These are the judging criteria we have been working on
until now.
Any help to improve them or to add more of them to the list
will be appreciated :)
JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
Judges will be as strict as fair. The V:EKN Judges' Guidelines
will be implemented according to the following criteria:
ILLEGAL DECKS: Decks will be inspected at random during the 3
preliminary rounds of both the Spanish Qualifier and the European
Championship. And all of the finalists' decks will be inspected
before the start of the final. If a player's deck is proven
illegal after the third round has finished (before the start
of the final), and the appropriate penalty for the infraction
in the V:EKN Judges Guidelines is a game loss, judges will
disqualify that player instead. The next highest ranked player
in the tournament will then take his or her place in the final
round.
DEALS INVOLVING VICTORY POINTS: Although these deals are
perfectly legal, players must know that judges will tend to
disapprove of such deals unless there is a powerful reason
supporting them. For this reason, before any player makes a deal
of this kind, the involved players must report that deal to a
judge; the judge will determine if the deal is legal or not.
This rule is not meant to penalize players making winning deals
(i.e., deals giving them the game win), but to keep a close eye
to those players making losing deals (i.e., deals not giving them
the game win) when they actually have real chances to get more
victory points by not making such deals.
SELF-OUSTS: Self-ousts of any kind should also be reported to a
judge in advance. Unless the chance for a player to get more
victory points is zero, judges will not allow that player to oust
him or herself.
OFFICIAL LANGUAGE: Unless each player at a given table speaks
the same language, each player will have to speak English during
their games. In the case that there are players who don't speak
English, they sould call a judge as a translator.
IDLE PLAYERS: Players who have already finished their games will
have to leave the room where games of the current round are still
running.
Thanks in advance for your help.
Greetings,
Damnans
In message <3F5333A2...@ono.com-antispam>, Damnans
<damna...@ono.com-antispam> writes:
>DEALS INVOLVING VICTORY POINTS: Although these deals are
>perfectly legal, players must know that judges will tend to
>disapprove of such deals unless there is a powerful reason
>supporting them.
There doesn't need to be a "powerful" reason, whatever that is, just
that the deal is legal for both players. That is not powerful, that is
just simply factual. Nor should a judge ever be approaching any
situation from a biased stand point of "disapproval", lest it discourage
players from perfectly legal play.
If the judges cannot impartially enforce the rules whether they
"approve" of them or not, whether the players can give "powerful" reason
or not, they should resign and allow someone less incompetent to do the
job.
--
James Coupe
PGP Key: 0x5D623D5D
Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2
So you don't confuse them with mountains. 13D7E668C3695D623D5D
Damnans <damna...@ono.com-antispam> wrote:
> These are the judging criteria we have been working on
> until now.
>
> Any help to improve them or to add more of them to the list
> will be appreciated :)
Uh... why not just use the standard VEKN rules? Something wrong with them?
> JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
>> DEALS INVOLVING VICTORY POINTS: Although these deals are
> perfectly legal, players must know that judges will tend to
> disapprove of such deals unless there is a powerful reason
> supporting them.
If they are "perfectly legal" then why would judges tend to disapprove of
such deals? Certain persons (who may happen to be judges) may tend to
disapprove of such deals, as they are biased against some legal parts of the
game. Those persons need to get over it and let the players play. They
also need to admit to themselves that "deals" are terrible and that they
hate them and they should ask LSJ to outlaw them, if that's what they want.
At least that would be honest.
> For this reason, before any player makes a deal
> of this kind, the involved players must report that deal to a
> judge; the judge will determine if the deal is legal or not.
This is complete bullshit and not supported by the rules anywhere that I can
see. Personally, I would never push this artifical crap on the players in
any tournament I'd ever judge. Maybe your players have asked for such crap,
and I suppose you're correct to implement it if this is the case.
Why is the idea that judges have to be everywhere at once and following
every single play of every single player beginning to take hold in this
game? Just let the players play, for god sake! If they ASK for a judge,
then go over there and judge, but if they can figure it out THEMSELVES then
why create an artificial situation for judges? I've never played with VTES
players that are such fucking babies that they'd need rules such as this.
> This rule is not meant to penalize players making winning deals
Of course it is. What else could it be for?
> (i.e., deals giving them the game win), but to keep a close eye
> to those players making losing deals (i.e., deals not giving them
> the game win) when they actually have real chances to get more
> victory points by not making such deals.
Maybe in YOUR mind they have real chances to get more VPs. What if THEY
believe they cannot get any further VPs, and this deal is their best bet?
You're never going to be a mindreader, so why try? You're just going to
upset yourself (since you'll have to be several places at once) and the
players (since you aren't leaving them alone to play the game) so why not
just let the players play the game? If they need a judge, then let them ask
for one, and THEN you can asses the situation and make the best ruling that
you can.
Your wording is also pretty dishonest, since you say "when they actually
have real chances to get more victory points" when you really mean "when
they actually have a tiny chance to get the Game Win." It would be more
honest to just say "We plan on not allowing any deals that do not give the
player the Game Win." And since the natural conclusion of such an attitude
is that deals cannot exist, you may want to just eliminate EVERYTHING and
just say "Deals will not be allowed." It'll certainly save space on your
tournament flyers.
> SELF-OUSTS: Self-ousts of any kind should also be reported to a
> judge in advance. Unless the chance for a player to get more
> victory points is zero, judges will not allow that player to oust
> him or herself.
LET THE PLAYERS PLAY.
LET THEM FIGURE THINGS OUT FOR THEMSELVES.
LET THE PLAYERS CALL FOR A JUDGE IF THEY DECIDE THEY NEED ONCE.
LET THE PLAYERS PLAY.
> IDLE PLAYERS: Players who have already finished their games will
> have to leave the room where games of the current round are still
> running.
This is also complete bullshit. I suppose a judge can, within reason, do
whatever he wants at his tournaments, but attempting to stop "scouting" has
been tried before (with that other CCG) and failed MISERABLY. Again, if
your players have asked for such crap, I suppose you're correct to implement
it, but it would be more honest if they just admitted that they hate people
watching their games, and then asked LSJ to outlaw it.
> Thanks in advance for your help.
Probably wasn't helpful, I dunno. This attitude that has taken hold the
last year (or so) that judges need to be omnipotent mindreaders and
everywhere at once is extremely disturbing.
Why not just follow LSJ's advice?
| From: LSJ <vte...@white-wolf.com>
| Newsgroups: rec.games.trading-cards.jyhad
| Subject: Re: The Nature of Collusion
| Date: Fri, 26 Apr 2002 09:38:37 -0400
|
| Players must play to win. If one has multiple paths to victory,
| then one is free to choose from among those paths.
|
| If one cannot win, then one is obliged to maximize one's VPs.
| If there are multiple paths available to achieve the most VPs
| one can get, then one is free to choose.
|
| If one cannot win, and the most VPs one can acquire is
| "0 more than currently acquired", then one is free to acquire
| those 0 more VPs in any manner one wishes.
|
| --
| LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
| Links to V:TES news, rules, cards, utilities, and tournament calendar:
| http://www.white-wolf.com/vtes/
Derek Ray has the right attitude for all you anti-deal guys out there.
Admit to yourselves that "deals" are terrible and that you hate them and
then ask LSJ to outlaw them, if that's what you want. At least what you'd
be doing would be honest, and not this omnipotent judges rules crap that
you're trying to stuff into the standard set of rules.
> Greetings,
> Damnans
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
"Kevin M." wrote:
>
> Damnans <damna...@ono.com-antispam> wrote:
> > These are the judging criteria we have been working on
> > until now.
> >
> > Any help to improve them or to add more of them to the list
> > will be appreciated :)
>
> Uh... why not just use the standard VEKN rules? Something wrong with them?
I think these criteria do not contradict the V:EKN rules. However,
I see that these criteria need some rewording.
> > JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
> >
> > DEALS INVOLVING VICTORY POINTS: Although these deals are
> > perfectly legal, players must know that judges will tend to
> > disapprove of such deals unless there is a powerful reason
> > supporting them.
>
> If they are "perfectly legal" then why would judges tend to disapprove of
> such deals?
Maybe I should reword that and say: "judges will keep a close eye to such
deals", since those deals are sometimes "problematic".
> Certain persons (who may happen to be judges) may tend to
> disapprove of such deals, as they are biased against some legal parts of the
> game. Those persons need to get over it and let the players play. They
> also need to admit to themselves that "deals" are terrible and that they
> hate them and they should ask LSJ to outlaw them, if that's what they want.
> At least that would be honest.
Well, I actually happen not to dislike deals. But player's freedom has
boundaries. For instance, a judge must not allow an illegal deal to be made,
regardless of how free a player is. :-)
> > For this reason, before any player makes a deal
> > of this kind, the involved players must report that deal to a
> > judge; the judge will determine if the deal is legal or not.
>
> This is complete bullshit and not supported by the rules anywhere that I can
> see. Personally, I would never push this artifical crap on the players in
> any tournament I'd ever judge. Maybe your players have asked for such crap,
> and I suppose you're correct to implement it if this is the case.
How does this "crap" interfere with the V:EKN Tournament Rules? :-)
> Why is the idea that judges have to be everywhere at once and following
> every single play of every single player beginning to take hold in this
> game? Just let the players play, for god sake!
I can't see why the judges being everywhere does interfere with players'
freedom.
If players are playing according to the rules, they should not worry
about judges.
> If they ASK for a judge,
> then go over there and judge, but if they can figure it out THEMSELVES then
> why create an artificial situation for judges? I've never played with VTES
> players that are such fucking babies that they'd need rules such as this.
Maybe you live in Wonderland >:)
You'll agree with me that players are not always so great. Some players
might agree on making illegal deals, or taking illegal actions, etc...
That's why the supervision of a judge is necessary.
Are you suggesting that the referee of a baketball match should only
intervene when players tell him to do so? :-P
> > This rule is not meant to penalize players making winning deals
>
> Of course it is. What else could it be for?
Why?.
> > (i.e., deals giving them the game win), but to keep a close eye
> > to those players making losing deals (i.e., deals not giving them
> > the game win) when they actually have real chances to get more
> > victory points by not making such deals.
>
> Maybe in YOUR mind they have real chances to get more VPs. What if THEY
> believe they cannot get any further VPs, and this deal is their best bet?
What a players thinks is always relevant, but the it's the judge's (not
the player's task) to determine if a deal is legal or not.
> You're never going to be a mindreader, so why try?
Should I? >:)
> You're just going to
> upset yourself (since you'll have to be several places at once)
No, because there will hopefully be one judge per table.
> and the
> players (since you aren't leaving them alone to play the game)
As I said earlier, players have nothing to fear if they play according
to the rules.
[...]
> Your wording is also pretty dishonest, since you say "when they actually
> have real chances to get more victory points" when you really mean "when
> they actually have a tiny chance to get the Game Win."
Are you a mindreader? :)
I meant what I meant (i.e., if a player makes a losing deal giving him or
her 1 VP, and that player has chances to get 1,5 or 2 VPs, that deal
should be considered illegal).
> It would be more
> honest to just say "We plan on not allowing any deals that do not give the
> player the Game Win." And since the natural conclusion of such an attitude
> is that deals cannot exist, you may want to just eliminate EVERYTHING and
> just say "Deals will not be allowed." It'll certainly save space on your
> tournament flyers.
I think you are misunderstanding what I am saying. Deals are an inherent
and necessary part of the game. And I am not against deals.
> > SELF-OUSTS: Self-ousts of any kind should also be reported to a
> > judge in advance. Unless the chance for a player to get more
> > victory points is zero, judges will not allow that player to oust
> > him or herself.
>
> LET THE PLAYERS PLAY.
Sure.
> LET THEM FIGURE THINGS OUT FOR THEMSELVES.
Sure. And they should be told when they are doing something illegal.
> LET THE PLAYERS CALL FOR A JUDGE IF THEY DECIDE THEY NEED ONCE.
Sure.
> LET THE PLAYERS PLAY.
Sure.
> > IDLE PLAYERS: Players who have already finished their games will
> > have to leave the room where games of the current round are still
> > running.
>
> This is also complete bullshit. I suppose a judge can, within reason, do
> whatever he wants at his tournaments, but attempting to stop "scouting" has
> been tried before (with that other CCG) and failed MISERABLY.
Why?
[...]
> Why not just follow LSJ's advice?
> | From: LSJ <vte...@white-wolf.com>
> | Newsgroups: rec.games.trading-cards.jyhad
> | Subject: Re: The Nature of Collusion
> | Date: Fri, 26 Apr 2002 09:38:37 -0400
> |
> | Players must play to win. If one has multiple paths to victory,
> | then one is free to choose from among those paths.
> |
> | If one cannot win, then one is obliged to maximize one's VPs.
> | If there are multiple paths available to achieve the most VPs
> | one can get, then one is free to choose.
> |
> | If one cannot win, and the most VPs one can acquire is
> | "0 more than currently acquired", then one is free to acquire
> | those 0 more VPs in any manner one wishes.
I fully implement LSJ's advice.
Greetings,
Damnans
James Coupe wrote:
>
> In message <3F5333A2...@ono.com-antispam>, Damnans
> <damna...@ono.com-antispam> writes:
> >DEALS INVOLVING VICTORY POINTS: Although these deals are
> >perfectly legal, players must know that judges will tend to
> >disapprove of such deals unless there is a powerful reason
> >supporting them.
>
> There doesn't need to be a "powerful" reason, whatever that is, just
> that the deal is legal for both players. That is not powerful, that is
> just simply factual.
True.
> Nor should a judge ever be approaching any
> situation from a biased stand point of "disapproval", lest it discourage
> players from perfectly legal play.
True.
[...]
I will make the necessary corrections to the Judging Criteria to reflect
that.
Thanks, James.
Damnans
This criteria had been already tested, in the Camarilla Conclave tournament
we had last august.
From a player point of view, I might asure you I really disliked the fact I
couldn't stroll all over the room after ending a game, but to some extend it
avoided a collateral common effect: Players who are not in the game
commenting a match, or remarking some fact a player might have overseen,
such as earning the edge, forgotting the HG, etc. So it granted some kind of
fairiness to such games.
Also, the fact that Damnans anounced he would supervise any deal involving
VP, granted another side effect: Only real VPs dealswere ever attempted.
Damnans didn't had to overrule any deal during the whole tournament. BUT
some players who are used to dealmaking a lot and without even a positive
clue for it, who used to offer table-splitting deals from the first
influence phase, didn't attempted to. Thus, lots of deal speeching and
dealing were avoided. The result? It was the tournament with LESS time-out
tables from a year or so in spain. And it was a 52 players tournament. And
it included 12 italians, so i had an additional handicap (as we all had to
speak slowly for them to understand what we were attempting, and viceversa)
But I might say that perhaps some rewording should be needed, in order to
enforce such facts, yes, but not at such compulsory level.
Smiling Tom
Someone is going to attend in Modena at the Italian Qualifier?
I think that one rule you could (and if legal I would) try to enforce is the
"no deal involving price" (You help me win and I give you half my price) in
the finals, as from what I last read these are left in the "foggy area" of
rules : a judge can rule that such a deal involves unsportsmanship, for
instance, which it does IMHO, turning this game into a game of money, which
it should never be.
> Smiling Tom
> Someone is going to attend in Modena at the Italian Qualifier?
I will, with some of my players. Will we meet there ?
Orpheus
"Orpheus" <orph...@free.fr> escribió en el mensaje
news:3f53bd97$0$27025$626a...@news.free.fr...
[ quoted text not captured ]
About 8 spaniards will do, 4 from barcelona, 4 from palma - me among them.
We are booking a few rooms at some apart-hotels in modena. So yes, I guess
we'll meet there :-)
Got to tune up some new decks. Been playing the whole summer with 3 anarch
decks and i'm just tired of them, but.... Well, it seems that's it is only
me who supports this guys at tournaments. Perhaps I should try to build up a
new one... But then I won't have time to test it. Damn!!! Temporis anyone?
Smiling Tom
Ummmm.... Let me see what is in my chest... 5 brujah decks, turbo-parity,
vic-tories...Oh, god! Rob treasure's Karsh carnage!-No, should try something
original... rock cats again? Cryptic missions? Hey! THIS ONE! Lucita's
Rant.. Got 10 days to decide.
> > > Someone is going to attend in Modena at the Italian Qualifier?
> >
> > I will, with some of my players. Will we meet there ?
> >
> > Orpheus
> >
>
> About 8 spaniards will do, 4 from barcelona, 4 from palma - me among them.
> We are booking a few rooms at some apart-hotels in modena. So yes, I guess
> we'll meet there :-)
Great ! Well, I hope around as many southern frenchmen will be able to
come...
> Got to tune up some new decks. Been playing the whole summer with 3 anarch
> decks and i'm just tired of them, but.... Well, it seems that's it is only
> me who supports this guys at tournaments. Perhaps I should try to build up
a
> new one... But then I won't have time to test it. Damn!!! Temporis anyone?
Never try Temporis, it's addictive and highly dangerous... But didn't I tell
you that already next month ?
> Smiling Tom
> Ummmm.... Let me see what is in my chest... 5 brujah decks, turbo-parity,
> vic-tories...Oh, god! Rob treasure's Karsh carnage!-No, should try
something
> original... rock cats again? Cryptic missions? Hey! THIS ONE! Lucita's
> Rant.. Got 10 days to decide.
LOL.
Tell me about it. I am known throughout France for dismantling my tested
decks at the last possible moment (once : 5 minutes before the tournie !!!)
and making another one because I want to try a new idea...
But I think for Modena I'll have to play Giovanni : I'll play 3 or 4
Storylines with them prior to Italy, so I guess I won't have the time to
test anything else. And then, I dismantle that deck and make another one
(voting Sabbat Necromancers with Dominate ?! You must be kidding...).
Orpheus, who still has to wonder what type of Gio deck he'll play this month
and what he'll play at the FC and EC each day...
In message <bj04op$bil$1...@nsnmrro2-gest.nuria.telefonica-data.net>,
Smiling Tom <t...@almadrava.net> writes:
>Also, the fact that Damnans anounced he would supervise any deal involving
>VP, granted another side effect: Only real VPs dealswere ever attempted.
How do you know what *didn't* happen? Who's your psychic?
Bear in mind that we have a judge who "disapproves" of legal play and
requires "powerful" reasons to convince him that I should, in fact, be
able to play legally. If I'm not gifted at "powerful" explanations of
why I should be able to do something that is entirely legal, will I even
bother to suggest it? I know it's legal, but I'm very easily tongue-
tied *especially* in a situation where I could be speaking in a foreign
language. I couldn't do "powerful" if I tried, because my English is
limited or unexpressive relative to what I *know*. Or just that the two
of us are crap at explaining ourselves, even when both fluent, but we
both know what we want do and can both see that it's in our mutual
interests. But it's still legal (or illegal), whether I can explain it
or not. Deals don't suddenly become more legal when I become better at
being powerful, or more illegal because I can't.
A legal deal is a legal deal, whether I can explain my reasons
powerfully to a judge who disapproves or not.
Impeding legal play with warnings of disapproval and the need to explain
yourself powerfully are counter-productive to finding a European
Champion. The idea is find the best player. The best player is the one
who can play the game best. The game consists of many legal plays and
play styles and situations - including some which might want to be
looked at for future revisions, but are part of the game *now*. Biasing
a tournament against certain forms of legal play stops it being a
tournament to find the best player, but the best player who can play
under not-quite-the-actual-rules.
Why anyone should want to prejudice a tournament in this fashion is
beyond me.
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> escribió en el mensaje
news:kmHRoCyk+8U$Ew...@gratiano.zephyr.org.uk...
> In message <bj04op$bil$1...@nsnmrro2-gest.nuria.telefonica-data.net>,
> Smiling Tom <t...@almadrava.net> writes:
> >Also, the fact that Damnans anounced he would supervise any deal
involving
> >VP, granted another side effect: Only real VPs dealswere ever attempted.
>
> How do you know what *didn't* happen? Who's your psychic?
The common sense. If someone in that tournament thought that a deal could
have gone trhough, he/she would have still proposed it. As it already was
done. If any of them haven't got the wits to propose it its for their sake,
not the directives one. I proposed a deal, but wasn't taken into
consideration by the other player, but if he had taken it, surely damnans
wouldn't have objected at all upon it.
Perhaps I haven't explained quite well or you haven't read my whole post.
The fact is that VP deals took place, without damnans requiring at all from
any of the players to explain themselves. But no irregular table-splitting
deals were done. Not a single one. And for irreagular table splitting i mean
those vps deals seen throughout spain in the last year, where 2 players
agreed to split a table EVEN BEFORE putting in play their first vamp. I
guess that relys more under unsportsmanlike than legal deal making. And thus
this directive proposed by damnans goes in that way, more on the topic of
enforcing that unsportsmanlike deals are not wellcome, rather than legal
deals. The fact is that in the tournament players who used to offer/rake
such deals backed up, and only dealed so when the deal had some kind of
enforcement based on the actual state of the game. And the extra fact that
games flowed with more efficiency, and less of them reached time is
something that was something more than wellcome by most of the players
>
> Bear in mind that we have a judge who "disapproves" of legal play and
> requires "powerful" reasons to convince him that I should, in fact, be
> able to play legally. If I'm not gifted at "powerful" explanations of
> why I should be able to do something that is entirely legal, will I even
> bother to suggest it? I know it's legal, but I'm very easily tongue-
> tied *especially* in a situation where I could be speaking in a foreign
> language. I couldn't do "powerful" if I tried, because my English is
> limited or unexpressive relative to what I *know*. Or just that the two
> of us are crap at explaining ourselves, even when both fluent, but we
> both know what we want do and can both see that it's in our mutual
> interests. But it's still legal (or illegal), whether I can explain it
> or not. Deals don't suddenly become more legal when I become better at
> being powerful, or more illegal because I can't.
>
Agreed. But you are misleading the spirit of the directives. It's not to
nullify any given deal it's proposed, it's just as simple as a warning to
those players who borderline unsportmanlike deals. Not to those who do -or
break- any deals at all.
> A legal deal is a legal deal, whether I can explain my reasons
> powerfully to a judge who disapproves or not.
>
Yes, but it's the judge work to supervise if any deal *is* legal under
current VEKN directives. A deal isn't legal just if you say it is. Perhaps
is that we are used to play against spanish, and there are a fair amount of
them who are allways attempting to push the rules too farn and to squeeze
them to every bit in order to take advantage. It must be in their nature.
Perhaps. And a bit unsportsmanlike. So we have come to these directives in
order to stop them without having to put warnings against them or granting
them game loss at every tournament they go.
This year iberian championship (luis duarte was in the final round, he could
explain it far much better than me) a loosing deal took place by a player
with enough advantage to win the game on its own. Yes, it was his choice,
and his fault, but in the end it demoted a fair and competent final round to
a disgusting one. Thus a discussion rose up around deal making.
I asure you, I hope this wasn't necessary at all, and every player at a
tournament used to be fair and the like. You are really lucky if that's the
environment in which you use to play.
>
>
> Impeding legal play with warnings of disapproval and the need to explain
> yourself powerfully are counter-productive to finding a European
> Champion. The idea is find the best player. The best player is the one
> who can play the game best. The game consists of many legal plays and
> play styles and situations - including some which might want to be
> looked at for future revisions, but are part of the game *now*. Biasing
> a tournament against certain forms of legal play stops it being a
> tournament to find the best player, but the best player who can play
> under not-quite-the-actual-rules.
>
It's not the purpouse of the suggested directives to avoid people making
deals or not.
[ quoted text not captured ]
"Kevin M." wrote:
> Damnans <damna...@ono.com-antispam> wrote:
> > These are the judging criteria we have been working on
> > until now.
> >
[snip other stuff]
> > IDLE PLAYERS: Players who have already finished their games will
> > have to leave the room where games of the current round are still
> > running.
>
> This is also complete bullshit. I suppose a judge can, within reason, do
> whatever he wants at his tournaments, but attempting to stop "scouting" has
> been tried before (with that other CCG) and failed MISERABLY.
Please explain with examples - I can only take your word, but without really
knowing in what way it failed "Miserably", we can't really discuss it.
> Again, if
> your players have asked for such crap, I suppose you're correct to implement
> it, but it would be more honest if they just admitted that they hate people
> watching their games, and then asked LSJ to outlaw it.
>
Why is this bull? At the Southwest qualifier, I asked all players who had
finished their games to not observe other games. It's fair for the players who
are currently in games who can't go and watch other player's decks. Those who
happened to either oust quickly or get ousted quickly have an advantage over
those who have a longer game. This advantage has very little to do with their
skill at the V:TES table. It's a simple request, and I felt that most
understood, even though of course as players they wanted to watch the good
games. I don't think anyone felt bad about it, and when it came time for the
final, and folks choosing where to sit, it made a difference. I don't do it at
most of my tournaments, but in a tournament as important and intense as a
qualifier, or certainly a continental championship, I can understand the need
for it.
On the subject of letting the players play, I agree with you. In fact I opened
my mouth at the SWQ, and caused a big ruckus, which probably hosed Robert
Goudie. If I had just let Joe, Ira, and Robert play out the action, then all
would have been well.
best -
chris
--
chris shorb
<www.vtesinla.org> (A V:TES site)
prince of torrance, california
***
Into the abyss I'll fall - the eye of Horus
Into the eyes of the night - watching me go
Green is the cat's eye that glows - in this temple
Enter the risen Osiris - risen again
- Dickinson
> Perhaps I haven't explained quite well or you haven't read my whole post.
> The fact is that VP deals took place, without damnans requiring at all
from
> any of the players to explain themselves. But no irregular table-splitting
> deals were done. Not a single one. And for irreagular table splitting i
mean
> those vps deals seen throughout spain in the last year, where 2 players
> agreed to split a table EVEN BEFORE putting in play their first vamp. I
> guess that relys more under unsportsmanlike than legal deal making.
This is coalition. It is illegal, and players proposing to do it in such a
big tournament should be excluded. I had a case of coalition in the first
game of a tournament, and explained to the 2 players - among whom a Prince
!! - the rule, and they looked very surprised : they just hadn't bothered
reading the rules. I warned them that they would lose all VPs if they were
suspected of doing it again. They didn't make it to the finals (their deal
granted each half the table, no GW...). So now I warn every new group of
players, especially if they play at the same table. In a game such as the
EC, you can't afford that, so everyone must know the rules, and judges must
issue warnings and / or exclusions in case of illegal or unsportmanslike
behavior.
Not an easy task, judging / organising such an event, uh ?!
> And thus
> this directive proposed by damnans goes in that way, more on the topic of
> enforcing that unsportsmanlike deals are not wellcome, rather than legal
> deals. The fact is that in the tournament players who used to offer/rake
> such deals backed up, and only dealed so when the deal had some kind of
> enforcement based on the actual state of the game. And the extra fact that
> games flowed with more efficiency, and less of them reached time is
> something that was something more than wellcome by most of the players
I think it just has to be stated that deals will be closely inspected in
order to determine their legality, and that is all (under "current rules",
at least).
Yours,
Orpheus
[ quoted text not captured ]
> Any help to improve them or to add more of them to the list
> will be appreciated :)
>
>
> JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
>
> Judges will be as strict as fair. The V:EKN Judges' Guidelines
> will be implemented according to the following criteria:
>> DEALS INVOLVING VICTORY POINTS: Although these deals are
> perfectly legal, players must know that judges will tend to
> disapprove of such deals unless there is a powerful reason
> supporting them. For this reason, before any player makes a deal
> of this kind, the involved players must report that deal to a
> judge; the judge will determine if the deal is legal or not.
> This rule is not meant to penalize players making winning deals
> (i.e., deals giving them the game win), but to keep a close eye
> to those players making losing deals (i.e., deals not giving them
> the game win) when they actually have real chances to get more
> victory points by not making such deals.
>
I keep thinking there's a very thin line between: telling a player
"he's making a losing deal" or "informing a stupid player he's just
been duped".Also,when a player makes a "losing" deal he intends to
break, whatthen.. Anyway, just wishing you good luck withthe questions
I guess..
>Unless the chance for a player to get more
> victory points is zero, judges will not allow that player to oust
> him or herself.
IMHO, your chances are never 0, untill you get ousted. :-)
>
In the case that there are players who don't speak
> English, they sould call a judge as a translator.
Any specific penalty in mind for people who simply ignore this rule?(I
love it BTW)
>
> IDLE PLAYERS: Players who have already finished their games will
> have to leave the room where games of the current round are still
> running.
>
Like this one as well
One suggestion: make sure people who wish to withdraw can only do so
when they have no cards left!
I've seen several occasions where people just say: "we all agree to
withdraw", and that's that, just because either they don't want to
play out a gridlock situation, or because they realise they don't have
enough time left, which leads them to a withdraw with half their decks
left, and abot 2 minutes to withdraw..
This takes away all the danger of withdrawing. I think you should
clearly remind them at the start of the tournament that they will have
to discard all cards in a legal manner before announcing a withdraw..
Greetings to you as well..
Jo
>
>
> > > IDLE PLAYERS: Players who have already finished their games will
> > > have to leave the room where games of the current round are still
> > > running.
> >
> > This is also complete bullshit. I suppose a judge can, within reason, do
> > whatever he wants at his tournaments, but attempting to stop "scouting" has
> > been tried before (with that other CCG) and failed MISERABLY.
>
> Please explain with examples - I can only take your word, but without really
> knowing in what way it failed "Miserably", we can't really discuss it.
>
I disagree strongly with this being bullshit, and COMPLETELY agree
with Damnans here!
Indeed, I wouldn't do it in smaller, or more "homely" tournaments
where you know all the players, and evrybody speaks the same language.
Nor would I implement it in tournaments where you can trust all
players.
However, and I did tihs on the Belgian Qualifier: I would request
players to leave the playing area in tournaments such as this.
A number of reasons:
(Bearing in mind that not everybody in the room speaks the same
language.)
You might *want* to enforce the use of English as manfdatory language,
but in a room that can hold over 100 people, there is no way you can
phisically prevent remarks from being made, signs being given...
Not necessarily a bad thing,supposing it's just one player telling his
buddy he's going for a drink, since he got ousted.
A very bad thing however, when you take into account that other
players/judges might misinterpret it, or even worse, **when that
player already being ousted has a possibly huge impact on the game at
hand!**
This can happen very often, and will, if it happens at the wrong
table/between the wrong players, completely turn around you
tournament.
The possibilities for exchanging information between "innocent
bystanders" and players in a game are enormous, and impossible to keep
in check.
Trusting their good hearts, I'm sad to say, just doesn't do it.
But proving it happened, or if they purposefully tried to cheat,even
figuring out if they would have had the knowledge and realised they
gave additional info can be really really hard. Also, if this happens,
who will you sanction? The evildoer (can't do that, that would be a
really easy way to change the standings),or the one who got the
benefits from it (can't do that either, it would be too easy to get
rid of the competition)?
Hence,I really, strongly support this decision of not allowing players
in the playing area.
For the record: I enforced a similar rule at the Belgian qualifier
last month, and it sure as hell influenced the games at hand.
I know of at least 1 player who would *not* have taken that GW if he'd
have had certain spectators at his back throughout the game, simply
because he felt physically intimidated by their presence (even though
those spectators really didn't do anything except stand around, and
are nice guys who just look impressive)
Also: during the 3rd round, as we had an exceptionally low number of
GW's in round 1 and 2, everybody with 1 GW and 4.5VP could still get
into the finals (mathematically,at the start of round 3).
In such cases, every whisper, every remark can change the course of a
game..
Also, I'm quite sure some players would have tried to pass on
information about their own-finished-games had they been allowed to
remain.
So, really Damnans has a very good point here IMHO.
Greetz
Jo
wolflord wrote:
>
> > Any help to improve them or to add more of them to the list
> > will be appreciated :)
> >
> >
> > JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
> >
> > Judges will be as strict as fair. The V:EKN Judges' Guidelines
> > will be implemented according to the following criteria:
> >
>
> > DEALS INVOLVING VICTORY POINTS: Although these deals are
> > perfectly legal, players must know that judges will tend to
> > disapprove of such deals unless there is a powerful reason
> > supporting them. For this reason, before any player makes a deal
> > of this kind, the involved players must report that deal to a
> > judge; the judge will determine if the deal is legal or not.
> > This rule is not meant to penalize players making winning deals
> > (i.e., deals giving them the game win), but to keep a close eye
> > to those players making losing deals (i.e., deals not giving them
> > the game win) when they actually have real chances to get more
> > victory points by not making such deals.
> >
> I keep thinking there's a very thin line between: telling a player
> "he's making a losing deal" or "informing a stupid player he's just
> been duped".Also,when a player makes a "losing" deal he intends to
> break, whatthen.. Anyway, just wishing you good luck withthe questions
> I guess..
He, he... In such a case, that player should report his intention to
break the "losing" deal to the judge.
>
> >Unless the chance for a player to get more
> > victory points is zero, judges will not allow that player to oust
> > him or herself.
>
> IMHO, your chances are never 0, untill you get ousted. :-)
Mostly :-)
> In the case that there are players who don't speak
> > English, they sould call a judge as a translator.
>
> Any specific penalty in mind for people who simply ignore this rule?(I
> love it BTW)
Nothing specific. In case a player involuntarily speaks another language,
the penalties issued should be as follows:
Caution (first time)
Warning (second time)
Game Loss (third time)
Disqualification (fourth time)
If a player is voluntarily using another language (i.e., voluntarily
cheating), then the penalty should be Game Loss.
[...]
> One suggestion: make sure people who wish to withdraw can only do so
> when they have no cards left!
[...]
I WILL. Thanks, Jo ;-)
Greetings,
Damnans
Damnans expounded:
> > One suggestion: make sure people who wish to withdraw can only do so
> > when they have no cards left!
>
> [...]
>
> I WILL. Thanks, Jo ;-)
Advice on mutually withdrawing successfully
I have found this to be much th fastest method:
1) PLace 6 cards (from your hand) face down on the table.
2) Hold one card A (from hand) in one hand just above your ash heap. Put
your other hand on your Library.
3) Await your turn
4) Discard card A and draw immediately with your other hand.
5) Say "Done."
6) Transfer your new card to your discard hand.
7) If you still have a full hand goto 3
8) Announce your withdrawal.
I reckon you can take a turn in under a second if you are paying
attention to your predator.
Things that will KILL your withdrawal deal:
Choosing your discard.
Taking time to hunt/bloat/do anything else
It may only take a moment and it may make you feel more secure but you
will trigger an arms race. One everyone is doing it you have quadrupled
your time requirement.
Anyone have any other advice?
Just had another thought on breaking this sort of deal. You might need
to wait for your prey to withdraw and then be able to oust your new prey
;-)
In message <bj0nuj$dqb$1...@nsnmrro2-gest.nuria.telefonica-data.net>,
Smiling Tom <t...@almadrava.net> writes:
>Agreed. But you are misleading the spirit of the directives.
The spirit of the directives is irrelevant, biased, prejudicial
bullshit.
Biased, prejudiced judges who use tournaments to enforce their own
personal views on how the game should be played shouldn't be judging
tournaments.
[ quoted text not captured ]
In message <3f544071$0$26825$626a...@news.free.fr>, Orpheus
<orph...@free.fr> writes:
>> Perhaps I haven't explained quite well or you haven't read my whole post.
>> The fact is that VP deals took place, without damnans requiring at all>from>> any of the players to explain themselves. But no irregular table-splitting
>> deals were done. Not a single one. And for irreagular table splitting i>mean>> those vps deals seen throughout spain in the last year, where 2 players
>> agreed to split a table EVEN BEFORE putting in play their first vamp. I
>> guess that relys more under unsportsmanlike than legal deal making.>
>This is coalition. It is illegal, and players proposing to do it in such a
>big tournament should be excluded. I had a case of coalition in the first
>game of a tournament, and explained to the 2 players - among whom a Prince
>!! - the rule, and they looked very surprised : they just hadn't bothered
>reading the rules.
First of all, the word you are looking for is "collusion". This would
normally not matter. However, "coalition" is a term which could easily
refer to entirely legal deals. A "coalition government" is one where
two parties form an alliance in order to gain a majority to pass
mutually beneficial legislation, for instance. So the term "coalition"
is unfortunately confusing here.
Second of all, you need to understand what the collusion rules are
about.
Collusion is:
Players agree to alter, predetermine, or otherwise illegally
establish the results of a game.
However, this needs to be clarified, of course. Any discussion
(potentially) alters the results of the game in some fashion.
Hence:
* No player introduces incentives outside the current game such as
cash, cards, or other items.
* No part of the agreement has been secret or has taken place
outside of the current game.
* No part of the agreement involves a random selection of the
winner.
* The agreement does not otherwise violate section 5.2 of the V:EKN
Tournament Rules.
In a situation along the lines of the one you present, neither player is
offering bribes, cards or whatever. No part of the agreement is secret,
as far as we can tell. There is no random selection. 5.2 refers to
Unsportsmanlike Conduct - which this *could* be. But that's a separate
offence to collusion and there is no need to bring collusion in. An
illegal deal is an illegal deal, collusion or no. And collusion is
*HARD* to prove with any satisfaction.
Why do I say this *could* be Unsportsmanlike Conduct? One simple reason
is that two decks could know full well they're about to mutually
annihilate each other. It is *not* collusion to rely on previously
known information. For instance, if you know that someone is playing a
Turbo-Wynn deck and so are you, there could be grounds for some sort of
agreement taking place. I could contest you and screw up your game. It
would be unusual, but two such decks could have knowledge that the other
one is playing - perhaps, in a small tournament[0], they faced each
other in an earlier round. Or you bring out Wynn and I discuss with you
that I'm about to bring him out too, and so we talk and come to some
arrangement.
A similar situation could have occurred (but didn't) at the European
qualifiers run here last week - four Salubri decks in one tournament.
Very horrible.
You *can't* rule against previous knowledge, it's simply not possible in
any meaningful fashion. And previous knowledge does not mean collusion.
It's collusion when playing for an external goal, not when playing with
external knowledge which, let's face it, everyone gathers over time.
(Like "Rob Treasure will play Dramatic Upheaval at some point".)
However, early deals *can* mean Unsportsmanlike Conduct, but don't
necessarily have to in extreme cases.
[0] Remember that in an under 20 tournament, only a 16 player tournament
(4 lots of 4) can sufficiently mix up the tables so that you never see
anyone again.
[ quoted text not captured ]
James Coupe wrote:
>
> In message <bj0nuj$dqb$1...@nsnmrro2-gest.nuria.telefonica-data.net>,
> Smiling Tom <t...@almadrava.net> writes:
> >Agreed. But you are misleading the spirit of the directives.
>
> The spirit of the directives is irrelevant, biased, prejudicial
> bullshit.
>
> Biased, prejudiced judges who use tournaments to enforce their own
> personal views on how the game should be played shouldn't be judging
> tournaments.
Agreed, but note that judges are not machines, they are human, and their
task is often related to interpretation, which is not an exact science.
Greetings,
Damnans
So I take it these are these non-sanctioned events?
Since you've decided to trample all over players' rights to play the
game as they legally, via the rule book, see fit. It's an interesting
variant for sure.
-joe at warghoul.com
In message <3F54BF8D...@ono.com>, Damnans <damna...@ono.com>
writes:
>Agreed, but note that judges are not machines, they are human, and their
>task is often related to interpretation, which is not an exact science.
If you believe that telling people they need powerful reasons for
entirely legal play which the judge disapproves of is "interpretation",
you are deluding no-one but yourself. Which part of the rules even
begin to allow for the deluded, invented "interpretation" which
contradicts many multiple rulings on this subject?
What next? Damnans doesn't like stealth and bleed and so "interprets"
the Unsportsman-like Conduct rules to suit himself? After all, it's not
very sporting to play a deck that's so cheesy.
You're attempting to rule against play-styles you don't like. Admit
that, resign and move on. Let someone competent do the judging, who can
allow players to compete fairly. You, quite simply, can't. This is not
interpretation, this is Damnans not liking the rules so rewriting them
as he goes along. Players should expect a fair environment. You have
shown that you are determined not to give them one.
[ quoted text not captured ]
[ quoted text not captured ]
I don't know what you really mean, but thanks to the help of other
constructive members of this newsgroup, I have made some modifications
to the Judging Criteria for the EC, which stay as follows:
JUDGING CRITERIA FOR THE EUEOPEAN CHAMPIONSHIP
Judges will be as strict as fair. The V:EKN Judges' Guidelines will be
implemented according to the following criteria:
THE GOAL OF THE GAME (REMINDER):
Players must play to win.
- If one has multiple paths to victory, then one is free to choose from
among those paths.
- If one cannot win, then one is obliged to maximize one's Victory Points.
- If there are multiple paths available to achieve the most Victory Points
one can get, then one is free to choose.
- If one cannot win, and the most Victory Points one can acquire is "0 more
than currently acquired", then one is free to acquire those 0 more Victory
Points in any manner one wishes.
ILLEGAL DECKS: Decks will be inspected at random during the 3 preliminary
rounds of both the Spanish Qualifier and the European Championship. And all
of the finalists' decks will be inspected before the start of the final.
If a player's deck is proven illegal after the third round has finished
(before the start of the final), and the appropriate penalty for the infraction
in the V:EKN Judges Guidelines is a game loss, judges will disqualify that
player instead. The next highest ranked player in the tournament will then
take his or her place in the final round.
DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
players must know that judges will disapprove of such deals unless there is
a factual reason supporting them. For this reason, before any player makes a
deal of this kind, the involved players must report that deal to a judge; the
judge will determine if the deal is legal or not. This rule is not meant to
penalize players making winning deals (i.e., deals giving them the game win),
but to keep a close eye to those players making losing deals (i.e., deals not
giving them the game win) when they actually have real chances to get more
victory points by not making such deals.
SELF-OUSTS: Self-ousts of any kind should also be reported to a judge in
advance.
Unless the chance for a player to get more victory points is zero, judges will
not
allow that player to oust him or herself.
WITHDRAWALS: Note that a player has the option to withdraw from the game ONLY if
he or she has exhausted his or her library and begins his or her turn with less
than a full hand. Players who want to withdraw from a game and do not meet those
requirements will have to discard all of their cards in a legal manner before
announcing their withdrawal.
OFFICIAL LANGUAGE: Unless each player at a given table speaks the same language,
each player will have to speak English during their games. In the case that
there
are players who don't speak English, they sould call a judge as a translator.
IDLE PLAYERS: Players who have already finished their games will have to leave
the
room where games of the current round are still running.
Greetings,
Damnans
Damnans wrote:
> These are the judging criteria we have been working on
> until now.
>
> Any help to improve them or to add more of them to the list
> will be appreciated :)
>
>
> JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
>
> Judges will be as strict as fair. The V:EKN Judges' Guidelines
> will be implemented according to the following criteria:
>
> ILLEGAL DECKS: Decks will be inspected at random during the 3
> preliminary rounds of both the Spanish Qualifier and the European
> Championship. And all of the finalists' decks will be inspected
> before the start of the final. If a player's deck is proven
> illegal after the third round has finished (before the start
> of the final), and the appropriate penalty for the infraction
> in the V:EKN Judges Guidelines is a game loss, judges will
> disqualify that player instead. The next highest ranked player
> in the tournament will then take his or her place in the final
> round.
OK.
You may wish to include a provision for an improperly reassembled
deck (if you accidentally scoop up a Haven Uncovered on one of your
minions and place it in your library resulting in a 91-card
library between rounds, for instance). Or not.
> DEALS INVOLVING VICTORY POINTS: Although these deals are
> perfectly legal, players must know that judges will tend to
> disapprove of such deals unless there is a powerful reason
> supporting them. For this reason, before any player makes a deal
> of this kind, the involved players must report that deal to a
> judge; the judge will determine if the deal is legal or not.
> This rule is not meant to penalize players making winning deals
> (i.e., deals giving them the game win), but to keep a close eye
> to those players making losing deals (i.e., deals not giving them
> the game win) when they actually have real chances to get more
> victory points by not making such deals.
If you mean that you will follow the rules and rulings set forth
already regarding such deals (that is, players must play to win),
OK.
The wording chosen seems to be implying a bit more than that, however,
judging by others' reactions to this paragraph. It might need to
be reworded to avoid giving the wrong impression.
> SELF-OUSTS: Self-ousts of any kind should also be reported to a
> judge in advance. Unless the chance for a player to get more
> victory points is zero, judges will not allow that player to oust
> him or herself.
Zero needn't be necessary. Even transferring out has a non-zero
chance of getting more VPs, thanks to Life Boon. All that is
necessary is that transferring out not reasonably reduce one's
chances at getting more VPs (i.e., "play to win").
> OFFICIAL LANGUAGE: Unless each player at a given table speaks
> the same language, each player will have to speak English during
> their games. In the case that there are players who don't speak
> English, they sould call a judge as a translator.
OK.
> IDLE PLAYERS: Players who have already finished their games will
> have to leave the room where games of the current round are still
> running.
OK.
Clarify: ousted players of games in progress are considered to
have finished their games or no?
[ quoted text not captured ]
James Coupe wrote:
>
> In message <3F54BF8D...@ono.com>, Damnans <damna...@ono.com>
> writes:
> >Agreed, but note that judges are not machines, they are human, and their
> >task is often related to interpretation, which is not an exact science.
>
> If you believe that telling people they need powerful reasons for
> entirely legal play which the judge disapproves of is "interpretation",
> you are deluding no-one but yourself. Which part of the rules even
> begin to allow for the deluded, invented "interpretation" which
> contradicts many multiple rulings on this subject?
As your supreme intelligence will have already realized, my first
post was just a request for advice ;-) since I wanted to know
others' opinions on the issue.
My intend has never been going against the rules. That's why,
after having read each reply to my post, I have made some modifications
to the Judging Criteria for the EC, which I have just posted in a
reply to Joe C.
> What next? Damnans doesn't like stealth and bleed and so "interprets"
> the Unsportsman-like Conduct rules to suit himself? After all, it's not
> very sporting to play a deck that's so cheesy.
I see interpretation is not your forte >:-)
> You're attempting to rule against play-styles you don't like. Admit
> that, resign and move on. Let someone competent do the judging, who can
> allow players to compete fairly. You, quite simply, can't. This is not
> interpretation, this is Damnans not liking the rules so rewriting them
> as he goes along. Players should expect a fair environment. You have
> shown that you are determined not to give them one.
No doubt. Interpretation is not your forte, since I like the current
rules, oh perfect one ;-P
Greetings,
Damnans
In message <3F54D325...@ono.com>, Damnans <damna...@ono.com>
writes:
>No doubt. Interpretation is not your forte, since I like the current
>rules, oh perfect one ;-P
If you like the current rules, why would you even attempt to enforce
extra, unfounded, bullshit "interpretations" that are nothing to do with
the rules on top of them?
[ quoted text not captured ]
Damnans <damna...@ono.com> wrote in message news:<3F549F87...@ono.com>...
> wolflord wrote:> > > DEALS INVOLVING VICTORY POINTS: Although these deals are
> > > perfectly legal, players must know that judges will tend to
> > > disapprove of such deals unless there is a powerful reason
> > > supporting them. For this reason, before any player makes a deal
> > > of this kind, the involved players must report that deal to a
> > > judge; the judge will determine if the deal is legal or not.
> > > This rule is not meant to penalize players making winning deals
> > > (i.e., deals giving them the game win), but to keep a close eye
> > > to those players making losing deals (i.e., deals not giving them
> > > the game win) when they actually have real chances to get more
> > > victory points by not making such deals.
> > >
> > I keep thinking there's a very thin line between: telling a player
> > "he's making a losing deal" or "informing a stupid player he's just
> > been duped".Also,when a player makes a "losing" deal he intends to
> > break, whatthen.. Anyway, just wishing you good luck withthe questions
> > I guess..
>
> He, he... In such a case, that player should report his intention to
> break the "losing" deal to the judge.
How do i do that without at least raising suspicions in the player i
deal with that i intend to break the deal later, if not making him
back off from the deal? i mean, i can't say it loud to everyone, and
taking the judge to the side to tell him something noone should hear
is a real giveaway in my opinion, especially if the judge then allows
me to make a deal he just declared probably illegal from my side.
Michael
"LSJ" <vte...@white-wolf.com> wrote in message
news:3F54D16D...@white-wolf.com...
> Damnans wrote:> > SELF-OUSTS: Self-ousts of any kind should also be reported to a
> > judge in advance. Unless the chance for a player to get more
> > victory points is zero, judges will not allow that player to oust
> > him or herself.
>
> Zero needn't be necessary. Even transferring out has a non-zero
> chance of getting more VPs, thanks to Life Boon. All that is
> necessary is that transferring out not reasonably reduce one's
> chances at getting more VPs (i.e., "play to win").
So should probably be reworded: "Players may not self-oust unless
they have no reasonable chance to get more VPs by not self-
ousting." This is just a restatement of the "play to win" rule,
really, but maybe it adds some value, I don't know. :-)
> > IDLE PLAYERS: Players who have already finished their games will
> > have to leave the room where games of the current round are still
> > running.
>
> OK.
> Clarify: ousted players of games in progress are considered to
> have finished their games or no?
"A players who is ousted from a game is considered a spectator for
the remainder of the round." [V:EKN Tournament Rules 2.4]
Presumably they are saying that no spectators will be permitted
at this event? If non-playing spectators *are* allowed, it seems
that this additional rule would be going beyond the VEKN rules'
treatment of ousted players. Which may be OK, I suppose.
Josh
is sad when he can't spectate
Joshua Duffin wrote:
> "LSJ" <vte...@white-wolf.com> wrote in message>>OK.
>>Clarify: ousted players of games in progress are considered to
>>have finished their games or no?>
> "A players who is ousted from a game is considered a spectator for
> the remainder of the round." [V:EKN Tournament Rules 2.4]
Well, if you're ousted and some of your cards are still in play,
spectator or no, you might have a reasonable claim to at least
watch over your possessions (moreso in light of the legal deck rules).
A player in a non-finished game could reasonably be considered
not to be in the group of "players who have already finished their
games" (that is, the latter set includes only players of finished
games).
> Presumably they are saying that no spectators will be permitted
> at this event? If non-playing spectators *are* allowed, it seems
> that this additional rule would be going beyond the VEKN rules'
> treatment of ousted players. Which may be OK, I suppose.
It isn't against the V:EKN rules to do so, no.
[ quoted text not captured ]
jo.her...@sca.com (wolflord) wrote in message news:<88f9561d.0309...@posting.google.com>...
<snip>
> For the record: I enforced a similar rule at the Belgian qualifier
> last month, and it sure as hell influenced the games at hand.
<snip>
I'm with Jo on this one. Why?
1. It's just less disturbing to play without distractions. I don't
want to be annoyed by the blabbermouth behind my predator - I want to
be annoyed just by my predator.
2. Comments/accidents will happen with spectators around. Easy enough
to send those players out. Let them start a pickup game or something.
3. Enforcing this seemed not to be a problem at all.
That's all.
Tobias
Deventer
Michael Deflize wrote:
>
> Damnans <damna...@ono.com> wrote in message news:<3F549F87...@ono.com>...
> > wolflord wrote:
[...]
> > > >
> > > I keep thinking there's a very thin line between: telling a player
> > > "he's making a losing deal" or "informing a stupid player he's just
> > > been duped".Also,when a player makes a "losing" deal he intends to
> > > break, whatthen.. Anyway, just wishing you good luck withthe questions
> > > I guess..
> >
> > He, he... In such a case, that player should report his intention to
> > break the "losing" deal to the judge.
>
> How do i do that without at least raising suspicions in the player i
> deal with that i intend to break the deal later, if not making him
> back off from the deal? i mean, i can't say it loud to everyone, and
> taking the judge to the side to tell him something noone should hear
> is a real giveaway in my opinion, especially if the judge then allows
> me to make a deal he just declared probably illegal from my side.
What a judge could do in such a case is privately talking to the player
AND telling other players at the table to privately talk to him/her (the judge)
as well.
Greetings,
Damnans
"Damnans" wrote in message
> I don't know what you really mean, but thanks to the help of other
> constructive members of this newsgroup, I have made some modifications
> to the Judging Criteria for the EC, which stay as follows:
I'm sure it has more to do with wording than anything else but the biggest
problem with your implementation will be IMO:
> DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
> players must know that judges will disapprove of such deals unless there
is
> a factual reason supporting them. For this reason, before any player makes
a
> deal of this kind, the involved players must report that deal to a judge;
the
> judge will determine if the deal is legal or not. This rule is not meant
to
> penalize players making winning deals (i.e., deals giving them the game
> win), but to keep a close eye to those players making losing deals (i.e.,
deals
> not giving them the game win) when they actually have real chances to get
> more victory points by not making such deals.
- Possible Legal stalling tactic of deal making for VPs every turn added to
game.
- No knowledge if the person intends to keep his VP deal or not.
> SELF-OUSTS: Self-ousts of any kind should also be reported to a judge
> in advance. Unless the chance for a player to get more victory points is
> zero, judges will not allow that player to oust him or herself.
- Instead of being able to play say Anarchist Uprising ousting myself and
my prey I'd have to call the judge over to make sure it's legal to call
that vote? Really need to tidy up your thoughts here specifically.
> IDLE PLAYERS: Players who have already finished their games will have
> to leave the room where games of the current round are still running.
- I sometimes like to watch game I've played in to it's finish to ensure
proper reporting of VPs to judge etc. So I take that's out or do you mean
game as the entire game at your table is finished?
-Joe C.
joe at warghoul.com
Joe wrote:
>
> "Damnans" wrote in message
> > I don't know what you really mean, but thanks to the help of other
> > constructive members of this newsgroup, I have made some modifications
> > to the Judging Criteria for the EC, which stay as follows:
>
> I'm sure it has more to do with wording than anything else but the biggest
> problem with your implementation will be IMO:
>
> > DEALS INVOLVING VICTORY POINTS:
[...]
> - Possible Legal stalling tactic of deal making for VPs every turn added to
> game.
The judge has always the chance to add more time to the game.
> - No knowledge if the person intends to keep his VP deal or not.
That person's intentions should be reported to the judge (privately).
> > SELF-OUSTS: Self-ousts of any kind should also be reported to a judge
> > in advance. Unless the chance for a player to get more victory points is
> > zero, judges will not allow that player to oust him or herself.
>
> - Instead of being able to play say Anarchist Uprising ousting myself and
> my prey I'd have to call the judge over to make sure it's legal to call
> that vote? Really need to tidy up your thoughts here specifically.
This point will be modified according to LSJ and Joshua Duffin's corrections
and suggestions.
> > IDLE PLAYERS: Players who have already finished their games will have
> > to leave the room where games of the current round are still running.
>
> - I sometimes like to watch game I've played in to it's finish to ensure> proper reporting of VPs to judge etc. [...]
A player will be permitted to watch the game he or she had played in.
Greetings,
Damnans
Damnans <damna...@ono.com> wrote in message news:<3F54D0A5...@ono.com>...
> DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
> players must know that judges will disapprove of such deals unless there is
> a factual reason supporting them. For this reason, before any player makes a
> deal of this kind, the involved players must report that deal to a judge; the
> judge will determine if the deal is legal or not.
[snip]
> SELF-OUSTS: Self-ousts of any kind should also be reported to a judge in
> advance. Unless the chance for a player to get more victory points is zero,
> judges will not allow that player to oust him or herself.
In either case, there really shouldn't be any need for a judge to be
contacted in advance. If all the players agree that the play is
legal, then there's no need to contact a judge. If any one player has
an issue, then its their right to call over a judge for a ruling.
Rulings in these matters are based on the judge's extended knowledge
of the game(player's hands) and should be used only when neccessary.
In the case of deals, even a proper ruling from the judge can give
players too much information (oh, the judge approved the deal? now I
know that player is capable of following through on...)
-Matt
Mongrel Matt Hirsch wrote:
>
> Damnans <damna...@ono.com> wrote in message news:<3F54D0A5...@ono.com>...
>
> > DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
> > players must know that judges will disapprove of such deals unless there is
> > a factual reason supporting them. For this reason, before any player makes a
> > deal of this kind, the involved players must report that deal to a judge; the
> > judge will determine if the deal is legal or not.
> [snip]
> > SELF-OUSTS: Self-ousts of any kind should also be reported to a judge in
> > advance. Unless the chance for a player to get more victory points is zero,
> > judges will not allow that player to oust him or herself.
>
> In either case, there really shouldn't be any need for a judge to be
> contacted in advance. If all the players agree that the play is
> legal, then there's no need to contact a judge.
The point is that it's not the players' task to determine if a play
is legal or not.
> If any one player has
> an issue, then its their right to call over a judge for a ruling.
Sure, but take into account what I have said above.
> Rulings in these matters are based on the judge's extended knowledge
> of the game(player's hands) and should be used only when neccessary.
Agreed.
> In the case of deals, even a proper ruling from the judge can give
> players too much information (oh, the judge approved the deal? now I
> know that player is capable of following through on...)
A judge should be subtle in such cases; giving other players not enough
information or even none.
Greetings,
Damnans
On 2 Sep 2003 03:52:56 -0700, jo.her...@sca.com (wolflord)
scrawled:
>One suggestion: make sure people who wish to withdraw can only do so
>when they have no cards left!
>I've seen several occasions where people just say: "we all agree to
>withdraw", and that's that, just because either they don't want to
>play out a gridlock situation, or because they realise they don't have
>enough time left, which leads them to a withdraw with half their decks
>left, and abot 2 minutes to withdraw..
>This takes away all the danger of withdrawing. I think you should
>clearly remind them at the start of the tournament that they will have
>to discard all cards in a legal manner before announcing a withdraw..
in the canberra qualifier two players were left on one of the tables
and they'd agreed to withdraw with about 1 min 30 secs remaining.
they started discarding, and then i mentioned to one of them he wasn't
allowed to discard, as he hadn't finished doing his madatory untaps.
Made them both quite edgy with the time ticking down.
They did it though, legally, if somewhat messilly...their discard
piles became a little strewed about the place..
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
James Coupe <ja...@zephyr.org.uk> wrote:
>
> Collusion is:
>
> Players agree to alter, predetermine, or otherwise illegally
> establish the results of a game.
>
> However, this needs to be clarified, of course. Any discussion
> (potentially) alters the results of the game in some fashion.
>
> Hence:
>
> * No player introduces incentives outside the current game such
> as cash, cards, or other items.
Just so everyone is clear (and if they didn't already know this, since I'm
sure that most of you won't like it): at the final table, the tournament
prize support is fair game for deal-making, since it's part of the current
"game". [VEKN PG 161]
> James Coupe
> PGP Key:
> 0x5D623D5D Lucky that my breasts are small and humble,
> EBD690ECD7A1FB457CA2 So you don't confuse them with mountains.
> 13D7E668C3695D623D5D
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
Chris Shorb <chr...@vtesinla.org> wrote:
> "Kevin M." wrote:>>> Damnans <damna...@ono.com-antispam> wrote:
>> > These are the judging criteria we have been working on
>> > until now.
>> >>> > IDLE PLAYERS: Players who have already finished their games will
>> > have to leave the room where games of the current round are still
>> > running.
>>>> This is also complete bullshit. I suppose a judge can, within
>> reason, do whatever he wants at his tournaments, but attempting to
>> stop "scouting" has been tried before (with that other CCG) and
>> failed MISERABLY.>
> Please explain with examples - I can only take your word, but without
> really knowing in what way it failed "Miserably", we can't really
> discuss it.
Sorry about that. :P
Besides the cumbersome task of finding a "waiting" area, and then having to
police it (ridiculously difficult at best) or having to assign other judges
or players to police it, the people who didn't see so-and-so and his deck
will just spend their time in the waiting area asking for details from
someone who DID see so-and-so and his deck. So why bother? It makes no
logical sense.
>> Again, if
>> your players have asked for such crap, I suppose you're correct to
>> implement it, but it would be more honest if they just admitted that
>> they hate people watching their games, and then asked LSJ to outlaw
>> it.>
> Why is this bull? At the Southwest qualifier, I asked all players
> who had finished their games to not observe other games. It's fair
> for the players who are currently in games who can't go and watch
> other player's decks.
Not. See above.
> Those who happened to either oust quickly or
> get ousted quickly have an advantage over those who have a longer
> game.
Until the metagame changes to support your point, this argument doesn't hold
water.
> This advantage has very little to do with their skill at the
> V:TES table. It's a simple request, and I felt that most understood,
> even though of course as players they wanted to watch the good games.
> I don't think anyone felt bad about it, and when it came time for the
> final, and folks choosing where to sit, it made a difference. I
> don't do it at most of my tournaments,
It bugs me a teeny tiny bit that you're inconsistent, but whatever. :)
> but in a tournament as
> important and intense as a qualifier, or certainly a continental
> championship, I can understand the need for it.
Huh. I don't see how, but OK.
> On the subject of letting the players play, I agree with you. In
> fact I opened my mouth at the SWQ, and caused a big ruckus, which
> probably hosed Robert Goudie. If I had just let Joe, Ira, and Robert
> play out the action, then all would have been well.
That happened to me at Origins 2000, and it was the LAST time it'll ever
happen.
> best -
>
> chris
Nice talking to you, Chris! Ill get out to LA one of these days. Maybe you
can tell me to go outside the garage so I can't watch your game. ;)
> chris shorb
> <www.vtesinla.org> (A V:TES site)
> prince of torrance, california
> ***
> Into the abyss I'll fall - the eye of Horus
> Into the eyes of the night - watching me go
> Green is the cat's eye that glows - in this temple
> Enter the risen Osiris - risen again
> - Dickinson[ quoted text not captured ]
wolflord <jo.her...@sca.com> wrote:
>>>> IDLE PLAYERS: Players who have already finished their games will
>>>> have to leave the room where games of the current round are still
>>>> running.>>>
>>> This is also complete bullshit. I suppose a judge can, within
>>> reason, do whatever he wants at his tournaments, but attempting to
>>> stop "scouting" has been tried before (with that other CCG) and
>>> failed MISERABLY.>> I disagree strongly with this being bullshit, and COMPLETELY agree
> with Damnans here!
> Indeed, I wouldn't do it in smaller, or more "homely" tournaments
> where you know all the players, and evrybody speaks the same language.
> Nor would I implement it in tournaments where you can trust all
> players.
> However, and I did tihs on the Belgian Qualifier: I would request
> players to leave the playing area in tournaments such as this.
> A number of reasons:
1. You're completely inconsistent.
2. ...
[ quoted text not captured ]
Holy crap! Wherever you're from must have a big bunch of fucking cheaters,
huh? Or just a big bunch of assholes. The way you talk, it can't be
anyting else! Dios Mio! =)
> For the record: I enforced a similar rule at the Belgian qualifier
> last month, and it sure as hell influenced the games at hand.
> I know of at least 1 player who would *not* have taken that GW if he'd
> have had certain spectators at his back throughout the game, simply
> because he felt physically intimidated by their presence (even though
> those spectators really didn't do anything except stand around, and
> are nice guys who just look impressive)
So instead of making the player aware of the rule that he can ask you (the
judge) to ask ANYONE to stop watching his game, and then enforcing that
rule, you just created some rule(s) up as you went along. Great. :P
> Also: during the 3rd round, as we had an exceptionally low number of
> GW's in round 1 and 2, everybody with 1 GW and 4.5VP could still get
> into the finals (mathematically,at the start of round 3).
> In such cases, every whisper, every remark can change the course of a
> game..
Fucking cheaters? Big bunch of assholes?
> Also, I'm quite sure some players would have tried to pass on
> information about their own-finished-games had they been allowed to
> remain.
Holy bajezus your playgroup/area is ripe with cheaters and assholes! Where
are you from, again?
> So, really Damnans has a very good point here IMHO.
Ummm NO.
> Greetz
> Jo[ quoted text not captured ]
Tobias <tobiasop...@hotmail.com> wrote:
> jo.her...@sca.com (wolflord) wrote in message
> news:<88f9561d.0309...@posting.google.com>...
>>> For the record: I enforced a similar rule at the Belgian qualifier
>> last month, and it sure as hell influenced the games at hand.>> I'm with Jo on this one. Why?
>
> 1. It's just less disturbing to play without distractions. I don't
> want to be annoyed by the blabbermouth behind my predator - I want to
> be annoyed just by my predator.
> 2. Comments/accidents will happen with spectators around. Easy enough
> to send those players out. Let them start a pickup game or something.
THEN ASK THEM TO LEAVE YOUR PLAY AREA.
[2.4] Spectator Responsibilities
Spectators are expected to remain silent during the course of a game and are
not permitted to communicate with players in any way while a game is in
progress. A players who is ousted from a game is considered a spectator for
the remainder of the round. Spectators who believe that they have observed
rules violations should inform a judge, but they must not interfere with the
game. Players have the right to request that any person, other than
tournament officials, not observe their game. All such requests must be made
through a judge.
> 3. Enforcing this seemed not to be a problem at all.
That's because I (and others like me, who like to WATCH games, something
that the rules currently ALLOW) wasn't there.
> That's all.
>
> Tobias
> Deventer
Kevin M., Prince of Henderson, NV (USA)
[ quoted text not captured ]
"Damnans" <damna...@ono.com> wrote in message
news:3F549F87...@ono.com...
> wolflord wrote:>>>>> Any help to improve them or to add more of them to the list
>>> will be appreciated :)
>>>
>>> JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003
>>>
>>> Judges will be as strict as fair. The V:EKN Judges' Guidelines
>>> will be implemented according to the following criteria:
>>>
>>> DEALS INVOLVING VICTORY POINTS: Although these deals are
>>> perfectly legal, players must know that judges will tend to
>>> disapprove of such deals unless there is a powerful reason
>>> supporting them. For this reason, before any player makes a deal
>>> of this kind, the involved players must report that deal to a
>>> judge; the judge will determine if the deal is legal or not.
>>> This rule is not meant to penalize players making winning deals
>>> (i.e., deals giving them the game win), but to keep a close eye
>>> to those players making losing deals (i.e., deals not giving them
>>> the game win) when they actually have real chances to get more
>>> victory points by not making such deals.>>
>> I keep thinking there's a very thin line between: telling a player
>> "he's making a losing deal" or "informing a stupid player he's just
>> been duped".Also,when a player makes a "losing" deal he intends to
>> break, whatthen.. Anyway, just wishing you good luck withthe questions
>> I guess..>
> He, he... In such a case, that player should report his intention to
> break the "losing" deal to the judge.
OK, so now you're going to force players to give away whatever advantage
they have and "signal" the judge that they intend to break the deal?? What
what what!?!?!
> > One suggestion: make sure people who wish to withdraw can only do so
> > when they have no cards left!
>> I WILL. Thanks, Jo ;-)
You mean, make sure people FOLLOW THE RULES???? Great.
> Greetings,
> Damnans[ quoted text not captured ]
"Kevin M." <you...@imaspammer.org> wrote in message news:<AZf5b.40315$nf3.2658@fed1read07>...
> Tobias <tobiasop...@hotmail.com> wrote:
> > jo.her...@sca.com (wolflord) wrote in message
> > news:<88f9561d.0309...@posting.google.com>...
> >
> >> For the record: I enforced a similar rule at the Belgian qualifier
> >> last month, and it sure as hell influenced the games at hand.
> >
> > I'm with Jo on this one. Why?
> >
> > 1. It's just less disturbing to play without distractions. I don't
> > want to be annoyed by the blabbermouth behind my predator - I want to
> > be annoyed just by my predator.
> > 2. Comments/accidents will happen with spectators around. Easy enough
> > to send those players out. Let them start a pickup game or something.
>
> THEN ASK THEM TO LEAVE YOUR PLAY AREA.
>
> [2.4] Spectator Responsibilities
> Spectators are expected to remain silent during the course of a game and are
> not permitted to communicate with players in any way while a game is in
> progress. A players who is ousted from a game is considered a spectator for
> the remainder of the round. Spectators who believe that they have observed
> rules violations should inform a judge, but they must not interfere with the
> game. Players have the right to request that any person, other than
> tournament officials, not observe their game. All such requests must be made
> through a judge.
>
> > 3. Enforcing this seemed not to be a problem at all.
>
> That's because I (and others like me, who like to WATCH games, something
> that the rules currently ALLOW) wasn't there.
So basically, looking at the above, you´d stand at my table, just to
watch, and then when I ask you to leave, you would?
Without hard feelings?
Tobias
Deventer
[ quoted text not captured ]
Assuming you didn't treat me any differently than you treated anyone else
who was acting the way I was, sure.
I'd certainly wonder why you'd want me to leave, since all I was doing was
quietly watching you and everyone else at your table play your game, but I'd
just go watch someone else.
[ quoted text not captured ]
James Coupe wrote:
>
> In message <3F54D325...@ono.com>, Damnans <damna...@ono.com>
> writes:
> >No doubt. Interpretation is not your forte, since I like the current
> >rules, oh perfect one ;-P
>
> If you like the current rules, why would you even attempt to enforce
> extra, unfounded, bullshit "interpretations" that are nothing to do with
> the rules on top of them?
Because I love reading your posts :-)
Greetings,
Damnans
"Kevin M." wrote:
[...]
> >>
> >> I keep thinking there's a very thin line between: telling a player
> >> "he's making a losing deal" or "informing a stupid player he's just
> >> been duped".Also,when a player makes a "losing" deal he intends to
> >> break, whatthen.. Anyway, just wishing you good luck withthe questions
> >> I guess..
> >
> > He, he... In such a case, that player should report his intention to
> > break the "losing" deal to the judge.
>
> OK, so now you're going to force players to give away whatever advantage
> they have and "signal" the judge that they intend to break the deal?? What
> what what!?!?!
I am sure you can find ways for a judge to be subtle in such cases.
Don't be so negative ;-)
> > > One suggestion: make sure people who wish to withdraw can only do so
> > > when they have no cards left!
> >
> > I WILL. Thanks, Jo ;-)
>
> You mean, make sure people FOLLOW THE RULES???? Great.
Exactly.
Greetings,
Damnans
James Coupe <ja...@zephyr.org.uk> wrote in message
[snip oodles of stuff I agree strongly with from Mr. Coupe]
> You *can't* rule against previous knowledge, it's simply not possible in
> any meaningful fashion. And previous knowledge does not mean collusion.
> It's collusion when playing for an external goal, not when playing with
> external knowledge which, let's face it, everyone gathers over time.
> (Like "Rob Treasure will play Dramatic Upheaval at some point".)
*sigh*
Or maybe "James Coupe will bring sexual innuendo to the judging
process at some point"
:o)
Kevin M. expounded:
[ quoted text not captured ]
Presumably the judge will always take the person on the losing end of
the deal aside and ask if they intend to keep it and why they think it's
legal. If the judges are going to do this for all such deals then it
doesn't give anything away.
Dammans may want to make that a bit more explicit so people
understand...
James Coupe <ja...@zephyr.org.uk> wrote in message news:<u9qj+taW$NV$Ew...@gratiano.zephyr.org.uk>...
> In message <3F54D325...@ono.com>, Damnans <damna...@ono.com>
> writes:
> >No doubt. Interpretation is not your forte, since I like the current
> >rules, oh perfect one ;-P
>
> If you like the current rules, why would you even attempt to enforce
> extra, unfounded, bullshit "interpretations" that are nothing to do with
> the rules on top of them?
I hope this isn't going to bias you against all the UK players coming
to the EC Damnams... :)
James, quit while you're ahead, before the whole of Europe hates us
more than they already do. We're going over there to play them in
October, and I for one don't wanna be lynched. :)
Marty
Damnans <damna...@ono.com> wrote in message
[snip normal tourney stuff]
> DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,> players must know that judges will disapprove of such deals unless there is
> a factual reason supporting them
What on earth does this actually mean?
>. For this reason, before any player makes a
> deal of this kind, the involved players must report that deal to a judge; the
> judge will determine if the deal is legal or not. This rule is not meant to
> penalize players making winning deals (i.e., deals giving them the game win),
> but to keep a close eye to those players making losing deals (i.e., deals not
> giving them the game win) when they actually have real chances to get more
> victory points by not making such deals.
I do understand why but is this not a bit..... anal? Surely if there
is a judge at every table and if other players feel at all wronged
they will call the judge anyway? I don't see why we need to run these
deals past the judge at all, could really slow things down as well.
> SELF-OUSTS: Self-ousts of any kind should also be reported to a judge in
> advance.
> Unless the chance for a player to get more victory points is zero, judges will
> not
> allow that player to oust him or herself.
Fair enough. This is a tricky thing when coupled with 'play to win'
*sigh*
[snip]
> IDLE PLAYERS: Players who have already finished their games will have to leave
> the
> room where games of the current round are still running.
I am totally 50/50 on this. 50 of me says yep, good idea cos nothing
.... NOTHING is more annoying than people commenting / coaching from
the sidelines (you know who you are). BUT and this is a huge but,
banishing players from the hall when games are finished is real
extreme with regard to this. As many others have said, nothing will
stop the outside talk on what is being played at other tables and why
oh why not use the judge to get rid of any problem 'commenting'
players? Dish out warnings or DQ's whatever it takes but don't ban
people looking around, it's half the fun man.
Any word on the final time limit ??
Rob
>
>
> Anyone have any other advice?
>
Everyone on the table must mutually agree to withdraw otherwise it wont happen.
>
>
>
>
> Just had another thought on breaking this sort of deal. You might need
> to wait for your prey to withdraw and then be able to oust your new prey
> ;-)
How to win friends and influence people.
You did this at a tourney and your name would be mud.
"LSJ" <vte...@white-wolf.com> wrote in message
news:3F54E986...@white-wolf.com...
> Joshua Duffin wrote:
> > "LSJ" <vte...@white-wolf.com> wrote in message
> >>OK.
> >>Clarify: ousted players of games in progress are considered to
> >>have finished their games or no?
> >
> > "A players who is ousted from a game is considered a spectator for
> > the remainder of the round." [V:EKN Tournament Rules 2.4]
>
> Well, if you're ousted and some of your cards are still in play,
> spectator or no, you might have a reasonable claim to at least
> watch over your possessions (moreso in light of the legal deck rules).
I always thought that was what VEKN section 4.5 "Proxy Cards"
was for: "...if the owner of the card must leave prior to the
conclusion of a game, the judge may provide a proxy replacement
card..."
I mean, I've never run a tournament where a player was forced
to leave the table they'd been playing on, but it isn't that
uncommon for players to choose to leave the venue and proxies
to be created for their cards that are still in play. :-)
Josh
curse my metal body, i wasn't fast enough!
In message <CSf5b.40292$nf3.40152@fed1read07>,
"Kevin M." <you...@imaspammer.org> mumbled something about:
>Besides the cumbersome task of finding a "waiting" area, and then having to
>police it (ridiculously difficult at best) or having to assign other judges
>or players to police it, the people who didn't see so-and-so and his deck
>will just spend their time in the waiting area asking for details from
>someone who DID see so-and-so and his deck. So why bother? It makes no
>logical sense.
Having to get details secondhand allows for either outright lying, or
the "chinese whispers" problem where information gets distorted in the
transmission. (i'm sure everyone's played the game where you stand in a
circle, whisper a nonsense phrase to the person to your left, and so on,
and when it comes back to you it doesn't even remotely resemble what you
said?)
With regards to a previous post about "what if the player is making a
deal with the intent to break it?"...
If the player is making a legal deal, then the judge doesn't have to
pull anyone aside or change his ruling, and the treachery can continue
unabated.
If the player is making an ILLEGAL deal that can only become legal if
broken, then it should immediately be obvious to everyone at the table
that such a deal can only be legal if not kept, and therefore is not
really a deal at all. No need for the judge to pull anyone aside here
either; he simply rules the deal illegal. It doesn't matter how you
arrange for a judge to pull someone aside, as soon as he does anything
but speak to all the players in public, it should be an instinctive
reaction to flag the deal as "will be broken".
-- Derek
"Ignorance more frequently begets confidence than does knowledge."
- C. Darwin, 1871
rob treasure wrote:
> Damnans <damna...@ono.com> wrote in message
>
> [snip normal tourney stuff]
>>>DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
>>players must know that judges will disapprove of such deals unless there is
>>a factual reason supporting them>
> What on earth does this actually mean?
It means that English is not his first language, and he's having difficulty
wrinting exactly what he means. ;)
>>. For this reason, before any player makes a
>>deal of this kind, the involved players must report that deal to a judge; the
>>judge will determine if the deal is legal or not. This rule is not meant to
>>penalize players making winning deals (i.e., deals giving them the game win),
>>but to keep a close eye to those players making losing deals (i.e., deals not
>>giving them the game win) when they actually have real chances to get more
>>victory points by not making such deals.>
> I do understand why but is this not a bit..... anal? Surely if there
> is a judge at every table and if other players feel at all wronged
> they will call the judge anyway? I don't see why we need to run these
> deals past the judge at all, could really slow things down as well.
The point, I believe, is that not everyone will complain to a judge even if
they feel somewhat wronged. Plus, some players may think that a deal is
legal, even when it's not.
Forcing a judge to rule on every such deal ensures the game is played
according to the rules (assuming the judge does his job properly).
Flux
Damnans wrote:
>
> JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP
>
<snip>
> DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
> players must know that judges will disapprove of such deals unless there is> a factual reason supporting them. For this reason, before any player makes a> deal of this kind, the involved players must report that deal to a judge; the
> judge will determine if the deal is legal or not. This rule is not meant to
> penalize players making winning deals (i.e., deals giving them the game win),
> but to keep a close eye to those players making losing deals (i.e., deals not
> giving them the game win) when they actually have real chances to get more
> victory points by not making such deals.
Here's my suggested wording:
DEALS INVOLVING VICTORY POINTS: Deals involving the distribution of victory
points will require approval by a judge.
Any such deal must be properly justified to the judge by all parties. Each
player may choose to give his justification to the judge in private. The
judge will then rule on the legality of the deal according to the VEKN
guidelines, paying close attention to the 'play to win' rule. In case of a
failure to justify the deal properly and completely, the deal will be
disallowed.
Flux
Joshua Duffin wrote:
> "LSJ" <vte...@white-wolf.com> wrote in message>>Well, if you're ousted and some of your cards are still in play,
>>spectator or no, you might have a reasonable claim to at least
>>watch over your possessions (moreso in light of the legal deck rules).>
> I always thought that was what VEKN section 4.5 "Proxy Cards"
> was for: "...if the owner of the card must leave prior to the
> conclusion of a game, the judge may provide a proxy replacement
> card..."
No. That's for players who have to leave (and not return).
Certainly the judge could proxy in this case, but it won't come up,
as Damnans has already said that players can continue to observe
their own games after they are ousted.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"Kevin M." <you...@imaspammer.org> wrote in message
news:0TK4b.38397$nf3.28146@fed1read07...
> Damnans <damna...@ono.com-antispam> wrote:
> > These are the judging criteria we have been working on
> > until now.> Uh... why not just use the standard VEKN rules? Something wrong
> with them?
The standard VEKN rules allow the judge a great deal of
latitude for interpretation. As they should, since it's
the nature of judging that it requires judgement. Damnans
seems to be writing a document that will tell people ahead
of time what the judges' approach to judging will be like
at this tournament.
> > JUDGING CRITERIA FOR THE EUROPEAN CHAMPIONSHIP: BARCELONA 2003> >
> > DEALS INVOLVING VICTORY POINTS: Although these deals are> > perfectly legal, players must know that judges will tend to
> > disapprove of such deals unless there is a powerful reason
> > supporting them.
>
> If they are "perfectly legal" then why would judges tend to disapprove of
> such deals? Certain persons (who may happen to be judges) may tend to
> disapprove of such deals, as they are biased against some legal parts of the
> game. Those persons need to get over it and let the players play. They
> also need to admit to themselves that "deals" are terrible and that they
> hate them and they should ask LSJ to outlaw them, if that's what they want.
> At least that would be honest.
Not all deals are perfectly legal.
Proc_F made a good point that multiplayer games like VTES
tend to involve deals and often involve one player throwing
the game in favor of another (by accident or on purpose).
This is why VTES can never be a really serious game. I
suspect that almost no multiplayer game (any that allow a
lot of player interaction) can.
But people try to play VTES in a serious way anyway, at
things like the Continental Championships and the regional
qualifiers. Because it can be fun to play some "serious"
VTES games once in a while. But this can only work well
when everyone involved in the games is willing and able to
play in the spirit of trying to win and not being a jerk or
a dork about the game.
It's probably not realistically possible to force or
legislate or convince people, through announcements like
Damnans', to be "good" players (not necessarily in the sense
of skilled, but in the sense of being good sports and
approaching the game in the spirit of competitive fun). But
I can certainly understand if Damnans wants to at least try
to encourage people to play the game rather than do random
junk when they get bored or lazy or disheartened.
> Your wording is also pretty dishonest, since you say "when they actually
> have real chances to get more victory points" when you really mean "when
> they actually have a tiny chance to get the Game Win." It would be more
> honest to just say "We plan on not allowing any deals that do not give the
> player the Game Win." And since the natural conclusion of such an attitude
> is that deals cannot exist, you may want to just eliminate EVERYTHING and
> just say "Deals will not be allowed." It'll certainly save space on your
> tournament flyers.
Deals that give someone else the game win are mostly bullshit.
You know that's my opinion. The only reason I can see that
people are willing to take second place in games is that the
tournament environment raises the stakes to the point that it
can be worth getting second place so you get more prizes or
a chance at making it to the finals or whatever. In a "normal"
game of VTES, second place just means you're one of the people
that didn't win. (I know that some people are willing to throw
games even in pickup, but it's an alien concept to me. I guess
second place is better than fifth, but not enough to be worth
throwing in the towel and conceding that first is impossible.)
In other words, to me, it's tournament VTES that distorts the
"ideal" version of the game. Helping someone else win is
borderline unsportsmanlike at best and is never fun or cool.
> > SELF-OUSTS: Self-ousts of any kind should also be reported to a> > judge in advance. Unless the chance for a player to get more> > victory points is zero, judges will not allow that player to oust
> > him or herself.
>> LET THE PLAYERS PLAY.
>
> LET THEM FIGURE THINGS OUT FOR THEMSELVES.
>
> LET THE PLAYERS CALL FOR A JUDGE IF THEY DECIDE THEY NEED ONCE.
>
> LET THE PLAYERS PLAY.
It's a cute slogan, Kevin, but I don't think it is in any
way a useful approach to judging. Players make mistakes
*all the time*. I rarely see a game of VTES where no one
misplays even a single card or rule. I've even been known
to do it myself, and I'll bet you have too. :-) Players
can't figure out everything for themselves: they don't know
the rules that intimately and they can make mistakes even
if they do. And that's assuming that nobody's *trying* to
cheat. (Which of course we *hope* will be the case, but it's
probably ridiculously optimistic to assume that it never will
be.)
Josh
words, words, words...
"Kevin M." <you...@imaspammer.org> wrote in message news:<lIi5b.41088$nf3.17880@fed1read07>...
[ quoted text not captured ]
I probably wouldn't do it for just little ol' well-behaved you. But I
might, depending on my mood and the amount of pressure I'm feeling in
the game. And whether there's a bunch more people standing around as
well.
It's all about mood, I guess. If all spectators are well-behaved, I
probably wouldn't mind.
Tobias
Deventer
"Kevin M." <you...@imaspammer.org> wrote in message
news:06g5b.40342$nf3.10400@fed1read07...
> "Damnans" <damna...@ono.com> wrote in message
> news:3F549F87...@ono.com...> > He, he... In such a case, that player should report his intention to> > break the "losing" deal to the judge.
>
> OK, so now you're going to force players to give away whatever advantage
> they have and "signal" the judge that they intend to break the deal?? What
> what what!?!?!
Well, come on. Stupid players are at enough of a disadvantage
already just from being stupid. Could it really hurt that much
for it to be pointed out when someone is taking advantage of
their stupidity? Does it make you feel smart to exploit stupid
people? :-)
Josh
advocate for the devil
"LSJ" <vte...@white-wolf.com> wrote in message
news:3F55EF7...@white-wolf.com...
> Joshua Duffin wrote:
> > "LSJ" <vte...@white-wolf.com> wrote in message
> >>Well, if you're ousted and some of your cards are still in play,
> >>spectator or no, you might have a reasonable claim to at least
> >>watch over your possessions (moreso in light of the legal deck rules).
> >
> > I always thought that was what VEKN section 4.5 "Proxy Cards"
> > was for: "...if the owner of the card must leave prior to the
> > conclusion of a game, the judge may provide a proxy replacement
> > card..."
>
> No. That's for players who have to leave (and not return).
> Certainly the judge could proxy in this case, but it won't come up,
> as Damnans has already said that players can continue to observe
> their own games after they are ousted.
Sorry, I had posted that before reading Damnans' response
saying that ousted players could stay at the table they
were playing at.
I just meant that if players *do* leave the venue (by their
choice or by being forced to), VEKN rules already provide
for replacing their cards in play with proxies. Which you
probably already knew anyway. :-)
Josh
now with 25% more proxies!
"rob treasure" <rob.tr...@btinternet.com> wrote in message
news:a0c24b2e.03090...@posting.google.com...
> Damnans <damna...@ono.com> wrote in message> > SELF-OUSTS: Self-ousts of any kind should also be reported to a judge in> > advance.
> > Unless the chance for a player to get more victory points is zero, judges
will
> > not
> > allow that player to oust him or herself.
>
> Fair enough. This is a tricky thing when coupled with 'play to win'
> *sigh*
How so? Isn't it just part of "play to win"?
I mean, yeah, it's always kind of tricky judging whether or not
players have a reasonable chance of getting more VPs or having
a chance at the game win. But to me, this is just a reiteration
of the rule, always in effect in every tournament game, that
players must play to win.
> > IDLE PLAYERS: Players who have already finished their games will have to
leave
> > the
> > room where games of the current round are still running.
>
> I am totally 50/50 on this. 50 of me says yep, good idea cos nothing
> .... NOTHING is more annoying than people commenting / coaching from
> the sidelines (you know who you are). BUT and this is a huge but,
> banishing players from the hall when games are finished is real
> extreme with regard to this. As many others have said, nothing will
> stop the outside talk on what is being played at other tables and why
> oh why not use the judge to get rid of any problem 'commenting'
> players? Dish out warnings or DQ's whatever it takes but don't ban
> people looking around, it's half the fun man.
I totally agree that watching games is fun, but I can also
understand if in a "high-stakes" event like this one, they
want to go for the "preemptive shh" policy of keeping the
venue empty of people not currently playing games. It's a
lot easier to keep coaching from happening (accidentally or
otherwise) if there's no one around to kibitz in the first
place. Enforcing total silence on the spectators would
probably accomplish most of the same thing, but it's also
kind of hard to do.
Josh
ah, the many problems associated with making vtes "high
stakes"...
On 3 Sep 2003, Tobias wrote:
> So basically, looking at the above, you´d stand at my table, just to
> watch, and then when I ask you to leave, you would?> Without hard feelings?
Speaking for myself, exactly. While at DragonCon, I asked the players of
the other games if they minded if I watched, and then I made sure I didn't
say another word.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
>>IDLE PLAYERS: Players who have already finished their games will have to leave
>>the
>>room where games of the current round are still running.>
>
> I am totally 50/50 on this. 50 of me says yep, good idea cos nothing
> .... NOTHING is more annoying than people commenting / coaching from
> the sidelines (you know who you are). BUT and this is a huge but,
> banishing players from the hall when games are finished is real
> extreme with regard to this. As many others have said, nothing will
> stop the outside talk on what is being played at other tables and why
> oh why not use the judge to get rid of any problem 'commenting'
> players? Dish out warnings or DQ's whatever it takes but don't ban
> people looking around, it's half the fun man.
>
At the EC 2002 in Vienna we had all finished players move out of the
main playing area. It worked well and there have been no problems with
that. Everyone understood that a lot was at stake and everyone was
treated the same.
There were enough game to watch in the side events.
Scouting leads to problems when groups of several players are involved.
Carl
Marty wrote:
>
> James Coupe <ja...@zephyr.org.uk> wrote in message news:<u9qj+taW$NV$Ew...@gratiano.zephyr.org.uk>...
> > In message <3F54D325...@ono.com>, Damnans <damna...@ono.com>
> > writes:
> > >No doubt. Interpretation is not your forte, since I like the current
> > >rules, oh perfect one ;-P
> >
> > If you like the current rules, why would you even attempt to enforce
> > extra, unfounded, bullshit "interpretations" that are nothing to do with
> > the rules on top of them?
>
> I hope this isn't going to bias you against all the UK players coming
> to the EC Damnams... :)
Uhm... I have already alerted the Inquisition about UK players >:-)
> James, quit while you're ahead, before the whole of Europe hates us
> more than they already do. We're going over there to play them in
> October, and I for one don't wanna be lynched. :)
Don't worry about it ;-) You'll just be sadistically tortured by
the Spanish Inquisition, not lynched >:) (he, he...)
Greetings,
Damnans
Derek Ray expounded:
is making an ILLEGAL deal that can only become legal if
> broken, then it should immediately be obvious to everyone at the table
> that such a deal can only be legal if not kept, and therefore is not
> really a deal at all. No need for the judge to pull anyone aside here
> either; he simply rules the deal illegal. It doesn't matter how you
> arrange for a judge to pull someone aside, as soon as he does anything
> but speak to all the players in public, it should be an instinctive
> reaction to flag the deal as "will be broken".
Which is why you (the judge rather) pull(s) the losing player (in the
deal) aside every time and announce(s) in advance that you (they) will
do so.
Alternatively don't bother to announce it in advance and let everyone
assume that their deals will be broken ;-D
The judge also shouldn't announce that the deal is illegal (except
perhaps to the player for whom it is illegal) until such time as the
player would have to play illegally to honour it.
Jon Cooper expounded:
> > Just had another thought on breaking this sort of deal. You might need
> > to wait for your prey to withdraw and then be able to oust your new prey
> > ;-)
>
> How to win friends and influence people.
>
> You did this at a tourney and your name would be mud.
I thought people might like that thought ;-D
Can't see that it's much worse than breaking any other sort of deal
though...
rob treasure wrote:
>
> Damnans <damna...@ono.com> wrote in message
>
> [snip normal tourney stuff]
>
> > DEALS INVOLVING VICTORY POINTS: Although these deals are perfectly legal,
> > players must know that judges will disapprove of such deals unless there is
> > a factual reason supporting them
>
> What on earth does this actually mean?
Not sure :P
Well, I have posted on the NG a revisited version of the judging criteria
for the EC. I think that point is properly clarified there.
>
> >. For this reason, before any player makes a
> > deal of this kind, the involved players must report that deal to a judge; the
> > judge will determine if the deal is legal or not. This rule is not meant to
> > penalize players making winning deals (i.e., deals giving them the game win),
> > but to keep a close eye to those players making losing deals (i.e., deals not
> > giving them the game win) when they actually have real chances to get more
> > victory points by not making such deals.
>
> I do understand why but is this not a bit..... anal? Surely if there
> is a judge at every table and if other players feel at all wronged
> they will call the judge anyway?
During the Spanish Qualifier there might not be a judge per table.
> I don't see why we need to run these
> deals past the judge at all, could really slow things down as well.
If there is a judge at your table when making a deal of that kind,
then you may make that deal if the judge makes no objection. In such
a case, the judge needn't be called, obviously.
[...]
> > IDLE PLAYERS: Players who have already finished their games will have to leave
> > the
> > room where games of the current round are still running.
>
> I am totally 50/50 on this. 50 of me says yep, good idea cos nothing
> .... NOTHING is more annoying than people commenting / coaching from
> the sidelines (you know who you are). BUT and this is a huge but,
> banishing players from the hall when games are finished is real
> extreme with regard to this. As many others have said, nothing will
> stop the outside talk on what is being played at other tables and why
> oh why not use the judge to get rid of any problem 'commenting'
> players? Dish out warnings or DQ's whatever it takes but don't ban
> people looking around, it's half the fun man.
I understand your point, Rob. But you must also understand mine.
As a head judge, I want to minimize infractions and conflictive
situations during the EC events.
> Any word on the final time limit ??
2 hours and a half, as far as I know.
Greetings,
Damnans
> >This is coalition. It is illegal, and players proposing to do it in such
a
> >big tournament should be excluded. I had a case of coalition in the first
> >game of a tournament, and explained to the 2 players - among whom a
Prince
> >!! - the rule, and they looked very surprised : they just hadn't bothered
> >reading the rules.
>
> First of all, the word you are looking for is "collusion". This would
> normally not matter. However, "coalition" is a term which could easily
> refer to entirely legal deals. A "coalition government" is one where
> two parties form an alliance in order to gain a majority to pass
> mutually beneficial legislation, for instance. So the term "coalition"
> is unfortunately confusing here.
Yes, sorry, Coalition is the french exact term. Just a matter of language
here.
> Second of all, you need to understand what the collusion rules are
> about.
I know and understand those rules. Please see below.
> Collusion is:
>
> Players agree to alter, predetermine, or otherwise illegally
> establish the results of a game.
>
> However, this needs to be clarified, of course. Any discussion
> (potentially) alters the results of the game in some fashion.
>
> Hence:
>
> * No player introduces incentives outside the current game such as
> cash, cards, or other items.
> * No part of the agreement has been secret or has taken place
> outside of the current game.
> * No part of the agreement involves a random selection of the
> winner.
> * The agreement does not otherwise violate section 5.2 of the V:EKN
> Tournament Rules.
>
>
> In a situation along the lines of the one you present, neither player is
> offering bribes, cards or whatever. No part of the agreement is secret,
> as far as we can tell. There is no random selection. 5.2 refers to
> Unsportsmanlike Conduct - which this *could* be. But that's a separate
> offence to collusion and there is no need to bring collusion in. An
> illegal deal is an illegal deal, collusion or no. And collusion is
> *HARD* to prove with any satisfaction.
There was one factor I didn't mention (because this particular case wasn't
the issue) : they both came from the same city !! And it was obvious to
everyone at the table that they were (what ? collusing ?? ;-). But the
players didn't call me during the game about it, they complained after it.
And when I went to the Prince he didn't deny, he thought it was normal to
help each other against my players !! So, this was collusion, no possible
doubt.
Thanks for your interesting examples of tournament cases,
Orpheus
> > James, quit while you're ahead, before the whole of Europe hates us
> > more than they already do. We're going over there to play them in
> > October, and I for one don't wanna be lynched. :)
>
> Don't worry about it ;-) You'll just be sadistically tortured by
> the Spanish Inquisition, not lynched >:) (he, he...)
When they're dead, can you give me one of their personnal belongings for
necromancing studies ? I'll torture James's soul and get all his playing
tricks out of him (not to mention revenge for Azincourt...).
Orpheus
In message <MPG.19c0274c7...@news.freeserve.com>,
Timlagor <Timlagor...@yahoo.com> mumbled something about:
>Derek Ray expounded:
>is making an ILLEGAL deal that can only become legal if>> broken, then it should immediately be obvious to everyone at the table
>> that such a deal can only be legal if not kept, and therefore is not
>> really a deal at all. No need for the judge to pull anyone aside here
>> either; he simply rules the deal illegal. It doesn't matter how you
>> arrange for a judge to pull someone aside, as soon as he does anything
>> but speak to all the players in public, it should be an instinctive
>> reaction to flag the deal as "will be broken".>
>Which is why you (the judge rather) pull(s) the losing player (in the
>deal) aside every time and announce(s) in advance that you (they) will
>do so.
No, you NEVER do so. There's no need. Either it's legal and it can be
broken or not as necessary, or it's not legal and MUST be broken to be
made at all.
>Alternatively don't bother to announce it in advance and let everyone
>assume that their deals will be broken ;-D
>
>The judge also shouldn't announce that the deal is illegal (except
>perhaps to the player for whom it is illegal) until such time as the
>player would have to play illegally to honour it.
Usually that's going to be on the very first action after the deal is
made. In any case, it's a bad idea to allow people to sharply modify
their play in response to an illegal deal.
[ quoted text not captured ]
Orpheus wrote:
>
> > > James, quit while you're ahead, before the whole of Europe hates us
> > > more than they already do. We're going over there to play them in
> > > October, and I for one don't wanna be lynched. :)
> >
> > Don't worry about it ;-) You'll just be sadistically tortured by
> > the Spanish Inquisition, not lynched >:) (he, he...)
>
> When they're dead, can you give me one of their personnal belongings for
> necromancing studies ?
Of course >:-D
> I'll torture James's soul and get all his playing
> tricks out of him (not to mention revenge for Azincourt...).
That would be great!. But I should ask for my Infernal masters'
permission, which they'll surely grant >:-)
Greetings,
Damnans
On Wed, 3 Sep 2003 09:49:00 -0400, "Joshua Duffin"
<jtdu...@yahoo.com> wrote:
>Deals that give someone else the game win are mostly bullshit.>You know that's my opinion. The only reason I can see that
>people are willing to take second place in games is that the
>tournament environment raises the stakes to the point that it
>can be worth getting second place so you get more prizes or
>a chance at making it to the finals or whatever. In a "normal"
>game of VTES, second place just means you're one of the people
>that didn't win. (I know that some people are willing to throw
>games even in pickup, but it's an alien concept to me. I guess
>second place is better than fifth, but not enough to be worth
>throwing in the towel and conceding that first is impossible.)>In other words, to me, it's tournament VTES that distorts the
>"ideal" version of the game. Helping someone else win is
>borderline unsportsmanlike at best and is never fun or cool.
Amen.
Carpe noctem.
Lasombra
http://www.TheLasombra.com
On Wed, 03 Sep 2003 09:06:32 -0400, Derek Ray <lor...@yahoo.com>
scrawled:
>In message <CSf5b.40292$nf3.40152@fed1read07>,
>"Kevin M." <you...@imaspammer.org> mumbled something about:
>>>Besides the cumbersome task of finding a "waiting" area, and then having to
>>police it (ridiculously difficult at best) or having to assign other judges
>>or players to police it, the people who didn't see so-and-so and his deck
>>will just spend their time in the waiting area asking for details from
>>someone who DID see so-and-so and his deck. So why bother? It makes no
>>logical sense.>
>Having to get details secondhand allows for either outright lying, or
>the "chinese whispers" problem where information gets distorted in the
>transmission. (i'm sure everyone's played the game where you stand in a
>circle, whisper a nonsense phrase to the person to your left, and so on,
>and when it comes back to you it doesn't even remotely resemble what you
>said?)
simpsons!
"Skinner says you guys will crack any minute"....
...
...
...
"Skinner says you guys will crack any minute purple monkey dishwasher"
(the episode where the teachers go on strike)
>With regards to a previous post about "what if the player is making a
>deal with the intent to break it?"...
>
>If the player is making a legal deal, then the judge doesn't have to
>pull anyone aside or change his ruling, and the treachery can continue
>unabated.
>
>If the player is making an ILLEGAL deal that can only become legal if
>broken, then it should immediately be obvious to everyone at the table
>that such a deal can only be legal if not kept, and therefore is not
>really a deal at all.
ah, but you're assuming here everyone playing is smart.
basically, the judge is giving stupid people outside asistance by
leting the players know when a deal has to be broken to be legal.
Say I have 5 pool, and my predator has 4 minions, all with DOM, and
their ashheap consists of govern, threats, threats, conditioning. If i
tap out bleeding my prey, because i am stupid, thinking my predator
can only bleed me for 4 (knowing i can't oust my prey this turn but
maybe next turn), should the judge rule that illegal because they're
not playing to win? No, they're just playing stupid. Judges shouldn't
have to be ruling against stupid. Just illegal.
Note: the above example is used for illustrative purposes only. please
accept it on face value and don't pick it apart with 'but if this' or
'if that' thingies.
> No need for the judge to pull anyone aside here
>either; he simply rules the deal illegal. It doesn't matter how you
>arrange for a judge to pull someone aside, as soon as he does anything
>but speak to all the players in public, it should be an instinctive
>reaction to flag the deal as "will be broken".
as Timlagor said, if the judge pulls everyone aside on each losing-end
of the deal, regardless of whether the deal is legal on surface value
or not, should mean that the other players will have to use their
brain to work out whether the deal will have to be broken or not for
the deal making to be legal. which i think is better than just telling
people outright. Make them think, and make the stupid people suffer.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
On Wed, 3 Sep 2003 17:33:57 +0100, Timlagor
<Timlagor...@yahoo.com> scrawled:
[ quoted text not captured ]
I'm in. :)
Mutual withdraws indeed......soft is what it'd get called around here.
SOFT. Like Toreador ;)
[ quoted text not captured ]
Joshua Duffin <jtdu...@yahoo.com> wrote:
> "Kevin M." <you...@imaspammer.org> wrote in message
> news:0TK4b.38397$nf3.28146@fed1read07...>> Damnans <damna...@ono.com-antispam> wrote:>>> These are the judging criteria we have been working on
>>> until now.
>>>>>> SELF-OUSTS: Self-ousts of any kind should also be reported to a
>>> judge in advance. Unless the chance for a player to get more
>>> victory points is zero, judges will not allow that player to oust
>>> him or herself.>>
>> LET THE PLAYERS PLAY.
>>
>> LET THEM FIGURE THINGS OUT FOR THEMSELVES.
>>
>> LET THE PLAYERS CALL FOR A JUDGE IF THEY DECIDE THEY NEED ONCE.
>>
>> LET THE PLAYERS PLAY.>
> It's a cute slogan, Kevin, but I don't think it is in any
> way a useful approach to judging. Players make mistakes
> *all the time*. I rarely see a game of VTES where no one
> misplays even a single card or rule. I've even been known
> to do it myself, and I'll bet you have too. :-) Players
> can't figure out everything for themselves: they don't know
> the rules that intimately and they can make mistakes even
> if they do. And that's assuming that nobody's *trying* to
> cheat. (Which of course we *hope* will be the case, but it's
> probably ridiculously optimistic to assume that it never will
> be.)
The logical conclusion of your opinion is that judges need to be everywhere
at once, which is, of course, impossible -- which, of course, renders your
point moot.
I can't be everywhere at once. Since I can't be everywhere at once, I let
the players play, and let them call me when needed. Whatever mistakes are
made, I will catch them when I can, but mainly I have to rely upon the
players themselves to know how to play the game that they have chosen to sit
down and play. This is the only logical, consistent, rational choice that a
judge (of a 20+ players tournament) can make. Nothing else makes any sense.
>
> Josh
>
> words, words, words...
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
salem wrote:
[...]
> Say I have 5 pool, and my predator has 4 minions, all with DOM, and
> their ashheap consists of govern, threats, threats, conditioning. If i
> tap out bleeding my prey, because i am stupid, thinking my predator
> can only bleed me for 4 (knowing i can't oust my prey this turn but
> maybe next turn), should the judge rule that illegal because they're
> not playing to win? No, they're just playing stupid. Judges shouldn't
> have to be ruling against stupid. Just illegal.
Agreed.
Players are free to play as they choose to win the game. Some players
may play better than others, but all of them must play according to the
rules.
[...]
Greetings,
Damnans
On Wed, 3 Sep 2003 23:03:58 -0700, "Kevin M." <you...@imaspammer.org>
scrawled:
[snip]
>>> LET THE PLAYERS PLAY.>>
>> It's a cute slogan, Kevin, but I don't think it is in any
>> way a useful approach to judging. Players make mistakes
>> *all the time*. I rarely see a game of VTES where no one
>> misplays even a single card or rule. I've even been known
>> to do it myself, and I'll bet you have too. :-) Players
>> can't figure out everything for themselves: they don't know
>> the rules that intimately and they can make mistakes even
>> if they do. And that's assuming that nobody's *trying* to
>> cheat. (Which of course we *hope* will be the case, but it's
>> probably ridiculously optimistic to assume that it never will
>> be.)>
>The logical conclusion of your opinion is that judges need to be everywhere
>at once, which is, of course, impossible -- which, of course, renders your
>point moot.
Damnans is hoping to have a judge for every table for the EC, iirc.
So, while the Head Judge may not be ale to be everywhere at once, _A_
judge should be, in this case.
[ quoted text not captured ]
I'm quite sure that you and damnans don't talk about the same things.
You are talking about tournaments of an reasonable size (15 to 50
players), with a lot of pepople you knew themselves for a long times,
and people they want to take a lot of fun, and only that: if they can
win, it's OK, if it's not, too bad ! and let's take a beer with the
others dudes!!!
Damnans is talking about a tournament of 100+ players (perhaps 130
players), with high stakes, from ten differents countries.
For damnans, and you, collusion should be not allowed, and he wants to
prevent that type of things by being sure that deals involving victory
points, will be guaranted by judge.
What is the problem ? A deal without guarantee of the referee that the
deal is legal, is not a deal, it's just a thing that let others
players with the feeling to be f***, and it's not a good feeling for
this type of tournament.
I have no trust in others players to play according the rule. That's
why i check the pool of the others players, and the blood on their
vamps. You do the same, i'm quite sure of that. (and, i agree with
others players doing the same with me, of course...).
But, in a tournament, i trust only one person : the judge (and his
team)...
Damnans wants to be sure that his guidelines for judging are clear. I
think he've take the good way.
I'm quite sure damnas disaprove deals involving vps...when they're
made before the start of the game (collusion) or before, let's say,
the fourth turn. Arent' you in the same case ?
If you say : you have to play to win, as a rule, you need a referee to
enforce that rule. Damnans just explain how it will be made in the EC:
by calling a judge, to create a mood of trust in that tournament...
Really, i dont' see why it's a problem.
On the question of spectators, points of vue are different, but
Damnans have the right to prevent spectators to stay int the
tournament hall. Perhaps, its not a good solution, perhaps yes. .. I'm
agree with Carl Pilhastsch (remember the day i've say that lol), on
that point, if all players get out the tournament place, and if they
can discuss somewhere (near a bar, for exemple ;-))
A lot of things have happened during the ECs, but, on the judging
aspect of vps, i'ven't see any problem for a judge to enforce the rule
to play to win. Even on the last EC, what i've say a lot about it. The
strict "judging aspect" was clear, without any major problems, and it'
was fine.
I'm quite sure that in Barcelona, even with that big discussion, it
will be the same...
(Remember the EC in Paris, in 2001 : Players from England started the
same discussion, about the future event. Ok, parisians judges were
quite strict, perhaps too hard, and Legbiter have bad take some
remarks (i apologize again for my bad humor !). All people were tired,
and so on. After that "rant", the EC was a success (with barny baker
in the final round! i remember it!!).
So, perhaps we can slow down the discussion, and be less offensive
with Damnans, and, instead, try to help him to make a great EC,
without starting a flamewar ?
Thanx.
Kamel SENNI.
>
> 1. You're completely inconsistent.
Do explain
> 2.Holy crap! Wherever you're from must have a big bunch of fucking cheaters,
> huh? Or just a big bunch of assholes. The way you talk, it can't be
> anyting else! Dios Mio! =)
No, not all of them, but if you want to be carefull, and have the same
rules apply to everybody, you have to take the possibility into
account.
>
> So instead of making the player aware of the rule that he can ask you (the
> judge) to ask ANYONE to stop watching his game, and then enforcing that
> rule, you just created some rule(s) up as you went along. Great. :P
No, there were all aware they could ask me.They did.At which point I
removed the spectators.
And, no, I did not "create rules as I went along". I announced this
clearly at the start of the tournament. Besides, this has nothing to
do with the rules of the game *per se*, this has to do with running a
tournament which is as honest as it can be.
>
> Fucking cheaters? Big bunch of assholes?
> Holy bajezus your playgroup/area is ripe with cheaters and assholes! Where
> are you from, again?
FYI: I'm from Belgium, but where I'm from has ABSOUTELY NOTHING TO DO
WITH IT!
It also just so happens, this has NOTHING TO DO WITH MY PLAYGROUP
EITHER (and I believe the half of Europe will confirm we all play
straight, correct and by the rules, since we play all over the
continent!
This just has to do with
A) people not realising the impact of small remarks which contain
gaming info, like "Hey Mate, I'm getting a coke since I got ousted. My
pred just went around the table in 15 minutes and got a 5VP sweep" or
the likes. Not necessarily with bad intent, these remarks can make a
huge difference.
B) I believ in mankind having it's darker sides, meaning that I
believe on big tournaments like this, where reasonable prizes, and
considerable decisions are involved (will I get to go the the
Europeans)will incline some people to change their honest behavior
into an opportunistic one, thereby making good use of all informatoin
they can get, even if the means are not necessarily "clean".
>
> > So, really Damnans has a very good point here IMHO.
>
> Ummm NO.
> Umm YES
Kevin M., Prince of Henderson, NV (USA)
Also, Kevin, I would appreciate it if you refrain from insulting
people whom
1) you have never met
2) have no idea what they're like
3) have never even played against
simply based on your assumption that all people that come to
tournaments we host are necessarily in our playgroup.
I'm perfectly willing to accept the fact that in your playgroup,
everyone is really honest; that at your tournaments,such attempts to
cheat are never made, and nobody ever makes any remarks (willingly or
unwillingly) that can influence the game, even at tournaments with
high stakes.
I would very much like to believe this is due to the fact such
behavior doesn't occur over there.
However, ever thought about the fact you just might "not have noticed"
them?
Or that you have the sole, utopian area where judges needn't worry
about this type of cheating?
Personally, I would very much like to play there, or do some
tournaments there.
I also believe such a place cannot exist.
Greets
Jo
Damnans asked for ideas, remarks and additions to the guidelines he
will implement.That's what he gave. Also, I've added the reasons why I
thought this was a good idea.
Try to be positive!
I will second the opinions of Josh & Lasombra.
We have a local player that loves to play vote decks. Many times if
he can't vote out his prey, he will vote out his grand prey, so that
he can do something. Now, that strategy would be smart with cryptic
riders, etc or a planend Dramatic, but it is never the case... we
finally took him aside and said, 'you still lose, don't make someone
else lose, don't roll, be a vampire'
It has worked out for the better. Second place means, you still lose.
If anything should be changed, I believe that it should be the
sportsmanship behavoir. Unfortunately it should be more explicitly
worded. I underdtand it, most of my group does, yet people still
intentionally throw the game for out of game considerations. I think
you should never self oust, you should never roll over, always fight
to that last f'n vp. So many times, I have prevented my predator from
wining, because I refused to quit. Others should learn that joy.
If I am incoherent, it is because I just quit smoking and I cannot
think properly,
M.
[ quoted text not captured ]
"Kevin M." <you...@imaspammer.org> wrote in message
news:uBA5b.44671$nf3.32554@fed1read07...
>
> Joshua Duffin <jtdu...@yahoo.com> wrote:
>
> > Players make mistakes
> > *all the time*. I rarely see a game of VTES where no one
> > misplays even a single card or rule. I've even been known
> > to do it myself, and I'll bet you have too. :-) Players
> > can't figure out everything for themselves: they don't know
> > the rules that intimately and they can make mistakes even
> > if they do. And that's assuming that nobody's *trying* to
> > cheat. (Which of course we *hope* will be the case, but it's
> > probably ridiculously optimistic to assume that it never will
> > be.)
>
> The logical conclusion of your opinion is that judges need to be everywhere
> at once, which is, of course, impossible -- which, of course, renders your
> point moot.
Um, no, it really doesn't render my point moot. What kind of
logic is this supposed to be?
Does the NFL judge games like this - assume that the players
know the rules so they only need one judge and the players
will come to him if they need him?
Most VTES tournaments may not be able to supply so many good
and attentive judges to be able to catch every rules violation
(accidental or otherwise) at every table, but that doesn't in
any way mean that it's not something to aspire to.
Your refrain of "let the players play" isn't an argument, it's
just a slogan. It might have a good ring to it, but I don't
think it convinces me of anything. Players are allowed to
just play without supervision in pickup games, obviously. In
tournaments, we're supposed to be making sure that games are
actually played by the rules. We might not be able to succeed
100% but that doesn't make it not worth doing our best.
I get the impression that you're over-valuing consistency.
While it's nice to be consistent from one situation to another,
if situations are in fact different, it is not unreasonable to
approach them differently. Adaptability is also a virtue.
Josh
prevent all aggravated damage
Joshua Duffin <jtdu...@yahoo.com> wrote:
> "Kevin M." <you...@imaspammer.org> wrote in message
> news:uBA5b.44671$nf3.32554@fed1read07...>>
>> Joshua Duffin <jtdu...@yahoo.com> wrote:>>> Players make mistakes
>>> *all the time*. I rarely see a game of VTES where no one
>>> misplays even a single card or rule. I've even been known
>>> to do it myself, and I'll bet you have too. :-) Players
>>> can't figure out everything for themselves: they don't know
>>> the rules that intimately and they can make mistakes even
>>> if they do. And that's assuming that nobody's *trying* to
>>> cheat. (Which of course we *hope* will be the case, but it's
>>> probably ridiculously optimistic to assume that it never will
>>> be.)>>
>> The logical conclusion of your opinion is that judges need to be
>> everywhere at once, which is, of course, impossible -- which, of
>> course, renders your point moot.>
> Um, no, it really doesn't render my point moot. What kind of
> logic is this supposed to be?
Of course it does. VTES games with 20 or more players (usually) have only
one judge. You're implying that the one judge has to watch every play of
every player, which is, of course, impossible, rendering your point
less-than-useful at best.
[2.6] states that you can appoint more judges, if needed, so Damnans could
certainly appoint enough judges to have one at each table for the entire
tournament. That's the only thing that would un-moot what you're implying.
> Does the NFL judge games like this - assume that the players
> know the rules so they only need one judge and the players
> will come to him if they need him?
Obviously, that's not a fair comparison. The NFL has SIX judges on the
field during EACH play (not to mention all the guys up in the booth watching
with normal and slow-mo cameras). This would be the equivalent of having
six judges at each VTES table, which, of course, isn't going to happen.
You'll hardly ever even have ONE judge at each table, much less six
> Most VTES tournaments may not be able to supply so many good
> and attentive judges to be able to catch every rules violation
> (accidental or otherwise) at every table, but that doesn't in
> any way mean that it's not something to aspire to.
I never said or implied that it isn't something to aspire to. If Damnans
(or anyone else) wants to appoint enough judges to have one at each table
for the entire tournament, it's certainly legal, so it wouldn't *bother* me
that he did it, but I would certainly wonder why it had to be done. See
"fucking cheaters" and "big bunch of assholes" thread.
> Your refrain of "let the players play" isn't an argument, it's
> just a slogan. It might have a good ring to it, but I don't
> think it convinces me of anything. Players are allowed to
> just play without supervision in pickup games, obviously. In
> tournaments, we're supposed to be making sure that games are
> actually played by the rules.
To the best of our ability, sure. Maybe I should be watching every game I
possibly can, as often as I can, instead of doing whatever else I am doing,
in order to be judging "to the best of my ability". I suppose I could
improve a bit, there. Thanks for getting that idea into my head.
> We might not be able to succeed 100%
Ah, but you can! [2.6] states that you can appoint more judges, if needed,
so I expect you'll be doing that at all your tournaments in the future,
where you CAN do it.
> but that doesn't make it not worth doing our best.
As long as you agree that you're implying that judges at 20+ player
tournaments that don't ATTEMPT to find one judge for each table aren't
"doing their best", then I have nothing more to argue with you about, since
you're completely consistent, and approaching the issue as rationally as you
can.
> I get the impression that you're over-valuing consistency.
I get the impression that you de-value it. :(
> While it's nice to be consistent from one situation to another,
It isn't "nice". It's an essential choice between being a rational
individual or being a crazy Malkavian.
> if situations are in fact different, it is not unreasonable to
> approach them differently. Adaptability is also a virtue.
Which are the different situations in our argument? Maybe you mean the fact
that it's entirely possible that there are more assholes and cheaters
looking to attend the EUC this year, whereas in other places in the world,
there aren't that many assholes and cheaters (since I can't figure out any
other rational reason that Damnans would alter the tournament rules)? Even
if that is the difference you're talking about, I don't see that the
tournament rules need to be modified anywhere to accomodate this fact (which
has been my point this entire thread).
As for adaptability, I'd certainly PLAY in a tournament that had a judge
standing at each table. I'd play in a tournament that was held in a place
where I believed that the players were a big bunch of assholes. I'm a big
asshole myself, every so often, even though I try to minimize it. I would
NOT play in a tournament in a place where I believed that there were a bunch
of fucking cheaters, or where the judge specifically altered the rules to
accomodate his idea of what the rules SHOULD BE.
Initiating little used parts of the rules = unusual, but (usually) not a
problem.
Altering the base rules = unusual, and untenable; therefore a BIG problem.
> Josh
>
> prevent all aggravated damage
Kevin M., Prince of Henderson, NV (USA)
[ quoted text not captured ]
On 4 Sep 2003 10:20:24 -0700, do...@umich.edu (Metropolis) scrawled:
[snip]
>finally took him aside and said, 'you still lose, don't make someone
>else lose, don't roll, be a vampire'
>
>It has worked out for the better. Second place means, you still lose.
[snip]
>to that last f'n vp. So many times, I have prevented my predator from
>wining, because I refused to quit. Others should learn that joy.
I'd just like to check here:
not winning = losing
making grand-prey lose = bad
making someone else in general lose = bad
making predator not win = good
=> making predator lose = good
But if your predator loses it still doesn't ensure you win.
so it's ok to screw someone else over even if you can't win, as long
as that person is only your predator? that seems a bit....unfair.
[ quoted text not captured ]
"Kevin M." wrote:
> Chris Shorb <chr...@vtesinla.org> wrote:> > "Kevin M." wrote:
> >
> >> Damnans <damna...@ono.com-antispam> wrote:
> >> > These are the judging criteria we have been working on
> >> > until now.
> >> >> >> > IDLE PLAYERS: Players who have already finished their games will
> >> > have to leave the room where games of the current round are still
> >> > running.
> >>> >> This is also complete bullshit. I suppose a judge can, within
> >> reason, do whatever he wants at his tournaments, but attempting to
> >> stop "scouting" has been tried before (with that other CCG) and
> >> failed MISERABLY.
I still am in the dark about the other CCG. Magic? How did it fail for Magic?
For the reasons you mention below?
>
> >
> > Please explain with examples - I can only take your word, but without
> > really knowing in what way it failed "Miserably", we can't really
> > discuss it.
>
> Sorry about that. :P>
> Besides the cumbersome task of finding a "waiting" area,
Well, most folks just stayed at their tables. Or they went off and found a bite
to eat, went to the dealer's room, etc. This seemed to work well. People
could still stay and watch their own games that they had already been ousted
from, but couldn't watch others.
> and then having to
> police it (ridiculously difficult at best)
No question, but most folks around here are quite honest when it comes to the
rules (deals are another question!).
> or having to assign other judges
> or players to police it, the people who didn't see so-and-so and his deck
> will just spend their time in the waiting area asking for details from
> someone who DID see so-and-so and his deck.
Well, I don't think most people actually really care. But they have knowledge
that is granted to someone who has a fast deck, that a slow deck does not get.
When choosing seating at the finals, this is a crucial element. And hearing
about it is quite different from watching the deck being played, and watching
the player playing the deck. As you say above, it's called scouting, whether
intentional or not. It is not expressly banned from the rules, but I still feel
it's unfair.
> So why bother? It makes no
> logical sense.
The reason I do it is twofold. a) I have had person complain to me about it
once. I have been concerned about it since then. b) As I state above, *I* feel
like it's unfair. Basically, I think that when scouting is allowed, it effects
the overall outcome of the tournament in a way that has nothing to do with the
actual game itself.
>
> >> Again, if
> >> your players have asked for such crap, I suppose you're correct to
> >> implement it, but it would be more honest if they just admitted that
> >> they hate people watching their games, and then asked LSJ to outlaw
> >> it.
> >
> > Why is this bull? At the Southwest qualifier, I asked all players
> > who had finished their games to not observe other games. It's fair
> > for the players who are currently in games who can't go and watch
> > other player's decks.
>
> Not. See above.
>
> > Those who happened to either oust quickly or
> > get ousted quickly have an advantage over those who have a longer
> > game.
>
> Until the metagame changes to support your point, this argument doesn't hold
> water.
Um, your counter-argument isn't really one. My evidence is this: At finals I
judge, and other finals I watch, I have observed that sometimes people talk out
loud as they choose where they sit. Particularly the top three seeds, who
actually have some control. In fact, it seems like 99% of all people think out
loud as to where they will sit. Some 5% of those perhaps are dissembling to
some degree, but that's not really material to our discussion, except
tangentially. Anyway, as I listen to these people discuss their decision as to
where they will sit at the table, they often mention their other finals
opponent's deck styles as a *key* factor in how they will sit in opposition or
ally with them. Perhaps not the only factor, but a key factor. So I have
observed that knowledge of deck type is a key factor in a person's decision on
where to sit. This may not actually help them win, but it might.
In VTES, where you sit at the table has a huge huge impact on how your game will
go. Again, it's not the only factor, but I think we can all agree that it is a
major factor in how you and your deck will fare. At tournament finals, this is
one of the rare times when the participants of a particular game of VTES can
have some modicum of control over where they will sit, with knowledge of what
some of the other decks at the table will be. When we sit down to a casual,
first of all, the seating is usually randomly determined. Secondly, unless one
of our opponents only owns one deck, we have no idea what deck they are going to
bust out on us. But at a tournament final, we have an opportunity to know what
decks will be there in the final, and if we are 1st, 2nd, or 3rd seed, we can
control somewhat the environment of that final for our decks.
Granted, it is not out of the question that one person can get to the final and
have played every other deck there, and another gets there and has not played
any of the other decks there. Well, that is part of the random nature of the
seating draw in the preliminary rounds, and is definitely part of the overall
tournament structure. However, simply either being a victim of or user of a
fast deck that sweeps should not give you an advantage over your opponents in
the finals. That is my contention.
Now, as I was putting these thoughts down, I thought of one method perhaps to
counter scouting. I could announce at the beginning of the tournament that all
finalists will be required to give a brief (10 words or less) description of
their decks prior to anyone choosing seating. This way, all finalists will have
at least some knowledge of what they will be seating against. How about that
fix? Then scouting might not be any issue at all.
>
> Nice talking to you, Chris! Ill get out to LA one of these days. Maybe you
> can tell me to go outside the garage so I can't watch your game. ;)
>
I am almost never at the Glendale garage gigs, Saturdays are pretty taken by
other commitments. And if we thought to use my garage, it is so full of C R A P
that indeed, we would all have to play outside!
best -
chris
--
chris shorb
<www.vtesinla.org> (A V:TES site)
prince of torrance, california
***
Into the abyss I'll fall - the eye of Horus
Into the eyes of the night - watching me go
Green is the cat's eye that glows - in this temple
Enter the risen Osiris - risen again
- Dickinson
Chris Shorb <chr...@vtesinla.org> wrote:
> "Kevin M." wrote:>> Chris Shorb <chr...@vtesinla.org> wrote:>>> "Kevin M." wrote:
>>>>>>> Damnans <damna...@ono.com-antispam> wrote:>>>>> These are the judging criteria we have been working on
>>>>> until now.
>>>>>
>>>>> IDLE PLAYERS: Players who have already finished their games will
>>>>> have to leave the room where games of the current round are
>>>>> still running.>>>>
>>>> This is also complete bullshit. I suppose a judge can, within
>>>> reason, do whatever he wants at his tournaments, but attempting to
>>>> stop "scouting" has been tried before (with that other CCG) and
>>>> failed MISERABLY.>
> I still am in the dark about the other CCG. Magic? How did it fail
> for Magic? For the reasons you mention below?
Yes. Yes.
>> Besides the cumbersome task of finding a "waiting" area,>
> Well, most folks just stayed at their tables. Or they went off and
> found a bite to eat, went to the dealer's room, etc. This seemed to
> work well. People could still stay and watch their own games that
> they had already been ousted from, but couldn't watch others.
But, according to your theory below, to be consistent, you'd have to
eliminate them watching their own game, too, since ANY additional knowledge
they gain from scouting is tainted with the badness of the fact that they
were (to a certain degree) "scouting".
>> and then having to
>> police it (ridiculously difficult at best)>
> No question, but most folks around here are quite honest when
> it comes to the rules (deals are another question!).
>>> or having to assign other judges or players to police it,
>> the people who didn't see so-and-so and his deck will
>> just spend their time in the waiting area asking for details
>> from someone who DID see so-and-so and his deck.>
> Well, I don't think most people actually really care.
Ah! But then why not just let them watch? They MUST care, for your
point(s) to be valid, eh?
> But they have knowledge that is granted to someone who
> has a fast deck, that a slow deck does not get. When
> choosing seating at the finals, this is a crucial element.
As I said in another response in this thread: until the metagame changes to
support this hypothesis, the point is less-than-valid.
> And hearing about it is quite different from watching the
> deck being played, and watching the player playing the
> deck. As you say above, it's called scouting, whether
> intentional or not. It is not expressly banned from the
> rules, but I still feel it's unfair.
>>> So why bother? It makes no logical sense.>
> The reason I do it is twofold. a) I have had person complain to me
> about it once. I have been concerned about it since then.
I've always thought that making laws ("rules") based on what one person says
once doesn't make much sense, which is why this bugs me somewhat. I agree
with being concerned, however; just don't change the rules based on what
once person says once.
> b) As I state above, *I* feel like it's unfair.
Reasonable. Honest.
> Basically, I think that when scouting is allowed, it
> effects the overall outcome of the tournament in a
> way that has nothing to do with the actual game itself.
I've played in literally hundreds of other tournaments for several other
CCGs and it doesn't make any noticeable difference.
[ quoted text not captured ]
As I said in another response in this thread: the people who didn't see
so-and-so and his deck will just spend their time in the waiting area asking
for details from someone who DID see so-and-so and his deck, so you can TRY
to stop this knowledge from being disseminated, but you won't succeed.
> In VTES, where you sit at the table has a huge huge impact on how
> your game will go. Again, it's not the only factor, but I think we
> can all agree that it is a major factor in how you and your deck will
> fare. At tournament finals, this is one of the rare times when the
> participants of a particular game of VTES can have some modicum of
> control over where they will sit, with knowledge of what some of the
> other decks at the table will be. When we sit down to a casual,
> first of all, the seating is usually randomly determined. Secondly,
> unless one of our opponents only owns one deck, we have no idea what
> deck they are going to bust out on us. But at a tournament final, we
> have an opportunity to know what decks will be there in the final,
> and if we are 1st, 2nd, or 3rd seed, we can control somewhat the
> environment of that final for our decks.
Here's a spin for you: I'd rather have the game rules changed so that
seating int he finals is randomized than have the game changed to IN ANY WAY
outlaw "scouting".
> Granted, it is not out of the question that one person can get to the
> final and have played every other deck there, and another gets there
> and has not played any of the other decks there. Well, that is part
> of the random nature of the seating draw in the preliminary rounds,
> and is definitely part of the overall tournament structure. However,
> simply either being a victim of or user of a fast deck that sweeps
> should not give you an advantage over your opponents in the finals.
> That is my contention.
>
> Now, as I was putting these thoughts down, I thought of one method
> perhaps to counter scouting. I could announce at the beginning of
> the tournament that all finalists will be required to give a brief
> (10 words or less) description of their decks prior to anyone
> choosing seating. This way, all finalists will have at least some
> knowledge of what they will be seating against. How about that fix?
> Then scouting might not be any issue at all.
Your fix is usable, but I prefer mine better. Simpler, more elegant.
>> Nice talking to you, Chris! Ill get out to LA one of these days.
>> Maybe you can tell me to go outside the garage so I can't watch your
>> game. ;)>
> I am almost never at the Glendale garage gigs, Saturdays are pretty
> taken by other commitments. And if we thought to use my garage, it
> is so full of C R A P that indeed, we would all have to play outside!
>
>
> best -
>
> chris
>
> --
> chris shorb
> <www.vtesinla.org> (A V:TES site)
> prince of torrance, california
> ***
> Into the abyss I'll fall - the eye of Horus
> Into the eyes of the night - watching me go
> Green is the cat's eye that glows - in this temple
> Enter the risen Osiris - risen again
> - Dickinson
Kevin M., Prince of Henderson, NV (USA)
[ quoted text not captured ]
"Kevin M." wrote:
[...]
> Maybe you mean the fact
> that it's entirely possible that there are more assholes and cheaters
> looking to attend the EUC this year, whereas in other places in the world,
> there aren't that many assholes and cheaters (since I can't figure out any
> other rational reason that Damnans would alter the tournament rules)?
Since my intention is not modifying the tournament rules, I would like you
to tell me which rules I have altered? ;-)
Greetings,
Damnans
Kevin M. expounded:
> Here's a spin for you: I'd rather have the game rules changed so that
> seating int he finals is randomized than have the game changed to IN ANY WAY
> outlaw "scouting".
What I really don't understand about this is why the person who starts
is determined randomly when people get to choose seats in order.
Why not fix which seat will start in advance? Then the 5th and 4th
placed players do get to choose something. Of course then the 1st placed
might want to sit first...
How about fix the starting seat, then offer players the chance to sit
starting with the top placed player standing -last placed player
standing must sit when it comes to them.
(go back to the beginning everytime someone sits.)
This sounds a lot more complicated but shouldn't take much longer. Then
again maybe you don't want the 4th and 5th to have any choice..
It would certainly reduce the importance of scouting.
> > Now, as I was putting these thoughts down, I thought of one method
> > perhaps to counter scouting. I could announce at the beginning of
> > the tournament that all finalists will be required to give a brief
> > (10 words or less) description of their decks prior to anyone
> > choosing seating. This way, all finalists will have at least some
> > knowledge of what they will be seating against. How about that fix?
> > Then scouting might not be any issue at all.
> Your fix is usable, but I prefer mine better. Simpler, more elegant.
I like this idea. You didn't specify that their description should be
true though ;) ..or what must be described.
Timlagor (never been in a final ;)
Timlagor <Timlagor...@yahoo.com> wrote in message news:<MPG.19c3de4d5...@news.freeserve.com>...
>
> What I really don't understand about this is why the person who starts
> is determined randomly when people get to choose seats in order.
>
> Why not fix which seat will start in advance?
I used to do this at tourneys automatically, just assuming that
whoever was left in/chose seat#1 would also get the first turn and
proceed clockwise as normal.
You could still have the top seeded player(s) pick last as they can
bump people anyways, so they have the choice of predator/prey and turn
order to some degree.
G
I fucking hate Google. I keep losing my messages due to an internal
server error. This happens at home, school & work, what the fuck!
ok, now that my bitch is over...
Point 1.
Never Screw anyone except to cause YOUR victory.
Point 2.
If you can't go forward, the only way to win is not to be ousted.
Period.
One way to not be ousted is to kick your predator hard, but don't
screw him, his oust will only bring a newly strengthened predator.
Turn him into a turtle.
In doing so you will promote your prey's growth, which should force
your grand prey to go backwards, in essence helping you kill your
prey. This action relieves pressure from your Grand Predator, putting
more pressure on your predatror, and less on you. After a turn or two
you should be able to go after your prey again.
Point 3.
Try to win, don't be a little wimp. Learn to play cards, bleed
responsibly, etc
It is a game, have fun,
David
Damnans <damna...@ono.com> wrote:
[ quoted text not captured ]
Hey Damnans! If you want to continue this in private email, you know where
I live. Otherwise, I think I've gone over this 2 or 3 times already in this
thread.
> Greetings,
> Damnans[ quoted text not captured ]
"Metropolis" <do...@umich.edu> wrote in message
news:e9ad0229.03090...@posting.google.com...
> I fucking hate Google. I keep losing my messages due to an internal
> server error. This happens at home, school & work, what the fuck!
>
> ok, now that my bitch is over...
>
Just copy your message before you send it. That way you can just paste it
whenever you want.
Colin Riggs
"Kevin M." <you...@imaspammer.org> wrote in message
news:IdR5b.46751$nf3.42951@fed1read07...
> Joshua Duffin <jtdu...@yahoo.com> wrote:> > I get the impression that you're over-valuing consistency.
>
> I get the impression that you de-value it. :(
It's not all there is to life, no.
> > While it's nice to be consistent from one situation to another,
>
> It isn't "nice". It's an essential choice between being a rational
> individual or being a crazy Malkavian.
Humans aren't rational, Kevin. Not all the time. Strict
"rationality" is for computers and Ayn Rand. Humans have
emotions and stuff, you know?
> > if situations are in fact different, it is not unreasonable to
> > approach them differently. Adaptability is also a virtue.
>
> Which are the different situations in our argument?
There are no two situations in the world that are the same.
Specifically to VTES? There are enough cards, combinable in
enough ways, and enough different players to play them, that
it wouldn't surprise me if no table position has ever been
repeated, past the third turn, in a game of VTES since the
game was designed. Add to that the people sitting there
behind the cards and, well, that's a whole lot of different
situations.
We're getting kind of off-topic here, I think, but my point
about consistency is this: you seem to think that an idea
fails if it can be carried to the point of absurdity. To
my mind, virtually *any* idea can be carried to the point
of absurdity, including plenty of ideas that are actually
good ones if not taken too far.
Moderation in all things, you know?
> Maybe you mean the fact
> that it's entirely possible that there are more assholes and cheaters
> looking to attend the EUC this year, whereas in other places in the world,
> there aren't that many assholes and cheaters (since I can't figure out any
> other rational reason that Damnans would alter the tournament rules)? Even
> if that is the difference you're talking about, I don't see that the
> tournament rules need to be modified anywhere to accomodate this fact (which
> has been my point this entire thread).
For crying out loud, man.
He's not trying to alter the tournament rules, as far as I
can tell. He's just trying to restate them in a way to
get people to play more strictly according to them.
Assholes and cheaters may or may not exist everywhere. They
often can't be detected by the casual eye. Perhaps you
haven't seen them in your games just because you haven't
been looking for them.
Josh
gotta run...
Joshua Duffin <jtdu...@yahoo.com> wrote:
> "Kevin M." <you...@imaspammer.org> wrote in message
> news:IdR5b.46751$nf3.42951@fed1read07...>> Joshua Duffin <jtdu...@yahoo.com> wrote:>>> > I get the impression that you're over-valuing consistency.
>>
>> I get the impression that you de-value it. :(>
> It's not all there is to life, no.
[OT] If a human being isn't consistent -- and most aren't -- you have no way
to judge what they will *ever* do, and that sucks ass, and THAT is why I
value consistency so highly.
>> > While it's nice to be consistent from one situation to another,
>>
>> It isn't "nice". It's an essential choice between being a rational
>> individual or being a crazy Malkavian.>
> Humans aren't rational, Kevin. Not all the time.
[OT] Of course they are. (Feel free to send me an email about this if you
want.)
> Strict "rationality" is for computers and Ayn Rand.
[OT] Cool! We've worked Ayn Rand into the conversation! Awesome! :)
> Humans have emotions and stuff, you know?
[OT] Emotions are completely rational. (Feel free to send me an email about
this if you want.)
>> > if situations are in fact different, it is not unreasonable to
>> > approach them differently. Adaptability is also a virtue.
>>
>> Which are the different situations in our argument?>
> There are no two situations in the world that are the same.
Ridiculous at best, naive at worst. But, then again, I believe that a "very
small" percentage can equal zero in game terms, and you don't, so I don't
suppose that you'd agree with me here. :P
> Specifically to VTES? There are enough cards, combinable in
> enough ways, and enough different players to play them, that
> it wouldn't surprise me if no table position has ever been
> repeated, past the third turn, in a game of VTES since the
> game was designed. Add to that the people sitting there
> behind the cards and, well, that's a whole lot of different
> situations.
>
> We're getting kind of off-topic here, I think, but my point
> about consistency is this: you seem to think that an idea
> fails if it can be carried to the point of absurdity.
[OT] Nope. Generally, I think part or all of an idea fails if it can't
withstand a rational questioning by others.
> To my mind, virtually *any* idea can be carried
> to the point of absurdity,
[OT] Only if you don't have any principles or ethics.
> including plenty of ideas that are actually
> good ones if not taken too far.
[OT] So you can never have any good ideas, then. Huh, interesting.
> Moderation in all things, you know?
[OT] So you can never be too healthy? Too intelligent? Too skilled? Too
wealthy? I think not.
[rest of discussion snipped]
> Josh
>
> gotta run...
Yea, I figured you'd run away. j/k j/k j/k ;)
[ quoted text not captured ]
salem <salem_ch...@yahoo.com> wrote in message news:<kj6dlv4socnv1727s...@4ax.com>...
> On Wed, 03 Sep 2003 09:06:32 -0400, Derek Ray <lor...@yahoo.com>
> scrawled:
>
> >In message <CSf5b.40292$nf3.40152@fed1read07>,
> >"Kevin M." <you...@imaspammer.org> mumbled something about:
> >
[snip stuff on scouting]
> >
> >If the player is making a legal deal, then the judge doesn't have to
> >pull anyone aside or change his ruling, and the treachery can continue
> >unabated.
> >
> >If the player is making an ILLEGAL deal that can only become legal if
> >broken, then it should immediately be obvious to everyone at the table
> >that such a deal can only be legal if not kept, and therefore is not
> >really a deal at all.
>
> ah, but you're assuming here everyone playing is smart.
> basically, the judge is giving stupid people outside asistance by
> leting the players know when a deal has to be broken to be legal.
Not really. The judge is just abiding by the rules. Announicng a deal
to be legal only if it is intended that it be broken is a judges
responsibility.
>
> Say I have 5 pool, and my predator has 4 minions, all with DOM, and
> their ashheap consists of govern, threats, threats, conditioning. If i
> tap out bleeding my prey, because i am stupid, thinking my predator
> can only bleed me for 4 (knowing i can't oust my prey this turn but
> maybe next turn), should the judge rule that illegal because they're
> not playing to win? No, they're just playing stupid. Judges shouldn't
> have to be ruling against stupid. Just illegal.
> Note: the above example is used for illustrative purposes only. please
> accept it on face value and don't pick it apart with 'but if this' or
> 'if that' thingies.
But...that's no even a deal laddy...
Groundskeeper Wily, from *some* episode, I am sure.
>
> > No need for the judge to pull anyone aside here
> >either; he simply rules the deal illegal. It doesn't matter how you
> >arrange for a judge to pull someone aside, as soon as he does anything
> >but speak to all the players in public, it should be an instinctive
> >reaction to flag the deal as "will be broken".
>
> as Timlagor said, if the judge pulls everyone aside on each losing-end
> of the deal, regardless of whether the deal is legal on surface value
> or not, should mean that the other players will have to use their
> brain to work out whether the deal will have to be broken or not for
> the deal making to be legal. which i think is better than just telling
> people outright. Make them think, and make the stupid people suffer.
>
I don't know what this "pulling aside" crap is. I can't think of many
(any) situations where a judge should have to speak to a player
seperately (well, i guess they could be masturbating between rounds in
the corner...definitely something you would want to take them aside
for...)
Why would the judge pull a player on the losing end of a deal? I
seemed to have lost the thrust of this discussion somewhere. I thought
the topic was legal and illegal deals...unless you mean losing end =
an illegal deal that they don't know is illegal?
If you're on the losing end of a leagal deal, and don't realise it,
then tough cookies (not like you're going to be forced to uphold the
terms, is it). However, if you are in a deal that cannot be legally
honoured, then you are entitled to be informed of that fact, from a
judge if needs be...AFAIK.
Here's a (I hope) relevant paragraph:
...
No. When the losing deal is offered and the judge is called over and
he determines that it is a losing deal (regardless of the intentions
of the players), then he can rule that the player can only make the
deal if he intends to break it.
...LSJ
Sounds pretty "public knowledge" to me.
Anyway, enough of me (sort of) the complete post is below:
scrote wrote:
>>"If you must play to win (and you must by V:EKN rules), then taking
a
>>losing deal (with the intention of honoring it) is illegal, unless
you
>>cannot win anyhow (which is rare)."
>>
>>http://groups.google.com/groups?selm=3B712CBD.58042860%40white-wolf.com
>>> How is the "with intention of honoring it" enforced?
It isn't. Making deals is regulated. The player's intentions are not.
You are not allowed to make a losing deal (i.e., to make a deal that,
if honored, would violate the play to win rule) unless you don't plan
on honoring it.
The trick there is to find a player willing to make the deal with you
when you cannot legally honor the deal.
> How is a judge to know what the player's intentions are? Tell me it
> isn't to "ask them"? Seems like that might give away a little too much
> strategy to the the rest of the table.
No. When the losing deal is offered and the judge is called over and
he determines that it is a losing deal (regardless of the intentions
of the players), then he can rule that the player can only make the
deal if he intends to break it.
> So, does the judge just assume that every deal is entered into with
> the intention of honoring it (and judge accordingly)?
No.
Deals can be made with the intention to break. In that case, however,
there is no repreive from the "play to win" rule when it comes to
potentially honoring the deal.
If a deal is made such that the honoring is legal, then it can be
honored even if, when the time comes to pay the piper, the play to
win rule would dictate otherwise.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/> salem
> domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
-Scrote
scrote wrote:
> Here's a (I hope) relevant paragraph:
>
> ...
> No. When the losing deal is offered and the judge is called over and
> he determines that it is a losing deal (regardless of the intentions
> of the players), then he can rule that the player can only make the
> deal if he intends to break it.
> ...LSJ
>
> Sounds pretty "public knowledge" to me.
Best to just remind the table in general that losing deals (i.e.,
deals that involve one player not playing to win) cannot be honored
by the player who isn't playing to win, since all players are
required to play to win.
For specific instances, it is best to take the player in question
aside to determine whether the deal represents "playing to win"
for cases that involve (or could involve) the contents of the
player's hand or library or other non-public information (which
is a great many cases).
[ quoted text not captured ]
On 11 Sep 2003 07:30:09 -0700, mud...@hotmail.com (scrote) scrawled:
>salem <salem_ch...@yahoo.com> wrote in message news:<kj6dlv4socnv1727s...@4ax.com>...>>>> ah, but you're assuming here everyone playing is smart.
>> basically, the judge is giving stupid people outside asistance by
>> leting the players know when a deal has to be broken to be legal.>
>Not really. The judge is just abiding by the rules. Announicng a deal
>to be legal only if it is intended that it be broken is a judges
>responsibility.
My assertion was that the judge only has to announce that to the
player on the losing end of the deal.
The person on the winning end is winning by the deal, so they are
obviously playing to win.
The person who is not getting a game win out of the deal needs to
either be able to tell the judge:
a) the vps he will get from the deal are the most she can reasonably
expect to get, or,
b) she intends to break the deal to try and get the game win/more vps
OTHER players shouldn't be told by the judge if the deal needs to be
broken to be honoured. If the judge does tell them, that tells those
players information that they would otherwise not have. They might not
know that the player making the losing end of the deal could get more
vps. The player making the losing end of the deal might be making some
sort of elaborate bluff to get them the greater share of vps or the
game win. The judge then saying 'you can only make the deal if you
intend not to honour it' out loud to the table might detract somewhat
from that cunning plan.
The judge shouldn't be coaching the other players, or sharing private
info. They should only be judging.
>>
>> Say I have 5 pool, and my predator has 4 minions, all with DOM, and
>> their ashheap consists of govern, threats, threats, conditioning. If i
>> tap out bleeding my prey, because i am stupid, thinking my predator
>> can only bleed me for 4 (knowing i can't oust my prey this turn but
>> maybe next turn), should the judge rule that illegal because they're
>> not playing to win? No, they're just playing stupid. Judges shouldn't
>> have to be ruling against stupid. Just illegal.
>> Note: the above example is used for illustrative purposes only. please
>> accept it on face value and don't pick it apart with 'but if this' or
>> 'if that' thingies.>
>But...that's no even a deal laddy...
>Groundskeeper Wily, from *some* episode, I am sure.
The point i was _trying_ to make, but that seems to have been lost, is
this:
Case A: Meth makes deal, that does not result in Game Win for them,
with some other Methuselah, when they could reasonably get the game
win without the deal.
That other methuselah is playing badly, because they should (might?)
be able to realise that for the deal to be legal the first meth would
have to break the deal.
Should the judge tell them they are playing badly/stupidly? No, that's
coaching.
Case B: Tap out before lots of guys with dom, etc. when not doing so
would lead to you having reasonable chance to get more vps later.
Should the judge tell the methuselah they can't tap out? No, that's
coaching.
Strictly speaking both cases are playing against the play to win rule.
But that's only because some methuselahs won't know everything about
every other player. The judge shouldn't be helping the players who
play less than optimally.
[snip]
>
>I don't know what this "pulling aside" crap is. I can't think of many
>(any) situations where a judge should have to speak to a player
>seperately (well, i guess they could be masturbating between rounds in
>the corner...definitely something you would want to take them aside
>for...)
Presumably the corner is already somewhat aside. Hopefully. Now if it
was at the table...that might be unsportsmanlike.
>Why would the judge pull a player on the losing end of a deal? I
>seemed to have lost the thrust of this discussion somewhere. I thought
>the topic was legal and illegal deals...unless you mean losing end =
>an illegal deal that they don't know is illegal?
losing end is the end where they are not getting a GW from the deal.
You pull them aside to have them justify to you either:
a) that they can't reasonably get the game win, or more vps than
however many they are getting from the deal.
or
b) they are going to break the deal to try and get the GW/more vps.
The judge shouldn't be letting every other player know whether it is
a) or b). That would be unfair sharing of information. Good player
should be able to work out reasonably accurately whether their
opponent is going for a) or b). Bad players won't. Some Melbourne
players might not even conceive of situation b). ;)
>If you're on the losing end of a leagal deal, and don't realise it,
>then tough cookies (not like you're going to be forced to uphold the
>terms, is it). However, if you are in a deal that cannot be legally
>honoured, then you are entitled to be informed of that fact, from a
>judge if needs be...AFAIK.
Yes. But the rest of the table doesn't need to be told that, too.
Also, if you don't now it's illegal to honour the deal, then maybe it
is legal to honour it.
Ok, that sounds all wrong but imagine this..oOoOoOoO()
"my prey is offering me a deal? i get 2vps, you get 3? fair enough.
i'm never going to get through you anyway"
judge looks at 3vp deal person's hand, sees no wakes, and is all
tapped out. looks at 2vp deal person's hand, sees enough bleed to oust
3vp man, and then can see the rest of the table falling one after the
other because of hand contents/state of play.
judge: "sorry 2vp deal man, you can't honour such a deal"
2vp man: "why not?"
judge: "because you can oust your prey right now, and then the rest of
the table. you just need to bleed with all your guys and play that
conditioning"
2vp man: "oh, i see. i do that then. thanks judge. i didn't think he'd
be out of wakes, he's had them all game".
in that situation, back when the deal was offered, 2vp deal man should
be allowed to take the deal because _as far as they know_ (from play
information and their own judgement as a good/bad player) they can't
reasonably expect to get more than 2vps.
The judge shouldn't step in and help anyone to prevent them playing
badly.
[ quoted text not captured ]
salem expounded:
> The person who is not getting a game win out of the deal needs to
> either be able to tell the judge:
> a) the vps he will get from the deal are the most she can reasonably
> expect to get, or,
> b) she intends to break the deal to try and get the game win/more vps
So women always have to break deals? ;-P
> OTHER players shouldn't be told by the judge if the deal needs to be
> broken to be honoured. If the judge does tell them, that tells those
> players information that they would otherwise not have. They might not
> know that the player making the losing end of the deal could get more
> vps. The player making the losing end of the deal might be making some
> sort of elaborate bluff to get them the greater share of vps or the
> game win. The judge then saying 'you can only make the deal if you
> intend not to honour it' out loud to the table might detract somewhat
> from that cunning plan.
c) The player in question cannot reasonably expect mroe VPs without the
deal than with but intends to break it anyway to get more.
<SNIP>
> Yes. But the rest of the table doesn't need to be told that, too.
> Also, if you don't now it's illegal to honour the deal, then maybe it
> is legal to honour it.
> Ok, that sounds all wrong but imagine this..oOoOoOoO()
>
> "my prey is offering me a deal? i get 2vps, you get 3? fair enough.
> i'm never going to get through you anyway"
> judge looks at 3vp deal person's hand, sees no wakes, and is all
> tapped out. looks at 2vp deal person's hand, sees enough bleed to oust
> 3vp man, and then can see the rest of the table falling one after the
> other because of hand contents/state of play.
> judge: "sorry 2vp deal man, you can't honour such a deal"
> 2vp man: "why not?"
> judge: "because you can oust your prey right now, and then the rest of
> the table. you just need to bleed with all your guys and play that
> conditioning"
> 2vp man: "oh, i see. i do that then. thanks judge. i didn't think he'd
> be out of wakes, he's had them all game".
In determining the lagality (or otherwise) of a deal (wrt 'play to win')
the judge should only consider information available to the player in
question.
On Fri, 12 Sep 2003 16:17:07 +0100, Timlagor
<Timlagor...@yahoo.com> scrawled:
>salem expounded:>> The person who is not getting a game win out of the deal needs to
>> either be able to tell the judge:
>> a) the vps he will get from the deal are the most she can reasonably
>> expect to get, or,
>> b) she intends to break the deal to try and get the game win/more vps>
>So women always have to break deals? ;-P
i was aiming for the 'she' usage like the rulebook uses to refer to
methuselahs, to distinguish from vampires, which are 'he'.
However, my typing and/or consistency skills were sadly not up to the
task.
>> OTHER players shouldn't be told by the judge if the deal needs to be
>> broken to be honoured. If the judge does tell them, that tells those
>> players information that they would otherwise not have. They might not
>> know that the player making the losing end of the deal could get more
>> vps. The player making the losing end of the deal might be making some
>> sort of elaborate bluff to get them the greater share of vps or the
>> game win. The judge then saying 'you can only make the deal if you
>> intend not to honour it' out loud to the table might detract somewhat
>> from that cunning plan.>
>c) The player in question cannot reasonably expect mroe VPs without the
>deal than with but intends to break it anyway to get more.
so they only need to justify a), and then can break the deal later.
><SNIP>>> Yes. But the rest of the table doesn't need to be told that, too.
>> Also, if you don't now it's illegal to honour the deal, then maybe it
>> is legal to honour it.
>> Ok, that sounds all wrong but imagine this..oOoOoOoO()
>>
>> "my prey is offering me a deal? i get 2vps, you get 3? fair enough.
>> i'm never going to get through you anyway"
>> judge looks at 3vp deal person's hand, sees no wakes, and is all
>> tapped out. looks at 2vp deal person's hand, sees enough bleed to oust
>> 3vp man, and then can see the rest of the table falling one after the
>> other because of hand contents/state of play.
>> judge: "sorry 2vp deal man, you can't honour such a deal"
>> 2vp man: "why not?"
>> judge: "because you can oust your prey right now, and then the rest of
>> the table. you just need to bleed with all your guys and play that
>> conditioning"
>> 2vp man: "oh, i see. i do that then. thanks judge. i didn't think he'd
>> be out of wakes, he's had them all game".>
>In determining the lagality (or otherwise) of a deal (wrt 'play to win')
>the judge should only consider information available to the player in
>question.
exactly.
[ quoted text not captured ]