rec.games.trading-cards.jyhad

New Create-A-Clan rules!

21 messages from 14 participants · 06 September 2007 – 31 October 2007
original thread on Google Groups

ben...@gmail.com

Heya! We just recently had another Create-A-Clan tournament here in Boston, and I did a massive re-working of the Create-A-Clan rules for it: http://house.ofdoom.com/~ninja/cac_12-AUG-2007.txt Please post comments, questions, suggestions, etc. - Ben Peal

mummy

> Please post comments, questions, suggestions, etc. > Fantastic to hear that the rules have been updated for new stuff! Is there a tourney report (particularly with clans that people made)? One CaC rule that's always thrown me off was "You must use all of the vampires you have created." Why is this rule necessary? It's worded in a way as to be totally unenforceable: I can make 20 vampires, leave them all at home, and tell no one about my transgression! :) cheers, Jon big fan of CaC

LSJ

[ quoted text not captured ] Some of the rules depend on that, like the rules on princes (at least in the LSJ version of the rules -- not sure if Ben's rules also depend on it).

ben...@gmail.com

mummy Jon wrote: > Is there a tourney report (particularly with clans that people made)? No report as yet (I didn't organize the event), but here are two of the clans: Clan Homestar, by Josh Feuerstein: http://www.monocleofclarity.com/ClanHomestar/ Clan lolcats, by Ben Peal: http://house.ofdoom.com/~ninja/CAClolcats/CACstuff/ > One CaC rule that's always thrown me off was "You must use all of the > vampires you have created." Why is this rule necessary? It's worded > in a way as to be totally unenforceable: I can make 20 vampires, leave > them all at home, and tell no one about my transgression! :) The intent is to have you use only crypt cards for that CaC clan + bloodline, and not mix with other CaC crypt cards you've made or with official crypt cards. > cheers, > Jon > > big fan of CaC Glad to hear it! :) - Ben

Meej

On Sep 6, 9:38 am, benp...@gmail.com wrote: > Clan lolcats, by Ben Peal: > > http://house.ofdoom.com/~ninja/CAClolcats/CACstuff/ I less-than-three Action Cat. WTF Cat was confusing - when he was tapped, he looked sorta untapped! Madness! Oh, and that background? Ben tells me he bought kitty kibble and photographed it... Ben's lolcats managed not to contest with the *other* lolcat deck at the tournament, too! It was a fun time, I'm pretty pleased with the new rules, and I'll work on getting my own vamps into uploadable form. (The Tuatha de Danaan, based on Irish mythology.) - D.J.

Daneel

[ quoted text not captured ] Hi Ben, I think it's a great thing that you are updating the CaC rules, I think you had some excellent ideas! I really like how you linked the bloodlines disciplines with the original bloodlines' weaknesses, and how you made them available to main clans. Suggestion: maybe you could come up with half-a-dozen 0-to--1-point disadvantages on blocking and make them available (and mandatory) for Melpominee? I generally dig the simplifications, but I'm not bought on the Black Hand and Anarchs angles. I think it should be possible to make the whole deck Black Hand (unless I missed something you can now have 3 + Merge if you don't want to have a BL as well), it would be cool to allow 6+ BH crypts. On second thought, it might make sense to restrict all-BH decks to need to go the Clan + BL route. As for the Anarchs, I agree that we probably need more Anarchy out-of-the-box in general. Maybe I'd try a different "clan" rule for Anarchs, off the top of my head: You can designate your clan as an Anarchist Coven: - An Anarchist clan has 4 clan disciplines; - Every member may (must?) purchase the "Anarch" status for 2 (1?) point each; - Every member must have more inferior disciplines then he or she has Superiors. ...though maybe it would be to strong for a clan option, but this angle might be worth some thought. -- Regards, Daneel

The Lasombra

On Thu, 06 Sep 2007 13:38:29 -0000, ben...@gmail.com wrote: > Clan lolcats, by Ben Peal: > http://house.ofdoom.com/~ninja/CAClolcats/CACstuff/ I was disappointed not to see Godly Kitten. http://www.thatimagesite.com/image/2678 Anti-Imbued kitten: http://www.thatimagesite.com/image/3364 or even, ceiling cat! http://www.thatimagesite.com/image/2626 Reworked Trap: http://www.thatimagesite.com/image/2276 Invisible Bike, with +1 intercept kitten: http://www.thatimagesite.com/image/2273

atomweaver

Peter D Bakija <pd...@lightlink.com> wrote in news:pdb6- 9AB5CD.190...@news-server.stny.rr.com: > In article <1189085909....@d55g2000hsg.googlegroups.com>, > ben...@gmail.com wrote: > >> Clan Homestar, by Josh Feuerstein: >> >> http://www.monocleofclarity.com/ClanHomestar/ > > Dave, I'm sorry. Josh needs to marry me now. > ... Bitch. DaveZ *sigh* who am I kidding? It would never have worked, anyways. He's all yours, Josh. *It = polygamy

Jozxyqk

Peter D Bakija <pd...@lightlink.com> wrote: > In article <1189085909....@d55g2000hsg.googlegroups.com>, > ben...@gmail.com wrote: > > Clan Homestar, by Josh Feuerstein: > > > > http://www.monocleofclarity.com/ClanHomestar/ > Dave, I'm sorry. Josh needs to marry me now. The Bakija Gambit: legal in Massachusetts.

John Flournoy

On Sep 6, 3:50 pm, Daneel <dan...@eposta.hu> wrote: [ quoted text not captured ] Worth pointing out that the C-A-C at Gen Con a couple years ago was won by a my-guys-go-Anarch deck played by Wes Weston; he didn't need any extra help from new rules making it easier to be an anarch. Turns out that simply being able to hand pick the disciplines your guys have to maximize the use of three-ways is pretty strong already. > Regards, > > Daneel -John Flournoy

ben...@gmail.com

Daneel wrote: > Hi Ben, > > I think it's a great thing that you are updating the CaC rules, I think > you had some excellent ideas! Hey, thanks! > I really like how you linked the bloodlines disciplines with the original > bloodlines' weaknesses, and how you made them available to main clans. > Suggestion: maybe you could come up with half-a-dozen 0-to--1-point > disadvantages on blocking and make them available (and mandatory) for > Melpominee? It could be fun, but I opted for the simplicity of not bothering with a disadvantage for each vampire with Melpominee. I'd have to come up with at least 12 disadvantages. Also, I'm not keen on disadvantages to gain you points to spend, since there's that tendency to find a way to make those disadvantages not matter and effectively get free points out of it. Certainly playtesting can help mitigate that, but it's a bit of a Pandora's Box. Now that I've set up the rules such that I can just make incremental changes, I can experiment with the idea, though. :) > I generally dig the simplifications, but I'm not bought on the Black Hand > and Anarchs angles. I think it should be possible to make the whole deck > Black Hand (unless I missed something you can now have 3 + Merge if you > don't want to have a BL as well), it would be cool to allow 6+ BH crypts. > On second thought, it might make sense to restrict all-BH decks to need > to go the Clan + BL route. The number of Black Hand vampires you can have is restricted by the Whole Set clause. You can't increase the number of Black Hand vampires by taking a Bloodline. You can have a total of 3 Black Hand vampires, plus one more if you have a vampire who becomes Black Hand when merged. I prefer to keep the limit where it is, since it stays more or less in line with what we see in the actual game. > As for the Anarchs, I agree that we probably need more Anarchy > out-of-the-box in general. Maybe I'd try a different "clan" rule for > Anarchs, off the top of my head: > > You can designate your clan as an Anarchist Coven: > - An Anarchist clan has 4 clan disciplines; > - Every member may (must?) purchase the "Anarch" status for 2 (1?) point > each; > - Every member must have more inferior disciplines then he or she has > Superiors. > > ...though maybe it would be to strong for a clan option, but this angle > might be worth some thought. I just made the new rules for Anarchs in CaC. Let's try 'em out first and see how it goes. :) Or, y'know, modify them as you see fit and try your rules set in your playgroup. :) - Ben

mummy

Great clans! > > One CaC rule that's always thrown me off was "You must use all of the > > vampires you have created." Why is this rule necessary? It's worded > > in a way as to be totally unenforceable: I can make 20 vampires, leave > > them all at home, and tell no one about my transgression! :) > > The intent is to have you use only crypt cards for that CaC clan + > bloodline, and not mix with other CaC crypt cards you've made or with > official crypt cards. There must be a clearer way to word that intent. Like, "Your crypt can contain only vampires you have created for that Clan and Bloodline." As is, the rule suggests that if you make a vampire, you can't decide later not to use it. [ quoted text not captured ]

LSJ

[ quoted text not captured ] That's the idea, yes. If you decide not to use it, then it doesn't count as one of the vampires you create.

Daneel

On Fri, 07 Sep 2007 03:03:37 -0000, <ben...@gmail.com> wrote: > Daneel wrote: >> Hi Ben, >> >> I think it's a great thing that you are updating the CaC rules, I think >> you had some excellent ideas! > > Hey, thanks! [...] > Now that I've set up the rules such that I can just make incremental > changes, I can experiment with the idea, though. :) Yup, good point. > The number of Black Hand vampires you can have is restricted by the > Whole Set clause. You can't increase the number of Black Hand > vampires by taking a Bloodline. You can have a total of 3 Black Hand > vampires, plus one more if you have a vampire who becomes Black Hand > when merged. > > I prefer to keep the limit where it is, since it stays more or less > in line with what we see in the actual game. Fair enough. > I just made the new rules for Anarchs in CaC. Let's try 'em out > first and see how it goes. :) Or, y'know, modify them as you see fit > and try your rules set in your playgroup. :) Point taken! :) Looking forward to more reports on CaC tournaments/games! -- Regards, Daneel

Dai

[ quoted text not captured ] I don't remember any black hand vampires with vote titles. Cheers, Dai

Kevin M.

[ quoted text not captured ] Jeff, In the future, please note NSFW on links like these, if you would. I prefer not to see multi-headed dildos at work if I can help it. ;) Kevin M., Prince of Las Vegas "Know your enemy, and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment... Complacency... Catastrophe!" -- Joseph Chevalier

Raille

"Kevin M." <you...@imaspammer.org> wrote in message news:2voEi.98463$Vk6....@newsfe07.phx... [ quoted text not captured ] Normally I'd not worry about it, but the cat pics were so cute I had to show my son (He adores cats/kittens) so I had to view and download the pictures to "sanitize" them for his viewing pleasure. I just didn't want to have to explain dildos to my 8 year old. Raille

rain_cr...@hotmail.com

On Sep 5, 8:39 pm, benp...@gmail.com wrote: > Heya! > > We just recently had anotherCreate-A-Clantournament here in Boston, > and I did a massive re-working of theCreate-A-Clanrulesfor it: > > http://house.ofdoom.com/~ninja/cac_12-AUG-2007.txt > > Please post comments, questions, suggestions, etc. > > - Ben Peal I have a question about the "coming into play" effects. Ok, so it costs one point for a 7+ cap, but then there is a "payment" number in addition. does that mean for example if I have a 7 cap who wants to bring in a wolf companion as he comes into play..does THAT cost him/her 2 points of his/her 8 since the "payment" is listed as one? also... please say there is a way to blood curse your CaC could that be looked into? Thanks!

ben...@gmail.com

rain_crowsn...@hotmail.com wrote: > I have a question about the "coming into play" effects. > Ok, so it costs one point for a 7+ cap, but then there is a "payment" > number in addition. does that mean for example if I have a 7 cap who > wants to bring in a wolf companion as he comes into play..does THAT > cost him/her 2 points of his/her 8 since the "payment" is listed as > one? A comes-into-play effect costs 1 point. The "payment" is in blood. So, when designing your crypt, the comes-into-play effect costs 1 point. When the vampire comes into play and you chose to get the card, you must pay in blood the amount listed in the "payment" column, plus the cost of the card as listed in the "cost" column. For the Wolf Companion, the total cost is 2 blood when the vampire comes into play (1 from the "payment" column, and 1 from the "cost" column). > also... please say there is a way to blood curse your CaC > could that be looked into? That option is not in development at this time, nor is it planned. If you have suggestions for it, feel free to post them. - Ben Peal

James Coupe

In message <1193817146.2...@22g2000hsm.googlegroups.com>, ben...@gmail.com writes: >> also... please say there is a way to blood curse your CaC >> could that be looked into? > > That option is not in development at this time, nor is it planned. >If you have suggestions for it, feel free to post them. My inclination would be "no". - LSJ has, IIRC, indicated previously that he regards Blood Cursed as worth not much at all in design points terms. - If you associated it with Quietus (like a clan with Daimoinon is Infernal, or a clan with Obeah is scarce etc.), Quietus now has enough toolbox cards that you wouldn't need to make a combat deck - especially when you could pick two disciplines of your choice to go with it. - Ditto if you tried to enforce it on a "combat" clan, based on one or more of their disciplines. (e.g. you say that Pot and For are combat disciplines (along with others) so a clan with both of those can be blood-cursed) -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

rain_cr...@hotmail.com

> My inclination would be "no". > > - LSJ has, IIRC, indicated previously that he regards Blood Cursed as > worth not much at all in design points terms. > - If you associated it with Quietus (like a clan with Daimoinon is > Infernal, or a clan with Obeah is scarce etc.), Quietus now has > enough toolbox cards that you wouldn't need to make a combat > deck - especially when you could pick two disciplines of your > choice to go with it. > - Ditto if you tried to enforce it on a "combat" clan, based on one or > more of their disciplines. (e.g. you say that Pot and For are > combat disciplines (along with others) so a clan with both of > those can be blood-cursed) > > -- > James Coupe > PGP Key: 0x5D623D5D YOU ARE IN ERROR. > EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. > 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION. Would it be reasonable to allow your clan to be blood cursed with the only benefit being that if you do, you may "spoof" one additional card, that MUST be Tajdid and let it not have it cost that extra pool? I'm only asking because I have a CaC idea that would be perfect with that game mechanic...