rec.games.trading-cards.jyhad

Three More Rules Questions

3 messages from 3 participants · 25 November 2009 – 28 November 2009
original thread on Google Groups

echia...@yahoo.com

#1. Just doublechecking (because card text seems to allow it), but if an Anarch Convert enters play via Illusions of the Kindred or Chain of Command, I assume that I can remove it from the game (make someone an anarch and gain a pool or a crypt card), right? Similarly, Porphyrion or Seterpenre have wording (not restricted to the influence phase and doesn't have to be from the uncontrolled region) that would also trigger, as well as Advanced Beckett's bad text, right? Ha ha. Illusionary Seterpenres can flush your deck of all your skill cards! Maybe you can even make it into a Seterpenre Legion deck! #2. Chain of Command has card text stating that "You cannot choose any unique vampires already in play." But you can still use Chain of Command to contest if you contest Spell of Life mummies (since they aren't vampires), right? (Compare to Illusions of the Kindred with card text which doesn't contest *minions* and Clio's Kiss whose superior can target the vampire card but not the mummy). #3. I play Betrayer on my prey and choose a vampire in my uncontrolled region. If that vampire is no longer in my uncontrolled region (is burned, shuffled into my crypt, brought into play but is non-unique), I assume the Betrayer continues to work? Card text seems to indicate it is set when played and doesn't constantly check. Assuming that's the case, then it shouldn't be an issue if someone else gains control of the Betrayer (and who doesn't have the correct vampire in their uncontrolled region), right? Thanks.

LSJ

echia...@yahoo.com wrote: > #1. Just doublechecking (because card text seems to allow it), but if > an Anarch Convert enters play via Illusions of the Kindred or Chain of > Command, I assume that I can remove it from the game (make someone an > anarch and gain a pool or a crypt card), right? Yes. > Similarly, Porphyrion > or Seterpenre have wording (not restricted to the influence phase and > doesn't have to be from the uncontrolled region) that would also > trigger, as well as Advanced Beckett's bad text, right? Yes. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/927d90ebe3260f99 > #2. Chain of Command has card text stating that "You cannot choose any > unique vampires already in play." But you can still use Chain of > Command to contest if you contest Spell of Life mummies (since they > aren't vampires), right? Right. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4ed7ee7587583b5a > #3. I play Betrayer on my prey and choose a vampire in my uncontrolled > region. If that vampire is no longer in my uncontrolled region (is > burned, shuffled into my crypt, brought into play but is non-unique), > I assume the Betrayer continues to work? Yes. > Card text seems to indicate > it is set when played and doesn't constantly check. Assuming that's > the case, then it shouldn't be an issue if someone else gains control > of the Betrayer (and who doesn't have the correct vampire in their > uncontrolled region), right? Right.

Tetragrammaton

"LSJ" <vte...@white-wolf.com> ha scritto nel messaggio news:hei60v$73o$1...@news.eternal-september.org... > echia...@yahoo.com wrote: >> #1. Just doublechecking (because card text seems to allow it), but if >> an Anarch Convert enters play via Illusions of the Kindred or Chain of >> Command, I assume that I can remove it from the game (make someone an >> anarch and gain a pool or a crypt card), right? > > Yes. > >> Similarly, Porphyrion >> or Seterpenre have wording (not restricted to the influence phase and >> doesn't have to be from the uncontrolled region) that would also >> trigger, as well as Advanced Beckett's bad text, right? > > Yes. > http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/927d90ebe3260f99 > >> #2. Chain of Command has card text stating that "You cannot choose any >> unique vampires already in play." But you can still use Chain of >> Command to contest if you contest Spell of Life mummies (since they >> aren't vampires), right? > > Right. > http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4ed7ee7587583b5a > Just to be sure: the discussion in the link provided can't applies to mummies vs chained of command vampires controlled by the same player, right ? That is: you can't contest unique cards with yourself, so isn't allowed to chain (of command) out vampires if you control a (spell of life) mummy already with that vampire's name, right ? thanks in advance Emiliano, NC Italy www.italybynight.org