rec.games.trading-cards.jyhad

LSJ: Bounce after declining to block

18 messages from 12 participants · 11 August 2008 – 13 August 2008
original thread on Google Groups

Hyllan

The following situation arose during the final of the second Swedish ECQ: Count Germaine (ADV) is bleeding me for 5 with a Legal Manipulations (I have a bishop). I have a My Enemy's Enemy in my hand and an untapped Idalia. I say "I decline to block". Count Germaine plays no action modifiers. I announce that I want to bounce the bleed to my grandpredator with the My Enemy's Enemy. An argument arises about if it is possible to bounce the bleed after blocks are declined and no action modifier is played. The judge rules that it is not and I loose 5 pool. After the game I refer to The Lasombra's FAQ, which isn't deemed clear or official enough. So, can a bleed be bounced after blocks are declined if no action modifiers is played by the bleeding vampire?

LSJ

[ quoted text not captured ] Indeed, a bleed can be bounce *only* after blocks are declined. After the effect "I don't block" is applied, then the acting Meth gets first chance to play the next effect. If she declines, the target may play an effect (like bounce or bleed reduction).

Hyllan

On 11 Aug, 21:45, LSJ <vtes...@white-wolf.com> wrote: > Hyllan wrote: > > > So, can a bleed be bounced after blocks are declined if no action > > modifiers is played by the bleeding vampire? > > After the effect "I don't block" is applied, then the acting Meth gets first > chance to play the next effect. If she declines, the target may play an effect > (like bounce or bleed reduction). Thank you for the quick answer. //Caroline

Obtenebration

[ quoted text not captured ] Name: My Enemy's Enemy [Sabbat:R, SW:R, Anarchs:PAG, LoB:PO2, Third:U] Cardtype: Reaction Discipline: Auspex [aus] +1 intercept. [AUS] Only usable when a minion controlled by your predator is bleeding you, -{after blocks are declined}-. Tap this reacting vampire. The acting minion is now bleeding your predator's predator. Artist: Dave Seeley Card text file has the after blocks are declined clarification. Lost in Translation actually states you can only play the bounce card after blocks are declined.

Dasein

> An argument arises about if it is possible to bounce the bleed after > blocks are declined and no action modifier is played. The judge rules > that it is not and I loose 5 pool. After the game I refer to The > Lasombra's FAQ, which isn't deemed clear or official enough. Who on earth was the judge?!?! I hope they have quit their position, or gone and studied the rules very carefully. They don't believe it is possible to play a reaction card if someone has not played an action modifier?!?! So if someone bleeds me with Govern, I can't play Telepathic Counter to reduce it to 1? But can if they play conditioning?! What a pile of complete and utter crap. Lasombra's FAQ is good and all, but what about this little bit in the rulebook that says: (6.2) Action modifiers and reaction cards can be played at any time during an action (unless otherwise noted on card text) Huh?! Man, judges getting really obscure rulings wrong in a tournament makes me really mad, but that is just ridiculous. If the rulebook wasn't so small, I would advise you to bash this judge over the head with it. What on earth was the justification for it by the way? Where does it say you can only play reactions if somebody plays an action modifier?

Thrall of Arika

[ quoted text not captured ] I don't believe the judge's ruling was based on a 'if no action modifiers were played, then no reactions can be played.' It seems to me that the Predator had played all their cards, and the OP's decline to block was seen as a pass on playing cards. Since the predator played no further cards, the judge then deemed there was no opportunity to play cards on the OP's part. The mistake made was in deeming the decline to block as also declining to play reaction cards, which is simply not the case. In fact, this is often a tactic used in games. A player bleeds, and their prey says "No block" ... the acting player has to gamble on whether the prey is holding bounce or other reactions, and whether it is worthwhile playing further action modifiers, since the prey specifically did not say "I play no reaction cards". As others have stated, you can only bounce a bleed after you fail or decline to block. If you decide to bounce a bleed immediately, you have implicitly declined to block. If that bounce is cancelled, you can't then decide to attempt to block (of course, if the bleed is bounced back, that opens a new blocking window). Even if you've declined/failed to block, you can still request of the acting player if there are any further action modifiers they wish to play before deciding on reacting with a bounce card or not. Setting the game state is not the same as passing on opportunities to play cards. Now, if the OP declared that they were not playing any reaction cards, and the acting player played no further action modifiers, then the judge would have been correct. Chris, Thrall of Arika

LSJ

Thrall of Arika wrote: > Now, if the OP declared that they were not playing any reaction cards, > and the acting player played no further action modifiers, then the > judge would have been correct. Not quite. The declaration "I don't block" is itself an effect. After that effect, all previous "pass" declarations are discarded (as they always are after any effect is applied), and the sequence of who-plays-the-next-effect goes back to the acting player. When he passes, the target Methuselah gets the next opportunity to play. So: A: VampireX bleeds you. B: "I'm not playing any reaction cards. I don't block." A: No modifiers (typically stated as "OK. It's a bleed of 1" or whatever). B: Bounce. Is perfectly fine.

ira...@gmail.com

On Aug 12, 9:54 am, LSJ <vtes...@white-wolf.com> wrote: > A: VampireX bleeds you. > B: "I'm not playing any reaction cards. I don't block." > A: No modifiers (typically stated as "OK. It's a bleed of 1" or whatever). > B: Bounce. > > Is perfectly fine. Not merely perfectly fine - it's the correct way to play. Mistakes and problems often arise because players skip steps or miscommunicate about which step they are in. Ira

sg3kmb6...@gmail.com

On Aug 12, 6:54 pm, LSJ <vtes...@white-wolf.com> wrote: > Not quite. The declaration "I don't block" is itself an effect. After that > effect, all previous "pass" declarations are discarded (as they always are after > any effect is applied), and the sequence of who-plays-the-next-effect goes back > to the acting player. When he passes, the target Methuselah gets the next > opportunity to play. > > So: > > A: VampireX bleeds you. > B: "I'm not playing any reaction cards. I don't block." > A: No modifiers (typically stated as "OK. It's a bleed of 1" or whatever). > B: Bounce. > > Is perfectly fine. How about this one: A: VampX bleeds you. B: "I'm not playing any reaction cards. I don't block." A: Command of the Beast. B: "I'm not playing any reaction cards." A: No modifiers Would it be legal for B to bounce after the last "no modifier" statement from A? And in a bigger question: Is action modifiers/reactions handled the same way as combat cards, back and forth until acting and reacting methusalehs has said they're done (with acting being the first player to do so)? Or is actions more freely when it comes to declining to play certain card types/effects?

James Coupe

In message <453c3198-87cd-4bdb...@z66g2000hsc.googlegroup s.com>, sg3kmb6...@gmail.com writes: >A: VampX bleeds you. >B: "I'm not playing any reaction cards. I don't block." >A: Command of the Beast. >B: "I'm not playing any reaction cards." >A: No modifiers > >Would it be legal for B to bounce after the last "no modifier" >statement from A? A would say "No modifiers" before B gets the chance to say "No reactions". At that point, both players have passed, so neither has an opportunity to play another card in this timing slot. >And in a bigger question: Is action modifiers/reactions handled the >same way as combat cards, back and forth until acting and reacting >methusalehs has said they're done (with acting being the first player >to do so)? Combat cards aren't handled "back and forth" exactly. It doesn't go "A gets a chance to play, then B gets a chance, then A gets a chance, then B gets a chance, ..." The acting Methuselah has the first chance to play a card in any given slot. The "impulse" is with him. After any effect from any Methuselah, the "impulse" for the same timing slot returns to the acting Methuselah. When the acting Methuselah is done with the impulse, it goes to other players (in combat, the defending Methuselah, and then others round the table, clockwise). Any time any Methuselah with the impulse plays a card or uses an effect, the impulse returns to the acting Methuselah. If all Methuselahs pass the impulse, you move on to the next timing slot. So, for example, when all Methuselahs have passed on the right to play pre-range cards, you move on to Set Range. In practice, you only address the relevant Methuselahs, and a player playing a card unexpectedly ("Hey, I'm your cross-table ally, I'll totally hit his vampire with Nosferatu Putrescence!") isn't routinely handled in conversation. So, for example, the acting Methuselah's vampire has several pre-range cards to play - Carrion Crows, Torn Signpost, and Trap. The defending Methuselah wants to play Increased Strength. If the acting Methuselah just wants to play all his stuff, it goes like this: A: Carrion Crows. (Impulse returns to A.) A: Torn Signpost. (Impulse returns to A.) A: Trap. (Impulse returns to A.) A: Pass. (Impulse passes to B.) B: Increased Strength. (Impulse returns to A.) A: Pass. (Impulse passes to B.) B: Pass. (Impulse passes to other players, but in practice you've just finished pre-range.) If someone else did play Nosferatu Putrescence or something, the impulse would go back to A who could play his copy of Increased Strength too, if he wanted, or something. However, you might find that you don't want the Torn Signpost straight away if you're A. So you can do the following. A: Carrion Crows. (Impulse -> A.) A: Trap. (Impulse -> A.) A: Pass. (Impulse -> B.) B: Increased Strength. (Impulse -> A.) A: Oh bum, I don't like that. Torn Signpost. (Impulse -> A.) A: Pass. (Impulse -> B.) B: Pass. (Impulse to other players.) Other players: Pass. Move to set range. (Impulse -> A.) (Note that the other players each get the impulse in turn, going clockwise from the acting Methuselah. I'm just bunching it up here, because it's less interesting.) Now imagine B doesn't play Increased Strength in the above example. A: Carrion Crows. (Impulse -> A.) A: Trap. (Impulse -> A.) A: Pass. (Impulse -> B.) (Same as before so far.) B: Pass. (Impulse -> Others.) Others: Pass. Move to set range. (Impulse -> A.) The impulse never returns to A again in the pre-range phase. Once he's passed, he can't go back and play another card (or use an effect) in the same timing slot unless someone else uses an effect/plays a card, and so causes the impulse to pass back to him. Some areas of combat can *look like* playing back and forth, because you can't cancel your own effect (e.g. cancelling your own maneuver). However, they pretty much all work as above. Damage prevention and gaining additional strikes didn't work like that in the distant past, but a RTR changed that. For example, these days you can: Gain additional strikes phase: A: Pass. (Impulse -> B.) B: Blur. (Impulse -> A.) A: Oh bum. I'll play Quickness. A: Pass. (Impulse -> B.) B: Nothing more from me. (Impulse -> Others.) Others: Pass. Phase ends, move on to handling additional strikes. Oh, it's also worth pointing out that the "Pass" steps will often be expressed in other ways - a verbal "I'm done", "Anything from you?" or whatever. Or it might be body language - a nod, a hand gesture. Or it might just be that the player has stopped playing cards and doesn't appear to be considering his next one, so his opponent starts. >Or is actions more freely when it comes to declining to play certain >card types/effects? Actions follow the same pattern as above. The acting player has to ask for blocks as an effect, and the impulse passes to the other players. Note that unlike combat, the other, notionally uninvolved players may use their bit of the impulse more easily. The obvious examples are Anneke and Eagle's Sight. So once you ask for blocks, you may want to make sure that the other players on the table pass the impulse! A player declining to block is an effect in itself, and passes the impulse back to the acting player. The main area of the game where the above pattern isn't followed is the voting (polling) phase of referendums. People call out their votes free-form. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

sg3kmb6...@gmail.com

On Aug 13, 11:12 am, James Coupe <ja...@zephyr.org.uk> wrote: > In message <453c3198-87cd-4bdb-ab6e-626ad3720...@z66g2000hsc.googlegroup > > s.com>, sg3kmb613sdf...@gmail.com writes: > >A: VampX bleeds you. > >B: "I'm not playing any reaction cards. I don't block." > >A: Command of the Beast. > >B: "I'm not playing any reaction cards." > >A: No modifiers > > >Would it be legal for B to bounce after the last "no modifier" > >statement from A? > > A would say "No modifiers" before B gets the chance to say "No > reactions". At that point, both players have passed, so neither has an > opportunity to play another card in this timing slot. > > >And in a bigger question: Is action modifiers/reactions handled the > >same way as combat cards, back and forth until acting and reacting > >methusalehs has said they're done (with acting being the first player > >to do so)? > > Combat cards aren't handled "back and forth" exactly. It doesn't go "A > gets a chance to play, then B gets a chance, then A gets a chance, then > B gets a chance, ..." [huge explanation snipped] While I did know the exact routine for it, I appreciate the explanation still. I just felt that "back and forth" was the quicker way to write it (while still being more or less correct). > >Or is actions more freely when it comes to declining to play certain > >card types/effects? > > Actions follow the same pattern as above. The acting player has to ask > for blocks as an effect, and the impulse passes to the other players. > Note that unlike combat, the other, notionally uninvolved players may > use their bit of the impulse more easily. Nosferatu Putrescence! :P But yeah, I can't really remember that one being played since some time back in 96... > A player declining to block is an effect in itself, and passes the > impulse back to the acting player. > > The main area of the game where the above pattern isn't followed is the > voting (polling) phase of referendums. People call out their votes > free-form. Sweet. Since the rulebook is a bit loose on the subject I wasn't sure if modifying/reacting was as strict as combat (also given the multitude of windows being opened and closed during an action). Section 6.2.* says that the decision not to attempt more blocks is final, but it's not that clear for the other parts imo. Tbh even the combat section isn't as clear as I thought it was :p Anyways, thanks for the clarification.

as...@hotmail.com

Who was judge in this final? Sten? Alex? Seems very weird any judge making this mistake.

Salem

sg3kmb6...@gmail.com wrote: > Nosferatu Putrescence! > :P > But yeah, I can't really remember that one being played since some > time back in 96... Don't forget Frenzy!!! OK, maybe you can forget it. I mean, i have 1 in 1 deck. Tremere blocky 2nd round stuff. But, really, i'd be better off with _anything_ else...well, almost anything. None of my vamps have [ser] to play Mummify, anyway. I think some might have [nec] for Eyes of the Dead.... -- salem (replace 'hotmail' with 'gmail' to email)

Petri Wessman

On Aug 13, 2:22 pm, as...@hotmail.com wrote: > Who was judge in this final? Sten? Alex? Seems very weird any judge > making this mistake. Yeah. I mean sure, as a tournament judge I've been known to botch up more than a few times, this game has a ton of really obscure angles and rulings and especially in the middle of tournament hassle you always get the odd brain fart now and then. But that bleed - no block - bounce thing is so basic, it's *the* way that base sequence if almost always played. Weird. Oh well, we all have our off days :} //Petri

James Coupe

In message <2f3c1115-d4f8-4561...@c65g2000hsa.googlegroup s.com>, sg3kmb6...@gmail.com writes: >Sweet. Since the rulebook is a bit loose on the subject I wasn't sure >if modifying/reacting was as strict as combat (also given the >multitude of windows being opened and closed during an action). >Section 6.2.* says that the decision not to attempt more blocks is >final, but it's not that clear for the other parts imo. Tbh even the >combat section isn't as clear as I thought it was :p You're looking in the wrong section. This is all described in 1.6.1.5: Sequencing. If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect. So after playing one effect, she may play another and another. Once she is finished, the opportunity passes to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity to play the next effect. [ quoted text not captured ]

Hyllan

On Aug 13, 1:22 pm, as...@hotmail.com wrote: > Who was judge in this final? Sten? Alex? Seems very weird any judge > making this mistake. I see no reason to specify the identity of the judge other than that I believe it was a player returning to the game after a few years of absence. I qualified anyway, which was most important to me, and I can conclude that I was right. The decision was made and the damage was done and I'm willing to drop the issue and hope that it won't happen again.

XZealot

On Aug 13, 7:42 am, Hyllan <caroline_h...@yahoo.com> wrote: > On Aug 13, 1:22 pm, as...@hotmail.com wrote: > > > Who was judge in this final? Sten? Alex? Seems very weird any judge > > making this mistake. > > I see no reason to specify the identity of the judge other than that I > believe it was a player returning to the game after a few years of > absence. Cruxify Him! Cruxify Him! Release Barabbus! Release Barabbus! Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

sg3kmb6...@gmail.com

On Aug 13, 3:16 pm, James Coupe <ja...@zephyr.org.uk> wrote: > In message <2f3c1115-d4f8-4561-9a97-06e0085c4...@c65g2000hsa.googlegroup > > sg3kmb613sdf...@gmail.com writes: > >Sweet. Since the rulebook is a bit loose on the subject I wasn't sure > >if modifying/reacting was as strict as combat (also given the > >multitude of windows being opened and closed during an action). > >Section 6.2.* says that the decision not to attempt more blocks is > >final, but it's not that clear for the other parts imo. Tbh even the > >combat section isn't as clear as I thought it was :p > > You're looking in the wrong section. This is all described in 1.6.1.5: > > Sequencing. If two or more players want to play a card or effect, > the acting Methuselah plays first. At every stage, the acting player > always has the opportunity to play the next card or effect. So after > playing one effect, she may play another and another. Once she is > finished, the opportunity passes to the defending Methuselah (in the > cases of directed actions and combat), then to the rest of the > Methuselahs in clockwise order from the acting Methuselah. Note that > if any Methuselah uses a card or effect, the acting Methuselah again > gets the opportunity to play the next effect. Ah.. Of course. Thanks for that info as well.