rec.games.trading-cards.jyhad

Portsmouth Tourney Sat 7th.

4 messages from 4 participants · 08 August 1999 – 09 August 1999
original thread on Google Groups

K Stokes

Top of the morning to you all, Rob Treasure here with a tentative newsgroup access. Good to hear the Southampton gents did not show themselves up in my absence, 4 of 5 in the final, ahhhhhh excitement, adventure, a Jedi craves not these things, they have learned much of the ways of the force, but have yet to feel the power of a fully operational Death Star. I will let you read the full report to get more info. On a different note, anyone attempted to build an all discipline Ian Forestal, infernal familiar, skill card, infernal pact, Ethan Locke deck ? an odd one. You can include all the excellent minor versions of every discipline. Flesh of marble, wolf claws, temptation, forgotten labyrinth etc etc. blah blah I hope to see all followers of the great game at Gen Con this year, should be a (daytime) riot, a pox and ill fortune on all who do not attend. Rob a Bob Treasure (Get it where you can.) PS. Give me a call Green.

legb...@my-deja.com

In article <7ojfk7$7u5$1...@news4.svr.pol.co.uk>, "K Stokes" <ke...@stokesy.swinternet.co.uk> wrote: > Top of the morning to you all, > > Rob Treasure here with a tentative newsgroup access. Good to hear the > Southampton gents did not show themselves up in my absence, 4 of 5 in the > final, ahhhhhh excitement, adventure, a Jedi craves not these things, they > have learned much of the ways of the force, but have yet to feel the power > of a fully operational Death Star. I will let you read the full report to > get more info. Well, this isn't the full report but here is a gisty kind of preliminary account of proceedings since i have a domestic crisis [overflowing sewer] to attend to. Steve Wright won [4VPs in the final] with a weenie presence-embrace deck not altogether dissimilar to the one he used successfully last time he won a tournament here. I was second [1VP in the final, 6 to get there] with an American-style weenie potence-rush deck. GREAT fun to play. What [you will all say] was the judge doing playing in the tournament at all? Luckily for me, the great and good Ian Carter offered to be judge, so i just whipped out my funnest deck and had a blast! Swept a four-player combat-decks-only table. FUN!!!! Third was Jon Cooper playing a gangrelly type combat deck, fourth and fifth were Will Lee [ventrue unblockable bleeds] and barney Baker [presence vote and bleed, knee-capped rather early in both the games i played in it with, so not sure what it does when it is working]. Alex Hughes actually tied with Jon on 4VPs to get to the final so we had to roll dice to decide who went in, and poor old Alex lost. He was playing his dom-aus weenies deck, and he beat me with it in the post-match friendly. Mark Baxter won 3 VPs with his stealth-bleed and vote deck, Garry Scarlett won 1 with a new ranged- combat deck, and that's all i can remember of who got VPs. i'm sure that James C and Anam both got zero, which was a shame because they both had nice combat decks, ditto Rob Shread and PAt Vance and Nathan. More of all that in the full report, which will include updated ratings reflecting results of the last two tournaments here. > > On a different note, anyone attempted to build an all discipline Ian > Forestal, infernal familiar, skill card, infernal pact, Ethan Locke deck ? > an odd one. You can include all the excellent minor versions of every > discipline. Flesh of marble, wolf claws, temptation, forgotten labyrinth etc > etc. blah blah Been thinking about that since i played an untuned Ian Forrestal/Crimson sentinel combat deck against Lady Legbiter [Oxford University Press deck]. I lost [insufficient wakeys], but like Rob says this is a VERY powerful idea .. the counters on CS increase your HAND damage, so IG can go in this deck! Suggest Heidelberg to move the familiar when he gets a bit on the big side, ideally to somebody else's minion who you have just nicked. > > I hope to see all followers of the great game at Gen Con this year, should > be a (daytime) riot, a pox and ill fortune on all who do not attend. Indeed, seconded. Start is meant to be 10am, dark brothers and sisters. Be there or suffer the Curse of Treasure PLUS the Malediction of Legbiter, the Disappointed Sigh of Green and the More Than Slightly Peeved Look of Coupe. > > Rob a Bob Treasure > (Get it where you can.) > > PS. Give me a call Green. > > Rob very sportingly rang the shop during the final and gave us all, via Ian, a cheery message .. two fingers' worth of cheery message. i am empowered to return the compliment, via this newsgroup posting, so Rob, this is for you from all of us at the August Portsmouth tournament! * * * * * *** * ** Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.

LSJ

legb...@my-deja.com wrote: > Been thinking about that since i played an untuned Ian Forrestal/Crimson > sentinel combat deck against Lady Legbiter [Oxford University Press > deck]. I lost [insufficient wakeys], but like Rob says this is a VERY > powerful idea .. the counters on CS increase your HAND damage, so IG can > go in this deck! No - no more than any other melee weapon increase the bearer's HAND damage. Crimson Sentinel, The [SAB] - Unique Melee Weapon (2) * The Soul Counters on the Crimson Sentinel only increase the damage done when striking with the Sentinel. The counters do not increase the minion's base hand damage. [LSJ 19980112] CS says "[bearer] inflicts +1 hand damage with each strike" and that the "[bearer] inflicts one additional point of hand damage with each strike for each soul counter". Both of these apply only to CS strikes - not to arbitrary hand strikes. Most (if not all) V:TES-backed melee weapons use a template that suggests (spin-code for "explicitly states") that the bearer gets some sort of permanent, arbitrary boost to his strength (his "HAND damage"). This is not the case - all melee weapons' strength bonuses apply only to strikes using those (respective) weapons. (cf. Meat Cleaver: "[bearer] inflicts +1 hand damage with each strike.") -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp

James Coupe

In article <7omflr$954$1...@nnrp1.deja.com>, legb...@my-deja.com writes >the counters on CS increase your HAND damage, Bastard Sword is "+1 hand damage" However, you have to strike with it, and it's a weapon. The same applies to Crimson Sentinel. -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk