rec.games.trading-cards.jyhad

Transfers to controlled vampires.

79 messages from 43 participants · 13 August 2009 – 30 August 2009
original thread on Google Groups

LSJ

Since bloat helps increase deck diversity[*], that suggests that the transfer rules shouldn't be unnecessarily restricted to uncontrolled minions. To help this problem (i.e., to increase deck diversity), perhaps the transfer rules could be rewritten to be more general: Spend 1 transfer to move a counter from your pool either to a vampire you control or a card in your uncontrolled region to your pool. Spend 2 transfers to move a blood from either a vampire you control or a card in your uncontrolled region to your pool. [*] See the OtherThread

The Lasombra

[ quoted text not captured ] Moving the Blood Doll/Vessel effect to the influence phase and removing the need for those cards in at least some decks. I wouldn't object to it, but I would expect to see Information Highway and Ingrid Rossler/Tarbaby Jack/Leandro much more frequently. >[*] See the OtherThread

henrik

[ quoted text not captured ] Something that could be done here is to make the amount of transfers needed dependent on the capacity of the vampire (maybe only 1 transfer for moving back blood if the vampire is 9+ or so).

John Whelan

On Aug 12, 8:24 pm, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. I did not follow the other thread too closely. I'm guessing is that the idea is to supplement and improve the original intended function of the transfer-back rule (that being to lessen the burden of contesting), without either increasing or negating the currently- existing bloat function. > To help this problem (i.e., to increase deck diversity), perhaps the transfer > rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > Spend 2 transfers to move a blood from either a vampire you control or a card in > your uncontrolled region to your pool. I'm not sure this is worded right. Do the last 3 words of the first sentence not belong? Regarding transfers to controlled vampires: I think this would tend lessen the restriction on weenie decks that arises from being limited to 4 crypt cards in your opening draw. Combined with Embraces in your library, 4 transfers could continue to get you 2 minions each round, even after your uncontrolled region was empty. Hope I have understood correctly.

Juggernaut1981

[ quoted text not captured ] I think that making transfers cap-dependent while also keeping the hidden crypt rule will have the potential for giant headaches (particularly for undoing accidents, etc, etc sometimes nicknamed the "Cheating Phase")... Keep the transfer system independent of capacity, it saves on the level of book-keeping. I think there should also be a specific exclusion for vampires that are "not in play" through effects such as Descent into Darkness. Otherwise these is a disproportionate effect from that card in particular (and any others that gain blood while a minion is sent 'out of play') It does probably reduce the need for Blood Dolls (and probably Vessels) but I doubt it will completely wall-paper these cards. Most people's Hunt-Bloat tricks will still work... I can think of a few decks I own that could potentially benefit from that sort of thing. Making greater value from the card texts of Tarbaby & Ingrid (and any others like those two) is probably not a bad thing. It also provides additional avenues for developing other cards to increase transfers. For example... Kindred Ambassadors Political Action +1 stealth. Requires a titled vampire. Choose two Methuselahs or more. Place this card in play. While this card is in play, the chosen Methuselahs gain an additional transfer point if the referendum is successful. Any vampire may take a 0 stealth (D) action costing 1 blood to burn this card. Recruitment Drive Action 1 blood Put this card on the acting vampire. This vampire cannot gain blood, any blood that would be gained is instead put in the blood bank. During the untap phase you may choose to burn 1 blood and not untap this vampire. While this vampire is ready and tapped you gain 1 transfer point if this vampire is 6-capacity or less and 2 transfer points otherwise. Burn this card if this vampire untaps.

John Whelan

On Aug 12, 8:24 pm, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] How about: Move 1 counter fr pool to a vamp in your uncontrolled region = cost 1 transfer Move 1 counter (blood/pool as appropriate) between any 2 of the following: pool; controlled vamp; a second controlled vamp; an uncontrolled vamp; a second uncontrolled vamp = cost 2 transfers (except as above).

John Whelan

On Aug 12, 10:06 pm, John Whelan <jwjbwhe...@gmail.com> wrote: > How about: > > Move 1 counter fr pool to a vamp in your uncontrolled region = cost 1 > transfer > Move 1 counter (blood/pool as appropriate) between any 2 of the > following: pool; controlled vamp; a second controlled vamp; an > uncontrolled vamp; a second uncontrolled vamp = cost 2 transfers > (except as above). Or to put it more simply: Pool to Uncontrolled Vamp = Cost 1 transfer Between Vampires, Vampire to Pool; Pool to Controlled Vampire = Cost 2 transfers

Juggernaut1981

[ quoted text not captured ] Pool to Uncontrolled = 1 transfer Between Uncontrolled = 1 transfer Uncontrolled to Pool = 2 transfers Ready to Pool or Pool to Ready = 2 transfers Ready to Ready = Not allowed Then for your 4 transfers you could potentially gain 2 pool a turn from ready minions, move 2 pool to ready minions or move 4 blood from an uncontrolled to another uncontrolled minion... in addition to the usual options.

John Whelan

On Aug 13, 12:35 am, Juggernaut1981 <brasscompo...@gmail.com> wrote: > Pool to Uncontrolled = 1 transfer > Between Uncontrolled = 1 transfer > Uncontrolled to Pool = 2 transfers > Ready to Pool or Pool to Ready = 2 transfers > Ready to Ready = Not allowed > > Then for your 4 transfers you could potentially gain 2 pool a turn > from ready minions, move 2 pool to ready minions or move 4 blood from > an uncontrolled to another uncontrolled minion... in addition to the > usual options. Well, 1 transfer between uncontrolled will certainly reduce the penalty for contesting. I don't have strong feelings about it, but what's the logic of not allowing ready to ready, compared to the other options?

Damnans

On Aug 13, 2:24 am, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] I think that by increasing the amount of pool a player can gain per turn, most decks will be more difficult to oust and games will last longer. And I do not think that's good for VTES. -- Damnans http://www.almadrava.net/damnans http://www.vtes.net http://es.groups.yahoo.com/group/vteshispania/ http://iuturna.sorcery.net (IRC channel: #vtes)

Dasein

> I think that by increasing the amount of pool a player can gain per > turn, most decks will be more difficult to oust and games will last > longer. And I do not think that's good for VTES. Hear hear!

Claudio Falcao

[ quoted text not captured ] This is a very very fundamental change of rule in the game. I would consult and playtest the whole community on this for quite awhile (months) before implementing it.

Obtenebration

[ quoted text not captured ] Even if the current rules are lacking, can changing a core mechanic of a 15 year-old game be a good thing with 22 sets of cards designed assuming the previous was true be a good idea?

James Coupe

[ quoted text not captured ] This assumes, to a greater or lesser extent, that being able to bloat without devoting some resources to it - typically library resources - is a good thing. Taking the three basic strategies - S&B, politics, rush: - S&B often has the option to bloat in this way, because it includes Govern the Unaligned and Enchant Kindred. However, in play terms, it is quite common that when the bleeding is going well, they don't use them at that level, so that they can get the oust quicker (and gain 6 pool). Perfectionist (particularly) and Capitalist both see play, and this would potentially allow them both to tick over as pool gain, not just blood gain. Currently, these decks also need to use, for example, Blood Doll or Vessel to turn blood gain into pool gain (which requires a choice of resources). Alternatively, they need to not bleed for one action, which is also a choice. In either case, they've having to choose their use of resources (risking master-jam, getting an oust a turn later etc.). Currently, stealth and bleed is usually already at the top of the tree as far as power goes. This would give it more pool gain options without sacrificing speed or resources, as it currently has to. - Politics is an interesting split. Voter Captivation is a pivotal card here. For politics decks with it, they can generate a lot of blood (and pool), which would potentially become even more so with controlled transfers. Passing KRC with Awe and a Voter Captivation can suddenly turn into doing 3 pool damage and gaining 4 pool. A 5 pool Parity Shift can become 5 damage, gain 5, 2 from Voter Cap, and 2 from influence phase, which seems like a lot without devoting resources to it. For example, a breed boon deck that lacks Presence (e.g. Lasombra Power Structure) has to stop and pass a Consanguineous Boon in many cases. A fattie deck has to stop and pass Political Struggle. They don't typically have the massive incidental blood flow that Voter Captivation allows. - Most combat decks often lack solid blood flow. Taste of Vitae is used, but gaining a significant amount of incidental blood from diablerie and Ritual of the Bitter Rose (for example) rarely happens. Games of Instinct could potentially provide this for Sabbat rush, but it's not that commonly seen. Additionally, it can be nice to plink a vampire into torpor with e.g. Disarm and aggro-poke, but not necessarily through massive damage. So they may still have blood on them. They may not be able to rescue themselves immediately for a variety of reasons - sat near a wall, Carver's Packing, Wooden Stake preventing an untap, or perhaps they only have one blood around. As things currently stand, without further resources, that blood can't come back. With controlled transfers, it can. This can potentially make bleeding out a more lengthy and difficult process, particularly given that rush decks often only have bleeds for one or two. On the flip-side, rush decks often have trouble with numbers of master cards, and being able to use slightly fewer master cards like Blood Doll might well be a good thing for rush deck master-jam. However, they still typically have less available blood sloshing around, and so would probably take less advantage of it than a stealth and bleed deck using a bunch of cheap/free cards and Capitalist. Overall, it feels like it splits roughly as follows: - some decks that do well already would do even better (cheap stealth and bleed decks can gain pool without devoting particular cards or actions to it, Voter Cap vote decks can get even more pool without much bother) - a few deck types that are currently use up a little more blood may be able to compensate for this a little e.g. Lasombra stealth-bleed and Path of Night, where saved blood = potential pool. - a variety of other decks may benefit from it, but relatively speaking they seem to benefit less, and the relative benefits seem to be shifted towards the more powerful decks. Now, that's not to say that this proposal doesn't have points in its favour. Increasing deck diversity is a good thing. Garfield clearly didn't want Land cards in V:TES and, to an extent, Blood Doll, Vessel and Villein are probably the closest thing we have. More diversity is good, although at least some of that could be handled by other library card mechanisms rather than a rules change. e.g. a Transient blood -to- pool Event, some equipment (avoiding master jam?), and other possibilities. However, an alternative point is that I think this suggestion is mis-diagnosing why uncontrolled transfer bloating is considered a good thing by some players. It's not specifically that that's a good thing in itself, but that various clans/disciplines/strategies don't have another sensible defence. Not every deck has access to bounce, and Lost in Translation is not suitable for all decks. They do have access to some cards that put pool on uncontrolled cards. Gaining pool that way is a reasonable defensive for those decks. Removing that option would tip the balance towards decks with non-transfer bloating and bounce. Those strategies are already quite successful, though, so it seems counter-productive to tip the balance more towards them. This proposal gives extra bloat to already successful decks without giving the same relative advantage to a variety of less successful decks. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Akantes

> > Pool to Uncontrolled Vamp = Cost 1 transfer > > Between Vampires, Vampire to Pool; Pool to Controlled Vampire = Cost 2 > > transfers > > Pool to Uncontrolled = 1 transfer > Between Uncontrolled = 1 transfer > Uncontrolled to Pool = 2 transfers > Ready to Pool or Pool to Ready = 2 transfers > Ready to Ready = Not allowed Transfering between uncontrolled would propably be the only reasonable thing. Like Damnans said, some decks will get a lot more staying power, and would be harder to oust, and the games would time out more often, which is another serious problem. But changing transfering between uncontrolled cards would do a lot of good, and would easen the burden of contesting shitloads. Maybe even enough for me to shut up.

Powerlord

On Aug 13, 1:24 am, LSJ <vtes...@white-wolf.com> wrote: > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. Don't you mean: "Spend 1 transfer to move a counter from your pool either to a vampire you control or a card in your uncontrolled region." Because the final text is the same for the 2 options. > > Spend 2 transfers to move a blood from either a vampire you control or a card in > your uncontrolled region to your pool. Ricardo Marta Prince of Lisboa Portugal

Akantes

[ quoted text not captured ] A re-make if you allow, was thinking too quickly this one, as I usually do. Add in: "From a contested vampire to a vampire in uncontrolled , 1 per 1, yield contest when empty" Or something similar. That would most likely solve the harsh penalty from contesting, for not having a minion, but would still force you to pay to contest itself so you can transfer the blood back.

Stone

"LSJ" <vte...@white-wolf.com> a �crit dans le message de news: h5vmvt$r0s$1...@news.eternal-september.org... [ quoted text not captured ] It's a follow-up of the "changing contestation" thread, so I assume the unnecessary change of rules about contesting is still on the way. Now this ? another "fix" of the rules which will result basically in a cardless way of getting pool. Influence out two 1-cap vamps, and if you're in trouble, just hunt'n'gain 2 pool per turn, your prey will love you for acting as a so convenient buffer. It works if your star vampire is Pentex'ed and you have no way of removing the pentex, it works if your hand is completely jammed and you can't do other useful actions, it works if your Blood Dolls have been nuked by Vessels. It's just a no-brainer way of getting pool. This change is hideous for two reasons : 1/ it's the offspring of a cornercase drama about contesting 2/ it will consume time (time due to pool gain, time due to table talk about "can I hunt so I can transfer back and I don't hurt you etc.), resulting in more tedious time limits. If you feel like adding time limits is a good thing, go for it. I'd prefer myself less diversity if that's the price for less time limits. Stone

henrik

On Aug 13, 3:40 am, Juggernaut1981 <brasscompo...@gmail.com> wrote: > > Something that could be done here is to make the amount of transfers > > needed dependent on the capacity of the vampire (maybe only 1 transfer > > for moving back blood if the vampire is 9+ or so). > > I think that making transfers cap-dependent while also keeping the > hidden crypt rule will have the potential for giant headaches > (particularly for undoing accidents, etc, etc sometimes nicknamed the > "Cheating Phase")... Keep the transfer system independent of > capacity, it saves on the level of book-keeping. I was more thinking of the "move back from vampires in play" part at the moment. As for transfer headaches, they're already here (with GtU needing a younger vampire, other cards needing sect, clan etc). > I think there should also be a specific exclusion for vampires that > are "not in play" through effects such as Descent into Darkness. > Otherwise these is a disproportionate effect from that card in > particular (and any others that gain blood while a minion is sent 'out > of play') I don't think LSJ's suggestion would allow one to move blood from a Descent:ed vampire though? Not more than the current transfer rules do.

henrik

[ quoted text not captured ] Including Imbueds in some way here would probably be good and reasonable.

Akantes

> This change is hideous for two reasons : 1/ it's the offspring of a > cornercase drama about contesting 2/ it will consume time (time due to pool > gain, time due to table talk about "can I hunt so I can transfer back and I > don't hurt you etc.), resulting in more tedious time limits. > > If you feel like adding time limits is a good thing, go for it. I'd prefer > myself less diversity if that's the price for less time limits. I agree with the second point, more poolgain options for already strong decks ( KS-bleed, PRE-voters etc ), is not a reasonable option. But transfering between uncontrolled and/or contested vampires is reasonable.

Vincent

On 13 août, 02:24, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. From my point of view, bloating is just one way among others to "helps increase deck diversity". Deck diversity comes from managing to get out some resources before "really" starting to play (like influence out a 10-cap vampire, or some mid-cap vampires with no redirection discipline) : if everytime I play a mid-cap Samedi deck, I get almost killed before finishing my setup, I won't play that deck and therefore the game will lack some deck diversity. Now, by adding a way to bloat, you will help also decks that needs very little setup to gain pool. Players will still be playing the same decks, because they're still more effective than a samedi deck (in my example). And games will be longer. I'd rather see some rule increasing the number of transfer to get out vampires, or some cards that comes into play at the start of the game. Or a rule preventing players from loosing more than 1 pool per turn during the 3 first turns. Reduce the aggressivity in the early game, rather than giving players a way to bloat during the whole game.

John Best

[ quoted text not captured ] If it *is* an extension of the contestation discussion (and that seems a reasonable conclusion to draw ) then how about sidestepping that completely and putting in something like "During your influence phase, if another methuselah has already influenced out a unique crypt card* that you have blood on in your uncontrolled region, you may spend 1 pool (and one transfer maybe?) to move all of that blood back to your pool. Remove that crypt card from the game." The ameliorates the "penalty" of getting midway to influencing out a big *star* crypt card, without making it too exploitable a mechanism of pool gain. It even works (reasonably) as a method of beating active contests (for crypt at least). Although whomever relinquishes control is some transfers behind, they're not completely crippled, they get all the blood on that crypt card back Transferring to and from controlled crypt cards seems counter intuative. Taking a step back, influence represents just that, using personal resources to exert control. Having to use a card to utilise the "influence" of a minion you're puppeting makes sense. I can't figure out what transferring from active minions would represent, a sudden disinterest in their activities? More than that, however would be its impact on the game. Blood doll / vessel / minion tap / gird minions / villein / sermon of caine etc would become more wallpaper-y. More importantly, it will prolong every game. Not only because its a completely reliable method of recoupling pool (the masters listed all being vulnerable to wash, or sudden reversal) but also because the second it looked like a player was about to be ousted or a little low, they'd drag blood back to pool in their own turn, to survive a little longer, and let their minions hunt in the next turn. ta JB

LSJ

[ quoted text not captured ] No, no. See the other thread. Extra bloat is good for the game.

Raziel

> Pool to Uncontrolled = 1 transfer > Between Uncontrolled = 1 transfer > Uncontrolled or Ready to Pool = 2 transfers Giving player choice to fill a ready vampire would make combat decks far worse. Vampire who will end up in torpor would have a choice to act in his controler next turn (given other vampire rescue him/her from torpor).

Raziel

[ quoted text not captured ] Wait, it's in influence phase. Then ok, it would not make combat worse strategy.

Akantes

[ quoted text not captured ] Well, this stuff belongs to the other thread, and I hope this wouldn't go into flames ( the thread that is ). I'll just say, that it isn't a cornercase. But the thread does contain certain amounts of drama. But back to the tracks. What you are suggesting isn't entirely bad, perhaps just poorly worded. It solves the pre-controlled "contesting", but doesn't the solve the problem of actually contesting a minion. > Transferring to and from controlled crypt cards seems counter > intuative. Taking a step back, influence represents just that, using > personal resources to exert control. Having to use a card to utilise > the "influence" of a minion you're puppeting makes sense. I can't > figure out what transferring from active minions would represent, a > sudden disinterest in their activities? > More than that, however would be its impact on the game. Blood doll / > vessel / minion tap / gird minions / villein / sermon of caine etc > would become more wallpaper-y. More importantly, it will prolong every > game. Not only because its a completely reliable method of recoupling > pool (the masters listed all being vulnerable to wash, or sudden > reversal) but also because the second it looked like a player was > about to be ousted or a little low, they'd drag blood back to pool in > their own turn, to survive a little longer, and let their minions hunt > in the next turn. > > ta > JB Like I said, I'd accept between uncontrolled to uncontrolled, and/or contested to uncontrolled. Otherwise I agree.

Izaak

> Well, 1 transfer between uncontrolled will certainly reduce the > penalty for contesting. > I don't have strong feelings about it, but what's the logic of not > allowing ready to ready, compared to the other options? Allowing unconditional transferring between uncontrolled vampires would open up a whole can of problems with the various acceleration cards. A 4 cap Governing down to a 3 cap, and then move the blood to Arika. Cock Robin Grooms to his Proteg� (say, Casino Reeds) and then move the blood to Arika. I'm all for allowing transfers between uncontrolled cards at a cost of less than 3 transfers, but there has to be some sort of limiting factor.

Thetmes

Bloating may increase diversity but it also increase game duration ! So a 'no card' bloat looks like a bad idea to me, even if many deck I use would profit from such a modification (all my rush decks without dom for instance). I don't want to see many games ending with the time limit, even if I prefer a modification like this one to a "no-retro" rule. By the way the contesting problem appears not like a real problem to me, I rarely see a contest in the games I attend (with 4-5 tables) and If you have two "Ian Forestal" deck (or two Tariq decks...) at the same table, well, contest without retro transfert or not you are fu**ed.... so this is a bad exemple - it happens once in a while and it's bad luck but well... it's the game !

Thetmes

I was thinking almost at the same thing, a simple way to limit the impact of Contesting (which is the root problem in retro transfert rule modification right ?) is the possibility to transfert blood between uncontrolled vampires. But maybe a 1 transfert cost is too cheap. What could be possible : 1 transfert to put a pool on a uncontrolled vampire 2 transfert to take a pool from a uncontrolled vampire 2 transfert to take a pool from a uncontrolled vampire and to put it unto another one Optional : A contested vampire is taken to the uncontrolled region if the player does not pay for the contest, instead of being burned (no transfert allowed from/to ready vampires, it looks like heresy to me)

Nikolaj "Lord of the Betrayers" Wendt

[ quoted text not captured ] I do not recall seeing someone in the other thread asking for even more bloat opportunities. Only that the existing ones are kept. This statement "Since bloat helps increase deck diversity[*], that suggests that the transfer rules shouldn't be unnecessarily restricted to uncontrolled minions. " is oversimplifying things as there is obviously a balance to be reached where bloat mechanisms in the game improve diversity without hurting other aspects of the game (actually being able to end games within the timelimit). I think we are at that balance now, and that adding this mechanism would hurt the game. To use an example like you have in the other threads: Adding another bloat mechanism to the game that gives each player 20 pool during each of their untap phases, would definitely increase the number of different decks players could make. But would it be good for the game? I sincerely doubt it.

Pullen

> A re-make if you allow, was thinking too quickly this one, as I > usually do. > > Add in: "From a contested vampire to a vampire in uncontrolled , 1 per > 1, yield contest when empty" > > Or something similar. That would most likely solve the harsh penalty > from contesting, for not having a minion, but would still force you to > pay to contest itself so you can transfer the blood back. A rule like this would not only be fine but would probably be a good addition, transferring off the horde of Malk S&B would just be silly.

Vincent Crisafulli

"LSJ" <vte...@white-wolf.com> wrote in message news:h5vmvt$r0s$1...@news.eternal-september.org... > Since bloat helps increase deck diversity[*], that suggests that the > transfer rules shouldn't be unnecessarily restricted to uncontrolled > minions. > > To help this problem (i.e., to increase deck diversity), perhaps the > transfer rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a > card in your uncontrolled region to your pool. > > [*] See the OtherThread This would make many games last longer and possibly go to time. Adding cardless bloat means you not only have to deplete your prey's pool, but also the blood (potential pool) on your prey's minions. It would also make existing bloat decks, such as voter captivation + minion tap, even harder to stop.

_angst_

On 13 Aug, 11:17, "Stone" <mc_judgest...@yahoo.fr> wrote: > "LSJ" <vtes...@white-wolf.com> a écrit dans le message de news: > h5vmvt$r0...@news.eternal-september.org... [ quoted text not captured ] Not much to add to a great comment like this. So I'll just add a +1. //Alex - Swedish NC

Vincent Crisafulli

Is this from the contesting thread? Rather than increasing bloat and game duration, how about a master card that can win the contesting, like Clio's Kiss at TEM? That master card could also have a secondary use: to be spent out-of-turn or from the ash heap for a strike: dodge or +1 intercept or something. A secondary use would keep it from being corner-case. Clio`s Kiss, Action, 1 blood, Temporis/Dominate, C2 , [Bloodlines:C2] +1 stealth action. [dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you. [tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap. [TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah`s contesting the vampire, place your copy of the vampire face up in your controlled region, untapped.

Akantes

On 13 elo, 15:39, "Vincent Crisafulli" <vac...@netcarrier.com> wrote: > "LSJ" <vtes...@white-wolf.com> wrote in message [ quoted text not captured ] Like I've said earlier in this thread. From contested to a vampire in uncontrolled, and/or uncontrolled to uncontrolled. But due to the flaw pointed out by Izaak, from contested to uncontrolled remains propably the only reasonable change that can be done. With a 1 per 1 rate from contested to uncontrolled, you don't get the pool, but rather blood on the secondary vampire you want. It still forces you to pay the contest if you want the blood back, and removes pool/blood from the table, even if not at exactly great rate, but still removes. And also solves the other issue at the same time.

Peter D Bakija

On Aug 12, 8:24 pm, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. (is this some comedy that should have been smiley-fied? :-)

Malone

On Aug 13, 8:54 am, Peter D Bakija <p...@lightlink.com> wrote: [ quoted text not captured ] LSJ's humor is straight-faced, I'm afraid...

Reverend Blackwood

On 13 août, 02:24, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. > > To help this problem (i.e., to increase deck diversity), perhaps the transfer > rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a card in > your uncontrolled region to your pool. > > [*] See the OtherThread The proposed rule may increase the duration of the game and therefore the number of time-limits. I greatly prefer the rule of "no-retro", a rule which I think goes against the spirit of the game: "Methuselah vehemently strive to dominate vampire society, but most younger vampires are reluctant to defer to the whims of the ancients. Methuselah must skillfully apply their resources to entice their younger brethren (and other minions) to do their bidding (often with the minions not even realizing that they are being manipulated). " As a minion is not controlled by a Methuselah, I do not see why we could use its influence

Mathieu Rivero

LSJ : "Perhaps the transfer rules could be rewritten to be more general: Spend 1 transfer to move a counter from your pool either to a vampire you control or a card in your uncontrolled region to your pool. Spend 2 transfers to move a blood from either a vampire you control or a card in your uncontrolled region to your pool." With this rule, pooling would be too simple. Aggressive tactics are already really threatened by a great amount of cards (votes can be delayed, combats can be dealt with S:CE, and bleeds get bounced) and almost every single tournament deck has alternatives for what it can't do. (i.e. "I can't bounce so there are 2 to 3 Archon investigation cards in my deck.") Plus

Johannes Walch

LSJ schrieb: > Since bloat helps increase deck diversity[*], that suggests that the > transfer rules shouldn't be unnecessarily restricted to uncontrolled > minions. Pointing to "the other thread" is not really helpful. Some specific references that give a clead indication of this assumption would be helpful. > To help this problem (i.e., to increase deck diversity), perhaps the > transfer rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire > you control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a > card in your uncontrolled region to your pool. > > [*] See the OtherThread Which thread? And if it is one of those 100s of posts, most of them useless, please give detailed posts that actually make sense. By the way: I still doubt that the newsgroup is a very good way to get a good indication which rules changes are necessary. The possibility to voice opinion is not based on expertise but by having a lot of time at hand to follow some very busy threads on a daily basis. Many of the experienced players with good insight don�t have a lot of spare time to spend on this. I would prefer a more formal approach.

Johannes Walch

Stone schrieb: > "LSJ" <vte...@white-wolf.com> a ᅵcrit dans le message de news: [ quoted text not captured ] 100% agreed. Best post on the topic.

Mathieu Rivero

My message went awry, sorry. so, here it is, complete. With this rule, pooling would be too simple. Aggressive tactics are already really threatened by a great amount of cards (votes can be delayed, combats can be dealt with S:CE, and bleeds get bounced) and almost every single tournament deck has alternatives for what it can't do. (i.e. "I can't bounce so there are 2 to 3 Archon investigation cards in my deck.") Plus, a consistent amount of games already reach the time limit. If the time limit is reached at each endgame, tournament points will be random. Everybody will have points according to their opponent's ability to bloat. Time-limit games are often uninteresting and a big bad draw means great frustration for every player. There's one more and huge point to make. If ready vampires can be used to bloat, general game balance will be sh*t, and I mean that word. It will make some cards overpowered and some useless. Consider Ecoterrorists and Zoo Hunting ground. They have the same pool cost, but the hunting grounds will become obviously stronger than ecoterrorists. Same goes for the Hungry Coyote ! Loki's gift, Aaron feeding razor (i can already imagine a L'sG/AFR/Ariadne deck.). Information Highway will be an absolute need in every deck. Taste of vitae + Fortitude + any combat will drain the opponent's bloat ability in a snap. Theft of vitae? Aren't Tremere decks already good? It is already difficult to oust a Mathuselah. If then you simply can't kill him/her, this will destroy the entire game experience. Look at an already hell of a bloater deck : Palla grande/embrace/ foundation exhibit/conboon. You will play information highway and the hungry coyote. So, if your conboons are delayed, direct interventioned, you still will be able to bloat by three pool a turn. That's ridiculous. The only good point of this rule is that Villein becomes less powerful. And it still will be highly playable. The barrier between ready and uncontrolled should be the same as before, if not enforced.

Reverend Blackwood

[ quoted text not captured ] Yeah. This subject seems to be a "joke" of LSJ or rather a desperate reaction after reading about some of the "other thread"

Reyda !

On 13 août, 12:25, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] Hey, i have another idea !! why not change the victory points rules ? let's say, when the time limit is reached, the methuselah with more pool counters thatn the others win the game ! then, it would be consistent with your statement that "Extra bloat is good for the game", would be in agreement with your proposal about removing contest from the game mechanics, plus it would may be make pariah actually useful (you don't have to discard masters to leave him untapped, just take 2 blood from him during the influence phase, and then giant blood him.)

henrik

[ quoted text not captured ] It's what happens when someone tries to peek into Pandora's Box. ;)

Vincent Crisafulli

"Akantes" <aka...@hotmail.com> wrote in message news:c2f80f84-34b9-4eda...@j21g2000yqe.googlegroups.com... [ quoted text not captured ] If the cardless to-and-from transfers between blood/pool/uncontrolled is only for a contested and/or uncontrolled minion, I could accept that.

Daneel

On Wed, 12 Aug 2009 20:24:25 -0400, LSJ <vte...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the > transfer rules shouldn't be unnecessarily restricted to uncontrolled > minions. > > To help this problem (i.e., to increase deck diversity), perhaps the > transfer rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire > you control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a > card in your uncontrolled region to your pool. > > [*] See the OtherThread Good idea. Clever, elegant, and removes the overdominant reliance on some cards without wallpapering them. It would make it harder to actually oust a prey (bad thing); and it would help combat (probably still a good thing). However, in order not to make Info Highway the most contested card (as, you know, contestation really sucks ;P ), you might wish to consider two things. 1) Transfer management would become more important. Transfers, generally, would become a more important resource. A score of new cards would be needed to support this. 2) A (perhaps temporary) rule could be made to allow the amass of transfers. Something like: spend all your transfers to get a YOUNAMEITWHAT counter. You get 1 extra Transfer during your Influence phase for each YOUNAMEITWHAT counter you have. (you could move counters to the top of your crypt to show your extra transfers) -- Regards, Daneel

James Coupe

LSJ <vte...@white-wolf.com> wrote: >Dasein wrote: >>> I think that by increasing the amount of pool a player can gain per >>> turn, most decks will be more difficult to oust and games will last >>> longer. And I do not think that's good for VTES. >> Hear hear! > >No, no. See the other thread. Extra bloat is good for the game. That seems to be a rather bizarre misrepresentation. Former and current designers have, for whatever reason, left certain clans and strategies without access to some of the more powerful defences - principally good, solid bounce, but also other forms of defence. To make those strategies work a little better, players have made them succeed using uncontrolled region bloat. Removing uncontrolled region bloat would, therefore, make the game less diverse (which is typically considered bad). Those strategies don't have another defence to fall back to or, if they do, it's probably notably worse than uncontrolled region bloating. Therefore, at least some of these strategies would likely die. This is not arguing that "extra bloat is good for the game" but "we want to play these strategies and bloat makes them workable". Since the designers have chosen not to give those strategies additional, workable defensive options, that's why (some) people use and want transfer bloating. This lets them play more strategies which are, presumably, fun for them to play. (If they weren't fun for them, it would be odd for them to put in the effort - although making something difficult work can be fun for certain personality types, obviously.) Removing these options makes the game less fun for them. Hence the disagreements. This is absolutely not saying that more bloat is good for the game, but it's necessary for those strategies. Similarly, if someone proposed banning "Enter combat" actions, there'd be an outcry that they're necessary for some decks to be viable. If someone were then to propose "All vampires can take a cardless rush action to enter combat, every turn, free - after all, that Other Other Thread says more rush is good for the game", that proposal would be silly and wrong. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

legbiter

On 13 Aug, 01:24, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. > > To help this problem (i.e., to increase deck diversity), perhaps the transfer > rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a card in > your uncontrolled region to your pool. > > [*] See the OtherThread Now *THIS* is pure dead brilliant.

brandonsantacruz

On Aug 13, 6:19 am, Johannes Walch <johannes.wa...@vekn.de> wrote: > Stone schrieb: > > > > > "LSJ" <vtes...@white-wolf.com> a écrit dans le message de news: > > h5vmvt$r0...@news.eternal-september.org... [ quoted text not captured ] On the tedious time-wasting, I think that it would be better to have a narrow solution to contesting. I'd suggest, as I think may have been suggested before, change the contestation rule to something like "A methuselah who is contesting a vampire may yield that contest during their untap phase and move half of the blood from the contested vampire (rounding down) to their pool. That methuselah's contested vampire is removed from the game." Is it still a lottery? Yes. Is there still a contesting strategy? Sure. Are you completely hosed if someone contests your vampire? No, you cut your losses and still have a game. What I would not want to see is another level of complexity, this hunt- farming and the like, extend the influence phase. I also wouldn't want to see people struggle (and spend time) thinking about what they need to do in their turn in order to max out the usefulness of their transfers any more than they already have to. Brandon

Rob Treasure

"legbiter" <legb...@mailandnews.com> wrote in message news:9d63d8ed-7f3e-4bd6...@32g2000yqj.googlegroups.com... >> [*] See the OtherThread > > Now *THIS* is pure dead brilliant. Well slap me silly is that YOU James.... it is... it IS you! How the devil are you?

James Coupe

Juggernaut1981 <brassc...@gmail.com> wrote: >Pool to Uncontrolled = 1 transfer >Between Uncontrolled = 1 transfer >Uncontrolled to Pool = 2 transfers >Ready to Pool or Pool to Ready = 2 transfers >Ready to Ready = Not allowed I have some sympathy for the "between uncontrolled = 1 transfer" option, although I feel that I should point out that it does slightly weaken the "younger" restriction on various of the counters-to-uncontrolled region cards (e.g. Govern). Imagine a situation where you have a couple of midbies out, and an uncontrolled region with 1 or more weenies and a big vamp (older than the midbies). You'd quite like to get the fatty out, although speed isn't 100% critical. One of the midbies plays Govern, and woosh, three transfers move it over to your fatty. This has the advantage of not taking your pool lower. Under the current rules, as released by Garfield, you could move one counters in one turn (2 transfers back, 1 to push, 1 "wasted"), or two counters if you played Info Highway (4 transfers back, 2 to push). If both midbies played superior Govern onto the weenie, you could move all six counters over with Info Highway. If you're not using the transfers for anything else, that might well be attractive. It's not the end of the world, but it does seem to make a few good cards that bit better. This is why I think I tend to favour a "if the vampire would be contested, you can..." or "when someone else plays this vampire, you can..." approach, as it has minimal power effects that you can't really plan for. That is, if any change is to be made. As LSJ has indicated elsewhere, there isn't a reason that a rule has to be awful before it can be made better. However, I do tend to feel that if a rule is usable, it probably needs to meet a slightly higher threshold before enacting a rules change. Fixing broken rules is obviously good, but the possibility of tinkering with usable rules for minor benefits has the disbenefit of the rules fluctuating which can potentially cancel out the minor benefit. [ quoted text not captured ]

Kevin Walsh

On Aug 13, 10:21 am, henrik <www.hen...@gmail.com> wrote: > Including Imbueds in some way here would probably be good and > reasonable. It'd certainly make Rejuvenate and Vagabond Mystic stronger. They wouldn't be able to gain pool any quicker, but they'd be able to put 10 minions on the table more easily. Kevin Walsh

Wilsoros

Apologies to the other replies if this suggestion is among them, but here is a slight modification which might make this rule more balanced away from Stealth Bleed and Weenies. Since bloat helps increase deck diversity[*], that suggests that the transfer rules shouldn't be unnecessarily restricted to uncontrolled minions. To help this problem (i.e., to increase deck diversity), perhaps the transfer rules could be rewritten to be more general: Spend 1 transfer to move a counter from your pool either to a vampire you control or a card in your uncontrolled region to your pool. ***Spend 2 transfers to move a blood from either a vampire you control (Capacity >= 8) or a card in [ quoted text not captured ]

Johannes Walch

Kevin Walsh schrieb: [ quoted text not captured ] It would certainly make all blood/life gain stronger.

floppyzedolfin

On Aug 13, 11:17 am, "Stone" <mc_judgest...@yahoo.fr> wrote: > "LSJ" <vtes...@white-wolf.com> a écrit dans le message de news: > h5vmvt$r0...@news.eternal-september.org... > > > Since bloat helps increase deck diversity[*], that suggests that the > > transfer rules shouldn't be unnecessarily restricted to uncontrolled > > minions. > > > To help this problem (i.e., to increase deck diversity), perhaps the > > transfer rules could be rewritten to be more general: > > > Spend 1 transfer to move a counter from your pool either to a vampire you > > control or a card in your uncontrolled region to your pool. > > > Spend 2 transfers to move a blood from either a vampire you control or a > > card in your uncontrolled region to your pool. > > > [*] See the OtherThread > > It's a follow-up of the "changing contestation" thread, so I assume the > unnecessary change of rules about contesting is still on the way. Now this ? > another "fix" of the rules which will result basically in a cardless way of > getting pool. Influence out two 1-cap vamps, and if you're in trouble, just > hunt'n'gain 2 pool per turn, your prey will love you for acting as a so > convenient buffer. It works if your star vampire is Pentex'ed and you have > no way of removing the pentex, it works if your hand is completely jammed > and you can't do other useful actions, it works if your Blood Dolls have > been nuked by Vessels. It's just a no-brainer way of getting pool. > > This change is hideous for two reasons : 1/ it's the offspring of a > cornercase drama about contesting 2/ it will consume time (time due to pool > gain, time due to table talk about "can I hunt so I can transfer back and I > don't hurt you etc.), resulting in more tedious time limits. > > If you feel like adding time limits is a good thing, go for it. I'd prefer > myself less diversity if that's the price for less time limits. > > Stone I sort of agree with you, Stone, the blood from controlled -> pool part isn't needed, and I feel it would probably increase the number of time limits. Giving players new possibilities to gain pool without (almost, yeah, requires a vampire with blood...) any requirement won't shorten games. However, if the issue still is about contest, the many times mentioned idea of "1 transfer to move 1 blood from a crypt card that would contest to another" is clear, easy to understand, and without side- effects.

Hodgestar

On Aug 13, 10:50 pm, brandonsantacruz <brandonsantac...@yahoo.com> wrote: > On the tedious time-wasting, I think that it would be better to have a > narrow solution to contesting. I'd suggest, as I think may have been > suggested before, change the contestation rule to something like "A > methuselah who is contesting a vampire may yield that contest during > their untap phase and move half of the blood from the contested > vampire (rounding down) to their pool. That methuselah's contested > vampire is removed from the game." I like this suggestion, except that I think the yielding methuselah should get back all the blood counters from the contested crypt card.

henrik

[ quoted text not captured ] Same would go for any deck using vampires though (except you'd use hunting grounds and stuff instead). Exluding Imbueds from a possibility like this wouldn't really make any sense to me.

Patrick Benoit

Hello, I think this idea may be a good thing, but i'll modify it in changing "vampire" and "a card in your uncontrolled region" to "crypt cards". This will give imbueds a way to not be crashed by combat deck too easily, and will limit swarms deck to fill their embraces. "Information highway, week of nigthmares, embrace deck" will be too strong with this new rules for example i think.

Raziel

[ quoted text not captured ] Hunting ground - unique master, cost 2 pool. Rejuvenate - power, non- unique, free, +1 stealth power, untap afterward. It's not the same. Also, what about allies that regain life ? So no, allies are out of question.

henrik

On Aug 14, 4:11 pm, Raziel <angelofc...@gmail.com> wrote: > > > > Including Imbueds in some way here would probably be good and > > > > reasonable. > > > > It'd certainly make Rejuvenate and Vagabond Mystic stronger. They > > > wouldn't be able to gain pool any quicker, but they'd be able to put > > > 10 minions on the table more easily. > > > Kevin Walsh > > > Same would go for any deck using vampires though (except you'd use > > hunting grounds and stuff instead). > > Exluding Imbueds from a possibility like this wouldn't really make any > > sense to me. > > Hunting ground - unique master, cost 2 pool. Rejuvenate - power, non- > unique, free, +1 stealth power, untap afterward. > > It's not the same. I know it's not exactly the same, but quite similar. At least enough for me to believe that Rejuvinate won't break anything that a HG wouldn't be able to break as well. > Also, what about allies that regain life ? I'm not sure what they have to do with this. I talked about Imbueds, not allies in general. On the other hand, I'm not sure that transfering life to your pool from regenerating allies would be worse than doing so from blood gaining vampires (Danielle Deron, Owain Evans etc).

Raziel

[ quoted text not captured ] As i said before - it's question of resources. Allies have much easier time gaining life than vampires gaining blood. And those vampires, hav you noticed their capacity ? 7, 8, 7 ... How much vagabond mystic cost ? action. Procurer ? 2 blood and his action could be blocked. There is no contest - allies gain life better than vampires gain blood. Another thing - how many cards allow you to gain pool from allies life ? none ? Now try the same with vampires - BD,V,V, MT, TttM, GtP etc. No contest.

henrik

On Aug 14, 4:45 pm, Raziel <angelofc...@gmail.com> wrote: > As i said before - it's question of resources. Allies have much easier > time gaining life than vampires gaining blood. > > There is no contest - allies gain life better > than vampires gain blood. Rulebook 6.1.2 Enjoy.

Raziel

[ quoted text not captured ] Yeah, and imbued with rejuvenate/various werewolves/demons waste their turn hunting. Sure.

henrik

[ quoted text not captured ] I guess this is a long shot since you're probably just trolling, but I'll give you one more. I didn't say that the proposed rule should apply to werewolves or demons. I don't think it should (well, I don't think it should apply at all but that's a different story). I do think it should apply to Imbueds though, since they'll get a big disadvantage otherwise. There are 4-5 Imbueds that can play Rejuvinate today. There is one unique ally that gives Imbueds life. That's what they have. If you seriously think that makes it easier for them to gain life, than it is for vampires to gain blood I don't really know what to say. It's probably the most stupid thing I've ever read on this newsgroup. Don't bother replying. I won't.

Raziel

[ quoted text not captured ] Well, there is also Leech and innate 'leave torpor and gain 1 life' for 2 convictions*, not counting various (vampiric) disciplines that help them gain life. Also, Rejuvenate not only give the imbued 1 life, it also give it option to 'hunt' for other imbued. During your untap phase, if this imbued has fewer life than his or her starting amount, he or she gains 1 life. [ACTION] [1 CONVICTION] +1 stealth action. Add 1 blood to a vampire or 1 life to any other ally, not to exceed starting life. It's very, very easy and it require very little set-up (and imbued mechanic allow them play smaller decks).

bertrand....@orange.fr

First sorry for my very bad english. i would say that before making new rules/ban you have to test and test again. i think that a part of what "lsj and co"maded, were based on guy who are more strong in tears than in skills.(the best example is the ban of pto wich is nonsense decision, from general opinion) i recall that european players play 3r+final instead of USA(only 2r +final) and the pool of player is the most larger in spain and france like the frequencies of play. i don't understand that few guys who certainly plays sometimes could take important decision for the other without consulting experimented players(like ttc..et caetera) instead of the "advices"of random unskilled guys and i'm not the one who has these feeling. bertrand.

Octagon

On Aug 13, 9:24 am, LSJ <vtes...@white-wolf.com> wrote: > Since bloat helps increase deck diversity[*], that suggests that the transfer > rules shouldn't be unnecessarily restricted to uncontrolled minions. > > To help this problem (i.e., to increase deck diversity), perhaps the transfer > rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a card in > your uncontrolled region to your pool. > > [*] See the OtherThread *blink* I am not sure whether I am supposed to laugh or cry.

agzocgud

I think the suggested rule change is great. It will benefit combat decks, which currently has problems making it into the TWDA and the new rule isn´t that big a change to the game anyway. Some clans/ disciplines/concepts might need to be looked on to even out the power curve on both ends, but is just a matter of carddesign.

Kevin Walsh

On Aug 14, 10:59 am, henrik <www.hen...@gmail.com> wrote: > > It'd certainly make Rejuvenate and Vagabond Mystic stronger. They > > wouldn't be able to gain pool any quicker, but they'd be able to put > > 10 minions on the table more easily. > > Same would go for any deck using vampires though (except you'd use > hunting grounds and stuff instead). > Exluding Imbueds from a possibility like this wouldn't really make any > sense to me. Well, I wasn't commenting on it in an Imbued vs. Vampire sense. I was commenting on the effect of it from the perspective of someone who plays Imbued on occasion. The proposed rules change would not allow Imbued to gain pool more quickly, since influence phase bloat is already their main pool gain mechanism. It would allow them to bring swarms of minions onto the table more quickly. And it would transform Rejuvenate, which is a non-unique free action (one that Travis Miller can play), into permanent passive pool gain. Inspire would definitely be obsoleted by it, and that card has already been pretty badly nerfed by the Edge Explosion ban. This would reinforce the existing status quo of Defence and Judgment being by far the strongest Virtues. In general, I think the idea doesn't make a whole lot of sense. It benefits massively Clans that have ready access to cheap disciplines relative to Clans that have similar expensive disciplines (obfuscate vs obtenebration, potence vs valeren). It hoses the Imbued, since they already rely on Info Highway bloat as their primary pool gain mechanism and can't bolt it in top of their existing one. It strengthens Presence vote decks massively, since they already have the best blood gain engine in the game. Basically, you have 15 years of cards that haven't been playtested with this idea at all. Kevin Walsh

Kevin Walsh

On Aug 15, 7:29 am, agzocgud <per_math...@hotmail.com> wrote: > I think the suggested rule change is great. It will benefit combat > decks, which currently has problems making it into the TWDA and the > new rule isn´t that big a change to the game anyway. Will it? This may because I play against a lot of combat decks, but in my experience, combat decks tend to lose blood off their minions rather than gaining it. Taste of Vitae helps, but usually in the sense of restoring the status quo ante rather than the massive surge of extra blood I associate with Voter Captivation. Kevin Walsh

agzocgud

[ quoted text not captured ] Sure, but as long as the other guy is loses more... And crosstable-recues may be less common when blood gets more precoius.

Tetragrammaton

"LSJ" <vte...@white-wolf.com> ha scritto nel messaggio news:h5vmvt$r0s$1...@news.eternal-september.org... > Since bloat helps increase deck diversity[*], that suggests that the > transfer rules shouldn't be unnecessarily restricted to uncontrolled > minions. > > To help this problem (i.e., to increase deck diversity), perhaps the > transfer rules could be rewritten to be more general: > > Spend 1 transfer to move a counter from your pool either to a vampire you > control or a card in your uncontrolled region to your pool. > > Spend 2 transfers to move a blood from either a vampire you control or a > card in your uncontrolled region to your pool. > > [*] See the OtherThread Can you give a link ti the [*] "other thread" ? I would like to read what is the argument behind the assuption that " bloat helps increase deck diversity". To me, that sounds really a weird assumption thanks Emiliano, NC Italy www.italybynight.org

LSJ

Tetragrammaton

[ quoted text not captured ] Unless this is a joke, to be honest i can just read there a long (useless) 3D about *contesting*, not about bloat - the *transfer* thing argument kicked in there as OT consideration, nothing more. In short, i think that the proposed argument ("bloat helps increase deck diversity") is void and that, as damnans already noted, such change (transfer from controlled vampire to your pool and the like) would make the game just slower and pretty annoying. If you want variety in the game, then let's make cards such as choir, enticement (so: basically non-bleed, non-politics hurting pool mechanics/cards) and the like to be good as govern or kindred spirits, thus viable to be put massively in a deck to build a winning strategy. In short: create new ways to hurt pool for the standard constructed eviroment. At the same time, speaking of *variety*, it would be very good for the tournament scene to see several tournament formats as officially sanctioned with a ranking of their own: silence of death, warzone, shadow twin and similar (at the moment all still unsanctioned) tournament formats would offer variety and incentives for players to play (very) different decks for (very) different sanctioned tournaments (players do love, usually, the official aspect of ranks) just my two cents Emiliano

Lord of Ventrue

On Aug 13, 6:25 am, LSJ <vtes...@white-wolf.com> wrote: > Dasein wrote: > >> I think that by increasing the amount of pool a player can gain per > >> turn, most decks will be more difficult to oust and games will last > >> longer. And I do not think that's good for VTES. > > > Hear hear! > > No, no. See the other thread. Extra bloat is good for the game. Why are we adding more rules to a good game??? The game is fine the way it is. the group I play with uses big vampire and we have no trouble getting them out!!! Some times we do not!!!! It is a part of the game(pool management). If we change the rules to make it easy, than the game lose some of its challenge. Making blood,bring out vampire are a timing issue that one has to learn. Sorry this may not make sense, but I'm getting upset with the whining(I whine a lot when I lose, thats part of the game, at players because they killed me or helped, not because of the rules). The game is fine, lets play. We are going to became like magic(simple and totally card driven with out skill)!!

Reverend Blackwood

On 16 août, 22:58, LSJ <vtes...@white-wolf.com> wrote: > Tetragrammaton wrote: > > "LSJ" <vtes...@white-wolf.com> ha scritto nel messaggio [ quoted text not captured ] > http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/394b... So, I understand what this thread is a joke related to a slight exasperation. Can we return to the previous thread to continue the discussion on the retro-transfers ? Because, I'm agree to change this rule (cancel or limit the retro- transfert...)

Beanstalk

On 18 Aug., 14:56, Reverend Blackwood <blackw...@sabbatinfrance.org> wrote: > On 16 août, 22:58,LSJ<vtes...@white-wolf.com> wrote: > > > > > Tetragrammaton wrote: > > > "LSJ" <vtes...@white-wolf.com> ha scritto nel messaggio > > >news:h5vmvt$r0s$1...@news.eternal-september.org... > > >> Since bloat helps increase deck diversity[*], that suggests that the > > >>transferrules shouldn't be unnecessarily restricted to uncontrolled > > >> minions. > > > >> To help this problem (i.e., to increase deck diversity), perhaps the > > >>transferrules could be rewritten to be more general: > > > >> Spend 1transferto move a counter from your pool either to a vampire you > > >> control or a card in your uncontrolled region to your pool. > > > >> Spend 2 transfers to move a blood from either a vampire you control or a > > >> card in your uncontrolled region to your pool. > > > >> [*] See the OtherThread > > > > Can you give a link ti the [*] "other thread" ? > > > I would like to read what is the argument behind the assuption > > > that " bloat helps increase deck diversity". > > > To me, that sounds really a weird assumption > > >http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/394b... > > So, I understand what this thread is a joke related to a slight > exasperation. > Can we return to the previous thread to continue the discussion on the > retro-transfers ? > Because, I'm agree to change this rule (cancel or limit the retro- > transfert...) Not so much a joke as a bit trollish. I figure LSJ is beeing a bit provocative (in both this thread and the other one) because he wants input, since if the crypt contesting rules change, the transfer rules have to be re-examined as well (though that doesn´t necessarily mean they will be *changed*).