There are snippets of conversation about this card in various threads.
I think it deserves one of its own.
I believe this card is currently in quite serious need of revisioning
or banning. It is:
- non-unique
- master and therefore unblockable
- has a very low pool cost and no real opportunity cost, as it can be
put on any vampire on the table
- provides an enormously strong effect for any ally based deck
- has a horrible cost to remove, especially since the vampire goes to
torpor in your influence phase, meaning the entire table gets a chance
to diablerise the vampire (and theoretically rescue, but your prey
gets the first chance to act, and is much more likely to diablerise
than to rescue).
- was designed for an environment where allies could be a small or
medium component of a deck, not the only source of minions in the deck
(i.e. Imbued).
There is another problem I have with this card, mainly that by the
name and general effect it is perfectly clear the card is meant to
only work on *mortal* allies, but that keyword seems to have been left
out of the card text, leading to the ridiculous situation where a
vampire cannot block a War Ghoul because he has "memories of
mortality". But that is not a particularly serious flaw. The serious
problem is an Imbued deck can simply and cheaply throw down a few on
their prey's vampires and just punch through their prey like a paper
bag, considering they cannot block your actions, cannot damage your
minions, and can bleed for decent amounts (and that's before they lock
down or destroy your minions with debilitating events like Recalled to
the Founder, Thirst, Wormwood, etc.)
I am proposing that this card was (possibly poorly) designed when
initially released in a low-ally environment, and now that there is a
fairly strong deck archetype (well, a number of very similar
archetypes) that is 100% ally based, the card is even more broken and
needs to be redesigned (made unique, cost increased, change
requirements, etc.) or banned. Comparisons with Pentex Subversion are
inevitable. I believe the fact that Pentex Subversion costs two pool
and is unique balances its enormous power. Memories needs some kind of
fix to bring it in line with PS. Is there any consensus on this? Is
the design team investigating this card?
On Jul 16, 6:59?am, Dasein <dasein2...@hotmail.com> wrote:
> I am proposing that this card was (possibly poorly) designed when
> initially released in a low-ally environment, and now that there is a
> fairly strong deck archetype (well, a number of very similar
> archetypes) that is 100% ally based, the card is even more broken and
> needs to be redesigned (made unique, cost increased, change
> requirements, etc.) or banned. Comparisons with Pentex Subversion are
> inevitable. I believe the fact that Pentex Subversion costs two pool
> and is unique balances its enormous power. Memories needs some kind of
> fix to bring it in line with PS. Is there any consensus on this? Is
> the design team investigating this card?
OK, I think we all agree that errata are generally a bad idea,
however, for the sake of argument, I'll give you my point of view.
First, ally decks are certainly my favourite archetype so you would
expect a certain bias on my part. However, I am in broad agreement
with your point by point analysis. So what ought one to do?
The thematic point about only working with regard to mortal allies is
fair, although one could also argue that the "memories" aspect could
relate to fear, rather than simple guilt/shame, so afflicted vamps
could simply be too scared to hit warghouls and garou. However,
thematic arguments aside, adding the words 'mortal allies only' would
mean that Imbued could still play the card and they are perhaps the
main beneficiaries and abusers of the card at the moment.
My recommendation for the simplest fix possible, which wouldn't
confuse newbies too much, wouldn't require massive re-writes and would
remove the devastating mass use effects, would simply be to make the
card unique. This would bring the card more in line with effects like
Pentex Subversion, still has a useful power (neutralizing a single
vampire, and super star decks should always be a risky strategy) and
still justifies the inclusion of several copies in a deck.
As someone who plays a lot of allies, I'm relying on and using it a
lot less and could certainly live with it being made unique.
More later ...
In article <1184565565.6...@z28g2000prd.googlegroups.com>,
Dasein <dasei...@hotmail.com> wrote:
> I believe this card is currently in quite serious need of revisioning
> or banning. It is:
> - non-unique
> - master and therefore unblockable
> - has a very low pool cost and no real opportunity cost> - provides an enormously strong effect for any ally based deck
> - has a horrible cost to remove,> - was designed for an environment where allies could be a small or
> medium component of a deck, not the only source of minions in the deck
> (i.e. Imbued).
This is all totally valid. Although on the last point, while Memories
was designed for an environment where allies were minimal and janky, and
the Imbued were 10 years in the future, the Imbued themselves were
designed for an environment that had Memories of Mortality--i.e. yeah,
the guy who came up with Memories only had, like, Arms Dealers and Bane
Mummies to work with, the people who designed and tested the Imbued had
Memories to work with. And it is possible that the Imbued work the way
they do simply *because* Memories is as powerful as it is (although I
suspect that the Imbued were envisioned as being less effective overall
than they turned out to be in the wild, so even if originally the
thought linking Memories and the Imbued was "it is the only thing that
will make them playable...", which may or may not have been the case, as
it turns out, the Imbued are really powerful, and could probably use a
kick in the junk anyway, and tweaking down Memories could certainly be a
nice, easy, small kick in the junk).
That being said, yeah, I totally agree with you, and support tweaking
Memories. What to do? Clearly the easiest and most obvious tweak is just
to make it unique. Not difficult to remember. Doesn't actually change
the way the card works. Has minimal impact on decks that were only
planning on playing one of them in the first place.
Make it unique.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
Peter D Bakija wrote:
> That being said, yeah, I totally agree with you, and support tweaking
> Memories. What to do? Clearly the easiest and most obvious tweak is just
> to make it unique. Not difficult to remember. Doesn't actually change
> the way the card works. Has minimal impact on decks that were only
> planning on playing one of them in the first place.
>
> Make it unique.
Another, more thematically appropriate, tweak would be make it "Put this card on
a Camarilla vampire".
In article <RYJmi.1599$Dx2...@newssvr17.news.prodigy.net>,
LSJ <vte...@white-wolf.com> wrote:
> Another, more thematically appropriate, tweak would be make it "Put this card
> on
> a Camarilla vampire".
That also might work well--a bit more complicated (in that it requires
adding, like, 7 words to the card instead of 1, but ya know, not a huge
issue :-), but good none the less.
[ quoted text not captured ]
Peter D Bakija wrote:
> In article <RYJmi.1599$Dx2...@newssvr17.news.prodigy.net>,
> LSJ <vte...@white-wolf.com> wrote:
>>> Another, more thematically appropriate, tweak would be make it "Put this card
>> on
>> a Camarilla vampire".>
> That also might work well--a bit more complicated (in that it requires
> adding, like, 7 words to the card instead of 1, but ya know, not a huge
> issue :-), but good none the less.
It adds one word, not seven.
On Jul 16, 2:27?pm, LSJ <vtes...@white-wolf.com> wrote:
> Peter D Bakija wrote:> > In article <RYJmi.1599$Dx2....@newssvr17.news.prodigy.net>,> > LSJ <vtes...@white-wolf.com> wrote:
>
> >> Another, more thematically appropriate, tweak would be make it "Put this card
> >> on
> >> a Camarilla vampire".
I wasn't under the impression that thematically appropriate was a
primary guiding principle of game design (or rather card balance/
modification). Thematically visualizing the contestation of a unique
Memories may be a little odd, but not much stranger than contesting
Fame.
Camarilla only is certainly as elegant and simple as changing the card
to unique, the cards utility and viability would probably be reduced
more if it was 'Camarilla' only, though.
This seems to be too big a change, telling a player that a card now
effects only one sect seems to be more sweeping than only one vampire
(at any one time), but the categories are rather different and require
some reflection.
Temporis wrote:
> On Jul 16, 2:27?pm, LSJ <vtes...@white-wolf.com> wrote:>> Peter D Bakija wrote:>>> In article <RYJmi.1599$Dx2....@newssvr17.news.prodigy.net>,
>>> LSJ <vtes...@white-wolf.com> wrote:>>>> Another, more thematically appropriate, tweak would be make it "Put this card
>>>> on
>>>> a Camarilla vampire".>
> I wasn't under the impression that thematically appropriate was a
> primary guiding principle of game design (or rather card balance/
> modification). Thematically visualizing the contestation of a unique
> Memories may be a little odd, but not much stranger than contesting
> Fame.
? It isn't.
Nor is it stated or suggested that it is above.
> Camarilla only is certainly as elegant and simple as changing the card
> to unique, the cards utility and viability would probably be reduced
> more if it was 'Camarilla' only, though.
If the premise is that the card is overpowered, then "fix" involves reduction in
utility, yes.
> This seems to be too big a change, telling a player that a card now
> effects only one sect seems to be more sweeping than only one vampire
> (at any one time), but the categories are rather different and require
> some reflection.
Reflection is appreciated, yes (not directed at you, just agreeing).
On Jul 16, 3:58 pm, LSJ <vtes...@white-wolf.com> wrote:
> Peter D Bakija wrote:
>
>> Another, more thematically appropriate, tweak would be make it "Put this card on
> a Camarilla vampire".
Or, "Put this card on a vampire with capacity less than X" (I would
suggest 9 for the sake of fatties).
-Antero
[ quoted text not captured ]
True, very similar, theme-wsie.
But the non-Cams tend to be the ones on paths other than humanity.
And that change also involves remembering what X is.
In article <1184597487.1...@n60g2000hse.googlegroups.com>,
antero <nom...@jippii.fi> wrote:
> Or, "Put this card on a vampire with capacity less than X" (I would
> suggest 9 for the sake of fatties).
While not a horrible idea, I think any errata that is being proposed, at
the base line, needs to be as simple as possible, in the name of not
scaring folks with excessive errata--the simpler it is, the easier it is
to remember, and the easier it is to explain to folks playing with
un-updated cards who don't know the card has been errataed.
Making it unique is incredibly simple to implement. Requiring the target
to be Camarilla is almost as simple, and has a nice thematic element to
it. Requiring the target to be younger that X (whatever X is) isn't bad,
in and of itself, but is certainly more complicated than the other two
(it is easy to misremember X as 8 or 9 or 7...)
[ quoted text not captured ]
In article <469b7a08$0$16740$79c1...@nan-newsreader-05.noos.net>,
reyda <true_...@hotmail.com> wrote:
> Actually it would be the worst errata ever.
Why?
It is:
-Fairly simple. It only requires adding a single card to the card text:
"Put this card on a [Camarilla] vampire,"
-Powers the card down considerably (most of the vampires in the game
*are not* Camarilla).
-Makes it less likely to show up in general (higher opportunity cost =
less incentive to play in multiples).
-Thematically appropriate.
-Kind of sticks it to the Camarilla, who always need a sticking it to
anyway (what with the 2nd Tradition/Parity Shift/PTO that everyone else
is jealous of still...)
[ quoted text not captured ]
In article <rnKmi.1603$Dx2...@newssvr17.news.prodigy.net>,
LSJ <vte...@white-wolf.com> wrote:
> It adds one word, not seven.
Completely correct. Objection based on words: withdrawn!
[ quoted text not captured ]
On Jul 16, 7:59 am, Dasein <dasein2...@hotmail.com> wrote:
> There are snippets of conversation about this card in various threads.
> I think it deserves one of its own.
>
> I believe this card is currently in quite serious need of revisioning> or banning. ...
Actually I do not see this serious need. Granted this is a strong
card, but there are other strong cards in this game as well. War
Ghoul, Parity Shift, DI, you name them.
There are 15 Imbued decks in the Lasombra's TWD (at least 15 of them
are playing Edge Explosion, this what I checked). The count of
Memories in those decks were 2,5,4,5,5,2,4,0,6,2,0,3,2,2,6 = 48 in
total. So the average Imbued deck is playing 3.2 MoM. There is Sudden
Reversal, there is Wash.
If the table is not able to handle this, so be it. Imbued need time to
build up and the are by no means invulnerable. If, on the other hand,
you let the Imbued player play his game undisturbed, then this is the
mistake, not the MoM.
Regards, Ralf
Peter D Bakija wrote:
> In article <469b7a08$0$16740$79c1...@nan-newsreader-05.noos.net>,
> reyda <true_...@hotmail.com> wrote:
>>> Actually it would be the worst errata ever.>
> Why?
>
> It is:
>
> -Fairly simple. It only requires adding a single card to the card
> text: "Put this card on a [Camarilla] vampire,"
>
> -Powers the card down considerably (most of the vampires in the game
> *are not* Camarilla).
>
In fact, why to disavantage cammies ?
By the WoD canon, cammies (especially old ones) can be wicked as much as
sabbat
or setites (see Elysium, the elder wars for example), they jusy hide
their losing humanity behind the masquerade.
The card in itself, if an errata has for it to be made at all, could
be just made unique or, better, changing the burning clause to
somewhat less terrible (like, "this vampire can burn this card during
his/her discard by burning two blood").
Emiliano
In message <C7Omi.179$BM...@tornado.fastwebnet.it>, Tetragrammaton
<nos...@none.com> writes:
>In fact, why to disavantage cammies ?
Thematically, the Camarilla are largely on the Path of Humanity. Many
non-Camarilla clans / sects follow other paths. Certainly, there are
exceptions all over the place but, by and large, that's how it goes.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Jul 16, 11:50 am, "Tetragrammaton" <nos...@none.com> wrote:
> Peter D Bakija wrote:> > In article <469b7a08$0$16740$79c14...@nan-newsreader-05.noos.net>,> > reyda <true_re...@hotmail.com> wrote:
>
> >> Actually it would be the worst errata ever.
>
> > Why?
>
> > It is:
>
> > -Fairly simple. It only requires adding a single card to the card
> > text: "Put this card on a [Camarilla] vampire,"
>
> > -Powers the card down considerably (most of the vampires in the game
> > *are not* Camarilla).
>
> In fact, why to disavantage cammies ?
> By the WoD canon, cammies (especially old ones) can be wicked as much as
> sabbat
> or setites (see Elysium, the elder wars for example), they jusy hide
> their losing humanity behind the masquerade.
>
> The card in itself, if an errata has for it to be made at all, could
> be just made unique or, better, changing the burning clause to
> somewhat less terrible (like, "this vampire can burn this card during
> his/her discard by burning two blood").
..or if similar costs are observed such as the 1 point of aggravated
damage that Rutor's Hand inflicts, then 3 blood is the more
appropriate cost.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
...but then again I think that 128 is the number of angels will fit on
the head of a pin.
In message <pdb6-F2F46B.1...@news-server.stny.rr.com>, Peter D
Bakija <pd...@lightlink.com> writes:
>-Makes it less likely to show up in general (higher opportunity cost =
>less incentive to play in multiples).
This one would be the problem, for me.
Of course, any downpowering would make it slightly less likely to show
up. But this one would make it much more random as to whether the card
could be used or not. Grand-predator playing the Cammie deck? Sucks to
be you.
When it's a random hoser-ish effect, you can't easily use it to empower
a forward-going strategy. I don't think that, in small numbers, it
should be that much to entirely overwhelm a deck - such as one vampire,
say.
Changing it to Camarilla would rob it of general applicability. And
yes, downgrade it in the process. However, I'd rather see it be
something like "One per (target) Methuselah" or "Unique" or similar. It
can still be used in an offensive fashion with some reliability, but
without being able to stack it up lots.
Screwing the Camarilla slightly wouldn't be a bad thing, and it would be
thematically appropriate. But I fear it would just mean the card didn't
get played much at all - much like superior Thoughts Betrayed almost
never makes an appearance these days.
[ quoted text not captured ]
In article <C7Omi.179$BM...@tornado.fastwebnet.it>,
"Tetragrammaton" <nos...@none.com> wrote:
> In fact, why to disavantage cammies ?
'Cause thematically, they are the ones who (at least as far as I
understand) are most likely to remember Mortality. And game balance
wise, well, they are still the most powerful sect. If Memories could
only target Camarilla, nothing would change for them (they'd still be in
the exact same place) and all the non Camarilla clans would get a bit of
an upgrade.
[ quoted text not captured ]
But I fear it would just mean the card didn't
> get played much at all - much like superior Thoughts Betrayed almost
> never makes an appearance these days.
You so crazy! Thoughts betrayed actually makes press combat viable.
[ quoted text not captured ]
In article <1184607688....@o61g2000hsh.googlegroups.com>,
extrala <ralf.l...@gmx.de> wrote:
> If the table is not able to handle this, so be it. Imbued need time to
> build up and the are by no means invulnerable. If, on the other hand,
> you let the Imbued player play his game undisturbed, then this is the
> mistake, not the MoM.
This is the same faulty logic that props up *all* overpowered cards
("Return to Innocence isn't overpowered! You can deflect it! Or the
table can gang up on them!"). And the end result is that, still, some
cards are overpowered.
Memories is, certainly now with the Imbued, pretty darn powerful, and
arguably overpowerful. Even with Sudden Reversal/Wash and, ya know,
letting the Imbued player not play his game undisturbed. Is the game
going to explode if Memories isn't tweaked? Not at all. But still, many
folks embrace the idea that the Imbued are more powerful than they
probably should be. And tweaking Memories is a nice, not excessive,
downtweaking for them.
[ quoted text not captured ]
In article <M5wsk4QR...@gratiano.zephyr.org.uk>,
James Coupe <ja...@zephyr.org.uk> wrote:
> This one would be the problem, for me.
>
> Of course, any downpowering would make it slightly less likely to show
> up. But this one would make it much more random as to whether the card
> could be used or not. Grand-predator playing the Cammie deck? Sucks to
> be you.
Well, sure. But if the intention is to make the card less generally
effective, making it more random certainly does that. I mean, yeah, I'm
kind of more in favor of making it unique, but making it more random is
certainly just as much of a hamstring.
> Screwing the Camarilla slightly wouldn't be a bad thing, and it would be
> thematically appropriate. But I fear it would just mean the card didn't
> get played much at all - much like superior Thoughts Betrayed almost
> never makes an appearance these days.
Maybe, maybe not. I mean, like, the Camarilla shows up enough that
including a Memories or two in most Imbued decks would still usually pay
off. (I suspect that Thoughts Betrayed doesn't show up much not 'cause
of the errata, but because of the cost, especially when Telepathic
Tracking does more or less the same thing for less cost for the clan
most likely to use TB).
[ quoted text not captured ]
> Actually I do not see this serious need. Granted this is a strong
> card, but there are other strong cards in this game as well. War
> Ghoul, Parity Shift, DI, you name them.
Sure. Parity Shift is next on my hitlist :)
DI is kinda too, not because it's too powerful, but because it's too
disruptive. In a way it is "anti-powerful", in that it stops people
getting their decks to do what they are supposed to do. And can ruin
people's strategies cross-table in the middle of a combat between two
unrelated players. But that's another debate for another time
We're talking about Memories here.
> are playing Edge Explosion, this what I checked). The count of
> Memories in those decks were 2,5,4,5,5,2,4,0,6,2,0,3,2,2,6 = 48 in
> total. So the average Imbued deck is playing 3.2 MoM. There is Sudden
> Reversal, there is Wash.
That is a weak argument against a powerful master card.
So if there was a master card that said "You gain 10 pool. Your prey
loses 10 pool.", you would say "oh that card's not overpowered, it can
be Suddened"?
Of course there are answers to things, but
- sometimes you don't have the answers
- it is unfair to force people to significantly re-engineer their
decks to deal with an overpowered card.
But I don't want to go far down that road right now.
> If the table is not able to handle this, so be it. Imbued need time to
> build up and the are by no means invulnerable. If, on the other hand,
> you let the Imbued player play his game undisturbed, then this is the
> mistake, not the MoM.
I haven't had a huge amount of experience with Imbued on a table, but
from what I've seen, most players don't "let" them play undisturbed,
they're just not particularly able to do much about it, since Imbued
can throw down a large number of powers on the table in one turn, can
continually recycle cards that give "monsters" (i.e. everything else
in the game besides Imbued) -1 intercept, can recycle +bleed or
+damage to strike cards, are immune to a large number of staple VTES
cards (Rotschreck, DotB, Taste, Disarm{????}, etc.), and so on. But I
don't want to go too far down that road in this thread. This thread is
just about Memories. I think it is too strong and should be made
unique.
On Jul 16, 2:10 pm, James Coupe <ja...@zephyr.org.uk> wrote:
>
> Screwing the Camarilla slightly wouldn't be a bad thing, and it would be
> thematically appropriate. But I fear it would just mean the card didn't
> get played much at all - much like superior Thoughts Betrayed almost
> never makes an appearance these days.
My fear would be that it would get played cross-table because "I have
to cycle it" and it ends up screwing up the other end of the table
for no real reason.
I don't play cammies much, and agree with the thematic application of
that restriction.
If there's a consensus being taken, put me in the "Unique" column.
**My fix idea would never be implemented due to it being wordy and
totally changing the card, but: "Burn this card if this vampire goes
to torpor".
> > Make it unique.
>
> Another, more thematically appropriate, tweak would be make it "Put this card on
> a Camarilla vampire".
Mmm, not so sure about that. One could argue that because Camarilla
vampires actively strive to retain their humanity, they'd have an
easier time of dealing with a memory of their mortal past. A typical
Camarilla Elder is already tormented by the thoughts of what he can
never be again. Whereas, say an Elder Sabbat vampire who's spent
centuries living the life of a monster is suddenly reminded of his
childhood sweetheart or whatever, he's going to have a much harder
time dealing with that influx of totally new and unfamiliar regret,
sadness, etc.
Camarilla vamps are full of angst about not being mortal anymore
anyways. It's the non-humanity vamps who'd really get a kick in the
bollocks from an unwanted and unbidden human memory.
But aside from that, Clan/Sect hosers haven't really been a feature of
the game for some time now. I think it'd be a bad move to return to
those days. I think making MoM unique is a much better option.
In article <1184633523.4...@o61g2000hsh.googlegroups.com>,
Wookie813 <veknp...@yahoo.com> wrote:
> My fear would be that it would get played cross-table because "I have
> to cycle it" and it ends up screwing up the other end of the table
> for no real reason.
What is playing Memories of Mortality cross table going to do that will
screw up the other end of the table? If I'm the Imbued, and my grand
prey is the only guy with a Camarilla vampire, and I play memories on
him just to cycle it, how is that going to hinder or hurt him in any way?
While I'm not sitting next to him, it doesn't do anything (well,
likely--yeah, maybe it keeps him from, uh, killing a Neighborhood Watch
Commander?). When I am sitting next to him and the memories starts
paying off, it is no longer cross table shenanagins, but instead just
good play.
Yeah, if my grand predator is *also* playing an Allies deck and I cross
table Memories someone, that is just being dumb. But most of the time,
cross table Memories play is going to be mostly totally irrelevant.
[ quoted text not captured ]
> Another, more thematically appropriate, tweak would be make it "Put this card on
> a Camarilla vampire".
Mmm, dunno about that. Camarilla vampires have to deal with the angst
of their lost Humanity every night. The struggle to retain some sense
of that Humanity under the weight of the Beast is kinda what defines
the morality of the Camarilla. One could argue that a vampire on a
path of Enlightenment [sabbat, indies] would be less used to dealing
with the thoughts of lost Mortality, and thus, the impact of suddenly
coming across a victim who looks exactly like a centuries dead
childhood sweetheart [or whatever] would be much more severe. They're
suddenly confronted with all these emotions - regret, sorrow, blah
blah, that a vampire on Humanity has already had some experience in
dealing with.
Besides, clan/sect hosers are a thing of the past. No need to start
resurrecting the concept. Much better just to make it unique if you
want to stop the imbued getting a free ride imo.
In message <pdb6-AE57EC.2...@news-server.stny.rr.com>, Peter D
Bakija <pd...@lightlink.com> writes:
>What is playing Memories of Mortality cross table going to do that will
>screw up the other end of the table? If I'm the Imbued, and my grand
>prey is the only guy with a Camarilla vampire, and I play memories on
>him just to cycle it, how is that going to hinder or hurt him in any way?
One example: bounce.
Me: "Okay Peter, I'm going to bleed you... I'm just not sure how. Okay,
Beatrice Tremblay comes across to bleed you with a Strike with
Conviction and her built in bleed, for 3."
You: "Bounce you to Wookie."
Wookie: "I block with Oliver Thrace. Oh shit, he's got Memories on him,
damn you."
(Note that this example is provided as an example of how it could hinder
or hurt, without being intended as a compelling argument one way or the
other. Take apart as you see fit.)
[ quoted text not captured ]
In message <pdb6-F58072.1...@news-server.stny.rr.com>, Peter D
Bakija <pd...@lightlink.com> writes:
>In article <M5wsk4QR...@gratiano.zephyr.org.uk>,
> James Coupe <ja...@zephyr.org.uk> wrote:
>>> This one would be the problem, for me.
>>
>> Of course, any downpowering would make it slightly less likely to show
>> up. But this one would make it much more random as to whether the card
>> could be used or not. Grand-predator playing the Cammie deck? Sucks to
>> be you.>
>Well, sure. But if the intention is to make the card less generally
>effective, making it more random certainly does that. I mean, yeah, I'm
>kind of more in favor of making it unique, but making it more random is
>certainly just as much of a hamstring.
It is, but it shoots the card in the foot. You can't any longer rely on
it being useful to you, which is a shame. There are ways of making
cards less useful or less powerful *without* making them more random.
Also, if the randomness were something like "Against Cammies you get
<effect X>, against non-Cammies you get <some other effect>" that would
also not be too bad. But you just wouldn't be able to use it at all.
For example, Pentex Subversion is a strong card - though with drawbacks
- which can be used positively by most decks and they can usually plan
to use it. It will hit the vast majority of decks (some freakish master
only decks that never do anything except bring out Anson would be the
exception). You can plan to make good use of it. If it were cheaper
but only said "Sabbat vampire", it would be a generally worse card. You
can't plan to use it. It might be a throwaway include, metagame
depending.
I don't think we want to take cards that can empower strategies and make
them prayer cards. Preferably, they should empower the strategy less,
or more expensively, or whatever. They can still be used in a
thoughtful, constructive way which you can plan for, but they don't
become a coin-toss as to whether they're even playable not.
>Maybe, maybe not. I mean, like, the Camarilla shows up enough that
>including a Memories or two in most Imbued decks would still usually pay
>off. (I suspect that Thoughts Betrayed doesn't show up much not 'cause
>of the errata, but because of the cost, especially when Telepathic
>Tracking does more or less the same thing for less cost for the clan
>most likely to use TB).
The errata could, of course, have either changed the cost or made a more
powerful card (than the current version) with that cost. But you can't
really rely on it to do, well, most things these days. Yes, it was
overly powerful, but keeping it a card that you could plan to use for a
positive effect without it being such a powerful effect overall would
have been nicer.
Same here. Whether a Camarilla vampire will be bothering you may well
be as random as whether strike cards will concern you at all. Other
sources of stealth or combat defence might just be simpler and more
reliable, so Memories gets moved into the prayer card pile.
Also, if - as seems to be the suggestion - it's only really the Imbued +
Memories that's causing serious problems, it would be a shame to screw
the card for, say, War Ghouls, Shamblers, or whatever.
[ quoted text not captured ]
James Coupe schrieb:
> Also, if - as seems to be the suggestion - it's only really the Imbued +
> Memories that's causing serious problems, it would be a shame to screw
> the card for, say, War Ghouls, Shamblers, or whatever.
Of course. Because War Ghouls, as powerful as the may be, can愒 bleed
you for 2-3 each turn. The problematic situation is not using Memories
as a combat enabler for allies but using it as a way to make your
Imbued愀 bleed generally unblockable for your prey while also preventing
your prey from backrushing them, practically leaving him massive bloat
or backoust as the only option to survive.
So another possible tweak could be to exclude the Imbued from the effect.
Damn Imbued should never have been printed in the first place :(
Johannes
Oko schrieb:
> Screw thematics. The whole sidetrack is annoying.
>
> Arika still dies to Koko. Got thematics?
>
> Unique. Screw thematics.
>
Arika still dies to Jake Washington Concealing a Saturday Night Special
and using DBR *and* gets graverobbed by Ohanna. Just the turn after you
brought her out and didn´t draw one of your Obediences.
But then again she deserves it ;-)
Johannes
Wookie813 wrote:
> My fear would be that it would get played cross-table because "I have
> to cycle it" and it ends up screwing up the other end of the table
> for no real reason.
Likely not to screw that section, since your the one playing allies.
> I don't play cammies much, and agree with the thematic application of
> that restriction.
>
> If there's a consensus being taken, put me in the "Unique" column.
That would be a poll, not a consensus.
And, no, neither is being taken.
Just looking for some constructive input (as in your first two paragraphs, thanks).
nood...@iprimus.com.au wrote:
>>> Make it unique.>> Another, more thematically appropriate, tweak would be make it "Put this card on
>> a Camarilla vampire".>
> Mmm, not so sure about that. One could argue that because Camarilla
> vampires actively strive to retain their humanity, they'd have an
> easier time of dealing with a memory of their mortal past.
Yes, one could argue anything.
But the fact remains that it is the Camarilla who have closer ties to their
conflicted memories of mortality (remaining, in general, on the path of humanity
rather than either being on one of the alternate paths or simply not having a
conflict with their mortal past in the case of Laibon).
James Coupe wrote:
> Also, if - as seems to be the suggestion - it's only really the Imbued +
> Memories that's causing serious problems, it would be a shame to screw
> the card for, say, War Ghouls, Shamblers, or whatever.
It is not only the Imbued + Memories. It's memories.
LSJ wrote:
> Wookie813 wrote:>> My fear would be that it would get played cross-table because "I have
>> to cycle it" and it ends up screwing up the other end of the table
>> for no real reason.>
> Likely not to screw that section, since your the one playing allies.
"you're"
geh
[ quoted text not captured ]
In article <eCSYKMwd...@gratiano.zephyr.org.uk>,
James Coupe <ja...@zephyr.org.uk> wrote:
> It is, but it shoots the card in the foot. You can't any longer rely on
> it being useful to you, which is a shame. There are ways of making
> cards less useful or less powerful *without* making them more random.
Well, yes. I'm more pro the nice, simple, "unique" adjustment, myself,
more so than the "only Camarilla" adjustment, but I'd be ok with the
"only Camarilla" adjustment too--more damaging to the use of the card,
yes, but has a certain cleverness to it that I like.
[ quoted text not captured ]
In article <6VQhvsuU...@gratiano.zephyr.org.uk>,
James Coupe <ja...@zephyr.org.uk> wrote:
> (Note that this example is provided as an example of how it could hinder
> or hurt, without being intended as a compelling argument one way or the
> other. Take apart as you see fit.)
Well, yes, bounce is a possibility as to how this sort of thing can, in
fact, 'cause some damage cross table. But it is going to be pretty
minimal damage cross table (are you going to Memories *every* vampire
your cross table ally has available?)
I think the "I was just cleaning my Memories and it accidentally went
off" and landed on someone cross table, just to cycle it, is a pretty
minimal problem with changing the card to "Camarilla only".
Again, I prefer "Unique". But not so much over the "Only Camarilla" that
I can't see that it would be a possibility.
[ quoted text not captured ]
Ok, my 2-cents about the subject :
- making Memories Unique would suck ; it tunes the card down too much to
make it playable
- making it Camarilla-only fits the theme, and anything anti-cammies
*should* be good ; but in effect it just makes the playing of the card
totally random : still great against cammies, useless otherwise... nah, not
good
- the real problem with Memories is the "go to torpor" part. Making it just
"pay 2 blood" to remove, and maybe even add a "and do not untap the vampire
as normal at your next untap phase" would tune it down considerably, as the
main problem is the "non-removeness", and still it would be playable
- the "only 1 per methuselah" is another solution. I like it less, but it
works to tune it down and the card still stays useful.
- and a new suggestion : if thematically the younger vampires are closer to
their humanity, maybe a "only playable on a vampire under X" (seven ?) would
be a nice clause. Or the cost could be augmented on bigger vampires (either
a fixed cost or somthing like :"if the target vampire is above 6, this card
costs +X, where X is the capacity of the vampire -6").
As for Imbued, the 2 problems that I can identify with them are :
- all the cards that should thematically and for balance purposes affect
them, but don't : Taste of Vitae, Fame, Banishment... Changing the card text
of those cards would help a great deal.
- the conditions for killing Imbued are too drastic, or maybe the
rejuvenation of Imbued is too easy. They should stay in the hospital longer,
and then maybe hurting them would we a little more useful.
Of course this helps mainly combat strategies against them, but it can make
the difference.
Deadly Yours,
Orpheus
Orpheus wrote:
> - and a new suggestion : if thematically the younger vampires are closer to
> their humanity, maybe a "only playable on a vampire under X" (seven ?) would
> be a nice clause.
That's already on the table.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4411b12ce625b61f> Or the cost could be augmented on bigger vampires (either
> a fixed cost or somthing like :"if the target vampire is above 6, this card
> costs +X, where X is the capacity of the vampire -6").
Or you could mix-n-match sect and capacity, as in Antithesis (which has the same
sort of conflict-with-morality concept in the backstory).
> As for Imbued, the 2 problems that I can identify with them are :
>
> - all the cards that should thematically and for balance purposes affect
> them, but don't : Taste of Vitae, Fame, Banishment... Changing the card text
> of those cards would help a great deal.
Taste shouldn't thematically affect mortals.
Neither Banishment.
Fame is arguable, but not a clear "should".
LSJ schrieb:
> Orpheus wrote:>> - all the cards that should thematically and for balance purposes
>> affect them, but don't : Taste of Vitae, Fame, Banishment... Changing
>> the card text of those cards would help a great deal.>
> Taste shouldn't thematically affect mortals.
> Neither Banishment.
> Fame is arguable, but not a clear "should".
Only if you emphasize the thematical "correctness". On the other hand
sucking up the blood from a Sniper Rifle strike is pretty stupid (in
regards to the "theme") as well.
Balance-wise I think all of the 3 should affect Imbued.
Johannes "Themebuster421" Walch
[ quoted text not captured ]
I would personally prefer that the card remain generally playable,
rather than narrowing it to a single sect. Even somewhat broad
limitations, like Antithesis' "non-sabbat vampire" clause, have been
enough to prevent me from seriously considering the card as anything
more than corner-case.
While I'm sure there are plenty of people who would like to see the
card disappear entirely, that's probably not the design goal.
Uniqueness would make the card play more strategic; players may cycle
the card by playing it on some unimportant nerd immediately or bide
their time until a more potent threat appears. Uniqueness also gives
the opponent a chance to play a copy defensively, to contest (as
several "squishy" decks already do with Fame).
witness1
On Jul 17, 7:49 am, LSJ <vtes...@white-wolf.com> wrote:
> It is not only the Imbued + Memories. It's memories.
That's what I think too. For whatever it's worth, I've objected to
the card strongly since before the imbued were printed. The imbued
are merely bringing the problematic effect into the foreground.
--
David Cherryholmes
Johannes Walch wrote:
> LSJ schrieb:>> Orpheus wrote:>>> - all the cards that should thematically and for balance purposes
>>> affect them, but don't : Taste of Vitae, Fame, Banishment... Changing
>>> the card text of those cards would help a great deal.>>
>> Taste shouldn't thematically affect mortals.
>> Neither Banishment.
>> Fame is arguable, but not a clear "should".>
> Only if you emphasize the thematical "correctness".
If the context is what thematically "should be", you talk about theme.
QED
See Orpheus's quote above, which sets the context.
(and was quoted for context).
> Johannes Walch wrote:>> LSJ schrieb:>>> Orpheus wrote:>>>> - all the cards that should thematically and for balance purposes
>>>> affect them, but don't : Taste of Vitae, Fame, Banishment... Changing
>>>> the card text of those cards would help a great deal.>>>
>>> Taste shouldn't thematically affect mortals.
Why, because Vitae is so much stronger ? We're talking about Imbued here, I
know in the RPG the Werewolves, Mages etc's blood is more nourishing than
simple mortal's, how are Imbued to that reguard ?
Anyway, human's blood is nourishing too, just less so than vampire's.
>>> Neither Banishment.
Why is that ? It all depends on how you interpret Banishment : is it from
the vampiric society (in which case you're right) or from current existence
in the settings of the game, in which I am ?
>>> Fame is arguable, but not a clear "should".
Well, the "logic" behind Fame applies no matter what's your race, I'd say...
>> Only if you emphasize the thematical "correctness".>
> If the context is what thematically "should be", you talk about theme.
> QED
>
> See Orpheus's quote above, which sets the context.
> (and was quoted for context).
Yes, I was talking about both but you specified what you referred to, no
problem.
Orpheus
Orpheus wrote:
>> Johannes Walch wrote:>>> LSJ schrieb:>>>> Orpheus wrote:>>>>> - all the cards that should thematically and for balance purposes
>>>>> affect them, but don't : Taste of Vitae, Fame, Banishment... Changing
>>>>> the card text of those cards would help a great deal.>>>> Taste shouldn't thematically affect mortals.>
> Why, because Vitae is so much stronger ? We're talking about Imbued here, I
> know in the RPG the Werewolves, Mages etc's blood is more nourishing than
> simple mortal's, how are Imbued to that reguard ?
The same as other mortals: thin.
> Anyway, human's blood is nourishing too, just less so than vampire's.
And less so than the threshold for Taste of Vitae, just like Garou blood is less
than than threshold. (Vampiric-level-potency being the threshold)
>>>> Neither Banishment.>
> Why is that ? It all depends on how you interpret Banishment : is it from
> the vampiric society (in which case you're right) or from current existence
> in the settings of the game, in which I am ?
Vampiric Society.
>>>> Fame is arguable, but not a clear "should".>
> Well, the "logic" behind Fame applies no matter what's your race, I'd say...
The imbued isn't seen dying, just being severely wounded. The vampire is seen
dying (in the context of Fame).
Miraculous recovery is a phrase bandied about in hospitals.
Miraculous resurrection after weeks of being dead, well, not so much. That sort
of thing makes the front page.
>> Why, because Vitae is so much stronger ? We're talking about Imbued here,
>> I know in the RPG the Werewolves, Mages etc's blood is more nourishing
>> than simple mortal's, how are Imbued to that reguard ?>
> The same as other mortals: thin.
Ok then.
>> Anyway, human's blood is nourishing too, just less so than vampire's.>
> And less so than the threshold for Taste of Vitae, just like Garou blood
> is less than than threshold. (Vampiric-level-potency being the threshold)
Ok.
>>>>> Neither Banishment.>>
>> Why is that ? It all depends on how you interpret Banishment : is it from
>> the vampiric society (in which case you're right) or from current
>> existence in the settings of the game, in which I am ?>
> Vampiric Society.
Then you're right. ;-)
>>>>> Fame is arguable, but not a clear "should".>>
>> Well, the "logic" behind Fame applies no matter what's your race, I'd
>> say...>
> The imbued isn't seen dying, just being severely wounded. The vampire is
> seen dying (in the context of Fame).
>
> Miraculous recovery is a phrase bandied about in hospitals.
Sure. Still, they recover "miraculously" too easily for my taste (in VTES).
> Miraculous resurrection after weeks of being dead, well, not so much. That
> sort of thing makes the front page.
I see. Interesting thinking behind the cards...
----
Orpheus
On Tue, 17 Jul 2007, LSJ wrote:
> The imbued isn't seen dying, just being severely wounded. The vampire is seen
> dying (in the context of Fame).
>
> Miraculous recovery is a phrase bandied about in hospitals.
> Miraculous resurrection after weeks of being dead, well, not so much. That
> sort of thing makes the front page.
Then shouldn't the pool be lost when the Famous vampire is rescued from
torpor and then continue as long as that guy isn't in torpor?
Anyway, just a general comment here. My only concern with some of these
MoM suggestions is that it could move some Imbued decks into the "feast or
famine" column. I think the best fix for the card would be to make it
easier to get rid of it. It could be free, but burn during the
controller's (the Methuselah who played it) untap phase. Or maybe "tap
and burn 1 blood to burn it" avoiding the trip to torpor. This way Imbued
decks could still have a better shot at tooling up, by removing a
potential blocker for a turn, but they wouldn't get to permanently
memoriesize each minion controlled by their prey.
Making MoM unique doesn't seem to make a lot of thematic sense. Only one
vampire at a time can have angsty guilt? Do they take numbers and wait in
line or something? Restricting MoM to Camarilla vampires is a bit more
thematic, but kind of makes the card a random shot in the dark to include
in a deck. It could lead to Feast or Famine. A capacity restriction is a
nice idea, but that pretty much just invites Wormwood abuse, doesn't it?
Matt Morgan
Matthew T. Morgan wrote:
> On Tue, 17 Jul 2007, LSJ wrote:
>>> The imbued isn't seen dying, just being severely wounded. The vampire
>> is seen dying (in the context of Fame).
>>
>> Miraculous recovery is a phrase bandied about in hospitals.
>> Miraculous resurrection after weeks of being dead, well, not so much.
>> That sort of thing makes the front page.>
> Then shouldn't the pool be lost when the Famous vampire is rescued from
> torpor and then continue as long as that guy isn't in torpor?
The former, sure. Or you could take it as the influence spent covering up the
"death" -- hush money and so forth.
The latter would be paid the same (1-per-untap-that-he-was-away), as part of the
ongoing effort of the entire community to cover-up the events until the vampire
could make his face seen again.
> Anyway, just a general comment here. My only concern with some of these
> MoM suggestions is that it could move some Imbued decks into the "feast
> or famine" column. I think the best fix for the card would be to make
> it easier to get rid of it. It could be free, but burn during the
> controller's (the Methuselah who played it) untap phase. Or maybe "tap
> and burn 1 blood to burn it" avoiding the trip to torpor. This way
> Imbued decks could still have a better shot at tooling up, by removing a
> potential blocker for a turn, but they wouldn't get to permanently
> memoriesize each minion controlled by their prey.
>
> Making MoM unique doesn't seem to make a lot of thematic sense. Only
> one vampire at a time can have angsty guilt? Do they take numbers and
Well, Fame is also unthematically unique. As is depravity, tellingly.
> wait in line or something? Restricting MoM to Camarilla vampires is a
> bit more thematic, but kind of makes the card a random shot in the dark
> to include in a deck. It could lead to Feast or Famine. A capacity
> restriction is a nice idea, but that pretty much just invites Wormwood
> abuse, doesn't it?
Yes.
Peter D Bakija wrote:
> In article <C7Omi.179$BM...@tornado.fastwebnet.it>,
> "Tetragrammaton" <nos...@none.com> wrote:
>>> In fact, why to disavantage cammies ?>
> 'Cause thematically, they are the ones who (at least as far as I
> understand) are most likely to remember Mortality. And game balance
> wise, well, they are still the most powerful sect. If Memories could
> only target Camarilla, nothing would change for them (they'd still be
> in the exact same place) and all the non Camarilla clans would get a
> bit of an upgrade.
"Theme" has never been, to my understanding, the criteria for
rewording cards for balance, however.
Emiliano
LSJ wrote:
> antero wrote:>> On Jul 16, 3:58 pm, LSJ <vtes...@white-wolf.com> wrote:>>> Peter D Bakija wrote:
>>>
>>>>>> Another, more thematically appropriate, tweak would be make it "Put
>>> this card on a Camarilla vampire".>>>> Or, "Put this card on a vampire with capacity less than X" (I would
>> suggest 9 for the sake of fatties).>
> True, very similar, theme-wsie.
> But the non-Cams tend to be the ones on paths other than humanity.
>
A vampire with with 3-4 humanity it's already between unfeeling and cold,
likely to not be interested at all in human affairs or even to look like
human (at 2 on path of humanity you're just bestial).
Lots of cammies can be on that range actually - as vampires age they lose
their
humanity, and cammies tend to be older that vampires of other sects
(above all sabbat) usually.
Anyway, i really hope no change/errata will be based on "theme"
considerations
best
Emiliano
Tetragrammaton wrote:
> Anyway, i really hope no change/errata will be based on "theme"
> considerations
Change or errata, once warranted by balance criteria, can often be implemented
in a variety of ways that are more or less equal from a balance perspective (cf.
this thread). There's no reason to ignore theme when choosing from among the
implementations. Indeed, quite the opposite.
atomweaver <atomw...@hotmail.com> wrote in
news:Xns99709DA6D2...@207.115.33.102:
>
>
> Make Memories of Mortality Scarce.
>
Oh, and re-write the Scarce rule, so you can apply it to any permanent
fielded. Maybe even add a scale to it;
Scarce(1) +1 pool per scarce card, by card name, or by clan for vampires
Scarce(2) +2 pool per...
Scarce(3) +3 pool per...
this would give you three different scales of scarcity costs to use
1, 2, 3...
2, 4, 6...
3, 6, 9...
A card without a numerical scarcity rating would default to Scarce(3), to
cover existing Scarce Vampires (or, you could say that Scarce Crypt cards
default to Scarce (3), whatever).
DaveZ
Atom Weaver
In article <ih8ni.1664$BM....@tornado.fastwebnet.it>,
"Tetragrammaton" <nos...@none.com> wrote:
> "Theme" has never been, to my understanding, the criteria for
> rewording cards for balance, however.
That is completely true. But given the choice between, say, 2 equally
effective nerfs to a card (say, between, making it Unique and making it
only playable on a Camarilla vampire--it is arguably that the latter is
much more of a hamstring, but maybe not), going with the thematically
appropriate one is not unreasonable.
[ quoted text not captured ]
[ quoted text not captured ]
Yes. His qouted text say "thematically" and for "balance purposes".
You commented on the thematic part and my response was basically that
this shouldn´t be a concern (with according comparison).
Also I added that in terms of balance I thought they should all affect
the imbued which didn´t relate to your comment on "thematical
correctness" but as a confirmation on his statement.
Well, nitpicking anyway ;-)
Johannes "Nitpicker666" Walch
With regards to a possible change to Memories of Mortality, I agree
with others who have said that making the card unique is an effective
and simple change. Another possibility that might be worth considering
would be to change the phase in which the burning of MoM happens,
perhaps to the master phase. This would likewise only change 1 word,
though it would still be a bit harder to remember than uniqueness.
Regarding the idea of having MoM target Camarilla vampires only, I
agree with James Coupe's point that it would effectively increase the
amount of randomness in terms of whom your cards do and do not work
on. I would point out the irony of bringing up such a point in a
thread largely concerned with the Imbued, who have a tendency to make
a wide swath of general utility cards (mostly having to do with
combat) completely unplayable.
On Jul 17, 1:48 pm, LSJ <vtes...@white-wolf.com> wrote:
> noodle...@iprimus.com.au wrote:
> >>> Make it unique.> >> Another, more thematically appropriate, tweak would be make it "Put this card on
> >> a Camarilla vampire".
>> > Mmm, not so sure about that. One could argue that because Camarilla
> > vampires actively strive to retain their humanity, they'd have an
> > easier time of dealing with a memory of their mortal past.
>
> Yes, one could argue anything.
>
> But the fact remains that it is the Camarilla who have closer ties to their
> conflicted memories of mortality (remaining, in general, on the path of humanity
> rather than either being on one of the alternate paths or simply not having a
> conflict with their mortal past in the case of Laibon).
I would actually prefer memories being restricted to vampires of
capacity 7 and below, than to camarilla. That's more thematically
appropriate imo as well (as to who gets conflicted memories, I think
nicholas chang is more likely to than jaroslav pascek.)
I think it should be restricted or changed in some way, at least.
There's no 'sit on your hands and watch the game played' card like
MoM. Just renaming influence phase to master phase on the card would
be enough as well.
Cheers,
Bram
In message <pdb6-DD6565.0...@news-server.stny.rr.com>, Peter D
Bakija <pd...@lightlink.com> writes:
>In article <6VQhvsuU...@gratiano.zephyr.org.uk>,
> James Coupe <ja...@zephyr.org.uk> wrote:
>>> (Note that this example is provided as an example of how it could hinder
>> or hurt, without being intended as a compelling argument one way or the
>> other. Take apart as you see fit.)>
>Well, yes, bounce is a possibility as to how this sort of thing can, in
>fact, 'cause some damage cross table. But it is going to be pretty
>minimal damage cross table (are you going to Memories *every* vampire
>your cross table ally has available?)
No. Are you assuming that that happens the turn after I played it?
If you have some bounce in your deck and know I'll be trying to bleed
you a bit, will you:
- try to leave Wookie (your prey) with vampires who won't be able to
block me
OR
- try to leave Wookie (your prey) with vampires who will be able to
block me?
So you try to thump one or two vampires using, say, Constanza Vinti and
Anvil but pick the ones that haven't been Memories-ed first. So you've
just pounded one vampire into torpor, another is about to come out (but
isn't yet), and Oliver has Memories on him.
I didn't play Memories of Mortality on every available blocker.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
In message <%12ni.10926$rL1...@newssvr19.news.prodigy.net>, LSJ
<vte...@white-wolf.com> writes:
>James Coupe wrote:>> Also, if - as seems to be the suggestion - it's only really the Imbued +
>> Memories that's causing serious problems, it would be a shame to screw
>> the card for, say, War Ghouls, Shamblers, or whatever.>
>It is not only the Imbued + Memories. It's memories.
I'm not sure I follow this. Memories may be the right place to address
the fix, but it seems to be the combination of Memories + Imbued that
aggravates people in ways that Memories + other allies don't. (Which
was my point.)
Other people have been implying that the problem for them comes when
Memories is used with the Imbued, but not when Memories is used with,
say, Shambling Hordes. What significant problems are you seeing with
those deck types that other players aren't (so far) reporting?
People have put together solid ally decks, using War Ghouls or
whatever, combined with Memories of Mortality for years and years.
They've torn up tables. They've won tables. They've got into the
finals of tournaments. (So have a lot of other deck styles.) Why
wasn't Memories a problem when this sort of thing was being done 4, 5, 6
years ago? I don't think there's been a massive step forward in rabid
War Ghoul tech (it's still very good, of course), and people have done
it with those. And with Garous. And with Hordes. And with...
Imbued work differently to other ally decks. Save for a few corner case
things like Brainwash, you can't stop Imbued coming out. So you get the
Imbued out, and then your only place to take apart the combo before it
happens is an SR/Wash/whatever on the Memories. Not so with other
allies - first, you bring a vampire out. That vampire has to recruit an
ally. This costs blood (which you can remove via votes, combat or
whatever). The action is blockable, or you can try to stop the vampire
taking the action in the first place (by punching them hard). Certainly
when bringing out later allies, I've had time to come and do *something*
to you, or build up my intercept, or other options.
Normal allies are much more fragile than Imbued. Once you get through
with one vampire, they may well be... upset. You also stand a much
better chance of being able to steal non-Imbued allies, or you can
Kindred Segregation them, or similar. The Imbued don't die easily and
can keep coming back, so even if it's mutual annihilation (you go to
torpor, and I go to torpor), I may well be able to bounce out of the
Incapacitated region in a turn or two and use Strike with Conviction to
take advantage of the situation.
The Imbued are good in combat, but also potentially good bleeders.
Strike with Conviction, a free, easily-found, recyclable card (which can
be got from the deck for free) means that first they can punch you in
combat or they can bleed you, both of which fit neatly into Memories of
Mortality. This isn't really the case with other allies. Typically,
those with a decent bleed are a bit vulnerable in combat, or crap in
other ways (e.g. Eccentric Billionaire, Political Ally) or the other way
around (e.g. try bleeding with a War Ghoul or Renegade Garou). There
are a few "in between" allies (some of the Mummies, say, have a chunk of
life, strength and bleed) who aren't generally that fearsome. Of
course, the non-Imbued allies can have vampire masters to do the
bleeding for them - but the vampires don't benefit from Memories of
Mortality directly, whereas the Imbued do.
Non-Imbued allies don't generally easily multi-act. (There are ways, of
course - Rayzeel's Song springs to mind, but that requires an action
from someone else.) Vigilance means it's not that difficult for Imbued
to multi-act on occasion, so they can fight someone and bleed, or
whatever.
Most allies don't have the capability of getting two or three neat
Power-like abilities, or Conviction abilities. (A few allies have
pretty significant abilities to start with.) These can mean that Imbued
can take more effective actions, or be more effective in combat, thus
getting potentially greater benefits from Memories than your usual non-
Imbued ally would.
Bottom line: Imbued can benefit in much greater ways from Memories of
Mortality than non-allies. This shouldn't be surprising, because most
library allies aren't set up to be the only protagonists for a deck,
whereas crypt allies are clearly intended to have that as an option.
Therefore, if tinkering with Memories, it would be nice to make the
Imbued somewhat less effective with it but there doesn't seem to be as
great a reason to screw it for library allies, unless that's unavoidable
collateral damage.
[ quoted text not captured ]
In message <pdb6-52ECC8.0...@news-server.stny.rr.com>, Peter D
Bakija <pd...@lightlink.com> writes:
>In article <eCSYKMwd...@gratiano.zephyr.org.uk>,
> James Coupe <ja...@zephyr.org.uk> wrote:
>>> It is, but it shoots the card in the foot. You can't any longer rely on
>> it being useful to you, which is a shame. There are ways of making
>> cards less useful or less powerful *without* making them more random.>
>Well, yes. I'm more pro the nice, simple, "unique" adjustment, myself,
>more so than the "only Camarilla" adjustment, but I'd be ok with the
>"only Camarilla" adjustment too--more damaging to the use of the card,
>yes, but has a certain cleverness to it that I like.
At work yesterday, I started toying with variations on:
"During your next untap phase, if the vampire with this card is non-
Camarilla, burn this card."
[ quoted text not captured ]
In message <Xns9970A04268...@207.115.17.102>, atomweaver
<atomw...@hotmail.com> writes:
>atomweaver <atomw...@hotmail.com> wrote in
>news:Xns99709DA6D2...@207.115.33.102:>> Make Memories of Mortality Scarce.>
>Oh, and re-write the Scarce rule, so you can apply it to any permanent
>fielded.
I did start toying around with this sort of idea. Perhaps just making
it cost X pool, where X = the number in play, or in play + ash heaps, or
something.
I quite like the borrowing of the Scarce rule, though. :-)
[ quoted text not captured ]
In message <1184744352.6...@o11g2000prd.googlegroups.com>, Bram
Vink <jja....@hccnet.nl> writes:
>Just renaming influence phase to master phase on the card would be
>enough as well.
So long as people were still happy with a turn of stamping from the
Imbued (which they might well be, I don't know), this would be a neat
fix.
Not vastly more debilitating than Pentex.
[ quoted text not captured ]
In message <n6NW0PGj...@gratiano.zephyr.org.uk>, James Coupe
<ja...@zephyr.org.uk> writes:
>Bottom line: Imbued can benefit in much greater ways from Memories of
>Mortality than non-allies.
than non-Imbued allies.
[ quoted text not captured ]
In message <rKLVYyG4...@gratiano.zephyr.org.uk>, James Coupe
<ja...@zephyr.org.uk> writes:
>At work yesterday, I started toying with variations on:
>
>"During your next untap phase, if the vampire with this card is non-
>Camarilla, burn this card."
Urgh, two brain failures in one day.
One point here being that a vampire could take the Go Anarch action.
This might be a feature (i.e. to be kept) or a bug (in which case you
could make it non-Camarilla and non-Anarch), depending on your point of
view.
[ quoted text not captured ]
James Coupe wrote:
> In message <%12ni.10926$rL1...@newssvr19.news.prodigy.net>, LSJ
> <vte...@white-wolf.com> writes:>> James Coupe wrote:>>> Also, if - as seems to be the suggestion - it's only really the Imbued +
>>> Memories that's causing serious problems, it would be a shame to screw
>>> the card for, say, War Ghouls, Shamblers, or whatever.>> It is not only the Imbued + Memories. It's memories.>
> I'm not sure I follow this. Memories may be the right place to address
> the fix, but it seems to be the combination of Memories + Imbued that
> aggravates people in ways that Memories + other allies don't. (Which
> was my point.)
Perhaps.
Indeed an overpowered card paired with a strong strategy is more aggravating
when you play against it than the overpowered card would be when paired with
weak strategies.
That doesn't mean the overpowered card is only overpowered when paired with a
given strong strategy.
>>> James Coupe wrote:>>>> Also, if - as seems to be the suggestion - it's only really the Imbued
>>>> +
>>>> Memories that's causing serious problems, it would be a shame to screw
>>>> the card for, say, War Ghouls, Shamblers, or whatever.>>> It is not only the Imbued + Memories. It's memories.>>
>> I'm not sure I follow this. Memories may be the right place to address
>> the fix, but it seems to be the combination of Memories + Imbued that
>> aggravates people in ways that Memories + other allies don't. (Which
>> was my point.)>
> Perhaps.
>
> Indeed an overpowered card paired with a strong strategy is more
> aggravating when you play against it than the overpowered card would be
> when paired with weak strategies.
>
> That doesn't mean the overpowered card is only overpowered when paired
> with a given strong strategy.
Of course this is, err... correct. But the Shamblings or War Ghouls never
have been "weak strategies".
-------
Orpheus
My two cents, even though this isn't a poll: go for the "target
Camarilla only"-option.
As has been said, it's thematically appropriate (you could see the MoM
as part of the Cammies' struggle against the beast, not necessarily
something that suddenly happens), it takes the over-powerdness out of
a weapon of the imbued, and the strongest of the sects gets a (small)
kick in the nuts.
..and while we're at it, make Return to Innocence only playable once
per game and/or requiring capacity of less than 7, so we can un-ban
it. :-)
Teeka
who will take errata over banning any day
On Jul 16, 8:58 am, LSJ <vtes...@white-wolf.com> wrote:
> Another, more thematically appropriate, tweak would be make it "Put this card on
> a Camarilla vampire".
I think both the proposed fixes are attractive, but I'm really against
errata. If it's errata or nothing I guess I'd vote for errata
(leaning towards "unique" even though the Cams could take a shot to
the nuts without unbalancing anything). Banning and printing a new
card seems best to me, though.
Which makes me wonder.... I doubt it's tightly quantified even if it
exists, but I wonder if there is one threshold for "qualifies for
errata" and another for "worthy of banning", or if there's just one
threshold for "fiddle" with either outcome equal possibilities?
--
David Cherryholmes
James Coupe <ja...@zephyr.org.uk> wrote in
news:WJXqYhJI...@gratiano.zephyr.org.uk:
> In message <Xns9970A04268...@207.115.17.102>, atomweaver
> <atomw...@hotmail.com> writes:>>atomweaver <atomw...@hotmail.com> wrote in
>>news:Xns99709DA6D2...@207.115.33.102:>>> Make Memories of Mortality Scarce.>>
>>Oh, and re-write the Scarce rule, so you can apply it to any permanent
>>fielded.>
> I did start toying around with this sort of idea. Perhaps just making
> it cost X pool, where X = the number in play, or in play + ash heaps, or
> something.
>
> I quite like the borrowing of the Scarce rule, though. :-)
>
Thanks. I think its a fairly tight idea, as a general cost mechanism...
even if it isn't determined to be appropriate for this particular card's
fix.
DZ
AW
This card is strong, but not to much. I think the best way to better
balance it is to teach player to get it off.
Usually Imbued can't do anything to vampires in torpor. So if you go
to torpor and have somone taking you out it's OK.
but usually player's stay with ther memories on the vampire...
If this card had to be changed I think a capacity limite would be
better than a sect limit. old vampire can't remmember mortality so
easely.
I love the card we are talking about. I use imbued decks, and have
been prey and predator of a lot of imbued decks, so I've an adequate
knowledge of "memories" uses and abuses.
Nobody from the start of the thread has pointed out that this card
costs 1 pool. It *has* a cost, for someone is low in regards to the
benefit it has, but it isn't a card impossible to remove! And if
someone decides to remove it, nobody can stop him. From that point
there are a lot of possibilities (someone else could rescue the vamp
for example, no?).
If the majority of the players and game designers finds that it's
overpowered (now? after how many years from its first print and
reprint, giving the fact that LSJ stated that the problem isn't the
conjunction between imbued and memo, but just the memo itself), please
don't make it useless. It's a good card, that finds place in a lot of
decks, some of them are worth playing just because this card exists.
My opinions in regard to the proposed tweaks:
target a camarilla vampire - for me the worst option, and supported
mainly by BG motivations. It makes the card too much cornercase.
uniqueness - fairly acceptable, but only if the cost will be reduced
to zero
3 blood to burn it - for me the best option, a strong card that is
easy enough to remove and has a pool cost
My tweak proposal:
-change of pool cost, from 1 to 2 pool (makes it harder to use it, but
keeps all the card text unchanged and its an easy reprint option)
Arigatò!
In article <1184764417.7...@j4g2000prf.googlegroups.com>,
Vragozakas <vrago...@2die4.com> wrote:
> Nobody from the start of the thread has pointed out that this card
> costs 1 pool. It *has* a cost,
Yes. It has a cost. But the cost is wildly inadequate for what it does.
The best comparison to Memories, really, is Pentex Subversion (assuming
the Memories is being played by an Imbued deck)--Pentex costs 2 pool, is
unique, and is amazingly easy to get rid of. Yeah, Pentex keeps you from
taking actions and blocking, but kind of a wash with the can't take
actions and can't do damage of Memories.
Pentex is *still* an amazingly good card at 2 pool and being Unique.
Which makes Memories a rediculously amazingly good card in the context
of the Imbued (as it is, for most purposes, a Pentex Subversion that
only costs 1 pool, isn't unique, and is really hard to get rid of).
So the reason folks aren't discussing the cost it has currently is
because it is an inadequate cost.
> And if
> someone decides to remove it, nobody can stop him. From that point
> there are a lot of possibilities (someone else could rescue the vamp
> for example, no?).
Yes, someone could rescue the vamp. Or your predator or prey could
diablerize the vamp, as they both go before you get to pull yourself out
of torpor. Or the Imbued could Vulnerability the torped vamp. Or Gregory
Winter could burn him (which none of your other vampires can block, as
they are all Memories of Mortality-ed too...)
Going to torpor during your Influence phase is a horrible cost to pay to
get rid of this card. Given a perfect world, I'd just make it easier to
get rid of Memories (burn some blood or take an action, although that is
of dubious utility if the card isn't unique). But as that sort of errata
is much more difficult to remember than a nice simple one, I'll side
with the simple one.
> If the majority of the players and game designers finds that it's
> overpowered (now? after how many years from its first print and
> reprint, giving the fact that LSJ stated that the problem isn't the
> conjunction between imbued and memo, but just the memo itself)
The Imbued are what made folks notice it was overpowered.
[ quoted text not captured ]
In article <1184763763.3...@d30g2000prg.googlegroups.com>,
Olivier_PEREZ <olivier...@gmail.com> wrote:
> Usually Imbued can't do anything to vampires in torpor. So if you go
> to torpor and have somone taking you out it's OK.
Well, except for Vulnerability. Or Gregory Winter. Or an obfuscate spud
in the deck just for such an occasion. Or convincing their cross-you
buddy (i.e. your predator or prey) to eat the torped vampire...
[ quoted text not captured ]
Bram Vink a écrit :
> There's no 'sit on your hands and watch the game played' card like
> MoM. Just renaming influence phase to master phase on the card would
> be enough as well.
>
> Cheers,
> Bram
Bright idea.
thank you.
LSJ wrote:
> Taste shouldn't thematically affect mortals.
Vampires don't drink human blood?
> Neither Banishment.
Why not? They come from the uncontrolled region; they could go back
there, as could any ally. Is there something that Banishment
represents that makes it only apply to Kindred in theme?
> Fame is arguable, but not a clear "should".
Sure. How about Tension in the Ranks, which doesn't trigger when you
incapicitate the Imbued OR when you pillowface them. The pool gain on
Frontal Assault has the same problem, compounded with the fact that
ready Imbued still cause you to lose pool.
It's ironic that people are fretting over how hard it would be to use
Memories of Mortality against Camarilla only in the context of a
discussion that involves the Imbued. They pretty much win the prize
for "most likely to make half their predator or prey's deck
unplayable."
LSJ <vte...@white-wolf.com> wrote:
> Indeed an overpowered card paired with a strong strategy is more
> aggravating when you play against it than the overpowered card
> would be when paired with weak strategies.
>
> That doesn't mean the overpowered card is only
> overpowered when paired with a given strong strategy.
Is this an (perhaps subtle) indication that Freak Drive will *finally* be
acknowledged as an issue, due to Una bringing it to the fore?
Perhaps we will see a future Freak Drive that can only be used once per
turn per minion?
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
On Jul 17, 7:24 pm, LSJ <vtes...@white-wolf.com> wrote:
> The former, sure. Or you could take it as the influence spent covering up the
> "death" -- hush money and so forth.
I've always taken the 3 to be to cover up the "death". The 1 per turn
represents the general interest into vampiric society while this
celebrity is missing "who was she hanging around with before she
vanished?" etc.
In the original jyhad text it was a concept of "here's my famous
minion, waltzing onto your turf and turning themselves into a lump of
sun; cover that one up, mate", or "i'm famous; can't touch me", of
course force of will and day operation just plain broke that
version :)
In the new version its a case of "i shall make your favoured minion
famous, thus forcing you to be more circumspect with them..."
conceptually, which of course actually works more like Bounty
should...
I'd be interested to know whether a few cards "should" not affect/work
with imbued or if its a happenstance of the combination of preceding
card text and the imbued bolt on rules...
This first pair I can foresee a decent "you've not quite got the
background concept straight" reply explaining that they should be as
is:
Camarilla Exemplary (if this is a "is masquerady" effect not a mystic
generation effect, or a vampire society only "fame" effect)
The name forgotten (less of a solid "why not" but i'm not confident of
a reason why not - due to the nature of being a thaumaturgy ritual?)
The rest I'm less convinced there's a really decent reason for being
like this, to me conceptually these should ALL affect imbued (and
other allies):
Decapitate (should surely burn a becoming-incapacitated imbued? i
mean; pulling their head off!, obviously normal allies would be burned
before this card could be played anyway!)
Disarm (similar to decapitate)
Mind Numb (Imbued more resilient to presence then?)
Mind Rape (and dominate?)
Obedience (yeah, the imbued really are immune to dominate)
Personal Scourge (only the no damage from weapon clause is vampires
only?!?)
Phobia (not that its a playable card, but only vampires get scared?)
Reality (illusions don't work on imbued either)
Coma (allies can't be put into comas?)
Seduction (and imbued are asexual...)
Notably Riddle Phantastique and Sensory Deprivation work just fine, as
does Entombment.
I can see that if ALL of these affected allies, then allies would just
be punching bags, but for NONE of them to do so seems incongruent to
the effects being portrayed by the cards. All of the last block are
effects that to my mind imbued and certainly mortal allies should be
MORE susceptible to. (I kind of like the concept of mortal allies
being dragged around between methuselahs willy-nilly and mentally
abused at the drop of a hat; but then the game being VAMPIRE the
eternal struggle is pretty fundamental to my view of, and interest in,
the game - which also powers my dislike of the imbued as a special
class of largely immune minions...)
I'm of the mind that maybe a couple of cards are needed too:
"Take a nap, buddy"
2 blood, requires a ready vampire
(D) Target imbued becomes incapacitated
"The old kidnap-embrace trick"
4 blood, requires non-sterile vampire with capacity above 4
(D) Target mortal ally becomes a 1 capacity vampire and loses all
abilities, powers, convictions, whatever.
On Jul 17, 8:15 pm, "Tetragrammaton" <nos...@none.com> wrote:
> Anyway, i really hope no change/errata will be based on "theme"
> considerations
I think the impression LSJ has tried to convey is that card change is
based on game balance requirements, but if the new version "fits"
thematically, thats a nice bonus after the fact.
> And less so than the threshold for Taste of Vitae, just like Garou blood is less
> than than threshold. (Vampiric-level-potency being the threshold)
Vampiric Blood has differing levels of potency. The blood of a 13th
gen caitiff is much weaker and provides much less sustenance than the
blood of a Mehtuselah. Speaking about blood in terms of "vampiric
level potency" here is misdirection.
The blood of a Mage/Abomination like Sam Haight would be much more
potent than blood from Smudge the Ignored, for example. Yet i can
Taste of Vitae off Smudge and not off Sam.
Thematically, this makes no sense.
> The imbued isn't seen dying, just being severely wounded. The vampire is seen
> dying (in the context of Fame).
This is presuming the death/severe wounding happens in public. If
Famous Blythe gets rushed at stealth in her haven and torpored, none
of her fans knows whether she's dead or alive - they just know she's
missing. Her minders, controllers could issue any story to the press
they felt like, including one that used the word "miraculous
recovery". Yet her Methuselah still loses 3 pool just because she's a
vampire.
Makes no sense to me at all.
atomweaver wrote:
> atomweaver <atomw...@hotmail.com> wrote in
> news:Xns99709DA6D2...@207.115.33.102:
>>>
>> Make Memories of Mortality Scarce.
>>>
> Oh, and re-write the Scarce rule, so you can apply it to any permanent> fielded. Maybe even add a scale to it;
>
> Scarce(1) +1 pool per scarce card, by card name, or by clan for vampires
>
> Scarce(2) +2 pool per...
>
> Scarce(3) +3 pool per...
>
> this would give you three different scales of scarcity costs to use
>
> 1, 2, 3...
> 2, 4, 6...
> 3, 6, 9...
>
> A card without a numerical scarcity rating would default to Scarce(3), to
> cover existing Scarce Vampires (or, you could say that Scarce Crypt cards
> default to Scarce (3), whatever).
>
> DaveZ
> Atom Weaver
I assume you are saying this tongue in cheek - I remember you being a
card-text-and-rules-change conservative, like me.
Ban Memories, make a new card that's the right card.
best -
chris
--
Super Fun Cards
http://stores.ebay.com/superfuncards/
auct...@superfuncards.com
Okay, here's my take on it that seems to include most of what people
are saying.
Suggested Errata: Make MoM work on capacity below 8 (or in that range,
dependent on playtest).
Reason 1: Playability - Big vampire decks tend to only have 1 big guy.
1 MoM can ruin your theme. If you don't have 1 big guy that means you
have several smaller guys - which makes it harder to MoM all of them.
[One can argue that you can, but it is still harder and you may not
have enough to get your second VP.
Reason 2: Theme: From what I read in the canon, it is not Sect that
determines how "mortal" you are... but your age. [Which translates to
capacity in the card game]. The older you are the harder it is to
remember what it is like to be human.
Reason 3: (More of a comment actually) Non-imbued Allies. Other ally
(war ghoul, werewolves etc) decks with MoM have been around before the
Imbued. They were good decks but I never read about the complaining
about it before them.
Reason 4: Imbued. MoM makes their (imbued) bleeds unblockable IF the
have them on all your guys. That can be hard with the suggested errata
above.
Also, I have found when I play my MoM decks, people (as in crosstable)
don't seem to understand, that they need to help in the rescue
otherwise their ally will just be steam rolled. That seems to a
failure of people not understanding the table dynamic as opposed to
the actual card. [I should note that I take advantage of this
misunderstanding as well, hence my MoM decks do quite well.]
Similar example: Cross-table "buddies" need to work together to
"handle" a Inner Circle PTO and/or Bleed deck.
Reason 5: Combat: Combat is rough when you have MoM on you, but it has
been determined that enviromental damage works around that. Carrion
Crows still seems pretty common to me.... Also, if you are playing big
vamp combat, suggested errata above stops that.
Okay, starting to get a little wordy so I'll stop now but I figure you
guys get the idea.
Adam
nood...@iprimus.com.au wrote:
>> And less so than the threshold for Taste of Vitae, just like Garou blood is less
>> than than threshold. (Vampiric-level-potency being the threshold)>
> Vampiric Blood has differing levels of potency. The blood of a 13th
> gen caitiff is much weaker and provides much less sustenance than the
> blood of a Mehtuselah. Speaking about blood in terms of "vampiric
> level potency" here is misdirection.
No. 13th gen vampiric blood is greater than mortal blood in terms of potency.
> The blood of a Mage/Abomination like Sam Haight would be much more
> potent than blood from Smudge the Ignored, for example. Yet i can
> Taste of Vitae off Smudge and not off Sam.
The version of Sam in the card game is not an abomination (card text).
Abomination's blood is Tasteable from walls. Werewolf blood is not.
> Thematically, this makes no sense.
If you ignore card text and pretend Sam is an Abomination, sure.
>> The imbued isn't seen dying, just being severely wounded. The vampire is seen
>> dying (in the context of Fame).>
> This is presuming the death/severe wounding happens in public. If
Yes. That is what "In the context of Fame" means.
librarian <auct...@superfuncards.com> wrote in
news:f8Dni.631$fK1...@newsfe12.phx:
[ quoted text not captured ]
Yeah, it's true that I don't like the burden that card text migrations add
to a new player's learning curve.
Mostly, I had the idea of scalable Scarcity applied to any fielded
permanent in my head as a nifty means of putting another flexible costing
system into VTES, and a thread about changing the cost/scope of a card
seemed a good place to chuck it out there. Bbut in my reply to James, I
recognize that its probably not the right fix for Memories.
DZ
AW
On Jul 18, 4:53 am, James Coupe <ja...@zephyr.org.uk> wrote:
> Other people have been implying that the problem for them comes when
> Memories is used with the Imbued, but not when Memories is used with,
> say, Shambling Hordes. What significant problems are you seeing with
> those deck types that other players aren't (so far) reporting?
I, at least, reported to Scott in 2003 or so that, were I given a
choice between banning PTO and banning MoM, I would reluctantly have
to choose MoM. If anybody remembers my take on PTO, that should put
it in perspective.
--
David Cherryholmes
On Jul 18, 7:53 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <%12ni.10926$rL1....@newssvr19.news.prodigy.net>, LSJ> -snip some good points-> The Imbued are good in combat, but also potentially good bleeders.
> Strike with Conviction, a free, easily-found, recyclable card (which can
> be got from the deck for free) means that first they can punch you in
> combat or they can bleed you, both of which fit neatly into Memories of
> Mortality. This isn't really the case with other allies. Typically,
> those with a decent bleed are a bit vulnerable in combat, or crap in
> other ways (e.g. Eccentric Billionaire, Political Ally) or the other way
> around (e.g. try bleeding with a War Ghoul or Renegade Garou). There
> are a few "in between" allies (some of the Mummies, say, have a chunk of
> life, strength and bleed) who aren't generally that fearsome. Of
> course, the non-Imbued allies can have vampire masters to do the
> bleeding for them - but the vampires don't benefit from Memories of
> Mortality directly, whereas the Imbued do.
This here is the real problem IMO and James makes the point well. Its
not the combat threats plus MoM that are the real problem, It's the
bleed ability of the imbued that makes MoM cracked. Previously, if an
ally style deck played with MoM, you could still get rid of the ghoul/
shambling/ whatever, by using environmental damage, steal ally tech
and so on. With the imbued, your steal tech gets neutered down to
conditional (have to wait till they have no react with conviction or
enough convictions to burn for Champion), and few decks pack enough
environmental damage to keep the imbued down for long (which is not as
much of a problem with your normal allies)
Making memories unique, whilst relatively "easy" to do would be an
obvious fix, but as others have noted, not really, IMHO, in keeping
with the card intent. Personally, I'd lean towards a fix such as "
This vampire may not attempt to block non D actions performed by
allies". With this fix, vamps can now block the bleeds (or rushes for
that matter) The fact that you still cannot directly harm the ally in
question still makes the card useful (and thematically appropriate,
you still don't want to hurt non vamps.) It still allows imbued decks
to tool up as such actions are undirected, so not totally nerfing the
card, yet reins in their massive potential for forward momentum.
Just a thought anyway
Sutekh_23
On Jul 18, 8:33 pm, rdcot...@gmail.com wrote:
> I'd be interested to know whether a few cards "should" not affect/work
> with imbued or if its a happenstance of the combination of preceding
> card text and the imbued bolt on rules...
>
> This first pair I can foresee a decent "you've not quite got the
> background concept straight" reply explaining that they should be as
> is:
>
> Camarilla Exemplary (if this is a "is masquerady" effect not a mystic
> generation effect, or a vampire society only "fame" effect)
>
> The name forgotten (less of a solid "why not" but i'm not confident of
> a reason why not - due to the nature of being a thaumaturgy ritual?)
>
> The rest I'm less convinced there's a really decent reason for being
> like this, to me conceptually these should ALL affect imbued (and
> other allies):
>
> Decapitate (should surely burn a becoming-incapacitated imbued? i
> mean; pulling their head off!, obviously normal allies would be burned
> before this card could be played anyway!)
Reasonable.
> Disarm (similar to decapitate)
Strong cards are not generally given errata to make them stronger.
> Mind Numb (Imbued more resilient to presence then?)
> Mind Rape (and dominate?)> Personal Scourge (only the no damage from weapon clause is vampires
> only?!?)> Reality (illusions don't work on imbued either)
> Coma (allies can't be put into comas?)
> Phobia (not that its a playable card, but only vampires get scared?)
Even if these cards were usable on the imbued, they would be
cancelable with React With Conviction. Yes, the imbued are resistant
to supernatural mental influence, including illusions.
Also, there's no reason to complain about imbued being immune without
also bringing up the fact that all other allies are immune.
> Obedience (yeah, the imbued really are immune to dominate)> Seduction (and imbued are asexual...)
Again, all other allies are and have been immune to these cards since
they were printed. Why is it a problem that the imbued also get past
them, when War Ghouls and Rom Gypsies have been doing it forever?
> Notably Riddle Phantastique and Sensory Deprivation work just fine, as
> does Entombment.
Riddle Phantastique does. Sense Dep gets React-canceled when you play
it on an imbued, but shuts down a War Ghoul or Shambler just fine.
> I can see that if ALL of these affected allies, then allies would just
> be punching bags, but for NONE of them to do so seems incongruent to
> the effects being portrayed by the cards. All of the last block are
> effects that to my mind imbued and certainly mortal allies should be
> MORE susceptible to. (I kind of like the concept of mortal allies
> being dragged around between methuselahs willy-nilly and mentally
> abused at the drop of a hat; but then the game being VAMPIRE the
> eternal struggle is pretty fundamental to my view of, and interest in,
> the game - which also powers my dislike of the imbued as a special
> class of largely immune minions...)
Of the ones you listed, only Decapitate, Disarm, Seduction, and
Obedience would typically get past React-cancel (at least, when it
matters in play). Meanwhile, all of them would work fine against non-
imbued ally decks.
Disarm, Seduction and Obedience are already plenty powerful and
probably don't need upgrading. Decapitate's not bad, but if the TWDA
is any indication (there's all of 1-2 copy in most of the decks that
sport it), it's not nearly on the same level and could reasonably be
upgraded at next opportunity (it still likely won't, just because
errata is generally avoided when possible).
> I'm of the mind that maybe a couple of cards are needed too:
>
> "Take a nap, buddy"
> 2 blood, requires a ready vampire
> (D) Target imbued becomes incapacitated
>
> "The old kidnap-embrace trick"
> 4 blood, requires non-sterile vampire with capacity above 4
> (D) Target mortal ally becomes a 1 capacity vampire and loses all
> abilities, powers, convictions, whatever.
In the RPG, imbued are mystically prevented from becoming vampires (or
wraiths, etc). While it's fine for cards to not follow the RPG on
occasion, making a card that specifically spites it seems out of line.
And there are already plenty of "(D) burn an ally" actions in the
game, so both of these cards look pretty much like wallpaper to me.
witness1
On Jul 19, 8:51 am, atomweaver <atomwea...@hotmail.com> wrote:
> librarian <aucti...@superfuncards.com> wrote innews:f8Dni.631$fK1...@newsfe12.phx:
>
>
>
>
>
> > atomweaver wrote:
> >> atomweaver <atomwea...@hotmail.com> wrote in[ quoted text not captured ]
Actually, I think it's a very nice mechanic for thematically
representing things like Fame or Vast Wealth (as opposed to
uniqueness). It makes little sense that there can be only one famous
or wealthy vampire, but a whole lot of sense to put a soft limit how
many there can be at one time. It even makes reasonable thematic sense
for Memories, but leaves even less incentive to remove the Memories.
Similar ideas have already been tinkered with (see Sybil's Tongue).
witness1
On 18/07/2007 Matthew T. Morgan wrote:
> Anyway, just a general comment here. My only concern with some of
> these MoM suggestions is that it could move some Imbued decks into
> the "feast or famine" column. I think the best fix for the card
> would be to make it easier to get rid of it. It could be free, but
> burn during the controller's (the Methuselah who played it) untap
> phase. Or maybe "tap and burn 1 blood to burn it" avoiding the trip
> to torpor. This way Imbued decks could still have a better shot at
> tooling up, by removing a potential blocker for a turn, but they
> wouldn't get to permanently memoriesize each minion controlled by
> their prey.
My suggestion might be to switch the word 'influence' on Memories of
Mortality to 'untap'.
Fairly simple, and is a gentle tap to it's power-level instead of a
swift kick in the nuts.
Just thought i'd throw it out there as an option to think about.
Most of the issues I have heard about getting rid of it tend to revolve
around the "my vampire is sitting in torpor for a turn around the table
before i even get a chance to do anything". This would undo that, giving
the memory'd player first dibs at rescuing his own vampire.
--
salem
(replace 'hotmail' with 'yahoo' to email)
James Coupe wrote:
> In message <1184744352.6...@o11g2000prd.googlegroups.com>, Bram> Vink <jja....@hccnet.nl> writes:>>Just renaming influence phase to master phase on the card would be
>>enough as well.>> So long as people were still happy with a turn of stamping from the
> Imbued (which they might well be, I don't know), this would be a neat
> fix.
>
> Not vastly more debilitating than Pentex.
>
ah. i guess i should read the whole thread before posting. this is
pretty much the same as making it untap phase. except if there are some
effects you'd want to do to the vamp during the master phase that would
require it to be ready that you want to do....
so yeah, master phase would be better than untap. :)
[ quoted text not captured ]
[ quoted text not captured ]
DISCLAIMER: I do not think Memories of Mortality needs changing.
But: if MoM's burn clause was changed to Master Phase, then the ol'
Derange+Dementia deck would have a new trick, even in an ally-less deck.
1) Play Memories of Mortality on some dude.
2) Derange that dude (if he's not already a Malk).
Next turn:
1) Play Malkavian Dementia.
2) Send stolen vampire to torpor *and* burn a blood off him.
I'm just saying......
[ quoted text not captured ]
3) during his turn, he burns the MoM during his paster phase, and
rescues his dude during his minion phase. and/or moves derange.
> Next turn:
> 1) Play Malkavian Dementia.
> 2) Send stolen vampire to torpor *and* burn a blood off him.
3) then doesn't get to actually act with the stolen vampire. maybe he
can get off an undirected +1 stealth diablerie, though. good on him.
> I'm just saying......
well i guess thinking of these scenarios is better than _not_ thinking
of anything, even if i am not entirely convinced the scenario is any
scarier than other derange/malk dementia possibilities.
but then i have noticed i tend to defend ideas i come up with way beyond
the point where i think i am being reasonable anymore. lucky this one
was Bram's idea.
[ quoted text not captured ]
On 20 heinä, 13:16, Jozxyqk <jfeue...@eecs.tufts.edu> wrote:
> Salem <salem_christ....@hotmail.com> wrote:
> > James Coupe wrote:
> > > In message <1184744352.613055.119...@o11g2000prd.googlegroups.com>, Bram
> > > Vink <jja.v...@hccnet.nl> writes:
> > >>Just renaming influence phase to master phase on the card would be
> > >>enough as well.
>
> > > So long as people were still happy with a turn of stamping from the
> > > Imbued (which they might well be, I don't know), this would be a neat
> > > fix.
>
> > > Not vastly more debilitating than Pentex.
>
> > ah. i guess i should read the whole thread before posting. this is
> > pretty much the same as making it untap phase. except if there are some
> > effects you'd want to do to the vamp during the master phase that would
> > require it to be ready that you want to do....
> > so yeah, master phase would be better than untap. :)
>
> DISCLAIMER: I do not think Memories of Mortality needs changing.
>
> But: if MoM's burn clause was changed to Master Phase, then the ol'
> Derange+Dementia deck would have a new trick, even in an ally-less deck.
>
> 1) Play Memories of Mortality on some dude.
> 2) Derange that dude (if he's not already a Malk).
>
> Next turn:
> 1) Play Malkavian Dementia.
> 2) Send stolen vampire to torpor *and* burn a blood off him.
>
> I'm just saying......- Piilota siteerattu teksti -
>
> - Näytä siteerattu teksti -
And how is that better than the current malkavian dementia + golconda
routine?
> Or you could mix-n-match sect and capacity, as in Antithesis (which has the same
> sort of conflict-with-morality concept in the backstory).
>
"Put this card on a Camarilla vampire or a vampire with capacity below
6."
(quasi-)thematically appropriate, and there seems to be some concensus
that Cam and weenies most deserve reigning in (or conversely, that
high-cap non-Cam could use one less hose)
keeps MoM playable
not a complex or hard-to-remember change ('if you can play Atonement,
you can remember mortality')
On Jul 20, 10:17 am, Malone <kffos...@indiana.edu> wrote:
> (quasi-)thematically appropriate, and there seems to be some concensus
> that Cam and weenies most deserve reigning in (or conversely, that
> high-cap non-Cam could use one less hose)
A 6 cap is hardly a weenie. Playing MoM on a true weenie isn't much
of a hindrance, since you can just block with another member of your
horde, nor is getting one nerd dunked much of a bone.
> not a complex or hard-to-remember change ('if you can play Atonement,
> you can remembermortality')
It's more wordy than either unique or Camarilla individually, and
there's no sect limitation on Atonement.
--
David Cherryholmes
On Jul 22, 6:46 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Jul 20, 10:17 am, Malone <kffos...@indiana.edu> wrote:
>
> > (quasi-)thematically appropriate, and there seems to be some concensus
> > that Cam and weenies most deserve reigning in (or conversely, that
> > high-cap non-Cam could use one less hose)
>
> A 6 cap is hardly a weenie. Playing MoM on a true weenie isn't much
> of a hindrance, since you can just block with another member of your
> horde, nor is getting one nerd dunked much of a bone.
You're splitting hairs. And a 6 cap is not a vampire with capacity
below 6. If "weenies ... deserve reigning in" bothers you, then look
more at "high-cap nonCam could use one less hose."
> > not a complex or hard-to-remember change ('if you can play Atonement,
> > you can remembermortality')
>
> It's more wordy than either unique or Camarilla individually, and
> there's no sect limitation on Atonement.
>
> --
>
> David Cherryholmes
Surely, 'number of additional words' is not a criterion per se.
Remembering Camarilla should require no assistance; remembering the X
in "below X" is the only potential difficulty (other than someone
being entirely unaware of the errata, which is a problem no matter how
simple the change) and connecting it to Atonement is a simple mnemonic
device.
In message <1185112439.3...@d55g2000hsg.googlegroups.com>,
Malone <kffo...@indiana.edu> writes:
>Surely, 'number of additional words' is not a criterion per se.
It's not. But, like theme, it's a good tie-breaker when you have
several, roughly-equivalent changes.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Jul 22, 10:12 am, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <1185112439.311745.162...@d55g2000hsg.googlegroups.com>,>
> Malone <kffos...@indiana.edu> writes:
> >Surely, 'number of additional words' is not a criterion per se.
>
> It's not. But, like theme, it's a good tie-breaker when you have
> several, roughly-equivalent changes.
Really? I mean, sure, one word added is preferable to fifty-seven
words added, on the grounds that adding fifty-seven words makes the
text slow to read and requires a smaller font to fit on the card. But
do you think one word is preferable to two, two is preferable to
three, three preferable to four, and so on? Why? Would adding the
word Unique be preferable to adding the word Camarilla because Unique
has fewer letters?
In message <1185114702.7...@g4g2000hsf.googlegroups.com>,
Malone <kffo...@indiana.edu> writes:
>On Jul 22, 10:12 am, James Coupe <ja...@zephyr.org.uk> wrote:>> In message <1185112439.311745.162...@d55g2000hsg.googlegroups.com>,
>>
>> Malone <kffos...@indiana.edu> writes:
>> >Surely, 'number of additional words' is not a criterion per se.
>>
>> It's not. But, like theme, it's a good tie-breaker when you have
>> several, roughly-equivalent changes.>
>
>Really?
Yes.
>I mean, sure, one word added is preferable to fifty-seven
>words added,
Exactly the point. I'm glad you understand.
[ quoted text not captured ]
> >I mean, sure, one word added is preferable to fifty-seven
> >words added,
>
> Exactly the point. I'm glad you understand.
If that was exactly the point, then your point was entirely
irrelevant. No one-word vs fifty-seven-word contrast existed.
In message <1185121927.2...@g4g2000hsf.googlegroups.com>,
[ quoted text not captured ]
And your example was stuffed with hyperbole and therefore entirely
irrelevant.
Here it is in very simple words: Small changes are easier to explain
than larger changes. Small changes are easier to remember than large
changes.
Adding the word "Camarilla" or "Unique" is simpler than "Capacity under
6." Or was that "6 or under"? Was it actually 6? I thought it was 7?
No, it was definitely 6, that's what Atonement says. Are you sure
that's what Atonement says? Does someone have a copy I can look at?
Of course, if you want to continue to play dumb, that's fine too.
[ quoted text not captured ]
On Jul 22, 1:04 pm, James Coupe <ja...@zephyr.org.uk> wrote:
> In message <1185121927.298924.138...@g4g2000hsf.googlegroups.com>,>
> Malone <kffos...@indiana.edu> writes:
>
> >> >I mean, sure, one word added is preferable to fifty-seven
> >> >words added,
>
> >> Exactly the point. I'm glad you understand.
>
> >If that was exactly the point, then your point was entirely
> >irrelevant. No one-word vs fifty-seven-word contrast existed.
>
> And your example was stuffed with hyperbole and therefore entirely
> irrelevant.
>
> Here it is in very simple words: Small changes are easier to explain
> than larger changes. Small changes are easier to remember than large
> changes.
>
> Adding the word "Camarilla" or "Unique" is simpler than "Capacity under
> 6." Or was that "6 or under"? Was it actually 6? I thought it was 7?
> No, it was definitely 6, that's what Atonement says. Are you sure
> that's what Atonement says? Does someone have a copy I can look at?
>
> Of course, if you want to continue to play dumb, that's fine too.
Maybe you shouldn't say that something is "exactly the point" when in
fact it wasn't your point at all.
If adding the word "Camarilla" or "unique" is simpler than "capacity
under six," it's not because of the distinction between one word and
three words. "Giovanni" is not a simpler text addition than "Follower
of Set".
*Exactly* what was being discussed was whether the number of words
involved is a reasonable criterion for preferring one text insertion
to another. Who's playing dumb?
On Jul 22, 9:53 am, Malone <kffos...@indiana.edu> wrote:
> You're splitting hairs. And a 6 cap is not a vampire with capacity
> below 6. If "weenies ... deserve reigning in" bothers you, then look
> more at "high-cap nonCam could use one less hose."
My mistake with understanding the cutoff line to be 6 and not 5
(posting pre-coffee). However, I don't think it's splitting hairs,
since I still don't consider 5 caps (or really even 4 caps) to be
"weenies."
The comment about weenies being reigned in bothering me was....
hilarious. I don't post much anymore, but I used to post a lot, and
advocating the position that weenie decks were essentially broken used
to occupy a fair chunk of my newsgroup time. There's no reason to
expect you to know any of that, but it did give me a chuckle.
> Surely, 'number of additional words' is not a criterion per se.
> Remembering Camarilla should require no assistance; remembering the X
> in "below X" is the only potential difficulty (other than someone
> being entirely unaware of the errata, which is a problem no matter how
> simple the change) and connecting it to Atonement is a simple mnemonic
> device.
I don't think it's useful to horn in on number of words, or number of
letters, so much as "number of moving parts." Camarilla is one thing,
uniqueness is another, and capacity is a third. One moving part is
better. Not generating another card with errata is better still.
--
David Cherryholmes
[ quoted text not captured ]
Correct.
However for all intent and purposes, untap phase is as good as the
master phase for this proposed change.
So there is the untap phase, which pretty much handles temporary
minion theft shenanigans, and master phase which allows you to use
master cards on that minion yourself. I think it's pretty much
balanced either way.
Cheers,
Bram
PS. Oh no! this would totally imbalance faithful servant.
On 18 heinä, 16:02, Olivier_PEREZ <olivier.eni...@gmail.com> wrote:
> This card is strong, but not to much. I think the best way to better
> balance it is to teach player to get it off.
>
> Usually Imbued can't do anything to vampires in torpor. So if you go
> to torpor and have somone taking you out it's OK.
Agree. Based on my limited Imbued experience, they don't necessarily
need the MoM to win games. It is usually one turn pentex and then
removed by rescue-deals. Players who think they have lost the game
after getting hit by one or two MoM just needs advices how the card
can be removed. And if the card encourages deal making, it must be
good for the game :)
It is true that MoM sometimes stops one vampire star decks as a
predator for ally deck, but similar effect can be caused with PTO,
Pentex, Sensory deprivation etc..
I hate erratas, especially ones that make the cards wallpaper. If the
MoM is going to be errated (idea which I don't like), make the change
easy to remember like "unique". Would be still playable but not in
large quantities.
PTO & Parity sift are still much worse than MoM and winning with
stealth beed is easier & faster than trying to win with ally deck.
- Guzmo
On Tue, 17 Jul 2007 16:25:41 -0000, bluedevil
<david.che...@gmail.com> wrote:
> On Jul 17, 7:49 am, LSJ <vtes...@white-wolf.com> wrote:
>>> It is not only the Imbued + Memories. It's memories.>
> That's what I think too. For whatever it's worth, I've objected to
> the card strongly since before the imbued were printed. The imbued
> are merely bringing the problematic effect into the foreground.
I feel kinda silly revisiting month-old threads but I had some close
encounter with a number of ally decks in Göteborg and am somewhat
missing the point on Memories.
The worst encounter was Matt's Imbued on the LCQ. Not having DI in my
deck (the last competitive game I make this mistake, by the way) I
watched him helplessly as he got his Champions. After that it was
over for me - whenever I pushed a bleed above 2 or 3, he Championed.
Unless, of course, he felt like Determining my action card. As
far as I'm concerned, I'd like to see Champion or Determine (or
Imbued in general) banned/nerfed anytime before Memories. Because...
I've played about, oh, 5 games against War Ghouls, and about 2 against
Shamblers. Arguably two of the three Tier 1 non-Imbued fighting ally
decks (3rd would be Garou). When Memories was played, it was usually
just dealed (sure I'll get your vamp out, your predator is pretty
strong) or ignored (ok, so I don't do any damage with my S:CE... what
else is new?), or even more ignored (Entombment/Carrion Crows/block
with another minion were all excessively useful).
I'm not counting the ally-steal cards, because those are a knee-jerk
reaction to the abundance of the Imbued; they do have other uses,
though. I never managed to use any splashed-in Allies in any deck I
played at the EC, because as soon as I recruited one, someone was
happy to finally put the Entrancement/Far Mastery sitting in their
hands to good use. But this is a completely different story, I won't
use it as an argument against Memories' brokenness - if at all, I'd
use it as an argument for the Imbued's brokenness. Just like how
mostly every deck had a Break the Code.
Speaking of nerfing, I did see a Parthenon + Anthelios combo that
was swapping back DI every turn (yes it was Olivier's Imbued deck in
the finals). Which was kinda anticlimactic, to see the same DI played
every turn. I'm probably not fully alone in feeling that this isn't
the very beautiful V:tES I loved so much to play... I mean, it's
great play, but still it kinda feels akin the the above-mentioned
Champion experience. I guess I'm not a very big fan of general denial
tech, especially recurring ones.
Ok, I realize this turned into rant, sorry for that (and thanks if
you read it nevertheless).
--
Regards,
Daneel
On Aug 12, 8:12 am, Daneel <dan...@eposta.hu> wrote:
<SNIP>
I've not visited threads for a long time but reading the LCQ report
and also my own experiences playing the Imbued, I tend to agree that
Memories of Mortality is indeed a most potent card.
Its Pentex Subversion -like behaviour for 1 pool cost is pretty harsh.
Some mention has been made that is should be modified by making it
Camarilla only (reducing its effectiveness). However I think this
would be a little in the wrong direction.
The problems with the card as I've seen are:
1. The Cost For Effect
2. Its Non-Uniqueness
3. It's Neutering of Vampires (and Removal Clause)
How about the following options?
1. Make the Cost X+1 where X is the number of MoM in play. This will
at least restrict the play of a lot of them on the table. Not ideal
since the removal is a big advantage of the card.
2. Make the Cost per turn. Similar to Unbrudening the Bestial Soul,
but 1 pool per turn to keep a MoM active. I would keep the initial
cost. This would create a situation where others can help you remove
the card (by hitting the MoM player hard).
3. Leave the card as printed but add that any Ally taking advantage of
the card must play 1 life to "activate" it. This might be 1 for all
MoM on the table. I wouldn't make it 1 life per MoM since that is just
complete neutering of the card.
Well I'm sure this thread is pretty dead anyways but those are just
thoughts.
Q
On Sat, 11 Aug 2007 18:29:23 -0700, quetzalcoatl <da...@vega.id.au> wrote:
> Well I'm sure this thread is pretty dead anyways but those are just
> thoughts.
Ok, not to be bitching or anything, but your post is like totally unrelated
to mine. I'm curious, why did you post it in response to my post, when in
reality it probably should've been posted in response to the original
post?
Not that I mind or anything, I just don't get the point...
--
Regards,
Daneel
[ quoted text not captured ]
Daneel,
I hit the reply button which should reply to the original topic. If
this is not the case then something is wrong with Google Groups'
method of reply.
Q
In message <1186965758.6...@j4g2000prf.googlegroups.com>,
quetzalcoatl <da...@vega.id.au> writes:
>I hit the reply button which should reply to the original topic. If
>this is not the case then something is wrong with Google Groups'
>method of reply.
That's not how Usenet works and, for once, Google Groups has it right.
Usenet is a threaded medium. People reply to individual posts, not
topics in general. If you hit reply on a particular post, your response
is treated as a follow-up to that specific response, and threaded that
way, like a child on a family tree for the parent article.
If you want to respond to the original article, you're supposed to read
that article and hit reply there. That means you can then quote
appropriately from that post, and respond to it as necessary.
[ quoted text not captured ]