rec.games.trading-cards.jyhad

Musings on a 1-booster booster draft

8 messages from 6 participants · 17 January 2007 – 18 January 2007
original thread on Google Groups

Slytherin

So, last night we decided to kick the new year off with testing out the new draft rules for limited draft events. We drafted (Rochester) just 1 booster each, and played a VEKN rules game to see what we thought. We had 4 boosters, 1KMW, 1CE, 1Anarchs and 1BH (which I had lying around) The Black Hand booster was drafted first. The 3 vampires were drafted straight off, leaving player 4 (Buzz) to just draft a random card. Bit of a shame that, as it is difficult in this format to be sure what to take. It actually paid of in the end. Due to no additional BH boosters, as no vamps were BH, there were 3 cards which were useless. CE was drafted next, and I admit I rare drafted the Protected Resources (owning none) but this was useless as no bleed mods really appeared (except Kindred Spirits and Anima Gathering) so pretty useless. The Elder library (but played) and Year of Fortune were also useless as everyone was very likely to have a hand/library of 5-7 anyway. Best card I drafted here was a Boxed In. Other good Cards - Molotov Cocktail and Kindred Spirits. Then we drafted KMW. 3 vamps, 2 of which were Red List and a Trophy: Clan Respect, which I played and got. Not really much other tech. Then Anarchs. I think probably the best booster overall. Anarch Railroad - played effectively, Galaric's Legacy - just discarded as no use to player, and Smash and Grab - a good threat card. Other stuff not bad, but not brilliant, but the vampires were useful. Play: Everyone actually decided to put all their vampires in their crypt (uncontrolled) so no choices got made. In order to make use of cards, most people needed at least two of their vampires anyway. I think everyone used at least 6 in their library, and no-one more than 7, partially because there was never going to be any drawing issues. The game started pretty slowly with people trying to get what little tech they had into play. At one point it looked as though an Anarch Setite was going to bleed out his prey at 1 per turn at +1stealth with railroad, the prey started bleeding for 3 his prey (me) with Kindred Spirits. The recursion kept bits in hand every turn, making Life in the City and Kindred spirits probably the two most powerful cards in the game. My fighty boy took down a red list and got his trophy, but other than that, we tended to be limited to what the vamps could do by themselves. The game ended with a sweep for Mr Kindred Spirits. Hardly a surprise when (with built in +1 bleed) he was bleeding for 3 and had 3 minions out total. Thoughts about this: 1 booster really isn't enough. Whilst recursion gives you potentially 60+ cards, the choice is limited. I personally don't feel this would have improved had all boosters been from 1 set, as the number of disciplines and vampire clans, even in a focused set, tends towards being greater (or at least equal to) the number of library cards/vampires in the total packs. There is the risk that someone might not get a vampire if they draft some library before vampires. I would in retrospective laid out all vampires here and drafted those before drafting the library cards as boosters. However, with more than 1 booster per player, this probably wouldn't be so bad, although you still end up with the last person to draft from the first booster not being able to draft a vampire before library, so perhaps this should permanently be the case (unless draftferior significantly increases utility here). You do have technically the most focused deck possible (12 of every card you drafted) with no potential hand jam, but I think you just didn't see enough. We also thought that whilst it might be alright with a healthy number of participants (3 tables) over a day, it would be boring playing such a small deck over a tournament. We will try again with two or three boosters soon. I'll report back. Andy

Jozxyqk

Slytherin <an...@operamail.com> wrote: > So, last night we decided to kick the new year off with testing out the > new draft rules for limited draft events. > We drafted (Rochester) just 1 booster each, and played a VEKN rules > game > to see what we thought. > We had 4 boosters, 1KMW, 1CE, 1Anarchs and 1BH (which I had lying > around) 1-booster draft works best when everyone is using cards from the same set. Especially for the "VEKN Rules" version. > The game ended with a sweep for Mr Kindred Spirits. Hardly a surprise > when (with built in +1 bleed) he was bleeding for 3 and had 3 minions > out total. So you only played one game? If you really wanted to test the VEKN-sanctioned single-booster draft rules, you should go all the way and do 2 or 3 rounds with a final, to see just how painful it is to play the same single-booster decks repeatedly. Especially if you have a mish-mash of boosters, I'd recommend Duffin Draft for the 1-booster experience. 1-booster fully-sanctioned draft just isn't very much fun (even with coherent boosters, in our experience).

LSJ

Slytherin wrote: > So, last night we decided to kick the new year off with testing out the > new draft rules for limited draft events. > > We drafted (Rochester) just 1 booster each, and played a VEKN rules > game > to see what we thought. > > We had 4 boosters, 1KMW, 1CE, 1Anarchs and 1BH (which I had lying > around) So you also tested out the new BYO option from 7.2.4. at the same time. 1-pack draft works less well with the BYO option, I'd think. As it seems you found: > Thoughts about this: > > 1 booster really isn't enough. Whilst recursion gives you potentially > 60+ cards, the choice is limited. I personally don't feel this would > have improved had all boosters been from 1 set, as the number of > disciplines and vampire clans, even in a focused set, tends towards > being greater (or at least equal to) the number of library > cards/vampires in the total packs. And remember, just because you can run a 1-booster draft (or a 36-booster draft) doesn't mean it's a good idea. It really depends on the preferences of the player populace.

Ben Swainbank

Slytherin wrote: > So, last night we decided to kick the new year off with testing out the > new draft rules for limited draft events. > > We will try again with two or three boosters soon. I'll report back. > 3rd Edition is definately at good way to go, especially with very few packs. In Boston, we had a mini-league where where drafted a pack, played a game, drafted another pack to go with the first one, played a game, etc... It was BYOP but most players chose 3rd Edition. Results were: 1 pack was kinda painful. 2 packs was better but not great. Most players had some combos they could run. 3+ packs started to get quite functional. Games got competative and it started to feel like real V:tes. But I would say stick to base sets - especially 3rd Edition. -Ben Swainbank

Slytherin

Thanks for all additional thoughts. Has anyone got any ideas on whether they think i) Rochester draft ii) draft and pass pack (unseen) iii) or pool vamps, then draft vamps, then packs is better. In this case we did Rochester, which has been my experience of all drafting in VTES, but it can get very time consuming with multiple packs, and does leave the problem of at least one person not being able to draft a vampire from the first (and possibly 2nd) pack. Comments on peoples replies to original post: We have Duffin Drafted before, which was great fun. Just thought we'd try it out to new VEKN rules, but have to say we do think it would be boring over a full tourney (hence the test), so probably best just to Duffin Draft. These were boosters I had literally lying around. Next time I will pick up from the local shop some others, which I was thinking of keeping it to having at least 1 booster from any given set to each player (although they may not all be from the same set). I don't truly think this made a real difference here though, but I can see the benefits of keeping sets down to a minimum, due to lack of tech-minion ratio if the sets don't really combine (i.e. CE with BH would be no but 3rd with BH yes!) P.S. Anyone got any ideas what they think would be best to draft with NoR? I would only be thinking probably a ratio of 1NoR:2Other maximum. Personally I'd probably go CE, but Gehenna/KMW could be good with the Events Cheers Andy VEKN Setite Ruler of Cambridge

FC

> But I would say stick to base sets - especially 3rd Edition. > Agreed, except jyhad beats 3rd Edition by about a mile. From just drafting a single jyhad booster you get something that actually feels like a little deck. Regards Frede

LSJ

[ quoted text not captured ] A Jyhad booster is 19 cards. Which equals 1.727 11-card boosters, which rounds to 2 11-card boosters. So drafting a single Jyhad booster doesn't equal a "1-booster" draft, as the V:EKN rules see it. It effects a "2-booster" draft: you end up with a minimum of 2 crypt cards and 10 library cards with five recursions. See the note in http://www.white-wolf.com/vtes/?line=veknRules#sec7.2.1 Doubtful that drafting 1 Jyhad booster beats drafting 2 3e boosters "by a mile", esp. when the draft effects are also factored in.

Malone

> P.S. Anyone got any ideas what they think would be best to draft with > NoR? I would only be > thinking probably a ratio of 1NoR:2Other maximum. Personally I'd > probably go CE, but > Gehenna/KMW could be good with the Events If you're drafting a small number of NoR packs you might consider throwing extra conviction into the mix somehow. Since conviction is already 'recursive', having 1 in your 10-card deck will feel the same as having 1 in a 90-card deck.