rec.games.trading-cards.jyhad

Bum's rush and block

9 messages from 7 participants · 17 December 2007
original thread on Google Groups

crom...@gmail.com

If the "Bum's rush" action is blocked can I replace the card for bum's . In rule book is written that "If the acion is blocked than any card played to take the action is burned... the effects of the action do not take place when the action is blocked." When action is unsucessful after or before combat ?

Joscha

[ quoted text not captured ] No. Blocking an action is part of the action. As Bum's Rush states "Do not replace until the end of this action" you replace the card after the combat (and after playing things like Freak Drive, Cat's Guidance and Forced March etc.). As much as I know.

crom...@gmail.com

> No. > Blocking an action is part of the action. As Bum's Rush states "Do not > replace until the end of this action" you replace the card after the > combat (and after playing things like Freak Drive, Cat's Guidance and > Forced March etc.). > As much as I know. Yes, it is said on earliest editions of the card (witch haven't been changed to LoB edition), but I'm still referring to the newest rulebook form Lords of the nights.Examples you're referring to, applies to a action modifier's that take place "after" block or successful or unsuccessful action. In the rules, as I said, it's written "the effects of the action do not take place", and "any card played to take the action is burn". So how do You explain, why the higher part of the text box isn't the card effect and it's still take place when the card is burned,as said above.

James Coupe

In message <255ed50b-3601-4adc...@e10g2000prf.googlegroup s.com>, crom...@gmail.com writes: >So how do You explain, why the >higher part of the text box isn't the card effect and it's still take >place when the card is burned,as said above. Because that text takes place when the card is played, not when the action is successful. Similarly, "+1 stealth action" takes place when the card is played, and so on. Blocking the action means that the effects that are conditional on the action being successful don't take place (and a block combat ensues, if appropriate). It doesn't undo effects that have already taken place. 6.2.3: "The effects of the action do not take place when the action is blocked." So: (1) Do not replace until the end of the action (2) (D) Enter combat with a minion controlled by another Methuselah. (2) is the effect of the action. It only happens when the action is successful. (1) is an effect of playing the card; it takes place whether the action is successful or not. (1) has to take place when the card is played, because by the time the action is successful (or not), the card has been replaced long, long ago. Similarly, "+1 stealth action" is written on some cards - that comes into play well before the action is successful, because it wouldn't make sense otherwise. Typically you can identify this text because it's in bold text, written above any different levels of the action. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

crom...@gmail.com

So, please tell me, when can I tell the action is unsuccessful ,after, or before the block. when the action ends? why this rule isn't in the rulebook. I'm arguing with my friends since yesterday. This one "little" rule almost torn our friendship apart :D.

XZealot

[ quoted text not captured ] The action resolves when the action is unblocked or all combats have resolved. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

Salem

[ quoted text not captured ] As XZealot said, it's not deemed unsuccessful until the action ends, which is sometime after the combat. That is, the action doesn't end until after the combat and after any other reaction or action modifiers that are allowable after the combat are played. It can't be any time before then because: 1) Before the combat, just after the block. It can't be at this point because what if you play Form of Mist, and continue the action? An action can't be both successful and unsuccessful. 2) At the end of combat, in that tiny fraction of time before the combat is actually finished. It can't be at this point because the blocking minion might want to play Cat's Guidance after the combat. And you can't play a reaction card if there is no action to react to. -- salem (replace 'hotmail' with 'yahoo' to email)

LSJ

XZealot wrote: > On Dec 17, 4:24 am, cromfe...@gmail.com wrote: >> So, please tell me, when can I tell the action is unsuccessful ,after, >> or before the block. when the action ends? why this rule isn't in the >> rulebook. I'm arguing with my friends since yesterday. This one >> "little" rule almost torn our friendship apart :D. > > The action resolves when the action is unblocked or all combats have > resolved. Correct. It is in the rules. The rules give three parts of "the course of an action". The last part is resolve the action. "Resolve the action" for blocked actions has two parts: tap the blocker and combat between the blocker and the acting minion. The action is over after resolution. Addition combats, if any (from Psyche! or similar effects) are also handled during resolution.

Wookie813

[ quoted text not captured ] This confused me once upon a time, as well. Just keep in mind that a combat that is the result of a blocked action is part of the action resolution of an unsuccessful action. If an action succeeds, the card text of the action card (or card allowing the action if it is a card in play) will describe the effects of the resolution. If the action is blocked, the resolution of the action defaults to combat between the acting and blocking minion. This is still part of the action. The action ends when the combat is over. In the case of Bum's Rush, the card is not replaced until the end of the action, which could be the end of a successfully entered of combat or a combat resulting in a block. The only real difference is the loss of an optional maneuver and maybe the opponent in the combat. But either way, playing a Bum's Rush gets you a 6 card hand for the combat.