rec.games.trading-cards.jyhad

New Preview: Kerrie

11 messages from 8 participants · 31 October 2005
original thread on Google Groups

Jozxyqk

Kerrie Equipment Cost: 1 pool Melee weapon. Requires a Laibon. Strength +1 damage each strike. Alternatively, inflict strength damage as a strike and, after strike resolution, turn this weapon face down (out of play) until the end of the action. *** Interesting. Prevent it from being stolen after you use it (or used after it's stolen), and keep it inactive through Psyche etc. If its ranged ability is used, it still counts as a Melee Weapon, so you can do "Kerrie of the Righteous" at long range, and other similar tricks, if I'm reading it correctly... LSJ? Another question: If the vampire with this weapon uses it, but is then torporized and diablerized with Amaranth, what happens to the Kerrie? Can it be taken, or does it simply move to the ash heap (or stay out of game)?

Jozxyqk

Jozxyqk <jfeu...@eecs.tufts.edu> wrote: > If its ranged ability is used, it still counts as a Melee Weapon, so you > can do "Kerrie of the Righteous" at long range, and other similar > tricks, if I'm reading it correctly... LSJ? I need to clarify this question a little bit. Sword of the Righteous is very clear about its effect. Choose a melee weapon, and that weapon's damage is aggravated, and it never checks if it's a melee weapon again. But there are other effects which are less clear: Elihu/Jaroslav: If there were some theoretical way for one of them to become Laibon, would Kerrie inflict +2 damage at long range? Similar question for Blessing of the Name, and other "increase the damage from melee weapons" effects. Hell, does this make Twisting the Knife playable at long range? Undead Strength: You probably can't use Undead Strength with Kerrie at Long Range, because it is a non-ranged strike by US's card text. But since this is a new effect, I figured I would ask.

Luis Duarte - Powerbase:Lisbon

Jozxyqk wrote: > Kerrie > Equipment > Cost: 1 pool > Melee weapon. Requires a Laibon. > Strength +1 damage each strike. > Alternatively, inflict strength damage as a strike and, > after strike resolution, turn this weapon face down (out of play) > until the end of the action. > > Interesting. Yes, very interesting card. Strength+1 or R once per action that costs 1 pool... hmmm... it'll be just fine to kept it with the bastard swords and brass knuckles and other crap cards. .- Luis Duarte

tobiasopdenbr...@notsocoldmail.com

Luis Duarte - Powerbase:Lisbon schreef: > Yes, very interesting card. Strength+1 or R once per action that costs > 1 pool... hmmm... it'll be just fine to kept it with the bastard swords > and brass knuckles and other crap cards. Not crap though, this one... economical replacement for a stack of sewerlids or other flewn junk in the appropriate deck. Also strong in LoB draft! ;)

HardyRange

> > Elihu/Jaroslav: If there were some theoretical way for one of them to > become Laibon, would Kerrie inflict +2 damage at long range? You do not need to make those vamps Laibon. The Kerrie just requires a Laibon to bring it into play. It may then be used by any vampire. You can always use Heidelberg Castle, Nod,, or just the good old action to equip with equipment currently on one of your other minions to move the Kerrie over to Jaroslav. Hardy Range

Emmit Svenson

Jozxyqk wrote: > Kerrie > Equipment > Cost: 1 pool > Melee weapon. Requires a Laibon. > Strength +1 damage each strike. > Alternatively, inflict strength damage as a strike... Not strength *ranged* damage after a strike? People, why bother repeating the text of previews in this forum if you're just going to get it wrong?

Jozxyqk

Emmit Svenson <emmits...@hotmail.com> wrote: [ quoted text not captured ] Because we want to get it up onto the newsgroup as quickly as possible, and maybe brain-farted one word away? I'm sorry that in this case it was a critical word, particularly to my line of questioning... Oops :)

Emmit Svenson

Jozxyqk wrote: > Emmit Svenson <emmits...@hotmail.com> wrote: > > People, why bother repeating the text of previews in this forum if > > you're just going to get it wrong? > > Because we want to get it up onto the newsgroup as quickly as possible, > and maybe brain-farted one word away? > I'm sorry that in this case it was a critical word, particularly to my > line of questioning... Oops :) Sorry if I sounded like I was exploding on you...it just seems like with each of the last preview we've had posting incomplete information about it. :)

Omael

neat, kerrie is a throwing stick they should add: you may tap pariah to turn face up this fetching stick :)

Chris Berger

[ quoted text not captured ] should be "only usable by Laibon, or Abomination Clan vampires"

LSJ

Jozxyqk wrote: > If its ranged ability is used, it still counts as a Melee Weapon, so you > can do "Kerrie of the Righteous" at long range, and other similar > tricks, if I'm reading it correctly... LSJ? > > Another question: > If the vampire with this weapon uses it, but is then torporized and > diablerized with Amaranth, what happens to the Kerrie? Can it be taken, > or does it simply move to the ash heap (or stay out of game)? It is a melee weapon, so counts as one for all effects that look for one. When it is out of play, it will not be found by effects that look for it. (So if out of play when its bearer is diablerized, it stays out of play or goes to the ash heap. A quick check for the obvious parallel of a contested equipment on a diablerie victim yields: "ash heap" as the answer to that question: http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/723875f3607837d8 ) -- That is my story, be it bitter or be it sweet. Keep a little and let a little come back to me. LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) http://www.white-wolf.com/vtes/