rec.games.trading-cards.jyhad

Psyche question

5 messages from 4 participants · 25 September 1996 – 07 October 1996
original thread on Google Groups

Thomas Doehne

When combat restarts after using a Psyche, which cards can contribute their effects again: Psyche Superior: Only usable at the end of a combat where both combatants are still ready. Combat starts again. This is considered an entirely new combat, so weapons can contribute their maneuvers for a second time, and so forth. Weapons and abilities intrinsic to the vampire, sure. The maneuver from an unblocked Bum's Rush? The maneuver from using Alacrity at superior? My guess is, combat actions from anything contributing to the previous combat that wasn't a combat card. -- Tom Doehne

Errol T

[ quoted text not captured ] Hi Tom, the way I play this card is that any permanent in play can recontribute Guns,Flaks,retainers etc, but cards played Bums Rush etcs would not, this is how we play it. Erro T.

Thomas Doehne

In article <324ab...@ntnews.compusmart.ab.ca> Errol T <etre...@compusmart.ab.ca> writes: I wrote: [When combat restarts after using a Psyche, which cards can contribute their effects again: -- Psyche: Superior definition snipped -- Weapons and abilities intrinsic to the vampire, sure. The maneuver from an unblocked Bum's Rush? The maneuver from using Alacrity at superior? My guess is, combat actions from anything contributing to the previous combat that wasn't a combat card. ] Errol wrote: >Hi Tom, the way I play this card is that any permanent in play can >recontribute Guns,Flaks,retainers etc, but cards played Bums Rush etcs >would not, this is how we play it. Is this the general concensus? I.e., the maneuver from Bum's Rush or anything from an action mod *won't* carry over into the Psyche'd combat. -- Tom Doehne doe...@cse.ogi.edu

Chad Lubrecht

[ quoted text not captured ] This would make sense, I see the maneuver for Bum's Rush to be a result of a suprise attack, the rushed minion doesn't have as much time to react as in a normal combat. When the psyche restarts combat, that suprise is gone, the other minion is expecting his opponent there is no extra maneuver. > -- > Tom Doehne > doe...@cse.ogi.edu

L. Scott Johnson

doe...@church.cse.ogi.edu (Thomas Doehne) writes: >In article <324ab...@ntnews.compusmart.ab.ca> Errol T ><etre...@compusmart.ab.ca> writes: >I wrote: >[When combat restarts after using a Psyche, which cards can >contribute their effects again: > -- Psyche: Superior definition snipped -- >Weapons and abilities intrinsic to the vampire, sure. The maneuver from >an unblocked Bum's Rush? The maneuver from using Alacrity at superior? >My guess is, combat actions from anything contributing to the previous >combat that wasn't a combat card. >] >Errol wrote: >>Hi Tom, the way I play this card is that any permanent in play can >>recontribute Guns,Flaks,retainers etc, but cards played Bums Rush etcs >>would not, this is how we play it. >Is this the general concensus? I.e., the maneuver from >Bum's Rush or anything from an action mod *won't* carry >over into the Psyche'd combat. It's not just a consensus - it's the literal ruling obtained from the card text and the rulebook. It's just how it is, since there hasn't been any errata stating that actions, etc. hold over into the Pshyche'd combat. -- L. Scott Johnson (sjoh...@math.sc.edu) | One single fact can ruin a http://www.math.sc.edu/cgi-bin/sjohnson/home | perfectly good argument. Graphics Specialist and V:tES Rulemonger. |