Seems like there is a deck here:
Mr. Noir [LoB:U]
Cardtype: Vampire
Clan: Salubri
Group: 4
Capacity: 3
Discipline: for obe
Independent:
If Mr. Noir is burned in combat, you gain 2 pool. Scarce.
Artist: Peter Bergting
Rico Loco [Third:V]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 4
Capacity: 2
Discipline: FOR
Sabbat. Black Hand:
If Rico is ready during your master phase, move a Bomb from your hand
or ash heap to him (no cost) or he takes 1 damage. During your untap
phase, if Rico is ready and has a Bomb, burn the Bomb and another
ready minion you control takes 2 damage.
Dawn Operation [Jyhad:U, VTES:U, CE:U, Anarchs:PG2, LoB:PA2]
Cardtype: Action Modifier
Discipline: Fortitude
[for] If this action is blocked, all damage inflicted to all vampires
in the resulting combat is aggravated. Any vampire attempting to block
may now choose not to block.
[FOR] As above, but vampires attempting to block cannot back out.
Artist: Christopher Rush; Brian LeBlanc
Just need a way to turbo Mr. Noir and the Bomb. Soul Gem? Some sort
of Necro trick? Other?
Frontal Assault should be used often, Embrace like crazy (gets the 2
blood off Mr. Noir), and then swarm oust.
best -
chris
[ quoted text not captured ]
Best to file this under: Bad Ideas or Sarcasm Misunderstood. ;)
1. Embracing salubri dudes, then planning to bring out new salubri -
costly business.
2. How do you burn Noir? Hunt, hope someone blocks and does 2 agg.
damage on you? The bomb does regular damage, and in your untap phase.
Going to torpor without combat, fails to fulfill both conditions on
Mr. Noir.
Cheers,
B
> 1. Embracing salubri dudes, then planning to bring out new salubri -
> costly business.
Salubri Embraces are not scarce and do not contribute to the scarce
penalty.
Librarian, here is the deck you want:
Get 2 Blood Dolls onto Rico and the Castle into play, so you can trade
bombs for blood every round when you try to burn Mr. Noir.
He bleeds with the Marionette, if your prey takes it and taps a
minion, keep bleeding. If he blocks, then explode, and try to come
back the same turn through
crypt draw preparation or Hand of Conrad.
Should go up to 90 cards, but I leave the last 10 for anyone
interested to add their own flavour. (Deflection module? Allies? Some
gio-necro twist? More combat or rush?>)
Your !tremere get the dom outferior of Spirit Marionette, until you
upgrade them with Infernal Pact and put your castle to other
diabolical uses.
Crypt: (13)
4x Mr. Noir(G4)
3x Rico Loco(G4)
1x Ember Wright(G3)
1x Keith Moody(G4)
1x Lana Butcher(G3)
1x Saiz(G3)
1x Sarah Raines(G3)
1x Ulrike Rothbart(G4)
Library: (80)
Master: (20)
5x Blood Doll
3x Effective Management
2x Dreams of the Sphinx
2x Fortitude
2x Heidelberg Castle, Germany
2x Infernal Pact
1x Auspex
1x Fame
1x Humanitas
1x Path of Death and the Soul
Action: (19)
12x Spirit Marionette
2x Force of Will
2x The Embrace
2x Thin-Blooded Seer
1x Computer Hacking
Action Modifier: (13)
9x Daring the Dawn
4x Freak Drive
Combat: (15)
10x Indomitability
4x Weighted Walking Stick
1x Eye of Unforgiving Heaven
Equipment: (11)
8x Bomb
1x Catacombs
1x Hand of Conrad
1x Soul Gem of Etrius
Retainer: (2)
1x J. S. Simmons, Esq.
1x Tasha Morgan
[ quoted text not captured ]
But only if influenced out? What about if they come out via Soul Gem or
Possession? Looks like from section 11 from the rule book, the scarce
penalty is not triggered.
--
Super Fun Cards
http://myworld.ebay.com/superfuncards/
auct...@superfuncards.com
[ quoted text not captured ]
Heh, I guess if you just one time do the Bomb trick, your prey won't
block many of your future Spirit Marionettes.
best -
chris
[ quoted text not captured ]
"d" <david.cor...@gmail.com> writes:
> Get 2 Blood Dolls onto Rico and the Castle into play, so you can trade
> bombs for blood every round when you try to burn Mr. Noir.
> He bleeds with the Marionette, if your prey takes it and taps a
> minion, keep bleeding. If he blocks, then explode, and try to come
> back the same turn through
...
> Action Modifier: (13)
> 9x Daring the Dawn
You must mean Dawn Operation instead of Daring the Dawn, which would blow up
Mr. Noir but not trigger his special ability.
--
hg@ "If you can't offend part of your audience,
iki.fi there is no point in being an artist at all." -Hakim Bey
librarian wrote:
> LSJ wrote:>> Malone wrote:>>>> 1. Embracing salubri dudes, then planning to bring out new salubri -
>>>> costly business.>>>
>>> Salubri Embraces are not scarce and do not contribute to the scarce
>>> penalty.>>
>> They are Salubri, so they do contribute to the penalty for any scarce
>> Salubri influenced out.>
> But only if influenced out?
Or otherwise moved from uncontrolled region to controlled region during the
influence phase, yes.
> What about if they come out via Soul Gem or
> Possession? Looks like from section 11 from the rule book, the scarce
> penalty is not triggered.
Correct.
On Mar 19, 4:52 pm, h...@iki.fi.remove.these.invalid (Janne Hägglund)
wrote:
[ quoted text not captured ]
Yep, should be
9x Dawn Operation, per the original post. Adding 1 or 2 Daring the
Dawns wouldn't hurt for final ousting either.
On 19 mrt, 17:27, librarian <aucti...@superfuncards.com> wrote:
> Oortje wrote:
>
> > Dear chris,
>
> > But what if the just dont block? :-/
>
> > Greetz,
> > Oortje
>
> Heh, I guess if you just one time do the Bomb trick, your prey won't
> block many of your future Spirit Marionettes.
>
> best -
>
> chris
eehhm..
The spirit marionet of mr noir is not very fearfull. He can only bleed
for +1 with it. You can just as wel try to make something with Bomb
+Flesh of marble (with or without the dawn operation+ skin of night).
i too tried to do something do something fun/ usefull with him but
after a failed soulgem trickdeck I gave up. It never got further then
the "drawingboard".
Good luck trying though!
Greetings,
Oortje