floppyzedolfin#
Hi again,
Say A (acting) and B are in combat.
Before range, A plays Weather Control.
Can A pass?
Apparently not ( http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/22c2c88bcb680694
)
The damage has to be handled right away.
However, it's been said in other threads (
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/ae9d72e5dd7b879e
for example) that "before range cards" could be played right there,
before the damage gets applied and after WC is played.
So the question is: Who gets the(*) impulse to play cards ?
My guess is that a new impulse is created (the usual "prevention"
impulse), which is A's as long as A continues playing "prevention"
cards (such as Skin of Night, Flesh of Marble, Torn Signpost or Terror
Frenzy).
When E passes on playing cards / using effects in this impulse, the
damage is resolved (going back to A's "before range impulse").
Is this correct?
(*) I suppose it's not the "before range" impulse (which is A's at
this point), since A can't pass until WC's damage is applied - if it
were, it would mean B couldn't play any card at all.
Thanks.
~ ~
Weather Control
Cardtype: Combat
Discipline: Thaumaturgy
Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 unpreventable
damage before range is determined each round. A vampire may play only
one Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 in
each subsequent round.