In article <3vsap9$l...@newsbf02.news.aol.com>,
EZGoldmann <ezgol...@aol.com> wrote:
>
>Please don't suggest that I not play with people of this nature. For one
>thing, I play at a local gaming club, so I have no control over who plays
>or who doesn't. For another, this situation can really happen to
>anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming
well, that really IS the best answer. If I can't trust the people I play
with to play fair- I won't play. Fair, in this case meaning good
sportsmanship. I play in a game every Friday that has a rotating group of
30 people. (usually only 5-10 show on a given evening.) and we managed to
clear up the problem early. We did this in a number of ways:
1) Before we played, we made it CLEAR why we were playing- to enjoy
ourselves, and to further our knowledge of strategy so we could play
better next time.
2) Seriously Browbeating someone who began acting dumb.
3) Telling someone who leaves in the middle (without a reasonable excuse)
"don't expect any of us to play with you again."
4) reminding someone who is doing poorly of how fast the game can change-
I talked someone out of killing themselves and dropping out once, and
then saved them with a Life Boon.
5) Promoting the attitude that Jyhad is a STRATEGY game. In any strategy
game, it is important to "stick it out" until the end- your opponent can
make mistakes, and even if you lose, you learn a lot more by sticking it
out. Anyone who plays chess can explain the stupidity of "giving up"
because you're losing.
Finally, I would remind you that you DO have control of whom you play
with- no one is forcing you to play. There are enough good sports and
smart people out there that you should be able to play with a decent group.
--Just my two cents worth....
--FW
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<> were the two stupidest | Fenris Wolfe | * | * <>
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Allright, we all know that Jyhad can be a very, very long game, even when
everybody has a good deck and knows what they are doing. My situation is
that I play with a mixed group (10-20) of people every week of all ages
and experience levels with Jyhad. Often, someone will need to leave or
will just get sick of playing after it becomes painfully obvious that they
have no chance of winning, or of even seriously threatening their prey.
They will then either (a) say "I've gotta go," get up and leave, (b)
start doing all sorts of ridiculous things to screw up anyone they can, or
(c) kill themselves, either by transferring to death or a similar action.
What I want to know, is do any of you have any suggestions for how to deal
with this? Just giving their predator the victory point and 6 pool
doesn't really seem justified if the prey still could have prolonged the
agony for a fair bit longer (or, who knows, even pulled out of it and
saved themselves-- I've seen some pretty remarkable turn-arounds in
Jyhad). This does not seem fair to the next prey, who may have spent some
effort keeping their predator in the game in order to have a buffer
against a stronger predator.
Please don't suggest that I not play with people of this nature. For one
thing, I play at a local gaming club, so I have no control over who plays
or who doesn't. For another, this situation can really happen to
anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming
Association in Costa Mesa, by way of shameless plug) and some people (me
included) have to go to work the next morning, and don't want to stay up
too late.
Any suggestions on how to deal with this problem would be greatly
appreciated.
Ana Na'thraw
Urthvas Bethut
Dohi'er Vyende
EZ
fen...@Wolfe.NET (Tracy Lauricella) writes:
>In article <3vsap9$l...@newsbf02.news.aol.com>,>1) Before we played, we made it CLEAR why we were playing- to enjoy
>ourselves, and to further our knowledge of strategy so we could play
>better next time.
I aggree completely with this step
>2) Seriously Browbeating someone who began acting dumb.
I have problems making anyone who has not acted most wisely feel stupid.
Pointing out the error is good browbeating I would consider bad
>3) Telling someone who leaves in the middle (without a reasonable excuse)
>"don't expect any of us to play with you again."
Without reasonable excuse, yes. do not play with them again. Someone who
affects the game in a way that does not benifit themselves however
should have their strategy questioned, however, I personally have had the
pleasure of being rather out of it and losing badly so I completely torporized
the vamps of a S&B deck that was abusing the POlitical weenie deck at the table
from then on out the KRC's and CA's had the one extra point directed at my prey.
Needless to say I appreciated the help from the Pol weenie I helped and it
kept me in the game and changed the game substantially. People weren't
expecting us to help each other like that so totally. He also called a couple
of tapped=loss of pool that hurt everyone but he&i and some gain for each vamp
which he and I had the most of. So be wary of people who sacrifice themselves
to let an underdog win. In my book that's not nice but within each players
right.
>4) reminding someone who is doing poorly of how fast the game can change-
>I talked someone out of killing themselves and dropping out once, and
>then saved them with a Life Boon.>5) Promoting the attitude that Jyhad is a STRATEGY game. In any strategy
>game, it is important to "stick it out" until the end- your opponent can
>make mistakes, and even if you lose, you learn a lot more by sticking it
>out. Anyone who plays chess can explain the stupidity of "giving up"
>because you're losing.
Including the concept of self sacrifice to allow another to win. Or the
small but finite possibility that the player I help may return the favor.
Sometimes a misplaced attempt at faith , aggreed, but hope that someone will
help you back is better than the lack ofhope from which you may be operating.
>Finally, I would remind you that you DO have control of whom you play
>with- no one is forcing you to play. There are enough good sports and
>smart people out there that you should be able to play with a decent group.
>--Just my two cents worth....
and damn fine cents they are.
Stu
>--FW
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In article <3vsap9$l...@newsbf02.news.aol.com>,
EZGoldmann <ezgol...@aol.com> wrote:
>Allright, we all know that Jyhad can be a very, very long game, even when
>everybody has a good deck and knows what they are doing. My situation is
>that I play with a mixed group (10-20) of people every week of all ages
>and experience levels with Jyhad. Often, someone will need to leave or
>will just get sick of playing after it becomes painfully obvious that they
>have no chance of winning, or of even seriously threatening their prey.
>
>They will then either (a) say "I've gotta go," get up and leave, (b)
>start doing all sorts of ridiculous things to screw up anyone they can, or
>(c) kill themselves, either by transferring to death or a similar action.
>What I want to know, is do any of you have any suggestions for how to deal
>with this? Just giving their predator the victory point and 6 pool
>doesn't really seem justified if the prey still could have prolonged the
>agony for a fair bit longer (or, who knows, even pulled out of it and
>saved themselves-- I've seen some pretty remarkable turn-arounds in
>Jyhad). This does not seem fair to the next prey, who may have spent some
>effort keeping their predator in the game in order to have a buffer
>against a stronger predator.
The easiest fix for this is to play for ante. (Ante a dollar or twenty
if you don't feel like ante'ing you cards). Any other "fix" wouldn't
be fair to the withdrawing player's Predator.
(Give the Predator the ante, the 6 pool, and the victory point).
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and Jyhad Rulemonger | and subject to card text
On 4 Aug 1995, EZGoldmann wrote:
> Allright, we all know that Jyhad can be a very, very long game, even when
> everybody has a good deck and knows what they are doing. My situation is
> that I play with a mixed group (10-20) of people every week of all ages
> and experience levels with Jyhad. Often, someone will need to leave or
> will just get sick of playing after it becomes painfully obvious that they
> have no chance of winning, or of even seriously threatening their prey.
>
> They will then either (a) say "I've gotta go," get up and leave, (b)
> start doing all sorts of ridiculous things to screw up anyone they can, or
> (c) kill themselves, either by transferring to death or a similar action.> Please don't suggest that I not play with people of this nature. For one
> thing, I play at a local gaming club, so I have no control over who plays
> or who doesn't. For another, this situation can really happen to
> anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming
> Association in Costa Mesa, by way of shameless plug) and some people (me
> included) have to go to work the next morning, and don't want to stay up
> too late.
>
> Any suggestions on how to deal with this problem would be greatly
> appreciated.
>
> Ana Na'thraw
> Urthvas Bethut
> Dohi'er Vyende
> EZ
>
>
Hi EZ,
Well, I suggest that next time you set a deadline that will end
the game (10 PM or whatever). Ask everyone in the game if they will
commit to playing to the end / elimination / time limit. If they make
that commitment then break it later, you have pretty good grounds to not
let them play in the next game....
Algustas
*****A jay hasn't got any more principle than a congressman. A jay will
lie, a jay will steal, a jay will decieve, a jay will betray; and four
times out of five, a jay will go back on his solemnest promise.***** Mark
Twain
EZGoldmann (ezgol...@aol.com) writes:
> Allright, we all know that Jyhad can be a very, very long game, even when
> everybody has a good deck and knows what they are doing. My situation is
> that I play with a mixed group (10-20) of people every week of all ages
> and experience levels with Jyhad. Often, someone will need to leave or
> will just get sick of playing after it becomes painfully obvious that they
> have no chance of winning, or of even seriously threatening their prey.
>
> They will then either (a) say "I've gotta go," get up and leave, (b)
> start doing all sorts of ridiculous things to screw up anyone they can, or
> (c) kill themselves, either by transferring to death or a similar action.> What I want to know, is do any of you have any suggestions for how to deal
> with this? Just giving their predator the victory point and 6 pool
> doesn't really seem justified if the prey still could have prolonged the
> agony for a fair bit longer (or, who knows, even pulled out of it and
> saved themselves-- I've seen some pretty remarkable turn-arounds in
> Jyhad). This does not seem fair to the next prey, who may have spent some
> effort keeping their predator in the game in order to have a buffer
> against a stronger predator.
if someone just up and leaves then no-one should get anything. its like if
the settites are about to be disembowled by the brujah tomorrow, and they
aren't there when the brujah show up, oh well.
>
> Please don't suggest that I not play with people of this nature. For one
> thing, I play at a local gaming club, so I have no control over who plays
> or who doesn't. For another, this situation can really happen to
> anybody-- we play on Wednesday nights (starting at 7pm, South Coast Gaming
> Association in Costa Mesa, by way of shameless plug) and some people (me
> included) have to go to work the next morning, and don't want to stay up
> too late.
>
> Any suggestions on how to deal with this problem would be greatly
> appreciated.
>
> Ana Na'thraw
> Urthvas Bethut
> Dohi'er Vyende
> EZ
stop the charm of making for one thing.
seriously, though, if someone has to leave(last bus, early shift) we have
done the following:
see who is left, then re-issue seating plan. you may get another
prey/predator arrangement, but at least everyone sort gets screwed.
--
Serendipity isn't just when you're overrewarded for reasonable effort,
like when you dig for worms and strike gold. It's also when you're
cleaning your gun, and you've stupidly forgotten to unload it, and it goes
off unexpectantly, hitting the burglar you didn't see right between the eyes.