Ben O'Leary#
attempting to follow the 1st strike vs dodge thread, a thought came to
mind:
can a dodge be played as an additional strike (i'm sure it's on the
web somewhere, but i rarely have time for that)? e.g. vamp A with a
flamethrower & CEL does an action which vamp B, who has pot, blocks.
A declares his strike to be the flamethrower. B then declares his
strike to be shattering blow (at inferior, of course). A tries to save
his flamethrower by playing nimble feet for an additional strike, &
vampiric speed for a dodge. is that possible?
also, when does one declare wolf claws/claws of the dead/fists of
death/etc? before strikes are declared? or before they are resolved
but after they are declared?
btw my 2 cents for the 1st strike vs dodger issue: perhaps it would be
better to imagine that dodge incorporates a lot of concepts, like
bleeding, such as martial arts blocking, hiding behind something,
running around the corner, not just necessarily sidestepping. 1st
strike is no good if your target isn't in sight.