brandons...@yahoo.com#
I think I know the answer to this, but I'm not sure.
Say I have a vampire with basic fortitude who strikes his opponent
with a wooden stake for 2 damage (say he plays Lucky Blow), but is
either dealt an aggravated damage or enough damage to send him to
torpor.
At this point, we would both be going to torpor, so I understand that
Amaranth can't be played.
Say I play Undying Tenacity (or Undead Persistence for that matter),
can I now diablarize the opposing vamp using Amaranth? I think that I
don't understand the state of "going into torpor" and if Undying
Tenacity gives you some delay/exception before it takes effect that
would allow you to play cards you couldn't normally play. For example,
I would think that a vampire using Undying Tenacity could use Taste of
Vitae (which would not be playable by a vampire who is simply going
into torpor), at least if there would be another round of combat.
My guess is that once another minion is going into torpor from damage
or whatever, undying tenacity wears off and you are no longer able to
play taste, amaranth, etc.
Brandon
Wooden Stake
Melee Weapon
Strength damage each strike. If more than 1 damage is inflicted on an
opposing vampire by this weapon in a given combat, then that vampire
is sent to torpor. In that case, this card is transferred to that
vampire, he or she doesn't untap as normal during the untap phase as
long as he or she remains in torpor.
Amaranth
Combat Card
Only usable by a vampire who can commit diablerie. Only usable when
the opposing vampire should go to torpor. Diablerize the opposing
vampire instead. Not usable by a vampire going into torpor.
Taste of Vitae
Only usable at the end of a round of combat. Not usable by a vampire
going into torpor.
This vampire gains an amount of blood equal to the amount lost by the
opposing vampire to damage during this round of combat. A vampire can
play only 1 Taste of Vitae each round.
Undying Tenacity
[for] Only usable when this vampire should go to torpor. This vampire
will not go to torpor until after combat ends (although he or she is
still wounded and can be burned by aggravated damage).
[FOR] Press or prevent 1 damage.