rec.games.trading-cards.jyhad

Deck: Mighty Zombie!

13 messages from 9 participants · 08 September 2001 – 12 September 2001
original thread on Google Groups

Peter D Bakija

So I have been playing this here deck for a few weeks, and it has been rather effective (it has won, like, 3 of the 4 games it has been in). I figure I'd post it and see if anyone has any useful advice to make it work even better. "Mighty Zombie!" Crypt: 2x Ghivran Dalaal, The Dead God (5) FOR 2x Camille Devereux (5) FOR, PRO 1x Badger (6) FOR, PRO 1x Sarisha Veliku (6) FOR 1x Nakova, Advocate of Golconda (6) FOR 1x Joquina Amaya (6) FOR 1x Gitaine St. Claire (7) FOR, PRO 1x Dominique (7) FOR 1x Omaya (7) FOR, pro 1x Jan Pieterzoon (7) FOR Deck: 14x Minion Tap 4x Info Super Highway 12x Restoration 8x Skin of Rock 8x Rolling with the Punches 6x Resilience 6x Unflinching Persistence 6x Force of Will 6x Rapid Healing 6x Freak Drive 2x Dawn Operation 2x Daring the Dawn 2x The Kiss of Ra 2x Movement of the Slow Body 4x Laptop Computer 1x Tasha Morgan 1x J.S. Simmons Esq. Clearly a variation on the old "jump in and out of torpr" deck, but with a lot of pool gain and alot of damage prevention (which is never wasted in my playgroup, but might be problematic elsewhere). I don't have Raven in my crypt 'cause I don't own one (anyone wanna trade me one?), and I'd probably use more Daring the Dawn (defenitely) and Kiss of Ra (possibly) if I had more. And hey! In this deck, Nakova is better than most of the other 6 point vamps! She has all the disciplines I need *and* a vote for only 6! The original intention was to be all Fortitude and have all my vamps with FOR (I like avoiding the need for skill cards), but I realized that 5 of my vamps have Protean and a couple MotB would often act just like a more free Freak Drives (which I only own the 6 of). I suspect that it'll have trouble with a speedy S+B deck (as its only bleed defense is moderate pool gain and doesn't oust ral quickly), but it has been doing well in the combat heavy environment in which it lives (there has been at least 1 Assamite deck in every game it has been used in so far...) So hey--you can play Rapid Healing with a vampire in Torpor who has zero blood, right? I'd assme you can ('cause otherwise the card would be kind of useless), but usually a vamp with 0 blood has to hunt... On a complete aside, for those keeping track, I played my Rush deck last night (the version with 4 Computer Hacks and 2 Fames and no Pentex Loves You!) at a 4 player table and swept (4VPs). The table set up was: -Me (Pot/Obf Nosferatu IG Rush) -Andrew (Dom/Nec/Pot Giovanni Bruise Bleed with a lot of bleed and some hit back) -Ben (Qui/Cel Assamite long range Rush) -Brad (Obf/Dom Malk S+B) I worked backwards a bit to slow down Brad's S+B deck (who bled me for 3 or 4 an action when he got to take them), and the ripped into Andrew's Giovanni, who was rather sucessfully bleeding Ben's Assamite deck down. Andrew fought back, but not enough, and Brad's Malks were very soft and gooey. Ben had spend a lot of effort defending himself from Andrew's bleed attacks, until I bled through Andrew (after killing most of his vampires) and held Brad back (by killing most of *his* vampires). Ben was kind of run down at this point, so I Famed one of his vamps, killed him, ousted Ben, and Brad (who at this point was represented by the number 3...) died immediately after. Granted, I was in a situation with 2 combat decks (almost 3), where usually one of them is going to win, but still--Rush deck, 4 player game, 4 VPs, no deals or table splits. Peter D Bakija PD...@aol.com http://www.geocities.com/bakija6 "The Ramones are more important than the Solar System." -Sean Finnerty

LSJ

Peter D Bakija wrote: > So hey--you can play Rapid Healing with a vampire in Torpor who has zero blood, > right? Yes. > I'd assme you can ('cause otherwise the card would be kind of useless), > but usually a vamp with 0 blood has to hunt... Only if he's ready. [6] -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

The Nosferatu Stuff

> I don't have Raven in my crypt 'cause I don't own one (anyone wanna trade me one?) You really need Raven? Well, my next monster will need 9 Dragos, got any of those to trade? ;-) -- Aaron The Nosferatu Stuff (hmm..auto sign, neato!)

X_Zealot

"The Nosferatu Stuff" <roans...@yahoo.com> wrote in message news:NoBm7.62057$Hm.6...@typhoon.mw.mediaone.net... > > > I don't have Raven in my crypt 'cause I don't own one (anyone wanna > trade me one?) > > You really need Raven? Well, my next monster will need 9 Dragos, got > any of those to trade? ;-) Sure, what are you offering? Comments Welcome, Norman S. Brown, Jr. XZealot Archon of the Swamp

Peter D Bakija

So I adjusted my crypt a tad: 1x Ingrid Rossler (9) FOR, PRO 1x Illiana (7) FOR, PRO 1x Jan Peiterzoon (7) FOR 1x Gitaine St. Claire (7) FOR, PRO 1x Omaya (7) FOR, pro 1x Badger (6) FOR, PRO 1x Joquina Amaya (6) FOR 1x Nakova (6) FOR 2x Givrahn Dalal (5) FOR 2x Camille (5) FOR, PRO I figure Ingrid is good as she acts like another Info Highway, and the fact that she is a 9 doesn't really matter to this deck (as I am going to Minion Tap her down to 1 anyways). I'm going to turn Badger into Raven as soon as she shows up--I should probably lose Omaya instead, but I kinda love Omaya's creepy picture (and I'm not so fond of Badger's...). I also swapped out my last 2 Dawn Operations for 2 more Movement of the Slow Body (as I now have 7 vampires with Protean of some type) for a total of 4; without the Dawn Opps, there isn't really any need for manuvers, so I turned the 6 Unflinching Persistance into 6 Hidden Strength (prevent damage and press, to avoid extended combats). [ quoted text not captured ]

The Nosferatu Stuff

> > > I don't have Raven in my crypt 'cause I don't own one (anyone wanna > > trade me one?) > > > > You really need Raven? Well, my next monster will need 9 Dragos, got > > any of those to trade? ;-) > > Sure, what are you offering? > Hey, you need some other vampires? (not the crazy sabbat only guys) Just let me know, if I have several they are yours! [ quoted text not captured ]

bingotclown

Hello there. I had a deck siimilar to this but it used Regeneration and superior animalism for Crimson fury which I used to scare of diablerists.. Of course this deviates somewhat from the original crypt. I suppose this has been thought of before J

Emmit Svenson

pd...@aol.comANTISPAM (Peter D Bakija) wrote in message news:<20010908092028...@mb-bg.aol.com>... > So I have been playing this here deck for a few weeks, and it has been rather > effective (it has won, like, 3 of the 4 games it has been in). I figure I'd > post it and see if anyone has any useful advice to make it work even better. I just built a deck very similar to this, although it uses Blood Doll instead of Minion Tap. Two pieces of advice: pack in some Earth Control so you can stealth past people trying to block your Rapid Healing actions, and add some bleed/vote defense--a few Archon Investigations and Delaying Tactics will help enormously, stopping the big hits until you have time to bloat up.

Alex Broadhead

"bingotclown" <john.b...@ntlworld.com> wrote in message news:<l%%m7.6520$iD.10...@news6-win.server.ntlworld.com>... [ quoted text not captured ] I keep wanting to put Crimson Fury into decks that plan to spend time in torpor (usually due to fortitude related actions, but also my animalism weenies), but I can't see how it really works in that capacity. As it is a combat/reaction card, you can't use it to support Regeneration or Rapid Healing (or Movement of the Slow Body), correct? That is, if you are blocked in torpor, there is no combat, so you have no opportunity to play Crimson Fury, right? In order to actually play it, you either have to be diablerized in combat (Amaranth only? A rare occurrence in any case) or be diablerized on someone else's turn, which means you have to sit around in torpor until someone decides to munch on you. (And sitting around in torpor with Animalism is now a pretty suspicious activity.) I wish Crimson Fury were an action modifier instead. Or am I reading it too narrowly? Alex

bingotclown

> I keep wanting to put Crimson Fury into decks that plan to spend time > in torpor (usually due to fortitude related actions, but also my > animalism weenies), but I can't see how it really works in that > capacity. As it is a combat/reaction card, you can't use it to > support Regeneration or Rapid Healing (or Movement of the Slow Body), > correct? That is, if you are blocked in torpor, there is no combat, > so you have no opportunity to play Crimson Fury, right? yes. You are right. It would be a superb card if it was an action mod as you mention later.. I just had 4-6 in the deck so there would at least be one on hand at any time (when you dicard one everybody should know you have another in hand ready to play). It is really just a gimmick deck that had a mid cap vamp (say Joquina Amaya) in torpor playing Regeneration so you can minion tap next turn. If athother vamp attemps to Diablerize yours then play Crimson fury as a reaction. The Regen action won't be blocked if you play daring the dawn ;) > In order to actually play it, you either have to be diablerized in > combat (Amaranth only? A rare occurrence in any case) or be > diablerized on someone else's turn, which means you have to sit around > in torpor until someone decides to munch on you. Like I said .. its only to scare people off from diablerie.. won't work with a weeny deck on the table though ;) John

David Cherryholmes

On 10 Sep 2001, Emmit Svenson wrote: > I just built a deck very similar to this, although it uses Blood Doll > instead of Minion Tap. Two pieces of advice: pack in some Earth > Control so you can stealth past people trying to block your Rapid > Healing actions, and add some bleed/vote defense--a few Archon > Investigations and Delaying Tactics will help enormously, stopping the > big hits until you have time to bloat up. I included 4 Garou to kind of fake having intercept i.e. they were there to rush upstream and hamper my predator while my vamps went downstream with the Force of Will thing. It works well because: A) this type of deck should be bloating pretty consistently for 3-4 a turn (I also went the blood doll route), so you can afford them and B) recruiting is something productive to do while you are trying to "get sidewase" for the FoW. David Cherryholmes

David Cherryholmes

> something productive to do while you are trying to "get sidewase" for the FoW. > > David Cherryholmes I mean "sideways" of course. David

Matthew Kleckner

> I just built a deck very similar to this, although it uses Blood Doll > instead of Minion Tap. Two pieces of advice: pack in some Earth > Control so you can stealth past people trying to block your Rapid > Healing actions, and add some bleed/vote defense--a few Archon > Investigations and Delaying Tactics will help enormously, stopping the > big hits until you have time to bloat up. I agree with this a ton. Your deck looks like it's designed for a fairly combat-heavy environment, which makes sense. Combat decks are becoming much more popular lately. Still, one guy on a sport bike could be a big headache, as could a dedicated stealth/bleed deck. Without intercept or movealong in the deck, having some kind of defence while building up would probably be really handy. Erm... assuming you're playing outside of a combat heavy environment.