rec.games.trading-cards.jyhad

Jimmy Dunn

28 messages from 15 participants · 20 November 2001 – 27 November 2001
original thread on Google Groups

Jerem

I've got this silly idea to build a deck with a crypt consisting of 12 Jimmy Dunns. I plan on using his base fortitude for Freak Drives and Force of Wills. I'm not sure what else to do...I'm thinking about using lots of major boons also. If anyone wants to assist me on this foolish quest please do.

Orpheus

"Jerem" <bruj...@hotmail.com> a écrit dans le message news: a50c7d9.01112...@posting.google.com... [ quoted text not captured ] Why not wait to see what the Gargoyles (not slaves) and Blood Brothers can do for you ? And why use him if you plan on using mainly For and not Cel / Pot ?

GreySeer

"Orpheus" <orph...@wanadoo.fr> wrote in message news:9tdp25$gvt$1...@wanadoo.fr... [ quoted text not captured ] Probably want to use him for his special (dis)ability but I don't see any real advantage in basing a deck on it.

pallando

if you plan on bringing more than one jimmy during the game you might be in trouble. the rules do not allow self contesting any more. pallando "Jerem" <bruj...@hotmail.com> schrieb im Newsbeitrag news:a50c7d9.01112...@posting.google.com... [ quoted text not captured ]

LSJ

[ quoted text not captured ] Top-posting makes it hard to follow a thread, BTW. At any rate, Jimmy doesn't contest (card text) so the rule forbidding self-contesting doesn't apply. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Curevei

>I've got this silly idea to build a deck with a crypt consisting of 12 >Jimmy Dunns. This has been done. I only have vague info on it. Someone else will hopefully remember it as it wasn't mentioned too long ago.

Roger Carhult

"GreySeer" <e...@i.think.not> wrote in message news:tvksbde...@news.supernews.com... [ quoted text not captured ] A load of Redeem the Lost Soul could be interesting, although it's only for 2 pool per copy. With a skillcard and Soul Gem it could be interesting though. Roger

Simidh

"GreySeer" <e...@i.think.not> wrote in message news:<tvksbde...@news.supernews.com>... [ quoted text not captured ] The idea I think started with the Yahoo V:TES discussion of the challenge of a deck made from an all Aabbt Kindred deck. I recently created a 9 Aabbt and 3 Nefertiti deck that has done okayish (see post about Crusade: Adelaide posted last week for deck details, though I have tweaked it a bit since that version) but the challenge on Yahoo discussion is to build one with -all- Aabbt kindred and hence being denied the use of directed actions. I have some ideas for such a deck and might try and build it soon to see how it goes but I am 3 Aabbt kindred short of a full 12 and I'd need awe's to carry the deck off properly so may be a proxy based one but therefore not tournament provable. :P From our local coterie's discussion of that, Jerem came up with the similar challenge of an all Jimmy Dunn deck as his own challenge. It will be interesting to see what he can come up with and hence any ideas you can offer him would be kewl. :) Our coterie plays a wide range of deck styles and several of us play with such new ideas a fair bit, makes a nice change from standard decks. Is an intersting idea and I wish Jerem luck. :) Okay, I think that explains the reasons -why- this idea came about. >;-> Simidh, Prince of Adelaide

James Coupe

In message <9te89e$1ulu6$1...@ID-104455.news.dfncis.de>, Roger Carhult <rogc...@student.luth.se> writes: >> > Why not wait to see what the Gargoyles (not slaves) and Blood >> >Brothers can do for you ? And why use him if you plan on using >> >mainly For and not Cel / Pot ? >> >> Probably want to use him for his special (dis)ability but I don't see any >> real advantage in basing a deck on it. > >A load of Redeem the Lost Soul could be interesting, although it's only for >2 pool per copy. With a skillcard and Soul Gem it could be interesting >though. You'd need several/many skill cards to make a focus of it, because they won't carry over to the new copy. (Hence the functioning of Camarilla Vitae Slave/Aurora van Brande or Arika/PS: Berlin decks - the capacity increase being available as a minion phase action.) -- James Coupe Everybody knows that "No" means "Yes" PGP Key: 0x5D623D5D Just like glasses come free on the NHS EBD690ECD7A1FB457CA2 But the more I look through them the more I see 13D7E668C3695D623D5D I'm becoming more like Alfie

arwall

bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>... [ quoted text not captured ] this year in england someone use a deck based on jimmy dunn with freak drive; force of will and rush. use a lot of redeem the lost soul to get 2 pool each time... that's all.. a fun deck very original.... arwall

Curevei

>The idea I think started with the Yahoo V:TES discussion of the challenge >of a deck made from an all Aabbt Kindred deck. I have one. 4x Anarch Revolt 1x Antediluvian Awakening 1x Arcanum Chapterhouse 6x Blood Doll 1x Guardian Angel 2x Khobar Towers 1x Life Boon 1x Opium Den 1x Protected Resources 2x Storage Annex 1x Temple Hunting Ground 2x The Parthenon 1x The Realm of the Black Sun 1x The Rumor Mill 2x Atonement 1x Form of Corruption 1x Guard Duty 2x Restoration 1x Summon the Serpent 1x Bewitching Oration 1x Amam 3x Hidden Strength 3x Majesty 2x Superior Mettle 2x Zip Gun 1x .44 1x Canopic Jar 1x Gas-Powered Chainsaw 2x Leather Jacket 1x Meat Hook 1x Sniper Rifle 1x Sport Bike 3x Con Boon 1x Disputed Territory 1x KRC 1x Rumors of Gehenna 6x Delaying Tactics 2x Dread Gaze 4x Ecstasy 4x Forced Awakening 1x Pack Tactics 1x Political Backlash 1x Wake 1x Mr. Winthrop 2x Form of the Serpent Played it in two games. Had no impact on the first as it couldn't drop an Anarch Revolt due to an aggressive predator. Second was a 3 player, which it won. Bad deck, even when you take out some of the "let's see what these do" cards. Next up is trying a dedicated vote deck instead, which, hopefully, won't suck as much.

hamdamcwa

bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>... [ quoted text not captured ] This has been attempted by Adam Payne recently (look at the deck archive on Yahoo clubs - I think he submitted it). Basically, the key cards were: Jimmy Dunn (need about 20) Redeem the Lost Soul (a few) Force of Will (lots) and the standard Combat suit (rush, grapples, tastes, etc) Adams idea was to rush, survive, then Force of Will, then Burn Jimmy, then redeem. A very fragile deck, it suffered against virtually every deck type under the sun. However, in the right game it was devestating and hilarious. I think Adam took it to a tourney and scored a couple of points. DH

GreySeer

"hamdamcwa" <dave...@hotmail.com> wrote in message news:9e10847c.01112...@posting.google.com... [ quoted text not captured ] Sounds like it has potential. Rush backwards, hopefully multiple times using Freak Drive, FoW + DtD forwards. Redeem the Lost Sould helps offset the 4 pool cost of the Jimmy's so it could be workable.

Ben Peal

What you really want to do is load up on Chimerstry skill cards and some Soul Gems. Put Chimerstry skill card on Jimmy Dunn. Jimmy Dunn gets Soul Gem. Jimmy Dunn gets into combat. Jimmy Dunn plays Illusions of the Kindred. Jimmy Dunn explodes when pseudo-Jimmy comes into play. Soul Gem triggers. New Jimmy Dunn comes into play -> pseudo-Jimmy explodes. Put Chimerstry skill card on new Jimmy Dunn. Lather. Rinse. Repeat. Combat-ending par excellence. - Ben Peal, Prince of Boston fu...@mindstorm.com

GreySeer

"Ben Peal" <fu...@optical.mindstorm.com> wrote in message news:bf72a12e.01112...@posting.google.com... [ quoted text not captured ] The Illusionary Jimmy won't burn the real Jimmy because ( by card text ) the Illusionary Jimmy doesn't contest and doesn't trigger the real one's card text. It would be pretty funny if it did work though.

James Coupe

In message <tvmvksp...@news.supernews.com>, GreySeer <e...@i.think.not> writes: >The Illusionary Jimmy won't burn the real Jimmy because ( by card text ) the >Illusionary Jimmy doesn't contest and doesn't trigger the real one's card >text. Jimmy Dunn doesn't contest anyway (*his* card text, they cannot contest). Illusions of the Kindred, in the case of Jimmy Dunn, adds nothing, it merely restates Jimmy's text. Since the new copy moves "to your ready region", they enter play. This does appear to work. [ quoted text not captured ]

GreySeer

"James Coupe" <ja...@zephyr.org.uk> wrote in message news:$Zbr9cRo...@gratiano.zephyr.org.uk... > In message <tvmvksp...@news.supernews.com>, GreySeer > <e...@i.think.not> writes: > >The Illusionary Jimmy won't burn the real Jimmy because ( by card text ) the > >Illusionary Jimmy doesn't contest and doesn't trigger the real one's card > >text. > > Jimmy Dunn doesn't contest anyway (*his* card text, they cannot > contest). Illusions of the Kindred, in the case of Jimmy Dunn, adds > nothing, it merely restates Jimmy's text. > > Since the new copy moves "to your ready region", they enter play. > > > This does appear to work. Jimmy Dunn "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, burn the first Jimmy in play instead of contesting him." I would take it that the text implies that a contestation has to occur, but instead of contesting the first copy is burned.

LSJ

GreySeer wrote: > Jimmy Dunn > "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, > burn the first Jimmy in play instead of contesting him." > > I would take it that the text implies that a contestation has to occur The text you quote indicates exactly the opposite. [ quoted text not captured ]

Jeroen

fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.01112...@posting.google.com>... [ quoted text not captured ] Yeah, kill your prey by ending combat with Jimmy :-) I know this setup doesn't violate IotK cardtext "...He or she does not contest any other vampires or titles in play....", but it does violate the spirit of it. Why would Jimmy burn because he summoned an illusion of himself? This is of course very corner case (and you need a Crypt of 50 or so Jimmys), but still... Jeroen

Jerem

fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.01112...@posting.google.com>... [ quoted text not captured ] Thanks to all I've really got some food for thought now. Oh Simidh, I'll probably have it ready by Monday.

James Coupe

In message <tvn50r7...@news.supernews.com>, GreySeer <e...@i.think.not> writes: >"Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, >burn the first Jimmy in play instead of contesting him." > >I would take it that the text implies that a contestation has to occur, The first sentence tells you *outright* that a contestation cannot occur. [ quoted text not captured ]

GreySeer

"LSJ" <vte...@white-wolf.com> wrote in message news:3BFBA389...@white-wolf.com... > GreySeer wrote: > > Jimmy Dunn > > "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, > > burn the first Jimmy in play instead of contesting him." > > > > I would take it that the text implies that a contestation has to occur > > The text you quote indicates exactly the opposite. I think I worded my response incorrectly. What I meant was that the text implies that there has to be potential for contestation to occur, which there isn't because of the text if IoK. Anyway, I'd love it if the trick works because it's just well, such a silly trick that it's amusing.

James Coupe

In message <tvoqiel...@news.supernews.com>, GreySeer <e...@i.think.not> writes: >What I meant was that the text >implies that there has to be potential for contestation to occur, which >there isn't because of the text if IoK. There is no potential for contestation with Jimmy Dunn. Jimmy Dunn does not contest. [ quoted text not captured ]

Jerem

bruj...@hotmail.com (Jerem) wrote in message news:<a50c7d9.01112...@posting.google.com>... [ quoted text not captured ] I ended up going for Soul Gems/Freak Drives/Force of Wills+Rush (also some major boons and for a laugh a Fame). I got the Soul Gem thing happening in 1 game ang got through 7 (I only paid for 2) PS I also used Dawn Operations. It is fun to play, just kind of sucky when evreyone else is playing a serious deck.

GreySeer

> I ended up going for Soul Gems/Freak Drives/Force of Wills+Rush (also > some major boons and for a laugh a Fame). I got the Soul Gem thing > happening in 1 game ang got through 7 (I only paid for 2) PS I also > used Dawn Operations. It is fun to play, just kind of sucky when > evreyone else is playing a serious deck. Maybe your playgroup should do what our does occasionally, someone calls for a silly deck game. Everyone always brings a deck that may or may not win but it's primary purpose is to perform some silly trick. My last one was The Dentists, it's purpose is to get Vampiric Disease out ( you play it on yourself ) and pull as many fangs as possible.

Chris

bruj...@hotmail.com (Jerem) schrieb: [ quoted text not captured ] hi... I'm only a newbie, but "Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, burn the first Jimmy in play instead of contesting him." If I understand this correctly, then you can only have one ready Vamp throughout the game..., cause as soon as you control a new Jimmy the old one is burned.... Does this make sense???? Am I missing something... regards Chris

Andy Brown

[ quoted text not captured ] Depends if you crypt is 12 Jimmy Dunns. Most aren't so you can have Jimmy and other Vampires. What it means is that if someone else controls Jimmy Dunn, and you influence him, the other Methuselah burns his/her copy of Jimmy. However, as you cannot contest vampires with yourself, can you bring out a second Jimmy Dunn, if you already control him, or does the second one get burnt as the same unique vampire is already controlled by yourself? (It's probably already been answered, but I miss two days of mail a week, as I can only get it when I'm at work Mon-Fri) Andy Setite Ruler of Cambridge (So why am I concerned about a Pander?) VEKN Prince http://www.geocities.com/setitesuk -- Whether it is nobler in the mind to suffer the slings and arrows of outragous fortune, or get fat on chocolate cake, eat the cake, life is too short to worry!

James Coupe

In message <3C039A30...@sanger.ac.uk>, Andy Brown <a...@sanger.ac.uk> writes: >However, as you cannot contest vampires with yourself, can you bring >out a second Jimmy Dunn, if you already control him, Yes. You cannot contest vampires with yourself; however, Jimmy is incapable of being contested in that manner anyway, so those rules don't apply. -- James Coupe When correctly viewed PGP Key: 0x5D623D5D Everything is lewd EBD690ECD7A1FB457CA2 I could tell you things about Peter Pan 13D7E668C3695D623D5D And the Wizard of Oz, there's a dirty old man