rec.games.trading-cards.jyhad

LSJ: Removing Spell Mummies from the game

5 messages from 5 participants · 03 November 2007 – 07 November 2007
original thread on Google Groups

dunca...@gmail.com

Hi I am making a settite mummy deck and was wondering what would happen if I bring out a mummy with spell of life and then burnt it at Khobar towers. Card Text------------------------------------------ Khobar Towers, Al-Khubar Unique Location Tap during your untap phase to remove a ready minion you control from the game and gain X pool, where X is the capacity of that vampire or the cost of that ally. Clarifications and Rulings X is the pool cost or the blood cost of the ally, as appropriate. -------------------------------------------------------- Spell of Life +1 stealth action. Put this card in play. Only one spell of Life may be played each turn. You may burn five Spells of Life to put up to five vampires from your uncontrolled region in play. Each represents a unique mummy ally with life equal to capacity, 1 bleed and 2 strength who can enter combat with a minion as a (D) action. ----------------------------------------------------------- Do I get the capacity of the vampire, or do I get nothing as there is no cost to the mummy? Thanks in advance, Flochi

XZealot

[ quoted text not captured ] They are mummies with no cost. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

LSJ

XZealot wrote: > On Nov 3, 12:59 am, duncan.k...@gmail.com wrote: >> Hi I am making a settite mummy deck and was wondering what would >> happen if I bring out a mummy with spell of life and then burnt it at >> Khobar towers. >> >> Do I get the capacity of the vampire, or do I get nothing as there is >> no cost to the mummy? > > They are mummies with no cost. Correct.

Screaming Vermillian

[ quoted text not captured ] > Archon of the Swamp- Hide quoted text - > > - Show quoted text - So khabor checks while the thing is in play, sees that it is an ally, sees no cost, and then removes it, netting you zero... What about that one Gehenna card that reduces capacity? That'd also resolve for lower too, then?

v.ri...@gmail.com

On 3 nov, 21:16, Screaming Vermillian <alexandernja...@gmail.com> wrote: > What about that one Gehenna card that reduces capacity? That'd also > resolve for lower too, then?- Masquer le texte des messages précédents - Correct. Khobar looks at the actual capacity of the vampire. It can be decreased by Wormwood or increased by a discipline card or special text effect (Jacob the Glitch).