rec.games.trading-cards.jyhad

(LSJ) Twilight Rebellion questions !

29 messages from 19 participants · 29 May 2008 – 09 June 2008
original thread on Google Groups

François

Hello, First of all, I didn't see the actual cards, so I hope I got the texts from the spoilers posted on this group right. Constant Revolution +1 stealth action. Requires an anarch. Unique. Put this card in play with 1 counter. During your untap phase, put a counter on this card. During each other Methuselah's untap phase, he or she must burn X pool and/or cards at random from his or her hand, where X is the number of counters on this card. Any vampire may burn this card as a D-action that costs 1 pool. Are the cards discarded simultaneously ? Or does a Methuselah discard one card, draw back, discard another card, etc. (assuming there are several counters on the Revolution) ? If the cards are discarded simultaneously, and there are a number of counters greater than the number of cards in that Methuselah's hand, that methuselah cannot avoid to pay pool for the counters in excess, can he ? Final Loosening Reaction aus/dem/for Requires an anarch. aus: Play when an action vampire would gain 1 or more blood. The action vampire and this reacting anarch each gain 1 blood instead. dem: Gain 4 votes. for: Only usable when an ally is acting. The action fails and the ally takes 1 damage. Tap this reacting anarch. How does the auspex effect interact with superior Voter Captivation ? For example, a referendum passes with a 4 votes difference. Acting vampire plays superior Voter Cap. Does he announce how much of the blood he intends to move to his pool ? Assuming he would gain 2 blood et move 2 other blood to his pool, and an anarch plays Final Loosening at auspex : does he gain 2 pool and 1 blood or does he gain 1 blood or 1 pool (is Final Loosening applied before the blood would be moved to the pool ?) ? Thank you, and thank you for this great set for what I have read about it on this newsgroup ! François

Maegnar

[ quoted text not captured ] Also this Open War +1 stealth action. Requires a baron. Put this card in play. Anarch vampires can enter combat with any minion as a D-action. They can burn a location as a D-action that costs 2 pool. Any Methuselah may use a master phase action to move 1 counter from his or her pool to this card. When this card has 4 pool, burn it an gain 4 pool. Only one Open War can be played in a game. Who gains the pool? Player, who played the master, or the one, that was last to put pool on the card? If correct answer is the first variant - then I don't get the point of "Any Methuselah..." on this card.

sg3kmb6...@gmail.com

On May 29, 11:44 am, Maegnar <Maeg...@gmail.com> wrote: > > Open War > +1 stealth action. Requires a baron. > Put this card in play. Anarch vampires can enter combat with any > minion as a D-action. They can burn a location as a D-action that > costs 2 pool. Any Methuselah may use a master phase action to move 1 > counter from his or her pool to this card. When this card has 4 pool, > burn it an gain 4 pool. Only one Open War can be played in a game. > > Who gains the pool? Player, who played the master, or the one, that > was last to put pool on the card? If correct answer is the first > variant - then I don't get the point of "Any Methuselah..." on this > card. I don't see why anyone other than the controller/player of the master that should gain any pool, and the point of "Any methusaleh" would be that the other players (potentially four of them) would pay a pool or so each in order to remove the card and not get rushed by anarchs.

Salem

Maegnar wrote: > Also this > > Open War > +1 stealth action. Requires a baron. > Put this card in play. Anarch vampires can enter combat with any > minion as a D-action. They can burn a location as a D-action that > costs 2 pool. Any Methuselah may use a master phase action to move 1 > counter from his or her pool to this card. When this card has 4 pool, > burn it an gain 4 pool. Only one Open War can be played in a game. > > Who gains the pool? Player, who played the master, or the one, that > was last to put pool on the card? If correct answer is the first > variant - then I don't get the point of "Any Methuselah..." on this > card. the person who controls the card gets the pool. other methuselahs might be putting the pool on it because, say, they are sick of having their minions repeatedly attacked as free D actions. -- salem (replace 'hotmail' with 'yahoo' to email)

LSJ

François wrote: > Hello, > > > First of all, I didn't see the actual cards, so I hope I got the texts > from the spoilers posted on this group right. > > Constant Revolution > +1 stealth action. Requires an anarch. Unique. > Put this card in play with 1 counter. During your untap phase, put a > counter on this card. During each other Methuselah's untap phase, he > or she must burn X pool and/or cards at random from his or her hand, > where X is the number of counters on this card. Any vampire may burn > this card as a D-action that costs 1 pool. > > Are the cards discarded simultaneously ? Or does a Methuselah discard > one card, draw back, discard another card, etc. (assuming there are > several counters on the Revolution) ? Assuming card text above is correct: X cards, not 1 card X times. > If the cards are discarded simultaneously, and there are a number of > counters greater than the number of cards in that Methuselah's hand, > that methuselah cannot avoid to pay pool for the counters in excess, > can he ? > > > Final Loosening > Reaction > aus/dem/for > Requires an anarch. > aus: Play when an action vampire would gain 1 or more blood. The > action vampire and this reacting anarch each gain 1 blood instead. > dem: Gain 4 votes. > for: Only usable when an ally is acting. The action fails and the ally > takes 1 damage. Tap this reacting anarch. > > How does the auspex effect interact with superior Voter Captivation ? > For example, a referendum passes with a 4 votes difference. Acting > vampire plays superior Voter Cap. Does he announce how much of the > blood he intends to move to his pool ? Assuming he would gain 2 blood > et move 2 other blood to his pool, and an anarch plays Final Loosening > at auspex : does he gain 2 pool and 1 blood or does he gain 1 blood or > 1 pool (is Final Loosening applied before the blood would be moved to > the pool ?) ? I think your question is: does the vampire gain 4 blood and then the Methuselah moves up to 2 of them from the vampire to her pool, or does the Methuselah choose one or two counters to go to her pool instead of to the vampire in the first place? The answer is given in Voter Captivation's card text: "instead", meaning the acting vampire never gains that blood (nor "would gain" that blood).

JJeff

One question on Keystone Kine, based on spoilers: Keystone Kine Action. Requires an anarch. [cel] and/or [nec] and/or [obf] Bleed. If using [cel], he or she gains 1 blood If using [nec], the bleed is at +1 bleed If using [obf], you may burn an ally controlled by your prey whose cost is not greater that the bleed amount . Question: Why is this card differently worded than the other anarach 3- way cards? Am I to assume that if the vampire has ALL 3 disciplines, ALL three effects listed apply for the bleed? The [obf] one is an Imbuded killer since they all have a cost of 0, right? Subquestion: How does this work with Ian Forestal (if I Anarch him) Ian Forestal Tremere antitribu 8 Sabbat Group: 2 Ian can play cards of any Discipline as though he has the basic level of that Discipline. Master Discipline cards played on him grant the superior level of that Discipline.

sg3kmb6...@gmail.com

On May 30, 10:29 am, JJeff <JeffJ...@gmail.com> wrote: > One question on Keystone Kine, based on spoilers: > [snip] > The [obf] one is an Imbuded killer since they all have a cost of 0, > right? > http://www.white-wolf.com/vtes/?line=Checklist_NightsOfReckoning Imbued are new crypt cards. An imbued is considered a mortal ally, not a vampire.[...] Their cost is also their starting life, and it is specified on each card individually (like capacity).

Salem

JJeff wrote: > One question on Keystone Kine, based on spoilers: > > Keystone Kine > Action. Requires an anarch. > [cel] and/or [nec] and/or [obf] > Bleed. > If using [cel], he or she gains 1 blood > If using [nec], the bleed is at +1 bleed > If using [obf], you may burn an ally controlled by your prey whose > cost is not greater that the bleed amount . > > Question: Why is this card differently worded than the other anarach 3- > way cards? because it works differently. > Am I to assume that if the vampire has ALL 3 disciplines, ALL three > effects listed apply for the bleed? that would be what the text says, yeah. > The [obf] one is an Imbuded killer since they all have a cost of 0, > right? nope. their cost is their starting life, as pointed out by the other poster. > Subquestion: How does this work with Ian Forestal (if I Anarch him) he can only pretend to have 1 discipline he doesn't have for any given card he plays. (precedents set by Forced March, etc rulings with him). [ quoted text not captured ]

Blooded Sand

Power of One Requires an anarch cost 1 blood obt: only usable when an action is blocked, the blocking minion burns 2 blood or life before combat (if any) pot: +1 bleed pre: +1 bleed, or +1 bleed and +1 stealth. you cannot play another stealth modifier to increase this bleed amount pot not having the "you cannot..." caveat means you can stack em, right?

Jozxyqk

[ quoted text not captured ] Well, a single minion can never stack the same action modifier. But it does mean that you can stack it with something else (i.e. Iron Glare), or with pot/obf anarchs with Mask of 1000 Faces.

Peter D Bakija

On May 30, 4:58 am, Salem <salem_christ....@hotmail.com> wrote: > because it works differently. Are we sure it works differently? I read the card to say "bleed" at the top, as all the actions are bleeds, and it saves verbiage--it could say "bleed, do X; bleed do Y; bleed do Z" or it could say "bleed. If X do X; if Y do Y; if Z do Z." I'm unsure that if you have cel, nec, obf and you bleed with this card, you get to bleed at +1, gain a blood, and burn an ally all at the same time. -Peter

Salem

[ quoted text not captured ] the key is in the 'and/or' text. you can play it like a regular 3-way, by choosing the 'or' between the discipline symbols. but if you choose to play it with the 'and's, then you quite obviously apply all the effects of the disciplines you are using. That's what 'and' means. [ quoted text not captured ]

Malone

> > Are we sure it works differently? I read the card to say "bleed" at > > the top, as all the actions are bleeds, and it saves verbiage--it > > could say "bleed, do X; bleed do Y; bleed do Z" or it could say > > "bleed. If X do X; if Y do Y; if Z do Z." I'm unsure that if you have > > cel, nec, obf and you bleed with this card, you get to bleed at +1, > > gain a blood, and burn an ally all at the same time. > > the key is in the 'and/or' text. > > you can play it like a regular 3-way, by choosing the 'or' between the > discipline symbols. > > but if you choose to play it with the 'and's, then you quite obviously > apply all the effects of the disciplines you are using. That's what > 'and' means. Rafaele Giovanni bleeds my predator for 3, burns my prey's War Ghoul and gains a blood, all from one action!

Malone

> Rafaele Giovanni bleeds my predator for 3, burns my prey's War Ghoul > and gains a blood, all from one action! Suppose that War Ghoul was on the Red List. Was Rafaele's action directed (bleed predator), allowing him to get a Trophy, or not?

Malone

[ quoted text not captured ] Oops!!! Rafaele's 'bleed predator' is an action which is separate from using an action card, of course.

Peter D Bakija

In article <4840...@dnews.tpgi.com.au>, Salem <salem_ch...@hotmail.com> wrote: > the key is in the 'and/or' text. Ah, yes. I missed that on first look. That is kinda crazy. Peter D Bakija pd...@lightlink.com http://www.lightlink.com/pdb6/vtes.html "It's too bad she won't live! But then again, who does?" -Gaff

Joscha

Another question to a TR card: Blade Clot [TR:R] Cardtype: Action Modifier/Combat. Requires an anarch. Only usable when this anarch diablerizes a vampire with a capacity above 6. Put this card in play with three clot counters. When an anarch you control inflicts hand or melee weapon damage, you may move a clot counter from this card to the opposing minion. **A minion with a clot counter goes to torpor or is burned during his or her untap phase.** If an older vampire rescues the vampire, burn the clot counter. If a vampire has a clot counter on her in her untap phase she goes to torpor, if the minion is an ally it burns as it can not go to torpor. What if a vampire is already in torpor? Actually she can't go again to torpor, does she burn instead?

sutekh_23

[ quoted text not captured ] Unfortunately not, the unlucky vampire just stays in torpor. Sutekh_23

Blooded Sand

[ quoted text not captured ] So this follows the tap a tapped vamp, a lah brujah debate? Torporise a torpored vamp, kind of... Crap... card is merely good, not broken... dang... :)

Matthew T. Morgan

[ quoted text not captured ] You mean it's the controller's choice. The clotted vampire goes to torpor or burns. It's possible his Methuselah will want to just be rid of the little ingrate. Go to torpor, while I'm trying to win here? How dare you! Matt Morgan

Joscha

[ quoted text not captured ] > Crap... card is merely good, not broken... dang... :)- Zitierten Text ausblenden - > Is it really a, even merely, good card ;o)? I mean you have to torporize and burn a vampire higher six, risking to lose your diablerizing minion afterwards, just to get the opportunity to send other vampires to torpor more easily. Granted your diablerist could be a small one. But that's not that good. It would have been a good card, if it threatened the destrution of the torporized vamp.

Thrall of Arika

[ quoted text not captured ] > if it threatened the destrution of the torporized vamp.- Hide quoted text - > > - Show quoted text - I don't see this card as one you casually throw into every Anarch deck. I would think that if you have plans on using this card and diablerizing an elder vampire, that your deck would be tuned to getting away with the diablerie in the first place. That being the case, an easy way to have vampires go to Torpor is greatly appreciated, and forces your victim to go about rescuing, as you'll likely to be swooping in to finish them off. Even if you aren't going about diablerizing everything, if you Clot your victim's eldest vampire, and put out Torpid Blood, you'll be draining a fair bit of blood off them fairly quickly. Seems like a pretty good card to me, in the right situation, of course. Chris, Thrall of Arika

bwross

On Jun 3, 10:10 am, Joscha <joscha.du...@gmx.de> wrote: > Is it really a, even merely, good card ;o)? I mean you have to > torporize and burn a vampire higher six, risking to lose your > diablerizing minion afterwards, just to get the opportunity to send > other vampires to torpor more easily. Granted your diablerist could be > a small one. But that's not that good. It would have been a good card, > if it threatened the destrution of the torporized vamp. Yeah, my plan for using it is to let a weenie take the blame. People get too hung up on trying to have diablerists survive at times... it's perfectly okay to toss a weenie for a fattie, especially if you get candy like Blade Clot for doing it. Adding support for surviving is nice (Stealing Years or such), but you're probably better off using those card slots for something else and just planning on using disposable combat weenies. Is Blade Clot good candy? Well, I think it's pretty good. It's more than just the opportunity to send other vampires to torpor more easily. It's the potential to send fatties there and keep them there. And like Cobra Fangs, it makes a Fame double dunk one rush action easier... and if the clotted, famous vampire is your prey's largest he'll have to deal to get rid of the clot (which might not be possible) or burn the vampire to keep you from rescuing him again every turn (there's your destruction threat). At the very least, if the vampire isn't his largest, he'll have to take a second dunk before getting the chance to rescue. So I can realistically see adding one or two to a weenie anarch combat deck (especially something like Nozzie, where you have obf). It has good synergy with the things your deck is going to be doing anyways. Brent

coincoi...@hotmail.com

Another question: Is the action made by an anarch to add one blood one Calvin Cleaver a "require anarch" action in purpose of playing Crimethinc on it? Cardtext: Calvin Cleaver - Gangrel - gr4 pro for. Camarilla. Calvin may add a blood to an anarch as a +1 stealth action. Once each turn, an anarch may add a blood to Calvin as a +1 stealth action Crimethinc. Requires an anarch. Play after resolving a successful action that requires an anarch or makes this vampire an anarch pro: untap this vampire qui: untap another ready anarch tha: put this card in play. During your minion phase, you may burn a pool to untap a ready anarch you control thx orian

leon.t...@gmail.com

On Jun 4, 2:45 am, Thrall of Arika <christopher.ack...@amec.com> wrote: [ quoted text not captured ] I was thinking it would go in Muaziz Baltimore Purge decks maybe? Dunk everyone, Muaziz eats someone, gets a vial of clots. Get in a fight, hit someone with an unpreventable-by-fortitude strike, give em some DVT. Would that work? I guess so. Would it be worth it? Maybe not.

JH

[ quoted text not captured ] Yeah. Anarch adding blood to Calvin is an action that requires an anarch.

floppyzedolfin

[ quoted text not captured ] I'd say no. I'd even make a parallel with Mata Hari not being able to act via the Madness Network if she's not a regular Malkavian (Clan Imp / Derange).

floppyzedolfin

On 9 juin, 11:50, floppyzedolfin <floppyzedol...@gmail.com> wrote: > I'd say no. I'd even make a parallel with Mata Hari not being able to > act via the Madness Network if she's not a regular Malkavian (Clan > Imp / Derange). That's totally wrong, of course !

JH

[ quoted text not captured ] Mata Hari can only play cards that require a sect and/or clan, not do things that are allowed to only certain sect and/or clan. Thus Mata Hari + Madness Network will never work. Playing a card and using an effect on a card are two completely different things. On the other hand the action Calvin Cleaver enables Anarchs to do is clearly an action that requires an Anarch and thus enables the use of CrimethInc.