rec.games.trading-cards.jyhad

Premature Withdrawal

6 messages from 6 participants · 04 August 1995 – 05 August 1995
original thread on Google Groups

Tracy Lauricella

In article <3vsap9$l...@newsbf02.news.aol.com>, EZGoldmann <ezgol...@aol.com> wrote: > >Please don't suggest that I not play with people of this nature. For one >thing, I play at a local gaming club, so I have no control over who plays >or who doesn't. For another, this situation can really happen to >anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming well, that really IS the best answer. If I can't trust the people I play with to play fair- I won't play. Fair, in this case meaning good sportsmanship. I play in a game every Friday that has a rotating group of 30 people. (usually only 5-10 show on a given evening.) and we managed to clear up the problem early. We did this in a number of ways: 1) Before we played, we made it CLEAR why we were playing- to enjoy ourselves, and to further our knowledge of strategy so we could play better next time. 2) Seriously Browbeating someone who began acting dumb. 3) Telling someone who leaves in the middle (without a reasonable excuse) "don't expect any of us to play with you again." 4) reminding someone who is doing poorly of how fast the game can change- I talked someone out of killing themselves and dropping out once, and then saved them with a Life Boon. 5) Promoting the attitude that Jyhad is a STRATEGY game. In any strategy game, it is important to "stick it out" until the end- your opponent can make mistakes, and even if you lose, you learn a lot more by sticking it out. Anyone who plays chess can explain the stupidity of "giving up" because you're losing. Finally, I would remind you that you DO have control of whom you play with- no one is forcing you to play. There are enough good sports and smart people out there that you should be able to play with a decent group. --Just my two cents worth.... --FW <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> I used to think that | Tracy Lauricella | *** <> <> Beavis and Butthead | is | * | * <> <> were the two stupidest | Fenris Wolfe | * | * <> <> characters on TV- Then I saw | | *---+---* <> <> Howard Stern & Rush Limbaugh | fen...@wolfe.net | * | * <> <>-------------------------------|------------------| * | * <> <> mitakuye oyasin - all of my relations *** <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

EZGoldmann

Allright, we all know that Jyhad can be a very, very long game, even when everybody has a good deck and knows what they are doing. My situation is that I play with a mixed group (10-20) of people every week of all ages and experience levels with Jyhad. Often, someone will need to leave or will just get sick of playing after it becomes painfully obvious that they have no chance of winning, or of even seriously threatening their prey. They will then either (a) say "I've gotta go," get up and leave, (b) start doing all sorts of ridiculous things to screw up anyone they can, or (c) kill themselves, either by transferring to death or a similar action. What I want to know, is do any of you have any suggestions for how to deal with this? Just giving their predator the victory point and 6 pool doesn't really seem justified if the prey still could have prolonged the agony for a fair bit longer (or, who knows, even pulled out of it and saved themselves-- I've seen some pretty remarkable turn-arounds in Jyhad). This does not seem fair to the next prey, who may have spent some effort keeping their predator in the game in order to have a buffer against a stronger predator. Please don't suggest that I not play with people of this nature. For one thing, I play at a local gaming club, so I have no control over who plays or who doesn't. For another, this situation can really happen to anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming Association in Costa Mesa, by way of shameless plug) and some people (me included) have to go to work the next morning, and don't want to stay up too late. Any suggestions on how to deal with this problem would be greatly appreciated. Ana Na'thraw Urthvas Bethut Dohi'er Vyende EZ

Stuart J. Pieloch

fen...@Wolfe.NET (Tracy Lauricella) writes: >In article <3vsap9$l...@newsbf02.news.aol.com>, >1) Before we played, we made it CLEAR why we were playing- to enjoy >ourselves, and to further our knowledge of strategy so we could play >better next time. I aggree completely with this step >2) Seriously Browbeating someone who began acting dumb. I have problems making anyone who has not acted most wisely feel stupid. Pointing out the error is good browbeating I would consider bad >3) Telling someone who leaves in the middle (without a reasonable excuse) >"don't expect any of us to play with you again." Without reasonable excuse, yes. do not play with them again. Someone who affects the game in a way that does not benifit themselves however should have their strategy questioned, however, I personally have had the pleasure of being rather out of it and losing badly so I completely torporized the vamps of a S&B deck that was abusing the POlitical weenie deck at the table from then on out the KRC's and CA's had the one extra point directed at my prey. Needless to say I appreciated the help from the Pol weenie I helped and it kept me in the game and changed the game substantially. People weren't expecting us to help each other like that so totally. He also called a couple of tapped=loss of pool that hurt everyone but he&i and some gain for each vamp which he and I had the most of. So be wary of people who sacrifice themselves to let an underdog win. In my book that's not nice but within each players right. >4) reminding someone who is doing poorly of how fast the game can change- >I talked someone out of killing themselves and dropping out once, and >then saved them with a Life Boon. >5) Promoting the attitude that Jyhad is a STRATEGY game. In any strategy >game, it is important to "stick it out" until the end- your opponent can >make mistakes, and even if you lose, you learn a lot more by sticking it >out. Anyone who plays chess can explain the stupidity of "giving up" >because you're losing. Including the concept of self sacrifice to allow another to win. Or the small but finite possibility that the player I help may return the favor. Sometimes a misplaced attempt at faith , aggreed, but hope that someone will help you back is better than the lack ofhope from which you may be operating. >Finally, I would remind you that you DO have control of whom you play >with- no one is forcing you to play. There are enough good sports and >smart people out there that you should be able to play with a decent group. >--Just my two cents worth.... and damn fine cents they are. Stu >--FW -- This is the official account of the Let's Try This Player's, DramaTech's Own Improvisational Comedy Troupe. Performing random acts of spontaneity at MaTech We are dedicated to the discovery of theraputic humor through spontaneous characterization and organized Chaos. We do not underestimate uses of Duck Tape

L. Scott Johnson

In article <3vsap9$l...@newsbf02.news.aol.com>, EZGoldmann <ezgol...@aol.com> wrote: >Allright, we all know that Jyhad can be a very, very long game, even when >everybody has a good deck and knows what they are doing. My situation is >that I play with a mixed group (10-20) of people every week of all ages >and experience levels with Jyhad. Often, someone will need to leave or >will just get sick of playing after it becomes painfully obvious that they >have no chance of winning, or of even seriously threatening their prey. > >They will then either (a) say "I've gotta go," get up and leave, (b) >start doing all sorts of ridiculous things to screw up anyone they can, or >(c) kill themselves, either by transferring to death or a similar action. >What I want to know, is do any of you have any suggestions for how to deal >with this? Just giving their predator the victory point and 6 pool >doesn't really seem justified if the prey still could have prolonged the >agony for a fair bit longer (or, who knows, even pulled out of it and >saved themselves-- I've seen some pretty remarkable turn-arounds in >Jyhad). This does not seem fair to the next prey, who may have spent some >effort keeping their predator in the game in order to have a buffer >against a stronger predator. The easiest fix for this is to play for ante. (Ante a dollar or twenty if you don't feel like ante'ing you cards). Any other "fix" wouldn't be fair to the withdrawing player's Predator. (Give the Predator the ante, the 6 pool, and the victory point). -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text

Algustas

On 4 Aug 1995, EZGoldmann wrote: > Allright, we all know that Jyhad can be a very, very long game, even when > everybody has a good deck and knows what they are doing. My situation is > that I play with a mixed group (10-20) of people every week of all ages > and experience levels with Jyhad. Often, someone will need to leave or > will just get sick of playing after it becomes painfully obvious that they > have no chance of winning, or of even seriously threatening their prey. > > They will then either (a) say "I've gotta go," get up and leave, (b) > start doing all sorts of ridiculous things to screw up anyone they can, or > (c) kill themselves, either by transferring to death or a similar action. > Please don't suggest that I not play with people of this nature. For one > thing, I play at a local gaming club, so I have no control over who plays > or who doesn't. For another, this situation can really happen to > anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming > Association in Costa Mesa, by way of shameless plug) and some people (me > included) have to go to work the next morning, and don't want to stay up > too late. > > Any suggestions on how to deal with this problem would be greatly > appreciated. > > Ana Na'thraw > Urthvas Bethut > Dohi'er Vyende > EZ > > Hi EZ, Well, I suggest that next time you set a deadline that will end the game (10 PM or whatever). Ask everyone in the game if they will commit to playing to the end / elimination / time limit. If they make that commitment then break it later, you have pretty good grounds to not let them play in the next game.... Algustas *****A jay hasn't got any more principle than a congressman. A jay will lie, a jay will steal, a jay will decieve, a jay will betray; and four times out of five, a jay will go back on his solemnest promise.***** Mark Twain

Mark Templeton

EZGoldmann (ezgol...@aol.com) writes: > Allright, we all know that Jyhad can be a very, very long game, even when > everybody has a good deck and knows what they are doing. My situation is > that I play with a mixed group (10-20) of people every week of all ages > and experience levels with Jyhad. Often, someone will need to leave or > will just get sick of playing after it becomes painfully obvious that they > have no chance of winning, or of even seriously threatening their prey. > > They will then either (a) say "I've gotta go," get up and leave, (b) > start doing all sorts of ridiculous things to screw up anyone they can, or > (c) kill themselves, either by transferring to death or a similar action. > What I want to know, is do any of you have any suggestions for how to deal > with this? Just giving their predator the victory point and 6 pool > doesn't really seem justified if the prey still could have prolonged the > agony for a fair bit longer (or, who knows, even pulled out of it and > saved themselves-- I've seen some pretty remarkable turn-arounds in > Jyhad). This does not seem fair to the next prey, who may have spent some > effort keeping their predator in the game in order to have a buffer > against a stronger predator. if someone just up and leaves then no-one should get anything. its like if the settites are about to be disembowled by the brujah tomorrow, and they aren't there when the brujah show up, oh well. > > Please don't suggest that I not play with people of this nature. For one > thing, I play at a local gaming club, so I have no control over who plays > or who doesn't. For another, this situation can really happen to > anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming > Association in Costa Mesa, by way of shameless plug) and some people (me > included) have to go to work the next morning, and don't want to stay up > too late. > > Any suggestions on how to deal with this problem would be greatly > appreciated. > > Ana Na'thraw > Urthvas Bethut > Dohi'er Vyende > EZ stop the charm of making for one thing. seriously, though, if someone has to leave(last bus, early shift) we have done the following: see who is left, then re-issue seating plan. you may get another prey/predator arrangement, but at least everyone sort gets screwed. -- Serendipity isn't just when you're overrewarded for reasonable effort, like when you dig for worms and strike gold. It's also when you're cleaning your gun, and you've stupidly forgotten to unload it, and it goes off unexpectantly, hitting the burglar you didn't see right between the eyes.