rec.games.trading-cards.jyhad

Bleed increase Q (LSJ)

6 messages from 6 participants · 17 June 2010
original thread on Google Groups

Jarkko Suvela

This should be a no-brainer ...but it never hurts to ask Bleeding situation. When you cannot increase the bleed anymore? Meth A's Siamese bleeds for 2, Meth B declines to block, Meth A doesn't increase the bleed, Meth B's Serenna the White uses her special ability to reduce the bleed by 2, -Can Meth A play Aire of Elation on Siamese now? As an impulse, you can play modifiers when opposing Metuselah plays reactions, correct? But how it goes, when no card is played (like in the example above) Serenna's special text: >> Independent: Once each turn, if Serenna is ready, she may burn 1 blood to reduce a bleed against you by 2. Scarce. << Thank you in advance!

Aeschere

I believe that using an ability or card text is considered as a reaction to a certain event in which case you give the impulse to the action player. You can therefor still play the action modifier to increase the bleed if Serena used her ability.

Jonathan_Sicari

On another note, reducing, unlike flicking, does not close the block window so you should never declare nb when reducing unless circumstances absolutely dictate it (in my opinion). Jonathan Haynes

LSJ

On Jun 17, 4:41 am, Jarkko Suvela <jarkko_suv...@hotmail.com> wrote: > This should be a no-brainer ...but it never hurts to ask > > Bleeding situation. When you cannot increase the bleed anymore? When you pass and everyone else passes, leading to bleed resolution. > Meth A's Siamese bleeds for 2, > Meth B declines to block, > Meth A doesn't increase the bleed, A: "pass" > Meth B's Serenna the White uses her special ability to reduce the > bleed by 2, B: "some effect". > -Can Meth A play Aire of Elation on Siamese now? Yes. > As an impulse, you can play modifiers when opposing Metuselah plays > reactions, correct? But how it goes, when no card is played (like in > the example above) The sequencing rules say "play the next card or effect". [1.6.1.5] [ quoted text not captured ]

Aleksi Nuora

On 17 kesä, 13:41, Jonathan_Sicari <jonathan_sic...@hotmail.com> wrote: [ quoted text not captured ] The problem with this, of course, is that it's almost always better to play bleed modifiers after no blocks have been declared. If I'm bleeding for one and get that reduced by two right away I will save my Conditioning for the next bleed.

Rehlow

On Jun 17, 5:41 am, Jonathan_Sicari <jonathan_sic...@hotmail.com> wrote: [ quoted text not captured ] That doesn't really work against a smart bleeder. Bleed for 2. Reduce by 2. Dang, now its for zero, do you block? Pfff, not going to block a bleed for zero. OK, now I play Aire sucka. When a bleed goes to zero or negative it doesn't magically end. If you have enough reduce to push a bleed negative you should probably declare no block before reduce. After no block they will most likely play their boosts (if they pass and you pass they can't boost) and then you can reduce. If you reduce to negative they might just save the boost for the next bleed, unless its really important that this one succeed. Later, ~Rehlow