rec.games.trading-cards.jyhad

Ruling Questions: Zip Gun vs. Theft

4 messages from 4 participants · 15 March 2001 – 16 March 2001
original thread on Google Groups

Ben or Christine

A few questions based on the following scenario: Picture if you will... Active Ravnos A has 1 blood and is in combat with blocking Tremere B who has 0 blood on him. A declares strike Zip Gun. B declares Theft of Vitae. Does the Theft resolve first? Or can A order the damage such that he take the zip damage first, denying B the pleasure of stealing the blood and sending him to torpor? Can A play Skin of Steel, prevent his Zip Gun damage, and spend the blood before B can take it? How about Apparition? A can play that before the damage resolves right? Is there any restriction on when Apparition can be played? Can you play Trap. Apparition. and then laugh maniacally, before range is determined? Thanks. Ben Swainbank

Reyda

I think you take the damage from zip gun after having your blood sucked/stolen . In fact environnmental damage is handled at the same time, but nothing specifies in wich order you must do it. the only rule that applies is : blood theft can be used to heal damage right away, so it is logic that blood would be stolen before damage is "effective". To avoid this, simply play combat cards that cost blood, in this case if you've got no blood left, the thief won't heal with a theft of vitae. LSJ might help ? "Ben or Christine" <swai...@mediaone.net> a écrit dans le message news: 3AB01DCF...@mediaone.net... [ quoted text not captured ]

Xian

"LSJ" <vte...@white-wolf.com> wrote in message news:3AB0AA5E...@white-wolf.com... > Ben or Christine wrote: > > Is there any restriction on when Apparition can be played? Can you play > > Trap. Apparition. and then laugh maniacally, before range is determined? > > No. Yes. Also noted that Apparition prevents damage, while Theft of Vitae is stealing blood, not causing damage. Xian

LSJ

Ben or Christine wrote: > Picture if you will... Active Ravnos A has 1 blood and is in combat > with blocking Tremere B who has 0 blood on him. A declares strike Zip Gun. > B declares Theft of Vitae. > > Does the Theft resolve first? Or can A order the damage such that > he take the zip damage first, denying B the pleasure of stealing the blood > and sending him to torpor? The strikes resolve simultaneously. The damage is applied at the same time the blood is stolen, and then the Tremere burns blood to heal the damage. See explicit rules and the example in the rulebook. [6.4.3] [6.4.5] > Can A play Skin of Steel, prevent his Zip Gun damage, and spend the > blood before B can take it? No. Can't play damage prevention before the damage is applied (which is the same time the stolen blood moves), and you can't prevent the self-inflicted damage with Skin of Steel anyhow. > How about Apparition? A can play that before the damage resolves right? Yes. > Is there any restriction on when Apparition can be played? Can you play > Trap. Apparition. and then laugh maniacally, before range is determined? No. Yes. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/