rec.games.trading-cards.jyhad

[LSJ] Kevlar Vest

8 messages from 6 participants · 10 December 2008 – 11 December 2008
original thread on Google Groups

Kushiel

May a minion may use a Kevlar Vest to prevent gun damage from separate strikes? For example, if an opposing minion uses an additional strike and strikes twice with a Saturday Night Special, can Vest prevent the two separate "packets" of damage? Kevlar Vest [KoT:U] Cardtype: Equipment Cost: 1 pool Bearer may prevent 2 damage from gun strikes or 1 damage from any other source each combat. A minion may have only one Kevlar Vest. John Eno

LSJ

[ quoted text not captured ] Yes. Contrast "strike".

Jeff Kuta

[ quoted text not captured ] Well, to be fair, I believe this is the only form of damage prevention with a natural number (i.e. less than "all") which deals with multiple strikes so it's worth a clarification. :P Jeff

www.h...@gmail.com

On Dec 10, 1:03 am, Jeff Kuta <jeff.k...@gmail.com> wrote: > Well, to be fair, I believe this is the only form of damage prevention > with a natural number (i.e. less than "all") which deals with multiple > strikes so it's worth a clarification. :P > > Jeff Armor of Caine's Fury Type: Combat Requires: Valeren/Presence Cost: 1 blood [pre] Prevent 1 damage. [val] Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat. [VAL] As [val] above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.

LSJ

[ quoted text not captured ] It also applies to Armor of Caine's Fury.

Kushiel

On Dec 9, 6:53 pm, LSJ <vtes...@white-wolf.com> wrote: > Yes. > > Contrast "strike". Gotcha. Thanks. John Eno

v.ri...@gmail.com

Uh? Does it mean that if instead of a Saturday Night Special, it was a .44 Magnum (2R damage each strike), the Kevlar would prevent 2 damage from *each* strike?

John Flournoy

[ quoted text not captured ] No. After the first .44 strike, the Kevlar vest has hit its limit of "2 damage from gun strikes each combat", and can't prevent any more. (Just as cards like Apparition prevent 2 damage each combat, not '2 damage from each strike' each combat.) The key is that the 2 damage a Kevlar Vest prevents does not have to come from a single strike (but it cannot prevent more than 2 points total over the course of a combat.) -John Flournoy