1) Is using a retainer at the appropriate time mandatory?
You cannot usually choose to not use a retainer. For example, if
a retainer gives a vampire +1 Hand damage, then you cannot choose to not
get that bonus.
2) Vampires A and B are in combat. Vampire A chooses strike, and
declares that he's using weapon X. Vampire B chooses strike, and
uses special abilities to do a First Strike: Steal Weapon on
weapon X. According to the rules, B can't strike with X until
the following round. But what happens to A's strike?
A's strike is completely lost; A gets no strike this phase.
3) Charming Lobby and Cryptic Rider: the next vote "passes automatically."
Does this mean that no votes may be cast, or does it mean that
votes are cast as normal but the vote passes regardless of the
number of votes against? (I.e., can players burn vote cards,
play Bribes, etc. on the second vote?)
You cannot burn cards or votes during the second vote.
4) Fame. The 9/23/94 rulings stated "Multiple Fames are not cumulative,
just like for Army of Rats."
Reversal: Multiple Fames are cumulative on the same vampire.
They are also cumulative if multiple famous vampires are in torpor.
5) If the vampire selected for Betrayer changes controllers, is the new
controller now the one taking the pool loss?
Whoever controls the vampire takes the pool loss.
6) Will putting the vampire into contention shut down the Betrayer
for the moment as the contended vampire is not being controlled by anyone?
This is correct.
7) Does combat tap or just acting or blocking?
Being in combat does not tap a minion. Acting or blocking does
tap the minion.
8) If a vampire is sent to torpor by aggravated damage but rescued by
Minor Boon, does the combat continue or has it already ended?
Combat can continue as normal.
9) Can the blood gained from diablerie fill the vampire to its full
new capacity, or only to its pre-diablerie capacity?
You can only fill to the pre-diablerie capacity.
10) Vampires A and B are in combat. Vampire A has
unique weapon X, and declares a strike with it. Vampire B then
uses Disguised Weapon with superior Obfuscate to bring out the
same unique weapon, making the weapons contested. B can't declare
a strike with weapon X, since it's gone immediately, but what happens
to A's strike?
A's strike is completely lost; A gets no strike this phase.
11) Can Telepathic Counter ("Reduce a bleed against you by 1. Note that
bleeds ending up at 0, or less, are not considered successful.")
be played just like any other reaction -- i.e. both before and
after attempting to block?
It can be played either before or after the block.
12) If a Malkavian finds itself untapped and out of blood at
the end of a turn, is it required to take advantage of the Madness
Network in order to hunt?
No. It is not required to take that action, but if it chooses to
act, the only act that it can take is to hunt.
13) Does "Only usable when minion is blocked" mean "once it's been
established that the action will be blocked, but before combat begins"?
Yes.
14) I assume multiple Traps would be cumulative in the sense that multiple
presses to end would be required during a round continued by the Traps?
But they would not cause the combat to drag on for six, nine, etc.
rounds for free.
This is correct. It only makes multiple presses.
15) Suppose I take control of a Malkavian via the Dementia. Next untap, I
have to give it back, but I will also be losing enough pool to be
ousted (Anarch Revolts, contention, whatever). Can I put off the return
of the Malkavian long enough to be ousted, in which case it is burned
and never returned, or do I have to give back the Malkavian as soon as
it's untapped?
You will have to give the Malkavian back first. You lose control
of it at the very beginning of your untap phase.
16) Suppose a vampire starts the minion phase empty and untapped, so hunts;
this action is blocked and undone with Obedience. Is the vampire free
to take another action that turn, or will it have to wait until the next
turn to try hunting again?
It will have to wait until it's next turn. The only action that
a vampire with no blood can take is to hunt.
17) What happens if the vampire pulled off the crypt is neither younger
nor older than the vampire who had the Soul Gem?
Errata: Treat the same age as being the same as if the vampire were
older. It does not come into play at full capacity.
In article <3bdr0g$9...@perv.hal.COM>, Tom Wylie <aa...@hal.COM> wrote:
>4) Fame. The 9/23/94 rulings stated "Multiple Fames are not cumulative,
> just like for Army of Rats."
>
> Reversal: Multiple Fames are cumulative on the same vampire.
>They are also cumulative if multiple famous vampires are in torpor.
>
Here's the question of the day for the rules team:
[Q]: So Army of Rats is not cumulative, and Fame is. What about all
the other cards that cause events (such as Anarch Revolt, The First
Tradition, Cultivated Blood Shortage, Betrayer, Kindred Society Games,
Murder of Crows, Wolf Companion, Rumours of Gehenna, Elder Kindred
Network, Tragic Love Affair, Weather Control, Bribes (multiples are
possible w/ Mask of 1,000 Faces), Camarilla Exemplary, etc.)? Which
ones are cumulative and which ones aren't?
Tom, if you could forward this to the Rules Team, I'd be eternally
grateful.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
Joe Cochran <js...@megavolt.cc.vt.edu> wrote:
>[Q]: So Army of Rats is not cumulative, and Fame is. What about all
>the other cards that cause events (such as Anarch Revolt, The First
>Tradition, Cultivated Blood Shortage, Betrayer, Kindred Society Games,
>Murder of Crows, Wolf Companion, Rumours of Gehenna, Elder Kindred
>Network, Tragic Love Affair, Weather Control, Bribes (multiples are
>possible w/ Mask of 1,000 Faces), Camarilla Exemplary, etc.)? Which
>ones are cumulative and which ones aren't?
Of all of those, only Army of Rats has "not cumulative" errata, and only
because it was *supposed* to say "not cumulative", but that somehow
got dropped. Rumors of Gehenna will be redundant with Anson or a pre-existing
Rumors, since it just says "you get two master actions", not "you get
another master action". All of the others are cumulative (unless I missed
one which turns out to be redundant). There is not a general rule against
effects being cumulative; there was an error in the case of Army of Rats.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@hal.com Wizards of the Coast, Inc.
[ quoted text not captured ]
I'm just going to play devil's advocate for a moment here. Yes, Rumors
just says that you get two master actions per turn. But Anarch Revolt
just says that you lose 1 pool per untap, and Cultivated Shortage just
says that each Ventrue loses 1 blood per untap. None of the ones I
listed above say "extra" or "+X" or "per <card>". So given that Rumors
is not cumulative, how can you say that Anarch Revolt is cumulative,
since a second one would just be redundant by the wording on the
card?
I just don't see any reason for the differences in treatments between
the cards. We know that the Army has the errata, and that Fame does
not, but the wording on many of the cards is the same as Fame and Army.
So, the rules team knows the difference. I want to know the difference,
too. Which are redundant and which are culumative?
I'll give you that the retainers are cumulative (I just started throwing
everything I could think of in there), but if Rumors is redundant, I want
clarification on the political actions. But I picked all of the Master
cards that are worded such that it could be taken as redundant, and
the reaction card that could be taken as redundant, and the combat card
that could be taken as redundant. I read them with an eye to that before
I put them on the list. They can be taken either way. That's why I
want to hear which cards should be taken as redundant and which cards
should be taken as cumulative. And the only people who can really
answer that are the Rules Team, or the people who wrote the cards.
[ quoted text not captured ]
Joe Cochran <js...@megavolt.cc.vt.edu> wrote:
>I'm just going to play devil's advocate for a moment here. Yes, Rumors
>just says that you get two master actions per turn. But Anarch Revolt
>just says that you lose 1 pool per untap, and Cultivated Shortage just
>says that each Ventrue loses 1 blood per untap. None of the ones I
>listed above say "extra" or "+X" or "per <card>". So given that Rumors
>is not cumulative, how can you say that Anarch Revolt is cumulative,
>since a second one would just be redundant by the wording on the card?
Think of them as upkeep effects from Magic. Black Vise doesn't say you
take "extra" damage, it just says you take damage, yet Vises are cumulative.
The difference here is that there's a rule saying you get master actions,
but there is no rule saying "You lose 0 pool each untap" or anything like
that. Rumors of Gehenna is changing an existing rule, to say you get
two master actions instead of one; Anarch Revolt just does something during
your untap, namely make you lose a pool.
>...but if Rumors is redundant, I want
>clarification on the political actions...
Rumors is the only card you mentioned which is really replacing a rule,
rather than simply saying "this happens at this time", or placing a condition
on something else happening. Hence it's the only one which is redundant.
Well, and Army of Rats is redundant, but only because of errata.
[ quoted text not captured ]