Hi all,
before I start posting a little introduction.
I'm in no way new to this game. I have owned my Jyhad and Sabbath
cards for years, but only recently (3 or so months ago) restarted
playing the game, after a break of, say, two years.
I have been playing several decks since then, ranging from Tremere
second round nuke to an all Ventrue Political. I have yet to construct
a real bleed deck, but that's more because me and my gaming group
consider all out bleed deck boring. We'd rather fill an evening with
one or two good games instead of having someone stealthbleed around
the table.
So far for the intro, now for my problem.
We recently got our hands on a few boxes of Bloodlines. A great set, I
must say, and mad fun to play with. I have already constructed a very
strong Gargoyle Slave deck as well as a cute political deck revolving
around the Daughthers. My current project is the Baali.
Looking at their cards, they can do a LOT. They have presence for
bleeding or voting, obfuscate to get things actually done and
daimonion, well... that's exactly the problem. Daimonion. If I want to
play Baali, I should obviously use daimonion. Sure, I can stealth
bleed with combat ends, but Setites do that just as well.
I was thinking to to build a deck around the various Condemnations,
with the Doomed variant being the most appealing. Light intercept is
not hard to come by and 3-4 doomed minions can shut a deck really
down. The problem is of course that it is already hard enough to
manage a single Baali to do the dirty work, let alone two Infernal
minions. A Call the Great Beast fixes that problem, since the beast is
not infernal, but that takes a while to get into play - if you get it
in play at all.
My second idea was to create insane blood management using political
actions with captivation, minion tap and the fourth and fifth
traditions. Politicals could give me pool as well (parity shift,
mainly) and I used Banishment to remove any non-condemned minions.
Surprising enough I totally swept the table with three infernal
minions (one of them the Herald) on the table, thanks to really insane
amount of pool gain each turn. The problem was in this case, that it
turned out to play like my old Ventrue political deck with a few extra
tricks. It was nowhere near a real Baali-centered deck, which is what
I want.
Then I tried Sargon/Enticement along with presence bleed with the
occasional corruption counter (through Corruption) to make Sense the
Sin a cheap +2 bleed card. I played mainly Presence and Obfuscate
though and the Daimonion cards were constantly clogging my hand
because I just couldn't afford a second Baali. Setites really don't
excel in gaining me pool. Reducing the number of Daimonion cards only
made the deck boring, since it only became more and more a simple
stealth bleeder. The deck was also VERY combo dependant (Soul gem +
Khobar Towers + Minion Tap etc)
Then I looked into their combat cards. Though Conflagration is a great
card, their other combat card, Fear from the Void below is a total
crap card for a non-combat discipline. It might work with guns, but
you really don't want to fight with Baali anyway.
So, after my long thoughs on my different Baali decks, I wonder if
anyone here has an idea how to get a Baali deck working. Some
restrictions on what I have;
I have plenty of all the Baali cards, including the rares. That
shouldn't be a deck restriction. The rest is more a problem. I own
mainly cards from the original Jyhad set. I hardly have Sabbat or
cards from the independant clans. I have some Setites, and I can get
my hands on a few more Serpentis based cards if need be. Finally our
group uses a 6 card limit, a 12 card limit for the Crypt and a 100
card limit for the library.
Ideas are very welcome. I'm currently breaking my head on the
Baali/Ventrue thing again. It can be either Obf/Pre/Dai in which case
I will toss in a few Obfuscate masters and 3 or so Changeling Skin
Masks, OR Pre/Dai/For, reducing my need for S:CE cards, but making my
Baali very vulnerable, unless I can somehow give them fortitude fast
enough. Or Leather Jackets...
Help?
"Phoenix" <izaak.h...@o2.nl> escribió en el mensaje
news:84a43beb.03061...@posting.google.com...
[...]
> My current project is the Baali.
>
> Looking at their cards, they can do a LOT. They have presence for
> bleeding or voting, obfuscate to get things actually done and
> daimonion, well... that's exactly the problem. Daimonion. If I want to
> play Baali, I should obviously use daimonion. Sure, I can stealth
> bleed with combat ends, but Setites do that just as well.
Yep. But Daimoinon is not the only difference between the Setites
and the Baali. In addition to infernalism and their special abilities, the
Baali have access to cards requiring Baali to play (Call the Great Beast,
D'habi Revenant, or Herald of Topheth), which are very powerful indeed.
> I was thinking to to build a deck around the various Condemnations,
> with the Doomed variant being the most appealing. Light intercept is
> not hard to come by and 3-4 doomed minions can shut a deck really
> down. The problem is of course that it is already hard enough to
> manage a single Baali to do the dirty work, let alone two Infernal
> minions.
But you needn't have more than one Baali in play. I think it's a mistake
to build decks based on more than 2 Baali, because the resources
it would require to handle the pool loss due to infernalism would
reduce your offensive power considerably, and therefore would make
your deck useless.
> A Call the Great Beast fixes that problem, since the beast is
> not infernal, but that takes a while to get into play - if you get it
> in play at all.
No. That does not fix that problem, since the Great Beast IS infernal:
Name: Call the Great Beast
[BL:R1]
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X
is the capacity of this Baali. This Baali may put a ritual counter on this
card as a +1 stealth action. When this card has more than 10 ritual
counters, burn this Baali and choose three Disciplines; this card becomes a
unique clanless independent infernal vampire with 9 capacity, 4 strength and
3 bleed. The Great Beast has the chosen three Disciplines at superior. Move
9 blood to him from the blood bank. The Great Beast can enter combat with
any ready minion controlled by another Methuselah as a (D) action and can
prevent 1 damage each combat.
> My second idea was to create insane blood management using political
> actions with captivation, minion tap and the fourth and fifth
> traditions. Politicals could give me pool as well (parity shift,
> mainly) and I used Banishment to remove any non-condemned minions.
That would imply the use of non-Baali princes or justicars, as I guess
you are suggesting.
I once built a political deck based on Arika, Giotto Verducci and
Heralds of Topheth, using cards such as Charming Lobby, Banishment,
Protect Thine Own, Kine Resources Contested, Awe,
Voter Captivation, Minion Tap, etc... It won a few games, although it had
no other defense against combat than a Secure Haven, because there
was no room in the deck for it.
> Surprising enough I totally swept the table with three infernal
> minions (one of them the Herald) on the table,
Well, the Heralds of Topheth are not actually infernal minions.
> thanks to really insane
> amount of pool gain each turn. The problem was in this case, that it
> turned out to play like my old Ventrue political deck with a few extra
> tricks. It was nowhere near a real Baali-centered deck, which is what
> I want.
You are following the right path >:-)
> Then I tried Sargon/Enticement along with presence bleed with the
> occasional corruption counter (through Corruption) to make Sense the
> Sin a cheap +2 bleed card. I played mainly Presence and Obfuscate
> though and the Daimonion cards were constantly clogging my hand
> because I just couldn't afford a second Baali. Setites really don't
> excel in gaining me pool. Reducing the number of Daimonion cards only
> made the deck boring, since it only became more and more a simple
> stealth bleeder. The deck was also VERY combo dependant (Soul gem +
> Khobar Towers + Minion Tap etc)
When combining Setites with Baali, you just need to put in play one Baali
(either High Priest Angra Mainyu or Sargon). Have your Setites play
Temptations on your own Baali so that he can untap more than once during
your minion phase and take several actions per turn.
I have a deck called "The Followers of Angra Mainyu", focused on
Condemnation: Betrayed (for both library destruction and blood reduction
purposes) and Condemnation: Doomed, which also has several Enticement,
Temptations, Form of Corruption, and lots of Blood Dolls, to deplet my
vampires so that they are easier to Tempt, and to gain lots of pool per
turn.
Hesha Ruhadze is a good add to that deck.
> Then I looked into their combat cards. Though Conflagration is a great
> card, their other combat card, Fear from the Void below is a total
> crap card for a non-combat discipline. It might work with guns, but
> you really don't want to fight with Baali anyway.
You might want to >:-) And if so, you'd better combat out-of-turn,
by using the following cards: Concordance (which grants them Flight
and +1 strength), High Ground (which it's Flight effect set range at
long during that round of combat), Conflagration and, when necessary,
Rötschreck.
[...]
> I have plenty of all the Baali cards, including the rares. That
> shouldn't be a deck restriction. The rest is more a problem. I own
> mainly cards from the original Jyhad set. I hardly have Sabbat or
> cards from the independant clans. I have some Setites, and I can get
> my hands on a few more Serpentis based cards if need be. Finally our
> group uses a 6 card limit, a 12 card limit for the Crypt and a 100
> card limit for the library.
Those card limits should not be a problem.
Don't play with lots of Baali, and don't even try to bring them all out.
Try to take advantage of the only Baali you put in play, having him
take as many actions as possible per turn (via Freak Drive,
Precognizant Mobility, Temptation, Blessing of the Name, etc.)
> Ideas are very welcome. I'm currently breaking my head on the
> Baali/Ventrue thing again. It can be either Obf/Pre/Dai in which case
> I will toss in a few Obfuscate masters and 3 or so Changeling Skin
> Masks, OR Pre/Dai/For, reducing my need for S:CE cards, but making my
> Baali very vulnerable, unless I can somehow give them fortitude fast
> enough. Or Leather Jackets...
I would not include skill cards to make your Baali fit in a Ventrue deck.
I'd rather use the Baali sharing the more disciplines with the Ventrue (i.e,
Giotto Verducci).
But, what is your Baali supposed to do in your Ventrue deck?
Recruiting Heralds of Topheth?, playing Condemnations (any)? That will
depend on your deck's strategy. Note that there are several Ventrue with
Obfuscate (Arika, Lucinde, Queen Anne, Mascus Vitel, Catherine DuBois,
and... Suhailah :-P )
Greetings,
Damnans
"Damnans" <bel...@ono.com> wrote in message news:<LYFFa.21761$FN3.1...@news.ono.com>...
> "Phoenix" <izaak.h...@o2.nl> escribió en el mensaje
> news:84a43beb.03061...@posting.google.com...
>
> [...]
>
> > My current project is the Baali.
> >
> > Looking at their cards, they can do a LOT. They have presence for
> > bleeding or voting, obfuscate to get things actually done and
> > daimonion, well... that's exactly the problem. Daimonion. If I want to
> > play Baali, I should obviously use daimonion. Sure, I can stealth
> > bleed with combat ends, but Setites do that just as well.
>
> Yep. But Daimoinon is not the only difference between the Setites
> and the Baali. In addition to infernalism and their special abilities, the
> Baali have access to cards requiring Baali to play (Call the Great Beast,
> D'habi Revenant, or Herald of Topheth), which are very powerful indeed.
I realize that, but if I want a stealth bleeder that's based on Obf
and Pre, I'd rather play an all Setite deck. Why do something with
Baali that Setites can do better?
> > I was thinking to to build a deck around the various Condemnations,
> > with the Doomed variant being the most appealing. Light intercept is
> > not hard to come by and 3-4 doomed minions can shut a deck really
> > down. The problem is of course that it is already hard enough to
> > manage a single Baali to do the dirty work, let alone two Infernal
> > minions.> But you needn't have more than one Baali in play. I think it's a mistake
> to build decks based on more than 2 Baali, because the resources
> it would require to handle the pool loss due to infernalism would
> reduce your offensive power considerably, and therefore would make
> your deck useless.
My problem was, that with one Baali in play, I either had a hand full
of Daimonion cards that I had no REAL use for, or that (with a reduced
amount of Daimonion cards) I didn't draw any of them to make that
Baali worth the 1 pool per turn.
> > A Call the Great Beast fixes that problem, since the beast is
> > not infernal, but that takes a while to get into play - if you get it
> > in play at all.
>
> No. That does not fix that problem, since the Great Beast IS infernal:
>
[snip call the great beast card text]
Ack. I missed the word infernal there. Okay, that fixes nothing...
> > My second idea was to create insane blood management using political
> > actions with captivation, minion tap and the fourth and fifth
> > traditions. Politicals could give me pool as well (parity shift,
> > mainly) and I used Banishment to remove any non-condemned minions.
>
> That would imply the use of non-Baali princes or justicars, as I guess
> you are suggesting.
Yeah. Since I own quite a bit of power cards for a good Ventrue Deck
and I just love to play them, I used the three Ventrue Princes from
the base set (Emerson, Walter Nash and Timothy) along with some
presence weenies.
> I once built a political deck based on Arika, Giotto Verducci and
> Heralds of Topheth, using cards such as Charming Lobby, Banishment,
> Protect Thine Own, Kine Resources Contested, Awe,
> Voter Captivation, Minion Tap, etc... It won a few games, although it had
> no other defense against combat than a Secure Haven, because there
> was no room in the deck for it.
>
> > Surprising enough I totally swept the table with three infernal
> > minions (one of them the Herald) on the table,
>
> Well, the Heralds of Topheth are not actually infernal minions.
True enough, but it feels the same in your pool. I think they can't be
called infernal from a fluff point of view since they're not vampires,
but the game mechanics intend them to be infernal. Oh well, it doesn't
matter.
> > thanks to really insane
> > amount of pool gain each turn. The problem was in this case, that it
> > turned out to play like my old Ventrue political deck with a few extra
> > tricks. It was nowhere near a real Baali-centered deck, which is what
> > I want.
>
> You are following the right path >:-)
:o
Baali and right path in one sentence strikes to me as quite odd...
> > Then I tried Sargon/Enticement along with presence bleed with the
> > occasional corruption counter (through Corruption) to make Sense the
> > Sin a cheap +2 bleed card. I played mainly Presence and Obfuscate
> > though and the Daimonion cards were constantly clogging my hand
> > because I just couldn't afford a second Baali. Setites really don't
> > excel in gaining me pool. Reducing the number of Daimonion cards only
> > made the deck boring, since it only became more and more a simple
> > stealth bleeder. The deck was also VERY combo dependant (Soul gem +
> > Khobar Towers + Minion Tap etc)
>
> When combining Setites with Baali, you just need to put in play one Baali
> (either High Priest Angra Mainyu or Sargon). Have your Setites play
> Temptations on your own Baali so that he can untap more than once during
> your minion phase and take several actions per turn.
I read that trick before. Unless Temptation got heavily changed, that
means I can take an extra action each 6 turns, assuming I play it on
Giotto, which is IMO the best Baali vampire. That is, unless you
minion tap it dry, but that makes him FAR too vulnerable to any sort
of combat, since Majesty and Catatonic Fear both cost him one blood
too.
[snip deck "The Followers of Angra Mainyu"]
> > Then I looked into their combat cards. Though Conflagration is a great
> > card, their other combat card, Fear from the Void below is a total
> > crap card for a non-combat discipline. It might work with guns, but
> > you really don't want to fight with Baali anyway.
>
> You might want to >:-) And if so, you'd better combat out-of-turn,
> by using the following cards: Concordance (which grants them Flight
> and +1 strength), High Ground (which it's Flight effect set range at
> long during that round of combat), Conflagration and, when necessary,
> Rötschreck.
The problem with Concordance is that it requires you yet another
action to get it onto the minion. That, plus +1 strength isn't all
that hot if you intend to fight at long range anyhow. Plus I don't
have any CE cards, so that rules out the High Ground.
On another note: how does Rotschrek REALLY work? I have read like 5
interpretations of it now. The same, by the way, goes for the ever
debatable Tomb of Rameses III. Could you answer those two while you're
at it?
[snip deck build restrictions]
> Don't play with lots of Baali, and don't even try to bring them all out.
> Try to take advantage of the only Baali you put in play, having him
> take as many actions as possible per turn (via Freak Drive,
> Precognizant Mobility, Temptation, Blessing of the Name, etc.)
>
> > Ideas are very welcome. I'm currently breaking my head on the
> > Baali/Ventrue thing again. It can be either Obf/Pre/Dai in which case
> > I will toss in a few Obfuscate masters and 3 or so Changeling Skin
> > Masks, OR Pre/Dai/For, reducing my need for S:CE cards, but making my
> > Baali very vulnerable, unless I can somehow give them fortitude fast
> > enough. Or Leather Jackets...
>
> I would not include skill cards to make your Baali fit in a Ventrue deck.
> I'd rather use the Baali sharing the more disciplines with the Ventrue (i.e,
> Giotto Verducci).
Giotto is a nobrainer since he has for so I can Freak Drive him. It's
a shame he misses PRE since untapping after being blocked (through
Majesty) would be quite helpful for him. I'm more and more leaning
towards a four discipline deck with (for/pre/dai) with a little
obfuscate support for those critical actions.
> But, what is your Baali supposed to do in your Ventrue deck?
> Recruiting Heralds of Topheth?, playing Condemnations (any)? That will
> depend on your deck's strategy. Note that there are several Ventrue with
> Obfuscate (Arika, Lucinde, Queen Anne, Mascus Vitel, Catherine DuBois,
> and... Suhailah :-P )
Note that two of those are promo cards, none of which I possess and
two other are from the CE. I don't have cards from that set, like I
mentioned before. Although Arika and the Queen are QUITE expensive, I
might include two Arika's and a Queen in my crypt. A tomb of Rameses
might be helpful, as well as Information Highways.
I have decided what to do with my deck. It's gonna be Baali/Ventrue
and I just REALLY want to use the condamnations. So the task of the
Baali (I guess it will be Giotto) will be getting those condemnations
on the table. I was thinking 5 doomed and 5 betrayed, or maybe 4 of
each, would suit a 100 card deck. Freak Drive is an obvious choice of
course. I'm gonna need majesties for combat defense, I only have to
think how much. Or maybe fortitude defense is a better idea... or a
mix of them. Secure Haven helps a lot, but costs 2 pool and a master
slot.
With C:Doomed I will want to block a lot. 2nd tradition comes to mind
- if I can guarantee a prince on the table. On the other hand, I will
HAVE to since I will be using the 4th tradition along with Enchant
Kindred to influence my other vampires on the table and the fifth
tradition for blood management. Along with Restorations of course.
That way I can probably Blood doll/minion tap enough to manage that
Baali and maybe even a Herald, who would in turn open up the way for
Banishment, as he can drain a vampire really fast. Of course I need a
way to kill someone. Sense the Sin is a good choice IMO, since the
Herald can play it too, as well as maybe a few of them Bleed
retainers. I probably will just do base bleeds, as both Queen Anne and
Arika have bonus bleed anyway.
Finally I need some non-combat defense, mainly against those annoying
locations. Disputed Territory comes to mind as it is also handy to be
able to steal a Hunting Ground or something like it, but Arson might
be helpful too since I can almost guarantee success with just a little
Obfuscate.
Pfffttt... that's a lot to do for a deck. I'll think up a crypt first.
What ya think, 4 Giottos enough to semi-guarantee him on the initial
draw? Or should I play 5? Or 4 and one other Baali? I will surely
include Queen Anne and Arika, but I'm still thinking about the other
ones. Gideon maybe? Probably Walter Nash and Timothy too since I just
NEED one or two princes on the table.
I'll post an initial deck idea when I have thought up one.
Thanks for your help,
Phoenix
[...]
> >
> > Yep. But Daimoinon is not the only difference between the Setites
> > and the Baali. In addition to infernalism and their special abilities,
the
> > Baali have access to cards requiring Baali to play (Call the Great
Beast,
> > D'habi Revenant, or Herald of Topheth), which are very powerful indeed.
>
> I realize that, but if I want a stealth bleeder that's based on Obf
> and Pre, I'd rather play an all Setite deck. Why do something with
> Baali that Setites can do better?
That's not the point. The point is that you can improve your Setite
stealth & bleed deck with one Baali. Maybe Sargon or Giotto or
Angra...
Sargon could play Contagion or get the edge to Entice twice a turn
(for instance).
[...]
>
> My problem was, that with one Baali in play, I either had a hand full
> of Daimonion cards that I had no REAL use for, or that (with a reduced
> amount of Daimonion cards) I didn't draw any of them to make that
> Baali worth the 1 pool per turn.
Then, reduce that amount of Daimoinon card accordingly, and make
sure the Baali can play most of the cards your other non-Baali in play
can.
[...]
> > When combining Setites with Baali, you just need to put in play one
Baali
> > (either High Priest Angra Mainyu or Sargon). Have your Setites play
> > Temptations on your own Baali so that he can untap more than once during
> > your minion phase and take several actions per turn.
>
> I read that trick before. Unless Temptation got heavily changed, that
> means I can take an extra action each 6 turns, assuming I play it on
> Giotto, which is IMO the best Baali vampire. That is, unless you
> minion tap it dry, but that makes him FAR too vulnerable to any sort
> of combat, since Majesty and Catatonic Fear both cost him one blood
> too.
I use both Minion Tap and Blood Dolls to reduce Angra's blood to 1
as soon as possible.
He might be vulnerable, but the other Setites could attempt to defend
him. Besides, I also play with Secure Haven.
[...]
> >
> > You might want to >:-) And if so, you'd better combat out-of-turn,
> > by using the following cards: Concordance (which grants them Flight
> > and +1 strength), High Ground (which it's Flight effect set range at
> > long during that round of combat), Conflagration and, when necessary,
> > Rötschreck.
>
> The problem with Concordance is that it requires you yet another
> action to get it onto the minion. That, plus +1 strength isn't all
> that hot if you intend to fight at long range anyhow. Plus I don't
> have any CE cards, so that rules out the High Ground.
It's a pity :-( But, did you notice that Concordance also turns
any aggravated damage into normal damage?.
>
> On another note: how does Rotschrek REALLY work? I have read like 5
> interpretations of it now.
Well, the card text already explains what it does:
Name: Rötschreck
[Jyhad:U, CE:U, Anarchs:PG]
Cardtype: Master
Master: out-of-turn
Put this card on a vampire when an opposing minion attempts to inflict
aggravated damage on him or her, whether the damage would be
successfully inflicted or not. Combat ends. This vampire is tapped
and sent to torpor. This vampire does not untap as normal. During
this vampire's next untap phase, burn this card.
Any more question about Rötschreck?
> The same, by the way, goes for the ever
> debatable Tomb of Rameses III. Could you answer those two while you're
> at it?
Name: Tomb of Rameses III
[AH:R2, SW:R, FN:PA]
Cardtype: Master
Cost: 3 pool
Master: unique location.
When this card is played or the controller of this card changes, the
controller chooses a vampire in his or her uncontrolled region. For
each blood counter you transfer to the chosen vampire during your
influence phase, move one counter from the blood bank to the Tomb.
At the end of your influence phase, if the total number of counters
on the chosen vampire and on the Tomb equals or exceeds that
vampire's capacity, you may move the vampire to the ready region.
Burn this card (and the counters on it) when this vampire leaves the
uncontrolled region.
[...]
> > But, what is your Baali supposed to do in your Ventrue deck?
> > Recruiting Heralds of Topheth?, playing Condemnations (any)? That will
> > depend on your deck's strategy. Note that there are several Ventrue with
> > Obfuscate (Arika, Lucinde, Queen Anne, Mascus Vitel, Catherine DuBois,
> > and... Suhailah :-P )
>
> Note that two of those are promo cards,
Just Marcus Vitel.
> none of which I possess and
> two other are from the CE. I don't have cards from that set, like I
> mentioned before. Although Arika and the Queen are QUITE expensive, I
> might include two Arika's and a Queen in my crypt. A tomb of Rameses
> might be helpful, as well as Information Highways.
Sure ;-) Or Zillah's Valley.
>
> I have decided what to do with my deck. It's gonna be Baali/Ventrue
> and I just REALLY want to use the condamnations. So the task of the
> Baali (I guess it will be Giotto) will be getting those condemnations
> on the table. I was thinking 5 doomed and 5 betrayed, or maybe 4 of
> each, would suit a 100 card deck. Freak Drive is an obvious choice of
> course. I'm gonna need majesties for combat defense, I only have to
> think how much. Or maybe fortitude defense is a better idea... or a
> mix of them.
Let me know when you come up with something ;-)
> Secure Haven helps a lot, but costs 2 pool and a master
> slot.
No. Secure Haven costs 1 pool, and is mandatory in that deck :-)
[...]
Greetings,
Damnans
[very large snip]
> I read that trick before. Unless Temptation got heavily changed, that
> means I can take an extra action each 6 turns, assuming I play it on
> Giotto, which is IMO the best Baali vampire. That is, unless you
> minion tap it dry, but that makes him FAR too vulnerable to any sort
> of combat, since Majesty and Catatonic Fear both cost him one blood
> too.
I was told this trick doesn't work anymore, but I haven't made sure it
doesn't myself. Check the latest erratas and LSJ's comments maybe.
> Giotto is a nobrainer since he has for so I can Freak Drive him.
Only if you succesfully complete your actions with him.
> > But, what is your Baali supposed to do in your Ventrue deck?
> > Recruiting Heralds of Topheth?, playing Condemnations (any)? That will
> > depend on your deck's strategy. Note that there are several Ventrue with
> > Obfuscate (Arika, Lucinde, Queen Anne, Mascus Vitel, Catherine DuBois,
> > and... Suhailah :-P )
And if you are after "obf/pre" and voting, maybe considerthe
following:
Synesios (PRE/obf,2votes), Amisa (OBF,pre,2 votes, Klaus Van Der Veken
(PRE,obf, 2 votes), Francois Villon (obf,PRE,2 votes,great special,+1
bleed),Nehsi(OBF,PRE,2 votes,nice special) and ofcaurse Sutekh the
Dark God (PRE,OBF, 2 votes,+1bleed)
> I was thinking 5 doomed and 5 betrayed, or maybe 4 of
> each, would suit a 100 card deck.
100 card decks are not normally tournament legal. Guess you know that,
but just in case.
> With C:Doomed I will want to block a lot. 2nd tradition comes to mind
> - if I can guarantee a prince on the table.
Personally I prefer permanent intercept. Locations. Equipment.
Specials.
> On the other hand, I will
> HAVE to since I will be using the 4th tradition along with Enchant
> Kindred to influence my other vampires on the table and the fifth
> tradition for blood management.
You know that 5:th tradition "sucks" now compared to the old one?
Only gives you 4 blood and you can't do it on the acting minion.
> Pfffttt... that's a lot to do for a deck. I'll think up a crypt first.
> What ya think, 4 Giottos enough to semi-guarantee him on the initial
> draw? Or should I play 5? Or 4 and one other Baali?
4 in the crypt gives you something like >95% chance of having "atleast
one" of that card in the initial draw.
/Fredrik Ljungberg
halc...@aol.com (Halcyan 2) wrote in message news:<20030611215336...@mb-m27.aol.com>...
> BTW, with that D'habi Revenent stacking deck, what do you do if your prey plays
> Protected Resources? =P
Curse him from the pits of hell, of course.
Tobias
Deventer
Halcyan 2 wrote:
>
> BTW, with that D'habi Revenent stacking deck, what do you do if your prey plays
> Protected Resources? =P
Well, my task is to avoid that to happen via Revelations at inferior :-)
But should that happen, bad luck :P
Greetings,
Damnans
Fredrik Ljungberg wrote:
>>I read that trick before. Unless Temptation got heavily changed, that
>>means I can take an extra action each 6 turns, assuming I play it on
>>Giotto, which is IMO the best Baali vampire. That is, unless you
>>minion tap it dry, but that makes him FAR too vulnerable to any sort
>>of combat, since Majesty and Catatonic Fear both cost him one blood
>>too.>
> I was told this trick doesn't work anymore, but I haven't made sure it
> doesn't myself. Check the latest erratas and LSJ's comments maybe.
The "trick" still works the same as always.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
On 12 Jun 2003 00:12:20 -0700, Fredrik Ljungberg wrote:
> [very large snip]
>>> I read that trick before. Unless Temptation got heavily changed, that
>> means I can take an extra action each 6 turns, assuming I play it on
>> Giotto, which is IMO the best Baali vampire. That is, unless you
>> minion tap it dry, but that makes him FAR too vulnerable to any sort
>> of combat, since Majesty and Catatonic Fear both cost him one blood
>> too.>
> I was told this trick doesn't work anymore, but I haven't made sure it
> doesn't myself. Check the latest erratas and LSJ's comments maybe.
It still costs you an action and a blood to put the Temptation down.
[I snipped a LOT here]
> I use both Minion Tap and Blood Dolls to reduce Angra's blood to 1
> as soon as possible.
>
> He might be vulnerable, but the other Setites could attempt to defend
> him. Besides, I also play with Secure Haven.
Secure Haven with one blood and Temptation might work. I'll give that
a try some time. Your Setites defending him is not really realistic,
as Intercept is quite hard to come by with their disciplines.
[snip concordance]
> It's a pity :-( But, did you notice that Concordance also turns
> any aggravated damage into normal damage?.
Yeah I know. I think of it more a a defensive card because of that. It
makes blocking a vampire with concordance a lot less tempting, with
two hand damage and the inability to do aggravated damage to it. Then
again, I'd rather just throw combat ends with some extra damage
(catatonic fear) then cathing a sewer lid, or a turned-into-normal
aggravated 2R strike.
> > On another note: how does Rotschrek REALLY work? I have read like 5
> > interpretations of it now.
>
> Well, the card text already explains what it does:
>
> Name: Rötschreck
> [Jyhad:U, CE:U, Anarchs:PG]
> Cardtype: Master
> Master: out-of-turn
> Put this card on a vampire when an opposing minion attempts to inflict
> aggravated damage on him or her, whether the damage would be
> successfully inflicted or not. Combat ends. This vampire is tapped
> and sent to torpor. This vampire does not untap as normal. During
> this vampire's next untap phase, burn this card.
>
> Any more question about Rötschreck?
Yes. As I read this, it's only use it to prevent your minion from
being burned by aggravated damage. Forgive if I'm wrong, but the old
card (and the only version have) says:
Name: Rötschreck
[Jyhad:U, CE:U, Anarchs:PG]
Cardtype: Master
Master: out-of-turn
Play when a vampire attempts to use aggravated damage against a
vampire, whether succesfully or not. Combat ends before damage is
resolved. That vampire[I suppose they mean the one trying to do
aggravated damage]is put in torpor, tapped ....... and the rest is the
same.
We play this card a a self-defense mechanism, putting it in line with
other master out of turn cards, like Direct Intervention and Sudden
Reversal. Oh, so you want to do some aggravated damage to me. Eat this
[plays Rötschreck].
Why would you want to include it in your deck anyway? It's a pretty
useless card as we play it, but I can't find a use for the seemingly
official version.
> > The same, by the way, goes for the ever
> > debatable Tomb of Rameses III. Could you answer those two while you're
> > at it?
>
> Name: Tomb of Rameses III
> [AH:R2, SW:R, FN:PA]
> Cardtype: Master
> Cost: 3 pool
> Master: unique location.
> When this card is played or the controller of this card changes, the
> controller chooses a vampire in his or her uncontrolled region. For
> each blood counter you transfer to the chosen vampire during your
> influence phase, move one counter from the blood bank to the Tomb.
> At the end of your influence phase, if the total number of counters
> on the chosen vampire and on the Tomb equals or exceeds that
> vampire's capacity, you may move the vampire to the ready region.
> Burn this card (and the counters on it) when this vampire leaves the
> uncontrolled region.
So if I read this right you pay a whopping THREE pool to speed up
influencing a vampire (basically winning only ONE turn no matter the
capacity) at the cost of influencing it on the table without all it's
blood counters. Wow, from powercard nerfed into oblivion. It was a way
more useful card when it also worked when you influenced to other
vampires. At least then there was a reason to use it. The card DOES
cost 3 pool you know...
> > > But, what is your Baali supposed to do in your Ventrue deck?
> > > Recruiting Heralds of Topheth?, playing Condemnations (any)? That will
> > > depend on your deck's strategy. Note that there are several Ventrue with
> > > Obfuscate (Arika, Lucinde, Queen Anne, Mascus Vitel, Catherine DuBois,
> > > and... Suhailah :-P )
> >
> > Note that two of those are promo cards,
>
> Just Marcus Vitel.
Sorry...
[...]
[...]
> Let me know when you come up with something ;-)
I came up with soemthing. I posted in a seperate post.
Phoenix
> Only if you succesfully complete your actions with him.
I know, but with obfuscate around on him too, this shouldn't be much of a
problem now should it?
> And if you are after "obf/pre" and voting, maybe considerthe
> following:
>
> Synesios (PRE/obf,2votes), Amisa (OBF,pre,2 votes, Klaus Van Der Veken
> (PRE,obf, 2 votes), Francois Villon (obf,PRE,2 votes,great special,+1
> bleed),Nehsi(OBF,PRE,2 votes,nice special) and ofcaurse Sutekh the
> Dark God (PRE,OBF, 2 votes,+1bleed)
I had Francois in my mind indeed as he's just totally evil, but most of
these guys are BIG. Very big.
I was thinking Queen Anne too, but she's capacity 10 too, and I think Arika
is just a better choice as
her special must be the most annoying thing out there.
> > I was thinking 5 doomed and 5 betrayed, or maybe 4 of
> > each, would suit a 100 card deck.
>
> 100 card decks are not normally tournament legal. Guess you know that,
> but just in case.
I know, but usually play with six guys on the table and 40+6*10 = 100. See?
For convenience sake we have agreed on a 100 card limit.
> You know that 5:th tradition "sucks" now compared to the old one?
> Only gives you 4 blood and you can't do it on the acting minion.
It's still a disciplineless, targeted restoration so it's still a good card.
Yes I know that the old version was
way better, but that one was broken.
I'll try and post up a first draft today.
On 12 Jun 2003 05:49:17 -0700, izaak.h...@o2.nl (Phoenix) wrote:
>> Well, the card text already explains what it does:>> Name: Rötschreck
>> [Jyhad:U, CE:U, Anarchs:PG]
>> Cardtype: Master
>> Master: out-of-turn
>> Put this card on a vampire when an opposing minion attempts to inflict
>> aggravated damage on him or her, whether the damage would be
>> successfully inflicted or not. Combat ends. This vampire is tapped
>> and sent to torpor. This vampire does not untap as normal. During
>> this vampire's next untap phase, burn this card.>> Any more question about Rötschreck?>Yes. As I read this, it's only use it to prevent your minion from
>being burned by aggravated damage.
Nope.
Rotschreck is "fear".
Basilia is never afraid of her hands (her hand damage is aggravated).
Basilia will never have anyone else play Rotschreck on her unless they
are doing aggravated damage TO HER.
Forgive if I'm wrong, but the old card (and the only version have)
says:
>Name: Rötschreck
>[Jyhad:U, CE:U, Anarchs:PG]
>Cardtype: Master
>Master: out-of-turn
>Play when a vampire
The jyhad copy says MINION here, where you have typed vampire.
This is the source of your confusion.
>attempts to use aggravated damage against a
>vampire, whether succesfully or not. Combat ends before damage is
>resolved. That vampire[I suppose they mean the one trying to do
>aggravated damage]is put in torpor, tapped
Nope.
The one doing the damage is refered to as a Minion.
There is only 1 vampire refered to on the card, that is the vampire
receiving the aggravated damage.
>....... and the rest is the
>same.>We play this card a a self-defense mechanism, putting it in line with
>other master out of turn cards, like Direct Intervention and Sudden
>Reversal. Oh, so you want to do some aggravated damage to me. Eat this
> [plays Rötschreck].
The card sends the vampire receiving the aggravated damage to torpor.
It can be used defensively, ie if the aggravated damage would have
burned your vampire, they will keep their blood and only be in torpor
instead of being burned.
>Why would you want to include it in your deck anyway?
To get around defenses for aggravated damage.
Your opponent is playing with Combat Ends strike cards?
Play your aggravated damage strike, and use Rotschreck to send them to
torpor anyway.
Your opponent is playing with lots of damage prevention?
Play your aggravated damage strike, and use Rotschreck to send them to
torpor anyway.
>It's a pretty useless card as we play it,
Yep.
>but I can't find a use for the seemingly
>official version.
Try harder.
Carpe noctem.
Lasombra
http://www.TheLasombra.com
So far I have though up this:
Crypt: (12 cards, Min: 18, Max: 38, Avg: 7,0)
----------------------------------------------
1 Arika FOR PRE DOM OBF cel aus 11, Ventrue
2 Queen Anne FOR PRE DOM obf aus 10, Ventrue
1 Sir Walter Nash FOR PRE DOM 7, Ventrue
1 Timothy Crowly FOR PRE dom ani 7, Ventrue
4 Giotto Verducci DAI OBF pre pot for 7, Baali
1 Jazz Wensworth PRE for dom 5, Ventrue
1 Gideon Fontaine PRE 3, Ventrue
1 Roland Loussarian pre for 3, Ventrue
Library: (100 cards)
-------------------
Master (18 cards)
4 Blood Doll
4 Minion Tap
3 Sudden Reversal
2 Uptown Hunting Ground
2 Tomb of Rameses III
1 Anarch Troublemaker
1 Fragment of the Book of Nod
1 Slave Auction
Action (22 cards)
6 The Fifth Tradition: Hospitality
4 The Fourth Tradition: The Accounting
4 Enchant Kindred
4 Condemnation: Doomed
4 Condemnation: Betrayed
Reaction (8 cards)
4 The Second Tradition: Domain
4 Wake with Evening's Freshness
Action Modifier (20 cards)
6 Freak Drive
6 Lost in Crowds
4 Faceless Night
4 The Kiss of Ra
Equipment (2 cards)
2 Palatial Estates
Allies and Retainers (3 cards)
3 Herald of Topheth
Combo Cards (4 cards)
4 Sense the Sin
Political cards (9 cards)
4 Banishment
2 Parity Shift
2 Kindred Restructure
1 Ancient Influence
Combat (14 cards)
6 Majesty
4 Catatonic Fear
4 Skin of Steel
The obvious problem is that this deck wants to do TOO much. I need to
cut on SOMETHING, but I seriously have no clue where and how. I also
have the feeling I can't kill anyone very fast with it, although it
does have quite some staying power if you ask me. Draining minions and
then banishing them and finishing with the inherent bleed bonuses of
Anne and Arika might work.
Even counting the C:Doomed cards, I still lack intercept. I was
thinking to exchange the two estates for Sport bikes, but on the other
hand, if I have a heavy stealth predator, I can always use Kindred
Restructure. Maybe I need a third copy instead of the lonely Ancient
Influence. Maybe there's too much blood management. Looking at how
many vampires I can influence with 4th tradition and enchant kindred,
combined with a healthy amount of minion sucking, I might get my whole
crypt out in a long game. Not good either.
Suggestions are welcome, as is critisism (sp?). Just don't rebuild the
whole deck. The general idea is condamnations with political backup.
I'll play this deck in it's current form tomorrow and let you know the
results.
[UPDATE]
I'm writing this after reading the new posts in this thread and
Fredrik Ljungberg pointed both Francois Villon and Klaus van der Veken
out to me. Both these vampires make *great* additions to this deck
obviously and my new plan is to toss out all the Fortitude cards
(except maybe Freak Drive) and some of the traditions (mostly the
5th). Villon's special is a very good substitute for a few 5th
traditions and will help tremendously with draining vampires of blood
so I can banish them effectively. Villon might very well be the key to
get this deck working. Thanks man.
Maybe this will leave me some room for more presence bleed cards, but
I will see. On the other hand, with the inclusion of 2 Toreador
princes I will have far more use for Sense the Sin since I now have 4
vampires in my crypt with Auspex (Arika and Anne have it too), so I
might up their number to six. I will probably also exchange the 2nd
trads for more permanent intercept. It hurts me though, since I really
*LOVE* that card.
[END OF UPDATE]
Phoenix
> izaak.h...@o2.nl (Phoenix) wrote in message> Looking at their cards, they can do a LOT. They have presence for
> bleeding or voting, obfuscate to get things actually done and
> daimonion, well... that's exactly the problem. Daimonion. If I want to
> play Baali, I should obviously use daimonion. Sure, I can stealth
> bleed with combat ends, but Setites do that just as well.
I built a Baali bleed deck that took me a lot of games to tune it.
The crypt is 75% Baali and 25% Setite.
Basically i bring to play 2 Baali (7- or 8-cap) and 1 Setite with
superior presence.
It is very important to bleed sucessfully EVERY turn with Social Charm
(or some Legal Manipulations) to fill up your pool. This requires the
Baali to have superior presence, which not all of the ones with
"playable capacities" have.
That's why is important to have the Setite with superior presence, to
better compensate while one of your Baali has inferior presence.
The atittude during the game is to explain from the beggining to all
players in table that you MUST bleed at least for 1 point so you can't
be ousted easily by your predator.
Where does Daimoinon enter here? Conflagration for combat
offense/defence and Sense the Sin for bleed increase and +1 intercept.
Usually i use 8 of each in my deck.
The Conflagrations make people think twice before they annoy you. It's
just like Breath of the Dragon in a Tzimice deck. You can have 2
Rotschreck available to increase its effectiveness. Use Swallowed by
the Night to maneuver if required.
This isn't the perfect deck and it doesn't deflect big bleeds... the
option is to replace the setite with one with dominate for example and
add some Deflections.
"Haven Uncovered" rush decks can be also very dangerous especially if
they can prevent aggravated damage.
Other strategies i leave to my spanish friend Ginés 'Damnans', my
tutor in Baali decks! ;)
Regards,
.- Luis Duarte (Portugal)
> > Secure Haven helps a lot, but costs 2 pool and a master
> > slot.
>
> No. Secure Haven costs 1 pool, and is mandatory in that deck :-)
>
> [...]
Just an "innocent" question upon your self-tempted baali. How is it supposed
to be to put the several temptations on your vamp while he lives in a secure
haven? Are temptations played on yourself considered undirected actions?
>
> Greetings,
> Damnans
>
>
On Thu, 12 Jun 2003 16:00:14 +0200, "Smiling Tom, The Anarch"
<t...@almadrava.net> wrote:
>Just an "innocent" question upon your self-tempted baali. How is it supposed
>to be to put the several temptations on your vamp while he lives in a secure
>haven? Are temptations played on yourself considered undirected actions?
Any action that targets someone else's cards, pool or vampires is
directed.
Any action that targets your own cards is not directed at someone
else, thus it is not a directed action.
You may play Fifth Tradition or Temptation on your own vampire in a
Secure Haven without difficulty.
[ quoted text not captured ]
[ quoted text not captured ]
Yes. In that case, Temptations become undirected actions, only blockable by
your predator or prey.
According to the V:TES Official Clarifications, Rulings, and Errata:
Directed actions: An action you take directed at yourself (or something you
control) is an undirected action, even if the action is marked with a (D)
symbol. [RTR 19980707]
http://www.white-wolf.com/vtes/rulings.html
Greetings,
Damnans
>Crypt: (12 cards, Min: 18, Max: 38, Avg: 7,0)
>----------------------------------------------
>1 Arika FOR PRE DOM OBF cel aus 11, Ventrue
>2 Queen Anne FOR PRE DOM obf aus 10, Ventrue
>1 Sir Walter Nash FOR PRE DOM 7, Ventrue
>1 Timothy Crowly FOR PRE dom ani 7, Ventrue
>4 Giotto Verducci DAI OBF pre pot for 7, Baali
>1 Jazz Wensworth PRE for dom 5, Ventrue
>1 Gideon Fontaine PRE 3, Ventrue
>1 Roland Loussarian pre for 3, Ventrue
>
>
>Library: (100 cards)
>-------------------
>Master (18 cards)
>4 Blood Doll
>4 Minion Tap
>3 Sudden Reversal
>2 Uptown Hunting Ground
I'd replace one. All sorts of possibilities such as an intercept location, but
if you want another Ventrue master, there's Ventrue Headquarters, Paragon,
Hostile Takeover.
>2 Tomb of Rameses III
My general rule to acceleration - Info Highway goes in first, Tomb goes in
never. Another rule I use is: Dreams counts for acceleration in addition to
any other use.
>1 Anarch Troublemaker
I can see reasons for this, but is it really a better choice than, say, Giant's
Blood?
>1 Fragment of the Book of Nod
Either you get Giotto out and don't care or The Barrens is better. Could be an
Effective Management to help get whoever you need out.
>1 Slave Auction
Bah. With all of the 5ths, I'd rather just have another Tap.
>Action (22 cards)
>6 The Fifth Tradition: Hospitality
>4 The Fourth Tradition: The Accounting
If you want to kill faster, replace with Governs. Chances of playing superior
Govern are only slightly lower.
>4 Enchant Kindred
>4 Condemnation: Doomed
>4 Condemnation: Betrayed
>
>Reaction (8 cards)
>4 The Second Tradition: Domain
>4 Wake with Evening's Freshness
Deflection?
>Action Modifier (20 cards)
>6 Freak Drive
>6 Lost in Crowds
>4 Faceless Night
>4 The Kiss of Ra
Dead draws if there's enough Fortitude running around or you can't pay the 3.
In the absence of knowledge about your metagame, I'd cut half.
>Equipment (2 cards)
>2 Palatial Estates
I'm not even sure why one is important. Two?
>Allies and Retainers (3 cards)
>3 Herald of Topheth
Doesn't fit your mission statement. Way too much maintenance. Not playing
much that works with them - Potence, Flight, etc.
>Combo Cards (4 cards)
>4 Sense the Sin
>
>Political cards (9 cards)
>4 Banishment
>2 Parity Shift
>2 Kindred Restructure
>1 Ancient Influence
>
>Combat (14 cards)
>6 Majesty
>4 Catatonic Fear
Chance of hurting someone is low even including synergy with Banishment, I'd
rather have Staredown for free combat ends or more Majestys for untappy
goodness.
>4 Skin of Steel
I'd still run at least one Conflagration. I think it's become the main reason
I'd build a Baali deck.
[ quoted text not captured ]
"Phoenix" <izaak.h...@o2.nl> escribió en el mensaje
news:84a43beb.03061...@posting.google.com...
[...]
>> > > On another note: how does Rotschrek REALLY work? I have read like 5
> > > interpretations of it now.
> >
> > Well, the card text already explains what it does:
> >
> > Name: Rötschreck
> > [Jyhad:U, CE:U, Anarchs:PG]
> > Cardtype: Master
> > Master: out-of-turn
> > Put this card on a vampire when an opposing minion attempts to inflict
> > aggravated damage on him or her, whether the damage would be
> > successfully inflicted or not. Combat ends. This vampire is tapped
> > and sent to torpor. This vampire does not untap as normal. During
> > this vampire's next untap phase, burn this card.
> >
> > Any more question about Rötschreck?
>
> Yes. As I read this, it's only use it to prevent your minion from
> being burned by aggravated damage. Forgive if I'm wrong, but the old
> card (and the only version have) says:
Old card text also had the same effect.
And Rötschreck affects the vampire on whom the opposing minion is
attempting to inflict aggravated damage.
It does not affect the minion attempting to inflict aggravated damage.
For example:
Arika attempts to call a Protect Thine Own
Gabrin plays Cat's Guidance at superior to get +1 intercept and successfully
blocks Arika.
During combat Arika announces a Majesty at superior as her strike.
And Gabrin announces a Song in the Dark (2 aggravated damage) as his strike.
Gabrin's controller plays Rötschreck to end combat and send Arika to torpor
after combat.
[...]
Greetings,
Damnans
"Phoenix" <izaak.h...@o2.nl> escribió en el mensaje
news:84a43beb.03061...@posting.google.com...
> So far I have though up this:
[...]
> Library: (100 cards)
> -------------------
> Master (18 cards)
I think you have too many master cards in your deck,
since V:TES games last for 10-15 turns, and you
can play just one master card per turn. Adding The
Parthenon could be counterproductive, since it costs
2 pool, and you must spare as much pool as possible.
> 4 Blood Doll
> 4 Minion Tap
> 3 Sudden Reversal
> 2 Uptown Hunting Ground
I prefer not to add several copies of hunting grounds.
So I suggest that you drop 1 copy of the UHG.
> 2 Tomb of Rameses III
Information Highways are better than the Tomb.
> 1 Anarch Troublemaker
> 1 Fragment of the Book of Nod
> 1 Slave Auction
I would remove the 3 cards above. Why Anarch Troublemaker?
Giotto Verducci is much better than the Fragment. Gaining pool
via Slave Auction costs you a master phase action.
[...]
Regarding the rest of your deck, I agree with Curevei on his
suggestions.
Greetings,
Damnans
To all who made suggestions to the deck, thanks for now.
As I mentioned in my deck update, Fredrik got it right. I want pre/obf with
political support.
Villon and Klaus are just the princes I need. Villon is going to be key as
he should be able to replace most of the 5th trad cards. I will stick with
4th tradition and Enchant Kindred. Although with Ventrue you can indeed also
play Governs, I don't think the deck has enough superior Dominate, although
I will probably use Arika/Queen Anne and Walter Nash and all of them have
superior Dom plus you can bleed pretty good with it. Deflection then also
becomes an option, but I think I will have to play more dominate vamps then
or just with a really large average vampire size, which might be workable
with enough Govern, Enchant and 4th Trad. I might play 3/3 or 4/4 intead of
6 4th trads. I'm still in doubt on Freak Drive. Yes I will always have
Giotto on the table, who has indeed a great cycling ability too so I will
always have use for it (Freak Drive).
I'll throw out Tomb, as it is a totally useless card now that I know the
correct rules and toss in 3, maybe 4 copies of Information Highway. I'm not
sure if I really need it. I will have a big vamp on the table in round 3
usually all the time and a second little less big guy after one round more
with help from blood management cards. Aaaah decisions decisions....
I will stick with the Condamnation/Political/Heralds idea to actually be
able to oust someone. I am however in doubt on the other vamps. Should I
fill the crypt with obf/pre Setite weenies or with just PRE and OBF weenies
from the Ventrue, Malks and Nosferatu. Maybe even the Baali High Priest in
case I get my blood management going, or just before ousting someone, so I
can get out more condemnations faster.
The idea with Palatial Estates is that you can use it with a Blood Doll for
one free pool per turn. The same goes for the HG, but I will most likely
totally remove that from the deck. The second traditions will probably leave
too and be replaced by more permanent intercept, although the untapping
effect is a nice bonus. I will need more politicals too and I'm still in
doubt on Voter Caps and Bewitching. I won't likely need bewitching, but it's
an extra four blood for voter caps, which is quite a bonus in conjunction
with minion tap.
I wondered if a few guns was a good idea since I need SOMETHING to survive
combat with. If I'm gonna play C:Doomed (which I *will* play, just because I
want the deck to play them) I will want to block a lot. If all I can do is
Majesty out or be punished for my blocking actions, I'm in trouble. Besides,
Toreador with guns always scare people off. Just in case I might have Blur
in my deck (which I won't have, but hey, how can they know)?
Pfft. This is more complicated than I had thought at first sight. Getting
something out of those Baali *and* maintaining good blood management to
support them is not easy....
Tomorrow for a second draft. Give me feedback on those ideas please,
especially regarding the Crypt.
It's one AM here now, so time to go to sleep. Got to go working again
tomorrow.
Phoenix
>Subject: Re: Baali - how to get them working
>From: The Lasombra TheLa...@hotmail.com
>Date: 6/12/03 10:05 AM Central Daylight Time
>Message-id: <7i5hevoa6rkaqplmc...@4ax.com>[ quoted text not captured ]
By the way, speaking of that, can someone please remind me what happens if the
directedness of a minion changes?
A. During my turn, using Madness Network my prey attempts to perform an action
targeting another of his vampires with a Secure Haven (but since he controls
the vamp, it's undirected). However, I have a Temptation on that vampire and
during the action, I burn all of the counters to take control of that vampire.
Since I now control the vampire, the action is now directed. Does this cause
the action to immediately fail (since the vampire is now not affected by the
action)? And similarly, would other effects based on actions directed at that
vampire suddenly trigger in such a situation (i.e. Moncada, Highway Haven,
etc.)?
B. Also, can you remind me on what happens when the Methusaleh who the action
is directed against changes (but not the actual target)? During my minion
phase, Methusaleh B directs an action using Madness Network at Smudge
controlled by Methusaleh C. Methusaleh C declines to block. I burn my
Temptation counters to gain control of Smudge (so now the action is directed at
me). Do I now have a chance to block? Does it matter whether or not I had
officially declined to block previously?
C. Similarly situation as above. But now, during my minion phase, Methusaleh B
uses Madness Network to direct an action at Methusaleh C's Smudge and
Methusaleh C attempts to block. What happens if I take control of Smudge now?
Does the combat occur? Or is it canceled since the block would no longer be
legal?
Thanks!
Halcyan 2
Halcyan 2 wrote:
> By the way, speaking of that, can someone please remind me what happens if the
> directedness of a minion changes?
You mean "directedness of an action changes", yes?
> A. During my turn, using Madness Network my prey attempts to perform an action
> targeting another of his vampires with a Secure Haven (but since he controls
> the vamp, it's undirected). However, I have a Temptation on that vampire and
> during the action, I burn all of the counters to take control of that vampire.
> Since I now control the vampire, the action is now directed. Does this cause
> the action to immediately fail (since the vampire is now not affected by the
> action)?
It fizzles, yes. [LSJ 25-JUL-2002]
http://groups.google.com/groups?selm=3D3FE40B.8B58C24C%40white-wolf.com> And similarly, would other effects based on actions directed at that
> vampire suddenly trigger in such a situation (i.e. Moncada, Highway Haven,
> etc.)?
If the action is no longer valid (the actor is prohibited from taking the
action or the target isn't a valid target for the action or whatever), then
it fizzles.
> B. Also, can you remind me on what happens when the Methusaleh who the action
> is directed against changes (but not the actual target)? During my minion
> phase, Methusaleh B directs an action using Madness Network at Smudge
> controlled by Methusaleh C. Methusaleh C declines to block. I burn my
> Temptation counters to gain control of Smudge (so now the action is directed at
> me). Do I now have a chance to block? Does it matter whether or not I had
> officially declined to block previously?
There's a new round of "who may block" in this case as well, since the target
Methuselah has changed. (New ruling)
> C. Similarly situation as above. But now, during my minion phase, Methusaleh B
> uses Madness Network to direct an action at Methusaleh C's Smudge and
> Methusaleh C attempts to block. What happens if I take control of Smudge now?
> Does the combat occur? Or is it canceled since the block would no longer be
> legal?
The latter. There is no combat (in Smudge's case) without a successful block.
If you wait until the block succeeds, however, off to combat he goes.
[ quoted text not captured ]
I played with my first draft yesterday and to my surprise, I actually
managed a VP, just before I got ousted by my (original) grandpredator
who had three War ghouls in play by then.
I noticed a few things while I was playing, so I modified that.
1) Traditions were clogging my hand, vene with Giotto ready. Admitted,
I often forget his ability.
2) Too much Stealth.
3) Not enough political cards to call the deck political, which was
the idea.
So, what did I change? Well, first of all I removed most of the
Fortitude, and added some Dominate instead. The guns are there to add
a little bite to the deck and it helps in ridding vampires of blood
before I banish them. I overhauled my crypt, which now includes Villon
and Klaus van der Veken. Both are good voters plus they have awesome
specials AND they have PRE/obf. Furthermore I made sure I had enough
DOM/dom vamps to make the dominate worthwhile and I out an accent on
the political part with bribes and voter caps.
I was writing a whole lot more, but the dumb Google preview decided to
clear my whole message, so I'm sure I forgot half of it. Anyway, let
me know what you think. I personally think it's forward momentum has
gotten better with 4 Parity shifts and some more bleed, in exchange
for blood management, of which I had too much anyway in the previous
version.
By the way, if I get a Camarilla Exemplary on Giotto, do vampires have
to pay *2* blood to make a block attempt? Am I also correct in that
it's the ATTEMPT that costs them blood? So if they try, they burn
blood and I can throw stealth to make it fail anyway. Correct?
Deck Name: Demonic Politics
Created By: Phoenix
Description: Influende out a big vampire with PRE or DOM first and use
that one to Govern/Enchant the other into play. If you play it right
you can have 2 big guys in play after the third turn and a third one
after the fourth turn. Use Condemnations carefully on both predator
and prey and use Heralds and Villon to drain vampires of blood before
you banish them. Keep influencing out big vampires as you should be
able to with Governs, Enchant kindred and a LOT of blood from
political actions. Finish of your prey with the inherent bleed bonuses
of your vampires, pre/dom bleed actions and of course Sense the Sin.
Crypt: (12 cards, Min: 21, Max: 40, Avg: 7,42)
4 Giotto Verducci DAI for OBF pot pre 7, Baali
1 Klaus van der Veken aus CEL obf PRE tha 9, Toreador, Prince
1 Queen Anne aus DOM FOR obf PRE 10, Ventrue, Prince
1 Arika aus cel DOM FOR OBF PRE 11, Ventrue, IC
1 Jazz Wentworth dom for PRE 5, Ventrue
1 Violette Prentiss dom PRE 4, Ventrue
1 Ranjan Rishi DOM for PRE 5, Ventrue
1 Sir Walter Nash DOM FOR PRE 7, Ventrue, Prince
1 Francois Villon AUS CEL chi obf pot PRE 10, Toreador, Prince
Library: (100 cards)
Master (16 cards)
4 Blood Doll
2 Information Highway
1 KRCG News Radio
4 Minion Tap
1 Society of Leopold
1 Sudden Reversal
1 Uptown Hunting Ground
2 Ventrue Headquarters
Action (21 cards)
4 Condemnation: Betrayed
4 Condemnation: Doomed
4 Enchant Kindred
3 Fifth Tradition: Hospitality, The
2 Fourth Tradition: The Accounting, The
4 Govern the Unaligned
Action Modifier (20 cards)
2 Bribes
4 Faceless Night
6 Freak Drive
4 Lost in Crowds
4 Voter Captivation
Political Action (14 cards)
2 Anathema
1 Ancient Influence
4 Banishment
2 Camarilla Exemplary
2 Disputed Territory
2 Parity Shift
1 Political Stranglehold
Reaction (8 cards)
4 Deflection
4 Wake with Evening's Freshness
Combat (10 cards)
4 Catatonic Fear
6 Majesty
Ally (3 cards)
3 Herald of Topheth
Equipment (4 cards)
2 .44 Magnum
2 Sport Bike
Combo (4 cards)
4 Sense the Sin
> By the way, if I get a Camarilla Exemplary on Giotto, do vampires have
> to pay *2* blood to make a block attempt? Am I also correct in that
> it's the ATTEMPT that costs them blood? So if they try, they burn
> blood and I can throw stealth to make it fail anyway. Correct?
A vampire MUST be camarilla to be target of camarilla exemplary vote. So you
ought to play either writ of acceptance or that pesky trifle (out of the
frying pan) to turn giotto camarilla first. But the answer is yes, if you
manage to play CamExemp on giotto, vampires trying to block him must burn 2
blood for attempting to block. But keep in mind that if a minion attempts to
block without the needed amount of blood he can block anyway, with no blood,
but it can.
Camarilla Exemplary [Jyhad:C, VTES:C, CE:C/PV2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1
stealth.
Choose a Camarilla vampire. Successful referendum means that for the
remainder of the game, any vampire attempting to block that vampire burns 1
blood.
> Camarilla Exemplary [Jyhad:C, VTES:C, CE:C/PV2]
> Cardtype: Political Action
> Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1
> stealth.
> Choose a Camarilla vampire. Successful referendum means that for the
> remainder of the game, any vampire attempting to block that vampire burns
1
> blood.
I found that out while I was looking for any confirmation. I only have Jyhad
(or VTES maybe) copies which say "put this card on a vampire". After posting
this, I realized it didn't make much sense, Camarilla Exemplary on a Baali.
I suppose I exchange one of 'em for an Archon as it's always good fun to
play on one of your guys (or on somebody else's guy ^^) and for for a
Dramatic Upheaval or something. I'll see into it.
Anybody else got some comments left for my new Baali? It's still awaiting
its first game...
"Phoenix" <izaak.h...@o2.nl> wrote in message news:<bco5f3$c52$1...@reader11.wxs.nl>...
[ quoted text not captured ]
Well, if you want to use Villon, you could even throw Giotto away and
go to:
Francois
Mary the Black
Rake
Volker
Sargon (with Depravity of course)
I had a deck that used those vamps, using Parity Shift to counter the
terrible pool loss caused by the Heralds. Of course it had a healthy
dose of violence, in form of cel/pot/dai combat. Admittedly it was not
the most effective deck but fun to play with.
-Antero
On Wed, 18 Jun 2003 00:00:16 +0200, "Smiling Tom, The Anarch"
<t...@almadrava.net> scrawled:
>> By the way, if I get a Camarilla Exemplary on Giotto, do vampires have
>> to pay *2* blood to make a block attempt? Am I also correct in that
>> it's the ATTEMPT that costs them blood? So if they try, they burn
>> blood and I can throw stealth to make it fail anyway. Correct?>
>A vampire MUST be camarilla to be target of camarilla exemplary vote. So you
>ought to play either writ of acceptance or that pesky trifle (out of the
>frying pan)
the trfle only turns a sabbat to camarilla. you'd need to use the
other trifle to get him sabbat first....
> to turn giotto camarilla first. But the answer is yes, if you
>manage to play CamExemp on giotto, vampires trying to block him must burn 2
>blood for attempting to block. But keep in mind that if a minion attempts to
>block without the needed amount of blood he can block anyway, with no blood,
>but it can.
they actually need to have the blood for giotto's ability. giotto uses
"burn blood to do X" template, which means they must have a blood to
burn to do it. if giotto is a camarilla exemplary as well, then
would-be blockers could still attempt to block if they had 1 blood
(burn one blood to attempt to block, then burn one blood for the
attempt (cam exemp), which is a side effect, which they can ignore)
if they had two blood when they attempted to block they'd burn both if
giotto is a cam exemp.
>Camarilla Exemplary [Jyhad:C, VTES:C, CE:C/PV2]
>Cardtype: Political Action
>Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1
>stealth.
>Choose a Camarilla vampire. Successful referendum means that for the
>remainder of the game, any vampire attempting to block that vampire burns 1
>blood.
note that this effect applies to the vampire even if it leaves the
camarilla after gaining the ability. also, the card never goes on the
vampire, so is in the ash heap for echo of harmonies, necromancy
tricks, etc.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm