropriate
to consider social ostracism (well, perhaps a mild form) to discourage what
is defined as lousy in-game behavior.
Fred
"Denis GERARD" <dge...@noos.fr> wrote in message news:<417cfb44$0$11658$79c1...@nan-newsreader-07.noos.net>...
[ quoted text not captured ]
I have a Malk / FoS deck which uses 2 copies of Succubus Club. At
first I ran one SC, and a bunch of Malkavian Time Auctions, but I
traded for a second SC, cos it suits the deck better. The concept is
to play Form of Corruption, then give it away to my predator's
predator, to reduce the number of bleeds I take.
In this deck, I also use SC for minor trades and favours - like buying
a Blood Doll so I can put them on Hesha, or offering to rescue other
player's vampires for a pool. I once got my cross-table buddy to give
me a torpored vamp cos it was costing him pool (via Path of Lilith, or
something), and I didn't want the effect to oust him.
I feel that my use of SC is fine, and is entirely in the spirit of the
game.
...but the errata you suggest would hose the main purpose of SC in
this deck, and most of the minor uses too, so I don't like your
proposal.
Limiting the *size* of the trade rather than the type seems like it
would stop the abuse that is being bemoaned, and still allow the card
to be useful in kooky decks like mine.
For example:
+++
Succubus Club
Master: Unique location
During your untap phase, you may tap this card to trade with a
Methuselah who agrees to trade. Each Methuselah may trade up to 3
cards from their hand, 3 pool, and 1 card they control. The trade
cannot result in either Methuselah have fewer cards in hand than his
or her hand size. Any additional terms can be established, but none
are enforced by the rules.
+++
PS - I also like succubus club in combat decks. I think deals like
"give me your hunting ground, and I'll rush Arika for you" are quite
viable, and are not bad for the game.
"Peter D Bakija" <pd...@lightlink.com> a écrit dans le message de
news:BDA31927.1A6B9%pd...@lightlink.com...
> Orpheus wrote:
>
> > Does he ?
>
> Apparently. Which isn't at all unreasonable, really. The card, in and of
> itself, is one that should be not that bad if:
>
> -All players are always playing to win.
> -All players are held to having to play to win.
wait a sec ! you forgot to mention the "a player is free to loose the way he
chooses" clause ;)
> If these people in Europe are just saying that the Succubus Club is bad
> because it facilitates more effective spite plays, I suppose that's true.
> But I'm more inclined to question the need for spite plays than to look at
> banning Succubus Club. This may be one instance where it really IS
> appropriate
> to consider social ostracism (well, perhaps a mild form) to discourage
what
> is defined as lousy in-game behavior.
>
> Fred
Yes, defining that :
- transferring out
- killing someone out of pure spite
- some other stuff I'm not thinking about right now...
are "unsportsmanlike conduct" and must be forbidden by judges would reduce a
lot of problems.
It wouldn't eliminate the table-breaking Succubus deals, though.
--
Orpheus
-----------------
Remove the Withdraw rule in the next booklet !!!
"Hollowboy" <icantbelievehollow...@hotmail.com> a > I have a
Malk / FoS deck which uses 2 copies of Succubus Club. At
> first I ran one SC, and a bunch of Malkavian Time Auctions, but I
> traded for a second SC, cos it suits the deck better. The concept is
> to play Form of Corruption, then give it away to my predator's
> predator, to reduce the number of bleeds I take.
>
> In this deck, I also use SC for minor trades and favours - like buying
> a Blood Doll so I can put them on Hesha, or offering to rescue other
> player's vampires for a pool. I once got my cross-table buddy to give
> me a torpored vamp cos it was costing him pool (via Path of Lilith, or
> something), and I didn't want the effect to oust him.
>
> I feel that my use of SC is fine, and is entirely in the spirit of the
> game.
Great idea, man. Fun and all... Nice.
> ...but the errata you suggest would hose the main purpose of SC in
> this deck, and most of the minor uses too, so I don't like your
> proposal.
Ok. Now, if one errata prevented a few nice decks but eliminated a lot of
ugly ones, we would adapt.
Like if the withdraw rule was removed and Brinksmanship's text wasn't
updated (one card in the trashcan ; lots of nicer games ; but the errata
would be very easy).
> Limiting the *size* of the trade rather than the type seems like it
> would stop the abuse that is being bemoaned, and still allow the card
> to be useful in kooky decks like mine.
I'm all for it.
> For example:
>
> +++
> Succubus Club
> Master: Unique location
>
> During your untap phase, you may tap this card to trade with a
> Methuselah who agrees to trade. Each Methuselah may trade up to 3
> cards from their hand, 3 pool, and 1 card they control. The trade
> cannot result in either Methuselah have fewer cards in hand than his
> or her hand size. Any additional terms can be established, but none
> are enforced by the rules.
> +++
I like the idea. I would prefer something more drastic, but this could do.
We can also add : "a card they control *other than the Succubus Club*". And
then the ugliness is dead.
> PS - I also like succubus club in combat decks. I think deals like
> "give me your hunting ground, and I'll rush Arika for you" are quite
> viable, and are not bad for the game.
KILL ARIKA !! B)
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message news:<2u4ggkF...@uni-berlin.de>...
> "Emmanuel Martin" <e...@boursorama.com> wrote in message
> news:10c2c156.0410...@posting.google.com...
> > [Succubus Club] allows a player to
> > threaten self-ousting for favors,
>
> Not effectually. A threat to do something illegal (like self-oust when
> you're not yet in a lost position) is an empty threat.
"Suppose" I play a deck with cross table potential, someone other than
my prey is a obstacle between me and the GW. An interesting solution
would be to take him out. Cross table ousting of your main threat is a
perfectly respectable, and often usefull, way to the gamewin. If you
cross table "would be" victim has succubus club, this move w<ill only
result in him transefring all of his ressoucrces to spite you, which
mean game loss.
Immunity from cross table elimination seems a really powerfull
insurance to me.
> > or to be part in a table splitting
> > deal that will prove succesfull
>
> Not until someone is in a lost position, of course. And by then they
> typically have less to offer in the deal.
Not that much less. Most of the time he will still have either pool or
minions, master cards and the succubus club (which can be used to
transfer all of the minions to the same player, thereby generating a
swarm bleed effect).
I experineced the situation in the CF.
My pred had succubus club, Arika, pool. I took car of queen Anne, who
thjreatened Kindred Restructure on me. My cross table guy had four CEL
guys, two of which had guns. My prey had 5 !Tories, some of which were
embraceS and a bazillon pool. I played a POT deck with enough grids
and sewer lids to be even match again the CEL gun. So Ventrue player
was in a lost position and made a deal with the CEL gun.
I counterdealed with mister !Tore. We lost because the CEL guy got
all pool but 2-3, thereby resisting the swarming Palla Embrace while
they used the SC to cycle all cards in tehir hands. Without SC, their
deal wouldn't have been possible.
On Mon, 25 Oct 2004 20:57:11 -0400, Peter D Bakija <pd...@lightlink.com>
wrote:
> Orpheus wrote:
>>> Does he ?>
> Apparently. Which isn't at all unreasonable, really. The card, in and of
> itself, is one that should be not that bad if:
>
> -All players are always playing to win.
> -All players are held to having to play to win.
>
> Sadly, that isn't always the case, and abuses of the card fall through
> the
> cracks all the time. And some abuses of the card can't even be stopped by
> virtue of "playing to win", but still, in a perfect world, SC wouldn't
> be a
> problem. But as we don't live in one, it can be.
Well said.
Ban the card. It has no place on tournaments.
*angry mob-sound*
--
Bye,
Daneel
Miller Delmardigan <sabbati...@free.fr> wrote in message news:<417cd13c$0$1164$626a...@news.free.fr>...
[ quoted text not captured ]
Ban Succubus Club.
It's the most powerful card in the game.
No other card could do what that card does.
It should be in two or three copies in each tournament deck.
I could develop and argue for all these sentences, but I know that I
will not convince people who don't see he things like me (and have
seen SC played in about 85% of my games, and half of the time, by
myelf, and saw its effects).
The others are already convinced.
kamel Senni.
Hey LSJ,
Some people (perhaps just the vocal minority) have expressed an
interest in banning Succubus Club from tournament play. What must be
done to convince you that it should be banned?
It's frustrating to feel extremely confident that a straightforward
change would benefit the game and not see that change made, nor have
any idea what the correct process is to effect the change.
Ira
lehr...@gmail.com wrote:
> I've always seen the Succubus Club as just another thing that a good
> deck / strategy has to plan for.
You can't really plan for someone randomly transfering themselves out,
giving their predator (and your prey...) all of their pool, and then 6 more
pool, and all of their vampires, and all of their permanents just 'cause
they can't reliably oust their prey and want to spite them.
> Same thing with Succubus Club. Don't let a player with the Succubus
> Club get into a position where they think they could be a ding-dong
> with it and or construct your deck to minimise the effect of such
> behaviour.
??? That isn't anything you have any control over. People with the Succubus
Club, when in arguably a "losing" position can oust themselves any way they
want. Sometimes that means giving everything they own to another player to
spite a third player. The lucky beneficiary of this wackness likely gets a
*huge* benefit for, like, happening to be in the right place at the right
time, and the whole table situation is mangled. This is not a good thing to
be capable of.
> What abuses of SC can't be prevented by enforcing a combination of
> "play to win" and "no collusion"?
My prey is playing an intercept/burn deck, say. I'm playing a deck that has
limited stealth and has trouble dealing with, say, Breath of the Dargon. I'm
sick of getting my vampires torpored, I arguably will never get a single VP,
and I'm low on pool. So to get out of the game, I use my SC to give my
predator all my remaining pool, all of my vampires, all of my permanents,
and whatever cards in hand he wants. I get out of a sucky game that I wasn't
going anywhere in anyway. My predator gets a *huge* material advantage. I
get to spite my prey who has been foiling my every action, which is often
reward in and of itself. How is this prevented by "playing to win" and "no
collusion"?
See, I fully realize that much of Succubus Club abuse can be foiled by
virtue of calling a judge over and having them arbitrate a given situation.
But this is a huge pain in the ass for the judge, as well as everyone at the
table, and I for one am a big fan of *minimizing* the need for judges to
make arbitrary calls by second guessing the thoughts of players. Removing SC
would go a long way to minimizing this sort of thing. I'm thinking that the
thing to do is for everyone to call a judge over every single time a
Succubus Club is used and call for an arbitration until judges are so damned
sick of the thing that they all want it banned too...
> Do you mean a player in a "lost position" transfering their resources
> for spite? It's pretty much axiomatic that a "lost position" entails
> no significant resources.
??? You can easily be in a "lost position" with a reasonable amount of pool
and a reasonable number of vampires. And permanents in play. I have 3
vampires, a hunting ground, the Succubus Club, KRCG, and 5 pool. If I can't
get through my prey, I can claim a "lost position". So I give my predator
that 5 pool (and then 6 more), my hunting ground, the SC, the KRCG, and my 3
vampires. He gets a huge boost. I get out of a sucky game. Everyone else at
the table gets totally screwed. How is this good?
[ quoted text not captured ]
"Kamel SENNI" <kamel...@yvelines.pref.gouv.fr> a écrit dans le message de
news:
> Ban Succubus Club.
> It's the most powerful card in the game.
> No other card could do what that card does.
He knows what he talks about. Believe me. And Kammel isn't one who complains
because a card makes him lose : he used it to WIN many times, because he's a
good player and uses the rules as they are. Still, he wants it to disappear
?! I think that explains a lot about the effect of this card on the game.
Thanks for your honesty Kamel.
------------------
[ quoted text not captured ]
Frederick Scott wrote:
> Um, I don't see how self-ousting "gets (him) out of this losing position".
You remove yourself from a crappy game that you aren't going to win, let
alone get a VP from by giving someone else all your stuff. If it is your
predator, they get your pool, vampires, permanents, and then 6 more pool and
a VP. You get out of the losing position by *not being in the game anymore*.
> I suppose it IS spiteful towards ones prey and/or predator but I've never
> understood that. Your predator and prey are supposed to be attacking you.
Sure. And if I am sucking, having the SC gives me the option of spiting
whomever I want to spite most.
> I've run into a few guys who seemed to think there was some necessity to,
> for instance, "get back" at one's predator for being so successful at
> preying on them but I think most people realize that's silly.
Sure it is. But people do silly things all the time.
[ quoted text not captured ]
Hollowboy wrote:
> PS - I also like succubus club in combat decks. I think deals like
> "give me your hunting ground, and I'll rush Arika for you" are quite
> viable, and are not bad for the game.
Sure. But there isn't really a viable way tomake the card work where you can
do this while disallowing someone from giving their predator all their pool,
vampires, and permanents in play 'cause they are in a "losing" position, and
they want out of the lame game.
[ quoted text not captured ]
"Ira" <ira...@gmail.com> a écrit dans le message de news:
fa0c3aac.0410...@posting.google.com...
> Hey LSJ,
>
> Some people (perhaps just the vocal minority) have expressed an
> interest in banning Succubus Club from tournament play. What must be
> done to convince you that it should be banned?
Be in the finals of the EC and totally screw the game by randomly giving all
your ressources to another player ?
Climb on the table of the said finals, naked, and dance the Lambada ?
Make a list of all the games screwed by this card ?
Keep on asking for its removal ?
I dunno which solutions would be most efficient, nor which ones I would
personnaly enjoy the most... B)
> It's frustrating to feel extremely confident that a straightforward
> change would benefit the game and not see that change made, nor have
> any idea what the correct process is to effect the change.
>
> Ira
I know the feeling. Just read my sig...
[ quoted text not captured ]
[Emmanuel Martin]
in
<10c2c156.0410...@posting.google.com>
> "Suppose" I play a deck with cross table potential,
> someone other than my prey is a obstacle between
> me and the GW. An interesting solution would be to> take him out...If you cross table "would be" victim
> has succubus club, this move will only result in him> transefring all of his ressoucrces to spite you, which
> mean game loss.
>
> Immunity from cross table elimination seems a really
> powerfull insurance to me.
Why do you think that the "cross table potential" of your deck is
acceptable, but that this (maybe effective) succubus club defence for
it is unacceptable?
Both are methods of interfering cross table.
> I experineced the situation in the CF.
>
> My pred had succubus club, Arika, pool. I took car of
> queen Anne, who thjreatened Kindred Restructure on
> me. My cross table guy had four CEL guys, two of which
> had guns. My prey had 5 !Tories, some of which were
> embraceS and a bazillon pool. I played a POT deck with
> enough grids and sewer lids to be even match again the
> CEL gun. So Ventrue player was in a lost position and
> made a deal with the CEL gun.
>
> I counterdealed with mister !Tore. We lost because the
> CEL guy got all pool but 2-3, thereby resisting the
> swarming Palla Embrace while they used the SC to
> cycle all cards in tehir hands. Without SC, their deal
> wouldn't have been possible.
This seems to be more a problem of the Arika player deciding too
quickly that he was in a Lost Position. Of course, I wasn't there,
but nothing much about your description of the game state suggests that
his position was lost.
His despondency and despair seems to have been triggered by your
dunking of Queen Anne. If this is the case, isn't it your fault for
acting in this way? Why didn't you predict this reaction and play
differently? Maybe you should have taken account of the SC and played
a better game?
Anyway, if his SC influence was so powerful, why didn't he make a VP
earning deal with the !Toreador player?
* lehrbuch
> Ban Succubus Club.
> It's the most powerful card in the game.
> No other card could do what that card does.
> It should be in two or three copies in each tournament deck.
> I could develop and argue for all these sentences, but I know that I
> will not convince people who don't see he things like me (and have
> seen SC played in about 85% of my games, and half of the time, by
> myelf, and saw its effects).
> The others are already convinced.
What are you talking about? The Succubus Club adds so much to the
game.
1) a way for players to share resources in effectly a zero sum game
2) a way for a head judge to be foiled by appearing on multiple tables
3) a way for games to go to time for even more incessant table talk
beyond the already tedious blather.
4) a way for the mechanics of the game to be eliminated in favor of
cool points
5) a way for LSJ to be constantly hounded morning, noon, and night
from 4 continents.
Hell, its the best thing since sliced wood.
Comments Welcome,
Norman S. Brown, Jr.
XZealot
Archon of the Swamp
[Peter]
> People with the Succubus Club, when in arguably a
> "losing" position can oust themselves any way they
> want. Sometimes that means giving everything they
> own to another player to spite a third player. The
> lucky beneficiary of this wackness likely gets a
> *huge* benefit for, like, happening to be in the right
> place at the right time, and the whole table situation
> is mangled.
So?
Assuming you're the third player in this example propose a better deal,
or don't do whatever caused the spite in the first place.
[lehrbuch]
> > What abuses of SC can't be prevented by
> > enforcing a combination of
> > "play to win" and "no collusion"?
[Peter]
> My prey is playing an intercept/burn deck, say. I'm
> playing a deck that has limited stealth and has
> trouble dealing with, say, Breath of the Dargon. I'm
> sick of getting my vampires torpored, I arguably will
> never get a single VP, and I'm low on pool. So to
> get out of the game, I use my SC to give my
> predator all my remaining pool, all of my vampires,
> all of my permanents, and whatever cards in hand
> he wants. I get out of a sucky game that I wasn't
> going anywhere in anyway. My predator gets a *huge*
> material advantage. I get to spite my prey who has
> been foiling my every action, which is often
> reward in and of itself. How is this prevented by
> "playing to win" and "no collusion"?
You have the SC. "Play to Win" and make another deal that does advance
your game. For example, your proposed deal implies that your spite
will cause your prey to lose. Therefore, they should be able to
propose a different deal that lets you both advance.
> See, I fully realize that much of Succubus
> Club abuse can be foiled by virtue of calling
> a judge over and having them arbitrate a
> given situation. But this is a huge pain in the
> ass for the judge, as well as everyone at the
> table, and I for one am a big fan of *minimizing*> the need for judges to make arbitrary calls ...
Yep, me too. In so much as we make judgements on this, our play group
seems to have solved this by recognising that truly "Lost Positions"
are rare. A bad position is not a Lost Position.
> ??? You can easily be in a "lost position" with a
> reasonable amount of pool and a reasonable
> number of vampires. And permanents in play. I
> have 3 vampires, a hunting ground, the Succubus
> Club, KRCG, and 5 pool. If I can't get through my
> prey, I can claim a "lost position".
Not in our game you couldn't. You could claim to be in a "bad
position" if you like.
You have the SC. Surely, if it's so powerful, some game advancing deal
can be made? If no-one else will deal with you, then sure give
everything to your predator. That's then the fault of the other
players for not being willing to deal.
True, having the SC may mean that other players *have* to deal with
you. What's wrong with that?
You have to make deals with the player who has votes. You have to deal
with the player who has an effective rush deck. You have to make deals
with the player who has the SC. Why are these situations different?
* lehrbuch
lehrbuch wrote:
> This seems to be more a problem of the Arika player deciding too
> quickly that he was in a Lost Position. Of course, I wasn't there,
> but nothing much about your description of the game state suggests that
> his position was lost.
Yeah, see, and that is a problem. SC makes determining whether or not one is
in a "lost position" really important. And possibly game destroying. I have
a SC, I decide I am in a "lost position", and I oust myself with the SC,
giving all my stuff and pool to someone else. Which is bad for the game. And
all the prevents it from happening is people arguing that the player in
question *isn't* in a lost position, which is a losing argument, and
requires calling a judge over to say "you can't do that, you aren't in a
losing position", which is a huge pain in the ass for everyone, especially
as the guy in question is going to argue. It is all just stupid.
Without the SC? What is the guy who is in the "lost position" going to do?
Transfer himself out? That is gonna cause arguments enough on its own,
without the possibility to giving all your pool, vampires, permanents, and
hand to someone else.
Succubus Club is simply inappropriate for competetive play as it currently
stands.
[ quoted text not captured ]
lehrbuch wrote:
> So?
>
> Assuming you're the third player in this example propose a better deal,
> or don't do whatever caused the spite in the first place.
Don't do whatever caused the spite in the first place? If I am playing, say,
and intercept deck, it is completely in my best interest to foil every
action my predator takes, if I can. This will fill my predator with spite.
If he feels he is in a lost position, and has a SC, he can just remove
himself from play by giving everything he has to his predator, who becomes
my much stronger predator.
Your solution to this is "don't play your deck"?
> You have the SC. "Play to Win" and make another deal that does advance
> your game. For example, your proposed deal implies that your spite
> will cause your prey to lose. Therefore, they should be able to
> propose a different deal that lets you both advance.
I am in a losing position. There is nothing preventing me from ousting
myself. Are we going to stop the game and call over a judge to argue for
half an hour about whether or not I am in a "losing position"? This strikes
you as a good idea? And good for the game?
> Yep, me too. In so much as we make judgements on this, our play group
> seems to have solved this by recognising that truly "Lost Positions"
> are rare. A bad position is not a Lost Position.
And without the SC, the distninction isn't really important. Because the SC
exists, the grey line that seperates "bad position" from "lost position" can
be really important. And a huge pain in the ass for the judge and many
players. To the point that the gain from having the SC available for play
(it, um, makes a few fringe "extortion" strategies more viable? Itis kinda
funny?) is vastly outweighed by the disadvantages of having it available for
play (can casue rediculous and unwarranted swings of power in the game, can
sorely overtax the arbitrating abilities of the judge).
> Not in our game you couldn't. You could claim to be in a "bad
> position" if you like.
In "your" game? I'm not quite I'm sure I understand what that means.
In competetive play, I can claim I am in any position I want, and likely I
could argue as to how my particular position is a reasonable one to do what
I want to do. Leaving my opponents to argue with me and call the judge, who
is already overtaxed, to then argue with me. Because the Succubus Club
allows me to do rediculous things based on my "losing" position. If there
was no SC, the difference between a "losing position" and a "bad position"
would be mostly unimportant, as there is only so much I can do based on my
own perception of my position. When SC allows me to randomly and hugely
swing the power of the game? The difference is very important. And stupidly
so.
>
> You have the SC. Surely, if it's so powerful, some game advancing deal
> can be made? If no-one else will deal with you, then sure give
> everything to your predator. That's then the fault of the other
> players for not being willing to deal.
The game advancing deals aren't the problem. The "self ousting spiteful huge
power swing completely one sided deals" are the problem. Which there is no
way to realistically prevent.
> True, having the SC may mean that other players *have* to deal with
> you. What's wrong with that?
If the SC was limited in its ability to swap things, then yes, it would be a
matter of dealing with other players. But it isn't. And can be (and often
is) used to make completely one sided, self ousting "deals" that simply
completely demolish the table balance, 'cause the player with the SC is
bitter, spiteful, and feels they are in a "lost" position.
>
> You have to make deals with the player who has votes.> with the player who has an effective rush deck. You have to make deals
> with the player who has the SC. Why are these situations different?
Hmm. You clearly seem to be misunderstanding what is being discussed here.
No one has a problem with the SC being used to make rational deals (i.e.
"I'll give you 3 pool if you vote for my next political action..."). The
problem with the SC is its incredibly tangible effect at making irrational
deals that completely swing the balance of the game, that are usually done
out of spite, and usually result in someone self ousting, 'cause they are in
a "lost" position. If the SC was limited in what it could do, these wouldn't
be a problem. But it isn't. So it is.
[ quoted text not captured ]
In message <BDA43402.1A6F5%pd...@lightlink.com>, Peter D Bakija
<pd...@lightlink.com> writes:
>Sure. But there isn't really a viable way tomake the card work where you can
>do this while disallowing someone from giving their predator all their pool,
>vampires, and permanents in play 'cause they are in a "losing" position, and
>they want out of the lame game.
Hmm. Completely random and pointless, but a) I'm bored and b) they're
vaguely fun. (Not necessarily in good ways.) Anyway, a bizarre few
somethings that come to mind. I should drink less coke.
Succubus Club
Master: Unique Location
During your untap phase, you may tap this card to trade with a
Methuselah who agrees to trade. You may trade pool. You may burn 1 pool
to trade a card from your hand with a card in that Methuselah's hand.
You may burn 2 pool to trade control of a card you control. The trade
cannot result in either Methuselah have fewer cards in hand than his or
her hand size. Any additional terms can be established, but none are
enforced by the rules.
Which still allows "abusive" pool exchanges, but you can't do both at
once. Or, you can't give them everything you own, because they have to
give you stuff back in return:
Succubus Club
Master: Unique Location
During your untap phase, you may tap this card to trade with a
Methuselah who agrees to trade. You may trade pool. You may trade cards
with that Methuselah on a one-for-one basic - one card in hand for one
card in hand, one controlled vampire for one controlled vampire, one
controlled library card for one controlled library card. The trade
cannot result in either Methuselah have fewer cards in hand than his or
her hand size. Any additional terms can be established, but none are
enforced by the rules.
And the freakish:
Succubus Club
Master: Unique Location
During your untap phase, you may tap this card and select a Methuselah
who agrees: one of you may move pool to the Club that the other will
receive; you may each move cards you control to the Club that the other
will take control of; you may each move an equal number of cards from
your hand to the Club face-up that the other will draw. These cards are
out of play. Do not untap this card during your next untap phase:
instead, the pool and cards moved, drawn and taken control of as
appropriate. If, before that time, the selected Methuselah is ousted or
control of the Club changes, burn the Club and everything on it.
You know the sad thing? It's caffeine-free coke.
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
[Peter]
> Don't do whatever caused the spite in the first
> place? If I am playing, say, and intercept deck,
> it is completely in my best interest to foil every
> action my predator takes, if I can. This will fill
> my predator with spite. If he feels he is in a lost
> position, and has a SC, he can just remove himself
> from play by giving everything he has to his
> predator, who becomes my much stronger predator.
So, clearly because your predator had the SC it was not in your best
interest to foil every action he took.
> Your solution to this is "don't play your deck"?
No. To play it in such a way that your predator thinks they have a
chance (until it is too late). Or play it so quickly destructively
that any spite-fuelled move of theirs is ineffective. That is, to play
your deck taking into account of the fact that their control of the SC
means they can make a spiteful stab at you.
Of course, this means you are not quite doing what you ideally want to
be doing, but that's why the SC sort of works as defence against being
rushed/intercepted or otherwise messed up too much. Sometimes your
play has to take into account what cards the other players have or what
they are doing, annoying as it is.
> In "your" game? I'm not quite I'm sure I understand
> what that means.
I mean amongst the people I play with. My playgroup, my metagame or
whatever term the cool kids are using for it these days.
> I am in a losing position. There is nothing
> preventing me from ousting myself.
No, of course not. However, if someone proposes a deal in which you
don't lose then you are no longer in a losing position. SC allows this
to happen. The fact that you have the SC means that you are not in a
losing position, assuming someone is willing and able to offer a deal.
> [SC] can be (and often is) used to make completely> one sided, self ousting "deals" that simply completely
> demolish the table balance, 'cause the player with the
> SC is bitter, spiteful, and feels they are in a "lost" position.
a) this means you have to pander to the SC holder to a certain extent,
so that they don't feel like this. Just like if someone else has most
of the votes at the table, you have to be nice to them if you want your
own votes to pass. Of course, another response (possibly combined with
this) is to make removing the SC a priority.
b) if their position really is lost then the swing due to their
self-ousting "deal" will be small.
c) if their position isn't actually lost then they can't self-oust,
which means it is a judging issue and/or an issue of sensible players.
* lehrbuch
I have a
> Malk / FoS deck <SNIP>>
> Great idea, man. Fun and all... Nice.
Cheers, but it's not my concept, I picked it up from a discussion in
this forum.
> > ...but the errata you suggest would hose the main purpose of SC in
> > this deck, and most of the minor uses too, so I don't like your
> > proposal.
>
> Ok. Now, if one errata prevented a few nice decks but eliminated a lot of
> ugly ones, we would adapt.
Of course. I just think that preserving the nifty decks while stopping
the unfun ones is better than hosing both types.
James Coupe wrote:
> Succubus Club
> Master: Unique Location
> During your untap phase, you may tap this card to trade with a
> Methuselah who agrees to trade. You may trade pool. You may burn 1 pool
> to trade a card from your hand with a card in that Methuselah's hand.
> You may burn 2 pool to trade control of a card you control. The trade
> cannot result in either Methuselah have fewer cards in hand than his or
> her hand size. Any additional terms can be established, but none are
> enforced by the rules.
>
> Which still allows "abusive" pool exchanges, but you can't do both at
> once. Or, you can't give them everything you own, because they have to
> give you stuff back in return:
Reasonable. Kind of klunky wording, but certainly an improvement.
>
> Succubus Club
> Master: Unique Location
> During your untap phase, you may tap this card to trade with a
> Methuselah who agrees to trade. You may trade pool. You may trade cards
> with that Methuselah on a one-for-one basic - one card in hand for one
> card in hand, one controlled vampire for one controlled vampire, one
> controlled library card for one controlled library card. The trade
> cannot result in either Methuselah have fewer cards in hand than his or
> her hand size. Any additional terms can be established, but none are
> enforced by the rules.
I like this one, but is difficult to word correctly, I'm sure.
>
> And the freakish:
>
> Succubus Club
> Master: Unique Location
> During your untap phase, you may tap this card and select a Methuselah
> who agrees: one of you may move pool to the Club that the other will
> receive; you may each move cards you control to the Club that the other
> will take control of; you may each move an equal number of cards from
> your hand to the Club face-up that the other will draw. These cards are
> out of play. Do not untap this card during your next untap phase:
> instead, the pool and cards moved, drawn and taken control of as
> appropriate. If, before that time, the selected Methuselah is ousted or
> control of the Club changes, burn the Club and everything on it.
Certainly entertaining change. Certainly freakish. But also not bad.
> You know the sad thing? It's caffeine-free coke.
Gahds!
[ quoted text not captured ]
In article <417ebc13$0$30583$626a...@news.free.fr>, orpheus.13
@DEADSPAM.free.fr says...
> I know the feeling. Just read my sig...
> --
> Orpheus
> -----------------
> Remove the Withdraw rule in the next booklet !!!
While there are arguments that can be made either way on this one...
this change would stop Brinksmanship from working and I somehow doubt
they're going to wallpaper a so-recently-created ousting mechanic when
it's not "broken".
--
-Snapcase
lehrbuch wrote:
> So, clearly because your predator had the SC it was not in your best
> interest to foil every action he took.
Saying "well, someone has a Succubs Club in play. I had better not do
something perfectly reasonable that might make him act irrationally and
arbitrarily destroy the balance of the game..." is not a defense of the
card. It is a scathing indictment.
> I mean amongst the people I play with. My playgroup, my metagame or
> whatever term the cool kids are using for it these days.
Yeah, see, what happens in your group is mostly irrelevant to this
discussion. Maybe everyone in your group is perfectly rational and never
does anything stupid. Maybe no one in your group has ever realized that they
could do something spiteful and stupid. Maybe y'all are just lucky. Who
knows? The experiences of a single play group aren't really relevant in and
of themselves. The possibilites that the card allows for are.
> No, of course not. However, if someone proposes a deal in which you
> don't lose then you are no longer in a losing position. SC allows this
> to happen. The fact that you have the SC means that you are not in a
> losing position, assuming someone is willing and able to offer a deal.
Which is an argument that could go on for days and days, and drive the most
sane judge unsane. Your argument is "since you have the SC, you can never be
in a lost position". That isn't going to fly, nor is it going to convince
someone to not make a random, spiteful, game destroying move 'cause they
think they are in a lost position.
> a) this means you have to pander to the SC holder to a certain extent,
> so that they don't feel like this. Just like if someone else has most
> of the votes at the table, you have to be nice to them if you want your
> own votes to pass.
Pandering to a voter does not, generally, mean that voter can completely
destroy the balance of the table if the pandering goes badly.
Any "normal" dealing in VTES only has very limited tangible effect--I give
you some vote support, I don't attack your guy, I lend you some intercept
from my KRCG, I don't bleed you this turn, whatever. Succubus Club, on the
other hand, gives someone the power to completely circumvent a good portion
of the limits on the game (i.e. your ability to give things to people), as
well as giving them the ability to completely throw the balance of the game
out the window by virtue of a spiteful, one sided deal. Which is the problem
with the card.
All the rational discussion of how the card *can* be used for reasonable
purposes, and can be dealt with through reasonable actions do not nullify
the fact that the card can be, and often is, used for completely irrational
acts that tend to destroy a given game. That usually are the result of
spite. That the card *can* be used for such "deals" completely nullifies any
of the reasonable effects that the card can have in the long run.
> b) if their position really is lost then the swing due to their
> self-ousting "deal" will be small.
I give my predator 5 pool, 4 vampires, and a hunting ground. Your new
predator now has 11 more pool, twice the vampires he had just a turn ago,
and a new, free, hunting ground. This is a small swing?
> c) if their position isn't actually lost then they can't self-oust,
> which means it is a judging issue and/or an issue of sensible players.
If I can't reasonably oust my prey any time soon? I can make an argument
that my position is a lost one. It is unlikely that there will be any
argument gaainst such a claim that can be made that can't be counter argued
to the contrary. Meaning that the judge's life becomes a private hell. How
is this good for *a* game, let alone *the* game?
[ quoted text not captured ]
[Peter]
> Saying "well, someone has a Succubs Club in play.
> I had better not do something perfectly reasonable
> that might make him act irrationally and arbitrarily
> destroy the balance of the game..." is not a defense
> of the card. It is a scathing indictment.
Maybe. I'm not quite trying to say that though. I'm saying that to
ignore the fact that your predator has a SC is stupid. The fact that
they have a SC changes what is reasonable (to a certain extent).
> Yeah, see, what happens in your group is> mostly irrelevant to this discussion...
Absolutely.
Any experience you've had is equally irrelevant. What's your point?
> Maybe everyone in your group is perfectly rational
> and never does anything stupid.
Hardly.
> Pandering to a voter does not, generally, mean that voter
> can completely destroy the balance of the table if the
> pandering goes badly.
If you're a voter, that happens (due to the game state) to need to rely
on another deck to pass votes and you don't pander sufficiently to this
other deck, then your strategy collapses destroying table balance.
Of course, I see the "generally" in your statement. Equally SC is not
"generally" used in an effective, legal, spiteful stab at another
player.
> [SC gives] them the ability to completely throw the> balance of the game out the window by virtue of
> a spiteful, one sided deal. Which is the problem
> with the card.
It's a player problem. Not a card problem.
Players can equally easily screw up the game by standing up and
leaving. Or by picking up their library and searching for the hand
they want. Or by deciding to start with 40 pool.
> ... the card can be, and often is, used for completely> irrational acts that tend to destroy a given game. That
> usually are the result of spite.
And completely nothing to do with the game. This is still a problem of
players not cards.
> I give my predator 5 pool, 4 vampires, and a hunting
> ground. Your new predator now has 11 more pool, twice
> the vampires he had just a turn ago, and a new, free,
> hunting ground. This is a small swing?
This was a lost position?
> If I can't reasonably oust my prey any time soon? I can
> make an argument that my position is a lost one.
Not if you can hang around for the 1/2 VP for making it to the time
limit.
> It is unlikely that there will be any argument
> gaainst such a claim that can be made that
> can't be counter argued to the contrary. Meaning
> that the judge's life becomes a private hell.
Which is why player arguments are irrelvant to a judge's decision
(ideally).
* lehrbuch
"Orpheus" <orphe...@DEADSPAM.free.fr> wrote in message
news:417ebc13$0$30583$626a...@news.free.fr...
> "Ira" <ira...@gmail.com> a écrit dans le message de news:
> fa0c3aac.0410...@posting.google.com...>> What must be done to convince you that it should be banned?
...
> Make a list of all the games screwed by this card ?
Here's a problem. I think it's likely many people have _never_ seen a
game screwed by the card - at least not since it was changed and the
game win rule incorporated. There's obviously a group of people out there
who see problems but even in the wholly unscientific world of trying to
guage opinion by Usenet posts, the group doesn't look terribly large or
broad-based to me.
This invites comparison to Protect Thine Own, which seemed to me to be
the target of a much broader barrage of vitriol. It's also somewhat
comparable in that like Protect Thine Own, the issue doesn't seem to be
so much that Succubus is overpowered. It's more about the effect it
has on its victims. That's a valid critism, but it does tend to blunt
the importance of making quick conclusions and putting fixes on a fast
track.
Fred
[Peter]
> Succubus Club, on the other hand, gives someone the power
> to completely circumvent a good portion of the limits on the
> game (i.e. your ability to give things to people), as well as
> giving them the ability to completely throw the balance of the
> game out the window by virtue of a spiteful, one sided deal.
Further to this, I can see your point that SC allows a player an
unusally large amount of freedom to be a dickhead. However, all these
"irrational" uses of the the card are already covered by the
anti-collusion, "play to win" and "unsportsman like behaviour"
provisions of the tournament rules.
Compare SC to the two banned cards "Madness of the Bard" and "Return to
Innocence".
"Madness of Bard" is banned, I believe, because it relies too much on
out of game issues like mastery of whatever language is being used by
the table.
"Return to Innocence" is banned because it results in large,
unpredictable pool swings (I believe). True, SC can also result in
large pool swings, but the crucial difference is that the large pool
swings from SC occur when it is being used in spite based, (probably)
illegal "deals"- i.e. already prevented by "play to win" etc. There
are plenty of other game advancing uses for SC. By comparison, "Return
to Innocence" only has one use (large pool swings) and is perfectly
legal from a "play to win" perspective.
The "bad uses" of SC are already prevented by the rules. It's just a
matter of enforcing them. If you happen to play in an environment
where the rules aren't enforced, that's your problem. If that's the
case, you're playing just as different and irrelevant a game from me as
those playing in a "havok" environment.
* lehrbuch
Ira wrote:
> Hey LSJ,
>
> Some people (perhaps just the vocal minority) have expressed an
> interest in banning Succubus Club from tournament play. What must be
> done to convince you that it should be banned?
Break it in tournament play.
http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
On Wed, 27 Oct 2004 03:51:50 GMT, LSJ <vte...@white-wolf.com> wrote:
> Ira wrote:>> Hey LSJ,
>>
>> Some people (perhaps just the vocal minority) have expressed an
>> interest in banning Succubus Club from tournament play. What must be
>> done to convince you that it should be banned?>
> Break it in tournament play.
> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
What constitutes breaking in this sense? Winning with it, or making
others lose? I suppose the former, but I gather more people are
concerned about the latter...
--
Bye,
Daneel
On Tue, 26 Oct 2004 20:28:44 -0700, Frederick Scott <dont...@mymail.com>
wrote:
> This invites comparison to Protect Thine Own, which seemed to me to be
> the target of a much broader barrage of vitriol. It's also somewhat
> comparable in that like Protect Thine Own, the issue doesn't seem to be
> so much that Succubus is overpowered. It's more about the effect it
> has on its victims. That's a valid critism, but it does tend to blunt
> the importance of making quick conclusions and putting fixes on a fast
> track.
I agree. The parallel exists; less people whine about Dreams of the
Sphynx (which is a powerful card) than about PTO or SC, even though
Dreams lets more people win (though PTO causes more people to lose).
I'm all for Dreams-type cards, by the way, when it comes to the
Dreams vs. PTO angle. I'm not a big fan of grounbreaking, conditional
effects that kill others' games; I'm more in for less powerful, less
conditional effects that help your game (instead of screwing others').
--
Bye,
Daneel
LSJ wrote:
> Ira wrote:
>>> Hey LSJ,
>>
>> Some people (perhaps just the vocal minority) have expressed an
>> interest in banning Succubus Club from tournament play. What must be
>> done to convince you that it should be banned?>
>
> Break it in tournament play.
> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
>
Done, at each tournament in Paris, at least.
See Kamel's comments in this thread.
X_Ze...@cox-internet.com (XZealot) wrote in message news:<607fd93.04102...@posting.google.com>...
[ quoted text not captured ]
I love you.
But I'm not aggree : sliced wood is better for VTES.
Kamel.
"Darky" <jja....@hccnet.nl> wrote in message
news:93148a54.04102...@posting.google.com...
[ quoted text not captured ]
Mentioning that Succubus was played and disliked is not the same as
breaking it.
(I just read the first two links -- if there's actual evidence of legal use
of
the Succubus Club breaking the game, let me know).
"Frederick Scott" <dont...@mymail.com> wrote in message news:<GBEfd.44284$bk1.11457@fed1read05>...
> There's obviously a group of people out there
> who see problems but even in the wholly unscientific world of trying to
> guage opinion by Usenet posts, the group doesn't look terribly large or
> broad-based to me.
Isnt the problem that those group would like to ban or change more
than 20 cards (hello Orpheus). That makes the statement more of a
personal attitude than the reflection of a real problem.
As long as Arson isnt banned, i see no problem.
LSJ <vte...@white-wolf.com> wrote in message news:<qXEfd.32173$OD2....@bgtnsc05-news.ops.worldnet.att.net>...
> Ira wrote:
> > Hey LSJ,
> >
> > Some people (perhaps just the vocal minority) have expressed an
> > interest in banning Succubus Club from tournament play. What must be
> > done to convince you that it should be banned?
>
> Break it in tournament play.
> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
Could you give me a summary of the reason(s) why Madness of the Bard
was banned, or a URL that lists them?
"Emmit Svenson" <emmits...@hotmail.com> wrote in message
news:75bdf7ed.04102...@posting.google.com...
> Could you give me a summary of the reason(s) why Madness of the Bard
> was banned, or a URL that lists them?
It was banned in the olden days, but here are two main arguments that
would suffice were it to be banned anew today:
1) No effect, given the fluid definition of "rhyme", other than the
cost of putting the card into play.
2) If any real effect is bestowed upon it (by imposing an artificial,
arbitrary specific set of "allowed" rhymes and rhyme patterns), it
would then have a much harsher effect on players whose native language
was not the language in use at the table.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
"Darky" <jja....@hccnet.nl> wrote in message
news:93148a54.04102...@posting.google.com...
[ quoted text not captured ]
Hi Bram,
Based on your considered choice of posting links in reply to LSJ's link
without any explanation or comment, one would assume that you think these
stories somehow argue for the "brokenness" of Succubus Club. After looking
at the first four, I'm at loss why you think that. Without going and
rigourously checking dates, I believe at least two of the first four are
stories that precede the game-win rule and the most recent change to
Succubus Club that severly limited some of its problematic abilities so they
clearly mean very little. The other two seem to be stories about players
in the game using SC (either they controlled or someone else did) to make
extremely questionable plays that affected other players. So what? That
happens all the time. Jyhad is a multiplayer game - sometimes third parties
do stupid things and hurt you as well as themselves.
If you think Succubus Club is bad for the game, you're going to need to
explain why. What you've posted wouldn't seem to mean anything.
Fred
"LSJ" <vte...@white-wolf.com> a écrit dans le message de
news:2u9srbF...@uni-berlin.de...
> "Emmit Svenson" <emmits...@hotmail.com> wrote in message
> news:75bdf7ed.04102...@posting.google.com...
> > Could you give me a summary of the reason(s) why Madness of the Bard
> > was banned, or a URL that lists them?
>
> It was banned in the olden days, but here are two main arguments that
> would suffice were it to be banned anew today:
>
> 1) No effect, given the fluid definition of "rhyme", other than the
> cost of putting the card into play.
I don't understand your statement.
please explain.
"Reyda" <true_...@hotmail.com> wrote in message
news:417fe63c$0$13910$79c1...@nan-newsreader-06.noos.net...
[ quoted text not captured ]
Provide a complete, specific definition to encompass everything that is
a "rhyme" and exclude everything that is not.
When you've done that, you'll understand the statement above.
[ quoted text not captured ]
>> There's obviously a group of people out there
>> who see problems but even in the wholly unscientific world of trying to
>> guage opinion by Usenet posts, the group doesn't look terribly large or
>> broad-based to me.>
>Isnt the problem that those group would like to ban or change more
>than 20 cards (hello Orpheus). That makes the statement more of a
>personal attitude than the reflection of a real problem.
What's wrong with banning or changing 20 cards to address "real" problems?
Isn't that what CE did?
Why does PTO get to skate by when Weather Control, which wasn't producing
abnormal amounts of wins and wasn't anywhere near as annoying, didn't?
Seems to me that more people have won and annoyed people historically with
Anarch Revolt than with Temptation of Greater Power.
Of course there should be limits on how much you nuke cards to fix CCGs, but at
the same time, it's necessary to do so some of the time, even necessary to do
20 at once sometimes.
"Reyda" <true_...@hotmail.com> writes:
> "LSJ" <vte...@white-wolf.com> a écrit dans le message de> > 1) No effect, given the fluid definition of "rhyme", other than the> > cost of putting the card into play.
>
> I don't understand your statement.
> please explain.
Let me try...
"Rhyme" and "time" do rhyme, we would all agree.
But do "rhyme" and "try me" rhyme?
Do "rhyme" and "dim" rhyme?
Do "rhyme" and "home" rhyme?
There simply *is not* a clear-cut difference between two words that rhyme
and two words that don't. It's just a matter of degrees, and artistic merit.
What if a metuselah, under Madness of the Bard, declared:
"The Great Beast is an Antichrist,
Now he also is an Anarchist."
Does he burn pool or not? ;-)
--
hg@ "If you can't offend part of your audience,
iki.fi there is no point in being an artist at all." -Hakim Bey
kamel...@yvelines.pref.gouv.fr (Kamel SENNI) wrote in message news:<1b066664.04102...@posting.google.com>...
[ quoted text not captured ]
Clearly, sliced wood is best in constructed decks. (rimshot)
> Kamel.
-John Flournoy
In message <1098848307.2...@f14g2000cwb.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>"Madness of Bard" is banned, I believe, because it relies too much on
>out of game issues like mastery of whatever language is being used by
>the table.
That's not the *only* reason.
Define rhyming sentences. Bear in mind that anyone who's done any
significant literature study will be able to bring up legitimate rhyming
schemes and archaic pronunciations that a random judge won't likely have
even heard of.
[ quoted text not captured ]
lehrbuch wrote:
> Maybe. I'm not quite trying to say that though. I'm saying that to
> ignore the fact that your predator has a SC is stupid. The fact that
> they have a SC changes what is reasonable (to a certain extent).
Sure. But that they have a Succubus Clud gives them a *rediculous* ability
to affect the game that is unprecidented in relation to any other card. If,
like, my predator is a vote deck, and can play Parity Shift, I have to take
that into account when I generate extra pool. That is a reasonable
modification of behavior based on what your opponents are playing. Having to
modify your behavior to prevent your opponent from completely destroying the
game, simply because he is playing the one card that really lets him do that
is just silly.
> Any experience you've had is equally irrelevant. What's your point?
That I'm not talking about how *I* deal with Succubus Club in *my*
playgroup. I am discussing what SC can be used to do. And sometimes is. And
that is why it is wholly inappropriate for competetive play.
> Of course, I see the "generally" in your statement. Equally SC is not
> "generally" used in an effective, legal, spiteful stab at another
> player.
No. But it can be. And that it can be is a problem. That it isn't *usually*
used for these purposes do not balance out that sometimes it is.
Return to Innocence wasn't *always* used to bleed someone unblockably for
15. Sometimes it was used to bleed someone for 6 at zero stealth. That
sometimes the latter happened didn't mean that the former was ok. So Return
to Innocence was banned from play. Cause it was a completely inappropriate
card.
I fully realize that usually, SC is used to, like, say, extort someone for a
few pool, or trade vampires or something. But occasionally it is also used
to completely ruin games out of spite. Because it can be. If the card had
safeguards built into it that prevented this sort of thing, then it would
likely be just fine. Or if it had some disincentive to play (like a built in
burn clause), it would be less likely to see play, and consequently, less of
an issue. But as it stands, even if it is *usually* used for completely
valid reasons, sometimes it isn't. And those times *completely* make the
card inappropriate for competetive play.
> It's a player problem. Not a card problem.
>
> Players can equally easily screw up the game by standing up and
> leaving. Or by picking up their library and searching for the hand
> they want. Or by deciding to start with 40 pool.
Yeah, see, most of those are very easy to control, cut and dry, cheating.
You can't search through your deck for the hand you want. 'Cause it is
cheating. You can't decide to start with 40 pool. 'Cause it is cheating. You
can get up and leave, but the result of that is much smaller than getting up
to leave *and* giving all of your pool and vampires and cards to another
player.
See, the examples you give are *easily* avoided. Someone declaring that they
are in a "lost" position and then using that as a justification to hose the
whole table via a one sided suicide SC "deal" is not easily avoided.
And then, to boot, there are no cards in the game that specifically give you
an in game mechanism to get up and leave the table, search through your deck
for the hand you want, or starting with 40 pool without a specific reason.
Succubus Club, however, *specifically* gives you the mechanism to, should
you feel warranted to do so, get up to leave *and* give all of your pool and
vampires and cards to another player.
It is a good idea to make rules that prevent people from searching their
deck for the hand they want and to prevent people from starting with 40
pool. It is also a good idea to provide disincentive to get up and leave a
game for no good reason (usually results in a DQ). Why isn't a good idea to
remove from the game a specific mechanism that allows for incredibly
disruptive behavior, that is *way* too difficult to make illegal?
> And completely nothing to do with the game. This is still a problem of
> players not cards.
Succubus Club *gives you the mechanism* to do this in game. No other card
does that. Yeah, you can play stupid, or spiteful, or just leave a game. But
these have built in disincentive to them, and only very limited tangible
effects. SC allows you to completely circumvent a main limiting factor of
the game (i.e. you can't randomly give stuff to people) and in doing so, it
also allows you to completely screw up a game if you want to. I realize that
this is as a much a problem with players as it is with the card in question,
but I have no control over how my opponents play--if they want to be
spiteful or stupid, I can't really stop them. But I can suggest that a card
that makes spite or stupiditiy a very concrete and game affecting motive be
removed as it is just bad for the game.
> This was a lost position?
Sure. I have 5 pool and 4 vampires and a hunting ground. My prey has 15
pool, 5 vampires, a lot of intercept, and aggro damage. I don't have much,
if any, stealth. I'm not getting through my prey ever.
The concept of trying to keep the Succubus Club in check by arbitrating what
is or is not a "lost" position is absurd, as someone is always going to be
able to make a viable argument as to how they are in a "lost" position.
I'd much rather be playing a game where whether or not someone is in a "lst"
position was irrelevant. With SC in play, someone's position being "lost" or
not can be a *huge* issue. Without SC? Who cares? What difference does it
make?
> Not if you can hang around for the 1/2 VP for making it to the time
> limit.
Yeah, see, I'm unwilling for the game to hinge on such an argument one way
or the other. These "I'm in a lost position" vs. "no you aren't and here is
why..." arguments are absurd. Especially when a game is actually going on.
Remove the Succubus Club, and you remove the primary *need* to even have
such an argument.
That such arguments even exist is a problem.
> Which is why player arguments are irrelvant to a judge's decision
> (ideally).
Again, overtaxing an already overtaxed judge.
The whole saftey valve that keeps Succubus Club from being abused or cheated
with is "judge discression". It strikes me as a patently bad idea to have a
single card that is only kept in check by judges discression.
If the Succubus Club had significant limits on what it could or could not
do? It'd probably be fine--maybe if it allowed you to trade up to 2 pool in
exchange for a single card in play. Or something like that. But without
completely re-writing the card, this isn't going to happen. And I don't
think the card is getting completely re-written. So removing it from play
strikes me as a much better plan than leaving it there.
[ quoted text not captured ]
Frederick Scott wrote:
> That's a valid critism, but it does tend to blunt
> the importance of making quick conclusions and putting fixes on a fast
> track.
People have been calling for Succubus Club to be removed from competetive
play for, what, 9 years? I'd hardly call that a quick conclusion...
[ quoted text not captured ]
lehrbuch wrote:
> Further to this, I can see your point that SC allows a player an
> unusally large amount of freedom to be a dickhead. However, all these
> "irrational" uses of the the card are already covered by the
> anti-collusion, "play to win" and "unsportsman like behaviour"
> provisions of the tournament rules.
But they don't stop someone who is in a "lost" position from being a
dickhead. 'Cause once you are in a "lost" position, you can do whatever you
want, 'cause you no longer need to "play to win".
So what becomes the importnat issue is determining who is in a "lost"
position. Which is a very difficult to define, let alone locate, position. I
can't for the life of me see how someone could, when someone is in a viably
"lost" position, argue that they actually aren't.
I'd much rather that whether or not someone is in a "lost" position be
comepletley (or almost completely) irrelevant, rather than the sole saftety
valve that keeps a game from being destroyed by the Succubus Club.
> The "bad uses" of SC are already prevented by the rules. It's just a
> matter of enforcing them.
But see, they aren't prevented by the rules. They are specifically allowed
by the rules. You just need to be in a "lost" position. Can you gaurantee
that every player who claims to be in a "lost" position is actually going to
be in a "lost" position? Can you gaurantee that you'll be able to convince
someone that their "lost" position isn't a lost position?
> If you happen to play in an environment
> where the rules aren't enforced, that's your problem.
And again, it isn't a matter of the rules being enforced. It is a matter of
the completely arbitrary concept of "lost position" being hugely important,
yet impossible to define.
[ quoted text not captured ]
LSJ wrote:
> Break it in tournament play.
> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
Which is an impossible condition to satisfy, given the problem with the
card. The broken/abuses of Succubus Club do not make you win. They
arbitrarily ruin games and make other people win, specifically 'cause the
person abusing/breaking Succubus Club usually ousts themself doing so, while
arbitrarily making someone else win.
[ quoted text not captured ]
[James Coupe]
> That's not the *only* reason.
>> Define rhyming sentences...
True.
(Not) having a common understanding of what rhyme means is also why
"Madness of the Bard" is banned. It's still an out of game issue
(arguably) revolving around mastery of language.
* lehrbuch
[Peter]
> Succubus Club, however, *specifically* gives you the
> mechanism to, should you feel warranted to do so,
> get up to leave *and* give all of your pool and
> vampires and cards to another player.
Except that it's not the objective of game to do this. As long as the
players want to play the game then it's not an issue.
A player could sit down with the objective of causing "Havok" and no
amount of banning "Havok" promoting cards, like say "Bum's Rush", is
going to make the game they're playing (canonical) jyhad.
Equally I'm absolutely certain that a player could sit down and with
the "Succubus Club" in play cause a different kind of "Havok".
If a player is using the Succubus Club *to win* in a broken way, then
maybe it's an idea to ban it (although I'm yet to see how it enables
broken winning). If you can demonstrate a winning (and broken)
strategy with the Succubus Club, then I'd absolutely back your call for
banning or revision.
However, if a player is using "Succubus Club" to king-make (which is, I
think, your problem - especially spite based king-making), then they're
either colluding (already illegal and banned), or they're a havok
player rather than a jyhad player. You're never going to solve the
problems that occur when havok and jyhad players sit at the same table
by banning cards - if you go down that path, you'll end up banning
"Bum's Rush", or at least revising it to target only predator or prey.
* lehrbuch
lehrbuch wrote:
> Except that it's not the objective of game to do this. As long as the
> players want to play the game then it's not an issue.
Until they can no longer win, at which point they are free to lose in
whatever way the feel is appropriate. With Succubus Club, whatever way they
feel is appropriate often means completely screwing the game over.
> A player could sit down with the objective of causing "Havok" and no
> amount of banning "Havok" promoting cards, like say "Bum's Rush", is
> going to make the game they're playing (canonical) jyhad.
See, but 'causing havok with a Bum's Rush, say, is wildly disadvantageous
when you aren't in a "lost" position, and usually very minimally effective
when you are in a "lost" position.
On the other hand, Succubus Club, when used from a "lost" position can
wildly, and without precident, swing the balance of the game. Way more so
than a random cross table Bum's Rush. Way more.
> Equally I'm absolutely certain that a player could sit down and with
> the "Succubus Club" in play cause a different kind of "Havok".
Sure. But much of that would be either cheating (and thus stoppable) or
easily ignored as it isn't gainng anyone anything.
Where the problem comes up, again, is when someone has 4 or 5 pool, some
stuff in play, and a few vampires. And they aren't going forward ever. So
they just give all their stuff to their predator or something. This doesn't
come from playing "havok". It comes from being in a "lost" position and
having the concrete mechanism at your disposal to do such a thing. Remove
the concrete mechanism, and it ceases to be an issue.
> If a player is using the Succubus Club *to win* in a broken way, then
> maybe it's an idea to ban it (although I'm yet to see how it enables
> broken winning).
It doesn't. It enables broken making other people win. Far, far more so than
any other card in the game. And the only safety mechanism to stop it is
judge's arbitration. And if what is necessary to make the card fixed or
banned is a demonstration that it makes people win too much, then it will
never get fixed. As there is no concrete way to show data as to how it makes
*other* people win too much.
> However, if a player is using "Succubus Club" to king-make (which is, I
> think, your problem - especially spite based king-making),
No, no, it is the *extent* to which is enables king making. No other card in
the game allows you to arbitrarily give away all of your pool, all of your
vampires, all of your cards in play, all the cards in your hand, in exchange
for nothing, while ousting yourself at the same time. Some cards can
"king-make". This is *way* beyond king making.
[ quoted text not captured ]
> Isnt the problem that those group would like to ban or change more
> than 20 cards (hello Orpheus).
Hi.
You know what ? I never asked for that many modifications.
But you're right, my sig should broaden out to reflect some more.
Let's try :
-----------------
- Remove the Withdraw rule in the next booklet !!!
- Ban The Succubus Club and Protect Thine Own
- Fix Anarch Revolt
There will still be some cards I hate, but the game will be much improved
from that.
That makes the statement more of a
> personal attitude than the reflection of a real problem.
No real problem ? Man, you must be blind, or live in a place where people
are so nice no one wants to hurt his prey or screw the table...
> As long as Arson isnt banned, i see no problem.
There is no reason for banning Anson. Fixing AR would be quite enough.
--
-----------------
Orpheus
"We can never know of what we are the seeds
Until we flower."
Lilith
"Snapcase" <capta...@yahoo.com> a écrit dans le message de news:
MPG.1be8b4786...@news.optonline.net...
> In article <417ebc13$0$30583$626a...@news.free.fr>, orpheus.13
> @DEADSPAM.free.fr says...
>
> > I know the feeling. Just read my sig...
> > --
> > Orpheus
> > -----------------> > Remove the Withdraw rule in the next booklet !!!
>> While there are arguments that can be made either way on this one...
> this change would stop Brinksmanship from working and I somehow doubt
> they're going to wallpaper a so-recently-created ousting mechanic when
> it's not "broken".
Well, it has been argued in other threads. To make a long story short : it
wouldn't matter that much, but a game text modification of one card, no
matter the length of the text, would be a small sacrifice for all the games
that would become much more interesting...
If you can't give just one VP, you have to go for 3/2 deals, and already
we're talking another story : only between people having a chance to win,
not just losers wanted to grasp a desperate last VP.
--
Deadly yours,
Orpheus
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA5781B.1A754%pd...@lightlink.com...
> Frederick Scott wrote:
>>> That's a valid criticism, but it does tend to blunt the importance of>> making quick conclusions and putting fixes on a fast track.>
> People have been calling for Succubus Club to be removed from competetive
> play for, what, 9 years? I'd hardly call that a quick conclusion...
Peter, did you happen to notice the card DID get changed a couple years
ago?!? From your posts, one would assume not.
And apparently you didn't notice - I've also been referring to the
interaction between the game win rule and Succubus Club. If you disputed
that the game win rule made any difference to what people were complaining
about in terms of the prior problems with Succubus Club, you could have
objected to that reference earlier rather than just ignoring it.
Claiming that the current set of complaints are the same issues that
have been under discussion for the last 9 years is ludicrous. You're
suffering from some SEVERE amnesia, I think.
Fred
[Peter]
> Until they can no longer win, at which point they are
> free to lose in whatever way the feel is appropriate.
> With Succubus Club, whatever way they feel is
> appropriate often means completely screwing the
> game over.
Until some one offers a game advancing deal to them (which is quite
possible with the Succubus Club). If there is a method via which they
can attempt to win, then they can't attempt to lose in whatever way
they feel like, as their position is not lost.
> Where the problem comes up, again, is when
> someone has 4 or 5 pool, some stuff in play,
> and a few vampires.
(I'd still say, "not a lost position", but for the sake of argument
we'll assume it is).
If I decided that I was lost in this position (didn't have the Succubus
Club) and hence packed up and left the game, I would still screw the
game up. It would be screwed up in a different way to the way I could
with the Succubus Club, but it would still be screwed.
My prey, for example, would be annoyed that his 4 pool buffer defended
by a few vampires and "stuff in play" had evaporated. Or a cross-table
player with a "far mastery" in hand, might be annoyed that my "muddled
vampire hunter" had evaporated, for example.
The problem is king making (for spite). It can't be solved by banning
cards. It's solved by judges enforcing the rules and players obeying
the rules.
* lehrbuch
> I love you.
> But I'm not aggree : sliced wood is better for VTES.
10,000 beavers can't be wrong.
Actually, it should be a blanket judgement that if you have the
Succubus Club in play that you can never be in a lost position.
Think about it. Potentially if you had 1 pool and no minions, your
prey could give you all his vampires and all but 1 of his pool and let
you bleed him out. Unlimited potential leads to unlimited freedom of
play and if you have unlimited freedom of play then you can never be
in a "lost" position as long as you control the Succubus club.
End of Story.
[ quoted text not captured ]
Frederick Scott wrote:
> Peter, did you happen to notice the card DID get changed a couple years
> ago?!? From your posts, one would assume not.
The change that occured (tap, only usable during untap) did *nothing* to
address the actual problems with the card. It didn't when it was made, and
it doesn't now.
> And apparently you didn't notice
No, I noticed. And brought up how it didn't actually fix anything when it
was made apparent.
> - I've also been referring to the
> interaction between the game win rule and Succubus Club. If you disputed
> that the game win rule made any difference to what people were complaining
> about in terms of the prior problems with Succubus Club, you could have
> objected to that reference earlier rather than just ignoring it.
I'm not quite sure what you are talking about here. The game win rule *also*
does nothing to fix the real problems with the Succubus Club, as most of
them revolve around people who are exempt from having to play to win. As
they are in a losing position.
> Claiming that the current set of complaints are the same issues that
> have been under discussion for the last 9 years is ludicrous. You're
> suffering from some SEVERE amnesia, I think.
Uhh, no. The arguments I have been making about this card are the same ones
I have always been making:
-It allows for rediculous game power swings as the result of spiteful,
losing players, over whom the "game win" rule holds no sway.
-To keep the card in check, it requires constant moderation by an overtaxed
judge.
-It facilitates wild collusion, that while certainly illegal, requires even
more judge arbitration.
None of the benefits of the card (it is funny and possibly interesting)
outweigh the vast disadvantages it brings to the game. New version or no.
[ quoted text not captured ]
lehrbuch wrote:
> Until some one offers a game advancing deal to them (which is quite
> possible with the Succubus Club). If there is a method via which they
> can attempt to win, then they can't attempt to lose in whatever way
> they feel like, as their position is not lost.
This is not an argument you are going to win in a tournament. If someone
feels like they are in a losing position, they are going to act is if they
are in a losing position.
> (I'd still say, "not a lost position", but for the sake of argument> we'll assume it is).
And someone would argue with you. And it would require stopping the game
while the preposterous argument was articulated by both sides, and then the
judge judging. And then the player declaring that they are in a losing
position *now* as they have less pool than last time. And so on.
> If I decided that I was lost in this position (didn't have the Succubus
> Club) and hence packed up and left the game, I would still screw the
> game up. It would be screwed up in a different way to the way I could
> with the Succubus Club, but it would still be screwed.
In a much smaller way. Leaving the game when you are in a lost position is
little more than being ousted a turn or two early--minimal effect on the
game overall. Giving all your stuff away to someone is a much greater
effect. Giving someone 3 or 4 vampires, and some pool, and some permanents
is a *much* larger wing than simply 6 pool for someone being ousted.
> The problem is king making (for spite).
No, no, it is the extent to which king making is facilitated by a single
card. No other card gives you an unfettered ability to simply hand all of
your stuff away to someone else, providing a very possible very significant
swing in power.
> It can't be solved by banning
> cards. It's solved by judges enforcing the rules and players obeying
> the rules.
And again, there is nothing against the rules about being in a lost position
and using Succubus Club to give all your stuff away. This cannot be stopped
by enforcing and obeying of the rules. I'm losing. I can lose however I
like. Without SC, I lose by transfering myself out, and provide a 6 pool
bumb to my predator. With SC, I lose by giving my predator all my stuff, and
provide a 10+ pool bump, a number of vampires and permanents bump, and a new
hand of 7 out of 14 cards bump. No enforcement or obeying of the rules in
the world is going to prevent that, and no other card that can be used in
king making can do that. And it isn't a good thing.
[ quoted text not captured ]
[Peter]
> And again, there is nothing against the rules about
> being in a lost position and using Succubus Club
> to give all your stuff away.
Which still means it is about players making preposterous decisions
about whether they're in a lost position or not, not the Succubus Club
card itself.
Imagine we sat down for a game. You are my predator, let's say Derek
Ray is my prey (sorry for using your name in vain).
I can tell you that my position is lost before I've even dealt my
opening hand. I know I'm crap and you are both good players. There is
no way I'm going to oust Derek, no way I'm able to go forward in any
meaningful sense.
I'm going to lose in the manner of my choosing by ignoring Derek and
doing everything in my feeble power to destroy your game. I don't need
the Succubus Club to do this and I've effectively screwed the game by
swinging 30 pool, my turns, library, crypt and ability (for what it's
worth) in Derek's favour.
This is the problem that you're trying to address. It has nothing to
do with the Succubus Club.
* lehrbuch
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA59C8D.1A76D%pd...@lightlink.com...
> Frederick Scott wrote:
>>> Peter, did you happen to notice the card DID get changed a couple years
>> ago?!? From your posts, one would assume not.>
> The change that occured (tap, only usable during untap) did *nothing* to
> address the actual problems with the card. It didn't when it was made, and
> it doesn't now.
I strongly disagree. At least some of the complaints about the cards were
things like people switching hands with multiple opponents just to legally
share concrete information that did not have to be shared with the table.
This was one of the major complaints about the card: the endless and
continual
use of its powers caused a single turn to last forever and made it more
powerful than necessary for the function it was intended for.
>> And apparently you didn't notice>
> No, I noticed. And brought up how it didn't actually fix anything when it
> was made apparent.
What are you talking about?!? Whose post objected my statement about the
game win rule OR the card change? My news server doesn't seem to have
received it.
>> - I've also been referring to the
>> interaction between the game win rule and Succubus Club. If you disputed
>> that the game win rule made any difference to what people were
>> complaining
>> about in terms of the prior problems with Succubus Club, you could have
>> objected to that reference earlier rather than just ignoring it.>
> I'm not quite sure what you are talking about here. The game win rule
> *also*
> does nothing to fix the real problems with the Succubus Club, as most of
> them revolve around people who are exempt from having to play to win. As
> they are in a losing position.
As I said, TOTAL amnesia! *MANY* of the complaints about Succubus Club
revolved around how it allowed two players to split victory points. It was
one the reasons - and in my opinion one of the most important reasons -
given in support of instituting the game win rule. People don't split
victory points, it's much harder to use a Succubus Club to any game-breaking
effect. And indeed, places where I played, the use of Succubus Club dropped
off dramatically after the game win rule. Before, people were throwing it
in their decks just to contest other people's Suc Clubs. After, I've barely
seen the thing played.
>> Claiming that the current set of complaints are the same issues that
>> have been under discussion for the last 9 years is ludicrous. You're
>> suffering from some SEVERE amnesia, I think.>
> Uhh, no. The arguments I have been making about this card are the same
> ones
> I have always been making:
They may have been the arguments YOU were making. But in that huge ruckus
that occurred two or three years ago and then finally died down, a lot of
the other people were making much different arguments about the card - many
of which have been addressed.
I'm sorry you seem to have missed this nuance in the evolution of the use
of Succubus Club, but it's a very important point. You can't make the
statement that, "We've been complaining about the Succubus Club for nine
years and nothing happened." Something DID happen. Something, IMHO, that
made a huge difference. It may not have been enough of a thing, in your
mind, but let's at least get our history right.
Fred
lehrbuch wrote:
> Which still means it is about players making preposterous decisions
> about whether they're in a lost position or not, not the Succubus Club
> card itself.
Maybe it is a preposterous decision. Maybe it isn't. Someone using a SC to
self oust by giving everything they own to their predator out of spite might
be perfectly viable, given the players cruddy position. That is not a
preposterous position.
> This is the problem that you're trying to address. It has nothing to
> do with the Succubus Club.
It has everything to do with Succubus Club. If Succubus Club didn't provide
the mechanism to give all your stuff away, it would *matter* if you thought
you were in a lost position or not. 'Cause you wouldn't have the mechanism
to give all your stuff away.
[ quoted text not captured ]
[Peter]
> It has everything to do with Succubus Club.
> If Succubus Club didn't provide the mechanism
> to give all your stuff away, it would *matter* if
> you thought you were in a lost position or not.
OK, it's my minion phase. I've got one pool. Four (empty) minions in
torpor. One controlled minion. There is a Dragonbound in play. I've
got a KRC in hand (and say some stealth cards). My predator has 2 pool
(my prey has 10 pool). (The other players have been eliminated
already. My predator and prey each have 1 VP, I have none).
I'm in a lost position. I'm going to be ousted in my discard phase (by
the Dragonbound). I can call the KRC and attempt to oust my predator
for spite (as I'm lost I can do what I like).
Directly ousting someone for spite screws the game more than
transferring stuff around with the Succubus Club. Does this mean that
KRC and Dragonbound should be banned? These are the cards that have
provided the mechanism for this spite based oust.
* lehrbuch
Frederick Scott wrote:
> I strongly disagree. At least some of the complaints about the cards were
> things like people switching hands with multiple opponents just to legally
> share concrete information that did not have to be shared with the table.
> This was one of the major complaints about the card: the endless and
> continual
> use of its powers caused a single turn to last forever and made it more
> powerful than necessary for the function it was intended for.
Sure. But the new version only addresses this somewhat--it doesn't reduce
the table talk. Just the implimentation of the table talk. The actual
talking that takes forever.
> What are you talking about?!?
Yeah, see, I'm not sure what you are talking about either. You brought up
the CE change to SC. When that change occured, I rember specifically
discussing how it didn't really fix the card to the extent that it needed to
be fixed. I'm not quite sure what you are talking about.
> Whose post objected my statement about the
> game win rule OR the card change? My news server doesn't seem to have
> received it.
Yeah, see, losing me.
> As I said, TOTAL amnesia!
Yu-huh.
> *MANY* of the complaints about Succubus Club
> revolved around how it allowed two players to split victory points.
If you say so. I guess it is my amnesia.
> It was
> one the reasons - and in my opinion one of the most important reasons -
> given in support of instituting the game win rule.
Succubus Club?
> People don't split
> victory points, it's much harder to use a Succubus Club to any game-breaking
> effect.
But not any harder at all to use Succubus Club for game spoling effect.
> They may have been the arguments YOU were making. But in that huge ruckus
> that occurred two or three years ago and then finally died down, a lot of
> the other people were making much different arguments about the card - many
> of which have been addressed.
I'm not seeing many of them being addressed. A few, sure, in a half hearted
way. But the card is still just as potentially disruptive as it ever was.
>
> I'm sorry you seem to have missed this nuance in the evolution of the use
> of Succubus Club, but it's a very important point. You can't make the
> statement that, "We've been complaining about the Succubus Club for nine
> years and nothing happened." Something DID happen. Something, IMHO, that
> made a huge difference. It may not have been enough of a thing, in your
> mind, but let's at least get our history right.
Something did happen, yes. Nothing particularly significant. But something.
[ quoted text not captured ]
lehrbuch wrote:
> OK, it's my minion phase. I've got one pool. Four (empty) minions in
> torpor. One controlled minion. There is a Dragonbound in play. I've
> got a KRC in hand (and say some stealth cards). My predator has 2 pool
> (my prey has 10 pool). (The other players have been eliminated
> already. My predator and prey each have 1 VP, I have none).
That is a pretty lost position. I'm sure I can come up with many other
"lost" positions that aren't that lost.
> Directly ousting someone for spite screws the game more than
> transferring stuff around with the Succubus Club.
Yeah, see, I think you are incorrect on that assessment.
Again. If Succubus Club was significantly limited in what it could be used
to trade, it'd be just fine. Maybe like, say, Heidelburg in power level--you
could tap it to trade something specific. Heck, give it options, but
restricted options. It still could work just fine for its current
"legitimate" uses, but would not have the absurdly game swinging spite
options available to it. How would this be bad?
[ quoted text not captured ]
[Peter]
> That is a pretty lost position. I'm sure I can
> come up with many other "lost" positions
> that aren't that lost.
That's not the point. This is a pretty unambgiously lost position.
KRC is the mechanism that allows me to oust someone for spite.
Following your Succubus Club logic this means that KRC should be
banned.
[lehrbuch]
> > Directly ousting someone for spite screws the
> > game more than transferring stuff around with
> > the Succubus Club.
[Peter]
> Yeah, see, I think you are incorrect on that
> assessment.
?? Hasn't your position been that Succubus Club is bad because it
allows you to give unreasonable benefit to another player. In my
example, KRC allows me to give the game win (and all the VPs) to
another player. There is no greater benefit to be had in a game of
VTES than the game win.
> If Succubus Club was significantly limited ...> How would this be bad?
Not bad. Unnecessary.
* lehrbuch
"Frederick Scott" <dont...@mymail.com> wrote in message news:<3CRfd.44394$bk1.4156@fed1read05>...
> "Darky" <jja....@hccnet.nl> wrote in message
> news:93148a54.04102...@posting.google.com...
> > LSJ <vte...@white-wolf.com> wrote in message
> news:<qXEfd.32173$OD2....@bgtnsc05-news.ops.worldnet.att.net>...
> >> Ira wrote:
> >> > Hey LSJ,
> >> >
> >> > Some people (perhaps just the vocal minority) have expressed an
> >> > interest in banning Succubus Club from tournament play. What must be
> >> > done to convince you that it should be banned?> >>
> >> Break it in tournament play.
> >> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
<snip>
>
> Hi Bram,
>
> Based on your considered choice of posting links in reply to LSJ's link
> without any explanation or comment, one would assume that you think these
> stories somehow argue for the "brokenness" of Succubus Club. After looking
> at the first four, I'm at loss why you think that. Without going and
> rigourously checking dates, I believe at least two of the first four are
> stories that precede the game-win rule and the most recent change to
> Succubus Club that severly limited some of its problematic abilities so they
> clearly mean very little. The other two seem to be stories about players
> in the game using SC (either they controlled or someone else did) to make
> extremely questionable plays that affected other players. So what? That
> happens all the time. Jyhad is a multiplayer game - sometimes third parties
> do stupid things and hurt you as well as themselves.
>
> If you think Succubus Club is bad for the game, you're going to need to
> explain why. What you've posted wouldn't seem to mean anything.
>
> Fred
Link 1: People giving away all their stuff via succubusclub.
Link 2: Person getting 2 more VP's then he usually would've, only by
virtue of succubusclub.
Link 3: Person using succubusclub getting indeterminate amount (1+)
more Vp's then he usually would've only by virtue of succubusclub.
Link 4: Succubusclub being used: Quote: "My only potential for
response was to go cross-table early and often, so the whole
predator/prey dynamic was (or should have been) thrown out the
window."
Link 5: Kamel getting at least 1 more VP than he usually would've only
by virtue of succubusclub.
Link 6: People swapping pool to make time and not be ousted. Quote:
"Succubus Club was used by the book, so we all had a good time, but I
have to admit to the card changing table-balance more than any other
single card I have ever seen."
Link 1 was probably a bad choice. Also I didnt devote much time to
searching.
Still it looks broken enough for me. Single card, scores VPs,
unbalances tables. 0 opportunity cost (except for being a decent
player). Free.
Not saying it's all-powerful, or very easy to use. Just much too good,
espescially considering it's cost.
Just like old misdirection. Too big an effect for the cost. Hamstring
it, please.
-Bram Vink
On Wed, 27 Oct 2004 23:33:47 +0200, Orpheus <orphe...@DEADSPAM.free.fr>
wrote:
>> Isnt the problem that those group would like to ban or change more
>> than 20 cards (hello Orpheus).>
> Hi.
>
> You know what ? I never asked for that many modifications.
>
> But you're right, my sig should broaden out to reflect some more.
>
> Let's try :
>
> -----------------
> - Remove the Withdraw rule in the next booklet !!!
> - Ban The Succubus Club and Protect Thine Own
> - Fix Anarch Revolt
I think you are playing in a (mostly) event-free environment. I think
everyone agrees that Anarch Revolts en masse unbalance the game
(effectively turning it into a completely different game). The effect is
otherwise mostly balanced... But some decks can get the upper hand by
deliberately including insane bloat and possibly multiple MPA-s. The real
destructiveness and annoyance comes when people who do not win with it
still screw other people's game.
Same thing with Events. I've seen mass-event decks that basically throw
out an event every turn just to keep the counters changing on the few
important cards like Wormwood and such. Those decks may not win too much,
but tell me - what is VTES when:
- your vampires have a capacity cut-off point (say 6)
- there is no blood hunt
- you may exchange a master card for another in your ash heap as an MPA
- you do not replace cards that require disciplines until the action is
over
- superior discipline uses cost an additional blood
- when playing the first discipline-requiring card each turn, you need to
flip the top library card, and that may cancel the original card (if it is
a master)
I mean, it's only six, but this is still far-far further from VTES than
"each turn you burn an additional pool during your untap, unless you take
an action to vote it down".
...and I never went near the Falls or Recalled. To paraphrase, those make
you wonder why you bothered. I mean, a mass-AR deck says to the table,
"You all practically start at 20 pool". Some Events say, "Okay, you, you
and you put away your decks and play without them. The rest of you, have
fun!"
--
Bye,
Daneel
> As I said, TOTAL amnesia! *MANY* of the complaints about Succubus Club
> revolved around how it allowed two players to split victory points. It
was
> one the reasons - and in my opinion one of the most important reasons -
> given in support of instituting the game win rule. People don't split
> victory points, it's much harder to use a Succubus Club to any
game-breaking
> effect. And indeed, places where I played, the use of Succubus Club
dropped
> off dramatically after the game win rule. Before, people were throwing it
> in their decks just to contest other people's Suc Clubs. After, I've
barely
> seen the thing played.
Well, what a strange coincidence. This is exactly what happens here and now.
I've never put the damn card in any of my decks until now, but after what
I've seen this w-e, I'll have to, if only to contest it ; or I'd better put
some Kine Dominance / Disputed Territories !!
And I don't think the reason might be that europeans / french dont play well
enough. Let's see, the principal abuser at the CF was Kamel Senni... 5th
mondial player ? Certainly more after these performances... Mmmmm...
And the next day, another finalist (Kamel was 6th ?) could have given the
table to any player when he was about to loose. All he'd have needed is for
another player to break his deal. And there it was : YOU WIN ! This is a YOU
WIN card.
I only want to see once more what I saw there. At the EC finals. So that LSJ
finally reacts.
Maybe I should make a Anarch Revolt / Protect Thine Own / Succubus Club deck
? ;-)
--
Orpheus
"Did you know that urine is sterile ?
You can drink it."
Tyler Durden
On 27 Oct 2004 15:12:52 -0700, XZealot <X_Ze...@cox-internet.com> wrote:
>> I love you.
>> But I'm not aggree : sliced wood is better for VTES.>
> 10,000 beavers can't be wrong.
>
> Actually, it should be a blanket judgement that if you have the
> Succubus Club in play that you can never be in a lost position.
Exceptionally witty and remarkable statement. I think that this is
the next best thing to banning the card. One for... I'll probably
include it in my "small booklet of judgement guidelines". ;)
--
Bye,
Daneel
Peter D Bakija <pd...@lightlink.com> wrote in message news:<BDA57A1C.1A756%pd...@lightlink.com>...
> Which is an impossible condition to satisfy, given the problem with the
> card. The broken/abuses of Succubus Club do not make you win. They> arbitrarily ruin games and make other people win ...
I see two different and antagonist positions in the ban-SC-group.
1st. SC is so strong, that it makes you win. (Kamel)
2nd. SC is the card for the losing players to interrupt the game.
(Peter)
The first problem seems to me more the combination of Kamels
diplomatic skill with the card. I have seen a player taking a Charnas
the Imp from Kamel via the Succubus Club.
These situation can be handled with better play. Nobody needs to make
deals with Kamel. Nobody needs to make deals with the owner of the
player with the SC, that gives this player all advantages.
The second problem is only the extreme of a typical situation of VTES.
Bad and losing players can disrupt the game. And they often do. And i
am not sure, if its there job to simple die.
There is a simple solution: kill the losing player that will disrupt
the game. Its done with random attacking combat decks, its done with
AR or Camarilla Segregation decks, its done to balance the table, its
done against Smiling Jacks, Dragonbounds etc.
Isnt the problem that nobody looks at SC like he looks at other cards.
You play Delaying tactics against votes, you play Fear of Mekhet
against Inner Circle. Why not play against the SC. Arson and Disputed
Territory comes to mind. But the card has an build in steal option.
Make only deals that give you the SC.
Decebalus wrote:
> There is a simple solution: kill the losing player that will disrupt
> the game. Its done with random attacking combat decks, its done with
> AR or Camarilla Segregation decks, its done to balance the table, its
> done against Smiling Jacks, Dragonbounds etc.
It's not that simple. If the owner of the SC proposes you an easy GW,
why should you refuse? The owner of the SC will always find somebody to
help him/her for an easy GW. The other players now gain another player
to oust, twice harder to achieve.
>
> Isnt the problem that nobody looks at SC like he looks at other cards.
> You play Delaying tactics against votes, you play Fear of Mekhet
> against Inner Circle. Why not play against the SC. Arson and Disputed
> Territory comes to mind. But the card has an build in steal option.
> Make only deals that give you the SC.
Yes, contest it. Burn the SC won't work, since a SC player packs at
least two of it in each of his/her decks, and Anthelios allows to
retrieve it easily.
Hey Fred,
I can't tell if you're playing devil's advocate. Do you think that
VTES tournament play would be significantly improved if Succubus Club
was banned?
And since I'm bothering to post again, I also wanted to mention that
I agree with Peter (and won't repeat what he has eloquently written.)
Ira
Hey LSJ,
> Break it in tournament play.
> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
Thank you for this concise answer. Would you define "break" as used
above?
If I had to guess, I'd say it means, "Legally use it to affect the
play or outcome of the game more than is reasonable for a no cost,
master:location card."
Of course, I'd rather hear and understand your definition, since my
definition doesn't matter much when it comes to convincing you. :)
As a note, are there any other paths to convincing you? It's an
unpleasant thought to play with a card that I feel should be banned.
Thanks for your seemingly endless patience!
Ira
> > Let's try :
> >
> > -----------------
> > - Remove the Withdraw rule in the next booklet !!!
> > - Ban The Succubus Club and Protect Thine Own
> > - Fix Anarch Revolt
>
> I think you are playing in a (mostly) event-free environment.
Not quite. I have seen good and bad events decks, and how just a random
event can screw a precise deck. But then I have also seen a setite
corruption / bleeds for 1 totally screwed just because he had Matthias as a
prey. Random things can happen, just like you always have an anti-deck and
may meet him on each table sometimes...
I think
> everyone agrees that Anarch Revolts en masse unbalance the game
> (effectively turning it into a completely different game).
Yes.
> The effect is
> otherwise mostly balanced... But some decks can get the upper hand by
> deliberately including insane bloat and possibly multiple MPA-s.
Such decks are optimized for MPAs. I did win at some AR tables because of
massive bloat, but I also sometimes lost before getting my second minion out
just because an ally "cycled" by putting all his ARs on the table while it
wasn't interesting for him. The effect of en-masse ARs is mostly unbalanced.
> The real
> destructiveness and annoyance comes when people who do not win with it
> still screw other people's game.
Quite often.
> Same thing with Events.
It depends. Some events do exactly what they're supposed to do (Dragonbound
for example), at least as much as a Master (Tension, Fame...).
> I've seen mass-event decks that basically throw
> out an event every turn just to keep the counters changing on the few
> important cards like Wormwood and such. Those decks may not win too much,
The problem is different : we're talking accumulation of different cards.
None of them would be as disruptive as ARs, but it's the sum total which is.
Not to mention that events can hinder your hand, some have special
requisites, etc.
> but tell me - what is VTES when:
>
> - your vampires have a capacity cut-off point (say 6)
> - there is no blood hunt
> - you may exchange a master card for another in your ash heap as an MPA
> - you do not replace cards that require disciplines until the action is
> over
> - superior discipline uses cost an additional blood
> - when playing the first discipline-requiring card each turn, you need to
> flip the top library card, and that may cancel the original card (if it is
> a master)
LOL.
> I mean, it's only six, but this is still far-far further from VTES than
> "each turn you burn an additional pool during your untap, unless you take
> an action to vote it down".
Is it ? You talked of 6 Events. Are they really more disruptive than 6 AR in
game, you think ?
> ...and I never went near the Falls or Recalled. To paraphrase, those make
> you wonder why you bothered. I mean, a mass-AR deck says to the table,
> "You all practically start at 20 pool".
Not quite. Because you can't plan it before you've some minions out,
otherwise you'd make very different choices.
> Some Events say, "Okay, you, you
> and you put away your decks and play without them. The rest of you, have
> fun!"
You are right. I'm all against the randomness of some events : why in hell
should the Lasombra suffer just because someone wanted to put an easy event
on the table (to be able to play some which require other events for
example) ?!
But most events can be included in decks where they will benefit a precise
strategy and be detrimental to the rest.
Other difference : we know AR decks win (while Gehenna...) and therefore
lots of players, good or bad, include them in their decks.
Also : a second bad thing doesn't make the first good.
--
Deadly yours,
Orpheus
"Ira" <ira...@gmail.com> wrote in message
news:fa0c3aac.04102...@posting.google.com...
> Hey LSJ,
>
> > Break it in tournament play.
> > http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
>
> Thank you for this concise answer. Would you define "break" as used
> above?
>
> If I had to guess, I'd say it means, "Legally use it to affect the
> play or outcome of the game more than is reasonable for a no cost,
> master:location card."
That would suffice, I guess.
I'd have stopped at "reasonable" -- the rest of the sentence would
be implicit.
> As a note, are there any other paths to convincing you? It's an
> unpleasant thought to play with a card that I feel should be banned.
I have occasionally been swayed by well-formed and well-reasoned
arguments on the public forums in the past on other topics. But that
seems to be an even more difficult proposition. :-)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
Peter D Bakija wrote:
> LSJ wrote:
>
>>>Break it in tournament play.
>>http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com>
>> Which is an impossible condition to satisfy, given the problem with the
> card. The broken/abuses of Succubus Club do not make you win. They> arbitrarily ruin games and make other people win, specifically 'cause the
> person abusing/breaking Succubus Club usually ousts themself doing so, while
> arbitrarily making someone else win.
Apologies if this has already been brought up down-thread, but I'm on a
tight usenet ration today. In order to break a card, you do not have to
win inordinately with it. Reducing the game to a shambles also
constitutes breakage, and it shouldn't be too much work to agree on
minimum criterea for "shambles".
--
David Cherryholmes
lehrbuch wrote:
> Imagine we sat down for a game. You are my predator, let's say Derek
> Ray is my prey (sorry for using your name in vain).
>
> I can tell you that my position is lost before I've even dealt my
> opening hand. I know I'm crap and you are both good players. There is
> no way I'm going to oust Derek, no way I'm able to go forward in any
> meaningful sense.
This attitude (which you may have manufactured to demonstrate a point,
but still) is a foundational problem. Do you really believe you can say
you are in a lost position so early? Everyone can lose; no amount of
skill is going to save you when the Lords of Probability take a big old
crap on top of your deck. You think you know how the game is going to
resolve? In the overwhelming majority of cases you don't, so making
decisions based on this "knowledge" is nothing more than a thin veneer
used to justify an act that you know your peers will look down upon.
Rule #3: You are not psychic.
--
David Cherryholmes
Peter D Bakija <pd...@lightlink.com> wrote:
> And again, there is nothing against the rules about being in a lost
> position and using Succubus Club to give all your stuff away. This
> cannot be stopped by enforcing and obeying of the rules. I'm losing.
> I can lose however I like. Without SC, I lose by transfering myself
> out, and provide a 6 pool bumb to my predator. With SC, I lose by
> giving my predator all my stuff, and provide a 10+ pool bump, a
> number of vampires and permanents bump, and a new hand of 7 out of 14
> cards bump. No enforcement or obeying of the rules in the world is
> going to prevent that, and no other card that can be used in king
> making can do that. And it isn't a good thing.
So then your argument isn't "SC is inappropriate as-is", your argument is
"since the judge enforcing the tournament rules requires more time than is
reasonable, and that since the judge enforcing the tournament rules will
happen, essentially every time that SC is used, and since judges are
overworked already, SC is therefore inappropriate"?
If this is not the case -- and it certainly seems like it is -- then I'm
not sure why you continue to use obviously non-losing positions to try to
justify your point about SC. Instead, why not discuss the problems you
have with overworked judges (a valid issue by itself) and how *that*
problem relates to SC?
> Peter D Bakija
> pd...@lightlink.com
> http://www.lightlink.com/pdb6
> "Mr. President, ask not what your rest home can do for you.
> Ask what you can do for your rest home."
> -Elvis
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
"lehrbuch" <lehr...@gmail.com> wrote in message news:<1098924478.7...@f14g2000cwb.googlegroups.com>...
[ quoted text not captured ]
You can never be in a lost position with Succubus Club in play.
Comments Welcome,
Norman S. Brown, Jr
[ quoted text not captured ]
Peter D Bakija <pd...@lightlink.com> wrote:
> lehrbuch wrote:>> If you happen to play in an environment where the rules
>> aren't enforced, that's your problem.>
> And again, it isn't a matter of the rules being enforced. It is a
> matter of the completely arbitrary concept of "lost position"
> being hugely important, yet impossible to define.
How is it impossible to define? The judge defines it.
http://groups.google.com/groups?&selm=b2wcd.710632%24Gx4.406372%40bgtnsc04-news.ops.worldnet.att.net
[LSJ] 'What you believe is immaterial. What the judge "believes" is what
counts.'
http://groups.google.com/groups?&selm=zj8cd.704292%24Gx4.556509%40bgtnsc04-news.ops.worldnet.att.net
[LSJ] 'It's the judge's call... If the judge deems the position truly
lost, then there you go.'
http://groups.google.com/groups?&selm=2q926iFosibfU1%40uni-berlin.de
[LSJ] 'You have to convince the judge (assuming not all of the players at
the table agree with your decision, and one of the dissenters calls for a
judge).'
[ quoted text not captured ]
Peter D Bakija <pd...@lightlink.com> wrote in message news:<BDA57A1C.1A756%pd...@lightlink.com>...
> LSJ wrote:
>
> > Break it in tournament play.
> > http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
>
> Which is an impossible condition to satisfy, given the problem with the
> card. The broken/abuses of Succubus Club do not make you win. They
> arbitrarily ruin games and make other people win, specifically 'cause the
> person abusing/breaking Succubus Club usually ousts themself doing so, while
> arbitrarily making someone else win.
>
>> Peter D Bakija
> pd...@lightlink.com
> http://www.lightlink.com/pdb6
>
> "Mr. President, ask not what your rest home can do for you.
> Ask what you can do for your rest home."
> -Elvis
False.
This argument is not a good one, because, if you give all you have to
another one, it ruining your chances for even one point.
if you have a chance to give a point, you cannot suicide per
tournament rules.
This problem happens in casual games (in France, when someone is
angry, even if its because the pizza at lunch was to heavily
salted;-))
I have never saw a things like that in tournament.
I have saw a lot of time the SC used to gve txwo points to a player
just because he have it, and can give his minions (retaining his
pool), to another one.
Kamel senni.
> Actually, it should be a blanket judgement that if you have the> Succubus Club in play that you can never be in a lost position.
>
> Think about it. Potentially if you had 1 pool and no minions, your
> prey could give you all his vampires and all but 1 of his pool and
let
> you bleed him out.
That's almost true. You can still be in a totally lost position with
the Succubus Club in play. Using your example of '1 pool and no
minions', the Succubus Club does not save you at all if you're facing
an Antediluvean Awakening, Anarch Revolt, Fame'd vampire in torpor,
Contagion or any other 'lose your last pool during your untap'
situation. Or more nastily, if you are staring down the barrel of the
First Tradition locking down the entirety of your turn.
Yeah, Succubus Club is a nice bailout, but only if your position will
allow you to survive to the non-mandatory part of your own untap phase;
the timing limitation helps limit this a bit.
(There's also the whole issue of 'assuming you can find someone willing
to help you'; I've seen several games where the entire table has simply
vowed not to make Club deals that gave anything to the Club owner as a
matter of 'why help your opponent' principle.)
-John Flournoy
On Thu, 28 Oct 2004 12:57:48 +0200, Orpheus <orphe...@DEADSPAM.free.fr>
wrote:
>> > Let's try :
>> >
>> > -----------------
>> > - Remove the Withdraw rule in the next booklet !!!
>> > - Ban The Succubus Club and Protect Thine Own
>> > - Fix Anarch Revolt
>>
>> I think you are playing in a (mostly) event-free environment.>
> Not quite. I have seen good and bad events decks, and how just a random
> event can screw a precise deck. But then I have also seen a setite
> corruption / bleeds for 1 totally screwed just because he had Matthias
> as a
> prey. Random things can happen, just like you always have an anti-deck
> and
> may meet him on each table sometimes...
Well, Matthias may screw Setites and Baali, but both clans have bleed
disciplines _and_ other ways to inflict pool damage/deal with the problem.
I mean, a corruption Setite could corrupt Matthias... ;)
So I would draw a line between playing Matthias for his disciplines and
Intercept, and as a side effect (somewhat) hosing a Setite or Baali
predator, or filling your deck with cards whose sole purpose seems to be
to screw other people's games (the Events in this case).
>> The effect is
>> otherwise mostly balanced... But some decks can get the upper hand by
>> deliberately including insane bloat and possibly multiple MPA-s.>
> Such decks are optimized for MPAs. I did win at some AR tables because of
> massive bloat, but I also sometimes lost before getting my second minion
> out
> just because an ally "cycled" by putting all his ARs on the table while
> it
> wasn't interesting for him. The effect of en-masse ARs is mostly
> unbalanced.
That is, however, mostly a problem with multiple MPAs. I mean, playing 3
Golcondas each turn will be quite problematic to any prey with fatties,
even though Golconda is seldom considered broken.
>> Same thing with Events.>
> It depends. Some events do exactly what they're supposed to do
> (Dragonbound
> for example), at least as much as a Master (Tension, Fame...).
Yes. Dragonbound is the good example of an event that really works. Its
effect moves along the lines of Fame and Tension, and supplements combat
decks quite well.
>> I've seen mass-event decks that basically throw
>> out an event every turn just to keep the counters changing on the few
>> important cards like Wormwood and such. Those decks may not win too
>> much,>
> The problem is different : we're talking accumulation of different cards.
> None of them would be as disruptive as ARs, but it's the sum total which
> is.
> Not to mention that events can hinder your hand, some have special
> requisites, etc.
True. But AR does damage to you too. Plus you need a setup to play lots of
them. There are direct and indirect costs for both cases. In one example
you have a viable winning strategy that focuses on a single card that also
happens to screw up the table, and in the other you have another (possibly)
viable winning strategy that focuses on a set of similar cards that combine
their effects (as some use counters, some require a set number of Gehenna
cards in play) and likewise screws up the table.
There was Strained Vitae Supply. It worked quite similar to how an event
works now. Yet it was not too disruptive despite the global hoser effect,
because you never really used it (maybe except in cornercase decks). The
way Gehenna cards are dependent upon one another makes people use them for
the major effects, trying to tweak their decks around the disadvantages.
While that process is fun, the result is a deck that basically randomly
screws a number of decks at the table.
> Is it ? You talked of 6 Events. Are they really more disruptive than 6
> AR in game, you think ?
Six events that can be burned by a single card that requires Black Hand.
Versus six master cards that can be burned with a +1 stealth inherent vote.
Sure, six ARs currently in play may be devastating. That's six pool each
turn regardless of anything else. However, having the rougher events in
play may be equally devastating. Consider the following Gehenna cards:
1. Wormwood. five counters. Maximum vampire capacity is 5.
2. Veil of Darkness
3. Blood Weakens
4. Fall of the Sabbat
5. Fall of the Camarilla
6. Recalled to the Founder - Note that maximum capacity is 5.
Now imagine a deck with small bleeding vampires (not any more cornercase
than an Anson deck). Or an Anarch Barons voter deck. Or a weenie Trap -
Undead Persistance for deck. The sum of these six cards is that:
- All vampires are independent and sect-based cards are basically unusable.
- When you play your first discipline-requiring card, it may fizzle (note
that if it was an action modifier or reaction, it still counts as having
been played).
- You do not replace discipline-requiring cards until the end of the
action.
- Every vampire is capacity 5 or less. Excess blood drained off long ago.
- You burn a vampire each untap if you control 2 or more of the same clan.
Since all vampires are capacity 5 or less, you never become immune to this
effect.
Now sure, this setup reduces your hand size by 4 cards, but you do not
actually need all of these cards, depending on the table.
I might be inclined to burn 6 pool than live with these. ;)
Also, even though an AR deck can put out more ARs each turn, you may also
vote them down. Whereas with the Gehenna cards, you do not really get a
chance to destroy a Parthenon, Anson, or AR to end the effect.
>> ...and I never went near the Falls or Recalled. To paraphrase, those
>> make
>> you wonder why you bothered. I mean, a mass-AR deck says to the table,
>> "You all practically start at 20 pool".>
> Not quite. Because you can't plan it before you've some minions out,
> otherwise you'd make very different choices.
True; you may start influencing out a fattie and realize too late that the
tremendous pressure, combined with your predator's offense is too much.
Same
goes for some Gehenna cards, when you want to bounce a bleed and you flip a
Blood Doll. Or when your fattie comes into play and immediately drops a
point
or two in capacity.
>> Some Events say, "Okay, you, you
>> and you put away your decks and play without them. The rest of you, have
>> fun!">
> You are right. I'm all against the randomness of some events : why in
> hell
> should the Lasombra suffer just because someone wanted to put an easy
> event
> on the table (to be able to play some which require other events for
> example) ?!
>
> But most events can be included in decks where they will benefit a
> precise
> strategy and be detrimental to the rest.
>
> Other difference : we know AR decks win (while Gehenna...) and therefore
> lots of players, good or bad, include them in their decks.
True. Time will tell how useful Gehenna cards will become for actually
winning.
> Also : a second bad thing doesn't make the first good.
True too. I agree, I just thought that AR was the lesser of two evils when
combined with the random crazyness the Gehenna Events seem to be.
> --
> Deadly yours,
>
> Orpheus
--
Bye,
Daneel
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA57A1C.1A756%pd...@lightlink.com...
> LSJ wrote:
>>> Break it in tournament play.
>> http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com>
> Which is an impossible condition to satisfy, given the problem with the
> card. The broken/abuses of Succubus Club do not make you win. They
> arbitrarily ruin games and make other people win, specifically 'cause the
> person abusing/breaking Succubus Club usually ousts themself doing so,
> while
> arbitrarily making someone else win.
>
>
This bears strong resemblance to one of the arguments made for banning RTI.
RTI compelled a bleed bounce-rich environment, where the person who runs out
of bounce first loses. This is similar, in that SC enables a somewhat
random dramatic shift in pool totals when a losing player throws their
resources someone's way. In a sense, the fact that the losing player can
control who these resources go to makes the effect _worse_ than that of a
Day Op'ed RTIing Arika, which in the old (bounce-rich) environment wasn't
nearly as controllable an effect.
DaveZ
Atom Weaver
"Kamel SENNI" <kamel...@yvelines.pref.gouv.fr> wrote in message
news:1b066664.04102...@posting.google.com...
> Peter D Bakija <pd...@lightlink.com> wrote in message
> news:<BDA57A1C.1A756%pd...@lightlink.com>...>> LSJ wrote:
>>
>> > Break it in tournament play.
>> > http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
>>
>> Which is an impossible condition to satisfy, given the problem with the
>> card. The broken/abuses of Succubus Club do not make you win. They
>> arbitrarily ruin games and make other people win, specifically 'cause the
>> person abusing/breaking Succubus Club usually ousts themself doing so,
>> while
>> arbitrarily making someone else win.
>>> False.
> This argument is not a good one, because, if you give all you have to
> another one, it ruining your chances for even one point.
> if you have a chance to give a point, you cannot suicide per
> tournament rules.
You certainly can, if you are determined to be in a losing position...
I'm with Peter on this one. A player with 5 pool can be easily determined
to be in a losing position, based on cards in play (choose your
circumstance). If that player uses Succubus Club to throw that pool to
their predator in a self oust, it represents an 11 pool net effect (5, plus
6 for the 'oust'), and is in all aspects, a legal play. Part of the reason
for banning RTI was that it was determined that even with tight restrictions
(remember the RTI errata, which didn't ultimately help), a single card
should not have such an effect within the game. It rises off the high side
of the power curve.
DaveZ
Atom Weaver
Daneel <dan...@eposta.hu> wrote in message news:<opsgkiyf...@news.chello.hu>...
> I think
> everyone agrees that Anarch Revolts en masse unbalance the game
> (effectively turning it into a completely different game).
Then you think wrong. I do not now and have never agreed with this
statement. What game do you think it turns V:tES into? Twister? D&D?
Monopoly? Softcookie? Craps?
> The effect is
> otherwise mostly balanced... But some decks can get the upper hand by
> deliberately including insane bloat and possibly multiple MPA-s. The real
> destructiveness and annoyance comes when people who do not win with it
> still screw other people's game.
> Same thing with Events. I've seen mass-event decks that basically throw
> out an event every turn just to keep the counters changing on the few
> important cards like Wormwood and such.
Many bad decks (and bad players, for that matter) tend to throw the
game to someone else. Education is the key. Offer people suggestions
about how to tune their Event decks and play them so that they
increase their chance of winning rather than crippling their
cross-table allies.
> Those decks may not win too much,
> but tell me - what is VTES when:
>
> - your vampires have a capacity cut-off point (say 6)
> - there is no blood hunt
> - you may exchange a master card for another in your ash heap as an MPA
> - you do not replace cards that require disciplines until the action is
> over
> - superior discipline uses cost an additional blood
> - when playing the first discipline-requiring card each turn, you need to
> flip the top library card, and that may cancel the original card (if it is
> a master)
Yes, of course it is. It's not Euchre.
>> Here are Kamel's argument on SC. They were translated in English so
that they could be posted here.
My arguments for the banishment of Succubus Club :
1) with hindsight, Succubus club is now played in order to split
tables easier. Splits are a great way to avoid time limit. However, SC
may lead to a swarm of minions for one player, and players outside the
winning deal simply can’t handle that. SC allows you to have the
deal contracted because it answers in an obvious way to the question
asked by any other player willing to deal : “can you help me
?”. The winning player has just to show the SC on the table, say
yes and smile.
2) Ways to destroy succubus club are many, but Anthelios allows you to
get it back easily. When a lone deck leads other competitive players
to use a lot of slots to get rid of a single card (Succubus Club), the
metagame is screwed, and that card should be banned. There are a lot
of examples in other CCGs as Magic for example.
3) no other card in Vtes has for effect to give minions to any other
player. All the other cards of the game have effects that many cards
can achieve (pool/blood management, stealth/intercept…). But
none can achieve SC’s effects at one time.
4) Split table deals are useful, but players may abuse of them.
Succubus Club is the best way to abuse and bring overpower on a table.
Therefore, it is denounced by people who find table split deals boring
and unenjoyable.
5) On the final round, the weakest player may win the tournament
thanks to that single card. A player, if not placed well on the table
may finish fourth of the tournament. If he accepts and holds the deal
contracted with the weakest who’s got the SC, he may finish
second (which is legal. Imagine there’s only 10 minutes left.
With minions of the weakest player, the fourth may be second).
That’s exactly what may have happened to me on a 100 players
tournament. It is quite funny for the guy who plays SC, and quite
disappointing for the 95 beholders watching the game. It is definitely
no good for the game.
6) Judging from this card’s advantages and merits (no other card
has got the opportunity to give you an edge in an end-game deal,
either in the winning or losing side of the deal whatever your
situation on the table), it should be in every tournament decks in
many copies. When the game is in a state where a single card is that
much powerful or that much essential, it must be banned. Even blood
doll isn’t that much essential…
Kamel Senni,
Prince of Paris,
2nd best French Player (perhaps not for long yet, lol)
4th best worldwide player
Finalist 34 time in a year.
(some refs, not to be boastful, but just to say : "hey, I’ve
seen and played this card a LOT of time, and noticed its outbalanced
power, please ban it")
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA5C0C6.1A77B%pd...@lightlink.com...
> Frederick Scott wrote:>> What are you talking about?!?>
> Yeah, see, I'm not sure what you are talking about either.
I was talking about THIS thread. Not two years ago. I specifically
made the point that the game win rule and change to the card text in
CE were a change to the card. You totally ignored these points by
claiming there'd been complaints for 9 years with no action. I had
already pointed out that action had been taken.
> Something did happen, yes. Nothing particularly significant. But
> something.
"Nothing particularly significant" in your eyes, I guess. But from the
behavior of both poth posters on this newsgroup and players that I've
run up against in the interim, clearly these actions had a tremendous
effect. If you haven't noticed it where you play, then I'm at a loss
for words. I just don't believe local metagames can be THAT different.
You're complaining about the effect of Succubus Club to empower people to
act as spoilers. The huge controversy in the past has had to do with people
using the card to advance their position in tournaments, particular through
use of diplomacy at the expense of astute deckbuilding and card play. It's
the latter complaint that I believe got the immediate attention of the
designers and rightfully so. And it's the latter thing they addressed
directly and effectively by changing the card and changing tournament rules.
As I've said before, I have some sympathy for your complaints. But I object
to misrepresenting or ignoring history just because the designers didn't
directly address your complaints or address them as fully as they might have
in the past.
Fred
"Ira" <ira...@gmail.com> wrote in message
news:fa0c3aac.04102...@posting.google.com...
> I can't tell if you're playing devil's advocate. Do you think that
> VTES tournament play would be significantly improved if Succubus Club
> was banned?
My problem with the whole issue now is that I haven't experienced what
Peter and the Europeans apparently have. I don't want to dismiss it.
It sounds like some annoying stuff may have happened in some mighty
important games over there. If it's really problematic, then it's worth
looking at banning or changing the card again, yea.
This back and forth with Peter, though, has more to do with a side point.
In my world, the game win rule and the change that was made to Succubus
Club in CE really _effectively_ _noticably_ fixed all the issues I had
with the card a couple of years ago. So I object to someone acting as if
nothing's been done and making that statement in the course of their
arguments. That's just flat wrong and I'm not going to let anyone get
away with it.
Fred
On 28 Oct 2004 09:48:30 -0700, Emmit Svenson <emmits...@hotmail.com>
wrote:
> Daneel <dan...@eposta.hu> wrote in message
> news:<opsgkiyf...@news.chello.hu>...>> I think
>> everyone agrees that Anarch Revolts en masse unbalance the game
>> (effectively turning it into a completely different game).>
> Then you think wrong. I do not now and have never agreed with this
> statement. What game do you think it turns V:tES into? Twister? D&D?
> Monopoly? Softcookie? Craps?
Different as quality, not type. ;) Differing from "regular VTES", where
you don't have to burn 5+ pool each untap. By the way, come to think of
it I'm pretty positive that by simple virtue of numbers, statements like
"everyone agrees that..." are more than likely false (because there will
always be at least some people who will disagree). What I wanted to mean
is probably along the lines of "most people would agree that", etc. Which
is, given the limited access to newsgroup and local playgroup opinions,
probably pretty much accurate, by the way.
>> The effect is
>> otherwise mostly balanced... But some decks can get the upper hand by
>> deliberately including insane bloat and possibly multiple MPA-s. The
>> real
>> destructiveness and annoyance comes when people who do not win with it
>> still screw other people's game.
>> Same thing with Events. I've seen mass-event decks that basically throw
>> out an event every turn just to keep the counters changing on the few
>> important cards like Wormwood and such.>
> Many bad decks (and bad players, for that matter) tend to throw the
> game to someone else. Education is the key. Offer people suggestions
> about how to tune their Event decks and play them so that they
> increase their chance of winning rather than crippling their
> cross-table allies.
Which is easier said then done. My approach to Events (I'm a light Event
user, putting only 0-4 Event cards in most decks): Take an event that does
not Screw your deck. Put it into said deck. When you draw it, play it if it
screws your prey enough to count without seriously impeding own chances to
win. Otherwise, hang onto it for later use or simply discard it. However,
that will not do for decks that *need* to have lots of Gehenna events out
(because they focus on Wormwood or Nightmares Upon Nightmares for example).
Such a deck needs the events, and will have little chance to choose which
ones to play. It will inevitably unbalance the game in a mostly
uncontrollable way. So I *could* give some advice to people trying to focus
on Events, but that advice would be short and unhelpful (like, don't do
it).
--
Bye,
Daneel
In message <1098924478.7...@f14g2000cwb.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>I'm in a lost position. I'm going to be ousted in my discard phase (by
>the Dragonbound). I can call the KRC and attempt to oust my predator
>for spite (as I'm lost I can do what I like).
>
>Directly ousting someone for spite screws the game more than
>transferring stuff around with the Succubus Club. Does this mean that
>KRC and Dragonbound should be banned? These are the cards that have
>provided the mechanism for this spite based oust.
You're confusing different things here. There's a difference between
cards putting you in a losing position, and being able to do *BIG BIG*
game-changing things out of spite when in that losing position.
Cards can put you in a game-losing position, but that's rather different
from cards being able to give you the ability Succubus Club does.
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
Kevin M. wrote:
> So then your argument isn't "SC is inappropriate as-is", your
argument is
> "since the judge enforcing the tournament rules requires more time
than is
> reasonable, and that since the judge enforcing the tournament rules
will
> happen, essentially every time that SC is used, and since judges are
> overworked already, SC is therefore inappropriate"?
That is certainly part of my argument--that Succubus Club is a card
that gives players a preposterous amount of freedom, that no other card
in the game provides them. None come even close in their ability to
allow players to wildly circumvent what are, generally speaking, hard
and fast limits on the game (you can't give stuff to other players).
Transfer of pool and items in play (and cards in hand) are certainly
possible in other instances, but, compared to SC, incredibly difficult
to pull off (in a relative sense) and much, much less effective.
Compare, like, Succubus Club to, say, Entrancement (one of the cards
that allows players, essentially, to swap stuff). They are very
different cards, sure, but Entrancement is incredibly limited, requires
a superior discipline, and requires a successful action. Sure, SC
requires agreement between players, but given that agreement (and heck,
given player agreement, Entrancement works just like SC, except that it
requires a superior discipline and an action, and only lets you swap a
single ally), this zero cost master card allows you to swap everything
you have--vampires, allies, retainers, master cards in play, cards in
hand, pool, whatever, without an action and without, well, anything
really. This is a wildly uprecidented (in terms of other cards in the
game) ability, and as such, can lead to huge problems in play.
As mentioned elsewhere, the main limiting factor to the Succubus Club
is having a judge say anything it is used for is either ok or not ok.
Which, as you mention, is part of my argument--that a single card
requires so much arbitration for its correct use is rediculous, in that
judges have a lot of other stuff to deal with, and having to watch over
(theoretically) every use of the Succubus Club is just absurd.
But this isn't the whole argument (the overtaxing of judges), as even
when used legally, the card and its absurd ability to circumvent one of
the main limtits of the game can cause huge problems to the game. Even
when done legally and judged an appropriate use of the card--see all
the discussions on players being in a "lost" position.
> If this is not the case -- and it certainly seems like it is -- then
I'm
> not sure why you continue to use obviously non-losing positions to
try to
> justify your point about SC.
I'm not using obviously non-losing positions to try to justify my
point. Which is part of the problem in the first place--"losing"
positions are not necessarily obvious, one way or the other. If I were,
like, "Ok, I have 20 pool, my prey has 3, no potential to bounce a
bleed, limited potential to intercept me six times, and I have 6
Malkavians in play, and I want to give away my stuff as I'm in a lost
position..." then yeah, I'd be using an obviously non-losing position
to try and justify my point. But I'm not doing that.
I have been in many, many games where I was in an identifyably "lost"
position with, like, 5 or 6 pool, a few non torporized minions, and
some stuff in play (hunting grounds, locations, whatever), and if I had
a Succubus Club and some spite, I easily could have totally swung the
game like crazy by, like, giving all my stuff to my predator for
whatever reason. These are the examples I'm using, and I don't think
they are necessarily obvious as "non-losing", much like they aren't
when they occur in play.
> Instead, why not discuss the problems you
> have with overworked judges (a valid issue by itself) and how *that*
> problem relates to SC?
'Cause that is a much harder position to articulate. But not at all an
invalid one.
I'm curious--you are a judge a lot (and the best one in town! :-) Have
you, personally, found use of the Succubus Club to be a pain in your
ass while judging a tournament?
-Peter
Kevin wrote:
>>How is it impossible to define? The judge defines it.>>
Well, in the discussions you point to, the defenition of "lost
position" seems to be "you are in a lost position if you think you are
in a lot position and the judge agrees". Which is as nebulous
defenition as I've ever seen. So while "impossible" might be a somewhat
inappropriate word, it isn't *that* far off.
You can't define a "lost" position in any quantifyable sense--only as
"a position where it is incredibly unlikely that you'll get any VPs",
or something like that. You can make a completely subjective defenition
(as seen in the posts you reference) but what is or is not a "lost"
position is never going to be completely quantifyable, and as such,
will always be very subjective. Thus, nigh-impossible to actually
define.
-Peter
[lehrbuch]
> [I'm in a lost position and can use KRC to oust someone]> Does this mean that KRC and Dragonbound should be
> banned?
[James]
> You're confusing different things here. There's a difference
> between cards putting you in a losing position, and being
> able to do *BIG BIG* game-changing things out of spite
> when in that losing position.
Forget about the Dragonbound, you are right it is confusing things.
That was just required to make the position (fairly) unambiguously
lost.
The KRC alllows me (in this lost position) to oust a non-prey player,
handing the gamewin to another player. There is no bigger
game-changing thing in VTES. Following Peter's argument for banning
Succubus Club (which is that it allows game-changing swings by lost
players), this means that KRC should be banned too.
* lehrbuch
[lehrbuch]
> I can tell you that my position is lost before I've even
> dealt my opening hand ...
[David]
> This attitude (which you may have manufactured to
> demonstrate a point, but still) is a foundational
> problem.
Exactly. My point is that this is the problem that Peter is trying to
solve by proposing to ban the Succubus Club. That is, I don't think
his solution really addresses the problem.
I'd agree that his solution does address one of the symptoms - people
being idiots with the Succubus Club. However, his solution still
leaves many other cards that can be exploited by people wanting to be
idiots.
> Do you really believe you can say you are in a
> lost position so early?
No. Of course not. I would personally only rarely concede that I'd
lost until I had been ousted.
Do you believe the positions that Peter has described as "lost", but in
which the lost player retains a significant king making capacity are
really lost?
* lehrbuch
> The KRC alllows me (in this lost position) to oust a non-prey player,
> handing the gamewin to another player. There is no bigger
> game-changing thing in VTES.
Really ?
So for you killing a player is equal to giving all your ressources to
another, therefore hading him the whole table ?
> Following Peter's argument for banning
> Succubus Club (which is that it allows game-changing swings by lost
> players), this means that KRC should be banned too.
And all crosstable effects. I agree. Let's play2-players VTES. Nai, let's
play *that other game* instead.
Seriously, you are right on one count : Pete's formulation may have been
wide enough to include such a preposterous interpretation. But you know
fully what he meant, and you are of course aware that the impact KRC has on
the game are very, very different from the Succubus'.
A bad player can always screw the table. He will do so much more with the
Succubus. But a good player, one who arrived in important finals, will be
able to sway it even more (but more intelligently) with just that one card.
It is way too powerful, has too much of an impact on a given game, and must
be banned.
--
Orpheus
"Did you know that urine is sterile ?
You can drink it."
Tyler Durden
In message <1098994712.7...@f14g2000cwb.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>The KRC alllows me (in this lost position) to oust a non-prey player,
>handing the gamewin to another player. There is no bigger
>game-changing thing in VTES. Following Peter's argument for banning
>Succubus Club (which is that it allows game-changing swings by lost
>players), this means that KRC should be banned too.
On the subject of which is nastier, it's arguable as to which is more
game-changing.
Someone gaining 6 pool (and a VP) can be hugely game changing, yes.
However, someone gaining two torporised vampires, a Hunting Ground, a
copy of Oxford University, and your remaining 2 pool *and* 6 pool and a
VP as you oust yourself and give them what you have could also be game
changing.
Which is bigger? That depends on the game. For a weenie deck, an extra
vampire or two might not be much against the 7 they have. For a Fatima
Multi-Rush support deck, an extra couple might be really useful. For a
deck with only one vampire itself, a couple more possibilities might be
really good.
However, you're also confusing KRC with Succubus Club in other ways too.
Succubus Club is a unique, free, master location. You can either
contest it or burn it or cancel the master card. (Bear in mind that one
of the old 'definitions' of "broken" is turning the game into X or anti-
X. This isn't quite the same, of course, but it seems sensible to think
about it.)
KRC can be stopped with intercept, which can stop any action
(potentially). KRC can be stopped with vote cancellation, which can
affect a huge portion of the game. KRC can be stopped by doing things
like rushing vampires (a common strategy) before they can call it, or
other vampire "manipulation" (also common strategies). KRC can be
stopped by vote defence - titles, vote gaining and so on.
One problem with Succubus Club is that it does allow you to do a *lot*
with vastly reduced possibilities for interaction, relative to its
power.
Is that enough to think it broken? I don't know.
[ quoted text not captured ]
[James]
> Someone gaining 6 pool (and a VP) can be hugely
> game changing, yes. However, someone gaining two> torporised vampires ....and a VP ...could also be game
> changing.
No question about that.
The example I gave not only directly gives a VP but also directly gives
the *game win* to my prey (I'm ousted in my discard phase by the
dragonbound - obviously assuming it wasn't controlled by my predator -
leaving only my prey in the game with 4 VP). There can't be a bigger
game changing event than giving the *game win* away directly. The game
ends with the successful play and passing of the KRC.
Of course, this is a contrived example. But so are any examples that
purport to show how broken the Succubus Club is.
[James]
> Succubus Club [can be dealt with by] contest it or burn
> it or cancel the master card. ... KRC can be stopped with
> intercept ...vote cancellation...rushing vampires...common
> strategies
No kidding. I even said this earlier myself.
It's not a very good argument either way as the relative strength of
arson/sudden reversal and vote/intercept/rush defences depends upon
meta-game peculiarities.
Also, all of these "common strategies" that deal with KRC can be argued
to deal with the Succubus Club problem as well. They can be used to
deplete the resources of the Succubus Club player, so that they don't
have anything to trade away.
* lehrbuch
Fred wrote:
>>You're complaining about the effect of Succubus Club to empower
people to
act as spoilers. The huge controversy in the past has had to do with
people
using the card to advance their position in tournaments, particular
through
use of diplomacy at the expense of astute deckbuilding and card play.
It's
the latter complaint that I believe got the immediate attention of the
designers and rightfully so. And it's the latter thing they addressed
directly and effectively by changing the card and changing tournament
rules.>>
Changing the tournament rules certainly had an effect on use of the SC
to be used to secure a wacky VP split, as well as making it specificlly
illegal to use it for clearly collusive purposes. But neither the
changes to the card or the changes to the tournament rules had any
effect at all on the card being used as a total rediculous spoiler,
which is mostly to what I currently and always have objected to about
the card.
>>As I've said before, I have some sympathy for your complaints. But I
object
to misrepresenting or ignoring history just because the designers
didn't
directly address your complaints or address them as fully as they might
have
in the past.>>
I'm neither misrepresenting or ignoring anything. Yes. A change was
made to the card. But that change was wildly insufficient to fix the
really damaging aspect of the card. And yes, the tournament rules being
changed to "game win" did away with a lot of wacky splits that SC
tended to help encourage. But much like the card text change, this did
nothing to affect the ability of the card to be used as a absurd
spoiler. Which is what I'm addressing here. And was before.
-Peter
lehrbuch wrote:
> That's not the point. This is a pretty unambgiously lost position.
> KRC is the mechanism that allows me to oust someone for spite.
> Following your Succubus Club logic this means that KRC should be
> banned.
Well, no, as KRC doesn't allow you to give another player pool, vampires,
cardsin play, and your hand. Succubus Club doesn't allow you to oust someone
out of spite. It allows you to completely hose the game by ousting yourself
out of spite.
> ?? Hasn't your position been that Succubus Club is bad because it
> allows you to give unreasonable benefit to another player. In my
> example, KRC allows me to give the game win (and all the VPs) to
> another player. There is no greater benefit to be had in a game of
> VTES than the game win.
Lots of things allow you to give a game win to another player. They don't
allow you to do so in such a preposterous fashion as Succubus Club. And they
are all vastly more limited than SC.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6
"Mr. President, ask not what your rest home can do for you.
Ask what you can do for your rest home."
-Elvis
Frederick Scott wrote:
> This back and forth with Peter, though, has more to do with a side point.
> In my world, the game win rule and the change that was made to Succubus
> Club in CE really _effectively_ _noticably_ fixed all the issues I had
> with the card a couple of years ago.
As you said, you have never seen the card used like I have. Maybe you are
just lucky--I don't know what to tell you. What I have seen the card do,
multiple times, is totally hose a table based almost entierly on
spite--someone is in a cruddy position, and they use their or someone elses
SC to transfer themselves out of the game, perfectly legally, and totally
hand the game (by handing over their pool, vampires, cards in play, cards in
hand, whatever) to some other player, creating a rediculous power swing.
Even if you have never seen this happen, can you not see that it is a
possibility, and neither the game win rule or the recent errata have any
effect on this possibility at all?
> So I object to someone acting as if
> nothing's been done and making that statement in the course of their
> arguments.
Nothing has been done to address the problems I have with the card. And the
problems I have always had with the card. The errata makes it a bit harder
to waste six hours using the card back and forth, yeah, and the game win
rule makes it a bit harder to use SC to enable a table split. But neither
does anything at all to address the preposterous power swing the card
enables. So by saying "nothing has been done", I'm not trying to imply that
there has been no errata. 'Cause there has. I'm implying that what has been
done is, well, insufficient.
> That's just flat wrong and I'm not going to let anyone get away with it.
Umm, ok. I think it seems to irrationally be sticking in your craw, but if
it makes you feel better, I officially retract my statement that "nothing
has been done", and replace it with "nothing useful has been done" in
regards to Succubus Club. Can we move on now?
[ quoted text not captured ]
lehrbuch wrote:
> The KRC alllows me (in this lost position) to oust a non-prey player,
> handing the gamewin to another player. There is no bigger
> game-changing thing in VTES. Following Peter's argument for banning
> Succubus Club (which is that it allows game-changing swings by lost
> players), this means that KRC should be banned too.
KRC allows you to do a maximum of 3 pool damage to someone. And only if it
works. Succubus Club allows you to give an indeterminate amount of pool,
vampires, and cards to someone. Without an action. Or a vote. Or anything at
all but the vague saftey valve of being in a "lost" position.
Do you honestly not see the difference?
[ quoted text not captured ]
lehrbuch wrote:
> Exactly. My point is that this is the problem that Peter is trying to
> solve by proposing to ban the Succubus Club. That is, I don't think
> his solution really addresses the problem.
You are correct. My solution does not really address the true problem. But
the true problem isn't one that can be solved, where the Succubus Club is
the one card that really, really exacerbates the problem. So remove SC, and
the problem becomes much less of a problem.
> I'd agree that his solution does address one of the symptoms - people
> being idiots with the Succubus Club. However, his solution still
> leaves many other cards that can be exploited by people wanting to be
> idiots.
No other card can be exploited as vastly as Succubus Club and do as much
damage as Succubus Club by people being idiots. Succubus Club is *vastly*
different than, like, KRC, Anarch Revolt, Dragonbound, and, say, Kindred
Spirits. Those cards can be used by idiots to hose a game. But they have a
much narrower effect, and a much smaller ability to hose things, and can
only do so in a much smaller number of instances, and can only do so many
things.
These cards are abusable at the level of, say, 4. Succubus Club goes to 11.
[ quoted text not captured ]
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:BDA71CB7.1A7EE%pd...@lightlink.com...
> What I have seen the card do,
> multiple times, is totally hose a table based almost entierly on
> spite--someone is in a cruddy position, and they use their or someone
> elses
> SC to transfer themselves out of the game, perfectly legally, and totally
> hand the game (by handing over their pool, vampires, cards in play, cards
> in
> hand, whatever) to some other player, creating a rediculous power swing.
>
> Even if you have never seen this happen, can you not see that it is a
> possibility, and neither the game win rule or the recent errata have any
> effect on this possibility at all?
Of course I can see it. But without having experienced it and given that
you admit that it's questionable whether a player truly trying to win has
any extra interest in using the card, one has to wonder whether the problem
is as pernicious as you say. To some degree, I agree with the point the
person posting as "lehrbuch" is making: that there are lots of cards in the
game that allow people to mess up the game, even if they don't do it in the
special way Succubus Club does. I'm having to take your word for it that
the current version of Succubus Club is specially evil. It's not a hard
thing to imagine that it is, it's just hard to guess how often it happens.
> Frederick Scott wrote:>> So I object to someone acting as if
>> nothing's been done and making that statement in the course of their
>> arguments.>
> Nothing has been done to address the problems I have with the card. And
> the
> problems I have always had with the card. The errata makes it a bit harder
> to waste six hours using the card back and forth, yeah, and the game win
> rule makes it a bit harder to use SC to enable a table split. But neither
> does anything at all to address the preposterous power swing the card
> enables. So by saying "nothing has been done", I'm not trying to imply
> that
> there has been no errata. 'Cause there has. I'm implying that what has
> been
> done is, well, insufficient.
Well put it this way, then. A few years ago, I did experience a period for
about a year or so when many people were constantly using Succubus Club.
At this same time, I also perceived there was a lot of discussion of it on
Usenet. Both the discussion and my experience with the card in tournaments
had almost entirely to do with table splitting, often predator/prey
combinations who would swap their resources around to deal best with whoever
was preying on the predator and/or the prey's challenges in ousting the
prey's
prey. The prey got to stop worrying about being ousted and just go full
speed
ahead. At a certain point, he then agreed to roll over for the predator.
Such agreements were often very powerful without a Succubus Club. With a
Succubus Club, they were far worse.
The other complaint was the various artifacts that went with unlimited use
of the Succubus Club. Sometimes the guy owning it would stop his turn and
work out deals to allow two other guys to trade through him and collecting
a middleman's fee somehow or just gain by helping a crosstable ally or
something. Too much power to give the card. Even worse, I peronally
watched games where every turn the guy with the Suc Club would hold up the
game for 10 minutes or more trying to work out deals. Not that this can't
happen now. But the possible deals that can be worked out have been limited
a great deal by forcing the card to be tapped and used up with a single
trade. Thus there's not nearly as much to discuss. (For instance, when
the Suc Club owner gets done with one deal, he can't go about trying to
retrade his newly acquired possessions the same turn. No three-way deals
or anything.)
These were the complaints I knew about. Others may have been complaining
about what you're complaining about but they must have gotten drowned out.
(Quite possible. At least, given that I miss much on Usenet.) The issues
I experienced were and still are taken care of. So you'll have to forgive
me if the statement that nothing's been done about the card seems overblown
to me. That's 180 degrees the site of my experience with it.
> Can we move on now?
Sure.
Fred
ira...@gmail.com (Ira) wrote in message news:<fa0c3aac.04102...@posting.google.com>...
> Hey LSJ,>
> > Break it in tournament play.
> > http://groups.google.com/groups?selm=3B9E1B1C.9DDAFFA8%40white-wolf.com
>> Thank you for this concise answer. Would you define "break" as used
> above?
>
> If I had to guess, I'd say it means, "Legally use it to affect the
> play or outcome of the game more than is reasonable for a no cost,
> master:location card."
>
> Of course, I'd rather hear and understand your definition, since my
> definition doesn't matter much when it comes to convincing you. :)
>
> As a note, are there any other paths to convincing you? It's an
> unpleasant thought to play with a card that I feel should be banned.
>
> Thanks for your seemingly endless patience!
Ira! I tried to use the Succubus Club in one of your recent
tournaments, just to prove this exact point (that and so Curevei could
actually see it in play for once in a tourney), and you SUDDENLY
REVERSED IT! Next time, just let it hit the table so *everyone* can
have fun with it. ;)
Jeff
"LSJ" <vte...@white-wolf.com> a écrit dans le message de
news:2ua7tbF...@uni-berlin.de...
> "Reyda" <true_...@hotmail.com> wrote in message
> news:417fe63c$0$13910$79c1...@nan-newsreader-06.noos.net...
> >
> > "LSJ" <vte...@white-wolf.com> a écrit dans le message de
> > news:2u9srbF...@uni-berlin.de...
> > > "Emmit Svenson" <emmits...@hotmail.com> wrote in message
> > > news:75bdf7ed.04102...@posting.google.com...
> > > > Could you give me a summary of the reason(s) why Madness of the Bard
> > > > was banned, or a URL that lists them?
> > >
> > > It was banned in the olden days, but here are two main arguments that
> > > would suffice were it to be banned anew today:
> > >
> > > 1) No effect, given the fluid definition of "rhyme", other than the
> > > cost of putting the card into play.
> >
> > I don't understand your statement.
> > please explain.
>
> Provide a complete, specific definition to encompass everything that is
> a "rhyme" and exclude everything that is not.
>
> When you've done that, you'll understand the statement above.
provide me a complete specific definition to encompass everything that is a
winning deal, a losing deal, a player playing to win or a player colluding
without refering to "the referee's" natural deduction, and i'll take the
time to open a dictionnary and search for "rhyme" =)
In message <1099003317.3...@z14g2000cwz.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>It's not a very good argument either way as the relative strength of
>arson/sudden reversal and vote/intercept/rush defences depends upon
>meta-game peculiarities.
It would be an *extremely* odd game in which vote/intercept/rush was not
much, much, much more available, flexible and usable than Arson/Sudden
Reversal. Certainly, a large number of decks include a lot more of
them, a lot more frequently. Arson is usually a prayer card. Sudden
Reversal is usually low in number.
Sudden Reversal (or Bleeding the Vine, potentially) needs to be there
*right now* - drawing it late won't help. And location destruction is
almost always low priority - unless you had something like Dominique on
the table, perhaps.
If you seriously think that arson/Sudden Reversal is going to be more
powerful than multiple common strategies for dealing with actions and
votes... I think you're clutching at straws.
>Also, all of these "common strategies" that deal with KRC can be argued
>to deal with the Succubus Club problem as well. They can be used to
>deplete the resources of the Succubus Club player, so that they don't
>have anything to trade away.
In a cross-table spiteful give-away, no, it doesn't. It came from
nowhere. Why would you have been spending resources to deal with
someone cross-table giving everything to your predator, say?
Unless you mean that Succubus Club means everyone has to turn against
the Succubus Club player to stop this possibility - which is turning the
game into X vs anti-X.
[ quoted text not captured ]
e...@boursorama.com (Emmanuel Martin) wrote in message news:<10c2c156.04102...@posting.google.com>...
[ quoted text not captured ]
Thanks for Emmanuel, Huruem, and especially Antoine "nagaraja" for the the
translation (laziness and lack of capabilities are two side of the same coin ;-))
Kamel.
(hey wait !!
I was NOT finalist for 34 times in A year, but in FOUR years !! LOL).
Last word : this card sucks so much...Ban it, for keeping the pleasure to play VTES.
In message <4181e9ed$0$16484$79c1...@nan-newsreader-06.noos.net>, Reyda
<true_...@hotmail.com> writes:
>provide me a complete specific definition to encompass everything that is a
>winning deal, a losing deal, a player playing to win or a player colluding
>without refering to "the referee's" natural deduction, and i'll take the
>time to open a dictionnary and search for "rhyme" =)
I think you're missing something crucial here. A judge needs to be
there for *everything* every player says or does, to see if it rhymes.
And the judge needs to know a *lot* about things which are ordinarily
nothing to do with the game. Do a search on what issues have been
brought up on the group before. Brief ones that spring to mind are
questions about words rhyming with themselves, whether you have to rhyme
internally to a sentence or across sentences, whether it would need to
have any rhythm to it (since it may not be rhyming sentences if you just
happen to rhyme on the end word after an arbitrary length of words -
certainly, that seems to violate designer intent), eye rhymes (visual
rhyming), Irish rhymes (a perfectly legitimate rhyming scheme), how much
you are allowed to mutilate the pronunciation of a word - bear in mind
that in Pope's time, say, "tea" and "obey" were perfectly reasonable
rhymes[0]. Can I go for that pronunciation in order to rhyme? Then,
depending on which of these are allowed or not, consider the
difficulties in a multitude of languages where they may or may not have
sufficient scope to do such things, and where 'rules' on rhyming may be
very, very different. Additionally (for extra credit), consider if it's
desirable that a player with, for example, an extremely wide but obscure
vocabulary could be rhyming perfectly legitimately under all the above
rules - but unfortunately, no-one else on the table can understand a
word he or she says. Can you do anything about that? Madness of the
Bard specifically wants players to do rhyming sentences, and it seems
unfair to require the player to say it again in some other format where
he may or may not be able to come under the rhyming scheme you dictate
in the rules.
However, in brief, collusion is defined in the Guidelines. As has been
gone over before, if you don't think it's verifiable Collusion, there
are other rule-based avenues to deal with undesirable attempts to
subvert the rule structure or disrupt a tournament. Things like proper
behaviour are *always* judgement calls.
A "losing deal", IMO, is one where a player is throwing away a chance at
a game win for some other reward (typically, a VP or two). A "winning
deal" is not really relevant, since a judge does not have to think about
these in detail - and one might regard some deals as not being losing
but possibly not being the best deal they could get. But that's not
something the judge has to intervene over, since no player is (or can
be) forced to make, offer or take certain deals. This requires a
relatively laissez-faire but objective judgement of the table. You may
care to discuss this with the player, so that they can talk to you about
what they're trying to. This, then, isn't based on just the judge's
intuition since they can determine a lot from other sources too.
Certainly, a judge should not (IMO) be aggressively interventionist and
have to deal with dotting every i and crossing every t in a deal else
you end up preventing the players from playing the game and making their
own mistakes - they just make yours, instead.
IMO, a player playing to win is the default assumption. It's only when
a player starts acting out petty real-life arguments (Unsportsmanlike
Conduct), taking losing deals and so on that you have to really start
worrying. Again, someone may not be taking the best options towards
winning - but that doesn't mean the judge intervenes. Essentially, I
almost never look at it from "Is this player trying to win?" but rather
"Is the player trying to throw the game away, for whatever reason?"
[0] http://www.kalliope.org/digt.pl?longdid=pope2003091504 - end of
first verse
[ quoted text not captured ]
How are you all not pursuaded by Peter's logic and eloquence? Sheesh,
he's totally right! Aren't you listening to this man?
Peter, thank you for taking the time to attempt to enlighten everyone.
Also, to add one point that perhaps hasn't gotten much attention but I
feel is relevant to tournament play: time. The Succubus Club adds a
level of complex negotiation that is normally not possible, and
unreasonably slows down the game. Certainly SC has some fun uses, but
the bad far outweighs the good.
Ira
Ok, apprently LSJ wants examples of how overpowered / borken this card is.
Say :
I'm playing a Marcus / Arika deck. Predator : Malk Obf / Dom stealth bleed.
Prey : Cel gun. Grand'prey : Lasombra Embrace voter. Last one : Nosfie wall
(perm intercept, lots of untap).
My Marcus is in torpor.
Arika doesn't have any sort of Secure Haven, and my Cel Gun prey threatens
to send her to torpor if I move against it. My Kindred Restructure has been
Directed (nice card...) so I have no hope to do anything before Time Limit.
I have enough pool from bloating so that the Cel Gun isn't afraid of the
Malks yet. He wants to go forward, and to that effect wants to deprive me of
my last acting / redirecting minion. He will at his turn, no matter if I
protect or banish one of his rushing babies. I've used most of my Obediences
and he plays Psyche against Majesty. I'm screwed. I have no means in hand to
oust my prey ebfore he kicks my ass. Either I act and get rushed and give
the table to the Malk, or I don't act and the Cel Gun will probably hurt a
lot his prey and more if he can. Anyway, I'm out.
NOW :
I have a Succubus Club on the table. It's my untap phase.
I threaten who I want :
- if my prey rushes me, I give all my pool, and my 2 minions to a stealth
bleed who happens to play disciplines my vamps have. He wins. This would
even be an argument against the Cel Gun : you'd better rush the Malks right
now, just in case. Note that this could be a smart move anyway, except that
I have way too much pool for the Malk to kill me before, say, 3 turns (with
luck) if I can't redirect. Anyway, the Cel Gun is dead : he'd better deal
with me right now !! Or maybe the Malk will have a better proposal ? Maybe
his Muddled and his Secure would be useful ?
- I could also ask the Lasombra, at his turn, to rescue Marcus ; in
exchange, I lend Marcus and some pool to him : all his guys get +1 bleed, no
one can block the rescue action, and he gets a new minion who can play all
his disciplines !! In exchange for this, I can deal a 2/3, easy. Maybe even
3/2.
This is enormous. No other card can allow this. I don't see how even a
Parity Shift (the best vote EVER) could relate even closely to that.
If such arguments, and the true (sometimes much worse !) examples we see in
championships don't move you, I don't see what will.
--
Orpheus
-----------------
- Remove the Withdraw rule in the next booklet !!!
- Ban Succubus Club and Protect Thine Own
- Fix Anarch Revolt
...and let's PLAY !!!
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
news:j6CLQjc3...@gratiano.zephyr.org.uk...
> Essentially, I
> almost never look at it from "Is this player trying to win?" but rather
> "Is the player trying to throw the game away, for whatever reason?"
"Is the player trying to throw the game away, for whatever reason?" is not
part of the judge's guideline, so i would think that your judgment is
illegal and call another referee who sticks to the guideline edicted by LSJ
himself. =)
If in a tournament a player tries to give me 20 pool and all his
vampires via Succubus Club, and I'm sure accepting his stuff will
increase my chances of winning, am I required to accept it by the game
win rules?
[ quoted text not captured ]
Sure it is.
152. Unsportsmanlike Conduct - Major
Definition:
Major Unsportsmanlike Conduct is defined as behavior that is disruptive to
a player or players at the tournament, but does not cause delays or
include any form of physical contact or significant emotional distress.
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
"Peter D Bakija" <pd...@lightlink.com> a écrit dans le message de
news:BDA44A76.1A701%pd...@lightlink.com...
> lehrbuch wrote:
>
> > This seems to be more a problem of the Arika player deciding too
> > quickly that he was in a Lost Position. Of course, I wasn't there,
> > but nothing much about your description of the game state suggests that
> > his position was lost.
>
> Yeah, see, and that is a problem. SC makes determining whether or not one
is
> in a "lost position" really important. And possibly game destroying. I
have
> a SC, I decide I am in a "lost position", and I oust myself with the SC,
> giving all my stuff and pool to someone else. Which is bad for the game.
And
> all the prevents it from happening is people arguing that the player in
> question *isn't* in a lost position, which is a losing argument, and
> requires calling a judge over to say "you can't do that, you aren't in a
> losing position", which is a huge pain in the ass for everyone, especially
> as the guy in question is going to argue. It is all just stupid.
>
> Without the SC? What is the guy who is in the "lost position" going to do?
> Transfer himself out? That is gonna cause arguments enough on its own,
> without the possibility to giving all your pool, vampires, permanents, and
> hand to someone else.
>
> Succubus Club is simply inappropriate for competetive play as it currently
> stands.
Totally agree with your statement.
let's save time, saliva, groans and spite by banning the Sucubus club right
away.
"Kevin M." <you...@imaspammer.org> a écrit dans le message de
news:CNsgd.82203$hj.13621@fed1read07...
> Reyda <true_...@hotmail.com> wrote:
> > "James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
> > news:j6CLQjc3...@gratiano.zephyr.org.uk...
> >> Essentially, I
> >> almost never look at it from "Is this player trying to win?" but
> >> rather "Is the player trying to throw the game away, for whatever
> >> reason?"
> >
> > "Is the player trying to throw the game away, for whatever reason?"
> > is not part of the judge's guideline, so i would think that your
> > judgment is illegal and call another referee who sticks to the
> > guideline edicted by LSJ himself. =)
>
> Sure it is.
>
> 152. Unsportsmanlike Conduct - Major
> Definition:
> Major Unsportsmanlike Conduct is defined as behavior that is disruptive to
> a player or players at the tournament, but does not cause delays or
> include any form of physical contact or significant emotional distress.
can you definite it precisely please ?
if a bozo puts himself at one pool by putting a Club zombie when his pred is
arika, can't he argue it's because he want to cycle into a parity shift ?
what about rushing Lazverinus with your famed vamp and not playing any
prevention card, arguing you want to save it for later ?
some players just play badly, and they are not throwing the game despite the
apparences.
some players can throw a game in a very clever way. I doubt you can draw any
limits here, except the judge wit. And this same wit can be used to define
what is a rhyme and what is not =P
pd...@lightlink.com wrote:
> As mentioned elsewhere, the main limiting factor to the Succubus Club
> is having a judge say anything it is used for is either ok or not ok.
> Which, as you mention, is part of my argument--that a single card
> requires so much arbitration for its correct use is rediculous, in
> that judges have a lot of other stuff to deal with, and having to
> watch over (theoretically) every use of the Succubus Club is just
> absurd.
I wrote a whole bunch of stuff for the last 30 minutes but I erased it all
when I realized that this is the KEY to your argument. See below.
> I have been in many, many games where I was in an identifyably "lost"
> position with, like, 5 or 6 pool, a few non torporized minions, and
> some stuff in play (hunting grounds, locations, whatever), and if I
> had a Succubus Club and some spite, I easily could have totally swung
> the game like crazy by, like, giving all my stuff to my predator for
> whatever reason. These are the examples I'm using, and I don't think
> they are necessarily obvious as "non-losing", much like they aren't
> when they occur in play.
As has been stated over and over, as long as the player can convince the
judge that he is in a "lost" position, then he *IS* in a "lost" position,
and can choose to get 0VP more in any way he chooses, including being
spiteful.
> I'm curious--you are a judge a lot (and the best one in town! :-)
Well that's a nice thing to say, even if LSJ is still alive. I'm probably
a better organizer than judge. Lasombra helps me out quite a lot, too.
The only two errors I've made in 4 years were both against David Tatu, so
I'm surised he is still my pal. ;)
> Have you, personally, found use of the Succubus Club
> to be a pain in your ass while judging a tournament?
No, I haven't had any problems with it, for the reason that I believe your
argument fails: your argument is completely THEORETICAL. I have never
seen SC used in the way that you state it could/should be used, and I've
seen it used a great deal, including David Buerger using it in the most
appropriate manner I've ever witnessed -- to bully 8.5VPs out of an
intensely strong field at the Last Chance GenCon Qualifier by allowing
people to pay his Assamites protection money.
I have only ever seen SC used in a reasonable, if extremely powerful and
unique manner.
I would be interested in hearing from Kamel -- or whichever of our
European brothers wishes to speak on this -- about how *EXACTLY*
*SPECIFICALLY* the SC is being used in tournaments to abuse the
Play-To-Win rule or harassing judges or allowing collusion. Until I hear
these details, I don't believe that SC is a problem, except on paper. And
it definately LOOKS like a problem -- on paper.
> -Peter
This must be an important discussion for you, Peter, as you're posting
from your *other* account! hehee;)
[ quoted text not captured ]
pd...@lightlink.com wrote:
> Kevin wrote:>>How is it impossible to define? The judge defines it.>> You can't define a "lost" position in any quantifyable sense--only as
> "a position where it is incredibly unlikely that you'll get any VPs",
> or something like that. You can make a completely subjective
> defenition (as seen in the posts you reference) but what is or is not
> a "lost" position is never going to be completely quantifyable, and
> as such, will always be very subjective. Thus, nigh-impossible to
> actually define.
Entire paragraph moot, due to judges existing and following rules and
guidelines.
As I stated previously, perhaps you should turn your argument toward
judges being overworked?
> -Peter[ quoted text not captured ]
[ quoted text not captured ]
You cannot accept it.
[LSJ 20041025]
"A threat to do something illegal (like self-oust when you're not yet in a
lost position) is an empty threat."
http://groups.google.com/groups?&selm=2u4ggkF26ib9mU1%40uni-berlin.de
[ quoted text not captured ]
Frederick Scott wrote:
> Of course I can see it. But without having experienced it and given that
> you admit that it's questionable whether a player truly trying to win has
> any extra interest in using the card, one has to wonder whether the problem
> is as pernicious as you say.
People certainly can use the card when trying to win. See, it is incredibly
versitile. Can swing the game greatly. I mean, yeah, the days of using it to
broker the losing side of a 3/2 split are gone, but it is still a good card
to use in pretty much any situation. 'Cause there is always going to be
someone who wants to make you a deal, and as SC makes deals very concrete
(as opposed to the general "I'll do X if you do Y" verbal agreement), if you
want to make deals, SC is the card to use. Meaning it is going to be used by
people trying to win. But then it *also* lets you, when your winning
strategy goes south, totally hose the game out of spite.
As I mentioned elsewhere, I don't have a problem with the concept of the
card, simply the implimentation--if the trades made possible were
significantly limited in some way, such that judge arbitration wasn't
necessary to prevent rampant abuse, it be a fine and interesting card. Maybe
if it was, like, "Tap this card to give another player up to 3 pool or trade
a card in play for another card in play or a card in hand for a card in
hand" or whatever, it'd be fine. It would still have plenty of perfectly
legitimate uses, it would enable the same decks it enables now, but it
wouldn't have the ability to crazily swing the balance of thegame based on
spite. Or stupidity.
> To some degree, I agree with the point the
> person posting as "lehrbuch" is making: that there are lots of cards in the
> game that allow people to mess up the game, even if they don't do it in the
> special way Succubus Club does.
Sure. But it is that special way that makes Succubus Club so special. KRC
can hose a game too if you oust someone cross table for no good reason. But
the vast majority of KRC use does not require judge arbitration to determine
if it is legal or not. And KRC can't, say, hand your predator pool,
vampires, cards in play and cards in hand. Succubus Club *is* special.
Specially wrong.
> I'm having to take your word for it that
> the current version of Succubus Club is specially evil. It's not a hard
> thing to imagine that it is, it's just hard to guess how often it happens.
I dunno. But that it even happens occasionally is bad, specifically because
of what the card is and how it works.
> These were the complaints I knew about. Others may have been complaining
> about what you're complaining about but they must have gotten drowned out.
> (Quite possible. At least, given that I miss much on Usenet.) The issues
> I experienced were and still are taken care of. So you'll have to forgive
> me if the statement that nothing's been done about the card seems overblown
> to me. That's 180 degrees the site of my experience with it.
That is perfectly reasonable.
[ quoted text not captured ]
Kevin M. wrote:
> As has been stated over and over, as long as the player can convince the
> judge that he is in a "lost" position, then he *IS* in a "lost" position,
> and can choose to get 0VP more in any way he chooses, including being
> spiteful.
Yup. Which is where a great deal of my problem with the card lies--it is
perfectly legal, in the appropriate situations to use the card to completely
and unreasonably swing the balance of the game. Usually for spite.
> No, I haven't had any problems with it, for the reason that I believe your
> argument fails: your argument is completely THEORETICAL. I have never
> seen SC used in the way that you state it could/should be used, and I've
> seen it used a great deal, including David Buerger using it in the most
> appropriate manner I've ever witnessed -- to bully 8.5VPs out of an
> intensely strong field at the Last Chance GenCon Qualifier by allowing
> people to pay his Assamites protection money.
Yeah, see, I don't know what to tell you on that level--I have seen it used
to ruin games out of spite. I have heard people complaining that it has been
used to ruin games out of spite. It is a totally viable possibility with the
card, and even it if has perfectly legitimate uses (which it certainly
does), they are balanced in the negative sense by the possibility of using
it for completely absurd, unbalancing uses--and legally at that.
As I mentioned elsewhere, I don't have a problem with the concept of the
card, just the implimentation. It is simply *too* flexible and provides too
much circumvention of the normal rules of the game. If it could be
errataed/reprinted to limit the cards uses, I'd be fine with that. But it
was reprinted with a fix which, for my money, was completely
insufficient,and I don't think it is gonna get changed again, so I simply
say ban the thing.
I mean, yeah, if it was like "tap to either trade up to 3 pool with another
player; swap one in play card for another in play card; swap a card in hand
for a card in hand" or something, it be fine. But as it is, it simply
provides too much possibility for tomfoolery.
> This must be an important discussion for you, Peter, as you're posting
> from your *other* account! hehee;)
Heh. It was actually parent/teacher conference day, I was stuck at school
for, like, 14 hours, and had a lot of free time on my hands...
[ quoted text not captured ]
Kevin M. wrote:
> Entire paragraph moot, due to judges existing and following rules and
> guidelines.
Well, my point is that you can't define what is or is not a "lost" position,
such that someone can look at a player's stuff and say "Yes. That is a lost
position" with certainty. So you need someone to come and judge the lost
position. Which is absurd as a balancing factor.
The less judgement a game needs, the better it is.
>
> As I stated previously, perhaps you should turn your argument toward
> judges being overworked?
Maybe.
[ quoted text not captured ]
> Ban Succubus Club.
> It's the most powerful card in the game.
> No other card could do what that card does.
> It should be in two or three copies in each tournament deck.
> I could develop and argue for all these sentences, but I know that I
> will not convince people who don't see he things like me (and have
> seen SC played in about 85% of my games, and half of the time, by
> myelf, and saw its effects).
> The others are already convinced.
Seconded.
Once again things are different in Europe and the US. Here (Europe) deals
are a much bigger deal than on the other side of the ocean (bunch of
reasons, no need to explain), keep that in mind. SC is much more often
heavily abused here than in the US, I have played 2 big tournaments and
quite some casual games in the US this year and never saw it played, except
when I played it. I played 2 tournaments and some casual games in France
(just an example) this weekend and saw it played at about 1/2 of the tables.
Don´t negate problems just because they don´t exist for your little view of
the big world of V:TES.
So far for the statistics, regarding the game mechanics SC has an obvious
brokeness: It allows a player to force a deal giving him at least 1-2 VP
even in a lost position. Why? Because he can threaten everybody with royally
screwing him if he does not agree to the deal. See the examples from Orpheus
how this can be done in reality. And he doesn´t act against the rules if he
screws himself by screwing somebody else because if he doesn´t see any
probability to win he can choose the way he wants to loose.
Third argument, SC is not vital for any strategy/kind of deck in V:TES. The
banning of this card would in no way harm any kind of deck played. It´s not
the cause of many "game-improving" situations. Nobody here would complain if
it is banned (even those who abuse it frequently like myself and Kamel).
--
johannes walch
who thinks he has seen quite a significant bit of the v:tes world and always
tries to think beyond his own little scope
(on va continuer le concours de zizi?)
> (There's also the whole issue of 'assuming you can find someone willing
> to help you'; I've seen several games where the entire table has simply
> vowed not to make Club deals that gave anything to the Club owner as a
> matter of 'why help your opponent' principle.)
Come over to the EC to see the exclusive "Masters of the Succubus Club"
circle in action.
--
johannes walch
It just seems like such a good opening to rant about how tedious events make
playing the game.
>Yes. Dragonbound is the good example of an event that really works. Its
>effect moves along the lines of Fame and Tension, and supplements combat
>decks quite well.
Do we know what events were supposed to do?
I think Dragonbound works as an event - random (really minor) annoyance to the
table, but I don't think that's what you mean by "really works". BTW, to
correct something I said a while back, I did see Dragonbound do one damage in
that tournament game, to its predator.
>The
>way Gehenna cards are dependent upon one another makes people use them for
>the major effects, trying to tweak their decks around the disadvantages.
>While that process is fun, the result is a deck that basically randomly
>screws a number of decks at the table.>Consider the following Gehenna cards:
Rather, I'd point to just the three I see played far more often in "event"
decks (since the others suck) - Blood Weakens, The Slow Withering, Veil of
Darkness.
I'm sure the obvious elements to playing with these in play don't need to be
recounted. I will note that I fail to see why the Lasombra and, to a lesser
extent, the Kiasyd needed a hoser that might actually see play. It's
interesting that these help weenie decks. Something I realized about The Slow
Withering is that it encourages people to play Dominate. Can't get more bang
for your buck at inferior than Conditioning and Deflection. The alternative to
Deflection, Telepathic Misdirection, becomes much less delightful at double the
cost (when it works at all).
>True. Time will tell how useful Gehenna cards will become for actually
>winning.
New sets will change the environment. How about deciding now that Gehenna
events have much too much random effect on games?
Why? Because you don't control what your opponents play. When I saw Recalled
to the Founder hit play for the first time, it became obvious that this was by
far the most important weakness of events. Sure, you could decide to not play
an event because it's more likely to hurt the wrong player(s), but then, you
built your deck a certain way for an environment that doesn't exist.
Alternatively, if you buy into the idea that you can control what your
opponents play by the very existence of events, they will either build decks
that aren't as screwed by them or some decks that were previously viable cease
to be. That last isn't all bad as CCGs should evolve and, as one thing becomes
weaker, something else should become stronger, but because there's no guarantee
that events will see play the possibilities of events seeing play and not
seeing play lead to a more random or narrow play environment. This is much
like why so many people hate AR decks. Decks that are viable with no AR deck
at the table can be entirely screwed if there is one. The opposite is also the
case. If you can't be too sure of whether you expect to see an AR deck, you
play only those decks that function whether one is played or not, greatly
limiting the field.
Most Gehenna events are essentially hosers. Anthelios not so much. Hosers can
help you win, otherwise no hoser would ever see play. They can also hurt one's
chances for winning by being dead draws or being weaker than other draws. And,
their global nature, requirements, and costs means that a lot of decks have to
build toward them to take advantage of them. The deck that has the greatest
advantage at a table with an event deck isn't likely to be the event deck but
the deck that could have played the events and decided to spend those slots on
better cards.
Not sure the focus of this post was that great. I just haven't ranted much
about events in forums.
>Ok, apprently LSJ wants examples of how overpowered / borken this card is.
This may be an example from a real game, but I don't know that these sorts of
things help the cause. There seem to be just too many ways to pick at them.
>Say :
>
>I'm playing a Marcus / Arika deck. Predator : Malk Obf / Dom stealth bleed.
>Prey : Cel gun. Grand'prey : Lasombra Embrace voter. Last one : Nosfie wall
>(perm intercept, lots of untap).
>
>My Marcus is in torpor.
>
>Arika doesn't have any sort of Secure Haven, and my Cel Gun prey threatens
>to send her to torpor if I move against it. My Kindred Restructure has been
>Directed (nice card...) so I have no hope to do anything before Time Limit.
>I have enough pool from bloating so that the Cel Gun isn't afraid of the
>Malks yet. He wants to go forward, and to that effect wants to deprive me of
>my last acting / redirecting minion. He will at his turn, no matter if I
>protect or banish one of his rushing babies. I've used most of my Obediences
>and he plays Psyche against Majesty. I'm screwed. I have no means in hand to
>oust my prey ebfore he kicks my ass. Either I act and get rushed and give
>the table to the Malk, or I don't act and the Cel Gun will probably hurt a
>lot his prey and more if he can. Anyway, I'm out.
>
>NOW :
>
>I have a Succubus Club on the table.
Let's say you don't.
You have enough pool that your prey isn't worried about Malk stealth bleed.
So, start transferring and make your prey afraid. If you get ousted quickly
because your prey won't rush your predator, that's going to screw your prey on
a similar level to you Clubbing your board to your predator.
You can't oust in time with just Arika. Let's see, you are playing votes and
your grandprey are playing votes. Assuming your grandprey can get off actions
besides crosstable rescues, why can't someone swap seating positions? Why
can't your grandprey vote your prey off the table in cooperation for Arika's
votes (maybe bounce too) to help oust the Nos deck and no aggression after the
sleazy rush deck is removed? Why wouldn't your grandprey rescue Marcus anyway,
assuming nothing better to do to win, just because it forces the rush deck to
look backwards? The other possibility is to get you dead quickly forcing the
rush deck to rush backwards against its new predator, the game can be tricky
that way.
That players already have dealing and spite ability makes it more difficult to
argue that SC is the problem, that instead its the nature of the game that's
the problem.
However, as correctly is pointed out, SC enables a magnitude of disruption to
the game far in excess of what is possible without it.
James Coupe <ja...@zephyr.org.uk> wrote in message
news:<dLhUsfZ4...@gratiano.zephyr.org.uk>...
> If you seriously think that arson/Sudden Reversal is
> going to be more powerful than multiple common
> strategies for dealing with actions and votes...
> I think you're clutching at straws.
So on the one hand you (or at least Peter) is claiming that the
Succubus Club is the Root of All Evil, The Thing That Must Be Banned,
that is disrupting and destroying games.
And on the other hand you are claiming that your metagame does not
include significant quantities of the existing defences against the
Succubus Club?
Clearly, your metagame does not perceive the Succubus Club as a big
enough problem to warrent bothering to include defences against it.
[lehrbuch]
> > Also, all of these "common strategies" that deal with KRC
> > can be argued to deal with the Succubus Club problem> > as well. They ... deplete the resources of the Succubus
> > Club player ...
[James]
> In a cross-table spiteful give-away, no, it doesn't. It
> came from nowhere.
No it didn't. It came from the state of the game, prior to it (lost
positions, and all that).
> Why would you have been spending resources to deal
> with someone cross-table giving everything to your
> predator, say?
Because (despite the predator-prey relationship) it is always in your
interest to be aware of what is happening crosstable.
> Unless you mean that Succubus Club means everyone
> has to turn against the Succubus Club player to
> stop this possibility - which is turning the
> game into X vs anti-X.
The Succubus Club has been in the game since the Jyhad set. I haven't
yet seen the game devolve in X vs anti-X surrounding the Succubus
Club.
* lehrbuch
Peter D Bakija <pd...@lightlink.com> wrote in message
news:<BDA71D4B.1A7EF%pd...@lightlink.com>...
> KRC allows you to do a maximum of 3 pool damage to
> someone.
So? It's effect, in this admitedly contrived situation is to give the
game win to another player - directly. Your Succubus Club examples
aren't that bad, and they can't beat that.
> Succubus Club allows you to give an indeterminate
> amount of pool, vampires, and cards to someone.
> Without an action. Or a vote. Or anything at
> all but the vague saftey valve of being in a
> "lost" position.
There's nothing vague about being in a lost position. There might be
some vagueness about whether you are in a winning position or not, but
that's not the same thing.
The "lost position" clause tends to mean:
a) the indeterminate amount of pool is "few"
b) the vampires transferred are "of no use"
c) the card transferred are "crap"
It would be very rare for this not to be the case. If you had lots of
pool, useful vampires and good cards you wouldn't be in a losing
position.
* lehrbuch
lehrbuch wrote:
> So on the one hand you (or at least Peter) is claiming that the
> Succubus Club is the Root of All Evil, The Thing That Must Be Banned,
> that is disrupting and destroying games.
No. It is not the Root of All Evil. But what it is is a *very* obvious
outlier of card design, and a *very* obvious troubled spot for competetive
play. Sure--lots of cards can hose the game if used stupidly. But every
single use of Succubus Club is potentially cheatingor colluding, and
Succubus Club as the unique ability to take all of one players stuff and
*combining* it with someone elses. To an unparalleled extent. It is a wild
extreme. It goes to 11. It is an over the top outlier.
> The Succubus Club has been in the game since the Jyhad set. I haven't
> yet seen the game devolve in X vs anti-X surrounding the Succubus
> Club.
Huh. Clearly you aren't paying attention to the discussion from Europe,
where it seems, like, every player there has Succubuc Club in their deck,
either to use it first or to contest someone elses.
[ quoted text not captured ]
lehrbuch wrote:
> So? It's effect, in this admitedly contrived situation is to give the
> game win to another player - directly. Your Succubus Club examples
> aren't that bad, and they can't beat that.
But again, the vast majoruty of the uses of KRC don't require judge
supervision to check for collusion. And your ability to use KRC isn't
determined by a nebulous game position.
Yes, again, KRC can be used to randmoly hose a game. But any random KRC
hosing is going to be much less wide than Succubus Club use.
Succubus Club is, as a whole package, just a wrong card for competetive
play.
> It would be very rare for this not to be the case. If you had lots of
> pool, useful vampires and good cards you wouldn't be in a losing
> position.
Again, it is very easy to be in a "lost" position with 4 or 5 pool, 3 or 4
vampires, and stuff in play. Which is easily enough stuff to make a Succubus
Club transfer incredibly game unbalancing.
[ quoted text not captured ]
[Peter]
> Huh. Clearly you aren't paying attention to the discussion
> from Europe, where it seems, like, every player there has
> Succubuc Club in their deck, either to use it first or to
> contest someone elses.
Maybe, but www.vekn.de lists 19 tournament winning (constructed) decks.
Of which 1 includes the Succubus Club.
Weren't you arguing before that what actually happens in a particular
playgroup is irrelevant, anyway?
* lehrbuch
"lehrbuch" <lehr...@gmail.com> a écrit dans le message de news:
1099185489.2...@z14g2000cwz.googlegroups.com...
> [Peter]
> > Huh. Clearly you aren't paying attention to the discussion
> > from Europe, where it seems, like, every player there has
> > Succubuc Club in their deck, either to use it first or to
> > contest someone elses.
>
> Maybe, but www.vekn.de lists 19 tournament winning (constructed) decks.
> Of which 1 includes the Succubus Club.
There is at least a Succubus deck in every important finals here.
Either it wins or it makes second with a deal, or it throws the table.
Anyway the impact of the card each time it hits the table is way too
important.
> Weren't you arguing before that what actually happens in a particular
> playgroup is irrelevant, anyway?
Thanks you to consider the European Qualifiers and National Championships as
a "playgroup". Fortunately, VTES player statistics will show you otherwise.
--
Orpheus
---------------
Wer'e no longer the knights who say "ni".
We are now the Knights Who Say 'Ecky- ecky- ecky- ecky- pikang- zoop- boing-
goodem- zoo- owli- zhiv'
lehrbuch wrote:
> Maybe, but www.vekn.de lists 19 tournament winning (constructed) decks.
> Of which 1 includes the Succubus Club.
Ok.
>
> Weren't you arguing before that what actually happens in a particular
> playgroup is irrelevant, anyway?
Mass trends are relevant. If an entire tournament is swarmed by decks, say,
using the Succubus Club, that is a mass trend. What happens with 6 people at
a single game is irrelevent.
[ quoted text not captured ]
"Kevin M." <you...@imaspammer.org> wrote in message news:<8Htgd.82212$hj.52182@fed1read07>...
> Emmit Svenson <emmits...@hotmail.com> wrote:
> > If in a tournament a player tries to give me 20 pool and all his
> > vampires via Succubus Club, and I'm sure accepting his stuff will
> > increase my chances of winning, am I required to accept it by the game
> > win rules?
>
> You cannot accept it.
>
> [LSJ 20041025]
> "A threat to do something illegal (like self-oust when you're not yet in a
> lost position) is an empty threat."
That's not germaine to the question, Kevin. If the other player
believes himself to be in a lost position, or if he believes that
giving me the pool and vampires will increase his chances of taking a
VP, he can make the offer. The question is, can I refuse it if I
believe accepting it will increase my chances of winning?
In message <1022d6ec.04102...@posting.google.com>, lehrbuch
<lehr...@gmail.com> writes:
>So on the one hand you (or at least Peter) is claiming that the
>Succubus Club is the Root of All Evil,
Erm, I have explicitly said that "I don't know" - so even attempting to
claim this about my view on these issues isn't helpful. I haven't
claimed anything of the sort, and have explicitly said I'm not.
It'd help if you paid attention. :(
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.
Orpheus wrote:
> "lehrbuch" <lehr...@gmail.com> a écrit dans le
> message de
> news: 1099185489.2...@z14g2000cwz.googlegroups.com...> There is at least a Succubus deck in every important finals here.>
> Either it wins or it makes second with a deal, or it throws
> the table. Anyway the impact of the card each time it hits
> the table is way too important.
Maybe. Do you have stats for that or is it just anecdote?
I'd also note that in the 31 European winning decks for 2004 archived
at http://www.thelasombra.com/decks/twd.htm only 2 include the Succubus
Club.
If there's "always a Succubus deck in every important final" wouldn't
you expect at least 20% of finals to be won by such decks?
> Thanks you to consider the European Qualifiers and National
> Championships as a "playgroup".
No insult intended. It's still just a group. I doubt it's even the
majority of players in Europe. (Although I don't know, maybe it is)
How many people do you think should be in a group before their
experiences are relevant?
* lehrbuch
lehrbuch wrote:
> How many people do you think should be in a group before their
> experiences are relevant?
There is no need to continue to misconstrue this statement.
Individual experiences are not relevant to defending arguments about
strategy/card issues, simply because there are too many possible reasons why
a given individual's experience may not match the issue being discussed.
Large trends are relevant. Individual experiences that contribute to large
trends being large are relevant to discussion.
[ quoted text not captured ]
Sorry if this shows up twice. Newsgroup thing is giving me grief.
[lehrbuch]
> > So on the one hand you (or at least Peter) is
> > claiming that the Succubus Club is the Root> > of All Evil...
[James]
> Erm, I have explicitly said that "I don't know" - so even
> attempting to claim this about my view on these
> issues isn't helpful. I haven't claimed anything of the
> sort, and have explicitly said I'm not.
Which is why I said "or at least Peter". It did seem like you were
agreeing with at least something that he was saying. Maybe you're not.
Back to the point:
Regardless of your unknown opinion of the Succubus Club, do you think
that the relative absence of anti-Succubus Club cards / strategies
(which you seem to have stated is representative of many environments)
is evidence for or against the proposition that the Succubus Club is
unbalancing?
* lehrbuch
[Peter]
> Individual experiences are not relevant to
> defending arguments about strategy/card
> issues, simply because there are too many
> possible reasons why a given individual's
> experience may not match the issue being
> discussed. Large trends are relevant. Individual
> experiences that contribute to large
> trends being large are relevant to discussion
Fair enough.
I can't see any large trends in any tournament winning archive of
European decks that suggest the Succubus Club is dominating games.
Do you have stats on Large Trends that support your proposition of
Succubus Club dominance?
* lehrbuch
lehrbuch wrote:
> Fair enough.
>
> I can't see any large trends in any tournament winning archive of
> European decks that suggest the Succubus Club is dominating games.
Me neither.
>
> Do you have stats on Large Trends that support your proposition of
> Succubus Club dominance?
Nope. Which is why I don't expect anything to actually happen. Doesn't mean
I shouldn't try, though.
[ quoted text not captured ]
[lehrbuch]
> > Do you have stats on Large Trends that support your
> > proposition of Succubus Club dominance?
[Peter]
> Nope. Which is why I don't expect anything to
> actually happen. Doesn't mean I shouldn't try,
> though.
Of course not.
If you find (or I found) evidence (massive proviso: that I find
convincing), then I'd agree with you that it should be changed/banned.
Not that this would mean anything in particular, as I'm nobody -
playing with an irrelevant group of people.
I'm just pointing out, at tedious length, that you have not presented
any evidence (I find convincing) at this time.
* lehrbuch
Emmit Svenson <emmits...@hotmail.com> wrote:
> "Kevin M." <you...@imaspammer.org> wrote:>> Emmit Svenson <emmits...@hotmail.com> wrote:
>> > If in a tournament a player tries to give me 20 pool and all his
>> > vampires via Succubus Club, and I'm sure accepting his stuff will
>> > increase my chances of winning, am I required to accept it by the
>> > game win rules?
>>
>> You cannot accept it.
>>
>> [LSJ 20041025]
>> "A threat to do something illegal (like self-oust when you're not
>> yet in a lost position) is an empty threat.">
> That's not germaine to the question, Kevin. If the other player
> believes himself to be in a lost position, or if he believes that
> giving me the pool and vampires will increase his chances of taking a
> VP, he can make the offer. The question is, can I refuse it if I
> believe accepting it will increase my chances of winning?
<sigh>
You're right Emmit. The only thing germaine to your question is to
determine if all the players at your table are so stupid that they would
not question such an *obviously* *ridiculously* *illegal* deal.
[ quoted text not captured ]
On 31 Oct 2004 20:13:27 -0800, lehrbuch <lehr...@gmail.com> wrote:
> I'm just pointing out, at tedious length, that you have not presented
> any evidence (I find convincing) at this time.
I think you are giving Peter a hard time. Because only tournament
winning decks are archived in the tournament winning deck archives, and
not, for example, second places. Succubus Club can well be in the
second players deck, who kingmakes someone and gets in second,
basically screwing the remaining three players. That will not be
recorded in the TWDA. Nor will any action taken out of "spite", as that
is most likely not done by a winning deck either. The evidence here
cannot really be any hard statistically provable facts, because only
first place decks are saved, and even if you would compare the results
of the round with the contents of the deck, you would still be short of
the narrative of exactly what occured.
--
Bye,
Daneel
"Reyda" <true_...@hotmail.com> wrote in message
news:4181e9ed$0$16484$79c1...@nan-newsreader-06.noos.net...
> "LSJ" <vte...@white-wolf.com> a écrit dans le message de
> > "Reyda" <true_...@hotmail.com> wrote in message
> > > "LSJ" <vte...@white-wolf.com> a écrit dans le message de
> > > > 1) No effect, given the fluid definition of "rhyme", other than the
> > > > cost of putting the card into play.
> > >
> > > I don't understand your statement.
> > > please explain.
> >
> > Provide a complete, specific definition to encompass everything that is
> > a "rhyme" and exclude everything that is not.
> >
> > When you've done that, you'll understand the statement above.
>
> provide me a complete specific definition to encompass everything that is
a
> winning deal, a losing deal, a player playing to win or a player
colluding
> without refering to "the referee's" natural deduction, and i'll take the
> time to open a dictionnary and search for "rhyme" =)
Sigh. The point was not that you cannot do it.
The point was that the exercise you would get (mental exercise) in the
attempt would illuminate the problem itself.
If you cannot be bothered for such an exercise, try this:
A: I bleed you for one.
...
...
B: You didn't rhyme.
A: I wasn't done.
Or this:
A: Nothing before range. No maneuver. I hit you for one.
B: You didn't rhyme.
A: My rhyme pattern is
ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
inifintum]
Or this:
A: Nothing before range. Range. No maneuver. Maneuver. I hit you for one.
One.
A: Nothing before range. Fnord. No maneuver. Fnord. I hit you for one.
Fnord.
The point is, by the time you get around to wasting the effort to try to
make
"rhyme" understood, then the effect of the card becomes: no effect (save
for
pool loss of putting the card into play).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
On Mon, 1 Nov 2004 08:13:20 -0500, LSJ <vte...@white-wolf.com> wrote:
> The point is, by the time you get around to wasting the effort to try to
> make
> "rhyme" understood, then the effect of the card becomes: no effect (save
> for
> pool loss of putting the card into play).
Nice examples and strong point.
Madness of the Bard is fun for "fun play", when playing with like minded
folks
who take speaking in rhymes seriously (like, spitting their sentences in
twain and making sure the last two syllables rhyme). As soon as people
don't
want to take part in the rhyme game they can just simply repeat what they
say.
It may be lame but it is rhyme nevertheless (and I never went near some
pieces
of contemporary poetry).
--
Bye,
Daneel
lehrbuch wrote:
>>If you find (or I found) evidence (massive proviso: that I find
convincing), then I'd agree with you that it should be
changed/banned.>>
Whether or not you agree with me isn't really the issue. Heck--it is
much better than you disagree with me, really, as it gives me a reason
to keep talking.
>>Not that this would mean anything in particular, as I'm nobody -
playing with an irrelevant group of people.>>
Dude. That statement is, like, *sooooo* irrationally stuck in your
craw. Let it go.
>>I'm just pointing out, at tedious length, that you have not presented
any evidence (I find convincing) at this time.>>
Well, luckily, you aren't the person who I am actually trying to
convince of anything, so there you go.
-Peter
Johannes Walch wrote:
> And he doesn´t act against the rules if he
> screws himself by screwing somebody else because if he doesn´t see any
> probability to win he can choose the way he wants to loose.
Unless of course the judge exercises some judgement and disagrees. I am
highly in favor of Xzealot's Axiom, "If you control the Succubus Club
you are, by definition, not in a lost position." A neat, inkless solution.
--
David Cherryholmes
"lehrbuch" <lehr...@gmail.com> wrote in message
news:1022d6ec.04102...@posting.google.com...
> James Coupe <ja...@zephyr.org.uk> wrote in message
> news:<dLhUsfZ4...@gratiano.zephyr.org.uk>...>> If you seriously think that arson/Sudden Reversal is
>> going to be more powerful than multiple common
>> strategies for dealing with actions and votes...
>> I think you're clutching at straws.>
> So on the one hand you (or at least Peter) is claiming that the
> Succubus Club is the Root of All Evil, The Thing That Must Be Banned,
> that is disrupting and destroying games.
>
> And on the other hand you are claiming that your metagame does not
> include significant quantities of the existing defences against the
> Succubus Club?
>
> Clearly, your metagame does not perceive the Succubus Club as a big
> enough problem to warrent bothering to include defences against it.
You make that sound like a self-contradiction. However, anyone who truly
understands game theory knows it is not. It is quite possible for an "X"
strategy to be highly viable and successful and yet the "anti-X" strategy
be quite poor. The result of such situations tend to create an awkward
and undesirable metagame where most all players wind up just choosing to
join
the "evil" rather than fight it. From an individual standpoint, this solves
the problem. From a collective standpoint, it's bad because it tends to
limit choice.
This viewpoint has been prove right time and again in collectible card
games.
Most people seem to have a tough time understanding it, though.
Fred
> A: Nothing before range. Fnord. No maneuver. Fnord. I hit you for one.
> Fnord.
LOL
This is my personal favourite...
--
Orpheus
"Did you know that urine is sterile ?
You can drink it."
Tyler Durden
"Kevin M." <you...@imaspammer.org> wrote in message news:<KZkhd.86640$hj.34534@fed1read07>...
> Emmit Svenson <emmits...@hotmail.com> wrote:
> > "Kevin M." <you...@imaspammer.org> wrote:
> >> Emmit Svenson <emmits...@hotmail.com> wrote:
> >> > If in a tournament a player tries to give me 20 pool and all his
> >> > vampires via Succubus Club, and I'm sure accepting his stuff will
> >> > increase my chances of winning, am I required to accept it by the
> >> > game win rules?
> >>
> >> You cannot accept it.
> >>
> >> [LSJ 20041025]
> >> "A threat to do something illegal (like self-oust when you're not
> >> yet in a lost position) is an empty threat."
> >
> > That's not germaine to the question, Kevin. If the other player
> > believes himself to be in a lost position, or if he believes that
> > giving me the pool and vampires will increase his chances of taking a
> > VP, he can make the offer. The question is, can I refuse it if I
> > believe accepting it will increase my chances of winning?
>
> <sigh>
>
> You're right Emmit. The only thing germaine to your question is to
> determine if all the players at your table are so stupid that they would
> not question such an *obviously* *ridiculously* *illegal* deal.
In a V:EKN tournament, at the beginning of his turn, a player has one
card left in his library, the Succubus Club, 21 pool and a bunch of
tapped vampires. His predator has Brinksmanship, a Slaughterhouse, and
Le Dinh Tho in play. This player can legally make the offer I describe
because he is in a lost position and may lose as he pleases.
I'm asking for the third time: if he offers them to me and I believe
the extra pool and vampires will help me win the game, can I legally
refuse them?
> The question is, can I refuse it if I
> believe accepting it will increase my chances of winning?
If I was the judge, I would allow you to refuse it if I felt like you
were trying to win on your own without the pool. You could make some
Parity Shift arguments or sportsmanship arguments why you don't want
the pool, so I think it'd be tough to force it on you.
This is an interesting question for a case study. Maybe not
particularly with Succubus Club, but generally someone taking a cross
table action that helps you immensely (like a vote) and you not
supporting it. Then again, maybe it's not such a good case study,
because it seems like the refusing player can always come up with some
acceptable reasons why to refuse (cryptic rider springs to mind.)
Ira
In message <1099276444.7...@z14g2000cwz.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>Regardless of your unknown opinion of the Succubus Club, do you think
>that the relative absence of anti-Succubus Club cards / strategies
>(which you seem to have stated is representative of many environments)
>is evidence for or against the proposition that the Succubus Club is
>unbalancing?
You're mis-reading what I'm saying.
What I'm saying - on one hand - is that comparing the spite of a cross-
table KRC to the spite of Succubus Club is apples and oranges.
Votes have multiple defences which are very commonly used by decks and
are multi-functional defence. Similarly spiteful, but basic, plays are
similarly countered in many basic, necessary defences. If I decide to
spitefully through a Fame at you and rush you, so you die before I do,
you can Obedience the rush, or defend in the combat, or block with
another vampire, or D.I. the rush, or hit me back harder, or tap The
Elysium, or throw in Illusions of the Kindred, or have some weapons/guns
which will let me go to long range, or have a Secure Haven, or...
Similarly, votes have all the usual counters - block, cancel, vote down,
pro-actively remove your votes, etc.
All of these things can be very easily re-used if they don't come up
against that specific play. Generic defences have a very wide-range of
utility against a wide range of plays. It doesn't matter if that
specific spiteful play doesn't come up.
If, on the other hand, you play Sudden Reversal, Bleeding the Vine or
location destruction. Sudden Reversal and Bleeding the Vine must both
be in hand (or out) prior to Sudden Reversal being played which is a
relatively high opportunity cost compared to the swing it can make. If
you don't have Vox Domini/Delaying Tactics in hand or Vox Senis out when
the KRC comes out, the worst that can happen is 3 pool. Similarly, you
can play Arson - but location destruction rarely makes up a large
portion of a deck.
On the other hand, there may be reasons why a specific metagame doesn't
need to account for spiteful uses of Succubus Club. For a start, it's
not (as Peter has explained, at length) a case of people actively using
Succubus Club to win.
This isn't, say, a case of Return to Innocence being used and you MUST
USE IT OR DEFEND AGAINST IT OR YOU DIE. The problem being discussed is
that of spiteful use. Since spiteful use, in the "I'm lost, here, take
my stuff" sense, is entirely a choice and not a sensible necessary
decision in response to an escalation of power levels, some groups
simply won't encounter it and have no need to encounter it. It's not
like the RtoI experience (or Tomb or whatever) where playing it is
better than not playing it. Similarly, it may be a particularly poor
player who uses such "tactics" where the difference isn't that huge.
Again, there's no need for it to be good players using it.
Not encountering it because it's not a no-brain good play doesn't mean,
well, anything really.
On the other other hand, if a single card (or very small group of cards
using similar effects e.g. a bunch of Corruption cards) requires groups
to shift into particular defences against it, there may be a problem.
This is not proof positive, but it is sufficient to raise eyebrows.
[ quoted text not captured ]
[Fred]
> You make that sound like a self-contradiction. However,
> anyone who truly understands game theory knows it is not.
> It is quite possible for an "X" strategy to be highly
> viable and successful and yet the "anti-X" strategy
> be quite poor.
Absolutely. I agree.
> The result of such situations tend to create an awkward
> and undesirable metagame where most all players wind up
> just choosing to join the "evil" rather than fight it.
So are you trying to argue that (any) meta-game is totally dominated by
people playing the Succubus Club? If so, what is your evidence?
* lehrbuch
[Daneel]
> Because only tournament winning decks are
> archived in the tournament winning deck
> archives, and not, for example, second places.
> Succubus Club can well be in the second> players deck ...That will not be recorded in the
> TWDA...
So?
If (as some people have claimed) every European Tournament final
contains a Succubus Club deck, then at least 20% of winning decks
should contain the Succubus Club, all things being equal.
Obviously, we don't have a statistically large number of decks, but the
statistics are nothing like that.
> ...even if you would compare the results> of the round with the contents of the deck, you
> would still be short of the narrative of exactly
> what occured.
That's a problem those arguing that the Succubus Club is a problem have
to deal with too.
Lack of a narrative saying one thing doesn't mean there is a narrative
saying the opposite.
* lehrbuch
Forgive the paraphrase...
[James]
> [KRC has] multiple defences which are very commonly> used by decks and are multi-functional defence.> [Succubus Club doesn't]
There are 136 Political Action Cards. There are 119 location cards
(unique, non-unique + loc-quipment). Locations are therefore roughly
as generic as votes, and things that decks need to deal with.
Master cards are even more generic elements that need to be defended
against. Plenty of decks include no votes. Very few include no master
cards.
> If you don't have Vox Domini/Delaying Tactics in
> hand or Vox Senis out when the KRC comes out,
> the worst that can happen is 3 pool.
Which could still directly influence the game win. That seems quite
important to me.
> On the other other hand, if a single card
> (or very small group of cards using similar
> effects e.g. a bunch of Corruption cards)
> requires groups to shift into particular defences
> against it, there may be a problem.
> This is not proof positive, but it is sufficient
> to raise eyebrows.
No argument there.
I am saying that your statements are evidence that whatever metagame
you are describing, has *not* "shifted into particular defences
against" the Succubus Club.
This is not necessarily evidence that the Succubus Club isn't a
problem, but it's hardly evidence *for* the Succubus Club being a
problem.
* lehrbuch
David Cherryholmes <david.che...@duke.edu> wrote in message news:<2un4ugF...@uni-berlin.de>...
[ quoted text not captured ]
Not having a chance for a VP is a lost position.
Succubus club negates this, not only by definition but also by card
effect.
It doesn't negate not having a chance for a GW. This is where the
trouble comes in. With sufficient negotiation skills you can get at
least 1VP, if not 2, when offering an
as-near-to-foolproof-as-don't-matter way for someone to win a game,
who otherwise probably/possibly couldn't/wouldn't.
Inkless solution: Succubus Club, by definition, makes you always have
to play for GW even when you don't think it's feasible?
Just axe the card already.
-Bram Vink
"Frederick Scott" <dont...@mymail.com> wrote in message
news:N4vhd.74057$bk1.3718@fed1read05...
> "lehrbuch" <lehr...@gmail.com> wrote in message
[clip]
> > Clearly, your metagame does not perceive the Succubus Club as a big
> > enough problem to warrent bothering to include defences against it.
>
> You make that sound like a self-contradiction. However, anyone who
truly
> understands game theory knows it is not. It is quite possible for an
"X"
> strategy to be highly viable and successful and yet the "anti-X"
strategy
> be quite poor. The result of such situations tend to create an
awkward
> and undesirable metagame where most all players wind up just choosing
to
> join the "evil" rather than fight it. From an individual standpoint,
this solves
> the problem. From a collective standpoint, it's bad because it tends
to
> limit choice.
In the 2000 NA Championships I included 1 or 2 copies of Succubus Club.
A neat benefit of it is that an Anti-SC strategy is just to be the first
to bring it out - even if you don't plan on using it. In one round a
player brought it out and I Rampaged it and then I brought out one of my
own. In another round, right before I ousted Donovan Brouwer, he gave
all of his stuff to his prey, David TAtu. I got a VP and six pool but
Donovan's remaining pool and gifted minions were too many for me to
overcome when they were added to Tatu's own.
In the finals, time ran out with a SC in my hand. Had there been an
extra 10 minutes on the clock, I would have proposed to Jared to give me
all his minions so I could oust Peal quicker. We were already working
together so the SC would have only added a little turbo to the alliance
we had formed.
-Robert
On 1 Nov 2004 17:08:18 -0800, lehrbuch <lehr...@gmail.com> wrote:
> [Daneel]>> Because only tournament winning decks are
>> archived in the tournament winning deck
>> archives, and not, for example, second places.
>> Succubus Club can well be in the second
>> players deck ...That will not be recorded in the
>> TWDA...>
> So?
>
> If (as some people have claimed) every European Tournament final
> contains a Succubus Club deck, then at least 20% of winning decks
> should contain the Succubus Club, all things being equal.
If we assume that Succubus Club is indeed excellent to have you come
in second, while it occasionally helps you to actually win, you might
wish to consider not relying on data that is basically irrelevant. I
mean, your 20% is just an assumption and as all statistical chances,
it is probably quite irrelevant until the population [of the examined
cases] reaches a significant amount. Say, like 100 or more.
> Obviously, we don't have a statistically large number of decks, but the
> statistics are nothing like that.
>>> ...even if you would compare the results
>> of the round with the contents of the deck, you
>> would still be short of the narrative of exactly
>> what occured.>
> That's a problem those arguing that the Succubus Club is a problem have
> to deal with too.
>
> Lack of a narrative saying one thing doesn't mean there is a narrative
> saying the opposite.
There is no lack of narrative saying that Succubus Club is "broken". In
fact, even this thread has some decent, relevant posts on the matter.
Accounts of players whose game was "destroyed" by SC. Narratives of
players who witnessed others games being destroyed by SC. Even
narratives of players who actually destroyed other people's games with
SC. If you're looking for narratives, there they are; if you're looking
for statistics, you're basically trying to avoid the issue, as statistics
in this matter is highly irrelevant (because the population is so low).
--
Bye,
Daneel
"LSJ" <vte...@white-wolf.com> a écrit dans le message de
news:2umqvrF...@uni-berlin.de...
> "Reyda" <true_...@hotmail.com> wrote in message
(...)
> > without refering to "the referee's" natural deduction, and i'll take the
> > time to open a dictionnary and search for "rhyme" =)
>
>
> Sigh. The point was not that you cannot do it.
>
> The point was that the exercise you would get (mental exercise) in the
> attempt would illuminate the problem itself.
>
> If you cannot be bothered for such an exercise, try this:
>
> A: I bleed you for one.
>
> ...
>
> ...
>
> B: You didn't rhyme.
> A: I wasn't done.
in this case you are playing with liars.
just move to another playgroup.
> Or this:
>
> A: Nothing before range. No maneuver. I hit you for one.
> B: You didn't rhyme.
> A: My rhyme pattern is
> ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
> inifintum]
This may happen if you invite Maximillian from The Black Hole fame. Else i
doubt any player would say something like this ? but maybe you really play
with robots ? =)
> Or this:
>
> A: Nothing before range. Range. No maneuver. Maneuver. I hit you for one.
> One.
why not ?
> A: Nothing before range. Fnord. No maneuver. Fnord. I hit you for one.
> Fnord.
why not ? (even, if , again, i suggest you should trade your robotic friends
for more human ones =) )
> The point is, by the time you get around to wasting the effort to try to
> make
> "rhyme" understood, then the effect of the card becomes: no effect (save
> for
> pool loss of putting the card into play).
It's the same thing as putting a momentum's edge into play and forgetting to
tap it each turn. No effect.
"Johannes Walch" <joha...@scram.de> a écrit dans le message de
news:cltv3b$lfp$1...@stu1id2.ip.tesion.net...
> Watch this :
>
> http://scramlings.de/~scram302/SC.jpg
>
> Could there be a better reason to ban it?
>
> LOL :-)
Gang of Sharks !! =D
emmits...@hotmail.com (Emmit Svenson) wrote in message news:<75bdf7ed.04110...@posting.google.com>...
> I'm asking for the third time: if he offers them to me and I believe
> the extra pool and vampires will help me win the game, can I legally
> refuse them?
The answer is very simple. The use of the SC is always a deal, because
both players have to accept it. The to-win-rule NEVER forces you to
accept a deal, even if the deal is in your benefit. Its the same like
the offer of a losing deal. The to-win-rule can forbid the offer of a
losing deal, but it will not force you to accept a losing deal.
Frank
"lehrbuch" <lehr...@gmail.com> wrote in message news:1099357210.2...@c13g2000cwb.googlegroups.com...
[ quoted text not captured ]
Nope. You make a classically poor assumption when you presume that someone
who disputes one of the lines of argument in a conflict like this must
therefore agree with all the other arguments the other side is making or with
the latter's understanding of the facts. Just as with Peter's assertion that
nothing has been done about Succubus Club since the game was created, when
I hear something that's wrong I take issue with it. Especially when, as
with this case, it's a mistake I see people make time and again when looking
at metagames and issues of how powerful a card or a strategy is.
You were trying to suggest that it is incongruous to simultaneously hold
that Succubus Club is overpowered yet that the local metagame does not
contain sufficient amounts of anti-location cards to deal with it. In fact,
it's clear to me that it's emmeniently possible for such a situation to
exist. Whether it _does_ exist or not, I can't say. I'm just tired of hearing
people say, "Card X can't possibly be overpowered because card Y exists to
deal with card X." Such a view is simplistic, ignornant, and has been proven
incorrect on many occasions.
In fact, ultimately I suspect Succubus Card is not as bad as it's being made
out to be. But certain people are citing recent evidence that I wasn't around
to dispute so it makes sense to me to reserve judgment and see how things
go in the future. It doesn't seem to me that anything should be done at this
time.
Fred
In message <41874bb7$0$25503$79c1...@nan-newsreader-06.noos.net>, Reyda
<true_...@hotmail.com> writes:
>> A: I bleed you for one.
>>
>> ...
>>
>> ...
>>
>> B: You didn't rhyme.
>> A: I wasn't done.>
>in this case you are playing with liars.
???
Madness of the Bard doesn't say that the sentences have to rhyme within
one piece you say. What magical words are you reading on the text that
says you can't rhyme across several sentences where other players
interject answers to your questions?
Hint: They aren't there.
[ quoted text not captured ]
On Tue, 2 Nov 2004 09:56:29 +0100, Reyda <true_...@hotmail.com> wrote:
>
> "LSJ" <vte...@white-wolf.com> a écrit dans le message de
> news:2umqvrF...@uni-berlin.de...>> "Reyda" <true_...@hotmail.com> wrote in message>> A: Nothing before range. No maneuver. I hit you for one.
>> B: You didn't rhyme.
>> A: My rhyme pattern is
>> ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
>> inifintum]>
> This may happen if you invite Maximillian from The Black Hole fame. Else
> i
> doubt any player would say something like this ? but maybe you really
> play
> with robots ? =)
Got a problem with that, pal? :D
--
Bye,
Daneel
[Fred]
> You make a classically poor assumption when you
> presume that someone who disputes one of the
> lines of argument in a conflict like this must
> therefore agree with all the other arguments> the other side is making ...
I'm not assuming that's why I'm asking you.
> You were trying to suggest that it is incongruous
> to simultaneously hold that Succubus Club is
> overpowered yet that the local metagame does not
> contain sufficient amounts of anti-location cards
> to deal with it.
Yes. I fully understand that this is not necessarily true.
It is not true when the cost (availability, pool, opportunity, etc) of
the anti is not worth the benefit of disrupting the Succubus Club.
That is my point.
In the meta-game that James described the anti for the Succubus Club
is, apparently, not significantly present. This means that the cost of
the anti is not worth the benefit of disrupting the Succubus Club in
the meta-game he describes. Maybe it's because the cost of the anti is
very high in this meta-game, maybe it's because the Succubus Club is
not actually that great - either way cost of anti is greater than risk
of not playing the anti (in this environment).
> In fact, it's clear to me that it's emmeniently
> possible for such a situation to exist.
Yep. I've got no problems with that.
> I'm just tired of hearing people say, "Card X can't
> possibly be overpowered because card Y exists to
> deal with card X." Such a view is simplistic,
> ignornant, and has been proven incorrect on many
> occasions.
This is a slightly different argument to what I'm saying, but yes. I
agree. I've already said this on several occasions now in this very
thread.
* lehrbuch
In message <1099428184.9...@z14g2000cwz.googlegroups.com>,
lehrbuch <lehr...@gmail.com> writes:
>In the meta-game that James described the anti for the Succubus Club
>is, apparently, not significantly present. This means that the cost of
>the anti is not worth the benefit of disrupting the Succubus Club in
>the meta-game he describes. Maybe it's because the cost of the anti is
>very high in this meta-game, maybe it's because the Succubus Club is
>not actually that great - either way cost of anti is greater than risk
>of not playing the anti (in this environment).
You, again, ignore the obvious.
Since Succubus Club's potential significant disruptive ability is
*optional* - in that it requires players to be spiteful when in a losing
position - and not a necessary good play, not everyone will play it like
that. Hence not everyone will see it like that.
Ignoring reality won't make it any less real. It'll just make your
arguments more flawed.
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
news:6QRtqXy$O+hB...@gratiano.zephyr.org.uk...
> In message <41874bb7$0$25503$79c1...@nan-newsreader-06.noos.net>, Reyda
> <true_...@hotmail.com> writes:
> >> A: I bleed you for one.
> >>
> >> ...
> >>
> >> ...
> >>
> >> B: You didn't rhyme.
> >> A: I wasn't done.
> >
> >in this case you are playing with liars.
>
> ???
>
> Madness of the Bard doesn't say that the sentences have to rhyme within
> one piece you say. What magical words are you reading on the text that
> says you can't rhyme across several sentences where other players
> interject answers to your questions?
>
> Hint: They aren't there.
hint : the "... .... " means silence to me. Am i wrong ?
[James]
> Since Succubus Club's potential significant disruptive
> ability is *optional* - in that it requires players to
> be spiteful when in a losing position - and not a
> necessary good play, not everyone will play it like
> that. Hence not everyone will see it like that.
Yes.
Or in other words it is not seen like that in the meta-game you
described.
You still seem to be saying that the anti-Succubus Club type cards are
not being played (much) in the meta-game you're describing. I'm saying
that's nice. Surely, that is at least indicative of the Succubus Club
not being played much, or perceived to be a problem, in this meta-game.
Doesn't mean the Succubus Club isn't broken, I agree. Surely, doesn't
mean the Succubus Club is broken either.
> Ignoring reality won't make it any less real.
> It'll just make your arguments more flawed.
Love you too.
* lehrbuch
In message <4187fbbd$0$26270$79c1...@nan-newsreader-06.noos.net>, Reyda
<true_...@hotmail.com> writes:
>> >> A: I bleed you for one.
>> >>
>> >> ...
>> >>
>> >> ...
>> >>
>> >> B: You didn't rhyme.
>> >> A: I wasn't done.>>hint : the "... .... " means silence to me. Am i wrong ?
And? Where on Madness of the Bard does it not say you're allowed to
have silence in amongst your rhyming sentences? There's no prohibition
against that unless. You appear to be inventing restrictions out of
thin air. You could be thinking of your next sentence, trying to decide
if you play an action modifier and so on.
Nor is there - as I said - any suggestion on the card that you have to
rhyme in a given block. Perhaps A was intending to follow up with a
rhyming sentence in the *next* thing he said. Again, unless you invent
more restrictions out of thin air.
For added fun, consider "one" and "done" as half rhymes - have you
decided if half rhymes count as rhymes? In some accents, they're pretty
close rhymes too. One of my maths teachers had a sufficiently weird
accent that "one" was always pronounced as very similar to "won", and
hence rhymed with "done". Have you considered the effect of accent and
dialect?
Also, bear in mind this entire discussion as an object lesson in why
Madness of the Bard is ludicrously impossible to enforce. You start
inventing new restrictions out of thin air which are not supported by
card text. You also start to suggest that people are liars, for no
apparent reason other than your own imaginings of what you think card
text might be saying when it, in fact, doesn't support any of your
imaginings.
[ quoted text not captured ]
In message <jPBbtH1x...@gratiano.zephyr.org.uk>,
James Coupe <ja...@zephyr.org.uk> mumbled something about:
>For added fun, consider "one" and "done" as half rhymes - have you
>decided if half rhymes count as rhymes? In some accents, they're pretty
>close rhymes too. One of my maths teachers had a sufficiently weird
>accent that "one" was always pronounced as very similar to "won", and
>hence rhymed with "done". Have you considered the effect of accent and
>dialect?
If you speak with an American accent, "one and done" do in fact rhyme.
-- Derek
a host is a host from coast to coast
and no one will talk to a host that's close
unless the host that isn't close
is busy, hung, or dead
"lehrbuch" <lehr...@gmail.com> wrote in message news:1099428184.9...@z14g2000cwz.googlegroups.com...
> [Fred]>> You make a classically poor assumption when you
>> presume that someone who disputes one of the
>> lines of argument in a conflict like this must
>> therefore agree with all the other arguments
>> the other side is making ...>
> I'm not assuming that's why I'm asking you.
Oh, thhhhhhhhhhhhhhhhhhhhhhhhhhppppp! That was pointed question with a
follow-up question that clearly expressed that assumption. Stupid thing to
be disputing, I suppose. I just get tired of people who backtrack that
transparently when an error is pointed out.
>> You were trying to suggest that it is incongruous
>> to simultaneously hold that Succubus Club is
>> overpowered yet that the local metagame does not
>> contain sufficient amounts of anti-location cards
>> to deal with it.>
> Yes. I fully understand that this is not necessarily true.
>
> It is not true when the cost (availability, pool, opportunity, etc) of
> the anti is not worth the benefit of disrupting the Succubus Club.
> That is my point.
...
>> I'm just tired of hearing people say, "Card X can't
>> possibly be overpowered because card Y exists to
>> deal with card X." Such a view is simplistic,
>> ignornant, and has been proven incorrect on many
>> occasions.>
> This is a slightly different argument to what I'm saying, but yes. I
> agree. I've already said this on several occasions now in this very
> thread.
Well, it sure looks to me that you're making this assertion. Perhaps in
kind of backhanded way, with some equivocations - but taking lack of
location hosers as evidence for lack of a problem with Succubus Club isn't
supported either. I'm saying you can take no evidence whatsoever from the
lack of location hosers in a metagame. And that it's a perfectly valid
argument that lack of location hosers in a metagame is part of the problem,
not the self-contradiction I saw you suggest in one message a while ago.
In this case, the implication would be that the location hosers that exist
aren't good enough to be worth packing. (To emphasize, I'm saying this is
how the argument WOULD go. I'm not really saying I agree or disagree - just
that it isn't self-contradictory.)
Fred
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
news:jPBbtH1x...@gratiano.zephyr.org.uk...
> In message <4187fbbd$0$26270$79c1...@nan-newsreader-06.noos.net>, Reyda
> <true_...@hotmail.com> writes:
> >> >> A: I bleed you for one.
> >> >>
> >> >> ...
> >> >>
> >> >> ...
> >> >>
> >> >> B: You didn't rhyme.
> >> >> A: I wasn't done.
> >
> >hint : the "... .... " means silence to me. Am i wrong ?
>
> And? Where on Madness of the Bard does it not say you're allowed to
> have silence in amongst your rhyming sentences? There's no prohibition
> against that unless. You appear to be inventing restrictions out of
> thin air. You could be thinking of your next sentence, trying to decide
> if you play an action modifier and so on.
can't you just prepare your rhyming sentence before playing the card ?
...must... use... brain...
using long silences is in some way cheating with the rhyme process. The same
way you cheat when you play a mind rape on a target, wait silently for the
opponent to declare something, and when he declares a block, suddenly
attempt to play a seduction, pretending you weren't done. Isn't that
cheating ? Isn't that enforced by the rules ? How can this not also be
enforced with Madnes of the bard too, really ? I can't see any difference
here in the use of long pause for cheating.
> Nor is there - as I said - any suggestion on the card that you have to
> rhyme in a given block. Perhaps A was intending to follow up with a
> rhyming sentence in the *next* thing he said. Again, unless you invent
> more restrictions out of thin air.
Then say it instead of waiting with your mouth open. The only complicated
thing in shyming is to make the sentence fluid and elegant. Even if the
rhyme is poor in itself, if you say it with majesty, it's a rhyme.
-but maybe you are going to say that, then, the game will be closed to
people who have throat cancer, and thus invent a new argument out of
nowhere... I don't know if it's actually possible to have a discussion with
you =)
> For added fun, consider "one" and "done" as half rhymes - have you
> decided if half rhymes count as rhymes? In some accents, they're pretty
> close rhymes too.
THEN FEEL FREE TO USE IT ! if it's rhyming in your mouth and with your
accent, then it's a rhyme.
Nobody would be picky on that if the rhyme is not 100% accurate as long as
the sound is ok.
> One of my maths teachers had a sufficiently weird
> accent that "one" was always pronounced as very similar to "won", and
> hence rhymed with "done". Have you considered the effect of accent and
> dialect?
Yes, and they are perfectly acceptable, even if the player imitates the said
dialect for fun.
Who would say the opposite ?
> Also, bear in mind this entire discussion as an object lesson in why
> Madness of the Bard is ludicrously impossible to enforce. You start
> inventing new restrictions out of thin air which are not supported by
> card text. You also start to suggest that people are liars, for no
> apparent reason other than your own imaginings of what you think card
> text might be saying when it, in fact, doesn't support any of your
> imaginings.
Oh my !
you are so wonderful when you say stuff like that =)
i should print that and frame it !
In message <41885ced$0$11336$79c1...@nan-newsreader-05.noos.net>, Reyda
<true_...@hotmail.com> writes:
>> And? Where on Madness of the Bard does it not say you're allowed to
>> have silence in amongst your rhyming sentences? There's no prohibition
>> against that unless. You appear to be inventing restrictions out of
>> thin air. You could be thinking of your next sentence, trying to decide
>> if you play an action modifier and so on.>
>can't you just prepare your rhyming sentence before playing the card ?
>...must... use... brain...
Why should you?
Don't people play a card, draw a replacement and then play that
replacement? It's surely more than possible to play, say, Govern the
Unaligned and follow it up with a Seduction or a Conditioning or...
You then have to stop and think of a new sentence, especially if what
you've replaced it with demands a new timing slot.
And, since they could have a plethora of different cards on the top of
their deck which they don't know about (perhaps they're a new player
playing a deck, and are only just learning the game, or someone playing
a pre-con they've just bought and haven't even begun to think about
what's in it properly) either due to having a wide and various number of
cards in their deck or, indeed, they have Agitas in play and so *really*
don't know what they're about to draw, they'll have to stop and think.
>using long silences is in some way cheating with the rhyme process.
Provide card text to support your position. Why cannot rhyming also
have pauses?
>The same
>way you cheat when you play a mind rape on a target, wait silently for the
>opponent to declare something, and when he declares a block, suddenly
>attempt to play a seduction, pretending you weren't done.
An opponent can happily ask "Anything else?" (Amend wording to taste.)
Certainly, I've seen players on many occasions say "Gimme a sec, I'm
just deciding over something" and "Wait, I'm considering stopping that."
and "Are you playing anything before range?" in combat and so on and so
on and - certainly - at a critical stage of the game, they can be
weighing up their own ash heap, the opponent's ash heap, cards on the
table, rough probabilities and so on. Particularly when they have
critical redraws to consider. Pausing isn't cheating.
In the situation of a long pause after someone has said something, it
may be that they're waiting to see if someone DI's it. (Or whatever -
multiple similar cards.)
>Isn't that
>cheating ?
As Derek has pointed out (and as I mentioned myself), certain accents
have "one" and "done" down as rhymes. The player did, in fact, rhyme
their sentences. I don't see how a player rhyming his sentences would
be cheating, re: Madness of the Bard.
Additionally, a player exploiting timing sequences to find out new
information about another player's position deceitfully is *very*
different from a player stopping and thinking about a rhyme.
Additionally additionally, a player is attempting to prevent himself
from burning pool. He doesn't want to lose pool so he's stopping and
thinking about what he says.
>Isn't that enforced by the rules ? How can this not also be
>enforced with Madnes of the bard too, really ? I can't see any difference
>here in the use of long pause for cheating.
The player could simply have finished what he was saying. That's not
cheating. Why is that even beginning to be cheating? "I bleed you for
one" is a perfectly legitimate thing for a player to say. Their prey
could then respond by asking "Any action modifiers at this time?" (Of
course, they may want to amend what they say to fit in with whatever
arbitrary rhyming scheme they're using. But that's the gist of it.)
>> Nor is there - as I said - any suggestion on the card that you have to
>> rhyme in a given block. Perhaps A was intending to follow up with a
>> rhyming sentence in the *next* thing he said. Again, unless you invent
>> more restrictions out of thin air.>
>Then say it instead of waiting with your mouth open.
???
There is *nothing*, let's repeat that NOTHING, let's try that again
_ _ ___ _____ _ _ ___ _ _ ____
| \ | |/ _ \_ _| | | |_ _| \ | |/ ___|
| \| | | | || | | |_| || || \| | | _
| |\ | |_| || | | _ || || |\ | |_| |
|_| \_|\___/ |_| |_| |_|___|_| \_|\____|
on the card text that says you have to rhyme in a given block. You
could easily declare something, have a player interject and rhyme in the
response to their interjection.
A: I bleed you for one. <--- Note lack of rhyme in this block of text.
B: A little interjection with a Direct Intervention.
A: And now it is none. <--- Note rhyme with previous utterance.
I cannot see that A has done anything that breaks the text of Madness of
the Bard.
You appear to have got it into your head that a player must complete his
rhyming (whatever that might be) before his opponent interjects. This
is clearly not supported by card text.
>The only complicated
>thing in shyming is to make the sentence fluid and elegant. Even if the
>rhyme is poor in itself, if you say it with majesty, it's a rhyme.
Would you care to define how a judge can guess at what "with majesty"
means?
>-but maybe you are going to say that, then, the game will be closed to
>people who have throat cancer, and thus invent a new argument out of
>nowhere... I don't know if it's actually possible to have a discussion with
>you =)
Reyda. Look. You're claiming something that isn't supported by
*anything* on the card text. You're promoting this as though it's
somehow relevant to anything. You then fail to respond to many of the
criticisms raised with your position.
If you want a discussion, you have to actually make some effort.
Repeating an interpretation of non-existent card text when there is no
card text to support your position doesn't make for a discussion.
Which part of Madness of the Bard suggests you can use non-rhyming
sentences or poor rhymes but say them "with majesty"?
>> For added fun, consider "one" and "done" as half rhymes - have you
>> decided if half rhymes count as rhymes? In some accents, they're pretty
>> close rhymes too.>
>THEN FEEL FREE TO USE IT ! if it's rhyming in your mouth and with your
>accent, then it's a rhyme.
But you've said the player was cheating.
Since he's just rhymed and was, as you say, "free to use it", you've
contradicted your own position. He rhymed. You claim he cheated. Now
you claim it was a rhyme he was free to use. Erm?
>Nobody would be picky on that if the rhyme is not 100% accurate as long as
>the sound is ok.
Why not?
Getting it wrong can cause you to lose the game.
Players will (quite rightly) ask that you play by the rules and not use
Parity Shift when you're on the same pool.
Why would players not want a level of consistency when losing pool with
Madness of the Bard? It can lose them games (or win them games) if they
can get the relevant people to burn pool.
>> One of my maths teachers had a sufficiently weird
>> accent that "one" was always pronounced as very similar to "won", and
>> hence rhymed with "done". Have you considered the effect of accent and
>> dialect?>
>Yes, and they are perfectly acceptable, even if the player imitates the said
>dialect for fun.
>Who would say the opposite ?
Certainly, in the past, rhyming dictionaries have been suggested. (You
would be wise to re-read past threads on such matters.) These fail to
take into account accents other than the ones they prescribe.
Additionally, if there is some arbitrary cut-off point between a half-
rhyme and a non-rhyme (or a true rhyme and a half rhyme), you're going
to need to be able to define where these end, or that player over there
burns a pool and that player on the other table doesn't. And in a
competitive tournament environment, if it's a difference between my
getting a game win and my getting 2 VPs and no game win, why the hell
wouldn't I want a player to lose pool for something I think is extremely
dubious?
>> Also, bear in mind this entire discussion as an object lesson in why
>> Madness of the Bard is ludicrously impossible to enforce. You start
>> inventing new restrictions out of thin air which are not supported by
>> card text. You also start to suggest that people are liars, for no
>> apparent reason other than your own imaginings of what you think card
>> text might be saying when it, in fact, doesn't support any of your
>> imaginings.>
>Oh my !
>you are so wonderful when you say stuff like that =)
>i should print that and frame it !
Your position is based on entirely invented interpretations of card
text, though, and using it as though your interpretation is somehow
absolutely right.
The point is that the card text doesn't support your position. It
doesn't define rhyming. It doesn't define when you have to rhyme. It
doesn't define "with majesty". Yet for whatever reason you continue to
maintain a position which is entirely unsupported by the card.
Why, exactly, do you expect people to not get frustrated when you
maintain things that aren't supported or supportable?
[ quoted text not captured ]
Can you point out a sentence that doesn't rhyme out of itself?
Any similarities, no matter how convoluted, between words in a
setence, or between words of multiple sentences, can be considered
rhymes.
Even rythym of words is a form of rhyme.
So when you pronounce a set of words, with no similarities, madness
will cost you pool. Good luck on trying.
-Bram Vink
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
news:E+9Chc$DiTi...@gratiano.zephyr.org.uk...
> >Isn't that
> >cheating ?
>
> As Derek has pointed out (and as I mentioned myself), certain accents
> have "one" and "done" down as rhymes. The player did, in fact, rhyme
> their sentences. I don't see how a player rhyming his sentences would
> be cheating, re: Madness of the Bard.
THIS IS ABSOLUTELY NOT FROM MY PREVIOUS TEXT.
please stop misquoting other contributors to serve your mischevious plans.
if you mad it by mistake then correct the following :
>
> But you've said the player was cheating.
I said a player who plays a certain card, then wait for a block attempt to
play a seduction is cheating.
I suggested that a player who cannot say a rhyming sentence, who is waiting
with his mouth open and says " i didn't fish " when someone tells him he
forgot to rhyme is cheating
> Since he's just rhymed and was, as you say, "free to use it", you've
> contradicted your own position. He rhymed. You claim he cheated. Now
> you claim it was a rhyme he was free to use. Erm?
I never contradicted anything.
When you will have learned the fine art of quote TM, you can correct your
post and post it again.
thank you.
In message <41898d02$0$25174$79c1...@nan-newsreader-07.noos.net>, Reyda
<true_...@hotmail.com> writes:
>
>"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
>news:E+9Chc$DiTi...@gratiano.zephyr.org.uk...
>
>>> >Isn't that
>> >cheating ?
>>
>> As Derek has pointed out (and as I mentioned myself), certain accents
>> have "one" and "done" down as rhymes. The player did, in fact, rhyme
>> their sentences. I don't see how a player rhyming his sentences would
>> be cheating, re: Madness of the Bard.>
>THIS IS ABSOLUTELY NOT FROM MY PREVIOUS TEXT.
>please stop misquoting other contributors to serve your mischevious plans.
There is a difference between misquoting and accurately quoting, mis-
interpreting and/or following up to quoted text with things with a given
person thinks is relevant but which may have been better placed
elsewhere (in some people's view), and people going off on different
tangents and so on. Since "Isn't that cheating ?" is a direct quote
from your previous post, it is not being "misquoted" - though you may
feel I mis-interpreted it. It is worth bearing in mind before anyone
posts anything on the Internet that it *will* be mis-interpreted by
EVERYONE, worst case scenario.
You were claiming that the player was cheating by leaving pauses, per a
parallel with a player leaving pauses so that someone else intervenes
with new information about their hand and/or position and/or whatever.
I was pointing out that simply leaving pauses isn't necessarily cheating
(since another player can simply ask you a question) and that, per
Madness of the Bard, there is nothing stopping you saying "I bleed for
one" and then having a rhyme with the next thing you say *after* someone
else has intervened.
Further, the entire section below the quote (several paragraphs)
included my thoughts on the cheating of the player (he rhymed, so how
could he?) and the parallel with the exploitation of timing sequences
with fishing for information (which as I said, I feel is a very
different thing).
That's why it was *all* under that particular quote - it was all
relevant to my thought about how that was cheating and how/why I didn't
feel it was a useful parallel to Madness of the Bard. Some of it
responded to the parallel I thought you were drawing, and some of it
responded to the specific example in the first place.
So I fail to see why you're jumping up and down saying that I misquoted
you when, frankly, I didn't.
>> But you've said the player was cheating.>
>I said a player who plays a certain card, then wait for a block attempt to
>play a seduction is cheating.
And were using it as a parallel for a player pausing to think of a
rhyme.
Additionally, you still haven't supported the position *in any way* that
a player cannot go:
A: One line.
B: <whatever>
C: <whatever>
D: <whatever>
...
A: One line that rhymes with his first line.
Which is nothing to do with having your "mouth open".
>I suggested that a player who cannot say a rhyming sentence, who is waiting
>with his mouth open and says " i didn't fish " when someone tells him he
>forgot to rhyme is cheating
You entirely fail to support this with card text.
His next sentence rhymed with the first (in some accents, dialects
etc.). Saying "I bleed you for one" is entirely legitimate.
Perhaps he's waiting for responses to his declaration from Methuselah B.
Why isn't it Methuselah B that is cheating by leaving a huge pause
instead of waiting with his "mouth open"?
"I wasn't done" could very, very easily be "I wasn't done <finishing my
rhyme>" rather than "I wasn't done <finishing my play>" - he's done so
now, so he hasn't cheated re: Madness of the Bard. He was waiting for B
to respond, and has rhymed. And nothing *anywhere* says you have to
finish rhymes in a couplet or limerick type fashion before another
player says anything.
Certainly, I've seen at many, many games a player say "Dimple bleeds you
one" and the opponent respond normally with "Any modifiers?" or ask
cross-table if anyone can do anything if he bounces to them (hoping to
get someone to beat up a vampire if he blocks it) or say "Hmmm, I think
I'll try to block with..." and then select a vampire or throw down a
bounce card to his prey or all sorts of other plays. None of which
require
>> Since he's just rhymed and was, as you say, "free to use it", you've
>> contradicted your own position. He rhymed. You claim he cheated. Now
>> you claim it was a rhyme he was free to use. Erm?>
>I never contradicted anything.
>
>When you will have learned the fine art of quote TM, you can correct your
>post and post it again.
Well, you've provided absolutely no support for the idea that he was
cheating by leaving pauses. He could be waiting for B to respond. This
is perfectly legitimate play.
You've provided absolutely no support that he had to finish his rhyme
before B could say anything.
I fail to see any way in which he's cheated, per the text of Madness of
the Bard.
However, there are two things you need to learn. One is the difference
between misquoting and you not being happy with the way someone
understands something (this is why people *do* quote, so people can see
where mis-understandings come from), you misunderstanding why someone
has quoted something and feels their response is appropriate. Yelling
"MISQUOTE" at things which *aren't* misquotes is, frankly, likely to get
you about as far as bursting into tears and banging your fists on the
table. Here, have a lolly.
The second thing you need to learn is that when you are attempting to
assert how cards work, you need to base this in fact. You are
*entirely* failing to provide any rules based or card based support for
your position, yet continuing to maintain that it is right.
Perhaps when you have learned the fine art of not behaving like a
petulant child, you will be able to come back?
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
news:ONSwdPE8...@gratiano.zephyr.org.uk...
> Yelling
> "MISQUOTE" at things which *aren't* misquotes is, frankly, likely to get
> you about as far as bursting into tears and banging your fists on the
> table. Here, have a lolly
First, this *is* misquote, really. At least admit it.
Second, It's not the first time you use the method.
Tweaking your interlocutor's text is very bad in my book.
> The second thing you need to learn is that when you are attempting to
> assert how cards work, you need to base this in fact. You are
> *entirely* failing to provide any rules based or card based support for
> your position, yet continuing to maintain that it is right.
yes, you know my brain may not function very well after all, i read many
strange things those days.
I try to talk with people, but they use strange demonstration to tell me
that something that does not rhyme is still a rhyme, or that talking after
several other peoples talk to finish a rhyme is okay because the card does
not say the opposite. I just want to know why it's not possible to determine
what is rhyming. you always come up with silly things, which after all is
quite on topic since we're talking about Madness of the Bard. Or trying to
talk about it.
> Perhaps when you have learned the fine art of not behaving like a
> petulant child, you will be able to come back?
I love this kind of conversation.
You misquote, i warn you that is not a way to continue a conversation, and
now i'm the stupid and childish guy.
Great !
In the future i will ask you not to answer my posts and then we'll both be
pleased.
"Reyda" <true_...@hotmail.com> wrote in message
news:418a9ee0$0$14629$79c1...@nan-newsreader-05.noos.net...
>
> "James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de
> news:ONSwdPE8...@gratiano.zephyr.org.uk...>> The second thing you need to learn is that when you are attempting to>> assert how cards work, you need to base this in fact. You are
>> *entirely* failing to provide any rules based or card based support for
>> your position, yet continuing to maintain that it is right.>
> yes, you know my brain may not function very well after all, i read many
> strange things those days.
> I try to talk with people, but they use strange demonstration to tell me
> that something that does not rhyme is still a rhyme, or that talking after
> several other peoples talk to finish a rhyme is okay because the card does
> not say the opposite. I just want to know why it's not possible to
> determine
> what is rhyming. you always come up with silly things, which after all is
> quite on topic since we're talking about Madness of the Bard. Or trying to
> talk about it.
>
His 'silly things' are, quite simply, legitimate and accepted forms of
rhyme. Sorry Reyda, but rhyme is in no way as clearly defined as, say,
Haiku... Hence, its not a grounds for a card function in competitive play.
The card is rightly banned....
DaveZ
Atom Weaver
"David Zopf" <david...@snet.net> a écrit dans le message de
news:xLLid.20308$NK.1...@newssvr31.news.prodigy.com...
[ quoted text not captured ]
I'll continue the discussion with you instead =)
when judging for deals, we admit that the referee has what we will call
"common sense" that may help him judge if a deal is good or not, if there is
a hint of collusion and so on.
why can't we assume that players have the same "common sense" that may help
them judge if someone is rhyming or not ? Is rhyming clearly definite in the
rulebook ? of course not !
but why the need for so much legislation for something we can just hear with
the ears that momma gave ya ? =)
I see here some people who only treat "card support" and "clearly defined by
rules" as god's spoken words, and have no interest in the rest. But is it
possible to use the cards between gentlemen, knowing that people who miss a
rhyme will not whine and take the pool loss like a man ? I mean, this game
is for a mature audience, and one can expect from a mature audience
something better than "oh i wanted to rhyme but i didn't finish, you know,
i'm using a pause as the rule allow me" or "my rhyme pattern is
ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
inifintum]"
You may of course think I'm trolling, but if you have a simple explanation
i'll gladly take it, thank you for your patience. =)
"Reyda" <true_...@hotmail.com> wrote in message
news:418bccf8$0$31406$79c1...@nan-newsreader-06.noos.net...
> when judging for deals, we admit that the referee has what we will call
> "common sense" that may help him judge if a deal is good or not, if there
is
> a hint of collusion and so on.
Good so far.
> why can't we assume that players have the same "common sense" that may
help
> them judge if someone is rhyming or not ? Is rhyming clearly definite in
the
> rulebook ? of course not !
That's the point, yes.
> but why the need for so much legislation for something we can just hear
with
> the ears that momma gave ya ? =)
Because, for instance, the examples given that you claim don't rhyme
clearly do -- they aren't the ones that have to fall back on judgment.
"One" and "done" rhyme, even with a great pause between them (at least
in American English, which is the setting assumed in the examples).
"One" and "One" rhyme in any language.
"Fnord" rhymes with "Fnord" in any language.
So the result, as stated, is that the card has no effect -- players
simply rhyme all the time.
> I see here some people who only treat "card support" and "clearly defined
by
> rules" as god's spoken words, and have no interest in the rest. But is it
> possible to use the cards between gentlemen, knowing that people who miss
a
> rhyme will not whine and take the pool loss like a man ? I mean, this
game
> is for a mature audience, and one can expect from a mature audience
> something better than "oh i wanted to rhyme but i didn't finish, you
know,
> i'm using a pause as the rule allow me" or "my rhyme pattern is
> ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
> inifintum]"
You are adding arbitrary errata, not judgement, to the definition of
"rhyme".
The examples are examples of rhyme in an absolute sense.
Once you add your arbitrary errata banning pauses and banning
rhyming patterns longer than N, then the "mature" players will
simply acknowledge the new environment and say "Fnord" at the
end of every sentence (or some other equally "clever" rhyme).
And so you can throw more errata at it. And the players, clever
as they are, come up with other simple "dodges" for rhymes.
And your errata trail gets longer as it chases them.
And for what?
For the goal of playing in silence, maybe? I don't know.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
On Fri, 5 Nov 2004, Reyda wrote:
> I see here some people who only treat "card support" and "clearly defined by
> rules" as god's spoken words, and have no interest in the rest. But is it
> possible to use the cards between gentlemen, knowing that people who miss a
> rhyme will not whine and take the pool loss like a man ? I mean, this game
> is for a mature audience, and one can expect from a mature audience
> something better than "oh i wanted to rhyme but i didn't finish, you know,
> i'm using a pause as the rule allow me" or "my rhyme pattern is
> ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
> inifintum]"
If you feel that way about it, I'm surprised you aren't opposed to the
idea of judges in general. It is certainly possible for two people to
legitimately disagree over what constitutes a rhyme without either of them
being disingenuous in any way, just as it is possible for two people to
disagree over a rule or the best way to correct the game state after an
error.
Consider that some languages are easier to rhyme in than others.
Consider that some players have difficulty with English or whatever the
local language is.
Would you really want some players to take the extra few minutes
considering each sentence to make sure they rhyme correctly?
The card is inappropriate for competative play, but if you like it, why
not have an unsanctioned tournament that allows (or requires) it?
For that matter, you could make up new cards that require players to
dance, sing and juggle as they take their turns. Better yet, how about a
card that requires players to jump motorcyles through rings of fire? Now
that would be exciting! :)
Matt Morgan
"Reyda" <true_...@hotmail.com> wrote in message
news:418bccf8$0$31406$79c1...@nan-newsreader-06.noos.net...
>
> "David Zopf" <david...@snet.net> a écrit dans le message de
> news:xLLid.20308$NK.1...@newssvr31.news.prodigy.com...>>>> His 'silly things' are, quite simply, legitimate and accepted forms of
>> rhyme. Sorry Reyda, but rhyme is in no way as clearly defined as, say,
>> Haiku... Hence, its not a grounds for a card function in competitive> play.>> The card is rightly banned....
>>
>> DaveZ
>> Atom Weaver>
> I'll continue the discussion with you instead =)
Keep it brief. I'm barely interested at this point... ;-)
> when judging for deals, we admit that the referee has what we will call
> "common sense" that may help him judge if a deal is good or not, if there
> is
> a hint of collusion and so on.
>
Its one of a judge's tools, yes.
> why can't we assume that players have the same "common sense" that may
> help
> them judge if someone is rhyming or not ? Is rhyming clearly definite in
> the
> rulebook ? of course not !
Judge's guidelines and LSJ's continued work trying to get aspiring judges
to understand proper application of the rules surrounding deals vastly
narrows the scope of what can be construed as a viable deal (despite various
Judge's reluctance to implement these restrictions). No such additional
body of restrictions are present for Madness of the Bard, nor would I choose
to participate in a TCG which sought to impose such for the purpose of
making a single card functional.
There is a question of what the additional benefit that such guidelines
would bring to the game, which you have left unanswered (and/or unasked).
In this case, regardless of how much additional legislation you would choose
to bring, the benefit would only ever rise to the level of making ONE CARD
functional, and even _that_ is a debatable result (cf. LSJ's post). Its
hardly worth the words you and Coupe have put into this thread, nevermind
the uselessness of seeking such prodigous changes made to the tournament
rules set...
> but why the need for so much legislation for something we can just hear
> with
> the ears that momma gave ya ? =)
>
Judging rhyme is no where near so straightforward as this implies. The
broad scope of rhyme which Coupe has layed out for you is an accurate
portrayal of most of the things which fall properly under the term 'to
rhyme'. He hasn't even mentioned that alliteration and internal rhymes are
also considred forms of rhyme... Its staggering that you cannot perceive
that all of this would need to be somehow legislated by the Judge for
implementation in tournaments. Judges need less involvement in toruament
play, not more. Whats more, what improvement, exactly, would this bring to
VTES? (thats part of the standard for rules changes) IMO, the answer is
nothing. It wouldn't improve VTES in any significant way at all.
> I see here some people who only treat "card support" and "clearly defined
> by
> rules" as god's spoken words, and have no interest in the rest. But is it
> possible to use the cards between gentlemen, knowing that people who miss
> a
> rhyme will not whine and take the pool loss like a man ? I mean, this game
> is for a mature audience, and one can expect from a mature audience
> something better than "oh i wanted to rhyme but i didn't finish, you know,
> i'm using a pause as the rule allow me" or "my rhyme pattern is
> ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
> inifintum]"
> You may of course think I'm trolling, but if you have a simple explanation
> i'll gladly take it, thank you for your patience. =)
The simple explanation is that, despite your assertions to the contrary, the
rules volume for proper implementation of rhyming in tournament play( for
the purpose of including Madness of the Bard) is larger than what that
card's contribution to VTES is worth. Alles klar?
DaveZ
Atom Weaver
"Matthew T. Morgan" <far...@io.com> a écrit dans le message de
news:Pine.LNX.4.44.041105...@fnord.io.com...
> On Fri, 5 Nov 2004, Reyda wrote:
>
>
> > I see here some people who only treat "card support" and "clearly
defined by
> > rules" as god's spoken words, and have no interest in the rest. But is
it
> > possible to use the cards between gentlemen, knowing that people who
miss a
> > rhyme will not whine and take the pool loss like a man ? I mean, this
game
> > is for a mature audience, and one can expect from a mature audience
> > something better than "oh i wanted to rhyme but i didn't finish, you
know,
> > i'm using a pause as the rule allow me" or "my rhyme pattern is
> > ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.;:?"'/()[]{}`~!@#$%^&*[...ad
> > inifintum]"
>
> If you feel that way about it, I'm surprised you aren't opposed to the
> idea of judges in general.
there is a hint of truth here =)
(snip most interesting and tempered post so far !)
Frederick Scott wrote:
>
>
> Well, it sure looks to me that you're making this assertion. Perhaps in
> kind of backhanded way, with some equivocations - but taking lack of
> location hosers as evidence for lack of a problem with Succubus Club isn't
> supported either. I'm saying you can take no evidence whatsoever from the
> lack of location hosers in a metagame.
I'll take some observations though. Some players got whacked by a
location they don't like several times and aren't adding location hosers
to counter it. Someone goes out in the rain a few times and maybe next
time they'll think to bring an umbrella. Or in this case, maybe just get
wet again.
In NYC we just smack down whatever gets popular. Majesty was all the
rage here until everyone started adding Immortal Grapple. Then everyone
started having manuevers to negate the Immortal Grapples, then Drawing
Out the Beast came to stop people from manuevering away and so on.
Adjust! That's one of the things that makes this game great! :D
And that it's a perfectly valid
> argument that lack of location hosers in a metagame is part of the problem,
> not the self-contradiction I saw you suggest in one message a while ago.
> In this case, the implication would be that the location hosers that exist
> aren't good enough to be worth packing. (To emphasize, I'm saying this is
> how the argument WOULD go. I'm not really saying I agree or disagree - just
> that it isn't self-contradictory.)
For what it's worth, Arson, Rampage, Unnatural Disaster (a favorite of
mine btw) and the like aren't the only option. There are many ways to
head off that whole spite silliness. Any buddy-buddy dealmaking nonsense
that gets out of hand usually falls apart if you Kindred Restructure or
Dramatic Upheaval. Temptation of Greater Power could get a great minion
out of their hands so they have one less awesome minion to trade. A well
timed Kine Dominance can leave one of the two cohorts stuck with next to
nothing (assuming they're doing the whole "you get everything then I get
everything" deal). Or just contest it, Life Boon the guy doing the
giveaway, etc. My point is there are many ways to take this down before
the game hits the time when a spite giveaway makes sense, if it really
is popular enough in your (the reader's) group or area to make so much
ruckus about it.
Anyway, none of this would matter if you'd all just play more combat
like we do j/k ;)
>
> Fred
>
>
""Anti" Ray" <dont.bo...@myaddress.com> wrote in message news:v_Wdncfgb66...@i-2000.com...
> Frederick Scott wrote:>> Well, it sure looks to me that you're making this assertion. Perhaps in
>> kind of backhanded way, with some equivocations - but taking lack of
>> location hosers as evidence for lack of a problem with Succubus Club isn't
>> supported either. I'm saying you can take no evidence whatsoever from the
>> lack of location hosers in a metagame.>
> I'll take some observations though. Some players got whacked by a location they don't like several times and aren't adding
> location hosers to counter it. Someone goes out in the rain a few times and maybe next time they'll think to bring an umbrella. Or
> in this case, maybe just get wet again.
Well, it depends on how it happens. You're positing this dichotomy where
the situation is either, "I got bowled over by Succubus Club so many times
I'd do better by packing Arsons to burn them down." or "I'm not getting
badly enough affected by Succubus to ever worry about it." The truth
may be somewhere in between. And the hoser card you play may not hose
it enough to be an answer in any case to worry about it. If Succubus
Club is the problem, the best answer may well be to pack your own Succubus
Club so you can use it for the same advantages if your opponents don't play
them and to have the option to contest their's if they do. A card you're
afraid of that inspires you play another copy of the same card _definitely_
has the potential to be overpowered. (Whether this statement applies to
Succubus Club or not is and whether it _is_ in fact overpowered if the
statement applies are both acknowledged as diputable.)
> In NYC we just smack down whatever gets popular.
Yup. That's usually the intelligent thing to do if you can gain a
definite advantage by using a hoser card (or a hoser deck type) when
you'll encounter a thing predictably enough. I'm just saying that
such satisfactory hoser don't necessarily exist. Especially if the
issue is only _one_ particular location that exists when the location
hoser cards are not that strong because it was assumed they're more
general. That is, things like Arson are assumed to stop a number of
different locations, like Hunting Grounds. So it players in your area
don't use many locations but they do use an above average number of
Succubus Clubs, Arson isn't as good a hoser as it was designed to be.
> For what it's worth, Arson, Rampage, Unnatural Disaster (a favorite of mine btw) and the like aren't the only option. There are
> many ways to head off that whole spite silliness. Any buddy-buddy dealmaking nonsense that gets out of hand usually falls apart if
> you Kindred Restructure or Dramatic Upheaval. Temptation of Greater Power could get a great minion out of their hands so they have
> one less awesome minion to trade. A well timed Kine Dominance can leave one of the two cohorts stuck with next to nothing
> (assuming they're doing the whole "you get everything then I get everything" deal). Or just contest it, Life Boon the guy doing
> the giveaway, etc. My point is there are many ways to take this down before the game hits the time when a spite giveaway makes
> sense, if it really is popular enough in your (the reader's) group or area to make so much ruckus about it.
Yea, agreed. Someone will else will have to argue with you about that
as I was never that convinced about the whole Succubus Club problem,
myself. But there's lots of messages here from other guys you can go
back and read and respond to if you want to work that issue.
Fred