Hello LSJ,
Several questions came out of the last group meeting that we are now
seeking answers for.
1) With Antediluvian Awakening, you take the damage at the beginning
of your Untap Phase as per card text. When can you burn a minion
(capacity 4 or better) to remove the Antedilubian Awakening? At any
time? Only during your Untap Phase? Only during your Minion Phase? If
at "Only during your Untap Phase", do you still take the 1 point of
damage or does your burning of the minion prevent the loss of pool?
2) I believe this question as been asked before, however, I did not
make a print-out of the response. If a player, who has played Seeds of
Corruption on their prey, is ousted from the table take back the Seeds
of Corruption or does it stay on the "inflicted" minion until removed?
From my understanding of card ownership, the Seeds would be removed as
the card is still controlled by the playing Methuselah.
3) If an minion receives 2 points of aggravated damage during combat
and the vampire who inflicted the damage plays Taste of Vitae, how much
blood is recovered? 1 (what I believe to be correct) or 2 points?
4) I am aware that when you play Bonding and you have not been
Blocked, you are unable to play it at Superior to gain the stealth.
This in turn has raised the question on Fata Morgana. Can minions who
are bleeding using Fata Morgana to gain the +1 Bleed even if they are
not being blocked? This has caused some major discussions in our group
as the Ravnos Newsletter writing member can not believe that it would
be denied. To him it would almost cripple the clan insofar as bleed
actions go. (Not that the Ravnos are huge bleeders in themselves,
exception being Force of Will.)
5) With the card, Drawing out the Beast, the question on how to stop
the damage from occuring. The only two methods that come to mind have
been Obedience and Elysium: The Arboretum. Do these cards prevent the
damage of Drawing out the Beast? And are there other defensive
measures that will stop the damage or combat (with no damage)?
6) Does Carrion Crows, Murder of Crows, Wolf Companion, Ghoul
Retainer, Shade and Zombie cause damage if a Strike: Combat Ends is
played? I say "No". Is this correct?
7) Does the minion who has a Fortune Teller retainer use their action
to look at random card from their prey's hand or is this just an
effect, much like Dr. Jest?
Thanks
ME
Sent via Deja.com http://www.deja.com/
Before you buy.
ramst...@my-deja.com wrote:
>
> Hello LSJ,
>
> Several questions came out of the last group meeting that we are now
> seeking answers for.
>
> 1) With Antediluvian Awakening, you take the damage at the beginning
> of your Untap Phase as per card text. When can you burn a minion
"beginning of your Untap phase" here is equivalent to "during your
untap phase". There are no effects that occur "at the beginning of
your untap phase" except the required event: untap all of your
cards. [4]
> (capacity 4 or better) to remove the Antedilubian Awakening? At any
> time? Only during your Untap Phase? Only during your Minion Phase? If
> at "Only during your Untap Phase", do you still take the 1 point of
> damage or does your burning of the minion prevent the loss of pool?
You may order the loss of pool and the burning of Antediluvian Awakening
however you wish. Typically this means you do not burn a pool.
> 2) I believe this question as been asked before, however, I did not
> make a print-out of the response. If a player, who has played Seeds of
> Corruption on their prey, is ousted from the table take back the Seeds
> of Corruption or does it stay on the "inflicted" minion until removed?
> From my understanding of card ownership, the Seeds would be removed as
> the card is still controlled by the playing Methuselah.
It (Seeds of Corruption) remains in play as the card is not controlled
by the (now ousted) Methuselah. It is a minion card, therefore it is
controlled by the controller of the minion it is on.
(Which is why the action to burn it is not directed if taken by a
friendly minion.)
> 3) If an minion receives 2 points of aggravated damage during combat
> and the vampire who inflicted the damage plays Taste of Vitae, how much
> blood is recovered? 1 (what I believe to be correct) or 2 points?
1 - the amount of blood lost to damage.
> 4) I am aware that when you play Bonding and you have not been
> Blocked, you are unable to play it at Superior to gain the stealth.
> This in turn has raised the question on Fata Morgana. Can minions who
> are bleeding using Fata Morgana to gain the +1 Bleed even if they are
> not being blocked?
No. You cannot add stealth if you do not need stealth.
> 5) With the card, Drawing out the Beast, the question on how to stop
> the damage from occuring. The only two methods that come to mind have
> been Obedience and Elysium: The Arboretum. Do these cards prevent the
> damage of Drawing out the Beast? And are there other defensive
> measures that will stop the damage or combat (with no damage)?
Obedience will stoip the card from being played, since Obedience is
played before combat begins, and DotB cannot be played until combat
has begun.
Elysium will not protect from the damage, however, unless it is tapped
before the DotB is played.
> 6) Does Carrion Crows, Murder of Crows, Wolf Companion, Ghoul
> Retainer, Shade and Zombie cause damage if a Strike: Combat Ends is
> played? I say "No". Is this correct?
"No" is correct.
> 7) Does the minion who has a Fortune Teller retainer use their action
> to look at random card from their prey's hand or is this just an
> effect, much like Dr. Jest?
It is not an action - it's just something that happens (like Rutor's
Hand's untap)
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.geocities.com/vtesrep
In article <38F1F6A5...@white-wolf.com>, LSJ <vtesrep@white-
wolf.com> writes
>> (capacity 4 or better) to remove the Antedilubian Awakening? At any
>> time? Only during your Untap Phase? Only during your Minion Phase? If
>> at "Only during your Untap Phase", do you still take the 1 point of
>> damage or does your burning of the minion prevent the loss of pool?>
>You may order the loss of pool and the burning of Antediluvian Awakening
>however you wish. Typically this means you do not burn a pool.
Further clarification is needed for a full answer to the question.
The vampire you burn may only be burned during your untap phase - but,
as noted, this can be before you take the pool loss. (Some people may
wish to take the pool loss, of course, in order to meet the requirements
for, say, a Parity Shift.)
As I understand it, the revision of timing was made in order that
bizarre timing issues did not come up - as was the problem with Living
Manse, similarly (now only burnable before range). The timing of it
previously was that the vampire could be burned at any time (by original
card text not stating an alternative time frame), which created
problems. For instance:
"Okay, so you steal two blood from me with your strike, and I apply 5
damage to you which is aggravated. Since you're on 0 blood, you'll take
two from me, and my 5 aggravated damage will then burn you. Hurrah!"
"Hmmmm... okay, I steal two blood from you. But before we move from
strike resolution to damage resolution, I'll burn my vampire in order to
burn the Antediluvian Awakening."
Not fun, and a headache to explain to players.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.nethttp://www.zephyr.org.uk
In article <38F1F6A5...@white-wolf.com>,
LSJ <vte...@white-wolf.com> wrote:
snip
> > 2) I believe this question as been asked before, however, I did not
> > make a print-out of the response. If a player, who has played
Seeds of
> > Corruption on their prey, is ousted from the table take back the
Seeds
> > of Corruption or does it stay on the "inflicted" minion until
removed?
> > From my understanding of card ownership, the Seeds would be removed
as
> > the card is still controlled by the playing Methuselah.
>
> It (Seeds of Corruption) remains in play as the card is not controlled
> by the (now ousted) Methuselah. It is a minion card, therefore it is
> controlled by the controller of the minion it is on.
> (Which is why the action to burn it is not directed if taken by a
> friendly minion.)
>
So to easily identify if a card is controlled by the playing
Methuselah's minion or the minion receiving the action is the "(D)
Directed Action" statement? Or is there some other criteria?
Reason for the question is figure out the criteria by which cards are
allowed to stay on the table and which ones leave the table when player
(instigator) of the card is ousted.
Example 1: Rumors of Gehenna (to me becomes a table environmental
effect once passed)
Example 2: Anarch Revolt (to me becomes a table environmental effect
once played)
snip
> > 5) With the card, Drawing out the Beast, the question on how to
stop
> > the damage from occuring. The only two methods that come to mind
have
> > been Obedience and Elysium: The Arboretum. Do these cards prevent
the
> > damage of Drawing out the Beast? And are there other defensive
> > measures that will stop the damage or combat (with no damage)?
>
> Obedience will stoip the card from being played, since Obedience is
> played before combat begins, and DotB cannot be played until combat
> has begun.
>
> Elysium will not protect from the damage, however, unless it is tapped
> before the DotB is played.
>
Now the question of how the Pre-Ranged Cards are laid upon the table
comes to mind. The Acting Player (minion) is allow first lay down a
any Pre-Ranged Card (Correct?). How many can the Acting Player
(minion) lay down before the defending player can tap the Elysium to
reduce the damage he/she will receive.
If the play is a 1 to 1 Pre-Ranged Effect (card or otherwise), then the
defending player would receive 1 point of damage and combat is over.
If the play is everything the Acting Player (minion) can lay down (to
include refilling their hand and continuing the lay down) before the
Elysium can be tapped, then the defending player is takes all the
damage.
Reasoning for this question is due to the nature of the DotB at
superior and it's few counters (none of which contain any Common
counters). If the second method is the sequence of play, then DotB
becomes a major offensive weapon that requires selective deck counters
(via 1 Discipline or a Direct Intervention card to stop the initial
Rush). Currently the DotB only has Obedience (uncommon) to completely
stop it. Immortal Grapple (rare/uncommon)provides a determent against
it (mutual torporization). Lady Thunder is an unknown as I am unclear
if she ends the combat before it begins (thereby stopping the DotB) or
if she functions like the Elysium. Direct Intervention (rare) would
effectively stop only 1 combat per turn by negating the Rush action.
Thanks
Michael Eichler
[ quoted text not captured ]
Ramsteiner wrote:
> LSJ <vte...@white-wolf.com> wrote:
> > It (Seeds of Corruption) remains in play as the card is not controlled
> > by the (now ousted) Methuselah. It is a minion card, therefore it is
> > controlled by the controller of the minion it is on.
> > (Which is why the action to burn it is not directed if taken by a
> > friendly minion.)
> >
> So to easily identify if a card is controlled by the playing
> Methuselah's minion or the minion receiving the action is the "(D)
> Directed Action" statement? Or is there some other criteria?
No. Above, the action is not directed *because* it is targetting
a card you control (not the other way around).
A (minion) card is controlled by the controlled of the minion it is
on, as stated above. This is true whether the card was played by
taht minion, by another minion controlled by the same Methuselah,
or by a minion controlled by another Methuselah.
If a minion card is not played on a minion (e.g., Army of Rats), then
it is controlled by the Methuselah whose minion played the card.
> Reason for the question is figure out the criteria by which cards are
> allowed to stay on the table and which ones leave the table when player
> (instigator) of the card is ousted.
> Example 1: Rumors of Gehenna (to me becomes a table environmental
> effect once passed)
All controlled cards are controlled by someone.
In this case (a minion card not "on" a minion), it is controlled by
the Methuselah who played it.
> Example 2: Anarch Revolt (to me becomes a table environmental effect
> once played)
Master cards (as opposed to minion cards) are always controlled by
the Methuselah who played them (unless card text says otherwise).
> > Elysium will not protect from the damage, however, unless it is tapped
> > before the DotB is played.
> >
> Now the question of how the Pre-Ranged Cards are laid upon the table
> comes to mind. The Acting Player (minion) is allow first lay down a
> any Pre-Ranged Card (Correct?). How many can the Acting Player
> (minion) lay down before the defending player can tap the Elysium to
> reduce the damage he/she will receive.
As many as she wants. The acting player always has the first chance to
play the "next" effect. [1.6.1.5 Sequencing]
> If the play is a 1 to 1 Pre-Ranged Effect (card or otherwise), then the
> defending player would receive 1 point of damage and combat is over.
> If the play is everything the Acting Player (minion) can lay down (to
> include refilling their hand and continuing the lay down) before the
> Elysium can be tapped, then the defending player is takes all the
> damage.
Right.
> Reasoning for this question is due to the nature of the DotB at
> superior and it's few counters (none of which contain any Common
> counters). If the second method is the sequence of play, then DotB
> becomes a major offensive weapon that requires selective deck counters
> (via 1 Discipline or a Direct Intervention card to stop the initial
> Rush). Currently the DotB only has Obedience (uncommon) to completely
> stop it. Immortal Grapple (rare/uncommon)provides a determent against
> it (mutual torporization). Lady Thunder is an unknown as I am unclear
> if she ends the combat before it begins (thereby stopping the DotB) or
> if she functions like the Elysium. Direct Intervention (rare) would
She functions with the same timing as Elysium.
> effectively stop only 1 combat per turn by negating the Rush action.
--
[ quoted text not captured ]
> A (minion) card is controlled by the controlled of the minion it is
> on, as stated above. This is true whether the card was played by
> taht minion, by another minion controlled by the same Methuselah,
> or by a minion controlled by another Methuselah.
So by using the above reasoning, I can put my Charnas on my
prey's minion and my prey in turn can transfer it to any of his
other minions? Same with the Shackles of Enkidu?
Sorrow
---
"...but you know, evil is an exact science..."
In article <8HGI4.1466$%L6.8...@monger.newsread.com>, Sorrow
<cbo...@apdi.net> writes
>So by using the above reasoning, I can put my Charnas on my
>prey's minion and my prey in turn can transfer it to any of his
>other minions?
No, because the "put on a vampire" is an effect of playing it.
> Same with the Shackles of Enkidu?
Specifically not, by errata. You still control them, so they cannot
pass it on.
Hmmm.... Theoretically, by card text, it appears that I could give your
copy of, say, Agrippina the shackles, and then when Agrippina was in
combat with someone, move them across again, because I still control
them and fulfill the "Before range is chosen in a round of combat, you
may put the Shackles on any minion opposing the vampire with this
card." requirement.
Is that right, LSJ?
[ quoted text not captured ]
James Coupe wrote:
>
> In article <8HGI4.1466$%L6.8...@monger.newsread.com>, Sorrow
> <cbo...@apdi.net> writes
> >So by using the above reasoning, I can put my Charnas on my
> >prey's minion and my prey in turn can transfer it to any of his
> >other minions?
>> No, because the "put on a [minion]" is an effect of playing it.
True, but the reason it cannot be transferred is that it is a retainer,
and retainers cannot be transferred.
BTW: you could move Charnas to another ready vampire you control via
Heidelberg Castle, if you were so inclined.
> > Same with the Shackles of Enkidu?
>
> Specifically not, by errata. You still control them, so they cannot
> pass it on.
>
> Hmmm.... Theoretically, by card text, it appears that I could give your
> copy of, say, Agrippina the shackles, and then when Agrippina was in
> combat with someone, move them across again, because I still control
> them and fulfill the "Before range is chosen in a round of combat, you
> may put the Shackles on any minion opposing the vampire with this
> card." requirement.
>
> Is that right, LSJ?
Shackles is odd - it serves as equipment between then time you equip
with it and the time you shackle an opposing minion. After that,
it serves as a shackling device - the minion with the equipment is
affected as specified on card text (and cannot be used to shackle
a minion opposing the shackled minion in combat). It could still be
stolen by a friendly minion (who would then be shackled), since
transferring equipment is done only with respect to the minions'
controller, not with respect to the controller of the equipment.
There are any number of ways to handle this card - none of them
particularly card-text-following *and* logical/intuitive at the
same time, sorry to say.
[ quoted text not captured ]
In article <38F1F6A5...@white-wolf.com>,
LSJ <vte...@white-wolf.com> wrote:
> ramst...@my-deja.com wrote:> > 6) Does Carrion Crows, Murder of Crows, Wolf Companion, Ghoul
> > Retainer, Shade and Zombie cause damage if a Strike: Combat Ends is
> > played? I say "No". Is this correct?
>
> "No" is correct.
Ouch, i don't understand well.
Your answer above means that if there's a S:Ce that ends a combat,
then any other effect that applies "during strike resolution" is not
resolved at all in that combat? Is this right?
And if yes, why? The S:Ce is resolved anyway, why not with
the other non-strike effects?
Regards,
Aemilianus, Prince of Rome.
[ quoted text not captured ]
In article <8d066j$i8t$1...@nnrp1.deja.com>, tetragr...@my-deja.com
writes
>Your answer above means that if there's a S:Ce that ends a combat,
>then any other effect that applies "during strike resolution" is not
>resolved at all in that combat? Is this right?
Any effect, like Wolf Companion, Carrion Crows, Shade or whatever, that
says "During strike resolution" means "During the resolution of strikes
which are not S:CE, not Dodge and not dealt with First Strike".
1) S:CE
2) S:Dodge
3) S:First Strike
4) S:Normal Strike <--- All that type of card resolves here
[ quoted text not captured ]
tetragr...@my-deja.com wrote:
>
> In article <38F1F6A5...@white-wolf.com>,
> LSJ <vte...@white-wolf.com> wrote:
> > ramst...@my-deja.com wrote:
>
> > > 6) Does Carrion Crows, Murder of Crows, Wolf Companion, Ghoul
> > > Retainer, Shade and Zombie cause damage if a Strike: Combat Ends is
> > > played? I say "No". Is this correct?
> >
> > "No" is correct.
>
> Ouch, i don't understand well.> Your answer above means that if there's a S:Ce that ends a combat,
> then any other effect that applies "during strike resolution" is not
> resolved at all in that combat? Is this right?
Yes.
> And if yes, why? The S:Ce is resolved anyway, why not with
> the other non-strike effects?
Because or rulebook rules: [6.4.5 Strike Effects]
S:CE pre-empts strike resolution just as it is reached.
[ quoted text not captured ]
In article <38F461F1...@white-wolf.com>,
LSJ <vte...@white-wolf.com> wrote:
> tetragr...@my-deja.com wrote:
> >
> > In article <38F1F6A5...@white-wolf.com>,
> > LSJ <vte...@white-wolf.com> wrote:
> > > ramst...@my-deja.com wrote:
> >
> > > > 6) Does Carrion Crows, Murder of Crows, Wolf Companion, Ghoul
> > > > Retainer, Shade and Zombie cause damage if a Strike: Combat
Ends is
> > > > played? I say "No". Is this correct?
> > >
> > > "No" is correct.
> >
> > Ouch, i don't understand well.
> > Your answer above means that if there's a S:Ce that ends a combat,
> > then any other effect that applies "during strike resolution" is not
> > resolved at all in that combat? Is this right?
>
> Yes.
>
> > And if yes, why? The S:Ce is resolved anyway, why not with
> > the other non-strike effects?
>
> Because or rulebook rules: [6.4.5 Strike Effects]
> S:CE pre-empts strike resolution just as it is reached.
Thanks for the clarifications, but:
Is not "just a bit" complex all of this?
Why complicate matters this way?
Would not be better to have simply
the S:CE to negate the other strike's and allow
all the other non-strike effects to take place?
Anyway, thanks.
Aemilianus, Prince of Rome.
>
> --
> LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
> Links to revised rulebook, rulings, errata, and tournament rules:
> http://www.geocities.com/vtesrep
>[ quoted text not captured ]
In article <8d28vc$sl3$1...@nnrp1.deja.com>, tetragr...@my-deja.com
writes
>Why complicate matters this way?
>Would not be better to have simply
>the S:CE to negate the other strike's and allow
>all the other non-strike effects to take place?
No. If it did that, things would be even more complex, since it would
fundamentally change the way that S:CE works. (What you're describing
is what Dodge does, for instance.)
Strike: Combat Ends ends the combat when it resolves - which is before
everything else that goes on in strike resolution.
[ quoted text not captured ]
In article <ZeB1v9AC...@obeah.demon.co.uk>,
James Coupe <ve...@zephyr.org.uk> wrote:
> In article <8d28vc$sl3$1...@nnrp1.deja.com>, tetragr...@my-deja.com
> writes
> >Why complicate matters this way?
> >Would not be better to have simply
> >the S:CE to negate the other strike's and allow
> >all the other non-strike effects to take place?
>
> No. If it did that, things would be even more complex, since it would
> fundamentally change the way that S:CE works. (What you're describing
> is what Dodge does, for instance.)
>
> Strike: Combat Ends ends the combat when it resolves - which is before
> everything else that goes on in strike resolution.
>
I see your point (that is, the "official" one too).
However, i was refering about the text that appears in the concerned
non-strike effects: it usually reads " [happens this] during strike
resolution", and the easiest way to deal with such effects would be to
resolve them during the final strike resolution (on the way the rounds
is going to be over). That because i perceive a pair of resolving
strikes (my and that of my opponents) to be included in a single
strike resolution step/phase.
Still, i don't get well the timing with these non-strike effects:
do they inherits the "time resolution" from the using minion's strike?
I mean, i got my Wolf Companion, my opponent got a Wolf too.
I play a S:Ce:, my opponent plays nothing,
does my opponent take the damage from my Wolf?
And what if i got my wolf and play instead a first strike?
Does my wolf damage applies togheter my first strike effect, then
my would be opponent can damage me with his hand strike and his Wolf
Companion?
Regards and thanks.
Aemilianus, Prince of Rome.
> James Coupe (Prince of Mercia, England)
>
> Vampire: Elder Kindred Network
> http://madnessnetwork.hexagon.nethttp://www.zephyr.org.uk
>[ quoted text not captured ]
tetragr...@my-deja.com wrote:
> James Coupe <ve...@zephyr.org.uk> wrote:
> > Strike: Combat Ends ends the combat when it resolves - which is before
> > everything else that goes on in strike resolution.
>> Still, i don't get well the timing with these non-strike effects:
> do they inherits the "time resolution" from the using minion's strike?
They (retainers, Carrion Crows, etc.) resolve during the initial normal
(not "First Strike") strike resolution of the round.
> I mean, i got my Wolf Companion, my opponent got a Wolf too.
> I play a S:Ce:, my opponent plays nothing,
> does my opponent take the damage from my Wolf?
No. Your (or your opponent's) S:CE ends combat before "any damage dealt."
[6.4.5]
> And what if i got my wolf and play instead a first strike?
The opponent would take 1 additional damage (from the Wolf) during the
time in which a non-First Strike strike would resolve. [RTR 06-OCT-1994]
> Does my wolf damage applies togheter my first strike effect, then
> my would be opponent can damage me with his hand strike and his Wolf
> Companion?
Both Wolves and the normal (non-First Strike) hand strike would be
resolved simultaneously.
[ quoted text not captured ]