rec.games.trading-cards.jyhad

Burn After Use - Various Munitions question

11 messages from 8 participants · 17 September 2007 – 18 September 2007
original thread on Google Groups

John P.

Okay, White Phosphorous Grenade Grenade Smoke Grenade Waxen Poetica Bomb (as a strike) Flash Grenade All use the phrasing "burn after use" or in the case of Bomb "burn Bomb after use". Consider Minion A using the above various munitions as their strike and Minion B striking S:CE with majesty. It is my understanding that due to the Strike Combat Ends effect of majesty that the WPG, Grenade, Waxen Poetica, and Bomb will not burn as they are never actually "used". If that is correct is there not a conflict with the two Strike:Combat Ends effect generating munitions (Smoke Grenade and Flash Grenade)? They are burned after use but are unaffected by their own S:CE generating effect? Or is it the logical assumption that the card must be burnt to generate the effect that is ending combat, which cannot protect the card from burning lest we create a paradox? Why then does an opponent playing S:CE not keep Flash Grenade and Smoke Grenade in play as it does for the other grenades with the Same burn terminology. Confused John P. Winnipeg

Anthony Coleman

[ quoted text not captured ] I give odds of 10-1 that he is playing Imbued + Flash Grenades at the NAC :o)

John P.

[ quoted text not captured ] > NAC :o)- Naw.... I sold all my Nights of Reckoning Stuff a month ago. (Except the Breaking the Code). It came up in a tournament with Nephandus mages using them against Henry Taylor/Earth Meld but it caused me to think about all the grenades and how they are used. -John P. Winnipeg

John P.

On Sep 17, 11:44 am, Anthony Coleman <Buntina...@gmail.com> wrote: > I give odds of 10-1 that he is playing Imbued + Flash Grenades at the > NAC :o)- Hide quoted text - > > - Show quoted text - Wait... I mean I'll bet $10. Damn.... should have kept my mouth shut and had someone bet on the side. Besides I still have to qualify for the NAC ;-) John P. Winnipeg

John Flournoy

[ quoted text not captured ] Because the cards burn after resolution of their strike; the Flash/ Smoke grenades' S:CE's do reach resolution and thus do burn, whether or not the opponent also S:CE's. Whereas the Grenade or Bomb do not resolve their strikes if the opponent S:CE (nor does the agg strike of an Escaped Mental Patient) and thus they don't burn. > Confused > > John P. > Winnipeg -John Flournoy

John P.

[ quoted text not captured ] > -John Flournoy- So what you are telling me is that there is not a set timeframe in the combat round when a piece of equipment with "Burn after use" gets tossed or saved by S:CE, but it gets burned when it has done everything it was supposed to do? The grenade has struck for 3R (wether it is prevented or whatever) so it burns. S:CE prevents it from actually doing 3R so the gernade does not burn. Whereas the Smoke Grenade has successfully done its S:CE so it is completed and burns regardless of what the opponent does? Hey wait a minute... that actually makes sense. John P. Winnipeg

Ninale

On Sep 17, 9:40 am, "John P." <jtpat...@mts.net> wrote: [ quoted text not captured ] I don't have the exact card wordings to read, but I'd assume its because of the type of strikes. Strike: Combat Ends resolves before any other strike. So against a Majesty for example, a smoke grenade should simultaneously go off at the same time as Majesty, so it was used. Against a normal grenade however, Majesty ends combat before you reach the step to resolve normal strikes, so the Grenade was declared as a strike but never actually got used. Or I'm totally wrong but thats what I'd assume.

James Coupe

In message <1190065450.7...@k79g2000hse.googlegroups.com>, Ninale <vent...@yahoo.com> writes: >Strike: Combat Ends resolves before any other strike. Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges will protect you from the offensive elements of an S:CE+something strike e.g. the damage from Catatonic Fear, the untap from Meld with the Land. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

JJeff

> > Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges > will protect you from the offensive elements of an S:CE+something strike > e.g. the damage from Catatonic Fear, the untap from Meld with the Land. Wait... only offensive or all additional effects of a S:CE? The Meld with the Land Inferior isn't offensive, right? So If I Dodge a Majesty Superior, opposing vampire doesn't get to untap?

LSJ

JJeff wrote: >> Strike: Combat Ends and Strike: Dodge resolve simultaneously. Dodges >> will protect you from the offensive elements of an S:CE+something strike >> e.g. the damage from Catatonic Fear, the untap from Meld with the Land. > > > Wait... only offensive or all additional effects of a S:CE? The Meld only the stuff directed at the dodger and non-retainer cards on the dodger. i.e., the offense stuff. > with the Land Inferior isn't offensive, right? It is offensive, depending on your definition of offensive (my definition: offensive: something that dodge protects against) > So If I Dodge a Majesty Superior, opposing vampire doesn't get to > untap? He does. Dodge protects only the dodger (and non-retainer cards on the dodger).

Wookie813

On Sep 17, 8:32 pm, LSJ <vtes...@white-wolf.com> wrote: > > It is offensive, depending on your definition of offensive > (my definition: offensive: something that dodge protects against) S:CE is offensive in that circumvents combat. Oh, wait, I mean it *offends my sensibilities*. Sorry.