doe...@church.cse.ogi.edu (Thomas Doehne) writes:
>In article <324ab...@ntnews.compusmart.ab.ca> Errol T
><etre...@compusmart.ab.ca> writes:
>I wrote:
>[When combat restarts after using a Psyche, which cards can
>contribute their effects again:
> -- Psyche: Superior definition snipped --
>Weapons and abilities intrinsic to the vampire, sure. The maneuver from
>an unblocked Bum's Rush? The maneuver from using Alacrity at superior?
>My guess is, combat actions from anything contributing to the previous
>combat that wasn't a combat card.
>]
>Errol wrote:
>>Hi Tom, the way I play this card is that any permanent in play can
>>recontribute Guns,Flaks,retainers etc, but cards played Bums Rush etcs
>>would not, this is how we play it.
>Is this the general concensus? I.e., the maneuver from
>Bum's Rush or anything from an action mod *won't* carry
>over into the Psyche'd combat.
It's not just a consensus - it's the literal ruling obtained from the
card text and the rulebook. It's just how it is, since there hasn't been
any errata stating that actions, etc. hold over into the Pshyche'd combat.
--
L. Scott Johnson (sjoh...@math.sc.edu) | One single fact can ruin a
http://www.math.sc.edu/cgi-bin/sjohnson/home | perfectly good argument.
Graphics Specialist and V:tES Rulemonger. |