rec.games.trading-cards.jyhad

not a prophecy spoiler

6 messages from 6 participants · 12 March 2004
original thread on Google Groups

Oortje4ever

last night the prince of Utrecht arranged a small leguae. unfurtunatly with onlly 4 player. but the prophecies were mmade: one which made it more difficult to oust people and one which i can not discribe whitout spoiling anything, but it was devistating. any way my friends thought it spoiled the game a bit mmuch, but he they lost the game. due to my marvelous 1 oust and and (yes its true) a succesfull concede. 2 vp and a game win. the prophecies are powerfull but not broken (says the man who claims PTO is) (yes another reminder that PTO should be banned) The prophecy there after was less powerfull but still good especialy for bloating. It fun play it, but I dont think its worth 3 Euro愀. OOrtje

Andreas Nusser

Oortje4ever wrote: > last night the prince of Utrecht arranged a small leguae. > unfurtunatly with onlly 4 player. but the prophecies were mmade: one > which made it more difficult to oust people and one which i can not > discribe whitout spoiling anything, but it was devistating. Yeh, this proohecies pissed me off, too. We even played with six players and all playing haevy bloat. Everybody gained 0,5 VP. -- Andreas Nusser www.vekn.de a.nu...@vekn.de

LSJ

Andreas Nusser wrote: > Oortje4ever wrote: > >> last night the prince of Utrecht arranged a small leguae. >> unfurtunatly with onlly 4 player. but the prophecies were mmade: one >> which made it more difficult to oust people and one which i can not >> discribe whitout spoiling anything, but it was devistating. > > > Yeh, this proohecies pissed me off, too. We even played with six players > and all playing haevy bloat. Everybody gained 0,5 VP. Everyone played "heavy bloat" and somehow the table timed out with only six players? Yep, sounds like a terribly devestating Prophesy is to blame. :-) -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Martin

[ quoted text not captured ] We played for the first time in the prophecies a week and a half ago, we hadn't received the prophecies so some friendly guy from WW had mailed our local prince two of them. There was general agreement among the players I talked to, that the rules made the games more interesting. And I didn't hear anybody say they destroyed the game in any way. Personally I think that it is a great initiative from WW, and well worth the money. Currently players are speculating on what rule will be used again, and how to make decks that takes it into account. I see it in this way - either you can make a deck that uses the extra rule to make something nasty/funny/new/etc, OR you make a deck that works well against the kinds of decks you *think* will be played because of the rule ;) All in all a big thumbs up to the designers of the prophecies league, keep up the good work. Martin aka. the frickin moron - Waiting in anticipation to see the next envelope opened

Daneel

LSJ <vte...@white-wolf.com> wrote in message news:<40519BD6...@white-wolf.com>... > Andreas Nusser wrote: > > Oortje4ever wrote: > > > >> last night the prince of Utrecht arranged a small leguae. > >> unfurtunatly with onlly 4 player. but the prophecies were mmade: one > >> which made it more difficult to oust people and one which i can not > >> discribe whitout spoiling anything, but it was devistating. > > > > > > Yeh, this proohecies pissed me off, too. We even played with six players > > and all playing haevy bloat. Everybody gained 0,5 VP. > > Everyone played "heavy bloat" and somehow the table timed out with only > six players? > > Yep, sounds like a terribly devestating Prophesy is to blame. :-) Causality. 1. Prophecy makes ousting hard and/or makes bloating easy. 2. People focus more on what yields more immediate profit and survival (bloat). 3. Table times out. Bye, Daneel

Curevei

>Currently players are speculating on what rule will be used >again, and how to make decks that takes it into account. I see it in >this way - either you can make a deck that uses the extra rule to make >something nasty/funny/new/etc, OR you make a deck that works well >against the kinds of decks you *think* will be played because of the rule ;) The last - building decks that work against the decks you think will be built - seems like the really cool thing about the rules. A player pointed out an incredibly amusing hoser for what could be expected, but I had already built my decks for last session. Unfortunately, I don't think our league's players are caring much in general what the rules are and mostly just seeing what random things start happening using their normal decks. So, we lack any sort of feature of metagame analysis.