rec.games.trading-cards.jyhad

[LSJ] End-of-round cards and presses

3 messages from 3 participants · 17 April 2005
original thread on Google Groups

Astardel

I read in the rulings page: ------- Things that are played "at the end of round" (Disarm, Taste of Vitae, etc.) are played after all presses for the round are handled (if the round makes it that far; they can be played if the round ends prematurely, as normal). ------- So, the two minion strikes; after the strike resolution, both are ready and in combat (no CE played). The first minion uses a press card, the second does not; end of the round. The second minion plays disarm, the first goes to torpor and combat ends; the press has no effect. Correct?

Colin McGuigan

Astardel wrote: > So, the two minion strikes; after the strike resolution, both are ready and > in combat (no CE played). > The first minion uses a press card, the second does not; end of the round. > The second minion plays disarm, the first goes to torpor and combat ends; > the press has no effect. Correct. There's no second round of combat, since the first vampire is in torpor. --Colin McGuigan

LSJ

Colin McGuigan wrote: [ quoted text not captured ] Correct. Combat ends immediately whenever one (or both) of the combatants ceases to be ready. -- LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/