Madman2001#
Fellow Methusalehs:
I recently suggested that once a unique vampire, equipment, location,
retainer, or ally was burned (that is, actually destroyed while in
play) then that unique vampire, equipment, location, retainer, or ally
should be barred from the game (except thru game mechanics such as
Daemonic Possession). This was not particularly well received, and
some time when I have more time (oh, in about 10 years) I'll rebut
some of the comments I received.
Notwithstanding that episode, I would like to humbly and respectfully
offer another rules suggestion based on a recent thread having to do
with vampire names vs. vampire cards. At present the rules specify
(for whatever reason), that a Contract on Gerard is not really a
Contract on the vampire named Gerard but rather a Contract on a card
named Gerard. I am suggesting that any "baggage" that Gerard picks up
during a game should remain/be attached to any and all incarnations of
Gerard during that game.
In other words, Gerard has a Contract out on him. Gerard is attacked
and utterly destroyed in combat (i.e. burned). Another Gerard "card"
is influenced and again he comes into play. Well, that Gerard should
also have a Contract.
Or say that Player A's Jimmy Dunn is running amok with a Flamethrower.
Player B brings out Jimmy Dunn. Player A's Jimmy Dunn is placed into
A's ashheap and Player B's Jimmy now has a Flamethrower.
This proposal (as well as my previous one) has the advantage of being
more in line with the backstory, and presents some intriguing
opportunities for game play.
Thoughts anyone??
Madman