Primal Instincts says (superior), "Only usable by the acting vampire after the
opposing minion has chosen his or her strike. Cancel this vampire's strike and
choose a new one"
What I'm wondering is, what does "cancel" mean? Do I take the original strike
back in my hand if it's a card? Do I pay any blood cost? If I used a maneuver
from a gun and then "cancel" the gun strike would this be allowable?
Any help that could be given (LSJ?) would be very welcome. Thanks.
-Neil Paananen
Randi S. Herdman wrote:
>
> Primal Instincts says (superior), "Only usable by the acting vampire after the
> opposing minion has chosen his or her strike. Cancel this vampire's strike and
> choose a new one"
>
> What I'm wondering is, what does "cancel" mean? Do I take the original strike
> back in my hand if it's a card? Do I pay any blood cost? If I used a maneuver
> from a gun and then "cancel" the gun strike would this be allowable?
The strike is cancelled - it doesn't happen.
Because card text doesn't say otherwise:
* The card used to strike, if any, is *not* returned to the hand.
* The cost, if any, remains spent - it is not recouped.
You may cancel the gun strike, but having used the maneuver, you
are restricted to striking with the gun. So when you choose a new
strike, it must be with the gun as well.
Similarly, if Immortal Grapple is in effect and you cancel your hand
strike, the new strike you choose still must be a hand strike.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team