Shadow Court Satyr
Changeling with 3 life. 1 strength, 1 bleed.
When Shadow Court Satyr comes into play, you may put a combat card
from your hand on him. Once during combat, Satyr may use the ability
of that card as if that card had been played from your hand. If the
card has a cost, he pays its cost in life to use its ability. If the
card requires a Discipline, he may only use the basic ability of that
card as a vampire with a capacity of 1. If the ability would give him
blood, give him life instead.
this little fellow has been a long time favorite of mine. i always
wanted to build a deck around him but never got round to doing so (i
only owned 2 and now there are now players left in hamburg). now i
started toying around with lacky and with an unlimited inventory i
finaly have all i need to make a deck around my fur-leged friend ^^.
so earth meld sounds like a good idear. unmasking and all the other
allyed based tech sounds good too. sebastian goulet sounds quiet
solid. what do you think. what angel would you take building a deck
with the satyr as the main strategy. can it be compatativ ?
hope for lots of feedback
greatings from germany
On 14 Jan., 19:59, seba <regiege...@gmx.de> wrote:
> Shadow Court Satyr>
> so earth meld sounds like a good idear. unmasking and all the other
> allyed based tech sounds good too. sebastian goulet sounds quiet
> solid. what do you think. what angel would you take building a deck
> with the satyr as the main strategy. can it be compatativ ?
There are some very good decks around with SCS, mostly bleed-decks
with Earth Meld s to keep the Satyrs and Sebastien alive.
I'm yet searching for the BEST (or should I say coolest) combat cards
for the Satyrs.
Obviously Earth Meld is very strong. But I scimmed through all combat
cards, mainly the ones without a cost, and found these best:
Target Vitals (and other Target cards)
Burst of Sunlight (together with High Ground/Fake out and maybe
Rötschreck)
Stunt Cycle (maybe with some goggles)
Aid of Bats (nice to have a built in maneuver AND a damaging strike)
Does somebody found better options for the Satyrs?
This of course are fun options. But hey, with some Media locations and
Unmasking you can get the Rötschreck-version running.
On Jan 14, 1:57 pm, Joscha <joscha.du...@gmx.de> wrote:
>
> Does somebody found better options for the Satyrs?
>
I don't know about better, but I had a crazier idea. When the SCS was
printed with just combat card instead of discipline requiring combat
card I asked LSJ if SCS could play Amaranth if you gave it to them. He
ok'd it after we looked through various parts of the rulebook (this
was at the NAC in Atlanta). I put together a decklist with Sebastian,
SCS, Amaranth, Ivory Bow, Wooden Stake and Lucky Blows. I never
actually assembled it, but then one day I played it online on JOL. It
flopped, but I had some ideas to improve it. Shortly after someone
found an old ruling showing that allies can never diablerize and so
there went the SCS Amaranth idea. Oh well, it was only funny, not
actually any good (I was hoping to get a SCS with a ton of life after
diablerize larger full vamps).
Combat cards with outferiors are good choices because you can use
either inferior discipline. I think there is myt card with dom: dodge
and myt: steal a blood or something like that. That one is a pretty
good choice.
Later,
~Rehlow
[ quoted text not captured ]
Put Concealed Weapon as the combat card. Pack your deck full of Flash
Grenades. Mix in some Target Vitals. The Satyrs with Concealed Weapon
stuck to them can still play TV from your hand when you want, and the
ones with TV can still play Concealed. Your vamps can also all play
these cards if needed.
If you sub in some Disguised Weapon over Concealed, you can also pull
out Ivory Bow, Sengir Dagger, or even AK-47 for even more Target
Vitals fun.
-witness1
Howdy,
On Jan 14, 11:57 am, Joscha <joscha.du...@gmx.de> wrote:
> I'm yet searching for the BEST (or should I say coolest) combat cards
> for the Satyrs.
> Obviously Earth Meld is very strong. But I scimmed through all combat
> cards, mainly the ones without a cost, and found these best:
>
> Target Vitals (and other Target cards)
> Burst of Sunlight (together with High Ground/Fake out and maybe
> Rötschreck)
This one doesn't make a lot of sense to me. Why would Bursts be good,
and why would you want maneuvers to go with them? My understanding of
what happens when an ally with the capability plays Burst is that they
take the agg as a vampire, would go to torpor, can't go to torpor, and
thus burn. Did you mean Breath of the Dragon or Taste of Death (both
of which costs blood, but won't burn the SCS if the range is long)?
> Stunt Cycle (maybe with some goggles)
> Aid of Bats (nice to have a built in maneuver AND a damaging strike)
>
> Does somebody found better options for the Satyrs?
Seems like plain old Theft of Vitae would be pretty good. Oh, but
Absorb the Mind is better (as someone else already pointed out)...
Alex
> This one doesn't make a lot of sense to me. Why would Bursts be good,
> and why would you want maneuvers to go with them? My understanding of
> what happens when an ally with the capability plays Burst is that they
> take the agg as a vampire, would go to torpor, can't go to torpor, and
> thus burn.
when an ally takes agr dmg it treats it like normal dmg so the satyr
would take just 1 dmg. with rötshreck howevercombat ends befor the
resolution of the strike so the satyr doesnt take any dmg.
eye of unforgiving heaven i thought would be cool and then i read the
rules clarification so ... no ...
any more thoughts on the rest of the deck ?
any oppinions on mata hari and song of pan ? any good or just looking
good but no real way to go ?
greatings from germany
> any oppinions on mata hari and song of pan ? any good or just looking
> good but no real way to go ?
I play Quincy the Trapper in my Goulet deck, relying on Veils and
Cloaks to get the Song of Pan off. I keep him untapped to Deflect
until it's time to drop the Song. He's cheaper than Mata. 3 pool = 3
more Satyrs.
The biggest problem I've found is that the deck is slow. Unless you
resort to other, more expensive means, you can only recruit 1 satyr a
turn with Sebastian. Song helps, but the table usually gets away from
me before I'm ready to bomb.
jase
[ quoted text not captured ]
I plan to play with !Gangrel small caps to hunt and Bay and Howl down
(or just Blood Dolling) and to recruit more SCS. Mylan Horseed is
great in the deck. Seb could get an SCS and some other ally in the
same turn.
I'm not sure about Song of Pan because of the damage for nonsuccesful
bleeds. I mean if you play Earth Meld it of course is no problem. But
for having fun in combat it is rather problematic to lose blood.
Concealed or even Disguised Weapon is a nice call, thanks. I totally
forgot about the strength of Flash Grenades. And you can even swap
your weapon setup between casual games to keep your buddies
unsure :o).
Howdy,
On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote:
> > This one doesn't make a lot of sense to me. Why would Bursts be good,
> > and why would you want maneuvers to go with them? My understanding of
> > what happens when an ally with the capability plays Burst is that they
> > take the agg as a vampire, would go to torpor, can't go to torpor, and
> > thus burn.
>
> when an ally takes agr dmg it treats it like normal dmg so the satyr
> would take just 1 dmg. with rötshreck howevercombat ends befor the
> resolution of the strike so the satyr doesnt take any dmg.
When an _ally_ takes agg it treats it just like normal. But an SCS
can't can only play Burst of Sunlight 'as a vampire'. And _vampires_
that take agg are wounded and go to torpor. So, as I said above, the
SCS will attempt to go to torpor, at which point it will burn, as
allies aren't allowed in torpor (anymore).
Of course, Rotschreck will solve that problem, but it will severly
reduce the utility of the Bursts.
Alex
PS - I used to have a deck that used tha weilding allies to Burst
safely back when 'as a vampire' was interpreted differently; it struck
me as a little silly that Talaq should be injured by sunlight when the
rules changed (and also made that wielding allies a lot less good).
Of course, I was thinking of Burst as conceptually just being someone
breaking a stained glass window(per the original picture), but doing
that doesn't require Thaumaturgy...
wumpus wrote:
> Howdy,
>
> On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote:>>> This one doesn't make a lot of sense to me. Why would Bursts be good,
>>> and why would you want maneuvers to go with them? My understanding of
>>> what happens when an ally with the capability plays Burst is that they
>>> take the agg as a vampire, would go to torpor, can't go to torpor, and
>>> thus burn.>> when an ally takes agr dmg it treats it like normal dmg so the satyr
>> would take just 1 dmg. with rötshreck howevercombat ends befor the
>> resolution of the strike so the satyr doesnt take any dmg.>
> When an _ally_ takes agg it treats it just like normal. But an SCS
> can't can only play Burst of Sunlight 'as a vampire'.
Which is why he takes the agg ("This striking vampire").
> And _vampires_
> that take agg are wounded and go to torpor.
True, but he's an ally. So he treats it as normal damage.
The damage was applied to him by BoS because he played BoS as a vampire.
But that has nothing to do with how he handles the damage.
> So, as I said above, the
> SCS will attempt to go to torpor, at which point it will burn, as
> allies aren't allowed in torpor (anymore).
But he doesn't attempt to go to torpor, since he's an ally.
He just burns a life.
wumpus <wum...@comcast.net> wrote:
>When an _ally_ takes agg it treats it just like normal.
Correct.
> But an SCS
>can't can only play Burst of Sunlight 'as a vampire'.
Correct.
> And _vampires_
>that take agg are wounded and go to torpor.
Correct.
>So, as I said above, the
>SCS will attempt to go to torpor, at which point it will burn, as
>allies aren't allowed in torpor (anymore).
Incorrect. A pseudo-vampire ally handles damage as an ally.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/c2928afb16fc91ab
SCS plays Burt of Sunlight. SCS takes one agg. SCS burns one
life to handle the agg.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Jan 15, 3:11 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> wumpus <wump...@comcast.net> wrote:
>
> >So, as I said above, the
> >SCS will attempt to go to torpor, at which point it will burn, as> >alliesaren't allowed in torpor (anymore).>
> Incorrect. A pseudo-vampireally handlesdamageas an ally.
>
Cool, I was looking for that ruling. I found the 2002 ruling that
says that allies playing cards "as a vampire" that do agg damage to
them will burn them, but couldn't find the reversal. It makes more
sense because the card does treat them as a vampire when it resolves,
dealing them 1 agg damage, but handling the damage occurs separately.
Howdy Scott,
On Jan 15, 1:06 pm, LSJ <vtes...@white-wolf.com> wrote:
> wumpus wrote:
> > Howdy,
>
> > On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote:
> >>> This one doesn't make a lot of sense to me. Why would Bursts be good,
> >>> and why would you want maneuvers to go with them? My understanding of
> >>> what happens when an ally with the capability plays Burst is that they
> >>> take the agg as a vampire, would go to torpor, can't go to torpor, and
> >>> thus burn.
> >> when an ally takes agr dmg it treats it like normal dmg so the satyr
> >> would take just 1 dmg. with rötshreck howevercombat ends befor the
> >> resolution of the strike so the satyr doesnt take any dmg.
>
> > When an _ally_ takes agg it treats it just like normal. But an SCS
> > can't can only play Burst of Sunlight 'as a vampire'.
Doh! I meant can, but somehow wrote both.
> Which is why he takes the agg ("This striking vampire").
>
> > And _vampires_
> > that take agg are wounded and go to torpor.
>
> True, but he's an ally. So he treats it as normal damage.
>
> The damage was applied to him by BoS because he played BoS as a vampire.
> But that has nothing to do with how he handles the damage.
Is that because handling damage is a separate step from announcing and
resolving strikes? I thought that the ally was 'as a vampire' for the
resolution of the card play, which I would've though included damage
resolution, but I'm admittedly fairly unclear on which bits of card
resolution are 'during resolution', 'continuing', 'for later
resolution', etc. (I'm not sure those are even the right categories
without doing some research.)
> > So, as I said above, the
> > SCS will attempt to go to torpor, at which point it will burn, as
> > allies aren't allowed in torpor (anymore).
>
> But he doesn't attempt to go to torpor, since he's an ally.
> He just burns a life.
Huh. I did not know that.
Thanks! (Time to rebuild an old deck...)
Alex
wumpus wrote:
> On Jan 15, 1:06 pm, LSJ <vtes...@white-wolf.com> wrote:>> The damage was applied to him by BoS because he played BoS as a vampire.
>> But that has nothing to do with how he handles the damage.>
> Is that because handling damage is a separate step from announcing and
> resolving strikes?
No, it's part of strike resolution (for strikes that inflict damage, anyway).
> I thought that the ally was 'as a vampire' for the
> resolution of the card play, which I would've though included damage
> resolution, but I'm admittedly fairly unclear on which bits of card
> resolution are 'during resolution', 'continuing', 'for later
> resolution', etc. (I'm not sure those are even the right categories
> without doing some research.)
He's "as a vampire" for resolving the play of the card he plays as a vampire.
For strikes, that means applying the effects of the strike. So 1 agg is applied
to him.
The he could attempt to prevent it (as the ally he is, not as a vampire).
Then, if he doesn't prevent it, he handles it as the ally he is.
> I plan to play with !Gangrel small caps to hunt and Bay and Howl down
> (or just Blood Dolling) and to recruit more SCS. Mylan Horseed is
> great in the deck. Seb could get an SCS and some other ally in the
> same turn.
Yeah, or bleed with DOM at stealth, or stay untapped to Deflect. Mylan
is great. Something about paying a full 3 pool for a satyr with a !
Gangrel weenie bugs me though, when Sebastian can do it for 1. :)
> I'm not sure about Song of Pan because of the damage for nonsuccesful
> bleeds. I mean if you play Earth Meld it of course is no problem. But
> for having fun in combat it is rather problematic to lose blood.
Yeah this is true. My deck has earth melds, so it's not much of an
issue. But at the end of the day, SoP doubles the effectiveness of
your army of bleeders, so you might want to consider it anyway. it
really boosts your lunge potential.
jase
On 14 Jan., 19:59, seba <regiege...@gmx.de> wrote:
> and now there are no players left in hamburg
hi there,
you could come to Bremen on saturday 24th for tournament play in RL if
you can make it.
I'm doing a 200km drive from Braunschweig myself as my playgroup
dwindled too in the past.
I never got around to get that Lackey-thingy to work or being there
when other guys were available for play.
Perhaps you can give me a pm at [tree _dot_ beard _at_ gmx _dot_ de]
when you're around for a game?
I'll try to check it out again soon, maybe tonight.
Cheers,
Alf
-greets back from germany
Here is an SCS Deck that I am currently playing:
Crypt [12 vampires] Capacity min: 2 max: 6 average: 4.92
------------------------------------------------------------
3x Darrell Boyce, Con 6 CEL OBF PRO !Gangrel:2
3x Pieter 6 OBF PRO for tha !Gangrel:2
2x Harry Reese 6 FOR PRO cel obf !Gangrel:3
1x Wren 4 cel obf pro !Gangrel:2
1x Max Lowell 3 cel obf !Gangrel:2
1x Jesus Alcala 2 cel !Gangrel:3
1x Sadie 2 pro !Gangrel:2
Library [80 cards]
------------------------------------------------------------
Action [2]
2x Abbot
Action Modifier [6]
6x Earth Control
Action Modifier/Combat [5]
5x Rapid Change
Ally [9]
9x Shadow Court Satyr (Changeling)
Combat [23]
6x Claws of the Dead
12x Earth Meld
5x Form of Mist
Equipment [6]
4x Camera Phone
1x Heart of Nizchetus
1x Sport Bike
Event [2]
2x Unmasking, The
Master [18]
3x Blood Doll
1x Channel 10
3x Charisma
1x Direct Intervention
1x Fortschritt Library
2x Grooming the Protege
1x Hungry Coyote, The
1x KRCG News Radio
1x Twisted Forest
2x Vessel
1x WMRH Talk Radio
1x Wall Street Night, Financial Newspaper
Reaction [6]
6x On the Qui Vive
Retainer [3]
1x J. S. Simmons, Esq.
1x Mr. Winthrop
1x Tasha Morgan
It's a little wonky right now. The common philosophy of playing this
deck is to bleed with all of your SCSs. I tend to use them as non-
unique Carlton van Wyks on crack. Typically when I get down to 3
players at the table, I win. There is a speed issue with the deck
though.