rec.games.trading-cards.jyhad

Unstoppable Combat Combo

21 messages from 16 participants · 25 July 2001 – 26 July 2001
original thread on Google Groups

PeterM

Maybe this has been covered before but...mea culpa Sort of a Jyhad trivia; Q: What combat combo burns an opposing vampire without the victim being able to do anything about it, no matter what (unpreventable, undodgeable, no S:CE, etc.) I think it's more challanging considering vamps without skill cards added but it may not be possible. My thought was Angelica (or Luis Moncada) Shadow Step (2 blood), set range to Close. Thoughts Betrayed (2 blood) Entombment (2 blood), Decapitate (2 blood) or Garrotte Bham, the vamp is burned and _I think_ only Bronwen, Melek, Crusher or a Ravnos with Treasured Semedji (or any other natural not card playing strike dodge or S:CE)

Mattrim.

"PeterM" wrote... [ quoted text not captured ] This combination is stoppable. After range has been determined (as close), the opposing vampire may play Immortal Grapple. Immortal Grapple prohibits the use of Entombment ("Only hand strikes may be used this round."). Best, M.

James Coupe

In message <5802b3d0.01072...@posting.google.com>, PeterM <pete...@icqmail.com> writes >My thought was >Angelica (or Luis Moncada) >Shadow Step (2 blood), set range to Close. >Thoughts Betrayed (2 blood) >Entombment (2 blood), >Decapitate (2 blood) or Garrotte > >Bham, the vamp is burned and _I think_ only Bronwen, Melek, Crusher or >a Ravnos with Treasured Semedji (or any other natural not card playing >strike dodge or S:CE) Hah! Best be packing two of those Entombments, or Watenda will have you for breakfast. Also, the Tzimisce will play Reform Body. Since you're the acting minion (else someone else with a set range effect will you), I can most likely hit you with Direct Intervention on any "key" card. (Unless you've got a Madness Network *and* CIed to Malkavian *and* we're down to 2 players, else I could always beg one - Remember, we're playing corner cases here.) I could also tap Purchase Pact, if I was playing Sabbat (since you are too). I could also tap Mariel, in general. If you're going the Garrotte route, (hmm... the WW web pages say Garrote, but my spell-checker is annoyed by that, but that's what it says on the card... typo or American spelling?) then I can Fractured Armament you. **LSJ** Could I Drawing Out the Beast him? Is Garrote burned whilst the combat is still going (during the whole "going to torpor" or after combat?) Also, do they actually hit torpor, for the purposes of Fame, or are they burned whilst going to torpor? Garrote will also not function if you've just taken agg damage, which a Gangrel deck can do (via Claws which aren't strikes), or an Ivory Bow (Disguised Weapon, anyone?) or something similar. If I play Undead Persistence/Trap decks, I can not go to torpor and try and take you down similarly, by making you not ready. I can play a Weather Control deck, at which point you may well be in torpor first, without something like Ex Nihilo (since you're not dealing damage anyway) or Undead Persistence. Though both of those will bugger a Garotte, again, because when combat ends, you won't be ready anymore. A Ravnos/Chimerstry guy can make it all irrelevant with Illusions of the Kindred. Serpentis can cancel your strike with The Jones. (And most likely others too.) -- James Coupe PGP Key: 0x5D623D5D "Surely somewhere out there there's a woman who's EBD690ECD7A1F been sodomized by her father and is capable of B457CA213D7E6 composing a few coherent sentences on the subject." 68C3695D623D5D

LSJ

James Coupe wrote: > If you're going the Garrotte route, (hmm... the WW web pages say > Garrote, but my spell-checker is annoyed by that, but that's what it > says on the card... typo or American spelling?) then I can Fractured > Armament you. American spelling (http://www.m-w.com lists "garrotte" as a variant, though). > **LSJ** Could I Drawing Out the Beast him? Is Garrote burned whilst the > combat is still going (during the whole "going to torpor" or after > combat?) Also, do they actually hit torpor, for the purposes of Fame, > or are they burned whilst going to torpor? DotB will prevent the Garrote from being used as a strike, which is a prerequisite for using it to burn the opposing vampire. But, to answer the question, the Garrote is burned in combat - the same time that Reform Body, Decapitate, Undead Persistence or Amaranth would be played. (Note: since someone will now ask - if any of the aforementioned effects conflicts with any of the others, the first one played takes precedence, as always). Like Decapitate and Amaranth, burning the Garrote would burn the opposing vampire before he hits torpor. > Garrote will also not function if you've just taken agg damage, which a > Gangrel deck can do (via Claws which aren't strikes), or an Ivory Bow > (Disguised Weapon, anyone?) or something similar. > > If I play Undead Persistence/Trap decks, I can not go to torpor and try > and take you down similarly, by making you not ready. > > I can play a Weather Control deck, at which point you may well be in > torpor first, without something like Ex Nihilo (since you're not dealing > damage anyway) or Undead Persistence. Though both of those will bugger > a Garotte, again, because when combat ends, you won't be ready anymore. You can use Garrote while under the protection of Undead Persistence, just as you can use Amaranth under that condition. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Damnans

PeterM wrote: > Q: What combat combo burns an opposing vampire without the victim > being able to do anything about it, no matter what (unpreventable, > undodgeable, no S:CE, etc.) > > My thought was > Angelica (or Luis Moncada) > Shadow Step (2 blood), set range to Close. > Thoughts Betrayed (2 blood) > Entombment (2 blood), > Decapitate (2 blood) or Garrotte There is another importan factor to take into account. If your vampire receives aggravated damage and enters torpor it will be impossible for him or her to play Decapitate. The following cards thwart the combo you mentioned above: Wolf Claws Claws of the Dead Bone Spur Chiropteran Marauder Body Arsenal None of them are strike cards and, therefore, they can be played although a Thoughts Betrayed is in effect. Greetings, Damnans

JonCooper

"Mattrim." <mattrim...@home.com> wrote in message news:<leq77.2411$b53....@news1.rdc1.ab.home.com>... > "PeterM" wrote... > > > Maybe this has been covered before but...mea culpa > > Sort of a Jyhad trivia; > > Q: What combat combo burns an opposing vampire without the victim > > being able to do anything about it, no matter what (unpreventable, > > undodgeable, no S:CE, etc.) > > > > Muaziz gets blocked using dawn operation. She then plays skin of night ,weather control ,amaranth. Isnt unstoppable (eg/opposing vampire can play skin of night ) But is no fun :-(

Jozxyqk

PeterM <pete...@icqmail.com> wrote: > Maybe this has been covered before but...mea culpa > Sort of a Jyhad trivia; > Q: What combat combo burns an opposing vampire without the victim > being able to do anything about it, no matter what (unpreventable, > undodgeable, no S:CE, etc.) The best one I've seen is one of our dear Boston Prince Ben Peal's creations: Dawn Operations Skin of Night Weather Control Amaranth ...which burns the blocking vampire before range is determined.

Richard Labrecque, aka Khaleph Alendis

"Mattrim." <mattrim...@home.com> wrote in message news:<leq77.2411$b53....@news1.rdc1.ab.home.com>... [ quoted text not captured ] Or using Direct Intervention on one of the card. In that situation, I would do that on the Thoughts Betrayed. Bye, Richard Labrecque, aka Khaleph Alendis VEKN Canada : http://www.oricom.ca/melkor/khaleph/index_ang.htm

Matt Latham

I had a deck that did that... splashed some Dominate to encourage blocking... It never swept a table (lots of moving parts) but I generally took 2-3 VP per table. Matt

Grant Garvin

"Jozxyqk" <jfeu...@eecs.tufts.edu> wrote in message news:KXz77.21868$N21.7...@typhoon.ne.mediaone.net... [ quoted text not captured ] I've seen Ben use that thing. Ick. =) Viva El Burno! *grin* -Grant Garvin The Prince of Seekonk

kuquami

This little combo isn't unstoppable at all but it's fun and burns the opposing vampire : Garrote+Blood Agony. Deal aggravated damage with your Garrote, then burn the Garrote to burn the opposing minion as he's going into torpor. You can use for example Vampiric Speed for the first round of combat and play the Garrote with a Disguised Weapon at +1 surprise. Note that Blood Agony can be played after the opposing minion reveals his strike, so if he or she plays a S:CE, neither your Blood Agony nor your Garrote are wasted. The combo is screwed by Fortitude and IG, though. But Assamite have other ways to deal with those guys, right ?

PeterM

> > My thought was > > Angelica (or Luis Moncada) > > Shadow Step (2 blood), set range to Close. > > Thoughts Betrayed (2 blood) > > Entombment (2 blood), > > Decapitate (2 blood) or Garrotte > > > > Bham, the vamp is burned and _I think_ only Bronwen, Melek, Crusher or > > a Ravnos with Treasured Semedji (or any other natural not card playing > > strike dodge or S:CE) > > This combination is stoppable. After range has been determined (as close), > the opposing vampire may play Immortal Grapple. Immortal Grapple prohibits > the use of Entombment ("Only hand strikes may be used this round."). > Damn. That is completely correct. There's no way to prevent IG from being played beyond DI, which if taken into account pretty much makes this idea pointless. So, IG would prevent any melee strikes or things like Coma, Entombment etc. So,....otherwise keeping combat at long would prevent IG from being played. I was thought about Ur-Shulgi, Thoughts Betrayed, Silence of Death, Taste of Death, Garrotte... The big problem is it doesn't prevent the opposing minion from maneuvering. That's why i thing shadow step, cailean, or Gang tactics have to be used. Possibly a terror frenzy or drawing out the beast could rememdy that but...

Steve Bucy

Grant Garvin wrote in message ... [ quoted text not captured ] Ugh. I have the exact same stinking deck. Never got a VP in 5 games. Why? My prey would not block my darn actions. I kept getting deflected or they would just take the bleed. Sure I got to fry my preys first vamp in a couple games, but that was about it. big whoop de do... Steve Bucy - "The only human commander to survive combat with the Minbari fleet is behind me. You are in front of me. If you value your lives be somewhere else!" - Delenn Check out http://vtesinla.org/ for all V:TES information in Los Angeles area.

Flux

PeterM <pete...@icqmail.com> wrote in message news:5802b3d0.01072...@posting.google.com... > I was thought about Ur-Shulgi, Thoughts Betrayed, Silence of Death, > Taste of Death, Garrotte... > The big problem is it doesn't prevent the opposing minion from > maneuvering. That's why i thing shadow step, cailean, or Gang tactics > have to be used. Possibly a terror frenzy or drawing out the beast > could rememdy that but... What about: Thoughts Betrayed Terror Frenzy (inf) maneuver Blur+Quickness Blood Sweat x 4 Amaranth Ur-Shulgi with an Animalism card and Tajdid could do it. You could also replace the additional strikes by a Dawn Operations for unpreventable agg. damage, but you'd need FOR too then. Flux

James Coupe

In message <3b5f...@212.18.160.197>, Flux <fl...@netc.pt> writes >What about: > >Thoughts Betrayed >Terror Frenzy (inf) >maneuver >Blur+Quickness >Blood Sweat x 4 >Amaranth > >Ur-Shulgi with an Animalism card and Tajdid could do it. Tap Mariel. Ex-Nihilo/Weather Control take down. (And I don't take the damage, since I ignore it, and WC is environmental, hence not reduced to zero.) A range setting card. (Cailean, Shadow Step.) Assuming you're the acting minion: Legacy of Power Assuming you're the acting minion, not under a Madness Network: Claws, followed by Rotschreck Drawing out the Beast (you can't maneuever) Direct Intervention any given card (so you need more) Illusions of the Kindred (rendering it all pointless) Theoretically, stacking up *huge* numbers of discipline cards and a Giant's Blood (or whatever), so your damage isn't enough. Combine built in dodges with that, so you don't do enough damage. The Jones, to stop you. (So you need more.) Phobia and blocking. Derange your vampire and Purchase Pact. And, again, plenty more. [ quoted text not captured ]

Noal McDonald

Steve Bucy wrote: >>> The best one I've seen is one of our dear Boston Prince Ben Peal's >>> creations: >>> Dawn Operations >>> Skin of Night >>> Weather Control > > Ugh. I have the exact same stinking deck. *nods* It seems a lot of play groups independently happened upon this combo around the same time, give or take about six months. > Never got a VP in 5 games. Why? My prey would not block my darn actions. Which means the actions have to quite brutal. > I kept getting deflected But wait! There's more! For only a limited time you can get the anti-deflect-o-matic! It slices! It dices! It gives you Perfect Clarity! *grin* Suddenly, Dom/For/Tha got a whole lot meaner. I'm looking forward into breathing new life into that old, yet brutal, combo. Regards, Noal McDonald VEKN Prince of Metro Detroit

salem christ

pete...@icqmail.com (PeterM) wrote in message news:<5802b3d0.01072...@posting.google.com>... [snip other combo stuff] > > I was thought about Ur-Shulgi, Thoughts Betrayed, Silence of Death, > Taste of Death, Garrotte... > The big problem is it doesn't prevent the opposing minion from > maneuvering. That's why i thing shadow step, cailean, or Gang tactics > have to be used. Possibly a terror frenzy or drawing out the beast > could rememdy that but... ummmm...am i the only one who realises you can only use garotte to burn someone if you send them to torpor _when you used the garotte as a strike_? am i? i think this is the second time i have seen someone allude to using it when you send the person to torpor some other way.... salem.

salem christ

James Coupe <ja...@zephyr.org.uk> wrote in message news:<ffSHaXS1...@gratiano.zephyr.org.uk>... > In message <3b5f...@212.18.160.197>, Flux <fl...@netc.pt> writes > >What about: > > > >Thoughts Betrayed > >Terror Frenzy (inf) > >maneuver > >Blur+Quickness > >Blood Sweat x 4 > >Amaranth > > > >Ur-Shulgi with an Animalism card and Tajdid could do it. > > Tap Mariel. > Ex-Nihilo/Weather Control take down. (And I don't take the damage, > since I ignore it, and WC is environmental, hence not reduced to > zero.) > A range setting card. (Cailean, Shadow Step.) > Assuming you're the acting minion: Legacy of Power > Assuming you're the acting minion, not under a Madness Network: Claws, > followed by Rotschreck [snip other foiling moves] i'm pretty sure the whole "claws at long range" idiocy inspired a nice little ruling/errata/whatever you call it, that made rotschrek not playable in that case (eg: "strike must be effective at current range" or words to that effect). > Phobia and blocking. damnit, that one gets me every time.... salem.....

Roger Carhult

Damnans <damna...@ono.com> wrote in message news:<3B5EBCD4...@ono.com>... [ quoted text not captured ] Purchase Pact works as well if you're Sabbat.

James Coupe

In message <a36647e2.01072...@posting.google.com>, salem christ <salem_...@my-deja.com> writes >ummmm...am i the only one who realises you can only use garotte to >burn someone if you send them to torpor _when you used the garotte as >a strike_? I know, but I keep forgetting. [ quoted text not captured ]

James Coupe

In message <a36647e2.01072...@posting.google.com>, salem christ <salem_...@my-deja.com> writes >> Assuming you're the acting minion, not under a Madness Network: Claws, >> followed by Rotschreck >[snip other foiling moves] > >i'm pretty sure the whole "claws at long range" idiocy inspired a nice >little ruling/errata/whatever you call it, that made rotschrek not >playable in that case (eg: "strike must be effective at current range" >or words to that effect). Sorry, yes. Assuming you're the acting minion, not under a Madness Network: Mythic Form, followed by Rotschreck >> Phobia and blocking. > >damnit, that one gets me every time.... Happens at least twice a game, every game, surely? [ quoted text not captured ]