Okay,
White Phosphorous Grenade
Grenade
Smoke Grenade
Waxen Poetica
Bomb (as a strike)
Flash Grenade
All use the phrasing "burn after use" or in the case of Bomb "burn
Bomb after use".
Consider Minion A using the above various munitions as their strike
and Minion B striking S:CE with majesty.
It is my understanding that due to the Strike Combat Ends effect of
majesty that the WPG, Grenade, Waxen Poetica, and Bomb will not burn
as they are never actually "used".
If that is correct is there not a conflict with the two Strike:Combat
Ends effect generating munitions (Smoke Grenade and Flash Grenade)?
They are burned after use but are unaffected by their own S:CE
generating effect? Or is it the logical assumption that the card must
be burnt to generate the effect that is ending combat, which cannot
protect the card from burning lest we create a paradox?
Why then does an opponent playing S:CE not keep Flash Grenade and
Smoke Grenade in play as it does for the other grenades with the Same
burn terminology.
Confused
John P.
Winnipeg
[ quoted text not captured ]> NAC :o)-
Naw.... I sold all my Nights of Reckoning Stuff a month ago. (Except
the
Breaking the Code). It came up in a tournament with Nephandus
mages using them against Henry Taylor/Earth Meld but it caused me to
think
about all the grenades and how they are used.
-John P.
Winnipeg
On Sep 17, 11:44 am, Anthony Coleman <Buntina...@gmail.com> wrote:
> I give odds of 10-1 that he is playing Imbued + Flash Grenades at the> NAC :o)- Hide quoted text -
>
> - Show quoted text -
Wait... I mean I'll bet $10.
Damn.... should have kept my mouth
shut and had someone bet on the side.
Besides I still have to qualify for the NAC ;-)
John P.
Winnipeg
[ quoted text not captured ]
Because the cards burn after resolution of their strike; the Flash/
Smoke grenades' S:CE's do reach resolution and thus do burn, whether
or not the opponent also S:CE's.
Whereas the Grenade or Bomb do not resolve their strikes if the
opponent S:CE (nor does the agg strike of an Escaped Mental Patient)
and thus they don't burn.
> Confused
>
> John P.
> Winnipeg
-John Flournoy
[ quoted text not captured ]> -John Flournoy-
So what you are telling me is that there is not a set timeframe in the
combat
round when a piece of equipment with "Burn after use" gets tossed
or saved by S:CE, but it gets burned when it has done everything
it was supposed to do?
The grenade has struck for 3R (wether it is prevented or whatever)
so it burns. S:CE prevents it from actually doing 3R so the gernade
does
not burn. Whereas the Smoke Grenade has successfully done
its S:CE so it is completed and burns regardless of what the opponent
does?
Hey wait a minute... that actually makes sense.
John P.
Winnipeg
On Sep 17, 9:40 am, "John P." <jtpat...@mts.net> wrote:
[ quoted text not captured ]
I don't have the exact card wordings to read, but I'd assume its
because of the type of strikes.
Strike: Combat Ends resolves before any other strike.
So against a Majesty for example, a smoke grenade should
simultaneously go off at the same time as Majesty, so it was used.
Against a normal grenade however, Majesty ends combat before you reach
the step to resolve normal strikes, so the Grenade was declared as a
strike but never actually got used.
Or I'm totally wrong but thats what I'd assume.
In message <1190065450.7...@k79g2000hse.googlegroups.com>,
Ninale <vent...@yahoo.com> writes:
>Strike: Combat Ends resolves before any other strike.
Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges
will protect you from the offensive elements of an S:CE+something strike
e.g. the damage from Catatonic Fear, the untap from Meld with the Land.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
>
> Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges
> will protect you from the offensive elements of an S:CE+something strike
> e.g. the damage from Catatonic Fear, the untap from Meld with the Land.
Wait... only offensive or all additional effects of a S:CE? The Meld
with the Land Inferior isn't offensive, right?
So If I Dodge a Majesty Superior, opposing vampire doesn't get to
untap?
JJeff wrote:
>> Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges
>> will protect you from the offensive elements of an S:CE+something strike
>> e.g. the damage from Catatonic Fear, the untap from Meld with the Land.>
>
> Wait... only offensive or all additional effects of a S:CE? The Meld
only the stuff directed at the dodger and non-retainer cards on the dodger.
i.e., the offense stuff.
> with the Land Inferior isn't offensive, right?
It is offensive, depending on your definition of offensive
(my definition: offensive: something that dodge protects against)
> So If I Dodge a Majesty Superior, opposing vampire doesn't get to
> untap?
He does. Dodge protects only the dodger (and non-retainer cards on the dodger).
On Sep 17, 8:32 pm, LSJ <vtes...@white-wolf.com> wrote:
>
> It is offensive, depending on your definition of offensive
> (my definition: offensive: something that dodge protects against)
S:CE is offensive in that circumvents combat. Oh, wait, I mean it
*offends my sensibilities*. Sorry.