rec.games.trading-cards.jyhad

LSJ - Rockheart

21 messages from 9 participants · 07 July 2010
original thread on Google Groups

J

This has come up in a game on JoL recently, and I want to seek clarification. Name: Rockheart [LoB:C, HttB:PGar4] Cardtype: Combat Discipline: Visceratika/Thaumaturgy [tha] Strike: dodge. [vis] Prevent half the damage (round up) done by the opponent's strike. (Doing this twice would prevent all damage from the strike.) [VIS] As [vis] above, and prevent half the damage (round up) done by each strike of the opponent for the remainder of combat. A vampire may play only one Rockheart at superior each combat. So, a Tupdog is hit for h1. I play Rockheart to prevent all damage from this strike because; (snipped from JoL chat log) he did h1 so that's 1 damage I prevent half of 1 rounded up which is 1 so I prevent 1 which is all of it But I am told that; (snipped from JoL chat log) it only prevents half, which leaves .5 which is rounded back up to 1 which is still done that's why it requires two to prevent even 1 please advise. -- J

James Cass

[ quoted text not captured ] Are you serious? Half of 1 rounded up is... 1 leaving, shockingly, ZERO not prevented. Half of 2 rounded up is... 1 leaving one not prevented. Half of 3 rounded up is... 2 leaving one not prevented. etc.

J

> Are you serious? > > Half of 1 rounded up is... 1 leaving, shockingly, ZERO not prevented. > > Half of 2 rounded up is... 1 leaving one not prevented. > Half of 3 rounded up is... 2 leaving one not prevented. > etc. That was my reaction... but my opponent was very sure of himself, and I was so amazed that I had to seek clarification here. I did snip out the more 'flavorful' adjectives from the jol log. -- J

YY

On Jul 7, 10:24 am, Jonathan_Sicari <jonathan_sic...@hotmail.com> wrote: [ quoted text not captured ] > Um, not sure who your opponent is Grail, but yeah, he is dead wrong. > Probably had his confirmation bias dialed up over his reading > comprehension. > > Jonathan Is there even a doubt? Rockheart [LoB:C, HttB:PGar4] Cardtype: Combat Discipline: Visceratika/Thaumaturgy [tha] Strike: dodge. [vis] ***Prevent half the damage (round up)*** done by the opponent's strike. (Doing this twice would prevent all damage from the strike.) [VIS] As [vis] above, and ***prevent half the damage (round up)*** done by each strike of the opponent for the remainder of combat. A vampire may play only one Rockheart at superior each combat. Artist: Alexander Dunnigan I'm quite sure "prevent half the damage (round up)" means to round up the amount prevented. - YY

suoli

[ quoted text not captured ] There is no special "round up fractions"-step during the damage resolution so any rounding would have to occur immediately as Rockheart resolves. In other words, when you play Rockheart it prevents 0.5 damage from h1, leaving 0.5 damage which is immediately rounded up, the second Rockheart you play prevents 0.5 damage from the remaining 1 damage, leaving 0.5 damage which is immediately rounded up... and so on. The reminder text on Rockheart clearly contradicts this.

James Cass

[ quoted text not captured ] The "reminder text" is there to answer the question "What happens if I play 2 Rockhearts?" Assuming you are receiving 7 points of damage. The first would prevent 4 points - leaving 3 still to be taken. Playing a second Rockheart would either result in the 3 damage being reduced to 1 (1.5 rounded up prevented) or as the "reminder text" clarifies half the original damage being prevented.

Haze

[ quoted text not captured ] wat it doesn't say "halve the damage" it says "prevent half" the amount prevented is rounded up, not the damage itself. just like how Free States Rant doesn't actually reduce your vampire's capacity by half. or does it?

Abdul alHazred

[ quoted text not captured ] ...adds to all other exclamations of surprise here (0,5 roubnded up is one): - Rockheart SUP also specifically states that each vampire can ´t play Rockheart at the superior more than once per combat. /cheers Tomas

suoli

On 7 heinä, 06:44, James Cass <tjamesc...@gmail.com> wrote: > On Jul 6, 11:33 pm, suoli <suoliruse...@gmail.com> wrote: > > > There is no special "round up fractions"-step during the damage > > resolution so any rounding would have to occur immediately as > > Rockheart resolves. In other words, when you play Rockheart it > > prevents 0.5 damage from h1, leaving 0.5 damage which is immediately > > rounded up, the second Rockheart you play prevents 0.5 damage from the > > remaining 1 damage, leaving 0.5 damage which is immediately rounded > > up... and so on. The reminder text on Rockheart clearly contradicts > > this. > > The "reminder text" is there to answer the question "What happens if I > play 2 Rockhearts?" I think that's open to interpretation. Why the brackets if it's explicit card text instead of reminder text? > Assuming you are receiving 7 points of damage. The first would > prevent 4 points - leaving 3 still to be taken. > > Playing a second Rockheart would either result in the 3 damage being > reduced to 1 (1.5 rounded up prevented) or as the "reminder text" > clarifies half the original damage being prevented. If Rockheart prevents half of the strike, rounded up, then the first and second Rockheart both prevent half the amount of damage done (as opposed to inflicted) by the strike. The damage done by the strike should stay the same even if some or none of it is successfully inflicted.

suoli

[ quoted text not captured ] I don't understand what you're trying to say here. I am aware that Rockheart prevents half of the damage done, rounded up.

Vincent

On 7 juil, 03:23, J <grai...@hotmail.com> wrote: > But I am told that; > > (snipped from JoL chat log) > it only prevents half, which leaves .5 There is no such thing as fractionnal damage. Rockheart prevents half the damage, round up, which means it prevents 1 in that case (because Ceil(0.5) = 1). RH does not leave fractionnal damage hanging around. The reminder text indicates that a second RH played computes the quantity of damage prevented based on the whole total of damage, not the remaining half.

J

> There is no such thing as fractionnal damage. > Rockheart prevents half the damage, round up, which means it prevents > 1 in that case (because Ceil(0.5) = 1). > > RH does not leave fractionnal damage hanging around. > > The reminder text indicates that a second RH played computes the > quantity of damage prevented based on the whole total of damage, not > the remaining half. I know that. However, it seems that there are people out there that don't. As seen by suoli's posts. So, some legitimized clarification would be appreciated to put this to bed. -- J

suoli

[ quoted text not captured ] I'm not sure why you'd mention my post in this context. I took the view that unprevented fractions of damage left by Rockheart are rounded up to its logical conclusion and noted how absurd that would be.

Jonathan_Sicari

[ quoted text not captured ] Oh, I see that now. When I first read it (stupid lack of emoticons I guess) I thought you were serious. Jonathan

LSJ

[ quoted text not captured ] Correct. (Card text)

LSJ

On Jul 6, 11:33 pm, suoli <suoliruse...@gmail.com> wrote: > There is no special "round up fractions"-step during the damage > resolution so any rounding would have to occur immediately as > Rockheart resolves. Correct. > In other words, when you play Rockheart it > prevents 0.5 damage from h1, leaving 0.5 damage which is immediately > rounded up, No. Card text. Rockheart prevents 1 (half of the one done, rounded up). Leaving 0. Which is an integer and needs no rounding.

LSJ

On Jul 7, 3:46 am, suoli <suoliruse...@gmail.com> wrote: > On 7 heinä, 06:44, James Cass <tjamesc...@gmail.com> wrote: > > The "reminder text" is there to answer the question "What happens if I > > play 2 Rockhearts?" > > I think that's open to interpretation. Why the brackets if it's > explicit card text instead of reminder text? English. Not all parenthesized text is superfluous. See also "round up". > > Assuming you are receiving 7 points of damage. The first would > > prevent 4 points - leaving 3 still to be taken. > > > Playing a second Rockheart would either result in the 3 damage being > > reduced to 1 (1.5 rounded up prevented) or as the "reminder text" > > clarifies half the original damage being prevented. > > If Rockheart prevents half of the strike, rounded up, And it does (card text). > then the first > and second Rockheart both prevent half the amount of damage done (as > opposed to inflicted) by the strike. Correct (as confirmed by card text). > The damage done by the strike > should stay the same even if some or none of it is successfully > inflicted. Correct.

suoli

[ quoted text not captured ] Obviously. My comment was meant to highlight the problems with the interpretation proposed by J's JOL opponent.

suoli

On 7 heinä, 14:59, LSJ <vtes...@white-wolf.com> wrote: > On Jul 7, 3:46 am, suoli <suoliruse...@gmail.com> wrote: > > > On 7 heinä, 06:44, James Cass <tjamesc...@gmail.com> wrote: > > > The "reminder text" is there to answer the question "What happens if I > > > play 2 Rockhearts?" > > > I think that's open to interpretation. Why the brackets if it's > > explicit card text instead of reminder text? > > English. > > Not all parenthesized text is superfluous. > > See also "round up". Sure. But... > > > then the first > > and second Rockheart both prevent half the amount of damage done (as > > opposed to inflicted) by the strike. > > Correct (as confirmed by card text). > > > The damage done by the strike > > should stay the same even if some or none of it is successfully > > inflicted. > > Correct. ...this seems to indicate that the "reminder text" really is just superfluous (in that it is helpful but not strictly necessary) reminder text. When two Rockhearts are played to prevent a strike that does 7 damage they prevent 4 each, effectively preventing all damage from the strike. This would be true with or without the reminder text. Or am I forgetting some weird card interactions here?

LSJ

[ quoted text not captured ] Apologies. I'm not used to someone presenting an opposing side's viewpoint so unbiasedly on this group.

LSJ

On Jul 7, 8:29 am, suoli <suoliruse...@gmail.com> wrote: > On 7 heinä, 14:59, LSJ <vtes...@white-wolf.com> wrote: > > > The damage done by the strike > > > should stay the same even if some or none of it is successfully > > > inflicted. > > > Correct. > > ...this seems to indicate that the "reminder text" really is just > superfluous (in that it is helpful but not strictly necessary) > reminder text. Well, it's necessary to indicate which model is being used. (prevent half of initial or half of remaining). > When two Rockhearts are played to prevent a strike that > does 7 damage they prevent 4 each, effectively preventing all damage > from the strike. This would be true with or without the reminder text. Like "round up", it could be true without the reminder text, but it could be untrue just as easliy.