rec.games.trading-cards.jyhad

Siren's Traumatic Q

2 messages from 2 participants · 06 June 2007
original thread on Google Groups

jarkko...@hotmail.com

What happens when minion A plays Art's Traumatic Essence on (untapped) minion B and minion B attempts to block it, when minion C plays Siren's Lure and taps the ATE's target? -Will ATE fail? (like playing a card you cannot pay for?) Thanks! -Jarkko Art's Traumatic Essence [BL:R1, LoB:R] Cardtype: Action Discipline: Melpominee/Auspex +1 stealth action. [aus] (D) Tap any untapped minion. [mel] (D) Tap any untapped minion, and that minion burns 1 blood or life. [MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence. Siren's Lure [BL:R1, LoB:R] Cardtype: Action Modifier Discipline: Melpominee/Celerity [cel] This vampire burns 2 blood to get +1 stealth. [mel] Only usable by an untapped ready vampire other than the acting minion when a minion attempts to block. That minion cannot block this action. Tap this vampire and that minion. Once the action resolves, this vampire enters combat with that minion. [MEL] As [mel] above, but do not tap this modifying vampire.

LSJ

jarkko...@hotmail.com wrote: > What happens when minion A plays Art's Traumatic Essence on > (untapped) minion B and minion B attempts to block it, when minion C > plays Siren's Lure and taps the ATE's target? > > -Will ATE fail? (like playing a card you cannot pay for?) The action fizzles, yes. After "resolution" (fizzling), the Siren's Lure queued combat occurs. [ quoted text not captured ]