Is the damage from a shoulder drop (and a variety of "during the press
step" type cards) unpreventable by default as prevention is a part of
strike resolution and the text of Shoulder Drop reads
"Card Text:
Grapple.
Play when you successfully inflict damage from a hand strike. After
strike resolution, if this minion is still ready, the opposing minion
takes 1 additional damage. The opposing minion cannot press this
round. A minion may play only one Shoulder Drop each strike."
I guess this would also apply to some other cards (most of which state
the damage is unpreventable anyway) that inflict damage outside of
combat.
Jonathan
On Aug 17, 12:30 am, Jonathan_Sicari <jonathan_sic...@hotmail.com>
wrote:
[ quoted text not captured ]
Prevention is part of damage resolution, not strike resolution.
Shoulder Drop resolves during combat, not after, and can therefore be
prevented by combat cards that prevent damage, or other during combat
damage prevention.
-witness1
witness1 wrote:
> On Aug 17, 12:30 am, Jonathan_Sicari <jonathan_sic...@hotmail.com>
> wrote:>> Is the damage from a shoulder drop (and a variety of "during the press
>> step" type cards) unpreventable by default as prevention is a part of
>> strike resolution and the text of Shoulder Drop reads>> Prevention is part of damage resolution, not strike resolution.
> Shoulder Drop resolves during combat, not after, and can therefore be
> prevented by combat cards that prevent damage, or other during combat
> damage prevention.
Correct.
[ quoted text not captured ]
But not by cards that prevent damage STRIKES.
One use I found for it is as a 'trick' card with potence/disarm.
[Meth 1 vamp in a fight Meth 2 vamp
Meth 1: "Hands for 1"
Meth 2: <Have to make sure damage is equal or less to avoid
disarm>"Hands for 1"
Meth 1: "No prevent"
Meth 2: "No prevent" <Still equal in damage.>
Meth 1: Shoulder Drop. Extra damage then disarm.
On Aug 18, 8:54 am, "adam.hu...@gmail.com" <adam.hu...@gmail.com>
wrote:
[ quoted text not captured ]
You may not use the Shoulder Drop damage to trigger Disarm. The damage
from Shoulder Drop is environmental and therefor Disarm doesn't check
it when looking to total the amount of damage.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
[ quoted text not captured ]
Ooooh... that would suck. Can I get a confirmation please? It is
dependent on the hand strike being successful (not sure why that would
matter, but here's hoping!)
In message <7644c7a4-cfe6-4316...@j22g2000hsf.googlegroup
s.com>, "adam....@gmail.com" <adam....@gmail.com> writes:
>On Aug 18, 10:10 am, XZealot <xzea...@cox.net> wrote:>> You may not use the Shoulder Drop damage to trigger Disarm. The damage
>> from Shoulder Drop is environmental and therefor Disarm doesn't check
>> it when looking to total the amount of damage.>>Ooooh... that would suck. Can I get a confirmation please? It is
>dependent on the hand strike being successful (not sure why that would
>matter, but here's hoping!)
# Damage is only considered to have come from a minion if the damage
is from a strike or if an effect specifically states that the damage
is dealt by the minion. Damage from other effects is considered
"environmental," and has no particular source. [RTR 19970630]
Shoulder Drop is not a strike. It doesn't specifically state that the
damage is dealt by the minion. It therefore isn't dealt by the minion.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
adam....@gmail.com wrote:
> On Aug 18, 10:10 am, XZealot <xzea...@cox.net> wrote:>> You may not use the Shoulder Drop damage to trigger Disarm. The damage
>> from Shoulder Drop is environmental and therefor Disarm doesn't check
>> it when looking to total the amount of damage.
>>> Ooooh... that would suck. Can I get a confirmation please? It is
> dependent on the hand strike being successful (not sure why that would
> matter, but here's hoping!)
Card text confirms.