Newbies! Here's a solid deck you can build at home with only two
Tremere starters!
1 Mustafa Rahman
2 Blythe Candeleria
1 Pieter van Dorn
2 Aisling Sturbridge
2 Cohn Rose
1 Muaziz, Archon of Ulugh Beg
1 Rebekka, Chantry Elder of Munich
1 Spiridonas
1 Lucas Halton
Library - 86 cards
Masters
4 Blood Doll
1 Arcanum Chapterhouse, Alexandria
1 Academic Hunting Ground
1 Information Highway
1 Mob Connections
1 Wasserschloss Anif, Austria
1 Protracted Investment
Actions
4 Harass
2 Magic of the Smith
2 Sport Bike
2 Revelations
Action Modifiers
6 Conditioning
Combat
10 Apportation
10 Theft of Vitae
6 Trap
4 Blood Fury
4 Aura Reading
4 Walk of Flame
Reaction
8 Forced Awakening
6 Deflection
3 Enhanced Senses
3 Spirit's Touch
2 Precognition
This deck will usually bleed or harass its prey. If blocked, trap,
apporatation, steal blood, press, walk of flame into torpor. If not
blocked, slap the conditioning to bleed for 3. If you are deflected
you are not bleeding at stealth and can even "Play nice" by
maneuvering to long and waving. You can also harass you predator,
play aura reading to find out what kind of nastiness he has in his
hand. Your intercept should be enough to stop stealth bleed decks and
your Magic of the Smith should help you get to the sport bikes
quickly. You can only have one vehicle per minion but the sport bike
is not unique so two different minions can "ride".
The biggest shortcoming of this deck is the lack of counter against
strike: combat ends. Telepathic tracking would be a great addition
but is hard to come by. Thoughts betrayed works well but is costly
and requires superior dominate (only Lucas and Spiradonis can use it).
If you get some dominate skill cards, then you can up Aisling, Cohn
or Muaziz to superior dominate and make the TB worth it.
(snip)
> The biggest shortcoming of this deck is the lack of counter against
> strike: combat ends
And what about someone equipped with an Ivory Bow ? I've found that to be a
majour bummer in a deck with no For, no dodge, no stealth...
Orpheus
"Orpheus" <orph...@wanadoo.fr> wrote in message news:alll0l$mnn$1...@wanadoo.fr...
[ quoted text not captured ]
Blood fury will foil ivory Bow or any weapon so long as you
can stay at close range. (I presume that the blood fury's effects are
lost if the strike is not effective at that range)
-JTP
John wrote:
> Blood fury will foil ivory Bow or any weapon so long as you
> can stay at close range. (I presume that the blood fury's effects are
> lost if the strike is not effective at that range)
Blood Rage/Fury can only be played at close range, so the question is moot.
If you're looking for long range blood ire, try Soul Burn.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
tore...@hotmail.com (Warpath) wrote in message news:<28818c16.02091...@posting.google.com>...
> Newbies! Here's a solid deck you can build at home with only two
> Tremere starters!
This is very good!
And, it's nice to see that, even with a bigger card pool, there are
not many (obvious) modifications to make - I can see that using some
other wakes rather than all all forced might help, and swapping a
master or two would help - e.g. an Arcane Library would be better than
Protracted Investment. But mostly, it's as good as it will get, for
Tremere with a bit of everything.
Other cards I would consider as cute but not essential are Charnas,
and a Cryptic Mission or two. Charnas and Cryptics combo well with
your + stealth vamps - put an enemy in a hunt loop with +2 stealth
actions.
And a soul burn or two might be nice - that's a weapon hoser + screws
fortitude, if I remember correctly.
>> The biggest shortcoming of this deck is the lack of counter against
> strike: combat ends.
I don't think this is so bad. If your minions are blocking all their
important actions, it doesn't matter too much if you don't toast the
vampire taking the actions. Just stopping the action is good enough, a
lot of the time.
And you can cycle anyway - you won't jam up due to their combat ends.
If a combat-ends deck is all your bleeds, you can play Conditioning
and combat stuff anyway, (if you really need to un-jam). Similarly,
when blocking a combat-ends deck, you can cycle trap, aura reading,
apportation and a strike, if you are desperately trying to get the
next untap / intercept card...
Warpath wrote:
> Newbies! Here's a solid deck you can build at home with only two
> Tremere starters!
>> [skip deck]>
> This deck will usually bleed or harass its prey. If blocked, trap,
> apporatation, steal blood, press, walk of flame into torpor. If not
> blocked, slap the conditioning to bleed for 3. If you are deflected
> you are not bleeding at stealth and can even "Play nice" by
> maneuvering to long and waving. You can also harass you predator,
> play aura reading to find out what kind of nastiness he has in his
> hand. Your intercept should be enough to stop stealth bleed decks and
> your Magic of the Smith should help you get to the sport bikes
> quickly. You can only have one vehicle per minion but the sport bike
> is not unique so two different minions can "ride".
>
> The biggest shortcoming of this deck is the lack of counter against
> strike: combat ends. Telepathic tracking would be a great addition
> but is hard to come by. Thoughts betrayed works well but is costly
> and requires superior dominate (only Lucas and Spiradonis can use it).
> If you get some dominate skill cards, then you can up Aisling, Cohn
> or Muaziz to superior dominate and make the TB worth it.
that's good idee to publish easy to build cheap decks that looks
pretty good.
I would be curious to see what you can build with Nossie (well
in the end i need so deck idee for the nossies)
btw i build a simple Toreador/Obf deck here you can check
1 Helena
2 Villon
1 Klaus
1 Ellisson
1 Fleurdumal
1 Suzanne Kadim
1 Antoinette she who watch
1 Victoria Ash
1 Yvette, the hopeless
1 Emerson wilkershire III
1 Isabel de Leon
14 masters
2 Toreador Grand Ball
4 Blood Doll
2 Minion Tap
1 Elysium the arbrorium
1 Master discipline Obfuscate
1 Hunting Ground
1 Art Museum
2 Sudden Reversal
15 Presence
3 Magesty
2 Catatonic Fear
1 Awe
4 Bewitching Oration
5 Voter Captivation
7 Auspex
1 Spirit Touch
1 Enhanced Senses
1 Precognition
1 Eagle Sight
1 Telepathic Counter
1 Telepathic Misdirection
1 Telepathic Vote Counting
6 Celerity
2 Sideslip
3 Flash
1 Vampiric Speed
8 Obfuscate
2 Forgotten lab
2 Lost in Crowds
2 Faceless night
2 Cloak the gathering
3 Equipment
1 Monocle of clarity
1 IR Google
1 Leather Jacket
15 Votes
6 Kine ressource Contested
2 Banishment
2 Parity Shift
1 Dramatic Upheaval
2 Domain Challenge
1 Toreador Justicar
1 Praxis Seizure: Clevland
10 Other
4 Scorn of Adonis
3 Wwef
2 2nd Tradition
Not a tournament level deck, but i have good fun playing it
--
TzimisceLord
http://myvtes.free.frhttp://sabbatinfrance.free.fr
"Hollowboy" <icantbelievehollow...@hotmail.com> wrote in message
news:614f2a39.02091...@posting.google.com...
> tore...@hotmail.com (Warpath) wrote in message
news:<28818c16.02091...@posting.google.com>...
> > Newbies! Here's a solid deck you can build at home with only two
> > Tremere starters!
>
> This is very good!
Yup, the deck looks pretty solid, even though there are obvious areas to
improve.
> And, it's nice to see that, even with a bigger card pool, there are
> not many (obvious) modifications to make - I can see that using some
> other wakes rather than all all forced might help, and swapping a
Mmm. I dunno. Mostly Forced is good for this deck, what with all the intercept
available.
> master or two would help - e.g. an Arcane Library would be better than
> Protracted Investment. But mostly, it's as good as it will get, for
> Tremere with a bit of everything.> > The biggest shortcoming of this deck is the lack of counter against
> > strike: combat ends.
In general though, if most of your combat is intercept, it isn't that big a deal
As you note.
The main thing the deck is missing (although the starters didn't have any
anyway) is a few Governs. A couple more pieces of equipment might pair up with
the Magic of the Smith nicely. And I'd lose the Arcanum Chapterhouse.
Xian
"The Tzimisce Lord" <Tzimis...@NOSPAM.seclogd.org> wrote in message
news:3d8058fb$0$5829$afc3...@news.easynet.fr...
> Xian wrote:
>
> > The main thing the deck is missing (although the starters didn't have any
> > anyway) is a few Governs. A couple more pieces of equipment might pair up
with
> > the Magic of the Smith nicely. And I'd lose the Arcanum Chapterhouse.
>
> ?? tremere starter does not hav 3 govern inside?
Not according to my recollection.
Also, not according to:
http://www.darkwindrising.com/vampire/precons/cam_tremere.txt
They *would* be nice, though.
Xian
The Tzimisce Lord <Tzimis...@NOSPAM.seclogd.org> wrote in message news:<3d8058fb$0$5829$afc3...@news.easynet.fr>...
>> ?? tremere starter does not hav 3 govern inside?
>
Nope. However, I would use the governs at superior (you are almost
certain to get blocked at inferior) and with only two minions with
DOM, it would be difficult to use them effectively. The nice thing
about the conditioning is that you can play it when not blocked and if
you have Archon Investigation concerns, you can always play them at
inferior (bleeding for 3 and not 4). Someone in our play group was
packing 5 in his last deck. :-)
The Tzimisce Lord <Tzimis...@NOSPAM.seclogd.org> wrote in message news:<3d80af87$0$23742$afc3...@news.easynet.fr>...
> Warpath wrote:
> > The Tzimisce Lord <Tzimis...@NOSPAM.seclogd.org> wrote in message news:<3d8058fb$0$5829$afc3...@news.easynet.fr>...
> >>> agree
>
> Does *the packer* use thoses AI?
He burned 3 minions last time we played. I saw two of my prey's
minions burn and then stupidly bled for 4, when I was his predator,
after being called a chicken. (I figured, he can't have another, can
he?) :-) My resulting Revelation revealed that he had yet ANOTHER is
his hand.
With the increase in the Archon Investigation out there, I'm
definitely going to reconsider decks that bleed for more than three.
Warpath wrote:
>
> He burned 3 minions last time we played. I saw two of my prey's
> minions burn and then stupidly bled for 4, when I was his predator,
> after being called a chicken. (I figured, he can't have another, can
> he?) :-) My resulting Revelation revealed that he had yet ANOTHER is
> his hand.
>
> With the increase in the Archon Investigation out there, I'm
> definitely going to reconsider decks that bleed for more than three.
do not reconsidere! play mind rape and bleed for 4+ with the raped one!
(do not forget to empty the raped with heidelburg) :o)
In our playground we usualy avoid bleed for 4+ for same kind of reasons
and in the end AI was removed from the metagame.
[ quoted text not captured ]