L. Scott Johnson#
Dark Sovereigns
---------------
House Rules List (net.personality-generated)
============================================
Additions and changes since the last listing (doesn't include changes to
the support/opposition lines):
------------------------------------------------------------------------
1. New fix for superior Thoughts Betrayed
2. Make Burning Wrath turn all hand damage to aggravated.
3. Riposte works as printed - dealing its damage after ending combat.
Description of the List
-----------------------
* This list is posted on rec.games.trading-cards.jyhad on the first of every
month.
* This is a compilation of opinions from net.users. All net.users are
invited to add to this list (through e-mail to me). The more, the merrier.
* Additions and comments should be sent to: sjoh...@math.sc.edu
Please include the text "house rule" in the subject line.
* NOTE: Some rules are mix-n-match, some are mutually exclusive. Take what
you want and ignore the rest.
* Opposition to a particular house rule is marked with -INI- (instead of
[INI], which indicates support).
* If you want more information on a rule, e-mail the first person listed on
the support line - please don't clutter the newsgroup with it. Thanks.
(Chances are high that any odd rule has been hashed over too much already.)
Clarifications and Design Considerations
----------------------------------------
Re_vamp_ing rules that worked satisfactorily anyhow (includes wallpaper).
o. Equipment-Locations are *not* equipment in any way, neither when brought
into play nor while on a minion. The are "equipped" simply as an
undirected action at +1 stealth.
[LSJ] [SHWT]
-ALS-
o. Inner Circle members are granted any option available to a Justicar.
[LSJ] [STK] [JRM] [NJP]
-ALS- -SHWT-
o. All vampires with the statement "If your prey has a ready (insert clan),
this vampire gets +X bleed" should be read as "This vampire has +X bleed
when bleeding a Methuselah who controls a ready (insert clan)."
[JAL] [ALS] [NJP]
Banishment -
#Titles gained would be forgotten, just as titles lost (or any other
# permanent effect not represented by a card in play).
#[LSJ] [ALS]
Burning Wrath -
All hand damage done with Burning Wrath is aggravated, as the comma implies.
[LSJ] [ALS]
Regina Giovanni, The Right Hand of Augustus -
Reduces the cost of Recruiting Allies and Employing Retainers by one
blood or one pool, as appropriate.
[LSJ] [ALS] [SHWT] [STK]
Fear of Mekhet -
may be moved to a Justicar or IC member.
[LSJ] [ALS] [STK] [NJP]
Force of Will -
Causes only one action (an enhanced (D) Bleed), and does not untap the
acting (tapped) vampire.
[LSJ] [ALS] [SHWT]
Heidelburg Castle -
May only be tapped at a point where an action could be attempted (not
after declaration of an action, not after block attempts, etc.) In
effect - it allows a no-cost, unblockable, immediate transfer 'action'
which may be taken during anyone's minion phase (tapping itself rather
than one of the vampires involved).
[LSJ] [ALS] [NJP]
May only be tapped during any player's {Untap, Master, Discard, Influence}
phase, or when an action {is announced, resolves}. (Choose one or more)
[ALS]
Madness of the Bard -
The rhymes spoken must be spoken in a real language that all the current
players can understand.
[NJP]
-ALS-
The rhymes spoken do not have to make sense, as long as the words
used in the rhymes are real.
[NJP] [ALS]
Riposte -
Does its damage after combat ends, as implied by card text. (And does not
allow strike resolution to continue, of course).
[LSJ] [ALS]
Treatment, The -
The action to burn is directed, by definition of directed.
[LSJ] [ALS] [NJP]
Game World Considerations
--------------------------
Changes to make the card game feel like, or reflect the mechanics of, the
"real" world (where vampires exist, of course).
Haven Uncovered -
if played on a vampire who has a Secure Haven on him, or if Secure Haven is
played on a vampire who has a Secure Haven, both Haven cards are burned.
[STK] [SHWT] [ALS]
Horrid Reality -
The weapon gained is burned or re-shuffled (as appropriate to the skill)
regardless of who controls the weapon at the end of combat, even if it had
been stolen or burned during combat (it was just an illusion, after all).
(This is the official view, except that a burned weapon would not be
reshuffled for superior).
[LSJ] [ALS] [SHWT] [STK]
Secure Haven -
if played on a vampire who has a Haven Uncovered on him, or if Haven
Uncovered is played on a vampire who has a Secure Haven, both Haven cards
are burned.
[STK] [SHWT] [ALS]
Thoughts Betrayed -
change superior to: Opposing minion cannot play any cards /during combat/.
(TB is still played before combat, as written.)
[SHWT] [LSJ]
-ALS-
change superior to: Opponent cannot play any cards /during the first round/
of combat.
[JRM]
change superior to: As above, and the cost of each card that the opposing
minion plays is increased by one blood for the remainder of combat (Allies
would therefore be unable to play combat cards for the remainder of combat).
[ALS]
Triole's Revenge -
The victim Ventrue is burned only when the blood he gains from hunting
would cause him to exceed his capacity (when the excess would normally be
discarded or ignored).
[LSJ] [ALS] [SHWT]
Werewolf Pack -
The Werewolf Pack is not damaged by any weapons except ones which
deal aggravated damage. This does not include weapons which deal
aggravated damage as the result of Dawn Operation.
[NJP] [ALS]
----------
Rules indented with "# " are commented out - they have become the official
rules. They are left in this list in the event that the RT reverses the
ruling (making the rule once again just a house rule).
[ALS] - Adrian L. Sullivan - The Corrupter (alsu...@students.wisc.edu)
[JAL] - J. Andrew Lipscomb (ew...@chattanooga.net)
[LSJ] - L. Scott Johnson (sjoh...@math.sc.edu)
[NJP] - Nikki Purvis (npu...@tiger.lsu.edu)
[SHWT]- Shane H. W. Travis (tra...@duke.usask.ca)
[STK] - Steve Kertes (ker...@netcom.com)
--
L. Scott Johnson (sjoh...@math.sc.edu) | We have enough youth,
http://www.math.sc.edu/~sjohnson | how about a fountain of SMART?
Graphics Specialist and V:tES Rulemonger. |