when a vampire gets out of torpor, back to being ready, does he get to
hunt in the same turn if she has no blood on her? or does she need to
wait for the next turn?
thanks...
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S
ila...@netcom.com Long ChenPa
>>>>> "b" == babs <ila...@netcom.com> writes:
b> when a vampire gets out of torpor, back to being ready, does he get to
b> hunt in the same turn if she has no blood on her? or does she need to
b> wait for the next turn?
As long as the vampire was untapped in torpor, they MAY hunt. Vampires
untap in torpor as normal, unless they are paralyzed.
The rules indicate that if a ready vampire begins the minion phase without
blood, it must hunt as the first action of the minion phase. However,
torporized vampires are not "ready" and may be able to take other actions
once they are revived. However, it is not terribly advisable for them to
do this.
--
Jack Vinson "You have to be sleeping with
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ila...@netcom.com (babs) writes:
>when a vampire gets out of torpor, back to being ready, does he get to
>hunt in the same turn if she has no blood on her? or does she need to
>wait for the next turn?
If she is untapped (with no blood) she *must* hunt. This hunt must
be the next minion action you take.
If she is tapped she cannot hunt.
Vamps in torpor untap during the untap phase just like ready minions do.
An untapped vamp in torpor with two blood may rescue herself,
and if successful will be ready, tapped, and with zero blood.
Just my opinions. I would like to see the followings in
VAMPIRE (the Revised Jyhad):
1. Global Errata: release an official law that states that
all alpha cards are assumed to have revised wordings whenever
any player in the game demands it. I never liked the
distinction between the Revised Fog and the Unlimited Fog
in MtG. If you're changing the game for the better by
the revision, why not do it wholeheartedly? If you think
that the revised wordings make the /game/ better than
the possibly problematic alpha wording, why go
wishy-washy and let the alpha card effects remain
in the game (and possibly break it)?
2. Malkavian Dementia: maybe it's just me, but this
card makes me feel uncomfortable. Taking control of
a Vampire for one turn with a Master is normally okay,
but the card too easily allows for "unfair" combos.
There are many Jyhad cards which are very powerful,
but have serious drawbacks. However, if I play it
on a stolen Vampire, then my poor opponent suffer
/both/ the effects and the drawbacks. Jyhad is
not Magic, and should not have this kind of stuff, IMO.
Losing my 9-point Justicar to Bum's Rush+Wolf's Claws+Amaranth
is okay, because that's what those cards are supposed to do,
and there are many ways to prevent it; but losing
an old Malk. to Malk. Dementia+(take blood off Vampire
Master) is "unfair", IMO, because that other Master
is not "supposed" to be used to take blood off
opponent's Vampire, and this is virtually un-preventable
(except Sudden Reversal).
There should be things that even a crazy vampire would not
do! I'd suggest that the revised Malk. Dementia explicitly
states that, during the opponent's term of control:
1. no equipment can be taken from this Vampire (with the
normal "Take Equipment" action);
2. the term of control does not actually begin until
the end of the Master Phase, so the stealing player
cannot play a second Master card on him that specifically
targets friendly controlled Vampires;
3. certain actions/action modifiers are specifically
prohibited (EX: Day Operation)
Alan.
--
"Live Life with Heart."
Alan Kwan kw...@cs.cornell.edu
In article <1995Jan23.2...@cs.cornell.edu> kw...@cs.cornell.edu (Alan Kwan) writes:
>
>
>Just my opinions. I would like to see the followings in
>VAMPIRE (the Revised Jyhad):
>
>1. Global Errata: release an official law that states that
>all alpha cards are assumed to have revised wordings whenever
>any player in the game demands it. I never liked the> ....
I agree with this, but why only "whenever any player demands it"?
>
>2. Malkavian Dementia: maybe it's just me, but this
>card makes me feel uncomfortable. Taking control of
>a Vampire for one turn with a Master is normally okay,
>but the card too easily allows for "unfair" combos.
>There are many Jyhad cards which are very powerful,
>but have serious drawbacks. However, if I play it
>on a stolen Vampire, then my poor opponent suffer
>/both/ the effects and the drawbacks. Jyhad is
>not Magic, and should not have this kind of stuff, IMO.
>Losing my 9-point Justicar to Bum's Rush+Wolf's Claws+Amaranth
>is okay, because that's what those cards are supposed to do,
>and there are many ways to prevent it; but losing
>an old Malk. to Malk. Dementia+(take blood off Vampire
>Master) is "unfair", IMO, because that other Master
>is not "supposed" to be used to take blood off
>opponent's Vampire, and this is virtually un-preventable
>(except Sudden Reversal).
>
Unpreventable?
You could always kill Anson, or block the Rumors vote... then they
would not be playing two masters. Or, don't play with Malks if you are
uncomfortable with Dementia!
>There should be things that even a crazy vampire would not
>do! I'd suggest that the revised Malk. Dementia explicitly
>states that, during the opponent's term of control:
>1. no equipment can be taken from this Vampire (with the
> normal "Take Equipment" action);
>2. the term of control does not actually begin until
> the end of the Master Phase, so the stealing player
> cannot play a second Master card on him that specifically
> targets friendly controlled Vampires;
>3. certain actions/action modifiers are specifically
> prohibited (EX: Day Operation)
>
You also should not be able to use the vampire to Bum's Rush another
vampire that has a flame thrower, or do any actions that might be
blocked (that covers most of them) while you have Milicent Smith, or ...
Right?
Specifically prohibit Day Operation on the grounds that not even a Malk
is crazy enough to do it? Why would ANY of my controlled vamps do it?
And what happens if there ever is an expansion? Do they need to reprint
all the Dementia cards to prohibit new cards you don't want to be able to
use?
Yuck. Pick another clan.
>
>
> Alan.
>
>--
>
>"Live Life with Heart."
>
>Alan Kwan kw...@cs.cornell.edu
---
steve kertes
ker...@cs.washington.edu
ker...@geoworks.com
> >2. Malkavian Dementia: maybe it's just me, but this
> >card makes me feel uncomfortable. Taking control of
> >a Vampire for one turn with a Master is normally okay,
> >but the card too easily allows for "unfair" combos.> >Losing my 9-point Justicar to Bum's Rush+Wolf's Claws+Amaranth> >is okay, because that's what those cards are supposed to do,
> >and there are many ways to prevent it; but losing
> >an old Malk. to Malk. Dementia+(take blood off Vampire
> >Master) is "unfair", IMO, because that other Master
> >is not "supposed" to be used to take blood off
> >opponent's Vampire, and this is virtually un-preventable
> >(except Sudden Reversal).
Hmmph. Try losing Don Cruez to a Brujah Frenzy against a wimp
Caitiff with maneuvers and a flame thrower. :-/
Malkavians are very strong vampires in Jyhad; Obfuscate, Dominate, and
Auspex are a nearly unbeatable combination of disciplines, all in
nice, neat, tidy packages. I find that Malkavian Dementia balances
them out nicely.
All the clans have strengths and weaknesses that seem well-balanced.
papillo the caretaker
Alan Kwan, or a reasonable facsimile thereof, wrote:
These all read like sour-grapes complaints. Malkavians make such a wicked
sneak & bleed deck, Malkavian Dementia is suitable punishment. If you
keep getting beaten by tricks like those listed below, it's time to build
a deck that counters them until your erstwhile opponents change *their*
strategies.
[ quoted text not captured ]> Alan.> --> "Live Life with Heart."> Alan Kwan kw...@cs.cornell.edu
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