What if you were able to pay pool costs by paying twice as much in
blood from one or more of your vampires instead of paying from your
pool (i.e. Sheldon pays 4 blood for the Slum Hunting Ground? Would
that encourage larger vampires to see play?
[ quoted text not captured ]
That wouldn't work.
Ravnos Carnival
Type: Master
Requires: Ravnos
Cost: 1 pool
Master: unique location.
Put X currency counters on this card when you play it, where X is the
number of Ravnos you control. When a Ravnos you control performs an
action, you may use these currency counters toward the cost in blood
(but not pool) of the action card. Burn this card when the last
counter is removed.
Pullen <matt...@yahoo.com> wrote:
> On Aug 15, 5:32�pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
> > XZealot <xzea...@cox.net> wrote:
> > > On Aug 15, 3:16 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
> > > > XZealot <xzea...@cox.net> wrote:
> > > > > What if you were able to pay pool costs by paying twice as much in
> > > > > blood from one or more of your vampires instead of paying from your
> > > > > pool (i.e. Sheldon pays 4 blood for the Slum Hunting Ground? Would
> > > > > that encourage larger vampires to see play?
> >
> > > > Isn't Ravnos Carnival already strong enough?
> > > So you would pay 2 blood instead of 1 pool?
> >
> > I would sure use 4 counters off the Carnival to get a free .44 magnum...> That wouldn't work.
It would work with what Norm was proposing..
he's saying you could turn a pool cost into a 2X blood cost (that can already
be split over any of your vampires).
I'm just diving straight for the loopholes.
[ quoted text not captured ]
On Aug 15, 5:20 pm, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
[ quoted text not captured ]
It seems that the card specifically excludes this any way at least the
way I read it.
you may use these currency counters toward the cost in blood
***(but not pool) *** of the action card
[ quoted text not captured ]
Then I misunderstood your proposed rule. I thought you were saying that
you could convert the pool cost of a card to a blood cost at a rate of 2 to 1.
But that's not what you were saying, I guess.
I think your rule would encourage people to use more pool-expensive cards (since
you could, for example, use Assault Rifles without having to lean so hard on
Parity Shift), but since it allows the cost to come from multiple vampires I
don't know that it helps fatties much more than anyone else...
[ quoted text not captured ]
That's exactly what I am saying, but the specific card you mentioned
wouldn't allow you to spend the counters instead of the blood.
> I think your rule would encourage people to use more pool-expensive cards (since
> you could, for example, use Assault Rifles without having to lean so hard on
> Parity Shift), but since it allows the cost to come from multiple vampires I
> don't know that it helps fatties much more than anyone else...
The multiple vampire part could easily be switched to a single
vampire.
[ quoted text not captured ]
Better is good's enemy so stop trying to mess with rules that are
already good because the only thing that you can achive with it is
worsening them.
[ quoted text not captured ]
I like the proposal though I think that if the blood came from a
single source that would be preferable. Using multiple vampires would
seem to encourage weenies or breeders since they can hunt at stealth
or better to replenish.
Sheldon paying 4 blood for a Slum HG is good. Huitzipochtli paying 6
blood for Talbot's Chainsaw is better. But if you had both Sheldon and
Dani (Nosferatu antitribu) in play, would you allow Sheldon to pay 4
blood for Nosferatu Kingdom? I'd say if there were a clan, sect, or
discipline restriction on the card that the vampire paying would have
to meet the criteria.
Tool up some Tremere with the Ankara Citadel and have a blast.
Jeff
[ quoted text not captured ]> Jeff- Hide quoted text -
>
> - Show quoted text -
To avoid that Ankara Citadel issue (which would potentially be WAAY
too close to brokwn)... replace the "vampire pays cost in blood" with
"a vampire you control BURNS blood equal to twice the cost in pool".
Blood management is incredible easy for Tremere in general, so I don't
see letting them halve the cost through a commonly played Loquipment
as a good thing.