If you pull the pin on a white phosphourous and your opponents SCE,
the grenade does not burn iirc.
What if you played rotschreck?
Same question, but now dragonsbreath rounds. Since combat ends before
the gun can be burnt after strike resolution, is your gun burnt?
T
Talonz wrote:
> If you pull the pin on a white phosphourous and your opponents SCE,
> the grenade does not burn iirc.
You don't "pull the pin" when you declare the strike.
You pull the pin, toss, and the grenade explodes when (and if) the
strike with the WPG resolves.
> What if you played rotschreck?
The strike doesn't resolve.
Google: "Grenade Rotschreck author:LSJ"
> Same question, but now dragonsbreath rounds. Since combat ends before
> the gun can be burnt after strike resolution, is your gun burnt?
No.
Google: "Dragons Breath Rotschreck author:LSJ"
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
Hi all,
after so much time since the release of Bloodlines, I find that some things
still are fuzzy, especially concerning the utility of some cards. So I would
like to know, among those of you who actually played the concerned clans
(I'm not interested in "educated guesses", we've already had plety of
those), what you now think of the utility of the following cards :
- Temporis Reactions (Rewind Time, Internal Recursion, and also usable by
Trujahs : Iron Will) ; these are supposed, I would think, to make up for the
lack of redirect or intercept in this clan. I've tried to use them, but have
always found that more rush or other (less costly...) things to do were more
interesting to put in the deck. Opinions ?
- The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
Resurrection) : Nice cards, but not that interesting (except Resurrection),
and I didn't succeed in finding which allies could be chosen to make an
interesting deck. Field-tested ideas ?
- Same as above with the Samedi, who can prevent all damage inflicted to a
ghoul. Any succesful combo out there ?
--
Yours from 6 feet under,
Orpheus
"Having faith means denying what you know is real
Because reality is too hard to live with"
Brian Azarello
LSJ <vte...@white-wolf.com> a écrit dans le message :
3EEA560F...@white-wolf.com...
[ quoted text not captured ]
> - The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
> Resurrection) : Nice cards, but not that interesting (except Resurrection),
> and I didn't succeed in finding which allies could be chosen to make an
> interesting deck. Field-tested ideas ?
Cry Wolf (or is it Cry Havoc?), the new Werewolf. He's a free, and
fairly potent, ally with the "does not untap, burn if tapped during
untap" liability -- Panacea and Rayzeel's song counter that handily.
Think: Bring him out, Abominate him, Ressurect the original card, the
untap him every turn with Panacea. Keep him alive with Panacea, the
Mystic, etc. Suddenly -- a very good minion to have. And if they
manage to kill him, just Ressurect him again.
> - Same as above with the Samedi, who can prevent all damage inflicted to a
> ghoul. Any succesful combo out there ?
NOw that you can Ghoul any mortal, we're likely to see some really
nice combos.
Fanboy
Woops, I must have hit "answer", instead of startin a new thread !! I'll
post that again, maybe you can forward your answer...
--
Orpheus
"Having faith means denying what you know is real
Because reality is too hard to live with"
Brian Azarello
The Fanboy <texas...@yahoo.com> a écrit dans le message :
f99d61c5.03061...@posting.google.com...
[ quoted text not captured ]
Hi all,
after so much time since the release of Bloodlines, I find that some things
still are fuzzy, especially concerning the utility of some cards. So I would
like to know, among those of you who actually played the concerned clans
(I'm not interested in "educated guesses", we've already had plety of
those), what you now think of the utility of the following cards :
- Temporis Reactions (Rewind Time, Internal Recursion, and also usable by
Trujahs : Iron Will) ; these are supposed, I would think, to make up for the
lack of redirect or intercept in this clan. I've tried to use them, but have
always found that more rush or other (less costly...) things to do were more
interesting to put in the deck. Opinions ?
- The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
Resurrection) : Nice cards, but not that interesting (except Resurrection),
and I didn't succeed in finding which allies could be chosen to make an
interesting deck. Field-tested ideas ?
- Same as above with the Samedi, who can prevent all damage inflicted to a
ghoul. Any succesful combo out there ?
- And while we're at it, there have been many succesful Gargoyles deck, but
did anyone have any luck using Flight (with them) ? Who do you put in the
deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
Gargoyles ? Seems too much trouble at first sight, so let's here the testers
now...
--
Yours from 6 feet under,
Orpheus
[ quoted text not captured ]
(Forwarding answer by FANBOY) :
> - The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
> Resurrection) : Nice cards, but not that interesting (except
Resurrection),
> and I didn't succeed in finding which allies could be chosen to make an
> interesting deck. Field-tested ideas ?
Cry Wolf (or is it Cry Havoc?), the new Werewolf. He's a free, and
fairly potent, ally with the "does not untap, burn if tapped during
untap" liability -- Panacea and Rayzeel's song counter that handily.
Think: Bring him out, Abominate him, Ressurect the original card, the
untap him every turn with Panacea. Keep him alive with Panacea, the
Mystic, etc. Suddenly -- a very good minion to have. And if they
manage to kill him, just Ressurect him again.
> - Same as above with the Samedi, who can prevent all damage inflicted to a> ghoul. Any succesful combo out there ?
NOw that you can Ghoul any mortal, we're likely to see some really
nice combos.
Fanboy
"Orpheus" <orph...@free.fr> escribió en el mensaje
news:3eeaf3ee$0$26629$626a...@news.free.fr...
> Hi all,
>
> after so much time since the release of Bloodlines, I find that some
things
> still are fuzzy, especially concerning the utility of some cards. So I
would
> like to know, among those of you who actually played the concerned clans
> (I'm not interested in "educated guesses", we've already had plety of
> those), what you now think of the utility of the following cards :
>
> - Temporis Reactions (Rewind Time, Internal Recursion, and also usable by
> Trujahs : Iron Will) ; these are supposed, I would think, to make up for
the
> lack of redirect or intercept in this clan. I've tried to use them, but
have
> always found that more rush or other (less costly...) things to do were
more
> interesting to put in the deck. Opinions ?
Have used heavily internal recursion in a tap and bleed tor/trujah deck,
really weird one. Nu with a few ravens, blocking prey's vamps, playing
internal recursion+staredown/majesties... and then mind numb and swarm with
presence bleed actions.
Iron will has seen fair success in some Lasombra political decks, as a kind
of taunt control all over the table. Your awe fails, your voter fails, your
conditioning fails... but of course, used cross table.
>
> - The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
> Resurrection) : Nice cards, but not that interesting (except
Resurrection),
> and I didn't succeed in finding which allies could be chosen to make an
> interesting deck. Field-tested ideas ?
>
Nope, but seen a force of will-daring the dawn-intercept !salubri deck (with
several masochisms) and a dozen or so sense vitality (at val, rescue for
free/gain one and rescue. At for, gain 2 from bank)
> - Same as above with the Samedi, who can prevent all damage inflicted to a
> ghoul. Any succesful combo out there ?
>
> - And while we're at it, there have been many succesful Gargoyles deck,
but
> did anyone have any luck using Flight (with them) ? Who do you put in the
> deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
> Gargoyles ? Seems too much trouble at first sight, so let's here the
testers
> now...
>
Only High ground, because it can be used by non-flying minions, and patrol.
But i think that pounce is a really nice card, even better if used along
immortal grapple.
Most gargoyles don't have POT but pot, so...
[ quoted text not captured ]
In message <3eeaf3ee$0$26629$626a...@news.free.fr>, Orpheus
<orph...@free.fr> writes:
>- Temporis Reactions (Rewind Time, Internal Recursion, and also usable by
>Trujahs : Iron Will) ; these are supposed, I would think, to make up for the
>lack of redirect or intercept in this clan. I've tried to use them, but have
>always found that more rush or other (less costly...) things to do were more
>interesting to put in the deck. Opinions ?
Scarce clan, so you're supposed to be using them to bolster - and in
turn bolstering - another clan, almost certainly.
With Obfuscate, Serpentis and Presence fall-backs, they could actually
work interestingly with the Setites. Neither the Trujah or the Setites
have much intercept anyway - so the Temporis Reactions help bolster
that. And if the clans are competitive anyway... A mixed Synesios (obf
PRE ser 2 votes)/Setite Free State Rant deck looks cute, for instance.
You can supplement that with Ecstasy for bleed defence, and some Trujah
reactions when the shit really hits the fan. With TEM, you can always
look to a couple of Sanguine Instructions.
Since you then have a lot of political clout too, along with some bleed
defence and some last line Temporis defence, you're doing rather well.
You can probably defend in combat, you can probably get yourself out of
harm's way vote wise, you should be able to get some vote dominance
going. The lack of generic intercept isn't *hugely* crippling.
The next obvious vampire is Krassimir. With dom/nec/POT, you're
supposed to take him in with the Giovanni, you'd suppose. There's a
little Giovanni pre, too, though not much, so it doesn't hurt.
Fallbacks on Clio's Kiss and Lapse make vague sense, and between
Raphael, Pochtli and Carlotta, you could be bringing a bit of Obfuscate
in. And here the Dominate is reasonable defence bounce wise (only minor
on a big vampire, but hey-ho), with Temporis as another line of defence,
and you've got potentially reasonable combat - Lapse isn't *bad*, even
if it's not the best card ever. And if you're using Taste of Vitae
anyway, the cost is less relevant.
Nu has ani/aus - which isn't bad. I'm not sure where you'd really want
to fill her in though. But ani/aus means that TEM only has to be
supplemental.
The trick seems to be to graft the vampire into a deck combination, and
then add Temporis to supplement it, rather than the other way round.
Temporis is good, but limited by cost and scarcity (of vampires), but
has some very useful ways of just saying "No". And Lapse is pretty good
indeed.
>- The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
>Resurrection) : Nice cards, but not that interesting (except Resurrection),
>and I didn't succeed in finding which allies could be chosen to make an
>interesting deck. Field-tested ideas ?
I'm wondering if a beleaguered !Ven deck might find AUS/FOR useful -
perhaps Blance with aus/FOR/OBE, bringing out Cry Wolf to allow it
combat "defence". Though that's probably a waste of the actions from
Blanche, without a few Freaks. Renewed Vigor and Neutral Guard wouldn't
go amiss.
It's just a random thought. I like the look of Cry Wolf, but I think it
might be best just using it as a one-shot. Or a blocking threat.
--
James Coupe
PGP Key: 0x5D623D5D
Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2
So you don't confuse them with mountains. 13D7E668C3695D623D5D
>So I would
>like to know, among those of you who actually played the concerned clans
>(I'm not interested in "educated guesses", we've already had plety of
>those), what you now think of the utility of the following cards :
>
>- Temporis Reactions (Rewind Time, Internal Recursion, and also usable by
>Trujahs : Iron Will) ; these are supposed, I would think, to make up for the
>lack of redirect or intercept in this clan. I've tried to use them, but have
>always found that more rush or other (less costly...) things to do were more
>interesting to put in the deck. Opinions ?
Rewind Time is okay, but I'm less likely to play it if the focus is on Trujah
rather than, say, Ventrue as ousting actions and the tedium of recouping the
blood/reacting make me want to do other things when I'm relying primarily on
Trujah. Internal Recursion I've used in draft for the Presence. Not having
easy intercept, I've yet to find a reason in a Trujah deck. I have no
intention of playing Iron Will in any deck, ever. "Good decks play good cards"
- a maxim that should be stressed more often.
>- The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
>Resurrection) : Nice cards, but not that interesting (except Resurrection),
>and I didn't succeed in finding which allies could be chosen to make an
>interesting deck. Field-tested ideas ?
No. Of the ~13 Salubri or !Salubri decks I've built, I've never been compelled
to use any of these.
>- Same as above with the Samedi, who can prevent all damage inflicted to a
>ghoul. Any succesful combo out there ?
No. Unsuccessful combo - Ghouled Street Thugs rush you and don't die, deck
result --> Jimmy Dunn had the only successful rush, admittedly punking
Leandro, but why bother with the Thugs? Problem is that allies (and retainers)
aren't good enough to bother saving, especially when you factor in playing a
vampire with Thanatosis in order to do it.
>- And while we're at it, there have been many succesful Gargoyles deck, but
>did anyone have any luck using Flight (with them) ? Who do you put in the
>deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
>Gargoyles ? Seems too much trouble at first sight, so let's here the testers
>now...
I've become more enamored with Circle, to put it in a way that isn't likely to
be helpful, it "changes combat math".
OTOH, lost interest in Soar as people tend to not care what actions the
Gargoyles take.
Also lost interest in Pounce even though it's a beating when it works as Stone
Quills and High Ground tend to be the standard combat.
Patrol shows up in small numbers fairly often, though it's hit or miss whether
it helps.
Swoop doesn't excite me.
I should note that the better decks I build that have Gargoyles in play don't
run any in the crypt, so Fortitude and/or Potence combat combinations aren't of
as much use to me. Somehow, I don't think it's helpful to mention the
usefulness of Pounce in my Pounce, Immortal Grapple, Veil of Silence deck since
it predictably sucked, though I pulled off the combo at least once, an
achievement in itself.
>
> - And while we're at it, there have been many succesful Gargoyles deck, but
> did anyone have any luck using Flight (with them) ? Who do you put in the
> deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
> Gargoyles ? Seems too much trouble at first sight, so let's here the testers
> now...
>
here's a deck we've been playing/testing to great effect. this can get
a GW or at least some VPs consistently. Key flight card: high ground.
also uses patrol and circle. sewer lids/razor bats are used for those
undirected actions. stealth bleed with heavy stealth or cross table
politics can give this deck some trouble. added another direct
intervention (2 total) and a protected resources just for this.
Deck Name: Gargoyles can't do jack ver.2
Created By: johann
Description: my version of the smiling jack gargoyle intercept deck
based on Talonz's original deck idea
Crypt: (12 cards, Min: 19, Max: 28, Avg: 5.92)
----------------------------------------------
3 Obsidian for pot VIS 5, Gargoyle
3 Ferox ani FOR POT VIS 7, Gargoyle
1 Luma aus FOR pot vis 5, Gargoyle
2 Saxum FOR pot pre VIS 6, Gargoyle
2 Ublo-Satha cel FOR POT VIS 7, Gargoyle
1 Fidus for tha vis 4, Gargoyle
Library: (90 cards)
-------------------
Master (14 cards)
4 Blood Doll
1 Direct Intervention
1 KRCG News Radio
1 Millicent Smith, Puritan Vampire Hunter
1 Pentex Subversion
1 Powerbase: Montreal
1 Rack, The
1 Rumor Mill, Tabloid Newspaper, The
3 Smiling Jack, The Anarch
Action (4 cards)
2 Army of Rats
2 Atonement
Action Modifier (2 cards)
2 Freak Drive
Reaction (13 cards)
8 Forced Awakening
5 Patrol
Combat (48 cards)
3 Bond with the Mountain
4 Circle
8 Collapse the Arches
3 Flow Within the Mountain
10 High Ground
4 Rolling with the Punches
4 Skin of Rock
4 Superior Mettle
4 Taste of Vitae
4 Thrown Sewer Lid
Ally (1 cards)
1 Rock Cat
Retainer (7 cards)
1 Mr. Winthrop
6 Razor Bat
Equipment (1 cards)
1 Ivory Bow
This deck was last saved at 4:24:06 AM on 10/28/02
nearly swept a table last saturday (4vp)
my comments:
2 razor bats used to be sport bikes, replaced mob connections with a
direct intervention, removed 1 circle for ivory bow...Rock Cat is good
pity it doesnt regenerate, wish it could play taste of vitae :)
have fun
stinkycat
>
> - And while we're at it, there have been many succesful Gargoyles deck,
but
> did anyone have any luck using Flight (with them) ? Who do you put in the
> deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
> Gargoyles ? Seems too much trouble at first sight, so let's here the
testers
> now...
I've personally been using a Flight based Garg/Trem deck that did fairly
well in my local group, even though I consider it totally stupid that
there's no flight card in Blood Lines that simpy says: "Maneuver". Now I'm
forced to use Fake Out....
Pounce is a good card, as you should see it as a pushing the limit that's
free, considering most gargs have only inferior Potence. The drawback is not
an issue if you're not the acting minion, which is exactly what this deck
did. Patrol is of great help here, as is defender of the Haven. Swoop isn't
all that hot, but it fits good when you're up against gun decks or something
else that likes to maneuver (which tend to be most combat decks ib my group)
since it's a nice and easy 4(!) damage together with pounce. All for free.
Disarm is the obvious followup.
The deck used big Tremere guys with fortitude (Cardano, Muaziz and Ulugh to
be precise) to bring out the gargs with help from govern and a few 4th
traditions. From then on I went on creating new gargs with Create Gargoyle
and throw blood around with restoration and fifth tradition. My gargs would
just block whatever I wanted to block while my Tremere bled away with
Govern/Bonding, Dawn ops and Daring the Dawn. The weenie gargs could do
both.
I suppose you could make a good deck with smaller Tremere, a bunch of larger
gargs, high ground, sewer lids and maybe well aimed cars, but I don't have
any High Ground cards, so I don't have experience with that.
Phoenix
Hi James,
although you didn't stick to the original theme of the thread (speak of
field-tested experience), I'll answer in this thread rather than start a new
one. Thanks to the people who told us their experience with Flight and the
Salubri allies, let's hope we'll get more on the various questions.
> Scarce clan, so you're supposed to be using them to bolster - and in
> turn bolstering - another clan, almost certainly.
Obviously agreed. I'll state again my observation : these cards look very
good (although expensive) on paper, but I've always found it better, up to
now, to replace them with something else. Of course, I might be mistaken,
and would like to hear which ones are really useful and in which context.
> With Obfuscate, Serpentis and Presence fall-backs, they could actually
> work interestingly with the Setites. Neither the Trujah or the Setites
> have much intercept anyway - so the Temporis Reactions help bolster
> that. And if the clans are competitive anyway... A mixed Synesios (obf
> PRE ser 2 votes)/Setite Free State Rant deck looks cute, for instance.
Sure. The only question, as with the other decks of that type, is : do the
Setites really gain from such reactions, rather than just going forward fast
or using typical intercept (locations, Pack Tactics...) and Vote ractions ?
> You can supplement that with Ecstasy for bleed defence, and some Trujah
> reactions when the shit really hits the fan.
Sure. Once more : is it worth adding more cards for the blood cost/effect
ratio of these cards ?
> With TEM, you can always
> look to a couple of Sanguine Instructions.
Uh ? You mean of course, only if you Clan Impersonated before ?!
> Since you then have a lot of political clout too, along with some bleed
> defence and some last line Temporis defence, you're doing rather well.
> You can probably defend in combat, you can probably get yourself out of
> harm's way vote wise, you should be able to get some vote dominance
> going. The lack of generic intercept isn't *hugely* crippling.
We have seen many "classical" Setites decks winning, so I'm not sure Tem
reactions would make a difference.
> The next obvious vampire is Krassimir. With dom/nec/POT, you're
> supposed to take him in with the Giovanni, you'd suppose.
Yes, I did so in various versions of such a deck, listed on
http://necrobones.free.fr (soon to be updated).
There's a
> little Giovanni pre, too, though not much, so it doesn't hurt.
It's a different deck than the Obf / Domain of Evernight one, but I'm
working on it too...
> Fallbacks on Clio's Kiss and Lapse make vague sense, and
Clio's Kiss ? Surely you must mean Clotho's gift ? Clio's is so cornercase
it borders Wallpaper... Lapse can be very effective with a very simple
Thrown Gate, some Tem Domain of Evernight and / or a few Disarms (and if
you're afraid of Additionals and you have enough Pre, the first effect of
Rigor Mortis makes for a nice - if costly - combo !!)...
between
> Raphael, Pochtli and Carlotta, you could be bringing a bit of Obfuscate
Right. If you don't go for Pot Raph is good, and then so are the Baron and
Raful.
> in. And here the Dominate is reasonable defence bounce wise (only minor
Yes.
> on a big vampire, but hey-ho), with Temporis as another line of defence,
Once more : is it needed ? I never can find place for more reactions in such
active decks (be it the bruise'n'bleed or the plain bleed version).
> and you've got potentially reasonable combat - Lapse isn't *bad*, even
> if it's not the best card ever. And if you're using Taste of Vitae
> anyway, the cost is less relevant.
Sure.
> Nu has ani/aus - which isn't bad. I'm not sure where you'd really want
> to fill her in though. But ani/aus means that TEM only has to be
> supplemental.
Agreed. I do have a 6 discipline NU deck, but then I use a few Aus
(Intercept and Nose), and Ani is here mainly for the Drawing Outs (no big
deal, you opponent won't strike anyway...). ;-)
> The trick seems to be to graft the vampire into a deck combination, and
> then add Temporis to supplement it, rather than the other way round.
> Temporis is good, but limited by cost and scarcity (of vampires), but
> has some very useful ways of just saying "No". And Lapse is pretty good
> indeed.
Sure. My question was about reactions, not the whole discipline : I have
tested its effectiveness combat-wise, although its great weakness is the
speed at which the vampire(s) empty themselves (if you don't get a Taste or
if damage is prevented).
> >- The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
> >Resurrection) : Nice cards, but not that interesting (except
Resurrection),
> >and I didn't succeed in finding which allies could be chosen to make an
> >interesting deck. Field-tested ideas ?
>
> I'm wondering if a beleaguered !Ven deck might find AUS/FOR useful -
> perhaps Blance with aus/FOR/OBE, bringing out Cry Wolf to allow it
> combat "defence". Though that's probably a waste of the actions from
> Blanche, without a few Freaks. Renewed Vigor and Neutral Guard wouldn't
> go amiss.
> It's just a random thought. I like the look of Cry Wolf, but I think it
> might be best just using it as a one-shot. Or a blocking threat.
Yeah, it looks like some people tested and adopted it, I might give it a
try...
Thanks for your input,
Orpheus
On 13 Jun 2003 14:10:52 -0700, talo...@hotmail.com (Talonz) scrawled:
[ quoted text not captured ]
white phosphorous and dragon breathed guns only burn after (as?) the
strike resolves.
rotschrek and s:ce both end combat before 'normal' strikes resolve.
therefore, the objects would not burn in either situation.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
On Sat, 14 Jun 2003 12:08:04 +0200, "Orpheus" <orph...@free.fr>
scrawled:
[snip]
>- Same as above with the Samedi, who can prevent all damage inflicted to a
>ghoul. Any succesful combo out there ?
i went with an assamite/samedi deck. ghoul retainers and
flamethrowers, ghouls of plaza moreira, etc. dirty and regular
contracts.
it sucked. :)
>- And while we're at it, there have been many succesful Gargoyles deck, but
>did anyone have any luck using Flight (with them) ? Who do you put in the
>deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
>Gargoyles ? Seems too much trouble at first sight, so let's here the testers
>now...
I had a pure Gargoyle deck win a 4 player game wednesday night. half
slave half not. and the slaves aren't 'non-acting', just
non-(D)-acting.
It has several patrol, several pounce, and a lone swoop.
idea based vaguely off a deck called the O-Line (IIRC). That is,
non-slaves acting, slaves blocking.
i had obsidian as the only non-slave for most of the game, bleeding
for 1 each turn and mostly geting telepathic countered. both my
predator and prey were playing library destruction decks, and my prey
got a brinksmanship in play. (prey was harbingers/le dinh tho,
predator was !nos feline sabateur/egothha and the odd slaughterhouse).
cross table buddy was group 1/2 tremere.
the tremere guy got 1 vp, i got the other three _with no library_. I
ousted my prey and his brinksmanship in the same turn my libary ran
out. if i didn't oust him that turn i'd be in a bad bad place with his
brinksmanship.
with no librry left i had:
Luma with 2 razor bats and a blood doll, saxum with 1 razor bat,
obsidian bleeding for 1 a lot. PB chicago, PB washington, Blood Puppy,
Rack pointing at Luma, KRCG, Club Zombie.
My predator's Egottha ate my PB Montreal off the top of my library.
grr. and slaughterhoused all 5 of my armour of terras.
and my last 6 cards in hand were open for all to see thanks to the
tremere's 4 revelations at superior in play (he played them before
ousting my predator, so i couldn't block). it sucks only getting 1 (D)
action per turn. although towards the end i did manage to bring half
my crpyt into my uncontrolled region to find and influence up erinyi.
so that's my field test of flying gargoyles. hope it sounded
informative rather than just an opportunity to brag. ;)
lessons learned: Razor Bats rock! excuse the pun.....
also: traded for a nd Ferox to swap in for one of the deck's 3 Ublo
Sathas
[ quoted text not captured ]
> >- And while we're at it, there have been many succesful Gargoyles deck, but
> >did anyone have any luck using Flight (with them) ? Who do you put in the
> >deck : Indie Gargoyles, Trems / !Trems who can't use Flight, non-acting
> >Gargoyles ? Seems too much trouble at first sight, so let's here the testers
> >now...
>
There are some Gargoyle deck in Paris that are quite efficient, using
flight and based on pure gargoyles.
Those are walls, winning with smiling jack, whose combat is limited to
five cards
high ground
collapse
thrown sewer lid
prevent
disarm
which fight at both long and/or close range with killer 2-cards
combo.
Add forced awakenings, rasor bats and the "combat ends / untap " card
Add masters :
blood doll, smiling jack, direct intervention, intercept locations
and you get a perfectly viable deck.
Orpheus wrote:
> Hi all,
>
[snip intro]
[snip] I have yet to try out Temporis
> - The Salubri / !Salubri allies cards (Panacea, Rayzeel's Song,
> Resurrection) : Nice cards, but not that interesting
> (except Resurrection),
> and I didn't succeed in finding which allies could be
> chosen to make an
> interesting deck. Field-tested ideas ?
>
Saw the weenie abomination-rayzeel's song deck in action once. Weenie
gangrel with some !Salubri, I believe... it was kind of scary but got
taken out before it REALLY got rolling.
[snip] No samedi work here, either.
> - And while we're at it, there have been many succesful
> Gargoyles deck, but
> did anyone have any luck using Flight (with them) ? Who do
> you put in the
> deck : Indie Gargoyles, Trems / !Trems who can't use
> Flight, non-acting
> Gargoyles ? Seems too much trouble at first sight, so
> let's here the testers
> now...
Patrol was occasionally useful. As it's been mentioned, I tried the
Immortal Grapple + Pounce for those without much potence. It works
fantastically, and really hoses folks who rely on additional strikes.
So far I've seen soar as a useful tool in a political deck, but that's
about it. Swoop is awful and Circle isn't used much. All my high
grounds have been used for the plain old maneuver by other clans and
allies :)
Ever so amused,
Dorrinal
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