rec.games.trading-cards.jyhad

SFC's Rulings (8/20/96)

7 messages from 5 participants · 20 August 1996 – 31 August 1996
original thread on Google Groups

Shawn F. Carnes

I know I'm making some calls before the RT meets 8/21, but I actually know some of these answers! :) 1} Strike: Combat Ends (S:CE) ----------------------------- * When dealing with S:CE, combat stops immediately. No further strikes, additional strikes, or presses are resolved. * Both minions may declare strikes, but S:CE takes the lead in all resolution. * In respect to Riposte vs. Majesty, the S:CE by the acting minion is resolved first. If it is Riposte, the opposing minion does take the damage. If it is Majesty (played by the acting minion), the acting minion will not take damage from Riposte. LOGIC: My logic in this is that strike resolution is seperate from strike declaration. You can declare it and pay for it all day long, but resolution is another entirely different manner. 2} Alexandra ------------ * Alexandra may use her ability to tap or untap a Toreador anytime during your turn. This does include bringing her out during your influence phase. LOGIC: Pretty straightforward here. The text reads, "Once during your turn..." This signifies to me that, if ready, she can do it whenever you wish during your turn. Influence, though after the minion phase, is still during your turn. -- --Shawn F. Carnes Game Designer and Developer, Wizards of the Coast, Inc WotC NetRep for rec.games.trading-cards.jyhad ************************************************************* "We cannot rest, knowing that The Captain and Tennille are in good health!" --Milk and Cheese

L. Scott Johnson

"Shawn F. Carnes" <sw...@castle.wizards.com> writes: >1} Strike: Combat Ends (S:CE) >----------------------------- >* In respect to Riposte vs. Majesty, the S:CE by the acting minion is >resolved first. If it is Riposte, the opposing minion does take the >damage. If it is Majesty (played by the acting minion), the acting >minion will not take damage from Riposte. >LOGIC: My logic in this is that strike resolution is seperate from >strike declaration. You can declare it and pay for it all day long, but >resolution is another entirely different manner. You LOGIC fails to explain why the acting minion's strike resolves before the blocking (or opposing) minion's strike. If the actor's Riposte beats the defender's Riposte, why doesn't the actor's Claws (or other agg. strike) beat the defender's Claws? Stop making exceptions that make no sense. The actor decalres his strike first to give the defender an advantage; resolving that strike first (when both strikes have been explicitly stated to resolve simultaneously) is just a knee-jerk "ruling" made without much thought (IMNSHO). >2} Alexandra >------------ >* Alexandra may use her ability to tap or untap a Toreador anytime >during your turn. This does include bringing her out during your >influence phase. >LOGIC: Pretty straightforward here. The text reads, "Once during your >turn..." This signifies to me that, if ready, she can do it whenever >you wish during your turn. Influence, though after the minion phase, is >still during your turn. Excelent interpretation of the missing "only" modifier here. Can we get a similar ruling on Master:Out-of-Turn and/or 2nd Tradition? :-) -- L. Scott Johnson (sjoh...@math.sc.edu) | A one-bit brain with a http://www.math.sc.edu/~sjohnson | parity error. Graphics Specialist and V:tES Rulemonger. |

Shawn F. Carnes

> You LOGIC fails to explain why the acting minion's strike resolves before > the blocking (or opposing) minion's strike. If the actor's Riposte beats > the defender's Riposte, why doesn't the actor's Claws (or other agg. strike) > beat the defender's Claws? Because S:CE is different than all others. I guess in many ways, it is the most powerful strike, mainly because combat comes to an abrupt end once S:CE is played. The logic is that S:CE is an entirely different strike than the Claw. Does this make sense? (The question is also for me as well.) > >2} Alexandra > >------------ > >* Alexandra may use her ability to tap or untap a Toreador anytime > >during your turn. This does include bringing her out during your > >influence phase. > > >LOGIC: Pretty straightforward here. The text reads, "Once during your > >turn..." This signifies to me that, if ready, she can do it whenever > >you wish during your turn. Influence, though after the minion phase, is > >still during your turn. > > Excelent interpretation of the missing "only" modifier here. > Can we get a similar ruling on Master:Out-of-Turn and/or 2nd Tradition? :-) Sure. :) Anyway, so long as someone tries to use Alexandra's ability during their turn "only", I won't complain. [ quoted text not captured ]

Chris Barnhart [Mr. Pynk]

> > You LOGIC fails to explain why the acting minion's strike resolves before > > the blocking (or opposing) minion's strike. If the actor's Riposte beats > > Because S:CE is different than all others. I guess in many ways, it is > the most powerful strike, mainly because combat comes to an abrupt end It makes more sense if you think of it in concept. A S:CE is not really so much a strike as it is something that happens in place of a strike that causes combat to stop happening. In the case of Magesty, the drooling Gangrel cur, Wolf Claws extended looses his temper with the Settite, but before he can lunge at her, she raises her head, and makes everyone in the room feel that she is a Goddess. The Gangrel no longer feels that it would be a good idea to sink his claws into such a beautiful creature. Speaking of explaining thing conceptually so that they make sense... could someone explain how it is that all four of my Ghould Retainers can use my gun at the same time, but I can't? :) Mr. Pynk --- http://www.wulaw.wustl.edu/~tvbarnha/mr_pynk/

Vernon Putman

In article <4vetdq$2...@redwood.cs.sc.edu> sjoh...@math.scarolina.edu (L. Scott Johnson) writes: >"Shawn F. Carnes" <sw...@castle.wizards.com> writes: > >>1} Strike: Combat Ends (S:CE) >>----------------------------- >>* In respect to Riposte vs. Majesty, the S:CE by the acting minion is >>resolved first. If it is Riposte, the opposing minion does take the >>damage. If it is Majesty (played by the acting minion), the acting >>minion will not take damage from Riposte. > >>LOGIC: My logic in this is that strike resolution is seperate from >>strike declaration. You can declare it and pay for it all day long, but >>resolution is another entirely different manner. > >You LOGIC fails to explain why the acting minion's strike resolves before >the blocking (or opposing) minion's strike. If the actor's Riposte beats >the defender's Riposte, why doesn't the actor's Claws (or other agg. strike) >beat the defender's Claws? Stop making exceptions that make no sense. This makes perfect sense, you need to remember that taking agg damage is not like playing combat-ends as a strike. You go to torper during strike resolution. This does not mean that combat ended and, if you were the blocker, your strike does nothing. Both strikes happened, no more strikes will this combat. With Strike: Combat Ends, combat ends right then and there, you can decide your strike, but you do not get to the strike resolution phase. This makes sense. ( I think, anyway. ) > >The actor decalres his strike first to give the defender an advantage; >resolving that strike first (when both strikes have been explicitly stated >to resolve simultaneously) is just a knee-jerk "ruling" made without >much thought (IMNSHO). <snip> > >-- >L. Scott Johnson (sjoh...@math.sc.edu) | A one-bit brain with a >http://www.math.sc.edu/~sjohnson | parity error. >Graphics Specialist and V:tES Rulemonger. | -- -- Nyarlathotep : The Crawling Chaos

L. Scott Johnson

"Chris Barnhart [Mr. Pynk]" <tvba...@server.wulaw.wustl.edu> writes: >> > You LOGIC fails to explain why the acting minion's strike resolves before >> > the blocking (or opposing) minion's strike. If the actor's Riposte beats >> >> Because S:CE is different than all others. I guess in many ways, it is >> the most powerful strike, mainly because combat comes to an abrupt end >It makes more sense if you think of it in concept. A S:CE is not really >so much a strike as it is something that happens in place of a strike >that causes combat to stop happening. >In the case of Magesty, the drooling Gangrel cur, Wolf Claws extended >looses his temper with the Settite, but before he can lunge at her, she >raises her head, and makes everyone in the room feel that she is a >Goddess. The Gangrel no longer feels that it would be a good idea to >sink his claws into such a beautiful creature. None of this explains what happens when BOTH minions use Riposte to end combat in the second round (which is what that little snippet of my post above (the first two lines) is referencing (now out of context). Both announce Riposte as their strike (first actor, then defender). Both strikes are S:CE. The strikes resolve simultaneously (by the rulebook). Why has the Rules Team ruled that only the acting minion's Riposte resolves? (Because it resolves first; before the defenders strike; *not* simultaneously; in dirrect contradiction to the rulebook). (The bit about claws (which had been cut from the quoted text) was illustrating that, if BOTH minion's strikes are claws, then they resolve simultaneously (as stated in rulebook). If the acting minion's Claws resolved first in this case (as the Rules Team says that S:CE does), then the defender would be in torpor before his (ostensibly simulatenous) strike could resolve.) -- L. Scott Johnson (sjoh...@math.sc.edu) | Bad Track 0. http://www.math.sc.edu/~sjohnson | Why can't you be more Graphics Specialist and V:tES Rulemonger. | like Track 1?

Gary Schwartz

In article <4vv42v$5...@redwood.cs.sc.edu>, sjoh...@math.scarolina.edu (L. Scott Johnson) writes: >None of this explains what happens when BOTH minions use Riposte to >end combat in the second round (which is what that little snippet of >my post above (the first two lines) is referencing (now out of context). > >Both announce Riposte as their strike (first actor, then defender). >Both strikes are S:CE. >The strikes resolve simultaneously (by the rulebook). No. The rule book says that if the acting minion plays S:CE then the blocker can play a strike, but the blocker's strike will have no effect. See page 30 under Combat Ends. Gary S.