rec.games.trading-cards.jyhad

{LSJ}Ankara burned from play?

4 messages from 3 participants · 07 May 2010
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librarian

If Ankara is on a vamp, and that vamp is diablerized, does Ankara Citadel burn? I do note that Ankara doesn't say it is "on" the vampire. But equipping says put the equipment "on" the vampire. Does the putting "on" of the Ankara happen before or after it becomes a location? best - chris The Ankara Citadel, Turkey [AH:U5, CE:U, KoT:U] Cardtype: Equipment Clan: Tremere Cost: 2 blood This equipment card represents a unique location and does not count as equipment while in play. The vampire with this location pays only half of the blood cost for any cards he or she plays (round down). Artist: Greg Simanson; Brian LeBlanc 6.5.5. Diablerie Diablerie is the act of sending another vampire to Final Death by drinking his blood. Only ready vampires can commit diablerie. Vampires marked as Blood Cursed cannot commit diablerie. The vampire committing diablerie is called the diablerist. Diablerie is resolved as follows: 1. All blood on the victim is moved to the diablerist. Blood in excess of his capacity drains off as normal. 2. The diablerist may take any equipment on the victim. 3. The victim is burned (sent to his owner's ash heap). Any cards and counters on him are also burned. 4. If the victim was older (had a higher capacity) than the diablerist, the diablerist can be given a Discipline. His controller may go through her library, ash heap and hand to get a master Discipline card to put on the diablerist and then reshuffle her library or draw back up to her hand size as necessary. This may increase the diablerist's capacity by 1, but does not automatically give the diablerist a blood to fill that new capacity. 5. If the victim was Red List, the diablerist may receive trophies (see section 11). The steps of diablerie are treated as a single unit. No effects can be used to interrupt the diablerie; effects may be played either before or after, as appropriate. After diablerie, a blood hunt may be called on the diablerist. 1.6.2.1 Locations: A location card represents a place (a building, a city or a designated gathering place, for example) that a Methuselah or her minions control. A location card stays in play and may be used repeatedly, even on the turn it is played. Some library cards (such as Arson) can burn them. 1.6.3.3. Ally, equipment and retainer cards: These action cards represent things that a minion can bring into play by taking an action. It takes one action for each card. A minion cannot bring two equipment cards into play in a single action, for example. Equipment and retainer cards are played on the minion playing them (the acting minion), while allies are put into play and remain independent from the acting minion. Equipment and retainers are burned when the minion they are played on is burned.

librarian

Heh, finding all those citations slowed me down so Claudio got in there first... librarian wrote: > If Ankara is on a vamp, and that vamp is diablerized, does Ankara > Citadel burn? > > I do note that Ankara doesn't say it is "on" the vampire. But equipping > says put the equipment "on" the vampire. Does the putting "on" of the > Ankara happen before or after it becomes a location? > > best - > > chris > > The Ankara Citadel, Turkey [AH:U5, CE:U, KoT:U] > Cardtype: Equipment > Clan: Tremere > Cost: 2 blood > This equipment card represents a unique location and does not count as > equipment while in play. > The vampire with this location pays only half of the blood cost for any > cards he or she plays (round down). > Artist: Greg Simanson; Brian LeBlanc > > 6.5.5. Diablerie > > Diablerie is the act of sending another vampire to Final Death by > drinking his blood. Only ready vampires can commit diablerie. Vampires > marked as Blood Cursed cannot commit diablerie. The vampire committing > diablerie is called the diablerist. Diablerie is resolved as follows: > > 1. All blood on the victim is moved to the diablerist. Blood in > excess of his capacity drains off as normal. > 2. The diablerist may take any equipment on the victim. > 3. The victim is burned (sent to his owner's ash heap). Any cards and > counters on him are also burned. > 4. If the victim was older (had a higher capacity) than the > diablerist, the diablerist can be given a Discipline. His controller may > go through her library, ash heap and hand to get a master Discipline > card to put on the diablerist and then reshuffle her library or draw > back up to her hand size as necessary. This may increase the > diablerist's capacity by 1, but does not automatically give the > diablerist a blood to fill that new capacity. > 5. If the victim was Red List, the diablerist may receive trophies > (see section 11). > > The steps of diablerie are treated as a single unit. No effects can be > used to interrupt the diablerie; effects may be played either before or > after, as appropriate. After diablerie, a blood hunt may be called on > the diablerist. > > 1.6.2.1 Locations: A location card represents a place (a > building, a city or a designated gathering place, for example) that a > Methuselah or her minions control. A location card stays in play and may > be used repeatedly, even on the turn it is played. Some library cards > (such as Arson) can burn them. > > 1.6.3.3. Ally, equipment and retainer cards: These action cards > represent things that a minion can bring into play by taking an action. > It takes one action for each card. A minion cannot bring two equipment > cards into play in a single action, for example. Equipment and retainer > cards are played on the minion playing them (the acting minion), while > allies are put into play and remain independent from the acting minion. > Equipment and retainers are burned when the minion they are played on is > burned.

Wilsoros

> If Ankara is on a vamp, and that vamp is diablerized, does Ankara Citadel burn? 6.5.5. Diablerie 2. The diablerist may take any equipment on the victim. Ankara Citadel is NOT equipment while in play, so like Vessel, blood doll, disarm, etc all cards on the burned vampire are now burned. > > I do note that Ankara doesn't say it is "on" the vampire.  But equipping > says put the equipment "on" the vampire.  Does the putting "on" of the > Ankara happen before or after it becomes a location? 6.1.3. Equip (+1 stealth) To equip with an equipment card from your hand, play the card and tap the acting minion. If the action is successful, the equipment card is placed on the minion (and the cost, if any, is paid). So when you equip you put the Ankara on your vampire, then it stops being equipment. Done.

LSJ

On May 7, 2:28 am, Wilsoros <davewilso...@gmail.com> wrote: > > If Ankara is on a vamp, and that vamp is diablerized, does Ankara Citadel burn? > > 6.5.5. Diablerie >    2. The diablerist may take any equipment on the victim. > > Ankara Citadel is NOT equipment while in play, so like Vessel, blood > doll, disarm, etc all cards on the burned vampire are now burned. > > > I do note that Ankara doesn't say it is "on" the vampire.  But equipping > > says put the equipment "on" the vampire.  Does the putting "on" of the > > Ankara happen before or after it becomes a location? > > 6.1.3. Equip (+1 stealth) > To equip with an equipment card from your hand, play the card and tap > the acting minion. If the action is successful, the equipment card is > placed on the minion (and the cost, if any, is paid). > > So when you equip you put the Ankara on your vampire, then it stops > being equipment. Correct.