rec.games.trading-cards.jyhad

LSJ - Reanimated Corpse and Diversion

4 messages from 3 participants · 28 September 2010
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Ishvalan

Can I play a Diversion with a Reanimated Corpse? In one hand, she can play it because she can play cards that require fortitude as a vampire, but on the other hand... she is not considered an "anarch vampire" but that may be too much xD Reanimated Corpse Type: Ally Requires: Thanatosis Cost: X blood Zombie with 2 life. 2 strength, 2 bleed. [thn] Put X pathos counters on this corpse when it enters play. During your untap phase, burn 1 pathos counter. Remove the corpse from the game if it has no pathos counters. The corpse can play combat cards that require basic Fortitude [for] as a vampire. [THN] As above, but put 2 additional pathos counters on the corpse. Diversion Type: Combat Requires: anarch Celerity/Fortitude/Thaumaturgy Requires a ready anarch. [cel] Gain one additional strike. [for] Prevent up to 2 damage. [tha] Strike: ranged. Steal 1 blood with an optional maneuver.

XZealot

On Sep 28, 1:52 pm, Ishvalan <alvaroman...@gmail.com> wrote: > Can I play a Diversion with a Reanimated Corpse? > > In one hand, she can play it because she can play cards that require > fortitude as a vampire, but on the other hand... she is not considered > an "anarch vampire" but that may be too much xD > > Reanimated Corpse > Type: Ally > Requires: Thanatosis > Cost: X blood > Zombie with 2 life. 2 strength, 2 bleed. > [thn] Put X pathos counters on this corpse when it enters play. During > your untap phase, burn 1 pathos counter. Remove the corpse from the > game if it has no pathos counters. The corpse can play combat cards > that require basic Fortitude [for] as a vampire. > [THN] As above, but put 2 additional pathos counters on the corpse. > > Diversion > Type: Combat > Requires: anarch Celerity/Fortitude/Thaumaturgy > Requires a ready anarch. > [cel] Gain one additional strike. > [for] Prevent up to 2 damage. > [tha] Strike: ranged. Steal 1 blood with an optional maneuver. Unless you find a way to make the Reanimated Corpse into an anarch then it can not play it.

LSJ

On Sep 28, 2:54 pm, XZealot <xzea...@cox.net> wrote: > On Sep 28, 1:52 pm, Ishvalan <alvaroman...@gmail.com> wrote: > > > > > Can I play a Diversion with a Reanimated Corpse? > > > In one hand, she can play it because she can play cards that require > > fortitude as a vampire, but on the other hand... she is not considered > > an "anarch vampire" but that may be too much xD > > > Reanimated Corpse > > Type: Ally > > Requires: Thanatosis > > Cost: X blood > > Zombie with 2 life. 2 strength, 2 bleed. > > [thn] Put X pathos counters on this corpse when it enters play. During > > your untap phase, burn 1 pathos counter. Remove the corpse from the > > game if it has no pathos counters. The corpse can play combat cards > > that require basic Fortitude [for] as a vampire. > > [THN] As above, but put 2 additional pathos counters on the corpse. > > > Diversion > > Type: Combat > > Requires: anarch Celerity/Fortitude/Thaumaturgy > > Requires a ready anarch. > > [cel] Gain one additional strike. > > [for] Prevent up to 2 damage. > > [tha] Strike: ranged. Steal 1 blood with an optional maneuver. > > Unless you find a way to make the Reanimated Corpse into an anarch > then it can not play it. Correct.

Ishvalan

Thanks to both =)