rec.games.trading-cards.jyhad

VEKN: Tzimisce Clan Newsletter 3/2001

18 messages from 7 participants · 02 March 2001 – 07 March 2001
original thread on Google Groups

Joe Churchill

Tzimisce Clan Newsletter March 2001: Vol. 3 Issue 1 ----------------------------------------- "The basis of optimism is sheer terror." -Oscar Wilde ----------------------------------------- Contents 1. Interview with a Rulemonger 2. Combo of the Month 3. Deck of the Month ----------------------------------------- 1. Interview with a Rulemonger This month we had a chance to sit down with the lead designer of White Wolf’s latest expansion and pick his brain about the Sabbat War expansion, the Tzimisce, and the future of the clan. When asked about his role with White Wolf L. Scott Johnson claims only these, “Lead Designer” on Sabbat War and the “Net.Rep” for V:TES, the duties for each are independent of the other. Now on with the interview: JC: Now that Sabbat War has been out since Halloween 2000 and you’ve had time to reflect how do you think you did on first expansion? Is there anything you wish you had or hadn’t done? LSJ: The first part could probably be better answered by people more removed from the process, like the players, but since you've asked... I think the expansion was well done, given the parameters. But my opinion is naturally biased for such a purely subjective topic. From a design standpoint, it would've been nice to include more cards - both reprints and new cards. But since both White Wolf and I were new to the creation process, I think it was a good decision to test the waters. There's nothing really badly missing or badly done enough for me to wish I had done it differently, no. I had a lot of fun doing it, as well, and the White Wolf staff is easy to work with, so that probably has something to do with my impressions of the set. JC: How much creative freedom do you enjoy during the initial design of a card before the "Rulemonger" in you kicks in and says, "What the hell was I thinking?" LSJ: Not much. The rulemonger filter is almost always on. JC: Do find this frustrating at times? LSJ: Not as much as the people I interact with, I'd say. JC: What was your favorite part of designing the first expansion to V:TES in some years? What was the worst part? LSJ: My favorite part was making new vampires - adapting the main characters like Sascha and Lucita. The worst is deciding what Sabbat cards to cut to fit the set onto the given sheets in a balanced fashion. JC: So what vampire in Sabbat War do you really consider your baby? Also, which one is your favorite to play? LSJ: The Little Tailor was the most fun to develop. Greta Kircher is always fun to bring out. JC: What was/is the hardest part in designing new cards for the Tzimisce? What was/is easiest part? LSJ: I don't break it down like that, sorry. I did some research in the White Wolf source material for Tzimisce characters, traits, and Vicissitude powers that weren't yet represented, and adapted the ones that seemed useful to the card game. The hard part is designing non-specific cards, like Blood Siege and Storage Annex - the ideas for which aren't neatly packaged in some clanbook somewhere. JC: What’s the one card the avg. Tzimisce vampire can play that causes you the most headaches when designing new cards? LSJ: None, really. The stock Tzimisce cards don't really push any limits when it comes to corner cases, so standard (good) designs for new cards don't have to examine any of them specifically looking for troublesome corner cases. Reform Body is the most unusual, so some card texts dealing with burning or torpor or diablerie are checked for interaction with that card, so I guess Reform Body would be the one card that matches your description, with the note above that the headache level is low in general. JC: What are your thoughts on the roles the Tzimisce play in V:TES now and in the future? LSJ: The same: unmatched intercept-combat ability. Both ani and vic are wide-ranging enough to give them the toolbox they need to be effective at such a difficult main strategy. JC: Are there any future enhancements in the works for the Tzimisce? Clan specific and/or Vicissitude related? LSJ: They might get some help, but probably not in the form of clan-specific cards or vicissitude-specific cards, given the nature of the next expansion. Beyond that, there's always "maybe". :-) JC: What do you feel are the biggest advantages and disadvantages of playing the Tzimisce? LSJ: Their intercept capability, with the means to follow through once they block, is clearly their best characteristic. Their lack of influence (2 prisci, a bishop, and an archbishop)[editor’s Note: +1 10 Cap Cardinal] and dearth of stealth and bleed enhancements are all vying for the "biggest Tzimisce obstacle" title. ----------------------------------------- 2. Combo of the Month: It was either Justin Lacey (charlotte) or Derrick Ray (atlanta) that brought up this little beauty during a post tourney chat session. Objective: Get into combat start laying down Weather Control after Weather Control to the opposing vamps capacity + 1, and then play a Bloodform when you’re done playing all those Weather Controls. Now watch as your prey goes scrambling for a ruling, as I did before publication. This combo requires Thaumaturgy and superior Vicissitude and unfortunately for us there’s only one vampire in the game that pull off this combo w/o the aid of skill cards, Sascha Vykos. Weather Control: Combat, Thaumaturgy Only usable at beginning of combat. Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. (S) As above, but the amount of damage inflicted increases by 1 each round. Bloodform: Combat, Vicissitude (S) Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat. ----------------------------------------- 3. Deck of the Month Blood Control by: Joe Churchill Description/Notes: This deck is built for Sascha and focuses on the Weather Control/Bloodform combo. Without Sascha the deck will be doomed. It’s also really more of template designed specifically around this month’s combo. Additional deck ideas would be to switch out some Weather Controls with Traps, Maneuvers, and splash in some Theft. Crypt: (12 cards) [Min: 18, Max: 32, Avg: 6.67] 3 Ian Forestal (AUS DOM THA, Tremere Antitribu, 8) 1 Magdelena Schaefer (THA, Caitiff, 2) 1 Sarah Cobbler (dom THA, Tremere, 4) 4 Sascha Vykos (ani AUS dom THA VIC, Tzimisce, 8, Priscus) 3 Violet Tremain (dom pre tha vic, Tzimisce, 6, Bishop) Library: (90 cards) Master (10 cards) 4 Blood Doll 4 Vicissitude 2 Recruitment Minion (80 cards) 15 Bloodform 8 Bums Rush 6 Deflection 12 Govern the Unaligned 4 Meld with the Land 5 Wake with Evening's Freshness 30 Weather Control ----------------------------------------- Letters to the Editor For ideas on the newsletter, on future articles, deck submission, general discussion, or corrections, please feel free to contact me. Thanks, Joe Churchill Editor tzim...@warghoul.com

Walter Denny

Evil combo. So I take it that being immune is not the same as preventing? Also since they both happen in the same phase, before range is chosen, that the bloodform activates before the damage is dealt? "Joe Churchill" <jo...@brooklyncasket.com> wrote in message news:FXNn6.984$45....@www.newsranger.com... [ quoted text not captured ]

Ian Lee

[ quoted text not captured ] Wouldn't you have to play the Bloodform first? I thought WC damage was instant upon playing the card.

James Coupe

cur...@aol.com (Ian Lee) writes: > Wouldn't you have to play the Bloodform first? I thought WC damage was instant > upon playing the card. No. The damage from WC resolves "Before range is determined" which can be any point during the entire "Set range" step. If you are the acting Methuselah, you can order such events as you wish. (Yikes, I hadn't seen bloodform before. Yikes.) -- James Coupe | PGP Key 0x5D623D5D "Definitely a woman" - www.thespark.com/ Standard disclaimers apply to this post. Full written details available upon request. Your statutory rights are not affected.

Joe Churchill

In article <20010302141338...@ng-fo1.aol.com>, Ian Lee says... >>Weather Control: Combat, Thaumaturgy >>Only usable at beginning of combat. Both combatants and each of their >>retainers >>take 1 damage before range is determined each round. This damage cannot be >>prevented. (S) As above, but the amount of damage inflicted increases by 1 >>each >>round. >> >>Bloodform: Combat, Vicissitude >>(S) Play before range is chosen. This vampire is immune to non-aggravated >>damage >>for the current round. This vampire cannot strike this round. This vampire >>gets >>an optional press, usable only to end combat. >> > >Wouldn't you have to play the Bloodform first? No, you have to play the WC first due to it's card text, "Only usable at beginning of combat." Then when you're finished playing the WC(s) play any before range cards, like Bloodform, then take 1 damage before range is determined ala before you start playing manuevers etc. WC never states at what time during the before range is determined it takes effect, so play any cards before range, before you take the damage, then right before you choose to play post-before range cards you'll take the damage from the WC(s). >I thought WC damage was instant upon playing the card. Incorrect, a two cap with tha can take down an 11 with 12 WCs. Thanks, Joe Churchill Editor: Tzimisce Clan Newsletter tzim...@warghoul.com

Joe Churchill

In article <E2Sn6.8210$7Y1.8...@newsread2.prod.itd.earthlink.net>, Walter Denny says... > >Evil combo. So I take it that being immune is not the same as preventing? >Also since they both happen in the same phase, before range is chosen, that >the bloodform activates before the damage is dealt? Correct. Except you must play all your WC(s) first. [ quoted text not captured ]

LSJ

Ian Lee wrote: > Wouldn't you have to play the Bloodform first? I thought WC damage was instant > upon playing the card. No. WC sets up a damage-dealing effect. That effect occurs "before range" in each round - not necessarily the instant the WC is played. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

LSJ

Walter Denny wrote: > > Evil combo. So I take it that being immune is not the same as preventing? > Also since they both happen in the same phase, before range is chosen, that > the bloodform activates before the damage is dealt? [HUGE QUOTE OF ENTIRE NEWSLETTER MERCIFULLY SNIPPED] You can play Bloodform in "response" to damage (so long as the damage is done during the "before range" step, of course) - basically in the same timing window in which you could play damage prevention. In the combo given, though, you could play Bloodform at any point in the series of Weather Controls if you're acting, since you can choose to hold the damage from the WCs off until you're finished playing other effects. [ quoted text not captured ]

LSJ

Joe Churchill wrote: > No, you have to play the WC first due to it's card text, "Only usable at > beginning of combat." Then when you're finished playing the WC(s) play any > before range cards, like Bloodform, then take 1 damage before range is > determined ala before you start playing manuevers etc. You could mix them up in any order. "Beginning of combat" is equivalent to "before range is determined on the first round of combat". [ quoted text not captured ]

Joe Churchill

In article <3A9FFC31...@white-wolf.com>, LSJ says... > >Joe Churchill wrote: >> No, you have to play the WC first due to it's card text, "Only usable at >> beginning of combat." Then when you're finished playing the WC(s) play any >> before range cards, like Bloodform, then take 1 damage before range is >> determined ala before you start playing manuevers etc. > >You could mix them up in any order. "Beginning of combat" is equivalent >to "before range is determined on the first round of combat". > I would think the wording "Only usable at the Beginning of combat" would supercede any "before range is determined." Since Weather Control also goes on to include the "before range is determined." Thanks, Joe Churchill

Joe Churchill

In article <3A9FFC31...@white-wolf.com>, LSJ says... > >Joe Churchill wrote: >> No, you have to play the WC first due to it's card text, "Only usable at >> beginning of combat." Then when you're finished playing the WC(s) play any >> before range cards, like Bloodform, then take 1 damage before range is >> determined ala before you start playing manuevers etc. > >You could mix them up in any order. "Beginning of combat" is equivalent >to "before range is determined on the first round of combat". > I would think the wording "Only usable at the Beginning of combat" would supercede any "before range is determined." Since Weather Control also goes on to include the "before range is determined." Thanks, [ quoted text not captured ]

Joe Churchill

Sorry for the Dbl-Post :-( New Newsreader acted a little funky. Joe

Halcyan 2

>You can play Bloodform in "response" to damage (so long as the damage is done >during the "before range" step, of course) - basically in the same timing >window in which you could play damage prevention. > >In the combo given, though, you could play Bloodform at any point in the >series of Weather Controls if you're acting, since you can choose to >hold the damage from the WCs off until you're finished playing other >effects. > But I suppose this isn't the case of you're the blocking minion and you want to Bloodform? So if a different acting minion is blocked by your minion and the acting minion plays 8 Weather Controls (and wants to apply damage instantly), can your blocking minion's Bloodform avoid the damage? Halcyan 2

Ian Lee

>You can play Bloodform in "response" to damage (so long as the damage is done >during the "before range" step, of course) - basically in the same timing >window in which you could play damage prevention. > >In the combo given, though, you could play Bloodform at any point in the >series of Weather Controls if you're acting, since you can choose to >hold the damage from the WCs off until you're finished playing other >effects. At what point would Illusions of Kindred kick in? Could you wait until the opponent plays a bunch of WCs, then end combat with Illusions and take no damage? Would it matter if it was the acting player or the opposing player who played Illusions?

LSJ

Ian Lee wrote: > > >You can play Bloodform in "response" to damage (so long as the damage is done > >during the "before range" step, of course) - basically in the same timing > >window in which you could play damage prevention. > > > >In the combo given, though, you could play Bloodform at any point in the > >series of Weather Controls if you're acting, since you can choose to > >hold the damage from the WCs off until you're finished playing other > >effects. > > At what point would Illusions of Kindred kick in? Could you wait until the > opponent plays a bunch of WCs, then end combat with Illusions and take no > damage? No. You could wait, yes, but you'd still take the damage. > Would it matter if it was the acting player or the opposing player who played > Illusions? Only in that the acting player could interrupt the stream of WCs to play her Illusions (and just take damage from the WCs already played). [ quoted text not captured ]

James Coupe

halc...@aol.com (Halcyan 2) writes: > But I suppose this isn't the case of you're the blocking minion and you want to > Bloodform? > > So if a different acting minion is blocked by your minion and the acting minion > plays 8 Weather Controls (and wants to apply damage instantly), can your > blocking minion's Bloodform avoid the damage? Since Weather Control sets up a damage resolution phase, where cards are playable (for instance, Skin of Night, were the damage to be aggravated from Dawn Operation), I see no reason why Bloodform could not, similarly, be played. [ quoted text not captured ]

James Coupe

cur...@aol.com (Ian Lee) writes: > At what point would Illusions of Kindred kick in? Could you wait until the > opponent plays a bunch of WCs, then end combat with Illusions and take no > damage? Illusions resolved when it is played - it doesn't set up an effect for later resolution like Weather Control. However: Weather Control's damage will occur even if combat is subsequently ended before range (by Mariel or Elysium: Arboretum, e.g.) [LSJ 19971110] Since Illusions is such an effect (ends combat before range), WC takes effect as per the ruling. > Would it matter if it was the acting player or the opposing player who played > Illusions? No. The card resolves when played. [ quoted text not captured ]

The Lasombra

Joe Churchill <jo...@brooklyncasket.com> wrote in message news:FXNn6.984$45....@www.newsranger.com... > 1. Interview with a Rulemonger > JC: What do you feel are the biggest advantages and disadvantages of playing the > Tzimisce? > > LSJ: Their intercept capability, with the means to follow through once they > block, is clearly their best characteristic. Their lack of influence (2 prisci, > a bishop, and an archbishop)[editor's Note: +1 10 Cap Cardinal] and dearth of > stealth and bleed enhancements are all vying for the "biggest Tzimisce obstacle" > title. I will have to disagree with part of this. The Tzimisce have no problems with political influence, aside from Closed Session. I played a Tzimisce Voting Deck at the third tournament of Praxis Seizure LA (OrcCon Feb 2001), (http://www.vtesinla.org/OrcCon2001Report.htm) and took second place. All of the other decks in that finals were Camarilla based, relying heavily on table votes. http://lasombra.tripod.com/tzimisce/tv.htm Carpe Noctem. Lasombra http://lasombra.tripod.com http://legbiter.tripod.com http://vekn_clans.tripod.com