OK I have been thinking about building this deck for a while now. It's
just plain silly. And still I feel it 'can' be effective (well in a
silly kind of way, OK, OK...). I have the 13 BBA's and I plan to use
them!!
BBA +Trap...Hmmnn funny!
And as a defensive tactic torn Signpost, Staredown and Blur...
Deck Name: Enemy of the State
Crypt: (12 cards, Min: 16, Max: 29, Avg: 5,67)
----------------------------------------------
2 Amelia CEL POT PRE 7, Brujah Antitribu, Bishop
1 Dodd CEL dom pre 5, Brujah Antitribu
1 Frederick the Weak pre 2, Brujah Antitribu
1 Hugo POT pre vic 4, Brujah Antitribu
1 Jacko CEL obt POT PRE 8, Brujah Antitribu
1 Julian Sanders CEL pot PRE 6, Brujah Antitribu
1 Richter CEL for POT pre 7, Brujah Antitribu
2 Rigby aus CEL pot PRE 5, Brujah Antitribu
2 Sela cel obt POT PRE 6, Brujah Antitribu, Bishop
Library: (90 cards)
-------------------
Master (14 cards)
1 Amusement Park Hunting Ground
3 Blood Doll
1 Dreams of the Sphinx
2 Gang Territory
1 KRCG News Radio
1 Rumor Mill, Tabloid Newspaper, The
4 Tribute to the Master
1 Waste Management Operation
Action (15 cards)
10 Enchant Kindred
5 Intimidation
Action Modifier (16 cards)
3 Aire of Elation
13 Blood Brother Ambush
Reaction (6 cards)
6 Forced Awakening
Combat (35 cards)
6 Blur
4 Pushing the Limit
6 Staredown
3 Taste of Vitae
6 Torn Signpost
10 Trap
Retainer (1 cards)
1 Mr. Winthrop
Equipment (3 cards)
2 Sport Bike
1 Sword of Judgment
Don't laugh to hard!
"Tim Eijpe" <time...@mail.com> wrote in message
news:97ad947.02111...@posting.google.com...
[ quoted text not captured ]
A non-funny way to use the BBA is to play Burning Wrath. Your prey won't be
laughing then.
Mark Allen wrote:
> A non-funny way to use the BBA is to play Burning Wrath. Your prey won't be
> laughing then.
Actually, he will be laughing so hard you might even get to bleed him
out while he's busy.
The BBA burns as soon as it pays the cost of the Burning Wrath, so
combat ends and the strike never gets to resolve.
Flux
On 13 Nov 2002 07:05:02 -0800, time...@mail.com (Tim Eijpe) said:
Tim> OK I have been thinking about building this deck for a while now. It's
Tim> just plain silly. And still I feel it 'can' be effective (well in a
Tim> silly kind of way, OK, OK...). I have the 13 BBA's and I plan to use
Tim> them!!
Tim> BBA +Trap...Hmmnn funny!
Tim> And as a defensive tactic torn Signpost, Staredown and Blur...
Tim> Deck Name: Enemy of the State
...
Ha, I had a deck quite like that at one point. It didn't work too
well... though it *is* amusing to have the Blood Brothers Grapple +
Disarm hapless victims. I found the biggest problem to be the blood
cost of the BBA, it sucks the !Brujah down to low blood *fast*, and
you can't use Taste to fill back up since the BBA is fighting, not the
!Brujah.
Still, it was a fun deck, if only so I could shout "Skinheads to the
rescue!" whenever someone blocked my !Brujah :). Version 2.0 is in the
works...
//Petri
"Flux" <fl...@netc.pt> wrote in message news:3DD26F...@netc.pt...
[ quoted text not captured ]
Maybe I am missing something. Say for instance I play any ally. They enter
combat. They have 1 life. They play a card before strike resolution that
costs 1 blood. Do they die right there because they are an ally and allies
die when they have zero blood and therefore can't strike? This would seem
the logical explaination but someone should confirm it. That is a
significant difference from vampires that can indeed survive combat with
zero blood.
Mark Allen
Mark Allen wrote:
> Maybe I am missing something. Say for instance I play any ally. They enter
> combat. They have 1 life. They play a card before strike resolution that
> costs 1 blood. Do they die right there because they are an ally and allies
> die when they have zero blood and therefore can't strike?
Yes.
> This would seem
> the logical explaination but someone should confirm it. That is a
> significant difference from vampires that can indeed survive combat with
> zero blood.
Ally: No life = dead, per the rules.
Vampire: No blood != final death, per the rules.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"LSJ" <vte...@white-wolf.com> wrote in message
news:3DD2B8DD...@white-wolf.com...
[ quoted text not captured ]
Sigh. Sounded good for the two minutes I thought I was right. Oh well.
Thanks LSJ.
> BBA +Trap...Hmmnn funny!
> And as a defensive tactic torn Signpost, Staredown and Blur...
I think the idea is worthy. BBA can play signposts too, of course.
> Crypt: (12 cards, Min: 16, Max: 29, Avg: 5,67)
Good selection. Perhaps Bianca + Hector or some of the new Bruhaj to
reduce the doubling up - unless you are 1clan puritan.
> Master (14 cards)
> 1 Amusement Park Hunting Ground
> 3 Blood Doll
> 1 Dreams of the Sphinx
> 2 Gang Territory
> 1 KRCG News Radio
> 1 Rumor Mill, Tabloid Newspaper, The
> 4 Tribute to the Master
> 1 Waste Management Operation
Take out WMO, replace with Jake Washington. WMO is ace, but I doubt
that this deck will cycle fast enough to ever use it, and Jake is just
brilliant when you are spending this amount of blood.
I would also change the Tributes for more Blood Dolls. With the cost
of BBA, you need to be able to move blood either way.
This one is more a matter of taste, but I would opt for 2 Hunting
Ground / 1 Gang Territory Rather than the otehr way around. Chances
are, pushing blood onto vampires will be very important for you, so
drawing an early HG may be more important than drawing an early GT.
Also (if you add more dolls), HG + doll can give the same bloat as a
GT.
Finally, this deck probably won't cycle terribly fast, so 1 or 2 more
masters should be OK.
>
> Action Modifier (16 cards)
> 3 Aire of Elation
> 13 Blood Brother Ambush
>
Try the deck out before the storyline... you may find that this is
just too many.
> Combat (35 cards)
> 6 Blur
> 4 Pushing the Limit
> 6 Staredown
> 3 Taste of Vitae
> 6 Torn Signpost
> 10 Trap
>
Disarm, if you can get it, would be sweet.
Maybe swap 1 PTL for quickness - as a rude surprise, for when you
catch a big guy.
One problem I can see is that a prey with a lot of bounce / reduction
could cause you to choke up on BBA's and beats. See if you can fit in
another Dreams / The Barrens.
icantbelievehollow...@hotmail.com (Hollowboy) wrote in message news:<614f2a39.02111...@posting.google.com>...
> > BBA +Trap...Hmmnn funny!
> > And as a defensive tactic torn Signpost, Staredown and Blur...
>
> I think the idea is worthy. BBA can play signposts too, of course.
>
> > Crypt: (12 cards, Min: 16, Max: 29, Avg: 5,67)
> Good selection. Perhaps Bianca + Hector or some of the new Bruhaj to
> reduce the doubling up - unless you are 1clan puritan.
Hmnn it is a storline deck and the BBA's require a !Brujah anyhow..
> > Master (14 cards)
> > 1 Amusement Park Hunting Ground
> > 3 Blood Doll
> > 1 Dreams of the Sphinx
> > 2 Gang Territory
> > 1 KRCG News Radio
> > 1 Rumor Mill, Tabloid Newspaper, The
> > 4 Tribute to the Master
> > 1 Waste Management Operation
>
> Take out WMO, replace with Jake Washington. WMO is ace, but I doubt
> that this deck will cycle fast enough to ever use it, and Jake is just
> brilliant when you are spending this amount of blood.
True and indeed it doesn't cycle that fast, might better be another
Dreams or Fragment.
> I would also change the Tributes for more Blood Dolls. With the cost
> of BBA, you need to be able to move blood either way.
Maybe. maybe not I still have to play the deck so I can't say.
>
> This one is more a matter of taste, but I would opt for 2 Hunting
> Ground / 1 Gang Territory Rather than the otehr way around. Chances
> are, pushing blood onto vampires will be very important for you, so
> drawing an early HG may be more important than drawing an early GT.
> Also (if you add more dolls), HG + doll can give the same bloat as a
> GT.
I dunno.. I'd rather gain pool with the s Territories with all the
dupes in the deck. Possible candidate could be a Club Zombie instead
of the KRGC. Getting to functions for (!) 4 pool. In this case I
would definately go for more Blood Dolls..
> Finally, this deck probably won't cycle terribly fast, so 1 or 2 more
> masters should be OK.
> >
> > Action Modifier (16 cards)
> > 3 Aire of Elation
> > 13 Blood Brother Ambush
> >
> Try the deck out before the storyline... you may find that this is
> just too many.
Possibly. Like I wrote above I haven't played it yet so I really can't
say.
> > Combat (35 cards)
> > 6 Blur
> > 4 Pushing the Limit
> > 6 Staredown
> > 3 Taste of Vitae
> > 6 Torn Signpost
> > 10 Trap
> >> Disarm, if you can get it, would be sweet.No problem after writing down the deck I decided to go for 4 Disarm and 2 Pushing the Limit.> Maybe swap 1 PTL for quickness - as a rude surprise, for when you
> catch a big guy.
Hmnn. Nice thought though:) Better use Blur. If they survive 9 points
of damage, they will also survive 3 more. That's just me though.
> One problem I can see is that a prey with a lot of bounce / reduction
> could cause you to choke up on BBA's and beats. See if you can fit in
> another Dreams / The Barrens.
Possibly I could add some Death of my conscience...yeah really! Just
to get rid of exces cards that way.
Anyhow thanx, I'll post the revised version after I have played it
several times.
T
(snip)
Well Tim I really thought for a while you were kidding but you really
did build the abomination :P
No really it's a funny deck yeah but you know just as well that it'll
die to a good combat or bleed deck (if it's you're predator) and
you're vampires will go empty in no time.
I'm looking forward to playing against it though I just wanna see it
in action once.
Emile
"We are an ape with a symbiotic relationship to a mushroom"