rec.games.trading-cards.jyhad

Zip Gun and End Of Combat

3 messages from 3 participants · 15 September 1995 – 19 September 1995
original thread on Google Groups

Eric Eslinger

If Gilbert Duane whips out a zip gun in the beginning of combat and then declares his strike to be a shot from said gun and then Camille Devereaux delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage from the zip gun. Argument 1: Zip gun damage is treated like payment for a strike card, therefore yes. Argument 2: Zip gun damage is resolved in damage phase, which never really happens because of S:CE and even thought he used the gun for a manuver, GD does not get hurt. Question 2: Which happens first, steal blood or zip gun damage? If zip gun happens first: Gilbert Duane pulls out his zip gun and has but 1 blood. He manuvers and shoots, while Merill Molitor uses a Theft of Vitae to steal 2 blood. The zip gun damage is resolved, removing the last blood from GD, and MM's ToV fizzles, because you can't theft someone with zero blood Other way around: the ToV resolves, leaving GD at zero blood, and the ZG resolves, putting GD into torpor. I appreciate any opinions. If argument 1 of question 1 is accepted to be true, then question 2 becomes moot. But I don't know. Being a staunch zip gunner in my malk S&B deck, I need to know this, because it always ends up dividing our group. Eric Eslinger esli...@rudolf.nscl.msu.edu )____( ( oo ) /-----(..) * | | moo +||-|| ~~ ~~

L. Scott Johnson

In article <Pine.ULT.3.91.950915...@rudolf.nscl.msu.edu>, Eric Eslinger <esli...@rudolf.nscl.msu.edu> wrote: >If Gilbert Duane whips out a zip gun in the beginning of combat and then >declares his strike to be a shot from said gun and then Camille Devereaux >delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage >from the zip gun. > >Argument 2: Zip gun damage is resolved in damage phase, which never >really happens because of S:CE and even thought he used the gun for a >manuver, GD does not get hurt. Argument 2 is correct, since the gun wasn't actually used. >Question 2: Which happens first, steal blood or zip gun damage? They resolve at the same time, but healing the damage resolves later, so you could treat it as if the steal blood resolves first. [Example] >the ToV resolves, leaving GD at zero blood, and the ZG resolves, putting >GD into torpor. Both resolve. Now GD has zero blood and one damage. GD then attempts to heal all damage done to him by spending blood. GD has no blood and so goes to torpor. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text

Thomas R Wylie

Eric Eslinger <esli...@rudolf.nscl.msu.edu> wrote: >If Gilbert Duane whips out a zip gun in the beginning of combat and then >declares his strike to be a shot from said gun and then Camille Devereaux >delcares an Earth Meld (Strike, Combat Ends), does Gilbert take damage >from the zip gun. >Argument 1... >Argument 2: Zip gun damage is resolved in damage phase, which never >really happens because of S:CE and even thought he used the gun for a >manuver, GD does not get hurt. Correct. Weapons which do something as a side effect of being used only do that something if the strike resolves successfully (this includes Bomb as well, for example). >Question 2: Which happens first, steal blood or zip gun damage? They happen simultaneously, but the blood will be stolen before anyone gets a chance to prevent damage, so the steal blood effectively beats the zip gun damage. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.