I've got this silly idea to build a deck with a crypt consisting of 12
Jimmy Dunns. I plan on using his base fortitude for Freak Drives and
Force of Wills. I'm not sure what else to do...I'm thinking about
using lots of major boons also. If anyone wants to assist me on this
foolish quest please do.
"Jerem" <bruj...@hotmail.com> a écrit dans le message news:
a50c7d9.01112...@posting.google.com...
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Why not wait to see what the Gargoyles (not slaves) and Blood Brothers can
do for you ?
And why use him if you plan on using mainly For and not Cel / Pot ?
"Orpheus" <orph...@wanadoo.fr> wrote in message
news:9tdp25$gvt$1...@wanadoo.fr...
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Probably want to use him for his special (dis)ability but I don't see any
real advantage in basing a deck on it.
if you plan on bringing more than one jimmy during the game you might be in
trouble. the rules do not allow self contesting any more.
pallando
"Jerem" <bruj...@hotmail.com> schrieb im Newsbeitrag
news:a50c7d9.01112...@posting.google.com...
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Top-posting makes it hard to follow a thread, BTW.
At any rate, Jimmy doesn't contest (card text) so the rule forbidding
self-contesting doesn't apply.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
>I've got this silly idea to build a deck with a crypt consisting of 12
>Jimmy Dunns.
This has been done. I only have vague info on it. Someone else will hopefully
remember it as it wasn't mentioned too long ago.
"GreySeer" <e...@i.think.not> wrote in message
news:tvksbde...@news.supernews.com...
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A load of Redeem the Lost Soul could be interesting, although it's only for
2 pool per copy. With a skillcard and Soul Gem it could be interesting
though.
Roger
"GreySeer" <e...@i.think.not> wrote in message news:<tvksbde...@news.supernews.com>...
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The idea I think started with the Yahoo V:TES discussion of the challenge
of a deck made from an all Aabbt Kindred deck. I recently created a 9
Aabbt and 3 Nefertiti deck that has done okayish (see post about
Crusade: Adelaide posted last week for deck details, though I have
tweaked it a bit since that version) but the challenge on Yahoo
discussion is to build one with -all- Aabbt kindred and hence being
denied the use of directed actions. I have some ideas for such a deck
and might try and build it soon to see how it goes but I am 3 Aabbt
kindred short of a full 12 and I'd need awe's to carry the deck off
properly so may be a proxy based one but therefore not tournament
provable. :P
From our local coterie's discussion of that, Jerem came up with the
similar challenge of an all Jimmy Dunn deck as his own challenge. It
will be interesting to see what he can come up with and hence any ideas
you can offer him would be kewl. :) Our coterie plays a wide range of
deck styles and several of us play with such new ideas a fair bit, makes
a nice change from standard decks. Is an intersting idea and I wish Jerem
luck. :)
Okay, I think that explains the reasons -why- this idea came about. >;->
Simidh, Prince of Adelaide
In message <9te89e$1ulu6$1...@ID-104455.news.dfncis.de>, Roger Carhult
<rogc...@student.luth.se> writes:
>> > Why not wait to see what the Gargoyles (not slaves) and Blood
>> >Brothers can do for you ? And why use him if you plan on using
>> >mainly For and not Cel / Pot ?
>>
>> Probably want to use him for his special (dis)ability but I don't see any
>> real advantage in basing a deck on it.>
>A load of Redeem the Lost Soul could be interesting, although it's only for
>2 pool per copy. With a skillcard and Soul Gem it could be interesting
>though.
You'd need several/many skill cards to make a focus of it, because they
won't carry over to the new copy.
(Hence the functioning of Camarilla Vitae Slave/Aurora van Brande or
Arika/PS: Berlin decks - the capacity increase being available as a
minion phase action.)
--
James Coupe Everybody knows that "No" means "Yes"
PGP Key: 0x5D623D5D Just like glasses come free on the NHS
EBD690ECD7A1FB457CA2 But the more I look through them the more I see
13D7E668C3695D623D5D I'm becoming more like Alfie
bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>...
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this year in england someone use a deck based on jimmy dunn with
freak drive; force of will and rush. use a lot of redeem the lost soul
to get 2 pool each time...
that's all.. a fun deck very original....
arwall
>The idea I think started with the Yahoo V:TES discussion of the challenge
>of a deck made from an all Aabbt Kindred deck.
I have one.
4x Anarch Revolt
1x Antediluvian Awakening
1x Arcanum Chapterhouse
6x Blood Doll
1x Guardian Angel
2x Khobar Towers
1x Life Boon
1x Opium Den
1x Protected Resources
2x Storage Annex
1x Temple Hunting Ground
2x The Parthenon
1x The Realm of the Black Sun
1x The Rumor Mill
2x Atonement
1x Form of Corruption
1x Guard Duty
2x Restoration
1x Summon the Serpent
1x Bewitching Oration
1x Amam
3x Hidden Strength
3x Majesty
2x Superior Mettle
2x Zip Gun
1x .44
1x Canopic Jar
1x Gas-Powered Chainsaw
2x Leather Jacket
1x Meat Hook
1x Sniper Rifle
1x Sport Bike
3x Con Boon
1x Disputed Territory
1x KRC
1x Rumors of Gehenna
6x Delaying Tactics
2x Dread Gaze
4x Ecstasy
4x Forced Awakening
1x Pack Tactics
1x Political Backlash
1x Wake
1x Mr. Winthrop
2x Form of the Serpent
Played it in two games. Had no impact on the first as it couldn't drop an
Anarch Revolt due to an aggressive predator. Second was a 3 player, which it
won.
Bad deck, even when you take out some of the "let's see what these do" cards.
Next up is trying a dedicated vote deck instead, which, hopefully, won't suck
as much.
bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>...
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This has been attempted by Adam Payne recently (look at the deck
archive on Yahoo clubs - I think he submitted it).
Basically, the key cards were:
Jimmy Dunn (need about 20)
Redeem the Lost Soul (a few)
Force of Will (lots)
and the standard Combat suit (rush, grapples, tastes, etc)
Adams idea was to rush, survive, then Force of Will, then Burn Jimmy,
then redeem. A very fragile deck, it suffered against virtually every
deck type under the sun. However, in the right game it was devestating
and hilarious.
I think Adam took it to a tourney and scored a couple of points.
DH
"hamdamcwa" <dave...@hotmail.com> wrote in message
news:9e10847c.01112...@posting.google.com...
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Sounds like it has potential. Rush backwards, hopefully multiple times using
Freak Drive, FoW + DtD forwards. Redeem the Lost Sould helps offset the 4
pool cost of the Jimmy's so it could be workable.
What you really want to do is load up on Chimerstry skill cards and
some Soul Gems.
Put Chimerstry skill card on Jimmy Dunn.
Jimmy Dunn gets Soul Gem.
Jimmy Dunn gets into combat.
Jimmy Dunn plays Illusions of the Kindred.
Jimmy Dunn explodes when pseudo-Jimmy comes into play.
Soul Gem triggers.
New Jimmy Dunn comes into play -> pseudo-Jimmy explodes.
Put Chimerstry skill card on new Jimmy Dunn.
Lather.
Rinse.
Repeat.
Combat-ending par excellence.
- Ben Peal, Prince of Boston
fu...@mindstorm.com
"Ben Peal" <fu...@optical.mindstorm.com> wrote in message
news:bf72a12e.01112...@posting.google.com...
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The Illusionary Jimmy won't burn the real Jimmy because ( by card text ) the
Illusionary Jimmy doesn't contest and doesn't trigger the real one's card
text.
It would be pretty funny if it did work though.
In message <tvmvksp...@news.supernews.com>, GreySeer
<e...@i.think.not> writes:
>The Illusionary Jimmy won't burn the real Jimmy because ( by card text ) the
>Illusionary Jimmy doesn't contest and doesn't trigger the real one's card
>text.
Jimmy Dunn doesn't contest anyway (*his* card text, they cannot
contest). Illusions of the Kindred, in the case of Jimmy Dunn, adds
nothing, it merely restates Jimmy's text.
Since the new copy moves "to your ready region", they enter play.
This does appear to work.
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"James Coupe" <ja...@zephyr.org.uk> wrote in message
news:$Zbr9cRo...@gratiano.zephyr.org.uk...
> In message <tvmvksp...@news.supernews.com>, GreySeer
> <e...@i.think.not> writes:
> >The Illusionary Jimmy won't burn the real Jimmy because ( by card text )
the
> >Illusionary Jimmy doesn't contest and doesn't trigger the real one's card
> >text.
>
> Jimmy Dunn doesn't contest anyway (*his* card text, they cannot
> contest). Illusions of the Kindred, in the case of Jimmy Dunn, adds
> nothing, it merely restates Jimmy's text.
>
> Since the new copy moves "to your ready region", they enter play.
>
>
> This does appear to work.
Jimmy Dunn
"Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play,
burn the first Jimmy in play instead of contesting him."
I would take it that the text implies that a contestation has to occur, but
instead of contesting the first copy is burned.
GreySeer wrote:
> Jimmy Dunn
> "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play,
> burn the first Jimmy in play instead of contesting him."
>
> I would take it that the text implies that a contestation has to occur
The text you quote indicates exactly the opposite.
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fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.01112...@posting.google.com>...
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Yeah, kill your prey by ending combat with Jimmy :-)
I know this setup doesn't violate IotK cardtext "...He or she does not
contest any other vampires or titles in play....", but it does violate
the spirit of it. Why would Jimmy burn because he summoned an
illusion of himself?
This is of course very corner case (and you need a Crypt of 50 or so
Jimmys), but still...
Jeroen
fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.01112...@posting.google.com>...
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Thanks to all I've really got some food for thought now. Oh Simidh,
I'll probably have it ready by Monday.
In message <tvn50r7...@news.supernews.com>, GreySeer
<e...@i.think.not> writes:
>"Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play,
>burn the first Jimmy in play instead of contesting him."
>
>I would take it that the text implies that a contestation has to occur,
The first sentence tells you *outright* that a contestation cannot
occur.
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"LSJ" <vte...@white-wolf.com> wrote in message
news:3BFBA389...@white-wolf.com...
> GreySeer wrote:
> > Jimmy Dunn
> > "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into
play,
> > burn the first Jimmy in play instead of contesting him."
> >
> > I would take it that the text implies that a contestation has to occur
>
> The text you quote indicates exactly the opposite.
I think I worded my response incorrectly. What I meant was that the text
implies that there has to be potential for contestation to occur, which
there isn't because of the text if IoK.
Anyway, I'd love it if the trick works because it's just well, such a silly
trick that it's amusing.
In message <tvoqiel...@news.supernews.com>, GreySeer
<e...@i.think.not> writes:
>What I meant was that the text
>implies that there has to be potential for contestation to occur, which
>there isn't because of the text if IoK.
There is no potential for contestation with Jimmy Dunn. Jimmy Dunn does
not contest.
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bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>...
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I ended up going for Soul Gems/Freak Drives/Force of Wills+Rush (also
some major boons and for a laugh a Fame). I got the Soul Gem thing
happening in 1 game ang got through 7 (I only paid for 2) PS I also
used Dawn Operations. It is fun to play, just kind of sucky when
evreyone else is playing a serious deck.
> I ended up going for Soul Gems/Freak Drives/Force of Wills+Rush (also
> some major boons and for a laugh a Fame). I got the Soul Gem thing
> happening in 1 game ang got through 7 (I only paid for 2) PS I also
> used Dawn Operations. It is fun to play, just kind of sucky when
> evreyone else is playing a serious deck.
Maybe your playgroup should do what our does occasionally, someone calls for
a silly deck game. Everyone always brings a deck that may or may not win but
it's primary purpose is to perform some silly trick. My last one was The
Dentists, it's purpose is to get Vampiric Disease out ( you play it on
yourself ) and pull as many fangs as possible.
bruj...@hotmail.com (Jerem) schrieb:
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hi...
I'm only a newbie, but "Sabbat: Jimmy Dunn cannot be contested. If a
second Jimmy comes into play, burn the first Jimmy in play instead of
contesting him."
If I understand this correctly, then you can only have one ready Vamp
throughout the game..., cause as soon as you control a new Jimmy the
old one is burned....
Does this make sense???? Am I missing something...
regards
Chris
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Depends if you crypt is 12 Jimmy Dunns. Most aren't so you can have
Jimmy and other Vampires. What it means is that if someone else controls
Jimmy Dunn, and you influence him, the other Methuselah burns his/her
copy of Jimmy.
However, as you cannot contest vampires with yourself, can you bring
out a second Jimmy Dunn, if you already control him, or does the second
one get burnt as the same unique vampire is already controlled by
yourself?
(It's probably already been answered, but I miss two days of mail a
week, as I can only get it when I'm at work Mon-Fri)
Andy
Setite Ruler of Cambridge (So why am I concerned about a Pander?)
VEKN Prince
http://www.geocities.com/setitesuk
--
Whether it is nobler in the mind to suffer the slings and arrows of
outragous fortune, or get fat on chocolate cake, eat the cake, life
is too short to worry!
In message <3C039A30...@sanger.ac.uk>, Andy Brown
<a...@sanger.ac.uk> writes:
>However, as you cannot contest vampires with yourself, can you bring
>out a second Jimmy Dunn, if you already control him,
Yes.
You cannot contest vampires with yourself; however, Jimmy is incapable
of being contested in that manner anyway, so those rules don't apply.
--
James Coupe When correctly viewed
PGP Key: 0x5D623D5D Everything is lewd
EBD690ECD7A1FB457CA2 I could tell you things about Peter Pan
13D7E668C3695D623D5D And the Wizard of Oz, there's a dirty old man