If Gilbert Duane whips out a zip gun in the beginning of combat and then
declares his strike to be a shot from said gun and then Camille Devereaux
delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage
from the zip gun.
Argument 1: Zip gun damage is treated like payment for a strike card,
therefore yes.
Argument 2: Zip gun damage is resolved in damage phase, which never
really happens because of S:CE and even thought he used the gun for a
manuver, GD does not get hurt.
Question 2: Which happens first, steal blood or zip gun damage?
If zip gun happens first:
Gilbert Duane pulls out his zip gun and has but 1 blood. He manuvers and
shoots, while Merill Molitor uses a Theft of Vitae to steal 2 blood. The
zip gun damage is resolved, removing the last blood from GD, and MM's ToV
fizzles, because you can't theft someone with zero blood
Other way around:
the ToV resolves, leaving GD at zero blood, and the ZG resolves, putting
GD into torpor.
I appreciate any opinions. If argument 1 of question 1 is accepted to be
true, then question 2 becomes moot. But I don't know. Being a staunch
zip gunner in my malk S&B deck, I need to know this, because it always
ends up dividing our group.
Eric Eslinger
esli...@rudolf.nscl.msu.edu
)____(
( oo )
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* | | moo
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In article <Pine.ULT.3.91.950915...@rudolf.nscl.msu.edu>,
Eric Eslinger <esli...@rudolf.nscl.msu.edu> wrote:
>If Gilbert Duane whips out a zip gun in the beginning of combat and then
>declares his strike to be a shot from said gun and then Camille Devereaux
>delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage
>from the zip gun.
>>Argument 2: Zip gun damage is resolved in damage phase, which never
>really happens because of S:CE and even thought he used the gun for a
>manuver, GD does not get hurt.
Argument 2 is correct, since the gun wasn't actually used.
>Question 2: Which happens first, steal blood or zip gun damage?
They resolve at the same time, but healing the damage resolves later,
so you could treat it as if the steal blood resolves first.
[Example]
>the ToV resolves, leaving GD at zero blood, and the ZG resolves, putting
>GD into torpor.
Both resolve. Now GD has zero blood and one damage.
GD then attempts to heal all damage done to him by spending blood.
GD has no blood and so goes to torpor.
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L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and Jyhad Rulemonger | and subject to card text
Eric Eslinger <esli...@rudolf.nscl.msu.edu> wrote:
>If Gilbert Duane whips out a zip gun in the beginning of combat and then
>declares his strike to be a shot from said gun and then Camille Devereaux
>delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage
>from the zip gun.>Argument 1...>Argument 2: Zip gun damage is resolved in damage phase, which never
>really happens because of S:CE and even thought he used the gun for a
>manuver, GD does not get hurt.
Correct. Weapons which do something as a side effect of being used
only do that something if the strike resolves successfully (this includes
Bomb as well, for example).
>Question 2: Which happens first, steal blood or zip gun damage?
They happen simultaneously, but the blood will be stolen before anyone
gets a chance to prevent damage, so the steal blood effectively beats
the zip gun damage.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.