rec.games.trading-cards.jyhad

Additional strike Q

2 messages from 2 participants · 30 January 2001
original thread on Google Groups

guntherbl

During combat the correct timing order is (After determining range): Choose strike, resolve the first pair of strikes, then if both combatant are still ready, play and resolve the eventual additional strike. So if one (or both) minions go to torpor after the resolution of the first pair of strike, there' s no time for additional strikes. Is this correct? Thank you. Sent via Deja.com http://www.deja.com/

LSJ

guntherbl <gunt...@my-deja.com> wrote: > During combat the correct timing order is > (After determining range): > Choose strike, resolve the first pair of strikes, then if both > combatant are still ready, play and resolve the eventual additional > strike. So if one (or both) minions go to torpor after the resolution > of the first pair of strike, there' s no time for additional strikes. > Is this correct? Yes. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ [ quoted text not captured ]