rec.games.trading-cards.jyhad

Shadow court sartyr

17 messages from 11 participants · 14 January 2009 – 19 January 2009
original thread on Google Groups

seba

Shadow Court Satyr Changeling with 3 life. 1 strength, 1 bleed. When Shadow Court Satyr comes into play, you may put a combat card from your hand on him. Once during combat, Satyr may use the ability of that card as if that card had been played from your hand. If the card has a cost, he pays its cost in life to use its ability. If the card requires a Discipline, he may only use the basic ability of that card as a vampire with a capacity of 1. If the ability would give him blood, give him life instead. this little fellow has been a long time favorite of mine. i always wanted to build a deck around him but never got round to doing so (i only owned 2 and now there are now players left in hamburg). now i started toying around with lacky and with an unlimited inventory i finaly have all i need to make a deck around my fur-leged friend ^^. so earth meld sounds like a good idear. unmasking and all the other allyed based tech sounds good too. sebastian goulet sounds quiet solid. what do you think. what angel would you take building a deck with the satyr as the main strategy. can it be compatativ ? hope for lots of feedback greatings from germany

Joscha

On 14 Jan., 19:59, seba <regiege...@gmx.de> wrote: > Shadow Court Satyr > > so earth meld sounds like a good idear. unmasking and all the other > allyed based tech sounds good too. sebastian goulet sounds quiet > solid. what do you think. what angel would you take building a deck > with the satyr as the main strategy. can it be compatativ ? There are some very good decks around with SCS, mostly bleed-decks with Earth Meld s to keep the Satyrs and Sebastien alive. I'm yet searching for the BEST (or should I say coolest) combat cards for the Satyrs. Obviously Earth Meld is very strong. But I scimmed through all combat cards, mainly the ones without a cost, and found these best: Target Vitals (and other Target cards) Burst of Sunlight (together with High Ground/Fake out and maybe Rötschreck) Stunt Cycle (maybe with some goggles) Aid of Bats (nice to have a built in maneuver AND a damaging strike) Does somebody found better options for the Satyrs? This of course are fun options. But hey, with some Media locations and Unmasking you can get the Rötschreck-version running.

Rehlow

On Jan 14, 1:57 pm, Joscha <joscha.du...@gmx.de> wrote: > > Does somebody found better options for the Satyrs? > I don't know about better, but I had a crazier idea. When the SCS was printed with just combat card instead of discipline requiring combat card I asked LSJ if SCS could play Amaranth if you gave it to them. He ok'd it after we looked through various parts of the rulebook (this was at the NAC in Atlanta). I put together a decklist with Sebastian, SCS, Amaranth, Ivory Bow, Wooden Stake and Lucky Blows. I never actually assembled it, but then one day I played it online on JOL. It flopped, but I had some ideas to improve it. Shortly after someone found an old ruling showing that allies can never diablerize and so there went the SCS Amaranth idea. Oh well, it was only funny, not actually any good (I was hoping to get a SCS with a ton of life after diablerize larger full vamps). Combat cards with outferiors are good choices because you can use either inferior discipline. I think there is myt card with dom: dodge and myt: steal a blood or something like that. That one is a pretty good choice. Later, ~Rehlow

witness1

[ quoted text not captured ] Put Concealed Weapon as the combat card. Pack your deck full of Flash Grenades. Mix in some Target Vitals. The Satyrs with Concealed Weapon stuck to them can still play TV from your hand when you want, and the ones with TV can still play Concealed. Your vamps can also all play these cards if needed. If you sub in some Disguised Weapon over Concealed, you can also pull out Ivory Bow, Sengir Dagger, or even AK-47 for even more Target Vitals fun. -witness1

wumpus

Howdy, On Jan 14, 11:57 am, Joscha <joscha.du...@gmx.de> wrote: > I'm yet searching for the BEST (or should I say coolest) combat cards > for the Satyrs. > Obviously Earth Meld is very strong. But I scimmed through all combat > cards, mainly the ones without a cost, and found these best: > > Target Vitals (and other Target cards) > Burst of Sunlight (together with High Ground/Fake out and maybe > Rötschreck) This one doesn't make a lot of sense to me. Why would Bursts be good, and why would you want maneuvers to go with them? My understanding of what happens when an ally with the capability plays Burst is that they take the agg as a vampire, would go to torpor, can't go to torpor, and thus burn. Did you mean Breath of the Dragon or Taste of Death (both of which costs blood, but won't burn the SCS if the range is long)? > Stunt Cycle (maybe with some goggles) > Aid of Bats (nice to have a built in maneuver AND a damaging strike) > > Does somebody found better options for the Satyrs? Seems like plain old Theft of Vitae would be pretty good. Oh, but Absorb the Mind is better (as someone else already pointed out)... Alex

seba

> This one doesn't make a lot of sense to me. Why would Bursts be good, > and why would you want maneuvers to go with them? My understanding of > what happens when an ally with the capability plays Burst is that they > take the agg as a vampire, would go to torpor, can't go to torpor, and > thus burn. when an ally takes agr dmg it treats it like normal dmg so the satyr would take just 1 dmg. with rötshreck howevercombat ends befor the resolution of the strike so the satyr doesnt take any dmg. eye of unforgiving heaven i thought would be cool and then i read the rules clarification so ... no ... any more thoughts on the rest of the deck ? any oppinions on mata hari and song of pan ? any good or just looking good but no real way to go ? greatings from germany

jason...@iinet.net.au

> any oppinions on mata hari and song of pan ? any good or just looking > good but no real way to go ? I play Quincy the Trapper in my Goulet deck, relying on Veils and Cloaks to get the Song of Pan off. I keep him untapped to Deflect until it's time to drop the Song. He's cheaper than Mata. 3 pool = 3 more Satyrs. The biggest problem I've found is that the deck is slow. Unless you resort to other, more expensive means, you can only recruit 1 satyr a turn with Sebastian. Song helps, but the table usually gets away from me before I'm ready to bomb. jase

Joscha

[ quoted text not captured ] I plan to play with !Gangrel small caps to hunt and Bay and Howl down (or just Blood Dolling) and to recruit more SCS. Mylan Horseed is great in the deck. Seb could get an SCS and some other ally in the same turn. I'm not sure about Song of Pan because of the damage for nonsuccesful bleeds. I mean if you play Earth Meld it of course is no problem. But for having fun in combat it is rather problematic to lose blood. Concealed or even Disguised Weapon is a nice call, thanks. I totally forgot about the strength of Flash Grenades. And you can even swap your weapon setup between casual games to keep your buddies unsure :o).

wumpus

Howdy, On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote: > > This one doesn't make a lot of sense to me. Why would Bursts be good, > > and why would you want maneuvers to go with them? My understanding of > > what happens when an ally with the capability plays Burst is that they > > take the agg as a vampire, would go to torpor, can't go to torpor, and > > thus burn. > > when an ally takes agr dmg it treats it like normal dmg so the satyr > would take just 1 dmg. with rötshreck howevercombat ends befor the > resolution of the strike so the satyr doesnt take any dmg. When an _ally_ takes agg it treats it just like normal. But an SCS can't can only play Burst of Sunlight 'as a vampire'. And _vampires_ that take agg are wounded and go to torpor. So, as I said above, the SCS will attempt to go to torpor, at which point it will burn, as allies aren't allowed in torpor (anymore). Of course, Rotschreck will solve that problem, but it will severly reduce the utility of the Bursts. Alex PS - I used to have a deck that used tha weilding allies to Burst safely back when 'as a vampire' was interpreted differently; it struck me as a little silly that Talaq should be injured by sunlight when the rules changed (and also made that wielding allies a lot less good). Of course, I was thinking of Burst as conceptually just being someone breaking a stained glass window(per the original picture), but doing that doesn't require Thaumaturgy...

LSJ

wumpus wrote: > Howdy, > > On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote: >>> This one doesn't make a lot of sense to me. Why would Bursts be good, >>> and why would you want maneuvers to go with them? My understanding of >>> what happens when an ally with the capability plays Burst is that they >>> take the agg as a vampire, would go to torpor, can't go to torpor, and >>> thus burn. >> when an ally takes agr dmg it treats it like normal dmg so the satyr >> would take just 1 dmg. with rötshreck howevercombat ends befor the >> resolution of the strike so the satyr doesnt take any dmg. > > When an _ally_ takes agg it treats it just like normal. But an SCS > can't can only play Burst of Sunlight 'as a vampire'. Which is why he takes the agg ("This striking vampire"). > And _vampires_ > that take agg are wounded and go to torpor. True, but he's an ally. So he treats it as normal damage. The damage was applied to him by BoS because he played BoS as a vampire. But that has nothing to do with how he handles the damage. > So, as I said above, the > SCS will attempt to go to torpor, at which point it will burn, as > allies aren't allowed in torpor (anymore). But he doesn't attempt to go to torpor, since he's an ally. He just burns a life.

James Coupe

wumpus <wum...@comcast.net> wrote: >When an _ally_ takes agg it treats it just like normal. Correct. > But an SCS >can't can only play Burst of Sunlight 'as a vampire'. Correct. > And _vampires_ >that take agg are wounded and go to torpor. Correct. >So, as I said above, the >SCS will attempt to go to torpor, at which point it will burn, as >allies aren't allowed in torpor (anymore). Incorrect. A pseudo-vampire ally handles damage as an ally. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/c2928afb16fc91ab SCS plays Burt of Sunlight. SCS takes one agg. SCS burns one life to handle the agg. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Chris Berger

On Jan 15, 3:11 pm, James Coupe <ja...@zephyr.org.uk> wrote: > wumpus <wump...@comcast.net> wrote: > > >So, as I said above, the > >SCS will attempt to go to torpor, at which point it will burn, as > >alliesaren't allowed in torpor (anymore). > > Incorrect. A pseudo-vampireally handlesdamageas an ally. > Cool, I was looking for that ruling. I found the 2002 ruling that says that allies playing cards "as a vampire" that do agg damage to them will burn them, but couldn't find the reversal. It makes more sense because the card does treat them as a vampire when it resolves, dealing them 1 agg damage, but handling the damage occurs separately.

wumpus

Howdy Scott, On Jan 15, 1:06 pm, LSJ <vtes...@white-wolf.com> wrote: > wumpus wrote: > > Howdy, > > > On Jan 14, 2:17 pm, seba <regiege...@gmx.de> wrote: > >>> This one doesn't make a lot of sense to me. Why would Bursts be good, > >>> and why would you want maneuvers to go with them? My understanding of > >>> what happens when an ally with the capability plays Burst is that they > >>> take the agg as a vampire, would go to torpor, can't go to torpor, and > >>> thus burn. > >> when an ally takes agr dmg it treats it like normal dmg so the satyr > >> would take just 1 dmg. with rötshreck howevercombat ends befor the > >> resolution of the strike so the satyr doesnt take any dmg. > > > When an _ally_ takes agg it treats it just like normal. But an SCS > > can't can only play Burst of Sunlight 'as a vampire'. Doh! I meant can, but somehow wrote both. > Which is why he takes the agg ("This striking vampire"). > > > And _vampires_ > > that take agg are wounded and go to torpor. > > True, but he's an ally. So he treats it as normal damage. > > The damage was applied to him by BoS because he played BoS as a vampire. > But that has nothing to do with how he handles the damage. Is that because handling damage is a separate step from announcing and resolving strikes? I thought that the ally was 'as a vampire' for the resolution of the card play, which I would've though included damage resolution, but I'm admittedly fairly unclear on which bits of card resolution are 'during resolution', 'continuing', 'for later resolution', etc. (I'm not sure those are even the right categories without doing some research.) > > So, as I said above, the > > SCS will attempt to go to torpor, at which point it will burn, as > > allies aren't allowed in torpor (anymore). > > But he doesn't attempt to go to torpor, since he's an ally. > He just burns a life. Huh. I did not know that. Thanks! (Time to rebuild an old deck...) Alex

LSJ

wumpus wrote: > On Jan 15, 1:06 pm, LSJ <vtes...@white-wolf.com> wrote: >> The damage was applied to him by BoS because he played BoS as a vampire. >> But that has nothing to do with how he handles the damage. > > Is that because handling damage is a separate step from announcing and > resolving strikes? No, it's part of strike resolution (for strikes that inflict damage, anyway). > I thought that the ally was 'as a vampire' for the > resolution of the card play, which I would've though included damage > resolution, but I'm admittedly fairly unclear on which bits of card > resolution are 'during resolution', 'continuing', 'for later > resolution', etc. (I'm not sure those are even the right categories > without doing some research.) He's "as a vampire" for resolving the play of the card he plays as a vampire. For strikes, that means applying the effects of the strike. So 1 agg is applied to him. The he could attempt to prevent it (as the ally he is, not as a vampire). Then, if he doesn't prevent it, he handles it as the ally he is.

jason...@iinet.net.au

> I plan to play with !Gangrel small caps to hunt and Bay and Howl down > (or just Blood Dolling) and to recruit more SCS. Mylan Horseed is > great in the deck. Seb could get an SCS and some other ally in the > same turn. Yeah, or bleed with DOM at stealth, or stay untapped to Deflect. Mylan is great. Something about paying a full 3 pool for a satyr with a ! Gangrel weenie bugs me though, when Sebastian can do it for 1. :) > I'm not sure about Song of Pan because of the damage for nonsuccesful > bleeds. I mean if you play Earth Meld it of course is no problem. But > for having fun in combat it is rather problematic to lose blood. Yeah this is true. My deck has earth melds, so it's not much of an issue. But at the end of the day, SoP doubles the effectiveness of your army of bleeders, so you might want to consider it anyway. it really boosts your lunge potential. jase

Alf

On 14 Jan., 19:59, seba <regiege...@gmx.de> wrote: > and now there are no players left in hamburg hi there, you could come to Bremen on saturday 24th for tournament play in RL if you can make it. I'm doing a 200km drive from Braunschweig myself as my playgroup dwindled too in the past. I never got around to get that Lackey-thingy to work or being there when other guys were available for play. Perhaps you can give me a pm at [tree _dot_ beard _at_ gmx _dot_ de] when you're around for a game? I'll try to check it out again soon, maybe tonight. Cheers, Alf -greets back from germany

devil_in_the_p...@yahoo.com

Here is an SCS Deck that I am currently playing: Crypt [12 vampires] Capacity min: 2 max: 6 average: 4.92 ------------------------------------------------------------ 3x Darrell Boyce, Con 6 CEL OBF PRO !Gangrel:2 3x Pieter 6 OBF PRO for tha !Gangrel:2 2x Harry Reese 6 FOR PRO cel obf !Gangrel:3 1x Wren 4 cel obf pro !Gangrel:2 1x Max Lowell 3 cel obf !Gangrel:2 1x Jesus Alcala 2 cel !Gangrel:3 1x Sadie 2 pro !Gangrel:2 Library [80 cards] ------------------------------------------------------------ Action [2] 2x Abbot Action Modifier [6] 6x Earth Control Action Modifier/Combat [5] 5x Rapid Change Ally [9] 9x Shadow Court Satyr (Changeling) Combat [23] 6x Claws of the Dead 12x Earth Meld 5x Form of Mist Equipment [6] 4x Camera Phone 1x Heart of Nizchetus 1x Sport Bike Event [2] 2x Unmasking, The Master [18] 3x Blood Doll 1x Channel 10 3x Charisma 1x Direct Intervention 1x Fortschritt Library 2x Grooming the Protege 1x Hungry Coyote, The 1x KRCG News Radio 1x Twisted Forest 2x Vessel 1x WMRH Talk Radio 1x Wall Street Night, Financial Newspaper Reaction [6] 6x On the Qui Vive Retainer [3] 1x J. S. Simmons, Esq. 1x Mr. Winthrop 1x Tasha Morgan It's a little wonky right now. The common philosophy of playing this deck is to bleed with all of your SCSs. I tend to use them as non- unique Carlton van Wyks on crack. Typically when I get down to 3 players at the table, I win. There is a speed issue with the deck though.